Steyr - Glory-seeking Wolf (solo)
Mar 23, 2021 8:53:32 GMT
Post by steyr on Mar 23, 2021 8:53:32 GMT
For old Profile, go [here]
Name: Steyr
Nickname: Tyr
Default form: Black Wanyamon / Havoc Gaomon (once unlocked)
Height: 20 cm (Black Wanyamon) / 135 cm (Havoc Gaomon)
Weight: 5 kg (Black Wanyamon) / 45 kg (Havoc Gaomon)
Skill:
Survival
Stealth (having to survive as baby for years does do wonder)
Class: Solo Digimon
PERSONALITY
A jolly Digimon with rather gloomy hidden side that he rarely shows. Steyr generally would behaves like most child stage, which is if he's in his Black Wanyamon form, is quite mature. However, considering he was forced to survive in his baby form for ten years Digital World wise without able to evolve, this is understandable. At the same time, this gives the Wanyamon a bleaker outlook toward life. To him, nothing is going to happen even if you pray or wait for it to happen. If you get into a situation you can't get yourself out from then rather than praying or wishing for miracle, it's better to break out by yourself.
Rather sensitive to talks about his own condition, Steyr generally would steer conversations away from it. In his opinion, if he lingers on that subject too much, he'll only end up wallowing in sefl pity, something he find aboslutely not productive, both for his mental health and for everyone else. Steyr prefers more if someone boasts about their accomplishment, because he felt one day too, he could be that great. Even if it's envy that he felt rather than admiration, he feels it's much more productive than self wailing.
Steyr takes failure harshly, more than most people would. He did not want to disappoint, nor he want to be a burden. The thing that he fears the most is when someone rightfully blame him for group failure. Perhaps, it was the cause of him leaving his birthplace to begin with.
Combat wise, the tenth child of the royal family is not quite a pacifist, but he's peace loving. He have rules which basically boils down to these:
1: Do not enter a battle unprovoked
2: If you enter a battle, make sure to end it quickly, peacefully or not. Peacefully is the most preferred.
3: Don't fight anyone who's lower in stage than you in 1vs1 situation. If there is a balance, you can then fight
4: As much as possible do not kill. If killing is unavoidable, don't drink their data
5: Do not maim then leave opponent to die or live with their pain. Go straight for the kill.if you have inflicted enough irrepairable damage to them.
BACKGROUND
He was once a happy kid... one that was hopeful that he could grew up big and strong, just like his Gaomon father, and as protective as his Dorumon father. He imagined that he would set into the world just like his Gumdramon brother, ready to take on anything. He imagined he would be a hero, just like his grandfather... Reality is harsh however. A year passed, he was still hopeful... two years passed, everyone said that it's almost the time... then three... people starting to pity him... and then four.... nasty rumors begin to build up.
Rumors that made Hikaru so angry like never before. He had no idea what kind of action his father took, but all he knew that it must have been so severe that not even Jill would speak about it to him. But even then, the damage is already done. Steyr feels he's "the defect" of the royal family, and thus tossed away his title, along with his communication device, and sets off to other place...
Now, it has been seven years since he left his house, and now living in Rosewood. He purposely lived in the outskirts to avoid any contact with his father, or anyone who knows him. He feels he does not worth their concern, not until he evolved, and seized glory. Oh how his heart really want to face his family with pride... he know if he returned now then it'll all be water under bridge. They'll be happy, they'll accept him with open arms... but really, is that what he wanted? Is that really it? His heart might want it, but after leaving home for seven years... is it all for nothing? Steyr eventually just embraced the fact that he might never evolve... Little did he know, all that buildup data is threatening to burst soon...
EVOLINE
Popomon / Baby I / Slime / None / None
Ability:
Allergen Pollen:
Steyr releases pollen that... smells like dog, and triggers allergy like dog furs do... What gives? Either way it only can be used for distract the opponent while they're sneezing so he can run away.
Black Wanyamon / Baby II / Lesser / None / None
Ability:
Allergen Fur:
Now it's seriously fur instead of pollen, it's stronger version of Allergen Pollen, but still a bit nasty, huh?
Massive Fenrir Microbytes!:
A chomp, the hardest chomp that he can muster. Mostly meant to deter someone to attack instead actually damaging.
Havoc Gaomon / Child / Beast / Virus / NSp
Passive:
Bestial Senses (Increased olfactory and audiovisual sensitivity)
Combat Passive:
Hazard Constitution (RAM UPGRADE GIGA):
This Digimon is immune against pain, albeit not to damage. It's more likely to be ambushed and not noticing it. In addition, Its performance will only drop by 50% of intended debuff power whenever it's debuffed (example: 50% debuff only works as 25% debuff).
Prideful Determination:
Allow this digimon to make its attack ability's output as if it's one cooldown higher upon use. Three turns cooldown between activation
Active:
GAORAORAORAORA:
Steyr do a rapid punching at the opponent's direction, ignoring shield and defensive buffs. Three turns cooldown.
Berserk Howl:
Steyr boost his strength and speed by 75%, but he's forced to always attack and never retreat while this buff is active, which means sharp decrease in dodge rate. Three turns cooldown, three turns duration.
Gap Shortener:
Steyr steps in, and as if teleporting, immediately shorten the distance between him and enemy until it's at melee range, then punches them.. If the enemy uses long range attack last turn, the damage is doubled. Max range is five meters away Three turns cooldown.
Frosty Star (RAM UPGRADE):
Steyr creates a ball of ice and spikes it at the opponent. This move is simple, but still damaging anyway. 1 turn cooldown.
Devastating Gutpunch (RAM UPGRADE):
Steyr immediately launches himself at the opponent, then punches them hard on the gut. If this move is used after an enemy's buff or debuff, cut the duration by one. If not it's just some heavy punch that knocks out air from your lungs. Ow. Three turns cooldown.
Hazard Gaogamon / Adult / Beast / Virus / NSo
Passive:
Bestial sense
Flight
Combat Passives:
Hazard Constitution (RAM UPGRADE GIGA):
This Digimon is immune against pain, albeit not to damage. It's more likely to be ambushed and not noticing it. In addition, Its performance will only drop by 50% of intended debuff power whenever it's debuffed (example: 50% debuff only works as 25% debuff).
Prideful Determination:
Allow this digimon to make its attack ability's output as if it's one cooldown higher upon use. Three turns cooldown between activation
Hazarduous, Single Minded Beast:
In return for a tunnel vision on a target, this Digimon gain 30% increase in strength. If outnumbered by more than single twin (like two full powered Digimons, or a twin and another fighter), then the buff increases further to 50%. If the target changes target voluntarily put a pause on this passive for two turns. Twins are counted as single target.
Active:
Hazard Unleashed:
Steyr boost his strength and speed by 75%, but at the same time his HP drops continuously for the duration. Three turns cooldown, three turns duration.
Hellhound Blast:
Steyr either jump or use this attack mid air. Gather a sphere of fire on mouth and releases it at the enemy. Breaks through shield and reflect. Steyr can also sacrifice some of his HP to increase the damage output. Three turns cooldown.
Howl of the Damned:
Steyr unleashe shockwave that damages all opponent within 25 meter diameter around him. 50% of this technique's damage is converted as HP heal. Five turns cooldown.
Blessing, Unblessing (RAM Upgrade)
Only can be used when an opponent uses a buff or debuff (that specifically targets themselves or Steyr) in this turn or the turn prior. Steyr immediately switches the target of technique: if it's buff then the target is him, if it's debuff then the target is the caster. OPT buff and debuff can't be reversed. Three turns cooldown.
Blood Strikers (RAM Upgrade)
Steyr unleashes several arcing lasers aimed at an enemy from the tips of his wings. The laser itself will keep shooting from his wings for three turns, allowing Steyr to multitask. Three turns cooldown.
Brutal Claw:
Slashes at a target, one turn cooldown.
I'm Steyr... just... Steyr. I'm not a prince. I'm unworthy of that title... no, more like I'm not worthy of it yet. But one day... you'll see. I'll be back, and they will sing a hero's welcome for me. Yeah, that would be really nice..
-Steyr the Wanyamon-
PERSONAL DATA-Steyr the Wanyamon-
Name: Steyr
Nickname: Tyr
Default form: Black Wanyamon / Havoc Gaomon (once unlocked)
Height: 20 cm (Black Wanyamon) / 135 cm (Havoc Gaomon)
Weight: 5 kg (Black Wanyamon) / 45 kg (Havoc Gaomon)
Skill:
Survival
Stealth (having to survive as baby for years does do wonder)
Class: Solo Digimon
PERSONALITY
A jolly Digimon with rather gloomy hidden side that he rarely shows. Steyr generally would behaves like most child stage, which is if he's in his Black Wanyamon form, is quite mature. However, considering he was forced to survive in his baby form for ten years Digital World wise without able to evolve, this is understandable. At the same time, this gives the Wanyamon a bleaker outlook toward life. To him, nothing is going to happen even if you pray or wait for it to happen. If you get into a situation you can't get yourself out from then rather than praying or wishing for miracle, it's better to break out by yourself.
Rather sensitive to talks about his own condition, Steyr generally would steer conversations away from it. In his opinion, if he lingers on that subject too much, he'll only end up wallowing in sefl pity, something he find aboslutely not productive, both for his mental health and for everyone else. Steyr prefers more if someone boasts about their accomplishment, because he felt one day too, he could be that great. Even if it's envy that he felt rather than admiration, he feels it's much more productive than self wailing.
Steyr takes failure harshly, more than most people would. He did not want to disappoint, nor he want to be a burden. The thing that he fears the most is when someone rightfully blame him for group failure. Perhaps, it was the cause of him leaving his birthplace to begin with.
Combat wise, the tenth child of the royal family is not quite a pacifist, but he's peace loving. He have rules which basically boils down to these:
1: Do not enter a battle unprovoked
2: If you enter a battle, make sure to end it quickly, peacefully or not. Peacefully is the most preferred.
3: Don't fight anyone who's lower in stage than you in 1vs1 situation. If there is a balance, you can then fight
4: As much as possible do not kill. If killing is unavoidable, don't drink their data
5: Do not maim then leave opponent to die or live with their pain. Go straight for the kill.if you have inflicted enough irrepairable damage to them.
BACKGROUND
He was once a happy kid... one that was hopeful that he could grew up big and strong, just like his Gaomon father, and as protective as his Dorumon father. He imagined that he would set into the world just like his Gumdramon brother, ready to take on anything. He imagined he would be a hero, just like his grandfather... Reality is harsh however. A year passed, he was still hopeful... two years passed, everyone said that it's almost the time... then three... people starting to pity him... and then four.... nasty rumors begin to build up.
Rumors that made Hikaru so angry like never before. He had no idea what kind of action his father took, but all he knew that it must have been so severe that not even Jill would speak about it to him. But even then, the damage is already done. Steyr feels he's "the defect" of the royal family, and thus tossed away his title, along with his communication device, and sets off to other place...
Now, it has been seven years since he left his house, and now living in Rosewood. He purposely lived in the outskirts to avoid any contact with his father, or anyone who knows him. He feels he does not worth their concern, not until he evolved, and seized glory. Oh how his heart really want to face his family with pride... he know if he returned now then it'll all be water under bridge. They'll be happy, they'll accept him with open arms... but really, is that what he wanted? Is that really it? His heart might want it, but after leaving home for seven years... is it all for nothing? Steyr eventually just embraced the fact that he might never evolve... Little did he know, all that buildup data is threatening to burst soon...
EVOLINE
Popomon / Baby I / Slime / None / None
Ability:
Allergen Pollen:
Steyr releases pollen that... smells like dog, and triggers allergy like dog furs do... What gives? Either way it only can be used for distract the opponent while they're sneezing so he can run away.
Black Wanyamon / Baby II / Lesser / None / None
Ability:
Allergen Fur:
Now it's seriously fur instead of pollen, it's stronger version of Allergen Pollen, but still a bit nasty, huh?
Massive Fenrir Microbytes!:
A chomp, the hardest chomp that he can muster. Mostly meant to deter someone to attack instead actually damaging.
Havoc Gaomon / Child / Beast / Virus / NSp
Passive:
Bestial Senses (Increased olfactory and audiovisual sensitivity)
Combat Passive:
Hazard Constitution (RAM UPGRADE GIGA):
This Digimon is immune against pain, albeit not to damage. It's more likely to be ambushed and not noticing it. In addition, Its performance will only drop by 50% of intended debuff power whenever it's debuffed (example: 50% debuff only works as 25% debuff).
Prideful Determination:
Allow this digimon to make its attack ability's output as if it's one cooldown higher upon use. Three turns cooldown between activation
Active:
GAORAORAORAORA:
Steyr do a rapid punching at the opponent's direction, ignoring shield and defensive buffs. Three turns cooldown.
Berserk Howl:
Steyr boost his strength and speed by 75%, but he's forced to always attack and never retreat while this buff is active, which means sharp decrease in dodge rate. Three turns cooldown, three turns duration.
Gap Shortener:
Steyr steps in, and as if teleporting, immediately shorten the distance between him and enemy until it's at melee range, then punches them.. If the enemy uses long range attack last turn, the damage is doubled. Max range is five meters away Three turns cooldown.
Frosty Star (RAM UPGRADE):
Steyr creates a ball of ice and spikes it at the opponent. This move is simple, but still damaging anyway. 1 turn cooldown.
Devastating Gutpunch (RAM UPGRADE):
Steyr immediately launches himself at the opponent, then punches them hard on the gut. If this move is used after an enemy's buff or debuff, cut the duration by one. If not it's just some heavy punch that knocks out air from your lungs. Ow. Three turns cooldown.
Hazard Gaogamon / Adult / Beast / Virus / NSo
Passive:
Bestial sense
Flight
Combat Passives:
Hazard Constitution (RAM UPGRADE GIGA):
This Digimon is immune against pain, albeit not to damage. It's more likely to be ambushed and not noticing it. In addition, Its performance will only drop by 50% of intended debuff power whenever it's debuffed (example: 50% debuff only works as 25% debuff).
Prideful Determination:
Allow this digimon to make its attack ability's output as if it's one cooldown higher upon use. Three turns cooldown between activation
Hazarduous, Single Minded Beast:
In return for a tunnel vision on a target, this Digimon gain 30% increase in strength. If outnumbered by more than single twin (like two full powered Digimons, or a twin and another fighter), then the buff increases further to 50%. If the target changes target voluntarily put a pause on this passive for two turns. Twins are counted as single target.
Active:
Hazard Unleashed:
Steyr boost his strength and speed by 75%, but at the same time his HP drops continuously for the duration. Three turns cooldown, three turns duration.
Hellhound Blast:
Steyr either jump or use this attack mid air. Gather a sphere of fire on mouth and releases it at the enemy. Breaks through shield and reflect. Steyr can also sacrifice some of his HP to increase the damage output. Three turns cooldown.
Howl of the Damned:
Steyr unleashe shockwave that damages all opponent within 25 meter diameter around him. 50% of this technique's damage is converted as HP heal. Five turns cooldown.
Blessing, Unblessing (RAM Upgrade)
Only can be used when an opponent uses a buff or debuff (that specifically targets themselves or Steyr) in this turn or the turn prior. Steyr immediately switches the target of technique: if it's buff then the target is him, if it's debuff then the target is the caster. OPT buff and debuff can't be reversed. Three turns cooldown.
Blood Strikers (RAM Upgrade)
Steyr unleashes several arcing lasers aimed at an enemy from the tips of his wings. The laser itself will keep shooting from his wings for three turns, allowing Steyr to multitask. Three turns cooldown.
Brutal Claw:
Slashes at a target, one turn cooldown.