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Nakano Koharu - The Manzai Dragons
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Post by koharu on Mar 31, 2021 4:57:00 GMT
Being told that... "you're not cut out of this", "you're way too young", "that's too naive and idealistic" from people you really respected and wish they supported you... honestly really really hurts. I might be smiling, I might have laughed it off, but even then it does feel hurt you know... I know that... I know that a lot of people still supported me, but... I guess there are part of me that wanted recognition... because in my entire life, I... -Nakano Koharu-
Name: Nakano Koharu Age: 18 Birthday: 18th October BIrthplace: Nerima, Tokyo, Japan Bloodtype:O Height: 169 cm Weight: 55 kg Class: Partnered Human Alignment: Chaotic Funny Talents: Drawing and painting Sculpting and Modelling Skill: Marksmanship (Kinda semi FPS-focused Vtuber) Fluent level of JSL First aid Manzai routine, pretty much natural at it Weakness: Might be very pessimistic at times Crest: Determination Digivice:
PERSONALITY
Koharu is a joker. She calls herself a sun that brightened your day, while most would have said that she's eccentric or half annoying. But at least she knows how to be funny and teasing. While most of her friends are either serious, or moody, or wild card, she's content being that stable one who's.... not quite stable? It doesn't mean she's crazy. She's just spontaenous and often clowns around. It's her signature! A blooming businesswoman, she runs inn both in Snowflake and in Ys, both called "Scene of Seasons". They're modern takes on ryokan with hot bath. She took it upon herself to create the most relaxing atmosphere she could make, slightly to point of overworking. However, she admitted that she enjoyed both the profit and the satisfaction of the customers who came, so all is good! Also, if you considering her something of a traditionalist... she's not. She's kind of a rebel However, under all that side is a girl who was abandoned by two people who she thought was her parents just because she wasn't cut out to be as good as they wanted her to be. Being abandoned, not even cared by her parental figure made her yearn for parental figure. Although she hides it with the idea that she's a very well an independent young woman, she's actually far more fragile than that. Koharu's lack of parental figure often means she tends to overlap the image of her parents with most adult she respects, like her friends' parents, her teachers... This feeling doubled ever since she left house of her aunt and uncle with her sister, with a family friend as a guarantor of their life. Unfortunately this side of her basically means she takes their disapproval worse than most people.
APPEARANCE
Koharu is an average height asian girl with slightly green tinted hair. This hair is cut short, generally with two ahoge sticking out from the top of her head. She generally presented herself as rather tomboyish, the best that way in her opinion. She loves just being herself. However, when presenting herself as the proprietress of her inn, she wears an elegant kimono, To showcase more of her younger age, she generally wears tomesode, but ones that are designed to showcase more elegance than youthfulness, hence looked more simple She appears more neater in this looks too compared her more... wild and "I don't quite care how I looked" when she wears her usual wear.
BACKGROUND
Koharu and her sister was born to a struggling worker and his wife, who unfortunately had to go day to day in unflattering ways. As of how unflattering she have no idea... but they was forced to leave two of their children to a family relative. She have no idea what's their relationship is beside... one of these two are her blood related uncle or aunt. These two weren't blessed with child and had to adopt these two. However, these two uncle and aunts unfortunately, was very fame hungry. While wealth wise they're blessed, they wanted prestige of being able to boast about their children. ...and so? Honestly, Koharu was talented in drawing, but that talent... falls short. She's talented but she's by no means genius. Even when she put effort to it, there are some things that she couldn't grasp, which led to her often lost in her composition. This however means her uncle and aunt no longer interested in Koharu. They barely paid her any attention. Not even a word of acknowledge is given, and even if it is, it's usually snide remarks doubling as "a sermon" for her sister to not become "a normal person" like her, causing the two sisters' relationship to be quite bitter until some time. This caused her to pretty much love spending more time in her freidns' home, in where she could, in her frank words "leech off their happiness". She feels more at home than in her home. The parents are all so kind, and treated her just like their own kids... Well, that was the story of her family hopping days. ...There was quite legal battle going on afterward, and it ended up with Koharu-- finally free from that house. She decided to live together with her sister after they make up and noticed how much fault those parents caused them. Howwever, as Koharu reached 18 years old, she started to have thoughts that she doesn't want to continue to higher education and instead apprenticing under a ryokan to understand better how managing Ryokan works. Her ideal is oen day she could make one herself.... However, unfortunately, being admonished by her teachers, and rejected by various inns she tried to get in cause her to... be unsure of her ability. On top of it, her backup plan to study at a hospitality vocational school dashed by being rejected... she's at a great loss of what to do. Having spent quite a lot of money... she... decided that perhaps while biding her time, she will become a Vtuber. But even then, she's unsure if this is the kind of life that she wanted to do. And thus, she stagnated.
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Post by koharu on Mar 31, 2021 9:58:11 GMT
"I can understand, how you feel, but.... In case you're that frustrated that people wishes to be more realistic, then I think it's good to just immediately prove them how what they felt is unrealistic is actually realistic. If you really want to pave that path in real world too while at it, let's work on it. I'll help you all the way." Kon-chan
Name: Konata Nickname: Kon-chan Default Form: Commandramon Variant Height: 100cm Weight: 35kg, thanks to mech
Skills: Tinkering machines Knowing various military signs and handsignals First aid
Class: Partnered Digimon
PERSONALITY
A no-nonsense Digimon who would rather be seen as a drill sergeant than what she is... a softer, slightly in denial that she's caring Commandramon. Kon-chan works as the straight mon of the group with the rest usually acting as the funny guys. Well either way, Kon-chan generally works as the more professional of the trio. If you can't handle the other two's antics, then Kon-chan probably is the solace for you... if you don't caught her in middle of admonishing the duo that is, because she'll probably get swept by their tempo. Anyway! Returning... Kon-chan is the more muted weakness wise compared to the two, but she's quite short tempered, especially when it comes to disrespect thrown at her brother or her partner. She admitted that she have never quite grew out of her foul mouth or her easy to snap personality. Those who caught her off duty would usually found a much better conversation partner, usually someone who is a bit awkward, but would enjoy close company. She's known to be quite the drinker, and prefers companies with whoever stays calm while drinking. While she doesn't joke a lot, she admit she tends to get a bit smartass-y. She prefers to snark when she feels someone deserves it or being an idiot. Normally that's a sign that she's getting more and more in bad mood. However, if there are still smile on her face, then usually it's all good.
HISTORY
At first she was the sole one who protected her partner, but an encounter with a dying, berserking Black War Greymon made her move to rescue it, shares half of her data while she absorbed half of his, leading them to share bond. From that point on they become double protector of a girl whose life, according to Kon-chan herself, something like a drama. Kon-chan doesn't have much to tell. She felt like unlike the rest, she's just a simple soldier who sticks with her assigned partner. It's not like she have no interest of anything other than her duties... it's more that she never quite got a break. She admitted that compared to the rest, her presence is probably the thinnest. She doesn't have much going on other than sticking with her partner. But honestly? She's pretty content. After all, compared to her brother, an-ex rampaging Digimon who had to absorb so many Digimons to survive, and her partner, whose love life smelled like a massive drama, her life was uneventful... ...But hey, she's not against having more either. Currently she's thinking to be less... clingy to her partner by actually being a journalist. What kind of journalist? Tourism. She likes tourism. It's not something that's orthodox for a Commandramon like her, but she really was pleased. She said she might will continue her tourism journey later, especially now that she's more of a variant and thus looks less fight ready than originally
EVOLINE - BASE
Bommon/Baby I/Slime/None/None Technique: Flashbang: A simple technique where Kon-chan shines before she "Explodes", releasing neutralizing stench, stunning sound and light that temporarily blinds the opponent. It chips at her vitality, but in turn it provide better means of escaping. 1 turn cooldown, 1 turn duration
Missimon / Baby II / Machine / None / None Technique: Crash Burn: Despite the ominous sounding name, it's pretty much just a tackle. Flashbang: A simple technique where Kon-chan shines before she "Explodes", releasing neutralizing stench, stunning sound and light that temporarily blinds the opponent. It chips at her vitality, but in turn it provide better means of escaping. 1 turn cooldown 1 turn duration
Commandramon (Variant) / Child / Cyborg / Virus / DR-ME Combat Passives: Linked Core (RAM Upgrade Twin Giga) Kon-chan and Warg can distribute their status effects and damage between each other as they please. Between activation this passive have three turns cooldown. Both must be at most five meters away from one another. Sniper's Creed: Kon-chan took out her sniper rifle and gets in sniping mode. Increases her attack by 50%, but reduce her speed by 25% while it's active. On top of this, her shots also less likely to be heard as she puts silencer on the muzzle. There are three turns cooldown between deactivation and reactivation. Skills: Flashbang (RAM UPGRADE): Kon-chan tosses a canister that blinds and deafen everyone (bars those who already know the signal) in 10 meter radius (the effect is halved is the target is in more than 5 meter radius range, and doesn't work when it's over 10). It does not damage the targets, but it made their attack easier to avoid, or even outright misses. Two turns duration, two turns cooldown. Aerial Mine (RAM UPGRADE): Kon-chan deploys three floating bombs, orbiting around assigned enemy that will explode one by one, dealing heavy damage (avoidable) whenever the assigned enemy uses techniques over course of three turns. Attacking them is also possible, and it will halven the damage dealt. Dealing AoE to all three bombs will make them explode at the same time. It's not suggested however. Three turns cooldown. Allies also can try to get a snipe at them to increase damage dealt to the enemy. DCD Bomb: Kon-chan tosses a bomb (or launches a bomb with a grenade launcher in sniper mode). The said bomb will break the enemy's defense and disorient them. Very small AoE, ranging about 5 meters in diameter. Breaks through shield or reflect of Digimon of same level or lower, and then reduces their defense by 50% for three turns, It's however, not as damaging. Three turns cooldown. Snipe Assault: Kon-chan's signature attack. Shoot laser from her sniper rifle. If the target enemy attacked (and hit) Warg recently (this turn if they go first before her or last turn if they go after her), then Kon-chan can fire another shot at 50% power. One turn cooldown. Quick Patch: Kon-chan patch laceration or cure poisoning with power of child stage or lower, while at the same time gave minor healing. Two turns cooldown.
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Post by koharu on Mar 31, 2021 10:33:04 GMT
EVOLINE - DARKDRAMON PATH
Noncombat Passive: Swimming Master: While she's unable to breathe underwater, a tool equipped on her allow her to stay underwater for prolonged time. She also can swim much better than non-aquatic machine Digimon Flashlight: It's just standard issued flashlight and search eye. Combat Passive: Linked Core (RAM Upgrade Twin Giga) Kon-chan and Warg can distribute their status effects and damage between each other as they please. Between activation this passive have three turns cooldown, and both must be at most five meters away from one another. Assassin's Creed: Toggleable passive. Kon-chan's speed increased by 30% and her skill gains another effect. Three turns cooldown between each uses. Skills: Anti-Digital Suppression Turret (RAM UPGRADE): Cannot be used with Aerial Mine+. Kon-chan deploys a turret. Once per tun, the turret will fire one suppression round at opponents (Three max) and if hit will damage them moderately and lowers their defense by 10% (stacks per hit, capping at 30%). Three turns duration, Four turns cooldown Aerial Mine+ (RAM UPGRADE): Kon-chan deploys three floating bombs, orbiting around assigned enemy that will explode one by one, dealing heavy damage (avoidable) whenever the assigned enemy uses techniques over course of three turns. Attacking them is also possible, and it will halven the damage dealt. Dealing AoE to all three bombs will make them explode at the same time. Three turns cooldown. Allies attacks can also hit them. EMP Grenade: A damaging attack that deals damage in 20 meter radius area, preventing any enemy from using any named technique iupon hit. If the enemy is charging an attack, this attack deals double damage. Five turns cooldown. if Assassin's Creed is on, this technique is treated as if it's one turn cooldown higher in power. Vital Hit: Heavy blow aimed at the target's vital. Extra 50% damage if they're immobilized. One turn cooldown. If Assassin's Creed is active, inflict debuff success up which make the enemy treated as one level lower by any debuffs. The debuff success up will be gone after the enemy is inflicted by debuff, or if two turns has passed. Unable to affect Ultimate (Mega) and above. Assassinating Stab: Kon-chan passes through enemy's defenses and aim at the most critical spot of it. Passes through all passives, reflect and shield of anyone of same level or below. If the enemy have any of those, deals double the damage. Four turns cooldown If Assasin's Creed is on, this technique deals triple the damage to any protected target. Danger Snipe: Kon-chan hides from vision and summon out her sniper rifle. There's a delay in form of charge for one turn before her attack hits. However, if it hits, it deals major damage. Three turns cooldown. Any attack that hits her during the charging and hit period is counted as auto hit. If Warg is attacked during the charging period, this attack deals double damage. If Assassin's Creed is active, Kon-chan can move while charging, but her 30% speed increase is nulled. Patch Up: Heals adult level-inflicted poisoning and laceration, along with healing some wounds. Two turns cooldown.
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Post by koharu on Mar 31, 2021 10:33:56 GMT
EVOLINE - ?
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Post by koharu on Mar 31, 2021 15:04:30 GMT
"Anego, are you frustrated? Do you feel like crying? Do you feel like you want to scream your heart out? In that case... have you noticed that despite everything... despite the rejection that you met... you're actually still not ready to give up upon yourself? That you still have a fight in you? Notice that... Your determination is still strong. If you truly give up, then it's game over for all of us." -Warg-
Name: Warg Default Form: Black Guilmon Variant Height: 143 cm Weight: 56 kg Skills: Survival Knowledge Manzai Class: Partnered Digimon
PERSONALITY
A jovial Black Guilmon variant who really just love to be a good friend, good hangout buddy, good conversation partner, and all everything fun! He really just want you to be happy with his presence. And well, if you're not happy, then that's too bad. He'll back off, but at the same time he will wish you well. Contrary to his more abrasive sister, Warg is basically... he describes himself as a "bro", or maybe a dandy old man who's happy to accompany you. He admitted that this wasn't unfounded. He have done quite a lot of unthinkable thing back when he was just an Agumon X who was born in Dark Area. He personally won't judge you, or at least try his best to not judge you-- unless you're racist. Yes, racism. If there is something that makes him hostile against you immediately it's racism. He hates anyone who goes "Virus are bad, Vaccines are superior" and anything of that matter. He that no one have full knowledge what will they evolve to, or what they're born as, thus it's absolutely improper to judge based on that. However, action based judgement are quite fine. Speaking of which, while he dislikes it, if someone have a deep seated hatred (and not act on it) against certain type Digimon because personal past experience, he'd be more understanding, but at least voices his dislikes to them Warg, compared to Kon-chan is more avid furniture collector. He apparently have quite number of furnitures stored in a certain warehouse. He own a house completely separate from his partner and sister, just to showcase his house decorating technique. How much time he spent on his house is something he will not disclose, but at least he's comfortable there.
HISTORY
Warg's past is something he'd rather not touch on, but... let's just say he was born in Dark Area. He was forced to survive since young. Back then he had no idea what's the meaning of peace is. Life was fighting upon fighting. He doesn't even have the luxury to stay in a village, or protected by someone strong. Fighting, grow stronger, fight again, grow stronger again. The strong are the fodder for the even stronger. Before he knew it he already forgotten just for what he was fighting. And before long, the grudge of the ones he absorbed overtaken him. His mind drifts in lunacy and ended with him being defeated by a Darkdramon His reverting caused some data to get overwritten and causes hi to assume form of a Black Guilmon X rather than Black Agumon X. If asked if he felt bad about it, Warg seriously have no idea. He'll just enjoy this new life, or so he said. Warg's life since then are focused on enjoying what he couldn't enjoy. Part of him wanted to create a better future for virus Digimons, and he feel, the best way to do it is to prove to the world that not all Virus types are troublemakers or evil guys. They can also be sympathetic and heroic. He feels if he could be hero for some of these folks who are torn because their birth, they could have better future. Though honestly, outside all the heroics and all the desire to be a hero figure, he's pretty much a guy who loves to give a new spin to his house.
EVOLINE - BASE
Zurumon / Baby I / Slime / None / None Technique: Slimy Floor: Warg spews substance from his mouth that make the floor almost frictionless. Works for one post, one turn cooldown. Pagumon / Baby II / Lesser / None / None Technique: Acid Bubbles: Just your regular bubble blow Slimy Floor: Warg spews substance from his mouth that make the floor almost frictionless. One turn duration, one turn cooldown
Black Guilmon X / Child / Dragon / Virus / DR Noncombat Passive: Draconic Senses (keener smelling and vision, but not audiotory) Battle Passive: Limiter Release: Toggleable, three turns cooldown between activation. Warg can increase damage of his attack as if they're double the power. Linked Core (RAM Upgrade Twin Giga) Kon-chan and Warg can distribute their status effects and damage between each other as they please. Between activation this passive have three turns cooldown. Both must be at most five meters away from one another. Technique: Forceful Fight: Warg taunted at an opponent that forces them to focus their attack on him, and should they ignore him during this one turn and attacked the other, he could immediately chain this technique into Pyrobomber at its second charge. If Kon-chan got attacked instead, Pyrobomber is launched at its third charge. Two turns cooldown Pyrobomber: Chargable. Warg shot out explosive fireball that can push a target away. When charging, self immobilize. Three turns charge max, 75% extra power for each turn charged, except on the third which instead grant this skill defense pierce attribute (ignore shield/reflect). Three turn cooldown. Virus Striking: Warg strikes the opponent with a punch... That's pretty much it, yes. No cooldown. Dirty Trick (RAM Upgrade): Warg either imbue an ally's shield with virus, or create a faux shield himself. This faux shield cannot protect him from damage, nope. This tricky move is instead a trap that would inflict virus to an opponent if they physically attack it. Drops their defense and attack by 50% three turns. Three turns cooldown. The virus only lingers for one turn before vanishing. Disruptive Smog (RAM Upgrade) Warg breathes out smog (which is useless against Kon-chan). For three turns: Deal minor damage (coughing) and obscure vision. The minor damage can be negated with proper air filtration system. 25 meter radius. 3 turns duration 2 turns cooldown.
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Post by koharu on Apr 1, 2021 1:40:30 GMT
EVOLINE - DENIAL DUKEMON X ROUTE
Black Growmon X / Adult / Dinosaur / Virus / DR Noncombat Passive: Draconic senses Battle Passive: Limiter Release: Toggleable, three turns cooldown between activation. Warg can increase damage of one of his attack double of its original Linked Core (RAM Upgrade Twin Giga) Kon-chan and Warg can distribute their status effects and damage between each other as they please. Between activation this passive have three turns cooldown. Both must be at most five meters away from one another. Active: Forced Assault: Warg can pick up to two targets and issue a challenge to them. Should any of them rejects his challenge and attacked someone, he can chain this technique into Pyroblaster at two turn charge. If Kon-chan is attacked instead, release it at three turns charge. Two turns cooldown. Pyroblaster: Chargable. Warg focuses energy on his throat and shoot it as a blast of laser. Chargable for three turns, during the charge period, Warg is immobile. Each charge increases damage by 75%, except the third which imbue this skill with Defense Pierce (ignore shield and reflect). Three turns cooldown. Earthshaker: AoE. Warg punches the ground and spontaneously causes eruption of green flame 20 meter radius around him. If he took two or more named ability the previous turn, add paralysis (enemy unable to move) effect to this move. 4 turns cooldown. Electrum Blades: Warg slashes with energy coated blades that grows from the sides of his arm. Pretty much it. No cooldown. Vital Jammer: Warg supercharges his electrum blades with virus, and then strikes the opponent with it. Ignore all defensive skills such as reflect, shield and buffs. This attack prevents the target from being healed, regardless of passive or active unless the one who applies the healing is a level (or more) higher than Warg. Two turns duration, five turns cooldown. Dirty Trick (RAM Upgrade): Warg either imbue an ally's shield with virus, or create a faux shield himself. This faux shield cannot protect him from damage, nope. This tricky move is instead a trap that would inflict virus to an opponent if they physically attack it. Drops their defense by 50% and their strength by 25% for three turns. Three turns cooldown. The virus only lingers for one turn before vanishing. Disruptive Smog (RAM Upgrade) Warg breathes out smog (which is useless against Kon-chan). For three turns: Deal mediocre damage (coughing + heat) and obscure vision (decrease accuracy by 50%). The damage can be lessened with proper air filtration system. 25 meter radius. 3 turns duration 2 turns cooldown.
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Post by koharu on Apr 1, 2021 1:41:08 GMT
EVOLINE - ? PATH
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Post by koharu on Apr 1, 2021 1:41:25 GMT
JOGRESS LINE - ?
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Post by koharu on Apr 1, 2021 1:42:15 GMT
EVOLINE - ARMOR (KON-CHAN)
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Post by koharu on Apr 1, 2021 1:42:31 GMT
EVOLINE - ARMOR (WARG
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Post by koharu on Apr 1, 2021 1:42:56 GMT
MERCENARY I
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Post by koharu on Apr 1, 2021 1:43:10 GMT
MERCENARY II
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Post by koharu on Apr 1, 2021 1:43:33 GMT
ITEMS AND ARTIFACTS
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Apr 12, 2021 4:05:38 GMT
Oh god, a gyaru. Hm. Hm. For Konata:
Comemedramon:
Cut Flashbang's range down to a 10 meter radius and so on with the halved effectiveness.
Snipe Shot's conditional second shot should be at halved effectiveness.
300 Confirmed Killsdramon/Sealsdramon:
Anti-Digital Suppression Turret needs a set duration on them stacks there.
Wingbreaker needs a hard limit of one post, the opponent breaks out the post afterward.
For Wargentina:
BlackGuilmon X Variant: So how is the Pyrobomber that can come from Forceful Fight improved?
Black Growlmon X: With Forceful Assault, do both targets have to ignore Warg for him to fire his Pyrobomb? Or is it just one? Please change it to both if the latter.
PLEASE revise Earthshaker's secondary effect, it going off for basically free if you get hit twice is a nono.
For Vital Jammer...Um. How does Warg do this? Literally how's the attack executed? Is it an AoE? Please clarify. Also give it a 4-5 post cooldown.
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Apr 21, 2021 18:35:53 GMT
Okay looks good.
1/2.
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