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Shishidou Tetsushi - Gryz
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Post by tetsushi on Apr 9, 2021 16:00:35 GMT
"You and I, we can still grow much more. So what if you have to lose your evolution? We can get there again, just like before. Don't you agree, Gryz?" -Shishidou Tetsushi-
Name: Shishidou Tetsushi Age: 13 Birthday: 9th August Birthplace: Sapporo, Hokkaido, Japan Bloodtype: O Height: 158 cm Weight: 90 kg Class: Partnered Human Alignment: Lawful Good Talents: High pain tolerance He said he rarely got sick, just once or twice a year, and usually just a minor one Skill: Martial arts (practices bajiquan) Woodcraft Farming Cooking (quite good for a home cook) Weakness: Often overestimates his own limits (often pushing himself too much) Can be really stubborn when he's denied A little bit of temper issue at the moment... being teen sucks Crest: Growth Digivice
PERSONALITY
A bundle of joy and energy, the kind of guy who is always sunny and bright no matter what! Well, at least he hopes so. Tetsu is a boy who was... literally, changed a lot by Digital World. Entering the Digital World at 11 years old made him probably more independent compared to his peers. There's a sense of experience behind his words rather than just lip service. So if it sounded like he's dreaming big and just wanted to impress, it's not because he's merely dreaming: He believe that it's achievable from experience. If someone were to ask how to describe Tetsu, they will probably notice... first thing first that he always tries his best in everything he do no matter what. Even if he do badly, he wouldn't be too sad about it, saying "it's fine to be frustrated, but I won't wail on it". Next time, they would see him improve. But even so, does the boy himself happy with the result? "I'm happy," he would say "but I won't stop and just be happy either.". The testament to this desire to grow is probably his own body. It's rumored that Tetsu could bench two grown adults easily. "Not that easily," he would correct "but I can do that, yeah" Tetsu generally treats other like how he want to be treated. He grew to respect his elderies and be kind toward the younger ones. There's part of him that still think he's a "normal" kid, only with stronger physique, but there's also part of him that wishes to be hero for the younger ones, set an example or sort. Perhaps from hanging around with Ryouta too much, there's part of Tetsu that hates bullies and abusers. Normally he would try to diffuse the situation first, but if they're repeat offender... well, jaw being dislocated is probably the least of your worry. The boy is really, really strong.
APPEARANCE
\ Tetsu is a 13 years old (almost 14) with black hair (with red streaks after recent event), tanned skin and very muscular body. He said that this is threefold. One is because his biomerge with Gryz; secondly from his own constitution (he's diagnosed with Myostatin Deficiency related Hyperthropy) and third because tons of his time are poured in training to strengthen his body ever since he was 11. As result, you won't see this kind of physique on any early teenager, something that he's quite proud of. Don't ask him how many hours he trained. He doesn't keep tab on it. Tetsu likes wearing lighter, yet loose flitting clothes. Such clothes usually involves no sleeves, laces, or rubber band. Stretching, yet skin tight outfits are fine too, he feels it's the best of both world. If he could avoid it, he'd rather not wear anything too on-the-code or formal. Something like gakuran and button up shirt are something that he rarely could find fitting on him by default. It's usually stretched to the seams, and before long one or two buttons might pop... That's in good days. In bad days the entire arms would just... you know, rip. As result, he had to custom order his school uniforms and formalwears.
HISTORY
Tetsu's life admittedly... doesn't quite start until he dived into Digital World. Prior to that he was just your regular farmboy who lived in Hokkaido. His college aged brother does not want to succeed the family's business, and so he took it upon himself to succeed it. Or so that was what he planned. Back then he was so stubborn and only care about his own world: Farming and his farmhouse. Unfortunately one day a terrible storm devastated the farm and killed some livestocks. While the house and farm is renovated, Tetsu and his parents moved to his grandfather's in Shibuya. ...Well, from that point on, Digital Worlc alled him. He was faced by different situation, and is shown such a new world, and was forced to look tat he's nothing but a frog in a well. And so his interest for this world ignited from that point on. What happened afterward? Growth, tons of it. His life in DW wasn't all rainbows and jewels to be honest. He have to balance two lives, hides any injuries that he got while in Digital World if he have to come home soon, and avioding getting killed in his adventure. But the worst of it all is probably seeing a best friend's life lost in front of his very own eyes and he was powerless to help. This... changed Tetsu, who have played "casual", visiting "guest" role so far. He spend more time in Digital World, training, improving himself, while at the same time also exploring his passions. His late friend was about the same age as him... perhaps it was his way to ensure that he lives without any regret. Perhaps it was survivor guilt, and he kind of want to live for both of his sake and his friend's. This cause the formerly slightly muscular boy to grew into the teen he is now. Currently he lives with his grandfather who are quite affluent and several house assistants. His father and mother have returned to Hokkaido with his sister. He admittedly could go there anytime thanks to portal, but he prefers to stay in Shibuya due to several reasons... Mainly, he believes that he still can grow, both physically and mentally from his secret excursions.
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Post by tetsushi on Apr 9, 2021 18:16:29 GMT
"You say grow, but I only can feel one true fear as you said that somehow = w=;" -Gryz-
Name: Gryz Default Form: Bearmon Variant Height: 143 cm Weight: 70 kg (chonk) Skills: Napping everywhere Foraging Playing a little bit of music Detecting abnormality Class: Partnered Digimon
PERSONALITY
A loyal, big brother figure, sometimes kinda like uncle figure for Tetsu. He calls his partner "brother" sometimes, a sign of their closneness. Gryz is normally the chill one of the two, and balances Tetsu's overexciteness with the more calmer approach. It's not that Tetsu can't be depended on in serious situation... it's just that he goofs off too much. Sometimes he works in rule of cool afterall. And it's Gryz's duty to balance that with a good relaxing takes that usually low risk and efficient. However, if you look it on the flip side... Gryz is kind of lazy. He can be found napping and snacking away. He said that this is the side effect of his Belphemon evolution, but even then it's also possible that this is mixture of many many many factors. While many thinks that he have no passion for himself, that's untrue. He loves to fish, and seem fishing is his favorite hobby... the second being napping and the third being snacking. Gryz is normally very chill, yes, and can be very honorable, usually matching his own level to those of his own opponent. He's also a pacifist at heart, who doesn't really like fighting... Yet, when faced angered, he can be surprisingly cruel, especially toward an opponent who crossed him. He's the type that instill fears to anyone where 'honor is off the calculation', such as toward those who betrays their own allies, or one who are abusive, or perhaps ones who cheats and have no manners in more formal duel setting. No matter who, no matter what the level, he often tends to go all out to crush them personally. Several fun facts: He sometimes uses bear puns. It gets unbearable for both the reader and the author, so it only come occassionally. Bewear of that time His neutral expression is = w=. This is his signature face. If he makes any different expression then usually it would be really serious thing. ...How does his actual eyes looked like, you ask? Maybe one day I'll draw it.
EVOLINE - BASE
Popomon/Baby I/Slime/None/None Skill: Allergen Pollen: Makes the enemy sneezes... what? That's all I can do!
Wanyamon/Baby II/Lesser/None/None Skills: Follow the Tail: Literally smacks you when you least expected it. Reactive Fur: ...another way to make you allergic to his fur no matter how fur friendly you are.
Bearmon (Variant) / Child / Beast / Vaccine / NSp - NSo Passives: Heightened audiosensory and olfactory senses Nature's Pal - Can guess the "health" of the nature, whether it's infected, or whether it's "normal" so to say Combat Passive: Will of the Earth (RAM Upgrade Giga): This Digimon is immune to paralysis, silence, and other types of parameter debuff (status debuff works just fine), unless it's executed by a Digimon of a higher stage, in case it's pierced, or it's self inflicted. Lunatic Fury: Everytime Gryz's ally takes a damage, add one token to Gryz's Lunatic Fury passive. He only can gain one per turn. Once it reached 3, Gryz opens his eyes and roars in rage as he unleashes his vengeful rage against his opponents. He's forced to use attacking skills while in the duration without fail. Increase his attack strength by 50% for three turns. He can shorten the duration by a turn to deal double damage while this mode is active. After the turn expired, there's a pause for one turn before Gryz can build up stack again. Ability: Bear Strike: It... really is just a bear strike, what do you expect? Breaker Diamond Piercing ability. Gryz coats his claws with diamond-like extension, then slashes at the opponent. Three turns cooldown. Crystalline Spear: Gryz calls forth rotating spikes of crystalline mineral that will accompany his attack, basically giving him extra earth damage if it hits. The duration is three turns. He can also instead opt to launch all of it instantly for faster, less sporadic damage. Three turns cooldown. Lapis Protection: (RAM Upgrade) Creates an omnidirectional shield to protect Gryz and an extra ally from at max 3 child level attacks. This shield only can decrease an adult level attack power by 50% if it hits. 3 turns cooldown. Chain Reaction: (RAM Upgrade) It really is just yawn. Reduces self's speed by 25%, but debuff at max 4 enemies in 10 meter radius with 50% less accuracy and 50% less speed. Three turns duration, 3 turns cooldown.
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Post by tetsushi on Apr 10, 2021 1:44:00 GMT
EVOLINE - BELPHEMON PATH
Passives: Heightened audiosensory and olfactory senses Nature's Pal - Can guess the "health" of the nature, whether it's infected, or whether it's "normal" so to say Combat Passives: Will of the Earth (RAM Upgrade Giga): This Digimon is immune to paralysis, silence, and other types of parameter debuff (status debuff works just fine), unless it's executed by a Digimon of a higher stage, in case it's pierced, or it's self inflicted. Lunatic Fury: Everytime Gryz's ally takes a damage, add one token to Gryz's Lunatic Fury passive. He only can gain one per turn. Once it reached 3, Gryz opens his eyes and roars in rage as he unleashes his vengeful rage against his opponents. Increase his attack strength by 50% for three turns. He can shorten the duration by a turn to deal double damage while this mode is active. After the turn expired, there's a pause for one turn before Gryz can build stack again. Techniques: Unholy Awakening: For the next three turns, Gryz's physical, unnamed attacks are now dark elements, and he gains secondary effect to his attacks. Three turns cooldown. Mauling Bear: Really, just a very powerful slap. Questionable if it have any other effect beside that. Unholy Awakening double its damage. Wrathful Slam: Gryz slams the ground, unleashing shockwave of energy on 25 meter diameter area. It's just pure, unadultered damage, heading toward any enemy who unfortunate enough to be caught in its wake. Unholy Awakening further makes that if it's tried to be mitigated with shield, reflect, or defensive buff, ignore that and deals double damage. 3 turns cooldown Seed of Chaos: Gryz imbue several crystals with elemental power. Last turn none of his allies used any elemental technique, he need to charge (immobile while charging) for one turn before releasing them. If last turn an ally is using either fire, water, lightning or ice based element, take the latest executed element of the four to imbue to this technique and skip the charging entirely. What happened next is a time bomb. Gryz scatters three crystalline seed that will explodes on third turn after activation. The enemy may stop the technique by using their single target attack with cooldown of three or higher of other element on it to destroy it. AoE will not affect them. What happened if they do explodes though? ...Massive damage to as many enemy as the leftover seed as they unleashes dome shaped explosion beneath them. OPT, ignore shield and reflect. If Unholy Awakening is active, the element is turned into Dark and skip the charging phase entirely. Crystalline Spear: Gryz calls forth rotating spikes of crystalline mineral that will accompany his attack, basically giving him extra earth damage if it hits. The duration is three turns. He can also instead opt to launch all of it instantly for faster, less sporadic damage. Three turns cooldown. Unholy Awakening adds 50% dark damage to this attack. Lapis Protection (RAM Upgrade): Gryz protects himself and a nearby ally in an omnidirectional shield. It can tank up to 3 adult level attacks, and decrease an attack from perfect stage by 50% before shattering. Three turns cooldown. Unholy Awakening causes this technique to send moderate AoE damage on enemies in 5 meter radius upon breaking from an attack. Gravity Force (RAM Upgrade): Over span of three turns, reduce all enemy's speed by 50% while dealing moderate damage to them as long as they're in within 12.5 meter radius from Gryz. The enemy can protect themselves with omnidirectional shield against this technique's damage, but it will still reduce their speed. Alternatively, they can run from the area of effect. 3 turns cooldown Unholy Awakeing increases the speed decrease into 75%.
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Post by tetsushi on Apr 10, 2021 2:24:13 GMT
EVOLINE - BAIHUMON PATH
Siesamon / Adult / Holy Beast / Vaccine / NSp Combat Passive: Will of the Earth (RAM Upgrade Giga): This Digimon is immune to paralysis, silence, and other types of parameter debuff (status debuff works just fine), unless it's executed by a Digimon of a higher stage, in case it's pierced, or it's self inflicted. Ward of Evil Spirit: In 12.5 meter radius area around Siesamon, all form of stealth -whether it card, passive or active- are disabled, but not canceled. If the enemy's stealth is dispelled this way, inflict 25% speed and strength penalty to them as long as they're inside until the duration of their stealth is gone. Loyal Guardian: When Siesamon's technique counters an opponent action (healing a wounded ally who just attacked last turn, protect an ally from an attack, unveils stealth), Siesamon gain a token. Once he get five tokens, from that point on his techniques will be upgraded. Only one token can be gained per turn. Active: Guardian's Breath: Expand Ward of Evil Spirit momentarily to double of its size, then damages the opponent that caught inside while pushing them away. If the enemy is stealthing, double the damage dealt. Three turns cooldown. If Loyal Guardian is at full stack, it will deal double damage all the time without extra clause. Guardian's Blessing: A healing ability with high adult level potency, targeted at a single target. Three turns cooldown. Loyal Guardian at full stack allow this technique to heal at max three targets. The pwoer is slightly lowered in turn. Tiida Ija: Shoots light projectile at an enemy. If they're inside the Ward of Evil Spirit, this attack deals 50% more damage. One turn cooldown. If Loyal Guardian is at full stack, increase the attack's accuracy by 50% Veil of Protection: Cures three targets from any negative status effect, then protect them from any negative status effect and debuff of same level or lower for two turns. Five turns cooldown. Loyal Guardian at full stack increases the duration to three. Mirror Force (RAM Upgrade): Fully reflect an attack back toward an enemy. Pretty much just that. Four turns cooldown Loyal Guardian at full stack reduces the cooldown to three turns. All Return to Emptiness (RAM Upgrade): OPT, only can be used when full stack of Loyal Guardian is achieved. Gryz sacrifices this form for the thread (unable to access it for the rest of the thread) and have to stay in child stage or lower for one turn. Gryz dispel a target's parameter increases (if it's passive, seal it for one turn) and buffs, then strikes the opponent by turning this form into a spear that pierces the target, dealing massive damage. Usually used to heavily weaken a Digimon of a level higher. Against Ultimate Stage, the decrease is instead halved rather than outright dispelled.
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Post by tetsushi on Apr 10, 2021 2:25:49 GMT
EVOLINE - ? PATH
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Post by tetsushi on Apr 10, 2021 2:28:47 GMT
EVOLINE - ARMOR
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Post by tetsushi on Apr 10, 2021 2:38:02 GMT
MERCENARY I
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Post by tetsushi on Apr 10, 2021 2:38:23 GMT
MERCENARY II
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Post by tetsushi on Apr 10, 2021 2:41:40 GMT
ARTIFACT AND ITEMS
Purified Water Core Personal Artifact - Weak Gryz and Tetsu's personal artifact, a shiny, teardrop-shaped blue jewel necklace. It gathers moisture in the air and purifies it, allowing it to create supply of clean mineral water for drinking or cleaning up slightly. Basically, a fancy, self refillingwater bottle (lol)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 11, 2021 23:54:03 GMT
Bearmon
[Lapis Protection] - Increase the cooldown to 3 posts.
[Chain Reaction] - Remove the part about this ability getting stronger. It's plenty strong without it. ------------------------ Gryzmon
[Lunatic Fury] - Lower the duration to 3 posts
[Unholy Awakening] - Okay, so this ability is giving all your other moves an additional bonus effect, on top of having its own failsafe for it. So... it's doing too much. So remove the part about Lunatic Fury getting disabled. However, you could just give it the same triggers as Lunatic Fury and have the passives not be related in the slightest. It's already what it is, tbh.
[Wrathful Slam] - Give this a cooldown of 3 posts.
[Gravity Force] - Give this a cooldown of 3 posts. --------------- Siesamon
[All Return to Emptiness] - State that it's only half as effective against Ultimates, if only for clarity's sake.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 19, 2021 15:15:37 GMT
1/2!
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Apr 20, 2021 16:33:04 GMT
Well, here's a 2/2.
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