Official Edit Thread
May 7, 2021 16:49:14 GMT
Post by Adrian Boriker on May 7, 2021 16:49:14 GMT
SuperShoutmon
Enhanced Fastball: A much more powerful version of Fiery Fastball, SuperShoutmon creates a music note shaped fireball in his hands before throwing it at his target.
Beat Baton: SuperShoutmon charges his micstand up with powerful energy before striking at the opponent, doing much more damage than a standard attack. Cooldown is one post.
Mighty Melody: SuperShoutmon yells/sings into his mic stand, sending a blast of musical energy outwards towards his target. Cooldown is two posts.
Cloak and Dagger: SuperShoutmon vanishes quickly, before appearing behind the target and attacking, as long as the target is within 50 ft. Cooldown is two posts.
Molten Armor: Shoutmon's arms, feet, chest and V-shaped forehead become covered in hot molten rock, increasing his defense and attack by 30% for two posts. Cooldown is three posts.
Fire Stream: SuperShoutmon breathes out a stream of fire that can lock on to a single opponent, Cooldown is one post.
OmniShoutmon
Flame Cannon: OmniShoutmon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is two posts.
Victorize Banking: OmniShoutmon's head glows gold as he dashes towards the opponent for a headbutt assault. Cooldown is one post.
Doom Drillpress: OmniShoutmon's legs transform into blades before he uses them to slash at the target. Cooldown is one post.
Twin Energy Strike: OmniShoutmon charges his fists with golden aura energy before he punches the target with all his might. Cooldown is one post.
Omni Core Fusion: OmniShoutmon uses all of his power to create an energy aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Omni Blade: OmniShoutmon's arm forms into a blade of pure energy and slices his opponent with it, dashing into them at high speeds. Cooldown is one post.
Shadow Clone: OmniShoutmon can create up to four clones, however it will take an effect on his damage and speed the more he has on the field. The clones' power reduces by half for each one he makes. So if he makes four clones, they'll each only have 1/4th of the power. And they last until they get hit once or until OmniShoutmon commands them to disappear. Cooldown is four posts.
RedMagnamon
Magma Blast: RedMagnamon shoots a blast of pure fire at his opponent.
Magma Punch: RedMagnamon charges his fist with fiery energy before throwing a punch at whatever is in front of him, enemy and obstacle alike. Cooldown is one post.
Magma Kick: RedMagnamon now charges his leg with fire energy before he leaps up and launches down towards his target with that leg extended outward. Cooldown is one post.
Flame Cannon: RedMagnamon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is two posts.
Omni Core Fusion: RedMagnamon uses all of his power to create a fiery aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Flame Punch Flurry: Both of RedMagnamon's fists charge with fire as he charges up and repeatedly punches the target. Cooldown is one post.
Magma Blade: RedMagnamon's arm becomes covered in flames that are shaped like a blade, and uses it to slice the target at high speeds. Similar to OmniShoutmon's Omni Blade. Cooldown is one post.
Dragon Bomb: RedMagnamon's entire body charges with fiery energy. He slams onto the ground, releasing that energy with a devastating explosion up to 100m in diameter. Cooldown is three posts.
Omni Unleash: RedMagnamon's persona, Omni, is unleashed. His fire becomes a bright blue and his attacks and speed are supercharged to incredible levels. However his accuracy takes a hit on account of his rage, forcing him to attack on all turns that this move is active on, whether it be friend or foe alike. Only to be used in dire circumstances. Lasts for three posts, and can only be used once per thread.
Enhanced Fastball: A much more powerful version of Fiery Fastball, SuperShoutmon creates a music note shaped fireball in his hands before throwing it at his target.
Beat Baton: SuperShoutmon charges his micstand up with powerful energy before striking at the opponent, doing much more damage than a standard attack. Cooldown is one post.
Mighty Melody: SuperShoutmon yells/sings into his mic stand, sending a blast of musical energy outwards towards his target. Cooldown is two posts.
Cloak and Dagger: SuperShoutmon vanishes quickly, before appearing behind the target and attacking, as long as the target is within 50 ft. Cooldown is two posts.
Molten Armor: Shoutmon's arms, feet, chest and V-shaped forehead become covered in hot molten rock, increasing his defense and attack by 30% for two posts. Cooldown is three posts.
Fire Stream: SuperShoutmon breathes out a stream of fire that can lock on to a single opponent, Cooldown is one post.
OmniShoutmon
Flame Cannon: OmniShoutmon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is two posts.
Victorize Banking: OmniShoutmon's head glows gold as he dashes towards the opponent for a headbutt assault. Cooldown is one post.
Doom Drillpress: OmniShoutmon's legs transform into blades before he uses them to slash at the target. Cooldown is one post.
Twin Energy Strike: OmniShoutmon charges his fists with golden aura energy before he punches the target with all his might. Cooldown is one post.
Omni Core Fusion: OmniShoutmon uses all of his power to create an energy aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Omni Blade: OmniShoutmon's arm forms into a blade of pure energy and slices his opponent with it, dashing into them at high speeds. Cooldown is one post.
Shadow Clone: OmniShoutmon can create up to four clones, however it will take an effect on his damage and speed the more he has on the field. The clones' power reduces by half for each one he makes. So if he makes four clones, they'll each only have 1/4th of the power. And they last until they get hit once or until OmniShoutmon commands them to disappear. Cooldown is four posts.
RedMagnamon
Magma Blast: RedMagnamon shoots a blast of pure fire at his opponent.
Magma Punch: RedMagnamon charges his fist with fiery energy before throwing a punch at whatever is in front of him, enemy and obstacle alike. Cooldown is one post.
Magma Kick: RedMagnamon now charges his leg with fire energy before he leaps up and launches down towards his target with that leg extended outward. Cooldown is one post.
Flame Cannon: RedMagnamon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is two posts.
Omni Core Fusion: RedMagnamon uses all of his power to create a fiery aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Flame Punch Flurry: Both of RedMagnamon's fists charge with fire as he charges up and repeatedly punches the target. Cooldown is one post.
Magma Blade: RedMagnamon's arm becomes covered in flames that are shaped like a blade, and uses it to slice the target at high speeds. Similar to OmniShoutmon's Omni Blade. Cooldown is one post.
Dragon Bomb: RedMagnamon's entire body charges with fiery energy. He slams onto the ground, releasing that energy with a devastating explosion up to 100m in diameter. Cooldown is three posts.
Omni Unleash: RedMagnamon's persona, Omni, is unleashed. His fire becomes a bright blue and his attacks and speed are supercharged to incredible levels. However his accuracy takes a hit on account of his rage, forcing him to attack on all turns that this move is active on, whether it be friend or foe alike. Only to be used in dire circumstances. Lasts for three posts, and can only be used once per thread.