Adrian Boriker (Redux)
May 17, 2022 3:09:39 GMT
Post by Adrian Boriker on May 17, 2022 3:09:39 GMT
Name: Adrian Boriker
Alias: Adri
Age: 21
Gender: Male
Height: 6'1''
Weight: 200 pounds
Alignment: Neutral good - Adrian always tries to do what he believes is right
Birth Date: June 21st
Birth Place: Tokyo, Japan
Skills/Talents: Adrian is very good at observing his surroundings, and he's fairly useful at using computers. Adrian is also very good at singing, playing video games, and making others feel better.
Backpack Contents: Adrian does not keep that much with him in his backpack besides the essentials, such as food and water.
Granted Artifacts:
Electric Fragment (Strong Artifact)
Digivice: Adrian's Digivice is the D-Arc model from Tamers, primarily a red color.
Personality: Adrian is typically a very laid-back and friendly kind of guy. He likes to be friendly, and he's very good at making friends because of his seemingly positive demeanor. It helps that he's one to always at least tries do what he believes to be the right thing. He likes just hanging out with and talking with others about his interests and interesting things going on in the world.
However, what Adrian doesn't typically tell people is that he is on the high-functioning end of the autism spectrum, to the point where doctors could not even tell if he was on the spectrum or not. When he gets too stressed or upset, he tends to lash out at others who are with them, including his own friends. Ever since eighth grade, however, he has since mellowed out and is less inclined to lash out at his friends and other people, but he can still get stressed and upset at others. This also means he has a different way of processing the world and information compared to others, which could be good or bad depending on the situation.
One thing Adrian has never felt comfortable admitting to others, however, is that he is a huge nerd. He loves video games, anime, movies, and superheroes. He gets excited over the latest superhero movie release and spends almost all of his free time on his favorite video games, so he is socially awkward with people at times. He even still imagines himself or characters he's made up going on fantastical adventures, or having grand-scale superhero battles in the middle of the city.
Appearance: At a first glance, Adrian is nothing too special. He is six foot one and weighs about 200 pounds due to his fast-food diet. He has medium dirty blonde hair that goes down to the middle of his forehead, and he wears silver goggles with red lenses over them, which he got as a gift from his older brother. He typically wears a red zipped-down hoodie with a white hood, as well as a black T-shirt underneath. He prefers to wear either blue jeans or blue jean shorts and tends to wear black and white sneakers, as well.
Personal History: Adrian had a pretty normal and great childhood. His father was from Japan while his mother came from the United States, and they were both happily married and had great jobs. Though his older brother Aaron teased him a lot and even gave Adrian bruises from time to time, the two of them had a very healthy relationship. He had plenty of friends at school and was doing very well in terms of his grades. Nothing seemed like it could severely impact Adrian's life right now!
Until one summer, when he was only eight years old. His parents had left town for the weekend, so he and Aaron were being babysat by their parents' friend, who had also brought her son, who was a few years older than Aaron. As they were all minding their own business, four strange men with knives came into the house and dragged all four of the occupants to the living room, tying them up in there while they ravaged the house searching for the raise in money that Adrian's father had just recently earned at the time. It was all so scary for the young Adrian, who believed that not only he would die, but so would his brother or the ones who were looking after them. It was enough to scare any young child for life.
After the incident, the burglars had successfully made off with all the money they were looking for. Because of this, Adrian's family had been forced to move multiple times, never staying in one place for more than a year, and sometimes even less than that. Adrian had to go to three different elementary schools and had lost contact with many of the people he used to call his friends. Nowadays, Adrian blames himself for the incident, always wondering if there was anything he could've done to prevent it...
Digimon Name: Shoutmon (Formerly Omni)
Default Form: Either Rookie or Champion, depending on how he's feeling
Gender: Male
Alignment: Chaotic good - He tries to do the right thing, but has questionable methods of doing so.
Skills/Talents: HE CAN YELL EXTREMELY LOUD! Shoutmon is also good at fighting, anything related to music, video games, and being a good friend to talk to.
Personality: The most that can be said about Shoutmon is that he is a very good Digimon.
He's a simple guy at heart and loves three things the most: food, music, and fighting. Shoutmon's got one large appetite, possibly the largest in the Digital World, so he's always snacking on something. And thanks to the music data he was made from, Shoutmon can't help but tap his feet to a good beat or start singing along to any sort of song at the drop of a hat. But above all else, Shoutmon is a warrior. He'll always be ready and willing to jump into a fight just for a friendly spar, or if the situation demands it.
Underneath his tough and slightly dim exterior is a big heart. He cares for other humans and Digimon, big and small. He'd defend everyone in the world if he could, especially those closest to him, and he's always willing to talk with others and get the bigger picture instead of always just rushing into everything (which he still does on occasion.) And most important of all, Shoutmon actively commits his time and energy to be a positive influence for others like a true hero would, like always giving others bright smiles or thumbs up for a job well done. At the end of the day, a good Digimon is all Shoutmon really wants to be.
Personal History: Shoutmon wasn't always Shoutmon.
In his first life, he was known as Omni. Omni was similar to Shoutmon in many ways, but different in other ways as well. Growing up in Frontier Village, he had a best friend by his side for most of his life: Lia the Floramon. While Lia had corrupted data and wasn't as good of a fighter as other Digimon, Omni didn't care; he stood by Lia's side and vowed to always be there for her through thick and thin.
Then the invasion happened.
A squadron of human soldiers invaded Frontier Village, destroying many Digimon and burning the village to the ground. Among the fatalities was none other than Lia herself. Enveloped by rage, Omni digivolved straight into the Mega level, mass-murdering every human invader there until they were either dead or had fled for good. But Omni's thirst for revenge hadn't stopped there: by this point, Omni had a new life goal: eradicate all human life, by any means necessary.
Many years had gone by, and eventually, Omni did end up passing away, believing that he would simply be reborn in the Village of Beginnings. And while that did end up happening, what he didn't anticipate was that his new life would harbor an additional personality of its own, one that wanted absolutely nothing to do with the extinction of all humans...
Fresh
Level: Fresh
Species: Botamon
Type: Slime
Fighting Style: Botamon cannot fight. At all.
Bubble Blow: Botamon shoots bubbles from his mouth at the opponent.
Digivolves To: Koromon
In-Training
Species: Koromon
Abilities:
Bubble Blow: Koromon shoots bubbles from his mouth at the opponent.
Digivolves From: Botamon
Digivolves To: Shoutmon
Rookie
Species: Shoutmon
Attribute: Unknown
Family/ies: Nature Spirits
Type: Small dragon
Fighting Style: Shoutmon typically likes to jump into battles with his mic in hand. He's fast due to his small nature and hits hard.
Abilities:
Fiery Fastball: Shoutmon immediately creates a musical note-shaped fireball in his hand and throws it at the target, which travels at a very fast speed. Cooldown is one post.
Rock and Roller: Shoutmon charges his mic staff with energy and hits the target with it, doing much more damage than with a typical mic hit. Cooldown is one post.
Bellow Blaster: Shoutmon screams into his mic, which creates a sound-based energy blast that travels right towards his opponent. Cooldown is two posts.
Rockin' Solo: Shoutmon screams into his microphone staff much like Bellow Blaster, only instead of a singular point, the sound wave emanates from all around him, damaging enemies up to 10m in diameter. Cooldown is two posts.
Microphone Staff (Combat Passive) (RAM Upgrade): Shoutmon's microphone staff is his most precious weapon, and thus he's able to channel more power into his swings with this staff. All of Shoutmon's basic attacks now do the same amount of damage as a 0-CD move!
Storm Hammer Knuckle (RAM Upgrade): Shoutmon's fist charges with a passionate fiery energy before he swings it right towards an opponent, increasing his attack power than if he were just doing a basic attack. Cooldown is two posts.
Digivolves From: Koromon
Digivolves To: SuperShoutmon
Champion
Species: SuperShoutmon
Appearance:
Attribute: Unknown
Family/ies: Dragon's Roar, Nature Spirits, Virus Busters
Type: Dragon Warrior
Fighting Style: SuperShoutmon is fast and nimble, and tends to speed around the arena and use powerful attacks to combat his enemies.
Abilities:
Enhanced Fastball: A much more powerful version of Fiery Fastball, SuperShoutmon creates a music note shaped fireball in his hands before throwing it at his target. Cooldown is one post.
Beat Baton: SuperShoutmon charges his mic staff up with powerful soul energy before striking at the opponent, doing much more damage than a standard attack. Cooldown is one post.
Mighty Melody: SuperShoutmon yells/sings into his mic stand, sending a blast of musical energy outwards, hitting all enemies in a diameter of 25m. Cooldown is two posts.
Heart's Fire: SuperShoutmon uses his voice and his mic staff to channel all of his energy, passion and emotions into a single concentrated orange energy blast, dealing a sizeable amount of damage to what it hits. Cooldown is two posts.
Fire Stream: SuperShoutmon breathes out a stream of fire that can lock on to a single opponent. Cooldown is two posts.
Molten Armor: SuperShoutmon's arms, feet, chest and V-shaped forehead become covered in hot molten rock, increasing his defense and attack by 30% for three posts. Cooldown is three posts after the effect ends.
Microphone Staff (Combat Passive) (RAM Upgrade): SuperShoutmon's microphone staff is his most precious weapon, and thus he's able to channel more power into his swings with this staff. All of SuperShoutmon's basic attacks now do the same amount of damage as a 0-CD move!
Passion Charge (RAM Upgrade): SuperShoutmon's entire body becomes engulfed in flames fueled by its own passion before he quickly and effectively charges towards his opponent, with the goal being to ram right into them. Cooldown is three posts.
Digivolves From: Shoutmon
Digivolves To: OmniShoutmon
Ultimate
Species: OmniShoutmon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Dragon Man
Fighting Style: OmniShoutmon is light on his feet, and uses mainly punches and kicks to combat other Digimon.
Abilities
Omega Strength (Combat Passive): OmniShoutmon is definitely strong now! Thanks to the legendary Omnimon power bestowed upon him, his attacks are now 30% more powerful!
Doom Drillpress: OmniShoutmon's legs transform into blades before he uses them to slash at the target. Cooldown is one post.
Victorize Banking: OmniShoutmon's head glows gold as he dashes towards the opponent for a headbutt assault. Cooldown is two posts.
Omni Blade: OmniShoutmon's arm forms into a blade of pure energy and slices his opponent with it, dashing into them at high speeds. Cooldown is two posts.
Twin Energy Strike: OmniShoutmon charges his fists with golden aura energy before he punches the target with all his might. Cooldown is three posts.
Flame Cannon: OmniShoutmon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is three posts.
Omni Core Fusion: OmniShoutmon uses all of his power to create an energy aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Digivolves From: SuperShoutmon
Digivolves To: RedMagnamon
Mega
Species: RedMagnamon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Metal Empire
Type: Holy Knight
Fighting Style: His most powerful form, RedMagnamon is the incarnate of fire itself, and prefers using his great strength to overwhelm his enemies.
Abilities:
Shining Gold Power (Combat Passive): Power is definitely something RedMagnamon has in spades. Thanks to this raw power, all of his moves are now 30% more powerful than they normally would be!
Magma Blast: RedMagnamon shoots a blast of pure fire at his opponent. Cooldown is one post.
Magma Punch: RedMagnamon charges his fist with fiery energy before throwing a punch at whatever is in front of him, enemy and obstacle alike. Cooldown is two posts.
Magma Kick: RedMagnamon now charges his leg with fire energy before he leaps up and launches down towards his target with that leg extended outward. Cooldown is two posts.
Magma Blade: RedMagnamon's arm becomes covered in flames that are shaped like a blade, and uses it to slice the target at high speeds. Similar to OmniShoutmon's Omni Blade. Cooldown is two posts.
Dragon Bomb: RedMagnamon's entire body charges with fiery energy. He slams onto the ground, releasing that energy with a devastating explosion up to 100m in diameter. Cooldown is three posts.
Flame Cannon: RedMagnamon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is three posts.
Omni Core Fusion: RedMagnamon uses all of his power to create a fiery aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Omni Unleash: RedMagnamon's persona, Omni, is unleashed. His fire becomes a bright blue and his attacks and speed are supercharged to incredible levels. However his accuracy takes a hit on account of his rage, forcing him to attack on all turns that this move is active on, whether it be friend or foe alike. Only to be used in dire circumstances. Lasts for three posts, and can only be used once per thread.
Digivolves From: OmniShoutmon
Digivolves To: Slayerdramon
Biomerge
Species: Slayerdramon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon Man
Fighting Style: As a swordsman. Slayerdramon will usually use their sword while they are attacking. However, they can adapt and use other things to fight their opponents, such as their own tail, their claws, feet, or even other objects.
Abilities:
Dragon's Roar (Combat Passive): Slayerdramon does 30% more damage against other Digimon that he uses his named moves on.
Fragarach (Combat Passive): Thanks to the special extendable sword Slayerdramon uses, "Fragarach," all of Slayerdramon's basic attacks now have the same amount of power as a 0-CD move!
Divine Dragon Slash: Slayerdramon spins his sword around and around until it becomes drill-like before stabbing the target, causing damage yet unable to go through the target. Cooldown is two posts.
Dash Slash: Slayerdramon uses lightning fast speed to dash instantly right into an opponent that is at least 20 feet away, stabbing them with their sword. Cooldown is two posts.
Blazing Steel Cage: Slayerdramon's sword extends repeatedly at alarming speed, slashing with it so that it appears to surround the battlefield around the target, up to 250 meters in diameter. When it is at its furthest extent, he pulls the sword back in so that it slashes and burns whatever is caught within. Cooldown is three posts.
Sword Smash: Slayerdramon launches their extendable sword at a target, wrapping it around the target before lifting them up and slamming them into the ground or a nearby object. Cooldown is three posts.
Magna Beam: Slayerdramon points their sword at a target, stretching it out considerably before it shoots out a beam of scolding heat energy from the tip of the sword right at the target. Cooldown is three posts.
Shoryu Slash: Slayerdramon's sword charges with fiery energy from the bottom and climbs up to the top before Slayerdramon slashes it towards the target, unleashing a wave of powerful fiery energy at the opponent. Cooldown is three posts.
Rapid Defense: Slayerdramon spins their sword round and round so it becomes a full circle, capable of blocking a single incoming attack and reflecting that attack right back at the user. Cooldown is four posts.
Combustion: Slayerdramon charges this move for one post, before he releases the energy built up inside on the next post in the form of an energy sphere, with the force of a powerful bomb, right at the target. This move can only be used once per thread.
Digivolves From: RedMagnamon
Champion
Species: Paledramon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon
Fighting Style: With his new ice form, Paledramon uses his newfound wings to fly around the battlefield and combat his foes, those he is helping out taking the most priority on his "make sure they do not get hurt" list, with himself at the very bottom.
Abilities:
Too Hot! (Combat Passive): Paledramon is in trouble when it comes to fire types! Fire attacks deal 50% more damage to him when hit. But that's okay, because to make up for it, Paledramon is immune to ice-type attacks and debuffs, and can even absorb ice-type attacks and increase his own power by 30% for two turns! (Power boost does not stack with itself.)
Ice Smash: Paledramon slashes at the target with his cold and sharp claws.
Ice Age: Paledramon inhales and fires a beam of sheer cold energy from his mouth at the target. A Digimon hit by this attack will cause their speed to decrease by 30% for one post. Cooldown is one post.
Ice-I-Drill: Paledramon conjures up a huge icicle in front of him, before he causes the icicle to spin rapidly and shoot outward like an arrow. Cooldown is two posts.
Hailstorm: Extending his wings out, Paledramon rapidly creates and fires a shower of sharp icicles that hits all enemies with 25m. Cooldown is two posts.
Meteor Hail: Paledramon dashes up into the sky at great speeds before immediately turning around and crashing into his target at full damage, causing a shockwave that deals half damage to anyone within 15m of the impact. Cooldown is three posts.
Digivolves From: Shoutmon
Digivolves To: CrysPaledramon
Ultimate
Species: CrysPaledramon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: As CrysPaledramon, his aura is quite similar to OmniShoutmon's. He's light on his feet and uses his wings to dash around the battlefield, using mostly his claws to deal physical damage.
Abilities:
Stay Cool (Combat Passive): Thanks to his new armor and the icicles implanted on his wings, the power of CrysPaledramon's ice attacks is boosted by 30%.
Sub-Zero: CrysPaledramon fires a beam of pure cold out of his claws towards his target. Cooldown is one post.
Frozen Claw: Using the ice claws on both of his arms, CrysPaledramon slashes at the enemy with these claws, dealing extra damage as the attack freezes the wounds in the process. Cooldown is one post.
Ice Prison: CrysPaledramon encases the target Digimon in a block of ice, still allowing the target to move somewhat, before the ice immediately explodes and deals great damage to the Digimon inside. Cooldown is two posts.
Icy Javelin: CrysPaledramon creates a floating giant ice pillar with a sharp spear-like point in midair. He then immediately shoots it forward at the target at a high speed, doing piercing damage. Cooldown is two posts.
Callous Dimension: CrysPaledramon generates a powerful and cold snowstorm about 50m in diameter, damaging every enemy trapped within it while keeping allies relatively safe from the harmful cold. Cooldown is three posts.
Glacier Break: This attack has three steps. The first step: CrysPaledramon fires a beam at the target to encase them in ice. The second step: he flies around the ice-encased Digimon and repeatedly slashes them with his claws from all angles. The third step: he delivers one final slash that not only breaks the ice encasement, but delivers one more powerful deal of damage to the target. Cooldown is four posts.
Digivolves From: Paledramon
Digivolves To: Hexeblaumon
Mega
Species: Hexeblaumon
Appearance:
Attribute: Data
Family/ies: None
Type: Magic Knight
Fighting Style: Now a master of ice sorcery, Hexeblaumon manipulates the cold and creates weapons and projectiles out of ice to combat his foes.
Abilities:
Frozen Weapons (Combat Passive): Hexeblaumon has the ability to magically create weapons out of ice, and thus he uses them when he attacks. Using these weapons in battle gives his basic attacks the same level of power as a 0-CD named move.
Summon Frost: Hexeblaumon extends his hand out and delivers a blast of sheer cold energy, instantly damaging anyone who happens to get hit by the blast. Cooldown is one post.
Hectoage Blizzard: Hexeblaumon creates an army of ice swords above him and causes them all to fall down like a blizzard, slashing and damaging all enemies within a 100m diameter. Cooldown is two posts.
Piercing Cold: Hexeblaumon creates an extremely sharp ice sword and launches it forward at the target in order to do piercing damage. Cooldown is two posts.
Ice Maker: Hexeblaumon launches an ice attack that can take any form that he so chooses all at one target. The attack does the same amount of damage no matter what form it takes. Cooldown is two posts.
Ice Chains: Cold energy forms itself in the form of chains around the target Digimon's limbs, or whatever the closest thing would count as a limb, before the energy turns into solid ice, immobilizing the target for one post. Cooldown is two posts, starting after the effect ends.
Absolute Blast: The dragon jaws on Hexeblaumon's left shoulder opens up, delivering a far more powerful wave of absolute zero cold energy, doing even more damage than before. Cooldown is three posts.
Ice Barrier: Hexeblaumon quickly conjures a wall of ice in front of him, able to completely block all attacks coming for him for a single post. Cooldown is three posts.
Arctic Meteor: Using all the power that he has available, Hexeblaumon creates a powerful meteor-like chunk of ice in the sky. Before the target has a chance to look at the icy comet and see their life flash before their eyes, Hexeblaumon sends it down onto the planet below right at the target. Cooldown is five posts.
Digivolves From: CrysPaledramon
Armor Champion
Species: KausGammamon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: With this form, KausGammamon can take the fight right up to the skies, dashing around in the air at high speeds and delivering physical and wind-based energy attacks right at his opponents.
Abilities:
Clear Mind, Blue Skies (Combat Passive): When using this form, KausGammamon's evasion while in the air is increased by 30%, making attacks less likely to hit him while he's moving.
Lamberta Kick: Utilizing the jets on his knees for maximum efficiency, KausGammamon delivers a solid somersault kick towards his opponent. Cooldown is one post.
High Speed Cutter: With the wind that generates from his knees, KausGammamon manipulates that wind to send ranged wind blades right towards his opponent, doing slashing damage. Cooldown is one post.
Urda Impulse: Using the blade on his nose, KausGammamon locks onto his target and dives in for a ramming attack at full speed towards them. Cooldown is two posts.
Air Vortex: KausGammamon inhales and exhales, releasing a fast and powerful vortex blast of air soaring right towards his target. Cooldown is two posts.
Aero Dome: KausGammamon rapidly dashes around the opponent in circles, trapping them in a wind dome that causes damage to whoever is inside. Cooldown is two posts.
Digivolves From: Shoutmon
Armor Ultimate
Species: Tylomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Sea Dragon
Fighting Style: When in this form, Tylomon takes to the skies or to the seas, and shoots out mainly projectile-based attacks, but is not shy of getting physical, either.
Abilities:
Shark Fin Blade: Tylomon's fins glow and become as razor sharp as swords, which he then uses to slash his opponents as he flies at them at high speeds.
Hydro Wave: Tylomon unleashes a powerful blast of water from its mouth. Cooldown is one post.
Ice Blast: Tylomon shoots a ray of below freezing ice energy from his mouth, reducing the speed of whatever it hits by one post. Cooldown is one post.
Torpedo Attack: Tylomon launches a torpedo from his mouth that locks onto a target and homes in onto it. If it misses the first time, it has an opportunity to come back around the second time. Cooldown is two posts.
Terror Plankton: Tylomon spits a stream of water that is filled with poisonous plankton at the enemy, causing the enemy to be poisoned, which causes damage and a general ill feeling that lasts for two posts. Cooldown is two posts.
Terror Spiral: Tylomon rapidly spins round and round in mid-air, creating a water tornado with the moisture in the air before sending it flying at the target. Cooldown is three posts.
Eraser Beam: The granddaddy of all water attacks. Tylomon generates as much water energy as he can, or uses various water sources around him, and sends it all flying in the form of a tidal wave right at the opponent, assuredly washing them away in the process. Cooldown is four posts.
Digivolves From: Shoutmon
Digimon Name: Sol
Default Form: Agumon
Gender: Male
Personality:
Sol is a brave and energetic Digimon, skilled in the art of battle thanks to living in the Valley of Dragons. But he is also very relaxed, tending to not like minor... or hell, even MAJOR things, get to him as she does. He tends to take life one day at a time instead of worrying about much since, as he would put it, thinking hurts his head too much, so he stopped doing it. He's also very good at motivating others, thanks to his passion and his natural charismatic charm.
This isn't to say that he's dumb, however... even if he's not the brightest bulb in the shed. He understands things well enough, even if he might have some questions here and there thanks to his lack of awareness about humans and the human world in general. Sometimes he'll play dumb if the situation demands it, but overall he'll fully understand the weight and gravity of certain situations, but he refuses to let that control him. Sol doesn't usually start fights on his own, but if someone throws a shot at him or threatens his friends, then he won't hesitate to accept the offer and proceed to fight them. He's incredibly stubborn and once he makes up his mind about something, even if that something is reckless and stupid, it's going to take something drastic to be able to get him to change his mind.
Above all else, Sol just tries to be good. A good Digimon, a good fighter, and a good friend. While his naturally big appetite plays a role in him suggesting to take others to lunch or dinner, part of this is because he would greatly enjoy getting to know someone over a big meal together. He can even be a good soother of those who have let their emotions take control, especially his own partner. Overall, Sol's purpose is to be there for someone, as well as to be one of the best adventurers and fighters in the Digital World, as he does enjoy fighting quite a bit.
Personal History:
Sol had a relatively simple and uneventful life in the Valley of Dragons. He was an Agumon, and he had all the traits one would associate with an Agumon: fire abilities, sharp claws, and an appetite for battle as well as lots of food. On top of all that, Sol had proven himself to be one of the best-skilled Rookie level combatants in his clan. Nothing seemed too out of the ordinary with him, except that he was unable to Digivolve on his own, despite all the signs pointing that he should be able to do so.
For all of Sol's life, he had dreamed of being able to Digivolve on his own and then go out to explore the Digital World, making a name for himself to stand out from the other hundreds of Agumons that had already existed in the world before him. But thanks to this handicap, this life goal of his seemed to be unreachable, and Sol fell into quite a deep depression afterward as he was relegated to stay within the Valley of Dragons until this problem could be fixed.
During his time stuck in his home village, word began to spread about the exploits of the human Adrian Boriker and his powerful Digimon partner, Shoutmon. Slowly but surely, Sol became obsessed with hearing the stories of these two, to the point where he truly began to idolize them like a child would idolize an athlete or a superhero. They were having the adventures that he craved to go on for himself, and it was they who gave Sol a reason to start hoping that he could have the life he wanted after all.
Now all Sol needs is a way to be able to Digivolve for himself...
Fresh
Species: Botamon
Appearance:
Attribute: Data
Family/ies: Virus Busters, Nature Spirits
Type: Slime
Fighting Style: In this stage, Sol can't fight. At all.
Abilities:
Bubbles: Sol spits out acidic bubbles from his mouth at the target.
Digivolves To: Koromon
In-Training
Species: Koromon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Lesser
Fighting Style: While Sol still can't fight that well, he's definitely more mobile here than he is as a Botamon, so he'll definitely still try.
Abilities:
Bubbles: Sol spits out acidic bubbles from his mouth at the target.
Soft Tackle: Sol charges toward the enemy in order to tackle them with his round body.
Digivolves From: Botamon
Digivolves To: Agumon
Rookie
Species: Agumon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire, Nature Spirits, Virus Busters, Dragon's Roar, Nightmare Soldiers
Type: Reptile
Fighting Style: Sol is a pure bruiser-style fighter, plain and simple. Along with his breath attack, he will mainly use his claws, his Dramon Killer artifact, and his feet to gain an advantage in a battle.
Abilities:
Dramon Killer (Combat Passive): Thanks to his special artifact, Sol is able to summon a red-colored replica of WarGreymon's gauntlet, the "Dramon Killer," in his left claw. Because of this, all of his basic attacks now have the same attack power as a 0-CD move.
Pepper Breath: Sol inhales before he spits out a powerful ball of fire from his mouth right at the target. Cooldown is one post.
Spitfire Blast: Sol inhales even more and spits out a stream blast of fire from his mouth, doing much more damage than Pepper Breath. Cooldown is two posts.
Wildfire Slash: The gauntlet in Sol's left hand charges with an orange fiery energy before it comes into contact with his opponent in the form of a mighty slash, increasing the power of his melee attack tremendously. Cooldown is two posts.
Digivolves From: Koromon
Digivolves To: Greymon
Champion
Species: Greymon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits, Metal Empire, Virus Busters, Nightmare Soldiers, Deep Savers
Type: Dinosaur
Fighting Style: While Sol is slower as Greymon than he is as Agumon, he makes up for it in sheer amounts of overwhelming strength and fire abilities.
Abilities:
Feel the Burn (Combat Passive): An effect of Sol's artifact. Thanks to this, all of Sol's attacks will gain a fiery effect, and they will do 30% more damage than usual. If the target is at or below Sol's level and has a damage resistance buff, that resistance will be reduced up to 30%. However, as a trade off, water attacks will do 30% more damage against him as well.
Mega Flame: Sol fires a powerful stream of fire from his mouth right at the target. Cooldown is one post.
Horn Impulse: Sol's horn becomes sharper and stronger for a short period of time, enough time to ram right into the target at a high speed and cause a good deal of damage. Cooldown is one post.
Tail Whip: Sol swings his tail right into the target with the intent to deal some heavy bludgeoning damage, potentially even sending the opponent flying a bit. Cooldown is two posts.
Bit Fire: Sol spits a seemingly tiny fireball into the air, before it expands and explodes, causing more mini fireballs to fall to the ground in a diameter of 30 feet. Cooldown is two posts.
Nova Blast: Sol fires an even more powerful stream of fire right towards the target, doing even more damage than Mega Flame. The downside is that it has a cooldown of three posts.
Digivolves From: Agumon
Digivolves To: MetalGreymon
Ultimate
Species: MetalGreymon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Cyborg
Fighting Style: As MetalGreymon, Sol not only has more physical strength now, but he can use his left metal claw to combat his opponents and shoot from afar, as well as from the sky thanks to his added ability to fly.
Abilities:
Feel the Burn (Combat Passive): An effect of Sol's artifact. Thanks to this, all of Sol's attacks will gain a fiery effect, and they will do 30% more damage than usual. If the target is at or below Sol's level and has a damage resistance buff, that resistance will be reduced up to 30%. However, as a trade off, water attacks will do 30% more damage against him as well.
Metal Arm: A simple, yet effective attack. Sol dashes forwards towards his target and stabs them with his metal claw with all of his might. Cooldown is one post.
Trident Arm: Sol points his metal arm right at a target and launches it at them while the arm itself is attached to a cable, able to be retracted immediately after. Cooldown is one post.
Over Flame: Sol fires a stream of pure fire straight from his mouth right at the target. Cooldown is two posts.
Metal Slash: Sols left claw charges with fire power before delivering a solid slash attack towards the target. Cooldown is two posts.
Giga Destroyer: The hatch on Sol's chest opens up and fires organic rockets at up to three targets at a time. Cooldown is three posts.
Rising Destroyer: The hatches on Sol's chest open up and charge with blue energy, before firing a series of powerful fire blasts at a single target. Cooldown is five posts.
Digivolves From: Greymon
Digivolves To: WarGreymon
Mega
Species: WarGreymon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Nature Spirits, Dragon’s Roar, Metal Empire, Nightmare Soldiers, Deep Savers
Type: Dragon Man
Fighting Style: Sol is now a fully-fledged warrior as WarGreymon. He uses his brute strength, fists, fire powers and claws to best his opponents to the best of his ability.
Abilities:
Feel the Burn (Combat Passive): An effect of Sol's artifact. Thanks to this, all of Sol's attacks will gain a fiery effect, and they will do 30% more damage than usual. If the target is at or below Sol's level and has a damage resistance buff, that resistance will be reduced up to 30%. However, as a trade off, water attacks will do 30% more damage against him as well.
Mega Claw: Sol slashes at the target with the claws on his gauntlets. Cooldown is one post.
Ultra Tornado: Sol launches a fireball from each of his gauntlets at a single target. Cooldown is two posts.
Great Tornado: Extending his arms and blade fingers outward, Sol spins around and around, becoming a tornado that can easily slash whoever it happens to go towards. Cooldown is two posts.
Terra Claw: Sol rams his claws into the ground, causing a row of fiery pillars to shoot up from the ground right towards a target. Cooldown is two posts.
War Driver: Sol charges his gauntlets with fiery energy before charging forward and attacking the target, doing additional fire damage. Cooldown is three posts.
Brave Shield: When confronted by an attack, Sol pulls out the Brave Shield on his arms and puts them in front of him, protecting himself and whoever is behind him. All attacks besides piercing attacks of Sol's level or lower are blocked for one post. Cooldown is three posts.
Terra Tornado: Sol spins around and around, creating a fiery tornado before ceasing his spinning and launching his blazing twister onto the battlefield, which will last for one post. Cooldown is five posts.
Terra Force: Sol gathers all of his energy to create a fire sphere in the cusps of his hands before firing it as a blast of pure power at the target. Can only be used once per thread.
Digivolves From: MetalGreymon
Alias: Adri
Age: 21
Gender: Male
Height: 6'1''
Weight: 200 pounds
Alignment: Neutral good - Adrian always tries to do what he believes is right
Birth Date: June 21st
Birth Place: Tokyo, Japan
Skills/Talents: Adrian is very good at observing his surroundings, and he's fairly useful at using computers. Adrian is also very good at singing, playing video games, and making others feel better.
Backpack Contents: Adrian does not keep that much with him in his backpack besides the essentials, such as food and water.
Granted Artifacts:
Electric Fragment (Strong Artifact)
A piece of glass forged from the sands of Folder Desert by Azulongmon's lightning.
On use, all attacks gain the 'Electric' element for three posts. Once per thread.
Digivice: Adrian's Digivice is the D-Arc model from Tamers, primarily a red color.
Personality: Adrian is typically a very laid-back and friendly kind of guy. He likes to be friendly, and he's very good at making friends because of his seemingly positive demeanor. It helps that he's one to always at least tries do what he believes to be the right thing. He likes just hanging out with and talking with others about his interests and interesting things going on in the world.
However, what Adrian doesn't typically tell people is that he is on the high-functioning end of the autism spectrum, to the point where doctors could not even tell if he was on the spectrum or not. When he gets too stressed or upset, he tends to lash out at others who are with them, including his own friends. Ever since eighth grade, however, he has since mellowed out and is less inclined to lash out at his friends and other people, but he can still get stressed and upset at others. This also means he has a different way of processing the world and information compared to others, which could be good or bad depending on the situation.
One thing Adrian has never felt comfortable admitting to others, however, is that he is a huge nerd. He loves video games, anime, movies, and superheroes. He gets excited over the latest superhero movie release and spends almost all of his free time on his favorite video games, so he is socially awkward with people at times. He even still imagines himself or characters he's made up going on fantastical adventures, or having grand-scale superhero battles in the middle of the city.
Appearance: At a first glance, Adrian is nothing too special. He is six foot one and weighs about 200 pounds due to his fast-food diet. He has medium dirty blonde hair that goes down to the middle of his forehead, and he wears silver goggles with red lenses over them, which he got as a gift from his older brother. He typically wears a red zipped-down hoodie with a white hood, as well as a black T-shirt underneath. He prefers to wear either blue jeans or blue jean shorts and tends to wear black and white sneakers, as well.
Personal History: Adrian had a pretty normal and great childhood. His father was from Japan while his mother came from the United States, and they were both happily married and had great jobs. Though his older brother Aaron teased him a lot and even gave Adrian bruises from time to time, the two of them had a very healthy relationship. He had plenty of friends at school and was doing very well in terms of his grades. Nothing seemed like it could severely impact Adrian's life right now!
Until one summer, when he was only eight years old. His parents had left town for the weekend, so he and Aaron were being babysat by their parents' friend, who had also brought her son, who was a few years older than Aaron. As they were all minding their own business, four strange men with knives came into the house and dragged all four of the occupants to the living room, tying them up in there while they ravaged the house searching for the raise in money that Adrian's father had just recently earned at the time. It was all so scary for the young Adrian, who believed that not only he would die, but so would his brother or the ones who were looking after them. It was enough to scare any young child for life.
After the incident, the burglars had successfully made off with all the money they were looking for. Because of this, Adrian's family had been forced to move multiple times, never staying in one place for more than a year, and sometimes even less than that. Adrian had to go to three different elementary schools and had lost contact with many of the people he used to call his friends. Nowadays, Adrian blames himself for the incident, always wondering if there was anything he could've done to prevent it...
Digimon Name: Shoutmon (Formerly Omni)
Default Form: Either Rookie or Champion, depending on how he's feeling
Gender: Male
Alignment: Chaotic good - He tries to do the right thing, but has questionable methods of doing so.
Skills/Talents: HE CAN YELL EXTREMELY LOUD! Shoutmon is also good at fighting, anything related to music, video games, and being a good friend to talk to.
Personality: The most that can be said about Shoutmon is that he is a very good Digimon.
He's a simple guy at heart and loves three things the most: food, music, and fighting. Shoutmon's got one large appetite, possibly the largest in the Digital World, so he's always snacking on something. And thanks to the music data he was made from, Shoutmon can't help but tap his feet to a good beat or start singing along to any sort of song at the drop of a hat. But above all else, Shoutmon is a warrior. He'll always be ready and willing to jump into a fight just for a friendly spar, or if the situation demands it.
Underneath his tough and slightly dim exterior is a big heart. He cares for other humans and Digimon, big and small. He'd defend everyone in the world if he could, especially those closest to him, and he's always willing to talk with others and get the bigger picture instead of always just rushing into everything (which he still does on occasion.) And most important of all, Shoutmon actively commits his time and energy to be a positive influence for others like a true hero would, like always giving others bright smiles or thumbs up for a job well done. At the end of the day, a good Digimon is all Shoutmon really wants to be.
Personal History: Shoutmon wasn't always Shoutmon.
In his first life, he was known as Omni. Omni was similar to Shoutmon in many ways, but different in other ways as well. Growing up in Frontier Village, he had a best friend by his side for most of his life: Lia the Floramon. While Lia had corrupted data and wasn't as good of a fighter as other Digimon, Omni didn't care; he stood by Lia's side and vowed to always be there for her through thick and thin.
Then the invasion happened.
A squadron of human soldiers invaded Frontier Village, destroying many Digimon and burning the village to the ground. Among the fatalities was none other than Lia herself. Enveloped by rage, Omni digivolved straight into the Mega level, mass-murdering every human invader there until they were either dead or had fled for good. But Omni's thirst for revenge hadn't stopped there: by this point, Omni had a new life goal: eradicate all human life, by any means necessary.
Many years had gone by, and eventually, Omni did end up passing away, believing that he would simply be reborn in the Village of Beginnings. And while that did end up happening, what he didn't anticipate was that his new life would harbor an additional personality of its own, one that wanted absolutely nothing to do with the extinction of all humans...
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Level: Fresh
Species: Botamon
Appearance:
Attribute: None
Family/ies: Nightmare SoldiersType: Slime
Fighting Style: Botamon cannot fight. At all.
Abilities:
Bubble Blow: Botamon shoots bubbles from his mouth at the opponent.
Digivolves To: Koromon
In-Training
Species: Koromon
Appearance:
Attribute: None
Family/ies: Nightmare Soldiers
Type: Slime
Fighting Style: Koromon usually sends bubbles at his opponents before jumping in to headbutt. Does not work out well...Attribute: None
Family/ies: Nightmare Soldiers
Type: Slime
Abilities:
Bubble Blow: Koromon shoots bubbles from his mouth at the opponent.
Digivolves From: Botamon
Digivolves To: Shoutmon
Rookie
Species: Shoutmon
Appearance:
Attribute: Unknown
Family/ies: Nature Spirits
Type: Small dragon
Fighting Style: Shoutmon typically likes to jump into battles with his mic in hand. He's fast due to his small nature and hits hard.
Abilities:
Fiery Fastball: Shoutmon immediately creates a musical note-shaped fireball in his hand and throws it at the target, which travels at a very fast speed. Cooldown is one post.
Rock and Roller: Shoutmon charges his mic staff with energy and hits the target with it, doing much more damage than with a typical mic hit. Cooldown is one post.
Bellow Blaster: Shoutmon screams into his mic, which creates a sound-based energy blast that travels right towards his opponent. Cooldown is two posts.
Rockin' Solo: Shoutmon screams into his microphone staff much like Bellow Blaster, only instead of a singular point, the sound wave emanates from all around him, damaging enemies up to 10m in diameter. Cooldown is two posts.
Microphone Staff (Combat Passive) (RAM Upgrade): Shoutmon's microphone staff is his most precious weapon, and thus he's able to channel more power into his swings with this staff. All of Shoutmon's basic attacks now do the same amount of damage as a 0-CD move!
Storm Hammer Knuckle (RAM Upgrade): Shoutmon's fist charges with a passionate fiery energy before he swings it right towards an opponent, increasing his attack power than if he were just doing a basic attack. Cooldown is two posts.
Digivolves From: Koromon
Digivolves To: SuperShoutmon
Champion
Species: SuperShoutmon
Appearance:
Attribute: Unknown
Family/ies: Dragon's Roar, Nature Spirits, Virus Busters
Type: Dragon Warrior
Fighting Style: SuperShoutmon is fast and nimble, and tends to speed around the arena and use powerful attacks to combat his enemies.
Abilities:
Enhanced Fastball: A much more powerful version of Fiery Fastball, SuperShoutmon creates a music note shaped fireball in his hands before throwing it at his target. Cooldown is one post.
Beat Baton: SuperShoutmon charges his mic staff up with powerful soul energy before striking at the opponent, doing much more damage than a standard attack. Cooldown is one post.
Mighty Melody: SuperShoutmon yells/sings into his mic stand, sending a blast of musical energy outwards, hitting all enemies in a diameter of 25m. Cooldown is two posts.
Heart's Fire: SuperShoutmon uses his voice and his mic staff to channel all of his energy, passion and emotions into a single concentrated orange energy blast, dealing a sizeable amount of damage to what it hits. Cooldown is two posts.
Fire Stream: SuperShoutmon breathes out a stream of fire that can lock on to a single opponent. Cooldown is two posts.
Molten Armor: SuperShoutmon's arms, feet, chest and V-shaped forehead become covered in hot molten rock, increasing his defense and attack by 30% for three posts. Cooldown is three posts after the effect ends.
Microphone Staff (Combat Passive) (RAM Upgrade): SuperShoutmon's microphone staff is his most precious weapon, and thus he's able to channel more power into his swings with this staff. All of SuperShoutmon's basic attacks now do the same amount of damage as a 0-CD move!
Passion Charge (RAM Upgrade): SuperShoutmon's entire body becomes engulfed in flames fueled by its own passion before he quickly and effectively charges towards his opponent, with the goal being to ram right into them. Cooldown is three posts.
Digivolves From: Shoutmon
Digivolves To: OmniShoutmon
Ultimate
Species: OmniShoutmon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Dragon Man
Fighting Style: OmniShoutmon is light on his feet, and uses mainly punches and kicks to combat other Digimon.
Abilities
Omega Strength (Combat Passive): OmniShoutmon is definitely strong now! Thanks to the legendary Omnimon power bestowed upon him, his attacks are now 30% more powerful!
Doom Drillpress: OmniShoutmon's legs transform into blades before he uses them to slash at the target. Cooldown is one post.
Victorize Banking: OmniShoutmon's head glows gold as he dashes towards the opponent for a headbutt assault. Cooldown is two posts.
Omni Blade: OmniShoutmon's arm forms into a blade of pure energy and slices his opponent with it, dashing into them at high speeds. Cooldown is two posts.
Twin Energy Strike: OmniShoutmon charges his fists with golden aura energy before he punches the target with all his might. Cooldown is three posts.
Flame Cannon: OmniShoutmon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is three posts.
Omni Core Fusion: OmniShoutmon uses all of his power to create an energy aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Digivolves From: SuperShoutmon
Digivolves To: RedMagnamon
Mega
Species: RedMagnamon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Metal Empire
Type: Holy Knight
Fighting Style: His most powerful form, RedMagnamon is the incarnate of fire itself, and prefers using his great strength to overwhelm his enemies.
Abilities:
Shining Gold Power (Combat Passive): Power is definitely something RedMagnamon has in spades. Thanks to this raw power, all of his moves are now 30% more powerful than they normally would be!
Magma Blast: RedMagnamon shoots a blast of pure fire at his opponent. Cooldown is one post.
Magma Punch: RedMagnamon charges his fist with fiery energy before throwing a punch at whatever is in front of him, enemy and obstacle alike. Cooldown is two posts.
Magma Kick: RedMagnamon now charges his leg with fire energy before he leaps up and launches down towards his target with that leg extended outward. Cooldown is two posts.
Magma Blade: RedMagnamon's arm becomes covered in flames that are shaped like a blade, and uses it to slice the target at high speeds. Similar to OmniShoutmon's Omni Blade. Cooldown is two posts.
Dragon Bomb: RedMagnamon's entire body charges with fiery energy. He slams onto the ground, releasing that energy with a devastating explosion up to 100m in diameter. Cooldown is three posts.
Flame Cannon: RedMagnamon fires multiple fire shots from his chest in quick succession at an opponent. Cooldown is three posts.
Omni Core Fusion: RedMagnamon uses all of his power to create a fiery aura of himself, before launching it outwards towards his target. Cooldown is three posts.
Omni Unleash: RedMagnamon's persona, Omni, is unleashed. His fire becomes a bright blue and his attacks and speed are supercharged to incredible levels. However his accuracy takes a hit on account of his rage, forcing him to attack on all turns that this move is active on, whether it be friend or foe alike. Only to be used in dire circumstances. Lasts for three posts, and can only be used once per thread.
Digivolves From: OmniShoutmon
Digivolves To: Slayerdramon
Biomerge
Species: Slayerdramon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon Man
Fighting Style: As a swordsman. Slayerdramon will usually use their sword while they are attacking. However, they can adapt and use other things to fight their opponents, such as their own tail, their claws, feet, or even other objects.
Abilities:
Dragon's Roar (Combat Passive): Slayerdramon does 30% more damage against other Digimon that he uses his named moves on.
Fragarach (Combat Passive): Thanks to the special extendable sword Slayerdramon uses, "Fragarach," all of Slayerdramon's basic attacks now have the same amount of power as a 0-CD move!
Divine Dragon Slash: Slayerdramon spins his sword around and around until it becomes drill-like before stabbing the target, causing damage yet unable to go through the target. Cooldown is two posts.
Dash Slash: Slayerdramon uses lightning fast speed to dash instantly right into an opponent that is at least 20 feet away, stabbing them with their sword. Cooldown is two posts.
Blazing Steel Cage: Slayerdramon's sword extends repeatedly at alarming speed, slashing with it so that it appears to surround the battlefield around the target, up to 250 meters in diameter. When it is at its furthest extent, he pulls the sword back in so that it slashes and burns whatever is caught within. Cooldown is three posts.
Sword Smash: Slayerdramon launches their extendable sword at a target, wrapping it around the target before lifting them up and slamming them into the ground or a nearby object. Cooldown is three posts.
Magna Beam: Slayerdramon points their sword at a target, stretching it out considerably before it shoots out a beam of scolding heat energy from the tip of the sword right at the target. Cooldown is three posts.
Shoryu Slash: Slayerdramon's sword charges with fiery energy from the bottom and climbs up to the top before Slayerdramon slashes it towards the target, unleashing a wave of powerful fiery energy at the opponent. Cooldown is three posts.
Rapid Defense: Slayerdramon spins their sword round and round so it becomes a full circle, capable of blocking a single incoming attack and reflecting that attack right back at the user. Cooldown is four posts.
Combustion: Slayerdramon charges this move for one post, before he releases the energy built up inside on the next post in the form of an energy sphere, with the force of a powerful bomb, right at the target. This move can only be used once per thread.
Digivolves From: RedMagnamon
DIGIMON'S SECOND EVOLUTION LINE
Champion
Species: Paledramon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon
Fighting Style: With his new ice form, Paledramon uses his newfound wings to fly around the battlefield and combat his foes, those he is helping out taking the most priority on his "make sure they do not get hurt" list, with himself at the very bottom.
Abilities:
Too Hot! (Combat Passive): Paledramon is in trouble when it comes to fire types! Fire attacks deal 50% more damage to him when hit. But that's okay, because to make up for it, Paledramon is immune to ice-type attacks and debuffs, and can even absorb ice-type attacks and increase his own power by 30% for two turns! (Power boost does not stack with itself.)
Ice Smash: Paledramon slashes at the target with his cold and sharp claws.
Ice Age: Paledramon inhales and fires a beam of sheer cold energy from his mouth at the target. A Digimon hit by this attack will cause their speed to decrease by 30% for one post. Cooldown is one post.
Ice-I-Drill: Paledramon conjures up a huge icicle in front of him, before he causes the icicle to spin rapidly and shoot outward like an arrow. Cooldown is two posts.
Hailstorm: Extending his wings out, Paledramon rapidly creates and fires a shower of sharp icicles that hits all enemies with 25m. Cooldown is two posts.
Meteor Hail: Paledramon dashes up into the sky at great speeds before immediately turning around and crashing into his target at full damage, causing a shockwave that deals half damage to anyone within 15m of the impact. Cooldown is three posts.
Digivolves From: Shoutmon
Digivolves To: CrysPaledramon
Ultimate
Species: CrysPaledramon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: As CrysPaledramon, his aura is quite similar to OmniShoutmon's. He's light on his feet and uses his wings to dash around the battlefield, using mostly his claws to deal physical damage.
Abilities:
Stay Cool (Combat Passive): Thanks to his new armor and the icicles implanted on his wings, the power of CrysPaledramon's ice attacks is boosted by 30%.
Sub-Zero: CrysPaledramon fires a beam of pure cold out of his claws towards his target. Cooldown is one post.
Frozen Claw: Using the ice claws on both of his arms, CrysPaledramon slashes at the enemy with these claws, dealing extra damage as the attack freezes the wounds in the process. Cooldown is one post.
Ice Prison: CrysPaledramon encases the target Digimon in a block of ice, still allowing the target to move somewhat, before the ice immediately explodes and deals great damage to the Digimon inside. Cooldown is two posts.
Icy Javelin: CrysPaledramon creates a floating giant ice pillar with a sharp spear-like point in midair. He then immediately shoots it forward at the target at a high speed, doing piercing damage. Cooldown is two posts.
Callous Dimension: CrysPaledramon generates a powerful and cold snowstorm about 50m in diameter, damaging every enemy trapped within it while keeping allies relatively safe from the harmful cold. Cooldown is three posts.
Glacier Break: This attack has three steps. The first step: CrysPaledramon fires a beam at the target to encase them in ice. The second step: he flies around the ice-encased Digimon and repeatedly slashes them with his claws from all angles. The third step: he delivers one final slash that not only breaks the ice encasement, but delivers one more powerful deal of damage to the target. Cooldown is four posts.
Digivolves From: Paledramon
Digivolves To: Hexeblaumon
Mega
Species: Hexeblaumon
Appearance:
Attribute: Data
Family/ies: None
Type: Magic Knight
Fighting Style: Now a master of ice sorcery, Hexeblaumon manipulates the cold and creates weapons and projectiles out of ice to combat his foes.
Abilities:
Frozen Weapons (Combat Passive): Hexeblaumon has the ability to magically create weapons out of ice, and thus he uses them when he attacks. Using these weapons in battle gives his basic attacks the same level of power as a 0-CD named move.
Summon Frost: Hexeblaumon extends his hand out and delivers a blast of sheer cold energy, instantly damaging anyone who happens to get hit by the blast. Cooldown is one post.
Hectoage Blizzard: Hexeblaumon creates an army of ice swords above him and causes them all to fall down like a blizzard, slashing and damaging all enemies within a 100m diameter. Cooldown is two posts.
Piercing Cold: Hexeblaumon creates an extremely sharp ice sword and launches it forward at the target in order to do piercing damage. Cooldown is two posts.
Ice Maker: Hexeblaumon launches an ice attack that can take any form that he so chooses all at one target. The attack does the same amount of damage no matter what form it takes. Cooldown is two posts.
Ice Chains: Cold energy forms itself in the form of chains around the target Digimon's limbs, or whatever the closest thing would count as a limb, before the energy turns into solid ice, immobilizing the target for one post. Cooldown is two posts, starting after the effect ends.
Absolute Blast: The dragon jaws on Hexeblaumon's left shoulder opens up, delivering a far more powerful wave of absolute zero cold energy, doing even more damage than before. Cooldown is three posts.
Ice Barrier: Hexeblaumon quickly conjures a wall of ice in front of him, able to completely block all attacks coming for him for a single post. Cooldown is three posts.
Arctic Meteor: Using all the power that he has available, Hexeblaumon creates a powerful meteor-like chunk of ice in the sky. Before the target has a chance to look at the icy comet and see their life flash before their eyes, Hexeblaumon sends it down onto the planet below right at the target. Cooldown is five posts.
Digivolves From: CrysPaledramon
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: KausGammamon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: With this form, KausGammamon can take the fight right up to the skies, dashing around in the air at high speeds and delivering physical and wind-based energy attacks right at his opponents.
Abilities:
Clear Mind, Blue Skies (Combat Passive): When using this form, KausGammamon's evasion while in the air is increased by 30%, making attacks less likely to hit him while he's moving.
Lamberta Kick: Utilizing the jets on his knees for maximum efficiency, KausGammamon delivers a solid somersault kick towards his opponent. Cooldown is one post.
High Speed Cutter: With the wind that generates from his knees, KausGammamon manipulates that wind to send ranged wind blades right towards his opponent, doing slashing damage. Cooldown is one post.
Urda Impulse: Using the blade on his nose, KausGammamon locks onto his target and dives in for a ramming attack at full speed towards them. Cooldown is two posts.
Air Vortex: KausGammamon inhales and exhales, releasing a fast and powerful vortex blast of air soaring right towards his target. Cooldown is two posts.
Aero Dome: KausGammamon rapidly dashes around the opponent in circles, trapping them in a wind dome that causes damage to whoever is inside. Cooldown is two posts.
Digivolves From: Shoutmon
Armor Ultimate
Species: Tylomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Sea Dragon
Fighting Style: When in this form, Tylomon takes to the skies or to the seas, and shoots out mainly projectile-based attacks, but is not shy of getting physical, either.
Abilities:
Shark Fin Blade: Tylomon's fins glow and become as razor sharp as swords, which he then uses to slash his opponents as he flies at them at high speeds.
Hydro Wave: Tylomon unleashes a powerful blast of water from its mouth. Cooldown is one post.
Ice Blast: Tylomon shoots a ray of below freezing ice energy from his mouth, reducing the speed of whatever it hits by one post. Cooldown is one post.
Torpedo Attack: Tylomon launches a torpedo from his mouth that locks onto a target and homes in onto it. If it misses the first time, it has an opportunity to come back around the second time. Cooldown is two posts.
Terror Plankton: Tylomon spits a stream of water that is filled with poisonous plankton at the enemy, causing the enemy to be poisoned, which causes damage and a general ill feeling that lasts for two posts. Cooldown is two posts.
Terror Spiral: Tylomon rapidly spins round and round in mid-air, creating a water tornado with the moisture in the air before sending it flying at the target. Cooldown is three posts.
Eraser Beam: The granddaddy of all water attacks. Tylomon generates as much water energy as he can, or uses various water sources around him, and sends it all flying in the form of a tidal wave right at the opponent, assuredly washing them away in the process. Cooldown is four posts.
Digivolves From: Shoutmon
Digimon Name: Sol
Default Form: Agumon
Gender: Male
Alignment: Neutral Good
Skills/Talents:
- Adventuring
- Fighting
- Talking
- Eating
- Singing (Skill Level Debatable)
Personality:
Sol is a brave and energetic Digimon, skilled in the art of battle thanks to living in the Valley of Dragons. But he is also very relaxed, tending to not like minor... or hell, even MAJOR things, get to him as she does. He tends to take life one day at a time instead of worrying about much since, as he would put it, thinking hurts his head too much, so he stopped doing it. He's also very good at motivating others, thanks to his passion and his natural charismatic charm.
This isn't to say that he's dumb, however... even if he's not the brightest bulb in the shed. He understands things well enough, even if he might have some questions here and there thanks to his lack of awareness about humans and the human world in general. Sometimes he'll play dumb if the situation demands it, but overall he'll fully understand the weight and gravity of certain situations, but he refuses to let that control him. Sol doesn't usually start fights on his own, but if someone throws a shot at him or threatens his friends, then he won't hesitate to accept the offer and proceed to fight them. He's incredibly stubborn and once he makes up his mind about something, even if that something is reckless and stupid, it's going to take something drastic to be able to get him to change his mind.
Above all else, Sol just tries to be good. A good Digimon, a good fighter, and a good friend. While his naturally big appetite plays a role in him suggesting to take others to lunch or dinner, part of this is because he would greatly enjoy getting to know someone over a big meal together. He can even be a good soother of those who have let their emotions take control, especially his own partner. Overall, Sol's purpose is to be there for someone, as well as to be one of the best adventurers and fighters in the Digital World, as he does enjoy fighting quite a bit.
Personal History:
Sol had a relatively simple and uneventful life in the Valley of Dragons. He was an Agumon, and he had all the traits one would associate with an Agumon: fire abilities, sharp claws, and an appetite for battle as well as lots of food. On top of all that, Sol had proven himself to be one of the best-skilled Rookie level combatants in his clan. Nothing seemed too out of the ordinary with him, except that he was unable to Digivolve on his own, despite all the signs pointing that he should be able to do so.
For all of Sol's life, he had dreamed of being able to Digivolve on his own and then go out to explore the Digital World, making a name for himself to stand out from the other hundreds of Agumons that had already existed in the world before him. But thanks to this handicap, this life goal of his seemed to be unreachable, and Sol fell into quite a deep depression afterward as he was relegated to stay within the Valley of Dragons until this problem could be fixed.
During his time stuck in his home village, word began to spread about the exploits of the human Adrian Boriker and his powerful Digimon partner, Shoutmon. Slowly but surely, Sol became obsessed with hearing the stories of these two, to the point where he truly began to idolize them like a child would idolize an athlete or a superhero. They were having the adventures that he craved to go on for himself, and it was they who gave Sol a reason to start hoping that he could have the life he wanted after all.
Now all Sol needs is a way to be able to Digivolve for himself...
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Botamon
Appearance:
Attribute: Data
Family/ies: Virus Busters, Nature Spirits
Type: Slime
Fighting Style: In this stage, Sol can't fight. At all.
Abilities:
Bubbles: Sol spits out acidic bubbles from his mouth at the target.
Digivolves To: Koromon
In-Training
Species: Koromon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Lesser
Fighting Style: While Sol still can't fight that well, he's definitely more mobile here than he is as a Botamon, so he'll definitely still try.
Abilities:
Bubbles: Sol spits out acidic bubbles from his mouth at the target.
Soft Tackle: Sol charges toward the enemy in order to tackle them with his round body.
Digivolves From: Botamon
Digivolves To: Agumon
Rookie
Species: Agumon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire, Nature Spirits, Virus Busters, Dragon's Roar, Nightmare Soldiers
Type: Reptile
Fighting Style: Sol is a pure bruiser-style fighter, plain and simple. Along with his breath attack, he will mainly use his claws, his Dramon Killer artifact, and his feet to gain an advantage in a battle.
Abilities:
Dramon Killer (Combat Passive): Thanks to his special artifact, Sol is able to summon a red-colored replica of WarGreymon's gauntlet, the "Dramon Killer," in his left claw. Because of this, all of his basic attacks now have the same attack power as a 0-CD move.
Pepper Breath: Sol inhales before he spits out a powerful ball of fire from his mouth right at the target. Cooldown is one post.
Spitfire Blast: Sol inhales even more and spits out a stream blast of fire from his mouth, doing much more damage than Pepper Breath. Cooldown is two posts.
Wildfire Slash: The gauntlet in Sol's left hand charges with an orange fiery energy before it comes into contact with his opponent in the form of a mighty slash, increasing the power of his melee attack tremendously. Cooldown is two posts.
Digivolves From: Koromon
Digivolves To: Greymon
Champion
Species: Greymon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits, Metal Empire, Virus Busters, Nightmare Soldiers, Deep Savers
Type: Dinosaur
Fighting Style: While Sol is slower as Greymon than he is as Agumon, he makes up for it in sheer amounts of overwhelming strength and fire abilities.
Abilities:
Feel the Burn (Combat Passive): An effect of Sol's artifact. Thanks to this, all of Sol's attacks will gain a fiery effect, and they will do 30% more damage than usual. If the target is at or below Sol's level and has a damage resistance buff, that resistance will be reduced up to 30%. However, as a trade off, water attacks will do 30% more damage against him as well.
Mega Flame: Sol fires a powerful stream of fire from his mouth right at the target. Cooldown is one post.
Horn Impulse: Sol's horn becomes sharper and stronger for a short period of time, enough time to ram right into the target at a high speed and cause a good deal of damage. Cooldown is one post.
Tail Whip: Sol swings his tail right into the target with the intent to deal some heavy bludgeoning damage, potentially even sending the opponent flying a bit. Cooldown is two posts.
Bit Fire: Sol spits a seemingly tiny fireball into the air, before it expands and explodes, causing more mini fireballs to fall to the ground in a diameter of 30 feet. Cooldown is two posts.
Nova Blast: Sol fires an even more powerful stream of fire right towards the target, doing even more damage than Mega Flame. The downside is that it has a cooldown of three posts.
Digivolves From: Agumon
Digivolves To: MetalGreymon
Ultimate
Species: MetalGreymon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Cyborg
Fighting Style: As MetalGreymon, Sol not only has more physical strength now, but he can use his left metal claw to combat his opponents and shoot from afar, as well as from the sky thanks to his added ability to fly.
Abilities:
Feel the Burn (Combat Passive): An effect of Sol's artifact. Thanks to this, all of Sol's attacks will gain a fiery effect, and they will do 30% more damage than usual. If the target is at or below Sol's level and has a damage resistance buff, that resistance will be reduced up to 30%. However, as a trade off, water attacks will do 30% more damage against him as well.
Metal Arm: A simple, yet effective attack. Sol dashes forwards towards his target and stabs them with his metal claw with all of his might. Cooldown is one post.
Trident Arm: Sol points his metal arm right at a target and launches it at them while the arm itself is attached to a cable, able to be retracted immediately after. Cooldown is one post.
Over Flame: Sol fires a stream of pure fire straight from his mouth right at the target. Cooldown is two posts.
Metal Slash: Sols left claw charges with fire power before delivering a solid slash attack towards the target. Cooldown is two posts.
Giga Destroyer: The hatch on Sol's chest opens up and fires organic rockets at up to three targets at a time. Cooldown is three posts.
Rising Destroyer: The hatches on Sol's chest open up and charge with blue energy, before firing a series of powerful fire blasts at a single target. Cooldown is five posts.
Digivolves From: Greymon
Digivolves To: WarGreymon
Mega
Species: WarGreymon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Nature Spirits, Dragon’s Roar, Metal Empire, Nightmare Soldiers, Deep Savers
Type: Dragon Man
Fighting Style: Sol is now a fully-fledged warrior as WarGreymon. He uses his brute strength, fists, fire powers and claws to best his opponents to the best of his ability.
Abilities:
Feel the Burn (Combat Passive): An effect of Sol's artifact. Thanks to this, all of Sol's attacks will gain a fiery effect, and they will do 30% more damage than usual. If the target is at or below Sol's level and has a damage resistance buff, that resistance will be reduced up to 30%. However, as a trade off, water attacks will do 30% more damage against him as well.
Mega Claw: Sol slashes at the target with the claws on his gauntlets. Cooldown is one post.
Ultra Tornado: Sol launches a fireball from each of his gauntlets at a single target. Cooldown is two posts.
Great Tornado: Extending his arms and blade fingers outward, Sol spins around and around, becoming a tornado that can easily slash whoever it happens to go towards. Cooldown is two posts.
Terra Claw: Sol rams his claws into the ground, causing a row of fiery pillars to shoot up from the ground right towards a target. Cooldown is two posts.
War Driver: Sol charges his gauntlets with fiery energy before charging forward and attacking the target, doing additional fire damage. Cooldown is three posts.
Brave Shield: When confronted by an attack, Sol pulls out the Brave Shield on his arms and puts them in front of him, protecting himself and whoever is behind him. All attacks besides piercing attacks of Sol's level or lower are blocked for one post. Cooldown is three posts.
Terra Tornado: Sol spins around and around, creating a fiery tornado before ceasing his spinning and launching his blazing twister onto the battlefield, which will last for one post. Cooldown is five posts.
Terra Force: Sol gathers all of his energy to create a fire sphere in the cusps of his hands before firing it as a blast of pure power at the target. Can only be used once per thread.
Digivolves From: MetalGreymon