Drummer [Solo]
Nov 10, 2021 8:18:44 GMT
Post by Drummer on Nov 10, 2021 8:18:44 GMT
Digimon Name: Drummer
Original Designation: Az-04-06646-Rjm81
Default Form: PseudoRaijinmon [Aurum Mode]
Gender: Male
Alignment: Good
Skills/Talents:
[Mace Mastery] Drummer is highly capable with maces or similar weapons, wielding and using them in very creative ways.
[Battle Sense] Drummer has a strong capacity to understand and appreciate the battlefield, being acutely aware of the way a battle may flow.
[Tactics] As an officer, Drummer is particularly well-versed in decision-making when it comes to fighting. Be it a long, drawn out war or a small battle. Ambushes or direct assaults. Last stands or anything else, he knows well how to command the situation.
[Drummer] Drummer is proficient with the drums.
Inventory:
N/A
Personality:
Drummer is often seen as a fatherly figure, taking care of those he is in charge of. He is supportive and tends to be a positive force whenever possible. This even applies on the battlefield, where he considers those he is in charge of to be more than just pawns. He might rather try to save them if possible, even if it may not be the best ‘move’. Drummer may even be more sympathetic to the plights of enemies than others of his kind may be - though even then when worse comes to worse, Drummer still values the lives of those he considers closer to him than the lives of his enemies.
Drummer has a kind yet commanding voice when negotiating with those around him, showing clear signs of at least wanting to see the views of others. He would not relent his most basal pillars of ethics when push comes to shove. But when it does not come to that, he sees the value in compromise.
Personal History:
Drummer is the 82nd synthetic Digimon of the PseudoRaijinmon line created by the Saturn Society, designed for combat. With that said, Drummer is designed as an officer, and thus given personality traits not necessarily optimized for one to be a simple foot soldier. He is given more freedom of thought than a lot of others of his kin, and even bolstered with a certain sense of camaraderie that is absent in some other officers among his kin. This is partially due to his design as a more supportive military officer, though that does not mean he is not well-versed in close combat.
Like other synthetic Digimon of its generation, Drummer was allowed to digivolve to his Rookie form within the facilities of the Saturn Society itself, though was never made known who his creators truly were. Instead, he was only taught what he needed to do his job. And when that was done, like the rest of his kin, Drummer was released into the Digital World.
Fresh
Species: Adaptmon
Appearance:
Adaptmon appears as a glowing orb that mostly hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case Adaptmon would try to match its eye-level. The glow changes color seemingly randomly, though Adaptmon can also shut off all color at will, turning almost pure black if necessary.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: Adaptmon naturally hovers above the ground, up to 2 meters up in the air.
[Attack] Scan: Adaptmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
Digivolves To: MetalMimicmon
In-Training
Species: MetalMimicmon
Appearance:
MetalMimicmon appears as a solid grey orb that hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case MetalMimicmon would try to match its eye-level. SeaMimicmon is monotonally grey, with its eyes the only thing with color - white and black, to be precise. It is hard to touch, and indeed even when hit with force, does not change shape.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: MetalMimicmon naturally hovers above the ground, up to 2 meters up in the air.
[Non-Combat Passive] Breathless: MetalMimicmon do not need to breathe.
[Attack] Scan: MetalMimicmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
[Attack] Invisibility: MetalMimicmon turns spherical and becomes almost transparent. Against most backgrounds and without a keen eye, one would not be able to notice the slight refraction of light that would betray its position. But anyone who tries hard enough should be able to eventually discern MetalMimicmon's presence. (Last 3 posts, 2 post CD)
Digivolves From: Adaptmon
Digivolves To: PseudoRaijinmon (Lieutenant Mode)
Rookie
Species: PseudoRaijinmon (Lieutenant Mode)
Appearance:
PseudoRaijinmon (Lieutenant Mode) is a relatively small Digimon, probably slightly larger than an average Agumon. It is humanoid, with a body that is entirely mechanical and is a bit stout in stature. The main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. Its arms also seem to be relatively buff, especially compared to the rest of the body. On either side of its hips sit a massive battery cell, with lightning often cackling from them. Its head is very mecha-like, with a single fin rising up from it.
PseudoRaijinmon (Lieutenant Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06646-Rjm81 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are three red dots on its lower front torso. It’s mid-section is not a singular piece, but rather to be connected by a metallic joiner, allowing for its body to move more flexibly.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Lieutenant Mode) is normally in a commanding position, and therefore avoids fighting unless absolutely necessary. It can get up close and dirty in melee combat, and while proficient, is still not absolutely comfortable with it. Therefore it often employs the presence of other Digimon within its vicinity to protect it from harm.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Lieutenant Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 12.5% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Lieutenant Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Lieutenant Mode)’s left hand. Once per turn, this generates a charge.
[Attack] Unleash Lightning: PseudoRaijinmon (Lieutenant Mode) attacks with its right hand or weapon in said hand, dealing additional damage equal to 25% of the power of the charged up electricity in the left hand, doubled for every charge after the first. After the attack, all charges are dispelled from the left hand. (1 post CD)
Digivolves From: MetalMimicmon
Digivolves To: Unknown
Armor Champion
Species: PseudoRaijinmon (Aurum Mode)
Appearance:
PseudoRaijinmon (Aurum Mode) stands approximately three meters tall. It is humanoid, with a body that is entirely mechanical. It’s body is covered by a golden armor in most places, somewhat reminiscent of the armor that Magnamon wears. Underneath the armor and poking out at the ends and at joints, the main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. Its legs are relatively large, especially at the base, providing it with plenty of support and sturdiness. It has two sets of arms, one ‘normal’ set, and one that grows from its back just behind its shoulder blades. Both sets are relatively buff, and tends to hang downwards. Hovering next to each side of its hips are two massive battery cells, where it would shoot lightning from. Constantly, streams of electricity connect the cells with its hips. Both sets of arms can reach these four batteries. Its head is very mecha-like, with a single fin rising up from it.
PseudoRaijinmon (Aurum Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06646-Rjm81 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are four red dots on its lower front torso. It’s mid-section is not a singular piece, but rather to be connected by a metallic joiner, allowing for its body to move more flexibly.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Aurum Mode) is normally in a commanding position, and therefore avoids fighting unless absolutely necessary. It can get up close and dirty in melee combat, and while proficient, is still not absolutely comfortable with it. Therefore it often employs the presence of other Digimon within its vicinity to protect it from harm.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Aurum Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 25% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Aurum Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Lieutenant Mode)’s left hand. Once per turn, this generates a charge.
[Attack] Unleash Lightning: PseudoRaijinmon (Aurum Mode) attacks with its right hand or weapon in said hand, dealing additional damage equal to 50% of the power of the charged up electricity in the left hand, doubled for every charge after the first. After the attack, all charges are dispelled from the left hand. (1 post CD)
[Attack] Empowering Beats: PseudoRaijinmon (Aurum Mode) beats its batteries like drums, the booming sounds resonating with 3 allies of choice and buffing them, causing them to deal 15% more damage for 3 turns. If PseudoRaijinmon (Aurum Mode) beats the drums with maces, its allies’ accuracy increases by 5% per drum beat by a mace, up to 20% (4 drums) for the duration. (3 post CD)
[Attack] Drummed Up Defenses: PseudoRaijinmon (Aurum Mode) beats its batteries like drums, releasing electricity from them that arcs towards one ally, surrounding them. The electricity does not harm the ally, instead causing those who makes physical contact with the ally to take moderate electric damage each contact. Lasts for 3 turns. (3 post CD).
Digivolves From: PseudoRaijinmon (Lieutenant Mode)
Original Designation: Az-04-06646-Rjm81
Default Form: PseudoRaijinmon [Aurum Mode]
Gender: Male
Alignment: Good
Skills/Talents:
[Mace Mastery] Drummer is highly capable with maces or similar weapons, wielding and using them in very creative ways.
[Battle Sense] Drummer has a strong capacity to understand and appreciate the battlefield, being acutely aware of the way a battle may flow.
[Tactics] As an officer, Drummer is particularly well-versed in decision-making when it comes to fighting. Be it a long, drawn out war or a small battle. Ambushes or direct assaults. Last stands or anything else, he knows well how to command the situation.
[Drummer] Drummer is proficient with the drums.
Inventory:
N/A
Personality:
Drummer is often seen as a fatherly figure, taking care of those he is in charge of. He is supportive and tends to be a positive force whenever possible. This even applies on the battlefield, where he considers those he is in charge of to be more than just pawns. He might rather try to save them if possible, even if it may not be the best ‘move’. Drummer may even be more sympathetic to the plights of enemies than others of his kind may be - though even then when worse comes to worse, Drummer still values the lives of those he considers closer to him than the lives of his enemies.
Drummer has a kind yet commanding voice when negotiating with those around him, showing clear signs of at least wanting to see the views of others. He would not relent his most basal pillars of ethics when push comes to shove. But when it does not come to that, he sees the value in compromise.
Personal History:
Drummer is the 82nd synthetic Digimon of the PseudoRaijinmon line created by the Saturn Society, designed for combat. With that said, Drummer is designed as an officer, and thus given personality traits not necessarily optimized for one to be a simple foot soldier. He is given more freedom of thought than a lot of others of his kin, and even bolstered with a certain sense of camaraderie that is absent in some other officers among his kin. This is partially due to his design as a more supportive military officer, though that does not mean he is not well-versed in close combat.
Like other synthetic Digimon of its generation, Drummer was allowed to digivolve to his Rookie form within the facilities of the Saturn Society itself, though was never made known who his creators truly were. Instead, he was only taught what he needed to do his job. And when that was done, like the rest of his kin, Drummer was released into the Digital World.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Adaptmon
Appearance:
Adaptmon appears as a glowing orb that mostly hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case Adaptmon would try to match its eye-level. The glow changes color seemingly randomly, though Adaptmon can also shut off all color at will, turning almost pure black if necessary.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: Adaptmon naturally hovers above the ground, up to 2 meters up in the air.
[Attack] Scan: Adaptmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
Digivolves To: MetalMimicmon
In-Training
Species: MetalMimicmon
Appearance:
MetalMimicmon appears as a solid grey orb that hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case MetalMimicmon would try to match its eye-level. SeaMimicmon is monotonally grey, with its eyes the only thing with color - white and black, to be precise. It is hard to touch, and indeed even when hit with force, does not change shape.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: MetalMimicmon naturally hovers above the ground, up to 2 meters up in the air.
[Non-Combat Passive] Breathless: MetalMimicmon do not need to breathe.
[Attack] Scan: MetalMimicmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
[Attack] Invisibility: MetalMimicmon turns spherical and becomes almost transparent. Against most backgrounds and without a keen eye, one would not be able to notice the slight refraction of light that would betray its position. But anyone who tries hard enough should be able to eventually discern MetalMimicmon's presence. (Last 3 posts, 2 post CD)
Digivolves From: Adaptmon
Digivolves To: PseudoRaijinmon (Lieutenant Mode)
Rookie
Species: PseudoRaijinmon (Lieutenant Mode)
Appearance:
PseudoRaijinmon (Lieutenant Mode) is a relatively small Digimon, probably slightly larger than an average Agumon. It is humanoid, with a body that is entirely mechanical and is a bit stout in stature. The main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. Its arms also seem to be relatively buff, especially compared to the rest of the body. On either side of its hips sit a massive battery cell, with lightning often cackling from them. Its head is very mecha-like, with a single fin rising up from it.
PseudoRaijinmon (Lieutenant Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06646-Rjm81 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are three red dots on its lower front torso. It’s mid-section is not a singular piece, but rather to be connected by a metallic joiner, allowing for its body to move more flexibly.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Lieutenant Mode) is normally in a commanding position, and therefore avoids fighting unless absolutely necessary. It can get up close and dirty in melee combat, and while proficient, is still not absolutely comfortable with it. Therefore it often employs the presence of other Digimon within its vicinity to protect it from harm.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Lieutenant Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 12.5% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Lieutenant Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Lieutenant Mode)’s left hand. Once per turn, this generates a charge.
[Attack] Unleash Lightning: PseudoRaijinmon (Lieutenant Mode) attacks with its right hand or weapon in said hand, dealing additional damage equal to 25% of the power of the charged up electricity in the left hand, doubled for every charge after the first. After the attack, all charges are dispelled from the left hand. (1 post CD)
Digivolves From: MetalMimicmon
Digivolves To: Unknown
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: PseudoRaijinmon (Aurum Mode)
Appearance:
PseudoRaijinmon (Aurum Mode) stands approximately three meters tall. It is humanoid, with a body that is entirely mechanical. It’s body is covered by a golden armor in most places, somewhat reminiscent of the armor that Magnamon wears. Underneath the armor and poking out at the ends and at joints, the main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. Its legs are relatively large, especially at the base, providing it with plenty of support and sturdiness. It has two sets of arms, one ‘normal’ set, and one that grows from its back just behind its shoulder blades. Both sets are relatively buff, and tends to hang downwards. Hovering next to each side of its hips are two massive battery cells, where it would shoot lightning from. Constantly, streams of electricity connect the cells with its hips. Both sets of arms can reach these four batteries. Its head is very mecha-like, with a single fin rising up from it.
PseudoRaijinmon (Aurum Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06646-Rjm81 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are four red dots on its lower front torso. It’s mid-section is not a singular piece, but rather to be connected by a metallic joiner, allowing for its body to move more flexibly.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Aurum Mode) is normally in a commanding position, and therefore avoids fighting unless absolutely necessary. It can get up close and dirty in melee combat, and while proficient, is still not absolutely comfortable with it. Therefore it often employs the presence of other Digimon within its vicinity to protect it from harm.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Aurum Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 25% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Aurum Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Lieutenant Mode)’s left hand. Once per turn, this generates a charge.
[Attack] Unleash Lightning: PseudoRaijinmon (Aurum Mode) attacks with its right hand or weapon in said hand, dealing additional damage equal to 50% of the power of the charged up electricity in the left hand, doubled for every charge after the first. After the attack, all charges are dispelled from the left hand. (1 post CD)
[Attack] Empowering Beats: PseudoRaijinmon (Aurum Mode) beats its batteries like drums, the booming sounds resonating with 3 allies of choice and buffing them, causing them to deal 15% more damage for 3 turns. If PseudoRaijinmon (Aurum Mode) beats the drums with maces, its allies’ accuracy increases by 5% per drum beat by a mace, up to 20% (4 drums) for the duration. (3 post CD)
[Attack] Drummed Up Defenses: PseudoRaijinmon (Aurum Mode) beats its batteries like drums, releasing electricity from them that arcs towards one ally, surrounding them. The electricity does not harm the ally, instead causing those who makes physical contact with the ally to take moderate electric damage each contact. Lasts for 3 turns. (3 post CD).
Digivolves From: PseudoRaijinmon (Lieutenant Mode)