Sylvia's Edits
Nov 22, 2021 10:48:43 GMT
Post by Sylvia and Arata on Nov 22, 2021 10:48:43 GMT
I'd like to add Sylvia's Ultimate forms now. ^^;
Oh, and also shift her Alignment to Chaotic Neutral, tend towards Good since apparently that's how she's rolling now.
Armor Ultimate
Species: Flybeemon
Appearance:
Attribute: Virus
Family/ies: Nature Spirits
Type: Insectoid
Fighting Style: Get up close and smack away. Flybeemon is an upfront brawler.
Abilities: Flight [Non-Combat Passive] - Flybeemon can, predictably, fly like a bee, but at much faster speeds comparable to vehicles.
Lightning Stinger - He fires lightning at the enemy from his stinger. Pretty simple. [Cooldown - 2 turns]
Needle Stinger - He fires his stinger at the enemy to stab them directly instead. [Cooldown - 1 turn]
Poison Stinger - He stabs the opponent with his stinger to inject them with a poison that prevents Named Move usage for a turn. [Cooldown - 3 turns]
Wasp Shank - He shanks the enemy repeatedly with his stinger, reducing their defense by 20% for 1 turn. [Cooldown - 2 turns]
Buzzy Bee - He emits an ultrasonic sound that causes double vision in up to two targets, reducing their accuracy by 30% for two turns. Digimon of higher level are immune to this effect. [Cooldown - 3 turns]
Ultrasonic Strikes - He punches at the enemy repeatedly in one spot to really make it hurt. [Cooldown - 1 turn]
Digivolves From: FanBeemon
Ultimate
Species: CannonBeemon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Wind Guardians
Type: Android
Fighting Style: Stay in one place, spray the area with missiles, lasers, and railgun shots. He’s a living artillery platform.
Abilities: Hovering Flight [Non-Combat Passive] - Cannonbeemon can fly and hover in the air without issue. A cockpit also sits behind its head to allow for up to 4 passengers, providing oxygen and protection from pressure (or lack thereof).
Gigantic Size [Non-Combat Passive] - Cannonbeemon is massive. Huge. Without sufficient space when he evolves, he will attempt to break any structure or terrain in an effort to make enough space for him to exist. If a structure cannot be destroyed in this manner, the evolution fails and he reverts back to FanBeemon.
Artillery Platform [Combat Passive] - Arata’s speed is cut by 25%, but his Attack is boosted by 50%. He may choose to sacrifice this bonus and remove the speed penalty at any time. If he has not moved for 2 turns, the bonus and penalty return. The speed penalty stacks with Heavy Armor.
Heavy Armor [Combat Passive] - Arata's speed is cut by 25%, but his Defense is boosted by 50%. He may choose to sacrifice this bonus and remove the speed penalty at any time. If he has not moved for 2 turns, the bonus and penalty return. The speed penalty stacks with Artillery Platform.
Sentry Array [Combat Passive] - Cannonbeemon can detect motion and heat signatures in a 10 km radius around itself. It can direct attacks at specific signatures, but cannot differentiate between friends or foes without having visually seen a specific target in range.
If this ability is shut down (or jammed by another Digimon's ability), any attacks that rely on “detection range” instead are limited to visual range.
Sky Rocket Barrage - The pods on his back open up and fire smaller missiles in any direction, causing up to 5 10m explosions within detection range. [Cooldown - 2 turns]
Sky Rocket Infinity - The pods on his back open up and he fires a bunch of missiles out in any direction, causing up to ten 25m explosions within detection range. [Cooldown - 4 turns]
Gauss Cannon - He aims his railgun and fires a high-powered magnetic shot that pierces through defenses, and then explodes in a 50m radius. The initial target does not take explosion damage. The target may be within detection range, shooting through buildings and (reasonable) terrain. [Cooldown - 5 turns]
Rapid Laser Barrage - He angles the railgun and fires a series of laser blasts at up to two targets. [Cooldown - 1 turn]
RAM Upgrade 1: Micro Missile Barrage - He shoots micro missiles out from under his railgun that go after up to two targets. [Cooldown - 1 turn]
RAM Upgrade 2: Electromagnetic Disintegrator - He charges up and fires off an EMP pulse in a 500 meter radius that fries all non-Digital World electronics, and damages Digimon by messing with their data structure. Arata’s speed drops to 0% for 3 turns after this attack is used. [Once Per Thread]
Digivolves From: Waspmon
Digivolves To: TigerVespamon
Oh, and also shift her Alignment to Chaotic Neutral, tend towards Good since apparently that's how she's rolling now.
Armor Ultimate
Species: Flybeemon
Appearance:
Attribute: Virus
Family/ies: Nature Spirits
Type: Insectoid
Fighting Style: Get up close and smack away. Flybeemon is an upfront brawler.
Abilities: Flight [Non-Combat Passive] - Flybeemon can, predictably, fly like a bee, but at much faster speeds comparable to vehicles.
Lightning Stinger - He fires lightning at the enemy from his stinger. Pretty simple. [Cooldown - 2 turns]
Needle Stinger - He fires his stinger at the enemy to stab them directly instead. [Cooldown - 1 turn]
Poison Stinger - He stabs the opponent with his stinger to inject them with a poison that prevents Named Move usage for a turn. [Cooldown - 3 turns]
Wasp Shank - He shanks the enemy repeatedly with his stinger, reducing their defense by 20% for 1 turn. [Cooldown - 2 turns]
Buzzy Bee - He emits an ultrasonic sound that causes double vision in up to two targets, reducing their accuracy by 30% for two turns. Digimon of higher level are immune to this effect. [Cooldown - 3 turns]
Ultrasonic Strikes - He punches at the enemy repeatedly in one spot to really make it hurt. [Cooldown - 1 turn]
Digivolves From: FanBeemon
Ultimate
Species: CannonBeemon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Wind Guardians
Type: Android
Fighting Style: Stay in one place, spray the area with missiles, lasers, and railgun shots. He’s a living artillery platform.
Abilities: Hovering Flight [Non-Combat Passive] - Cannonbeemon can fly and hover in the air without issue. A cockpit also sits behind its head to allow for up to 4 passengers, providing oxygen and protection from pressure (or lack thereof).
Gigantic Size [Non-Combat Passive] - Cannonbeemon is massive. Huge. Without sufficient space when he evolves, he will attempt to break any structure or terrain in an effort to make enough space for him to exist. If a structure cannot be destroyed in this manner, the evolution fails and he reverts back to FanBeemon.
Artillery Platform [Combat Passive] - Arata’s speed is cut by 25%, but his Attack is boosted by 50%. He may choose to sacrifice this bonus and remove the speed penalty at any time. If he has not moved for 2 turns, the bonus and penalty return. The speed penalty stacks with Heavy Armor.
Heavy Armor [Combat Passive] - Arata's speed is cut by 25%, but his Defense is boosted by 50%. He may choose to sacrifice this bonus and remove the speed penalty at any time. If he has not moved for 2 turns, the bonus and penalty return. The speed penalty stacks with Artillery Platform.
Sentry Array [Combat Passive] - Cannonbeemon can detect motion and heat signatures in a 10 km radius around itself. It can direct attacks at specific signatures, but cannot differentiate between friends or foes without having visually seen a specific target in range.
If this ability is shut down (or jammed by another Digimon's ability), any attacks that rely on “detection range” instead are limited to visual range.
Sky Rocket Barrage - The pods on his back open up and fire smaller missiles in any direction, causing up to 5 10m explosions within detection range. [Cooldown - 2 turns]
Sky Rocket Infinity - The pods on his back open up and he fires a bunch of missiles out in any direction, causing up to ten 25m explosions within detection range. [Cooldown - 4 turns]
Gauss Cannon - He aims his railgun and fires a high-powered magnetic shot that pierces through defenses, and then explodes in a 50m radius. The initial target does not take explosion damage. The target may be within detection range, shooting through buildings and (reasonable) terrain. [Cooldown - 5 turns]
Rapid Laser Barrage - He angles the railgun and fires a series of laser blasts at up to two targets. [Cooldown - 1 turn]
RAM Upgrade 1: Micro Missile Barrage - He shoots micro missiles out from under his railgun that go after up to two targets. [Cooldown - 1 turn]
RAM Upgrade 2: Electromagnetic Disintegrator - He charges up and fires off an EMP pulse in a 500 meter radius that fries all non-Digital World electronics, and damages Digimon by messing with their data structure. Arata’s speed drops to 0% for 3 turns after this attack is used. [Once Per Thread]
Digivolves From: Waspmon
Digivolves To: TigerVespamon