Kohaku and Ruri!
Apr 7, 2022 5:36:05 GMT
Post by Kohaku & Ruri on Apr 7, 2022 5:36:05 GMT
Digimon Name - Partner #1: Kohaku
Default Form: Falcomon
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
Inventory:
Personality: Kohaku is a very interesting character. If one were to meet him for the first time, they would immediately write him off as a stuck-up prick. Everything he does is done with a ton of confidence, from talking to others with a smug and jesting tone to traveling via parkour across town. He has a sense of humor to match, usually throwing quips and mocking his friends and enemies alike. At times Kohaku truly does believe that he is all that and a can of DigiNoir, and it could possibly get on other's nerves if they're around him for too long. Thankfully he doesn't let this affect his actual performance when it comes to tasks and combat; it just makes him add more style to his actions.
While this is how Kohaku is, this doesn't mean he's that self-absorbed or even a truly bad Digimon. He actually does care about the well-being of others, especially his little sister Ruri, who believes him to be the coolest Digimon to ever exist. Everything he does is to make his sister happy and to maintain her positive view of her older brother. This ties in to Kohaku's hidden need to be liked and accepted by everyone he meets, so he's at least willing to grow and change aspects about himself in order to change the minds of those who dislike him, though never to ridiculous amounts. He knows who he truly is deep down, after all.
Holosuit Appearance

Faceclaim: HIGHSCHOOL OF THE DEAD • Kohta Hirano • Kohaku
Digimon Name - Partner #2: Ruri
Default Form: Biyomon
Gender: Female
Alignment: Neutral Good
Skills/Talents:
Personality: Ruri is the younger sister of Kohaku the Falcomon. How she appears on the surface is mostly accurate; she's a very sweet little bird Digimon with an affinity for magic and healing. She always tries to remain as positive as possible in any given situation. She looks up to her older brother a great deal and wants to do whatever she can to support him, though there are moments where her own thoughts and opinions differ drastically from her brother.
Unlike Kohaku, Ruri doesn't hide her feelings behind faux confidence. In fact, she's pretty much an open book. She's terrible at putting on a poker face, how she's feeling always, ALWAYS present on her face at all times. It's not exactly something she can control either, which makes it harder for her to lie in general.
Though she doesn't exactly care for confrontation, Ruri will not hesitate to assist others who are in need of help. Actively trying to ignore someone in her vicinity who needs help makes her feel rather sick. With her abilities for magic and healing, how could she not want to help people? Of course, it is always possible to go way too far with this...
Holosuit Appearance:

Faceclaim: FAIRY TAIL • Wendy Marvell • Ruri
Personal History for Both: Kohaku and Ruri haven't led an easy life so far.
They spent most of their childhood with their Owlmon grandfather Ouwa after their no-good pirate Buraimon of a father, Osamu, had abandoned them. While under his care, Ouwa had tried his best to provide Kohaku and Ruri with as good of a childhood as possible. He fed them, provided for them, trained Kohaku to use his abilities, and taught the two of them important life lessons such as empathy and how to properly tell right from wrong. Everything seemed to be going well, and Kohaku and Ruri were shaping up to be less and less like their father each day.
Then the incident happened.
It was something Ouwa ate that caused him to become ill. A fruit that was infected with a peculiar virus. He, Kohaku and Ruri were taken to the Binary Archipelago to help cure Ouwa and other Digimon who were infected, but in the end... it was too late. They had to watch as their grandfather died a slow and painful death. Just like that, Ouwa was gone for good. Kohaku took it the hardest, as Ruri was merely a baby at the time of his death. Kohaku and Ruri had lost their grandfather, their caretaker, the one that had loved and cared for them all this time... and now they had nowhere to go. And Osamu knew this.
Even though now they have found a good position in their lives, they still have to sleep with one eye open every night. Osamu is always coming for them, always finding ways to force them to join his pirate crew. In his mind, his kids MUST do what he says without any objections, and he wants them in his pirate crew more than ever. If Osamu gets his way, Kohaku and Ruri will become pirates who steal whatever and kill whoever they want, even going as far as to ransom innocent lives. Whoever they encounter has a chance of being a target of Osamu's, as well. No one will get in his way, not even Kohaku's and Ruri's allies...
Fresh
Species: Puwamon
Appearance:

Attribute: None
Family/ies: None
Type: Chick
Fighting Style: Because of his great eyesight, Kohaku can observe a vast range at a time, allowing him to be able to react instantly to any movement.
Abilities:
Fuwa Feather: If anyone is unlucky enough to touch his tail, Kohaku will deliver a quite painful electric shock to that poor unfortunate soul.
Digivolves To: Pinamon
In-Training
Species: Pinamon
Appearance:

Attribute: None
Family/ies: None
Type: Chick
Fighting Style: As Pinamon, Kohaku is a fast runner, and will mostly run away from danger instead of actually engaging in battle.
Abilities:
Piripiri Spark: If anyone is unlucky enough to touch his tail, Kohaku will deliver a quite painful electric shock to that poor unfortunate soul.
Digivolves From: Puwamon
Digivolves To: Falcomon
Rookie
Species: Falcomon
Appearance:

Attribute: Vaccine
Family/ies: Wind Guardians
Type: Bird
Fighting Style: Using his ninja-like abilities, Kohaku fights with as much style as possible, moving around the battlefield while doing Tony Hawk level stunts as he fights his opponents up close and from afar, though mostly from afar.
Abilities:
Firecraker Smokescreen (Non-Combat): From within his plummage, Kohaku pulls out a cluster of exploding bamboo bombs and drops them in front of him to be used as a quick escape tactic for himself and his allies.
Invisibility (Non-Combat): Kohaku focuses his energy entirely on making his body go completely invisible to the naked eye, as well as the ability to become visible again. Can still be sensed by normal means, unless Kohaku has the DRM activated. Can't be used when in combat.
Sexy Jutsu (Non-Combat): Kohaku puts his claws together and focuses, before a transforming mist suddenly surrounds him. The mist disappears as quickly as it appears, and in the Falcomon's place is a... way more feminine and attractive looking Falcomon, looking to seduce a specific target by this sudden and jarring transformation.
Shadow Form (Non-Combat): With his powers over darkness, Kohaku is able to melt into his own shadow and travel more quickly than he can normally, and squeeze his way through certain obstacles. He can't use this to fight his enemies, sadly.
Feathered Darkness Blades (Combat Passive) (RAM Upgrade): Kohaku creates one or two swords formed out of pure darkness using his powers. When these blades are out, all of Kohaku's basic attacks become as powerful as 0-CD named attacks.
Dark Shurikens: Kohaku creates an onslaught of shadow-like shurikens formed from his dark energy powers and fires them right towards the target, hitting one to three enemies at a time. Cooldown is one post.
Shadow Blitz: Kohaku's body is momentarily coated with dark energy before he dashes forward, almost looking like a teleport as he slashes at his target with his dark swords. Cooldown is two posts.
Darkness Slash: Kohaku's wing starts to glow menacingly, emanating a kind of black and red colored energy. He then lashes the wing outward, sending a blast of that dark energy straight towards a target. Cooldown is two posts.
Substitution Technique: Kohaku quickly focuses and creates an inanimate decoy-clone of himself in front of him. This decoy can block one incoming Rookie level attack before disappearing. Cooldown is three posts, and cannot be used to stop piercing attacks.
Digivolves From: Pinamon
Digivolves To: Peckmon
Champion
Species: Peckmon
Appearance:

Attribute: Vaccine
Family/ies: Wind Guardians
Type: Bird
Fighting Style: Kohaku can fight on both the ground and the air, though he is much faster when he uses his feet. From there, he's running and jumping around the battlefield in an attempt to get the upper hand on his enemies. Long story short, an upgrade from how he fought as a Falcomon.
Abilities:
Firecraker Smokescreen (Non-Combat): From within his plummage, Kohaku pulls out a cluster of exploding bamboo bombs and drops them in front of him to be used as a quick escape tactic for himself and his allies.
Invisibility (Non-Combat): Kohaku focuses his energy entirely on making his body go completely invisible to the naked eye, as well as the ability to become visible again. Can still be sensed by normal means, unless Kohaku has the DRM activated. Can't be used when in combat.
Shadow Form (Non-Combat): With his powers over darkness, Kohaku is able to melt into his own shadow and travel more quickly than he can normally, and squeeze his way through certain obstacles. He can't use this to fight his enemies, sadly.
Weak Point (Combat Passive): Kohaku has a way with finding his opponent's weak points the longer he battles them. Every time Kohaku successfully lands an attack on an enemy, that enemy gains a single stack that decreases their defense by 10%. This stack increases by one after each attack, capping out at 5 stacks and resulting in a 50% defense decrease. The target loses a stack after every post if Kohaku fails to damage them after two posts, and one stack every post after that. This timer is reset every time Kohaku lands another blow.
Front Kick (Combat Passive): Thanks to his strong and powerful legs, any basic attack Kohaku makes that involves his legs will have the same amount of power as a 0-CD named move!
Shadow Kunai: Kohaku lifts his wings and fires a series of feathers made of darkness energy, hitting one to three enemies at a time. Cooldown is one post.
Spiral Twister: Kohaku leaps up into the air and begins spinning his body around like a drill, striking at the target with his claws in the process. Cooldown is two posts.
Dark Sharpshoot: Kohaku conjures up a small ball of darkness that then quickly fires at high-speeds towards his target. This move fires fast enough to deliver piercing damage. Cooldown is two posts.
Shadow Ninja Kick (RAM Upgrade): Kohaku leaps up and kicks his opponent, putting all his force and momentum into this one powerful kick to increase its overall effectiveness, to the point where one could swear that his feet were flowing with some form of dark yet fiery energy. Cooldown is three posts.
Darkness Wave (RAM Upgrade): Kohaku's eyes glow red as he inhales deeply. He then opens his beak, letting out a powerful beam of red and black darkness shoot out right towards his enemy. Cooldown is three posts.
Digivolves From: Falcomon
Digivolves To: Shurimon
Fresh
Species: Nyokimon
Appearance:

Attribute: Free
Family/ies: Wind Guardians
Type: Seed
Fighting Style: Being a weak little fresh level, Ruri can't exactly fight, moreso she can distract the enemy long to escape.
Abilities:
Seed Cracker: Ruri inhales before spitting seeds out of her mouth at the enemy.
Digivolves To: Yokomon
In-Training
Species: Yokomon
Appearance:

Attribute: Data
Family/ies: Wind Guardians
Type: Bulb
Fighting Style: Still not that capable of fighting, Ruri uses the same strategy as she does as Nyokimon when her attacks don't do the trick, which is to distract the enemy and try to escape.
Abilities:
Flower Bubbles: Ruri blows pink-colored flower-shaped bubbles from her mouth at the enemy.
Digivolves From: Nyokimon
Digivolves To: Biyomon
Rookie
Species: Biyomon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters, Wind Guardians
Type: Chick
Fighting Style: Not being much of a fighter, Ruri prefers to use her magical moves to fight others from a distance while also using her abilities to heal or support her allies.
Abilities:
Spiral Twister: A staple attack for a Biyomon. Ruri opens her beak and unleashes a spiral blast of green etheral flames right at her opponent. Cooldown is one post.
Double Fire: When one Spiral Twister isn't enough, better make it two! Ruri fires off two Spiral Twister attacks at once, either firing both at one target or damaging up to two targets for the same damage as Spiral Twister each. Cooldown is two posst.
Phantom Fire: Ruri gathers her magic energy to conjure up a blue ball of mystical fire and launches it right at her target. Cooldown is two posts.
Healing Glow: Ruri channels her magic energies and the surrounding energy to speed up the healing process on her target, whether they be human or Digimon, and effectively healing up to a 1-CD move of damage. Cooldown is two posts.
Magic Charm (RAM Upgrade): Ruri channels her aether magic into her wings and forms the energy into a circular shield, capable of stopping one non-piercing attack of a Rookie level or lower attack. Cooldown is two posts.
Digivolves From: Yokomon
Digivolves To: Kazemon
Champion
Species: Kazemon
Appearance:

Attribute: Data
Family/ies: Nature Spirits, Virus Busters, Wind Guardians
Type: Fairy
Fighting Style: With her extra power, Ruri has more confidence with getting up close and personal in fights, but her prefered method is still to keep her distance, delivering ranged attacks while also supporting her allies with healing magic.
Abilities:
Fairy Aether: Ruri quickly conjures up a ball of green colored magic energy as she launches it at her enemy equally as fast. Cooldown is one post.
Hurricane Wave: From her fingers, Ruri creates sharp streams of wind and flings them at the enemy, doing slicing damage. Cooldown is one post.
Aether Blast: Ruri fires a single, more powerful blast of green colored magical energy from her palms right at the enemy. Cooldown is two posts.
Miraculous Barrier: Using her protective magic powers, Ruri creates a magical dome that is capable of stopping all non-piercing attacks her level and lower for one post. Cooldown is three posts.
Healing Aether: Ruri quickly fires a blast of white energy from her hands not at the target enemy, but at a target ally. The ally is then magically healed at up to a 1-CD move of damage. Cooldown is two posts.
Fairy's Blessing: A more powerful healing aura move. Ruri claps her hands together and extends her palms towards the target as a bright white light emanates from them. The target then feels their strength returning, as the amount of damage that a 2-CD move would give is then healed. Cooldown is three posts.
Aether Punch (RAM Upgrade): Ruri charges her fist(s) with an abundance of green aether magic before she charges forward towards her target, delivering to them a super-powered punch to deal a great amount of damage. Cooldown is three posts.
Digivolves From: Biyomon
Digivolves To: Zephyrmon
Digimon Name: Takashi
Default Form: Karatenmon
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
Inventory:
Personality:
Jokester: Takashi can pretty much be described as a practical joker. He absolutely enjoys teasing others and pulling pranks, especially on his little brother Kaito, ranging from the classic "whipped cream in the hand of a sleeping person" trick to putting buckets of water over doorways. His favorite thing to do is to tell others about Kaito's embarrassing moments while he's in the room. He's also one to make a lot of puns and witty remarks during battle. However, he'll refrain from making jokes when they harm the situation more than help, or if they're mean-spirited towards one of his allies.
Loving: The things that Takashi appreciates the most are the ones that he's lucky enough to call his family. He loves and adores his family and is willing to do whatever he can to protect them. He's not above teasing those same family members, however, although there's no maliciousness behind said teasing. If anything, it's his way of showing appreciation toward those he truly cares about.
Hopeless Romantic: Much like a certain individual whose eyes shall remain closed, Takashi is a tad bit TOO appreciative of women and is also way too eager to get into a relationship with one. His attempts range from simple Johnny Bravo style attempts at flirting and complimenting, to full on declarations of love at first sight. Thankfully, he'll have his family around to bonk him on the head if he starts being a bit much.
(Almost) Shameless: For the most part, Takashi is unable to feel ashamed or embarrassed about practically anything. Not embarrassing stomach rumbles, not slipping on ice and smashing his face on the ground below him, and not even when he says something stupid or has to be corrected on something. There is only one thing that embarrasses him, however; his overly fluffy feathers in his Falcomon form.
Personal History: N/A
Rookie
Species: Falcomon
Appearance:

Attribute: Vaccine
Family/ies: Wind Guardians
Type: Bird
Fighting Style: In this form, Takashi prefers to use his sharp claws and strong legs to fight against his opponents. In addition to this, he also uses ninja techniques to hit the enemies while still hidden, like using shurikens and the like.
Abilities:
Smokescreen (Non-Combat): Takashi simply throws a smoke bomb in front of him or the enemies, using it as a quick escape for himself or his allies.
Down Feathers (Combat Passive): As a Falcomon, Takashi's feathers are super thick and fluffy. So much so that it actually helps boost his defense up by 30%!
Feather Kunai: Takashi takes out a kunai that he hides in his feathers and throws it at the target. Cooldown is one post.
Scratch Smash: Takashi slashes the opponent hard with the extremely sharp claws on his wing, dealing slashing damage. Cooldown is one post.
Falco Rush: Takashi leaps towards his opponent with his foot extended, using his powerful leg strength to deal a high-damage kick. Cooldown is two posts.
Digivolves To: Karatenmon
Champion
Species: Karatenmon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers, Wind Guardians
Type: Demon Man
Fighting Style: Takashi specializes in his learned ninja techniques, his flying techniques, and his two-sword fighting style in order to get the upper hand on his opponents.
Abilities:
Smokescreen (Non-Combat): Takashi simply throws a smoke bomb in front of him or the enemies, using it as a quick escape for himself or his allies.
Feather Kunai: One of Takashi's black feathers changes into a black kunai before he throws it right at the target. Cooldown is one post.
Irataka Sword: Using wind abilities, Takashi hones the edges of his two golden swords before he slashes the opponent with them in close combat. Cooldown is two posts.
Feather Sonic: Takashi extends his wings and dashes around an area within a 25m diameter, slashing each enemy within it multiple times. Cooldown is two posts.
Satori: Takashi is able to read his opponent's spirit, allowing him to see the very next moves his opponent is about to make. Once he does this, his agility and his defense are now boosted by 50% for one round. Cooldown is three posts.
Digivolves From: Falcomon
Default Form: Falcomon
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
- Ninjutsu
- Stealth
- Childcare
- Style
Inventory:
- Shurikens
- Smoke Bombs
- Chibi Falcomon pins
Personality: Kohaku is a very interesting character. If one were to meet him for the first time, they would immediately write him off as a stuck-up prick. Everything he does is done with a ton of confidence, from talking to others with a smug and jesting tone to traveling via parkour across town. He has a sense of humor to match, usually throwing quips and mocking his friends and enemies alike. At times Kohaku truly does believe that he is all that and a can of DigiNoir, and it could possibly get on other's nerves if they're around him for too long. Thankfully he doesn't let this affect his actual performance when it comes to tasks and combat; it just makes him add more style to his actions.
While this is how Kohaku is, this doesn't mean he's that self-absorbed or even a truly bad Digimon. He actually does care about the well-being of others, especially his little sister Ruri, who believes him to be the coolest Digimon to ever exist. Everything he does is to make his sister happy and to maintain her positive view of her older brother. This ties in to Kohaku's hidden need to be liked and accepted by everyone he meets, so he's at least willing to grow and change aspects about himself in order to change the minds of those who dislike him, though never to ridiculous amounts. He knows who he truly is deep down, after all.
Holosuit Appearance

Faceclaim: HIGHSCHOOL OF THE DEAD • Kohta Hirano • Kohaku
Digimon Name - Partner #2: Ruri
Default Form: Biyomon
Gender: Female
Alignment: Neutral Good
Skills/Talents:
- Magic Affinity
- Healing
- Moral Support
Personality: Ruri is the younger sister of Kohaku the Falcomon. How she appears on the surface is mostly accurate; she's a very sweet little bird Digimon with an affinity for magic and healing. She always tries to remain as positive as possible in any given situation. She looks up to her older brother a great deal and wants to do whatever she can to support him, though there are moments where her own thoughts and opinions differ drastically from her brother.
Unlike Kohaku, Ruri doesn't hide her feelings behind faux confidence. In fact, she's pretty much an open book. She's terrible at putting on a poker face, how she's feeling always, ALWAYS present on her face at all times. It's not exactly something she can control either, which makes it harder for her to lie in general.
Though she doesn't exactly care for confrontation, Ruri will not hesitate to assist others who are in need of help. Actively trying to ignore someone in her vicinity who needs help makes her feel rather sick. With her abilities for magic and healing, how could she not want to help people? Of course, it is always possible to go way too far with this...
Holosuit Appearance:

Faceclaim: FAIRY TAIL • Wendy Marvell • Ruri
Personal History for Both: Kohaku and Ruri haven't led an easy life so far.
They spent most of their childhood with their Owlmon grandfather Ouwa after their no-good pirate Buraimon of a father, Osamu, had abandoned them. While under his care, Ouwa had tried his best to provide Kohaku and Ruri with as good of a childhood as possible. He fed them, provided for them, trained Kohaku to use his abilities, and taught the two of them important life lessons such as empathy and how to properly tell right from wrong. Everything seemed to be going well, and Kohaku and Ruri were shaping up to be less and less like their father each day.
Then the incident happened.
It was something Ouwa ate that caused him to become ill. A fruit that was infected with a peculiar virus. He, Kohaku and Ruri were taken to the Binary Archipelago to help cure Ouwa and other Digimon who were infected, but in the end... it was too late. They had to watch as their grandfather died a slow and painful death. Just like that, Ouwa was gone for good. Kohaku took it the hardest, as Ruri was merely a baby at the time of his death. Kohaku and Ruri had lost their grandfather, their caretaker, the one that had loved and cared for them all this time... and now they had nowhere to go. And Osamu knew this.
Even though now they have found a good position in their lives, they still have to sleep with one eye open every night. Osamu is always coming for them, always finding ways to force them to join his pirate crew. In his mind, his kids MUST do what he says without any objections, and he wants them in his pirate crew more than ever. If Osamu gets his way, Kohaku and Ruri will become pirates who steal whatever and kill whoever they want, even going as far as to ransom innocent lives. Whoever they encounter has a chance of being a target of Osamu's, as well. No one will get in his way, not even Kohaku's and Ruri's allies...
FIRST DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Puwamon
Appearance:

Attribute: None
Family/ies: None
Type: Chick
Fighting Style: Because of his great eyesight, Kohaku can observe a vast range at a time, allowing him to be able to react instantly to any movement.
Abilities:
Fuwa Feather: If anyone is unlucky enough to touch his tail, Kohaku will deliver a quite painful electric shock to that poor unfortunate soul.
Digivolves To: Pinamon
In-Training
Species: Pinamon
Appearance:

Attribute: None
Family/ies: None
Type: Chick
Fighting Style: As Pinamon, Kohaku is a fast runner, and will mostly run away from danger instead of actually engaging in battle.
Abilities:
Piripiri Spark: If anyone is unlucky enough to touch his tail, Kohaku will deliver a quite painful electric shock to that poor unfortunate soul.
Digivolves From: Puwamon
Digivolves To: Falcomon
Rookie
Species: Falcomon
Appearance:

Attribute: Vaccine
Family/ies: Wind Guardians
Type: Bird
Fighting Style: Using his ninja-like abilities, Kohaku fights with as much style as possible, moving around the battlefield while doing Tony Hawk level stunts as he fights his opponents up close and from afar, though mostly from afar.
Abilities:
Firecraker Smokescreen (Non-Combat): From within his plummage, Kohaku pulls out a cluster of exploding bamboo bombs and drops them in front of him to be used as a quick escape tactic for himself and his allies.
Invisibility (Non-Combat): Kohaku focuses his energy entirely on making his body go completely invisible to the naked eye, as well as the ability to become visible again. Can still be sensed by normal means, unless Kohaku has the DRM activated. Can't be used when in combat.
Sexy Jutsu (Non-Combat): Kohaku puts his claws together and focuses, before a transforming mist suddenly surrounds him. The mist disappears as quickly as it appears, and in the Falcomon's place is a... way more feminine and attractive looking Falcomon, looking to seduce a specific target by this sudden and jarring transformation.
Shadow Form (Non-Combat): With his powers over darkness, Kohaku is able to melt into his own shadow and travel more quickly than he can normally, and squeeze his way through certain obstacles. He can't use this to fight his enemies, sadly.
Feathered Darkness Blades (Combat Passive) (RAM Upgrade): Kohaku creates one or two swords formed out of pure darkness using his powers. When these blades are out, all of Kohaku's basic attacks become as powerful as 0-CD named attacks.
Dark Shurikens: Kohaku creates an onslaught of shadow-like shurikens formed from his dark energy powers and fires them right towards the target, hitting one to three enemies at a time. Cooldown is one post.
Shadow Blitz: Kohaku's body is momentarily coated with dark energy before he dashes forward, almost looking like a teleport as he slashes at his target with his dark swords. Cooldown is two posts.
Darkness Slash: Kohaku's wing starts to glow menacingly, emanating a kind of black and red colored energy. He then lashes the wing outward, sending a blast of that dark energy straight towards a target. Cooldown is two posts.
Substitution Technique: Kohaku quickly focuses and creates an inanimate decoy-clone of himself in front of him. This decoy can block one incoming Rookie level attack before disappearing. Cooldown is three posts, and cannot be used to stop piercing attacks.
Digivolves From: Pinamon
Digivolves To: Peckmon
Champion
Species: Peckmon
Appearance:

Attribute: Vaccine
Family/ies: Wind Guardians
Type: Bird
Fighting Style: Kohaku can fight on both the ground and the air, though he is much faster when he uses his feet. From there, he's running and jumping around the battlefield in an attempt to get the upper hand on his enemies. Long story short, an upgrade from how he fought as a Falcomon.
Abilities:
Firecraker Smokescreen (Non-Combat): From within his plummage, Kohaku pulls out a cluster of exploding bamboo bombs and drops them in front of him to be used as a quick escape tactic for himself and his allies.
Invisibility (Non-Combat): Kohaku focuses his energy entirely on making his body go completely invisible to the naked eye, as well as the ability to become visible again. Can still be sensed by normal means, unless Kohaku has the DRM activated. Can't be used when in combat.
Shadow Form (Non-Combat): With his powers over darkness, Kohaku is able to melt into his own shadow and travel more quickly than he can normally, and squeeze his way through certain obstacles. He can't use this to fight his enemies, sadly.
Weak Point (Combat Passive): Kohaku has a way with finding his opponent's weak points the longer he battles them. Every time Kohaku successfully lands an attack on an enemy, that enemy gains a single stack that decreases their defense by 10%. This stack increases by one after each attack, capping out at 5 stacks and resulting in a 50% defense decrease. The target loses a stack after every post if Kohaku fails to damage them after two posts, and one stack every post after that. This timer is reset every time Kohaku lands another blow.
Front Kick (Combat Passive): Thanks to his strong and powerful legs, any basic attack Kohaku makes that involves his legs will have the same amount of power as a 0-CD named move!
Shadow Kunai: Kohaku lifts his wings and fires a series of feathers made of darkness energy, hitting one to three enemies at a time. Cooldown is one post.
Spiral Twister: Kohaku leaps up into the air and begins spinning his body around like a drill, striking at the target with his claws in the process. Cooldown is two posts.
Dark Sharpshoot: Kohaku conjures up a small ball of darkness that then quickly fires at high-speeds towards his target. This move fires fast enough to deliver piercing damage. Cooldown is two posts.
Shadow Ninja Kick (RAM Upgrade): Kohaku leaps up and kicks his opponent, putting all his force and momentum into this one powerful kick to increase its overall effectiveness, to the point where one could swear that his feet were flowing with some form of dark yet fiery energy. Cooldown is three posts.
Darkness Wave (RAM Upgrade): Kohaku's eyes glow red as he inhales deeply. He then opens his beak, letting out a powerful beam of red and black darkness shoot out right towards his enemy. Cooldown is three posts.
Digivolves From: Falcomon
Digivolves To: Shurimon
SECOND DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Nyokimon
Appearance:

Attribute: Free
Family/ies: Wind Guardians
Type: Seed
Fighting Style: Being a weak little fresh level, Ruri can't exactly fight, moreso she can distract the enemy long to escape.
Abilities:
Seed Cracker: Ruri inhales before spitting seeds out of her mouth at the enemy.
Digivolves To: Yokomon
In-Training
Species: Yokomon
Appearance:

Attribute: Data
Family/ies: Wind Guardians
Type: Bulb
Fighting Style: Still not that capable of fighting, Ruri uses the same strategy as she does as Nyokimon when her attacks don't do the trick, which is to distract the enemy and try to escape.
Abilities:
Flower Bubbles: Ruri blows pink-colored flower-shaped bubbles from her mouth at the enemy.
Digivolves From: Nyokimon
Digivolves To: Biyomon
Rookie
Species: Biyomon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters, Wind Guardians
Type: Chick
Fighting Style: Not being much of a fighter, Ruri prefers to use her magical moves to fight others from a distance while also using her abilities to heal or support her allies.
Abilities:
Spiral Twister: A staple attack for a Biyomon. Ruri opens her beak and unleashes a spiral blast of green etheral flames right at her opponent. Cooldown is one post.
Double Fire: When one Spiral Twister isn't enough, better make it two! Ruri fires off two Spiral Twister attacks at once, either firing both at one target or damaging up to two targets for the same damage as Spiral Twister each. Cooldown is two posst.
Phantom Fire: Ruri gathers her magic energy to conjure up a blue ball of mystical fire and launches it right at her target. Cooldown is two posts.
Healing Glow: Ruri channels her magic energies and the surrounding energy to speed up the healing process on her target, whether they be human or Digimon, and effectively healing up to a 1-CD move of damage. Cooldown is two posts.
Magic Charm (RAM Upgrade): Ruri channels her aether magic into her wings and forms the energy into a circular shield, capable of stopping one non-piercing attack of a Rookie level or lower attack. Cooldown is two posts.
Digivolves From: Yokomon
Digivolves To: Kazemon
Champion
Species: Kazemon
Appearance:

Attribute: Data
Family/ies: Nature Spirits, Virus Busters, Wind Guardians
Type: Fairy
Fighting Style: With her extra power, Ruri has more confidence with getting up close and personal in fights, but her prefered method is still to keep her distance, delivering ranged attacks while also supporting her allies with healing magic.
Abilities:
Fairy Aether: Ruri quickly conjures up a ball of green colored magic energy as she launches it at her enemy equally as fast. Cooldown is one post.
Hurricane Wave: From her fingers, Ruri creates sharp streams of wind and flings them at the enemy, doing slicing damage. Cooldown is one post.
Aether Blast: Ruri fires a single, more powerful blast of green colored magical energy from her palms right at the enemy. Cooldown is two posts.
Miraculous Barrier: Using her protective magic powers, Ruri creates a magical dome that is capable of stopping all non-piercing attacks her level and lower for one post. Cooldown is three posts.
Healing Aether: Ruri quickly fires a blast of white energy from her hands not at the target enemy, but at a target ally. The ally is then magically healed at up to a 1-CD move of damage. Cooldown is two posts.
Fairy's Blessing: A more powerful healing aura move. Ruri claps her hands together and extends her palms towards the target as a bright white light emanates from them. The target then feels their strength returning, as the amount of damage that a 2-CD move would give is then healed. Cooldown is three posts.
Aether Punch (RAM Upgrade): Ruri charges her fist(s) with an abundance of green aether magic before she charges forward towards her target, delivering to them a super-powered punch to deal a great amount of damage. Cooldown is three posts.
Digivolves From: Biyomon
Digivolves To: Zephyrmon
Mercenaries
Digimon Name: Takashi
Default Form: Karatenmon
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
- Stealth: Being a ninja of the Golden Sun Clan, Takashi is quite good at hiding his presence until it is most necessary.
- Flight: An avian Digimon must be at least decent at flying, and Takashi excels at aerial traversal!
- Musical Talent: Along with being a decent singer, Takashi is also decent at playing the ocarina
Inventory:
- Shurikens
- Smoke bombs
- Swords
- Ocarina
Personality:
Jokester: Takashi can pretty much be described as a practical joker. He absolutely enjoys teasing others and pulling pranks, especially on his little brother Kaito, ranging from the classic "whipped cream in the hand of a sleeping person" trick to putting buckets of water over doorways. His favorite thing to do is to tell others about Kaito's embarrassing moments while he's in the room. He's also one to make a lot of puns and witty remarks during battle. However, he'll refrain from making jokes when they harm the situation more than help, or if they're mean-spirited towards one of his allies.
Loving: The things that Takashi appreciates the most are the ones that he's lucky enough to call his family. He loves and adores his family and is willing to do whatever he can to protect them. He's not above teasing those same family members, however, although there's no maliciousness behind said teasing. If anything, it's his way of showing appreciation toward those he truly cares about.
Hopeless Romantic: Much like a certain individual whose eyes shall remain closed, Takashi is a tad bit TOO appreciative of women and is also way too eager to get into a relationship with one. His attempts range from simple Johnny Bravo style attempts at flirting and complimenting, to full on declarations of love at first sight. Thankfully, he'll have his family around to bonk him on the head if he starts being a bit much.
(Almost) Shameless: For the most part, Takashi is unable to feel ashamed or embarrassed about practically anything. Not embarrassing stomach rumbles, not slipping on ice and smashing his face on the ground below him, and not even when he says something stupid or has to be corrected on something. There is only one thing that embarrasses him, however; his overly fluffy feathers in his Falcomon form.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Falcomon
Appearance:

Attribute: Vaccine
Family/ies: Wind Guardians
Type: Bird
Fighting Style: In this form, Takashi prefers to use his sharp claws and strong legs to fight against his opponents. In addition to this, he also uses ninja techniques to hit the enemies while still hidden, like using shurikens and the like.
Abilities:
Smokescreen (Non-Combat): Takashi simply throws a smoke bomb in front of him or the enemies, using it as a quick escape for himself or his allies.
Down Feathers (Combat Passive): As a Falcomon, Takashi's feathers are super thick and fluffy. So much so that it actually helps boost his defense up by 30%!
Feather Kunai: Takashi takes out a kunai that he hides in his feathers and throws it at the target. Cooldown is one post.
Scratch Smash: Takashi slashes the opponent hard with the extremely sharp claws on his wing, dealing slashing damage. Cooldown is one post.
Falco Rush: Takashi leaps towards his opponent with his foot extended, using his powerful leg strength to deal a high-damage kick. Cooldown is two posts.
Digivolves To: Karatenmon
Champion
Species: Karatenmon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers, Wind Guardians
Type: Demon Man
Fighting Style: Takashi specializes in his learned ninja techniques, his flying techniques, and his two-sword fighting style in order to get the upper hand on his opponents.
Abilities:
Smokescreen (Non-Combat): Takashi simply throws a smoke bomb in front of him or the enemies, using it as a quick escape for himself or his allies.
Feather Kunai: One of Takashi's black feathers changes into a black kunai before he throws it right at the target. Cooldown is one post.
Irataka Sword: Using wind abilities, Takashi hones the edges of his two golden swords before he slashes the opponent with them in close combat. Cooldown is two posts.
Feather Sonic: Takashi extends his wings and dashes around an area within a 25m diameter, slashing each enemy within it multiple times. Cooldown is two posts.
Irataka Slash: Takashi channels the power of wind into his golden swords before he slashes the air with them, sending powerful wind slash projectiles flying right towards his target. Cooldown is two posts.
Feather Flare: Takashi flaps his wings forward, creating a powerful shock wave that, along with dealing damage, will be sure to blow away anyone whose feet aren't properly stuck into the ground. Cooldown is three posts.
Satori: Takashi is able to read his opponent's spirit, allowing him to see the very next moves his opponent is about to make. Once he does this, his agility and his defense are now boosted by 50% for one round. Cooldown is three posts.
Digivolves From: Falcomon