Zaito, The Amnesiac
Jun 25, 2022 3:40:16 GMT
Post by Mag on Jun 25, 2022 3:40:16 GMT
Digimon Name: Zaito
Default Form: Impmon or Phantomon (When Available)
Gender: Male
Alignment: True Neutral
Skills/Talents:
— Good sense of direction
— A bit of magical knowledge
— Cowardly (Which helps him to be a good evader)
— Good negotiator
Inventory:
— A empty book
— Glassless lenses
— A small wooden necklace
— Fanny Pack
— Pack of mints
Personality: His personality can be summed up as "he does what he wants when he wish it". Usually he spends his time wandering the great streets of any place trying to learn something new, he is very curious, he is interested in the abilities of others, not only of the Digimon but also of the humans. With allies or enemies, he is quite loose-minded, he does not measure his words and says the first thing he thinks, which sometimes leads to problems.
Cowardly by birth and easy to annoy are attitudes that characterize him, a calm but explosive temperament that he loves to show whenever he has the opportunity and although it may not seem like it, he is not the most intelligent, that is the reason why he is not very skilled with magic
He is also determined to improve his skills with each passing day, he hates being stuck in one place and that is why at the bottom of all that disinterest he cares about his well-being just as he tries to pull his few companions into a future of strength.
He may not be very talkative but if you find something that interests him you will be able to get loads of information out of him for a long time. If you are able to win at least a little of his trust he will be happy to lend his help, be it for better or worse, as long as he can have fun he will go anywhere even if he deviates from his main goal.
As a last detail, it seems that he has attachment problems.
Personal History:
He was born with the same destiny as all of his people, to become a connoisseur of magic, he trained day and night skills that would help him in the future but had no effect. The most he could do was digivolve to his Rookie form, which helped him very little, from that he began to tire of the rules of his town, a destiny that he did not seem to be able to reach, It was at that moment that he took his things, a small empty book, a pair of glasses he stole from somewhere and a small necklace that someone in particular had given him and "exiled himself".
The best thing he could do was escape, he meddled where he shouldn't learning from other Digimon more experienced in battle, many consider him a copycat although he calls himself "Street Apprentice".
From that he began to travel more calmly as much as he could, he loved traveling from one place to another while setting his goal of becoming a worthy Ultimate although that was more of a fantasy.
His story begins after he messed up his spell while traveling, causing him to partially lose his memory, with a Digimon now amnesiac in some almost unknown place he still had to find a way to recover his memory without forgetting his purpose that he still remembered clearly. Although he seems to forget something important, something he should have done a long time ago, perhaps time will help him remember.
Fresh
Species: Keemon
Appearance:
Attribute: Free
Family/ies:
Type: Smile
Fighting Style: He can't do much more than run around his enemies tiring them out and then try to crush them which almost always fails having to escape once more.
Abilities:
Double Headbutt (0CD): Just his basic attack only done twice in a row, sometimes it can make you dizzy, a cheap move
Digivolves To: Yaamon
In-Training
Species: Yaamon
Appearance:
Attribute: Free
Family/ies:
Type: Lesser
Fighting Style: In addition to headbutting harder, it now has the ability to paralyze, it's still not very accurate and it barely does any damage but it's better than nothing.
Abilities:
ParaSpit (1CD): A dirty tactic that paralyzes the enemy for a very short time, ideal for escaping or finishing off the enemy.
Focused Headbutt (1CD): A much stronger header than a normal one, again a cheap move.
Digivolves From: Keemon
Digivolves To: Impmon
Rookie
Species: Impmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Evil
Fighting Style: With limbs he is now able to move more agilely, he specializes in tiring the enemy and then, with a little magic, finish them off or put them to sleep so he can escape, this form can be considered a Trickster Class.
Abilities:
Coward Mentality (Passive Ability): His fearful mind helps him to be much faster in battle than others of his kind, he knows where to move in dangerous situations and is good at finding hidden exits.
Tackle (0CD): An improved version of the headbutt, it does more damage and is more direct. Still a cheap move
Flurry Fireballs (2CD): A burst of 6 failed fireballs aimed directly at the enemy, they usually miss or vanish if thrown from too far away because of not controlling magic very well.
Darkest Fog (1CD): Releases a gas capable of paralyzing or briefly putting the enemy to sleep, ideal for escaping.
Digivolves From: Yaamon
Digivolves To: Wizardmon
Champion
Species: Wizardmon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Wizard
Fighting Style: He always stays in the rear attacking from afar with his necklace or hat, he specializes in support skills or inflicting ailments. He doesn't usually stand on his own, so he doesn't get into many fights, he ends up fighting seriously when he has a temporary partner, this form can be considered a Support Mage class.
Abilities:
Evasive Stance (Passive Ability): His evasion and speed stat go up considerably in exchange for his accuracy going down a bit, the ultimate stance to escape.
Focused Mind (2-4CD): In exchange for standing still for a few turns (2 or 3) he is able to double his damage and pierce the enemy's armor just for one attack.
Anima (1CD): Throws three balls with the hands, one of the fire element, another of ice and another of electricity, they are precise but not very strong.
Wizard Hat (3CD): Random effect, from doing nothing to damaging the user, also attacking normally or even inflicting an altered effect. Chaos is the limit and can be used for entertainment.
Roll Out (2CD): Evasive maneuver, the user is propelled with whatever and rolls on the ground to avoid a single attack, useful in risky situations.
Soft Blink (2CD): Create a copy of your body or someone else's, this copy of you can do nothing but run to escape, it's basically a bait.
Digivolves From: Impmon
Digivolves To: Phantomon
Default Form: Impmon or Phantomon (When Available)
Gender: Male
Alignment: True Neutral
Skills/Talents:
— Good sense of direction
— A bit of magical knowledge
— Cowardly (Which helps him to be a good evader)
— Good negotiator
Inventory:
— A empty book
— Glassless lenses
— A small wooden necklace
— Fanny Pack
— Pack of mints
Personality: His personality can be summed up as "he does what he wants when he wish it". Usually he spends his time wandering the great streets of any place trying to learn something new, he is very curious, he is interested in the abilities of others, not only of the Digimon but also of the humans. With allies or enemies, he is quite loose-minded, he does not measure his words and says the first thing he thinks, which sometimes leads to problems.
Cowardly by birth and easy to annoy are attitudes that characterize him, a calm but explosive temperament that he loves to show whenever he has the opportunity and although it may not seem like it, he is not the most intelligent, that is the reason why he is not very skilled with magic
He is also determined to improve his skills with each passing day, he hates being stuck in one place and that is why at the bottom of all that disinterest he cares about his well-being just as he tries to pull his few companions into a future of strength.
He may not be very talkative but if you find something that interests him you will be able to get loads of information out of him for a long time. If you are able to win at least a little of his trust he will be happy to lend his help, be it for better or worse, as long as he can have fun he will go anywhere even if he deviates from his main goal.
As a last detail, it seems that he has attachment problems.
Personal History:
He was born with the same destiny as all of his people, to become a connoisseur of magic, he trained day and night skills that would help him in the future but had no effect. The most he could do was digivolve to his Rookie form, which helped him very little, from that he began to tire of the rules of his town, a destiny that he did not seem to be able to reach, It was at that moment that he took his things, a small empty book, a pair of glasses he stole from somewhere and a small necklace that someone in particular had given him and "exiled himself".
The best thing he could do was escape, he meddled where he shouldn't learning from other Digimon more experienced in battle, many consider him a copycat although he calls himself "Street Apprentice".
From that he began to travel more calmly as much as he could, he loved traveling from one place to another while setting his goal of becoming a worthy Ultimate although that was more of a fantasy.
His story begins after he messed up his spell while traveling, causing him to partially lose his memory, with a Digimon now amnesiac in some almost unknown place he still had to find a way to recover his memory without forgetting his purpose that he still remembered clearly. Although he seems to forget something important, something he should have done a long time ago, perhaps time will help him remember.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Keemon
Appearance:
Attribute: Free
Family/ies:
Type: Smile
Fighting Style: He can't do much more than run around his enemies tiring them out and then try to crush them which almost always fails having to escape once more.
Abilities:
Double Headbutt (0CD): Just his basic attack only done twice in a row, sometimes it can make you dizzy, a cheap move
Digivolves To: Yaamon
In-Training
Species: Yaamon
Appearance:
Attribute: Free
Family/ies:
Type: Lesser
Fighting Style: In addition to headbutting harder, it now has the ability to paralyze, it's still not very accurate and it barely does any damage but it's better than nothing.
Abilities:
ParaSpit (1CD): A dirty tactic that paralyzes the enemy for a very short time, ideal for escaping or finishing off the enemy.
Focused Headbutt (1CD): A much stronger header than a normal one, again a cheap move.
Digivolves From: Keemon
Digivolves To: Impmon
Rookie
Species: Impmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Evil
Fighting Style: With limbs he is now able to move more agilely, he specializes in tiring the enemy and then, with a little magic, finish them off or put them to sleep so he can escape, this form can be considered a Trickster Class.
Abilities:
Coward Mentality (Passive Ability): His fearful mind helps him to be much faster in battle than others of his kind, he knows where to move in dangerous situations and is good at finding hidden exits.
Tackle (0CD): An improved version of the headbutt, it does more damage and is more direct. Still a cheap move
Flurry Fireballs (2CD): A burst of 6 failed fireballs aimed directly at the enemy, they usually miss or vanish if thrown from too far away because of not controlling magic very well.
Darkest Fog (1CD): Releases a gas capable of paralyzing or briefly putting the enemy to sleep, ideal for escaping.
Digivolves From: Yaamon
Digivolves To: Wizardmon
Champion
Species: Wizardmon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Wizard
Fighting Style: He always stays in the rear attacking from afar with his necklace or hat, he specializes in support skills or inflicting ailments. He doesn't usually stand on his own, so he doesn't get into many fights, he ends up fighting seriously when he has a temporary partner, this form can be considered a Support Mage class.
Abilities:
Evasive Stance (Passive Ability): His evasion and speed stat go up considerably in exchange for his accuracy going down a bit, the ultimate stance to escape.
Focused Mind (2-4CD): In exchange for standing still for a few turns (2 or 3) he is able to double his damage and pierce the enemy's armor just for one attack.
Anima (1CD): Throws three balls with the hands, one of the fire element, another of ice and another of electricity, they are precise but not very strong.
Wizard Hat (3CD): Random effect, from doing nothing to damaging the user, also attacking normally or even inflicting an altered effect. Chaos is the limit and can be used for entertainment.
Roll Out (2CD): Evasive maneuver, the user is propelled with whatever and rolls on the ground to avoid a single attack, useful in risky situations.
Soft Blink (2CD): Create a copy of your body or someone else's, this copy of you can do nothing but run to escape, it's basically a bait.
Digivolves From: Impmon
Digivolves To: Phantomon