Gunslinger Edits
Jul 15, 2022 18:00:27 GMT
Post by Rico and Cam on Jul 15, 2022 18:00:27 GMT
Well, now that Rico and Cam are at Champion level, I suppose I should get to work on their armor Ultimates. Oh, and also their first Merc, I guess.
Armor Ultimate #1
Species: Gundramon
Appearance:
Attribute: Virus
Family/ies: Metal empire
Type: Machine
Fighting Style: Gundramon shoots stuff, obviously. With EXTREME prejudice.
Abilities:
-Aimbot (passive): Gundramon is equipped with a highly-efficient (albeit very illegal) targeting system in his head, naturally increasing his accuracy by 30%.
-Tactical Reload: Gundramon manually reloads some of his guns so that they'll be ready to use again sooner. This decreases the active cooldowns on up to 2 of his abilities by 1 turn. 3-turn cooldown.
-All-out Assault: Gundramon fires all of his guns in every direction, dealing heavy damage to every foe in a 50m radius. 4 post CD.
-Phosphorus Rounds: Gundramon fires a pair of bullets from his arm revolvers that are laced with white phosphorus, which combusts upon hitting the target to burn through passive defenses and dealing additional burning damage over three turns. 5 post CD, ignores passive defenses.
-Revolver Dainsleif: The two massive guns mounted over Gundramon's shoulders fire off a pair of sharpened metal rods like a railgun. The rods are fired with such force that they can punch their way through most Ultimate-level defenses in order to impale their target. Full piercing, 4 post CD.
-Ground Zero: If left with no other choice, Gundramon can choose to self-destruct in a violent explosion of atomic fire, reducing everything in a 50m radius to nothing more than a smoking crater. Once per thread only, due to being a suicide move. Deals 50% more damage if Bootmon is SuperLinked to Gundramon when activating this ability.
Digivolves From: Shotmon + Digimental of Duty
Armor Ultimate #2
Species: Bootmon
Appearance:
Attribute: Vaccine
Family/ies: Metal empire
Type: Machine
Fighting Style: Bootmon usually attaches to an ally in order to enhance his partner's fighting abilities, but he can fight on his own with electric attacks if he needs to.
Abilities:
-SuperLink (toggleable passive): Bootmon can willingly transform himself into a backpack of sorts, with his limbs transforming into 4 electrical pylons, that can combine with an allied Ultimate-level Digimon by attaching to their back with his two Applink cables. Once attached to a partner, Bootmon acts as a power generator that increases all of his partner's stats by 25% while connected to them. The drawback to doing this combination, however, is that Bootmon is completely unable to attack independently while attached to his partner. Once merged, Bootmon must wait 3 turns before he can unmerge (and vice versa).
-Spark Ball: Bootmon surrounds himself in a massive ball of electricity, frying everything in a 50m radius. 5 post CD.
-Hard Reboot: Bootmon manually reboots his or an ally's systems, clearing them of any negative status effects or debuffs. 3 post CD.
-Mjolnir: Bootmon repeatedly pummels his foe with a rapid flurry of electrified punches. 2 post CD.
-Electric-Powered Fist: Bootmon fires off his own hand to perform an electrified rocket punch. 1 post CD.
-Plasma Thunder: Bootmon generates a massive electrical charge with his power pylons, which he can use to channel their inner Sith Lord and unleash a powerful blast of lightning from their fingertips. 3 post CD.
-Overclock Matrix: Once per thread, Bootmon can use the electricity he's generated to overload his own systems, turbocharging the attack power and speed of Bootmon by 100% each for three turns. Any longer, and the strain would cause Bootmon's body to fatally burn itself out.
Digivolves From: Cameramon + Digimental of Teamwork
Digimon Name: Beck
Default Form: Ghostmon
Gender: Male
Alignment: Lawful Good
Skills/Talents:
Translation: Beck is quite skilled at deciphering and translating many ancient texts, regardless of how ancient or esoteric the language of the texts may be.
Inventory:
-Grimoire of Zobek: The spellbook Beck uses to cast his magic.
-tarot cards
-Crystal ball
Holosuit:
POKÉMON • Wally (ORAS) • Beck
Personality:
Beck is a rather quiet and introverted individual, preferring to avoid being in the spotlight if possible. This usually leads him to shy away from people he’s not familiar with unless they actively need his help with something. Beck is also an avid fan of literature and ancient texts, making a hobby of perusing through whatever books or scrolls he can get his ghostly hands on.
Beck doesn’t remember very much about who he used to be in his previous life, but what little he can remember paints a very disturbing picture of what his previous incarnation was like, a necromancer who performed many despicable acts. This terrifies Beck to his core, leading him to actively seek out and help others as a misguided way to ‘atone’ for his previous incarnation’s crimes (often to the point of detrimentally affecting his physical and mental health). As a result, Beck often needs someone else to step in and stop the Ghostmon from working himself back into the grave.
Personal History: N/A
Rookie
Species: Ghostmon
Appearance:
Beck also carries around a grimoire that he uses to channel his magic into actual spells.
Attribute: Data
Type: Ghost
Family: Nightmare Soldiers
Fighting Style: Ghostmon relies solely on magic to attack from afar and heal his allies.
Abilities:
-Perception Filter (non-combat passive): Beck can use illusion-based magic to disguise himself as a human in order to travel the Human World. This spell basically acts like a holosuit, since Beck can't fight while in disguise. It is purely vision-based, though, so Digimon can still sense his digital signature.
-Grimoire of Zobek (passive): Beck carries around a grimoire that he uses to channel his magic and cast spells, increasing the power of his magical attacks by 50% while the concentration needed to cast the spells reduces his evasion by 20%. The book's magic is attuned solely to him, and is useless to anyone else (appearing blank to anyone who tries to read it).
-Lesser Restoration: A basic healing spell that treats minor injuries that Beck's ally has sustained. 3 post CD.
-Icicle Shard: Beck holds out his open grimoire toward his foe, which fires numerous piercing shards of ice at them. 2 post CD, partial piercing.
-Will-O'-Wisp: Beck launches a small, green fireball at his enemy.
Digivolves From: N/A
Digivolves To: DeathMusyamon
Champion
Species: DeathMusyamon
Appearance:
Unlike a normal Musyamon, DeathMusyamon is visibly undead, with decaying flesh and exposed bone underneath his armor.
Attribute: Virus
Family/ies: Nightmare soldiers
Type: Undead Wizard
Fighting Style: DeathMusyamon relies on a balance of dark curses and close-quarters swordsmanship, his cursed sword draining his foe's life energy with each successful hit to increase DeathMusyamon's attack power.
Abilities: [6 Abilities Max]
-Soul-Draining Blade (Passive): With every succesful blow, DeathMusyamon drains a portion of his victim's energy with his cursed sword, granting him up to 1 stack per turn that increases his attack power by 8%, up to a maximum of 40%/5 stacks. If no stacks are added for 2 turns, then DeathMusyamon will start to lose 1 stack per turn.
-Soul-Rending Slash: DeathMusyamon cuts his foe with a powerful diagonal slash that drains his opponent's lifeforce, dealing heavy damage and boosting DeathMusyamon's attack power by 50% for 3 turns (stacks with Soul-Draining Blade). 5 post cooldown.
-Reaper Death Seal: Once per thread, DeathMusyamon can use dark magic to summon an apparition of the Grim Reaper that will slash his opponent with its scythe. Instead of dealing actual damage, the Reaper apparition will instead permanently seal away one of the target's non-OPT abilities for the rest of the thread. Doesn't work on higher-level Digimon, and DeathMusyamon must be aware of the ability he's sealing away.
-Forbidden Art - Reanimation: Once per thread, DeathMusyamon can resurrect himself upon defeat, restoring himself to full health in the process.
-Fatal Flurry: DeathMusyamon unleashes a rapid barrage of high-speed blows, covering the target's body with countless cuts. 5 post CD.
-Drain Touch: DeathMusyamon grabs his opponent with one hand in order to magically siphon off the target's lifeforce to heal DeathMusyamon. 5 post CD (2 for damage, 3 for healing).
Digivolves From: Ghostmon
Digivolves To: Oboromon
Armor Ultimate #1
Species: Gundramon
Appearance:
Attribute: Virus
Family/ies: Metal empire
Type: Machine
Fighting Style: Gundramon shoots stuff, obviously. With EXTREME prejudice.
Abilities:
-Aimbot (passive): Gundramon is equipped with a highly-efficient (albeit very illegal) targeting system in his head, naturally increasing his accuracy by 30%.
-Tactical Reload: Gundramon manually reloads some of his guns so that they'll be ready to use again sooner. This decreases the active cooldowns on up to 2 of his abilities by 1 turn. 3-turn cooldown.
-All-out Assault: Gundramon fires all of his guns in every direction, dealing heavy damage to every foe in a 50m radius. 4 post CD.
-Phosphorus Rounds: Gundramon fires a pair of bullets from his arm revolvers that are laced with white phosphorus, which combusts upon hitting the target to burn through passive defenses and dealing additional burning damage over three turns. 5 post CD, ignores passive defenses.
-Revolver Dainsleif: The two massive guns mounted over Gundramon's shoulders fire off a pair of sharpened metal rods like a railgun. The rods are fired with such force that they can punch their way through most Ultimate-level defenses in order to impale their target. Full piercing, 4 post CD.
-Ground Zero: If left with no other choice, Gundramon can choose to self-destruct in a violent explosion of atomic fire, reducing everything in a 50m radius to nothing more than a smoking crater. Once per thread only, due to being a suicide move. Deals 50% more damage if Bootmon is SuperLinked to Gundramon when activating this ability.
Digivolves From: Shotmon + Digimental of Duty
Armor Ultimate #2
Species: Bootmon
Appearance:
Attribute: Vaccine
Family/ies: Metal empire
Type: Machine
Fighting Style: Bootmon usually attaches to an ally in order to enhance his partner's fighting abilities, but he can fight on his own with electric attacks if he needs to.
Abilities:
-SuperLink (toggleable passive): Bootmon can willingly transform himself into a backpack of sorts, with his limbs transforming into 4 electrical pylons, that can combine with an allied Ultimate-level Digimon by attaching to their back with his two Applink cables. Once attached to a partner, Bootmon acts as a power generator that increases all of his partner's stats by 25% while connected to them. The drawback to doing this combination, however, is that Bootmon is completely unable to attack independently while attached to his partner. Once merged, Bootmon must wait 3 turns before he can unmerge (and vice versa).
-Spark Ball: Bootmon surrounds himself in a massive ball of electricity, frying everything in a 50m radius. 5 post CD.
-Hard Reboot: Bootmon manually reboots his or an ally's systems, clearing them of any negative status effects or debuffs. 3 post CD.
-Mjolnir: Bootmon repeatedly pummels his foe with a rapid flurry of electrified punches. 2 post CD.
-Electric-Powered Fist: Bootmon fires off his own hand to perform an electrified rocket punch. 1 post CD.
-Plasma Thunder: Bootmon generates a massive electrical charge with his power pylons, which he can use to channel their inner Sith Lord and unleash a powerful blast of lightning from their fingertips. 3 post CD.
-Overclock Matrix: Once per thread, Bootmon can use the electricity he's generated to overload his own systems, turbocharging the attack power and speed of Bootmon by 100% each for three turns. Any longer, and the strain would cause Bootmon's body to fatally burn itself out.
Digivolves From: Cameramon + Digimental of Teamwork
Mercenary Digimon #1
Digimon Name: Beck
Default Form: Ghostmon
Gender: Male
Alignment: Lawful Good
Skills/Talents:
Translation: Beck is quite skilled at deciphering and translating many ancient texts, regardless of how ancient or esoteric the language of the texts may be.
Inventory:
-Grimoire of Zobek: The spellbook Beck uses to cast his magic.
-tarot cards
-Crystal ball
Holosuit:
POKÉMON • Wally (ORAS) • Beck
Personality:
Beck is a rather quiet and introverted individual, preferring to avoid being in the spotlight if possible. This usually leads him to shy away from people he’s not familiar with unless they actively need his help with something. Beck is also an avid fan of literature and ancient texts, making a hobby of perusing through whatever books or scrolls he can get his ghostly hands on.
Beck doesn’t remember very much about who he used to be in his previous life, but what little he can remember paints a very disturbing picture of what his previous incarnation was like, a necromancer who performed many despicable acts. This terrifies Beck to his core, leading him to actively seek out and help others as a misguided way to ‘atone’ for his previous incarnation’s crimes (often to the point of detrimentally affecting his physical and mental health). As a result, Beck often needs someone else to step in and stop the Ghostmon from working himself back into the grave.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Ghostmon
Appearance:
Beck also carries around a grimoire that he uses to channel his magic into actual spells.
Attribute: Data
Type: Ghost
Family: Nightmare Soldiers
Fighting Style: Ghostmon relies solely on magic to attack from afar and heal his allies.
Abilities:
-Perception Filter (non-combat passive): Beck can use illusion-based magic to disguise himself as a human in order to travel the Human World. This spell basically acts like a holosuit, since Beck can't fight while in disguise. It is purely vision-based, though, so Digimon can still sense his digital signature.
-Grimoire of Zobek (passive): Beck carries around a grimoire that he uses to channel his magic and cast spells, increasing the power of his magical attacks by 50% while the concentration needed to cast the spells reduces his evasion by 20%. The book's magic is attuned solely to him, and is useless to anyone else (appearing blank to anyone who tries to read it).
-Lesser Restoration: A basic healing spell that treats minor injuries that Beck's ally has sustained. 3 post CD.
-Icicle Shard: Beck holds out his open grimoire toward his foe, which fires numerous piercing shards of ice at them. 2 post CD, partial piercing.
-Will-O'-Wisp: Beck launches a small, green fireball at his enemy.
Digivolves From: N/A
Digivolves To: DeathMusyamon
Champion
Species: DeathMusyamon
Appearance:
Unlike a normal Musyamon, DeathMusyamon is visibly undead, with decaying flesh and exposed bone underneath his armor.
Attribute: Virus
Family/ies: Nightmare soldiers
Type: Undead Wizard
Fighting Style: DeathMusyamon relies on a balance of dark curses and close-quarters swordsmanship, his cursed sword draining his foe's life energy with each successful hit to increase DeathMusyamon's attack power.
Abilities: [6 Abilities Max]
-Soul-Draining Blade (Passive): With every succesful blow, DeathMusyamon drains a portion of his victim's energy with his cursed sword, granting him up to 1 stack per turn that increases his attack power by 8%, up to a maximum of 40%/5 stacks. If no stacks are added for 2 turns, then DeathMusyamon will start to lose 1 stack per turn.
-Soul-Rending Slash: DeathMusyamon cuts his foe with a powerful diagonal slash that drains his opponent's lifeforce, dealing heavy damage and boosting DeathMusyamon's attack power by 50% for 3 turns (stacks with Soul-Draining Blade). 5 post cooldown.
-Reaper Death Seal: Once per thread, DeathMusyamon can use dark magic to summon an apparition of the Grim Reaper that will slash his opponent with its scythe. Instead of dealing actual damage, the Reaper apparition will instead permanently seal away one of the target's non-OPT abilities for the rest of the thread. Doesn't work on higher-level Digimon, and DeathMusyamon must be aware of the ability he's sealing away.
-Forbidden Art - Reanimation: Once per thread, DeathMusyamon can resurrect himself upon defeat, restoring himself to full health in the process.
-Fatal Flurry: DeathMusyamon unleashes a rapid barrage of high-speed blows, covering the target's body with countless cuts. 5 post CD.
-Drain Touch: DeathMusyamon grabs his opponent with one hand in order to magically siphon off the target's lifeforce to heal DeathMusyamon. 5 post CD (2 for damage, 3 for healing).
Digivolves From: Ghostmon
Digivolves To: Oboromon