Previous post edited with code now :3.
<WIP because it's long>
Nanami:
Adding Mega Form
Mega: Amadeamon
Appearance: (Depicted: Nel=Aria Mode)
Attribute: Vaccine
Family: VB
Type: Phantasmal Archangel
Species Information:
A custom Digimon whose name derived from 'Amadea' and design derived from mix of diva and angel. After countless days spent together, Ariamon which specializes in singing has gained perfect harmony with her partner eventually reached to the stage where she's almost at the pinnacle. Amadeamon, which although looking like an angel, is not fully an angel. While looking like a phantasmal species like Ariamon, is not a phantasmal Digimon. An unknown, mysterious species who descends on the battlefield as the very personification of 'God's' favor toward her allies. She sings with strange language that seem to be something only her could understand.
Passive: (Shared between Nel=Aria and Fel=Aria)
Lorerei's Echo:
Small, stacking chance of confusing enemies for a turn while singing or dancing. If the enemy is confused, the chance goes back to 0 for that enemy. Affected by the enemy's resistance.
Song of Victory (LOCKED):
Changes between Nel=Aria form and Fel=Aria form. When Ariamon sings Song of Victory, her appearance also changes. Need to be purchased beforehand.
Fel=Aria Forme:
Passive:
Melodies of War:
Amadeamon gains tokens which she can use to evolves her attack when her ally successfully attack the enemy.
Combo attack increases her Harmonics
Fierce/Signature attack increases her Burst
Status attack increases her Psyche
Healing/buffing move increases her Care
Amadeamon only may gain one token of each types per turn.
Three Turns Revolution:
A system which involves Amadeamon must charge her attack/buff if she want to add her token's effect to the song. All attacks must not go above Mega level attack. It starts at Champion strength to Ultimate in one turn, then to Mega on another turn. If she haven't fired it on the third turn, the attack will be autolaunched to closest enemy. If it's buff, then the effect immediately take over. During charging, Amadeamon may not move. Only two parameters can be boosted per attack.
The Singing Martyr:
Amadeamon's singing cannot be stopped nor disturbed with any sort of status effect nor attacks at all.
Skills:
Tyr-ui-valsartis:
Amadeamon summons strong gust of wind above her. Without charging, Amadeamon skips the charging motion and calls upon magic glyph on enemy's side in where spear made of gust of wind strikes one enemy and do 30% splash damage two meters outward. With charging, when releasing at Mega level, cooldown for one turn.
Burstec: Increase strength by 10% per token. Max 50%
Harmonics: Adds 20 cm additional range to the splash damage, max 2 meters
Psyche: Add chance of getting confused for that turn, 10% per token. Max 50%
Care: Add rookie level healing to heal the allies per token. Max 3 healing
Ellshar Lumiar:
Amadeamon summon glyph of light in front of her. Without charging, the glyph immediately shoot out ten avoidable homing (will not homes back if dodged) arrows of light, damaging enemies. Generally, the arrows are distributed equally. When charged and shot at Mega level, cooldown for 1 turn.
Burstec: Increases the number of arrow by 1 per token, max 5
Harmonics: Increases the speed of the arrows by 10% per token. Maximum about 30% faster
Psyche: Adds chance to blind for one turn, 10% per token. Max chance 30%
Care: Adds chance to siphon enemy's energy and gave it to random ally. 1% per token, max 5%.
Melfes=ethea
Amadeamon summons rotating ball of water above her head. If it's not charged, Amadeamon immediately summon upon illusion of calm sea water surface, reflecting blue sky five meters in radius. All allies standing within it will be healed for ultimate level strength and gain regen status for two turns. Cooldown for three turns. If charged, cooldown for five turns.
Burstec: Increase initial heal power for 30% per token. Max: A mega attack (3 tokens)
Harmonics: Adds power buff for ally's next attack. Max: An ultimate strength buff (3 tokens)
Psyche: Per token sacrificed, decrease the negative status's remaining on ally by 1. Max, 2 (2 tokens)
Care: Per token sacrificed, restore ally's energy by 1%. Max 10%
Symphori-eris:
Amadeamon sings simple song, unable to be charged, cooldown for three turns. Cut cooldown duration of one skill of all party members which currently on cooldown by one.
Ultheari Vasangris
Releases limitation on her allies for one turn, causing them to be able to use their favorite skill once more regardless if that skill is cooldown or not. Cooldown for five turns.
Syec-latha: Iseria:
Amadeamon spreads all of her wings and sings a grand song. Cannot be affected by Three Turns Revolution. This is Amadeamon's strongest song as Fel=Aria mode. Amadeamon dances on spot while singing, creating illusion of deep sea with otherworldy city underneath. During the five turns effect of this song, All ally would have their attack, defense, or speed timed by 1.5x (their choice). Those who not allied with Amadeamon will slowly be damaged. On the last turn of this skill's activation time, Amadeamon creates great vortex of water, damaging all enemy who got pulled toward it, and freezes it before breaking it ala Diamond Dust. Once per battle only, not counted if the battle is too close on proximity with one another.
Nel=Aria Mode (need to be purchased)
Passives:
Concerto of Emotions:
Amadeamon gains more power from her partner's feeling. The more extreme a feeling is, the more effective her skill is. Some of Amadeamon's skill also have chance to affect some of Nanami's mood, but at the same time decreasing the other. Her moods divided in four parts:
Anger: Increases Amadeamon's strength, but decreases defense.
Calmness: Increases Amadeamon's defense, but decrease strength.
Active: Increases Amadeamon's speed, but decreases healing
Passive: Increases Amadeamon's healing, but decreases speed.
Each of the mood can be paired with non-opposition
Each mood have three levels, and it changes the form of Amadeamon's attacks
Dancing Ripples:
Amadeamon gained short burst of closing-in speed every successive successful attack, creating fluid, yet deadly dance.
Attacks:
Elz Luguz:
Amadeamon's initial attack. By bringing her arm down in fluid movement, summon high pressured water torrent from the sky to crash at the enemy.
Anger: Longer active time, so the torrent won't be momentary
Calmness: Divide the number of torrent equally to the mood's level, each coming from different direction
Active: Change the form to heavy water drops instead
Passive: Allow pushing back
NoHiAR:
Amadeamon dances around in spot, calling forth water surface illusion which quickly covered by stars. During two posts, Amadeamon may attack twice per turn. On her third attack, the current mood combination will decide the attack that will appear:
Active + Anger: Notis Hetrio=aRcHell
Call upon seven light from the stars in shape of sword and detonate it
Active + Calmness: NoH=iARval
Summon light orbs from the water surface to heal allies on level of ultimate healing
Passive + Anger: YurVa=IaRE
Shuffle all ally's position in the field before creating maelstorm in where an enemy stood, freezing it completely before breaking it once the enemy has engulfed inside, causing major ice damage.
Passive + Calmness: Rrhes=Lurre
Creates illusion of three moons forming a halo in triangle position, reducing ally's cooldown (not including her) for two turn (if only one skill is on cooldown), otherwise, one turn for each skills in cooldown.
The buffing skills gave three turns cooldown for this skill, while the attack skill only gave this skill two turns cooldown.
Felyrthen:
Do a quick combo of kicks and punch, up to five hits. The mood increased up to how effective it is. Each hits considered ice or water damage, up to Amadeamon's current preference.
Successful hits: Active + (max 2)
Missed hits: Passive + (max 2)
Critical hit: Calmness + (max 2)
Parried hit/enemy is resistent of that element: Anger + (max 2)
Cresshia:
Coats her hand in blue energy, do an axe kick at the enemy, followed by a sweeping kick and finally an one inch punch to the chest, sending enemy spinning if hits, then momentarily freezes them for one turn, up to how severe are the attacks.
Varte Luguz:
Calls upon snow of saltflakes, decreasing enemy's morale and energy (making them sleepy) progressively for three turns. Cooldown for three turns.
Syec-Feria: Iserya
Strongest attack of Nel=Aria mode. Amadeamon summon thousand blue flames illusion that will moves around the field, progressively dies in number as turns passed. Amadeamon's attacks are coated by purifying property, dealing higher damage to evil aligned enemy. As it's counted as if they're in the water, she can summon maelstroms and send it to enemy. On the fifth turn (the last turn), attempt to put all her enemies in long sleep for five turns. They only can broken from sleep if they has damaged bad enough.
Once per battle only.