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Airi: Reloaded
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Post by Airi Hirano on Aug 23, 2022 9:35:29 GMT
I'm so done with all this... Airi Hirano 10 years old, ♀, Born June 8 68 lbs // 28.1 kg, 4'5" // 134 cm
Appearance There isn't really too much fascinating about Airi that stands out from any other person around. Maybe her hair's a little lighter than the average Japanese person, and her deep blue eyes might get a little bit of attention, but nothing particularly stands out too much. She's maybe a little on the small side but not to an excruciating degree. And when engaging with her nothing seems to stand out too much, either. Her face lights up when spoken to, and she always seems excited to speak with anyone. From a distance she might seem a little downcast or exasperated, but she's always so quick to cheer up! Airi's no different from any regular girl her age! Airi's never been one to be very fashionable, and prefers simple, high-function threads. She despises flashy, frilly outfits, or ones that can be hard to move around in. She prefers to keep her nails clipped short for practical reasons, and likes to keep her hair short with as few decorations as possible for the same reasons, but prefers easy access to a hairpin. Faceclaim: CARDFIGHT VANGUARD • Emi Sendou • Airi Hirano
Personality Put simply, Airi is a very gifted young lady. She has a knack for figuring out how things work, and she's never been scared of things like numbers or calculations. She's a problem-solver, and she's very good at what she puts her mind to. She's great with her hands and she's quick to pick up any task she puts effort into learning, whether it be sewing, cooking, sketching, or on the more roguish side of things, lockpicking. But for all that Airi is capable of, she doesn't like exposing that side of herself. She's fully aware of her intellect, but would rather be seen as just an ordinary primary school girl that struggles with her times tables and squirms when dealing with division. Airi never asked to be gifted, and she hates standing out. Airi has had to take look after herself for a few years now, and because of this, and the fact that everyone that was supposed to be looking after her in her life had essentially abandoned her, Airi can't bring herself to trust any authority figure, or any adult for that matter. Every grown-up always wants to tell her how to behave and how to think and the little girl finds it infuriating, especially since she's often smarter than the person giving her advice. Sure, as small child, there are things that she literally has been unable to experience at this point in her life, but it always felt strange to her that every adult would tell her what she should and shouldn't be doing because they just "know better". She despises it when people try to tell her what to do or how to do it, but she would also rather kill herself than ask someone else for help. For such a small child, Airi is good at recognizing how other people see her. Most people tend to assume she's just another stupid little child, and be pretty dismissive of her. And while it's frustrating at times, Airi has learned to use that to her advantage. Feigning ignorance can and has gotten her out of a lot of trouble, and people constantly underestimating her can go in her favor if she finds the right way to apply it. The little lass has learned to be quite manipulative as a result, having become adept at reading people's expressions and body language. But while she can carry on and play the role of "adorable, extroverted, little girl", she tends to keep her actual thoughts and feeling close to her chest. She would rather exhaust herself pretending to be someone she's not for the rest of her life than open up and truly connect with someone emotionally. Regardless of her intellect, or how emotionally mature/immature she may be, Airi is still a small child. However, Airi's never been interested in playing sports, or video games, and she's a little too pragmatic to have the imagination to play pretend. Airi isn't the competitive sort, and while she'd probably be pretty good at games like chess and poker, she'd rather see how much she could cheat without getting caught than try to win. Airi gets thrill out of breaking rules, and what better rules are there to break than the law? Whether it's picking pockets, breaking into places she's not supposed to be in, or just lying to police officers, Airi gets a kick out of being bad. Airi normally doesn't think twice about doing whatever she wants, but it's not like she's some kind of hardened criminal, plaguing the streets of Shibuya and creating victims left and right. While she'll gladly swipe your wallet from your back pocket she'll almost never steal from someone looking down on their luck. In fact, Airi has a soft spot for those that society seems like it abandoned. Despite her verbal objections she can't ignore a person that's truly in need. It's one of the few times where Airi can truly connect with someone else, though she would never admit it. Much like ogres and onions, however, there are many layers to the little girl. At her core, Airi is just a sad, lonely little girl that doesn't understand why all the people in her life that she had loved and trusted, the people who were supposed to protect her and teach her the ways of the world, abandoned her. So she hides behind her little façade of a sweet little girl that pretends to be ignorant to the uncaring cruelness of the world. But anyone with a modicum of intelligence that spends a decent amount of time with her and isn't willing to dismiss her as a ditzy little girl can see into her next layer... a rather unpleasant, crass, vulgar, precocious child that's all-too-willing to point out every one of your flaws. And beyond that is the somewhat quiet, warm, but awkward child that doesn't know how to connect well with others and doesn't know what to do with herself other than seek the most intense thrill she can find in order to feel like she's alive.
History So what exactly happened to this little brat to make her the way she was? Well... Obviously she had terrible parents, of course! Specifically Airi had the misfortune to be born to Minoru and Ayami Hirano. Minoru worked as an investment banker for some rather large corporations, a highly successful and wealthy one at that. Ayami was an aspiring actress who decided that marrying into wealth was worth putting up with a petty, virulent dweeb of a husband. The two lived in tumultuous and unpleasant matrimony, but eventually little Airi arrived to the family by pure accident but made things all better for the pair... not. Airi honestly doesn't remember too much about either of her parents. Not because she was too young, but because they simply never wanted to give her the time of day. If anything, her mother seemed to resent her for whatever reason while her father never seemed to know what to do with her. But Airi tried not to pay any of that any mind. They were her parents, after all, and all parents loved their children! Unfortunately, Airi's peaceful bliss would all come to a crushing halt. As it turns out, Airi's successful banker of a father's wealth had been obtained from... less than legal methods. And it turned out he wasn't so successful after all, as Minoru was taken away and put away for a very long time. But Airi still had her mom to take care of... her father's stolen money and completely disappeared from her daughter's life forever. But little Airi, who was not seven years old, wasn't completely without family. A grandfather she had never met before, Minoru's father Hiromu, took legal custody of the child, renting out a small apartment for her to reside in. He would provide for her financially, but after his son's scandal, Airi's grandfather didn't consider himself worthy of looking after a child after failing so badly with his first. As such, he proved that he was a terrible parental figure by allowing the 2nd grade child to practically live alone with little to no oversight save for a brief monthly visit and weekly telephone check-ins to make sure her needs were properly met. Little Airi was forced into a sink or swim situation, but little Airi decided to do neither. Instead, the little girl decided to fly. The little girl had always been fairly gifted, but her gifts had mostly gone unnoticed by her parents. But while her parents were too wrapped up in being self-absorbed to notice little Airi, the inverse wasn't true. Airi most certainly had terrible parents, but it wasn't as if Airi couldn't learn from them. Airi's true gift wasn't any one particular thing, but just the fact that she could make sense of certain facts. Her reasoning skills were astonishingly accurate. Airi's father had only been caught because he had screwed over a partner in crime. A partner who proved to be quite vindictive. Airi had learned that trusting the wrong people could turn sour, and when you do need to trust someone, betraying them would most certainly come back to haunt you. And Airi's mother, who had just been an unassuming trophy wife to anyone else, had made off with a large amount of money where she presumably now lives in some tropical island or something while her husband rots in a prison cell. Airi had learned that appearances matter, and the value of being underestimated. Airi's grandfather would rather let Airi raise herself than try and fail to raise another child. From him, Airi learned that you didn't have to be a crook or a thief in order to be a terrible person. Before the big life-altering scandal, Airi never had much luck making friends with her classmates. Airi had always thought that something was always off about her peers. They never seemed to catch on to things as quickly as she did, or they would come to the wrong conclusion despite all the evidence pointing to the contrary. Like when Takeru-kun had stolen Mika-chan's favorite pen because he liked her and just wanted an excuse to talk to her and get her attention, but instead everyone just thought he was being a bully. But Airi had begun to realize that her classmates weren't the ones that were off... it was Airi. But after the scandal, it had been decided it was best if Airi changed schools, which was fine by her. A fresh start could do her good, and she could test her recent epiphanies on a class she hadn't already alienated. She, for lack a better term, "dumbed down" her usual interactions, becoming a little too shallow for her own liking, pretended not to notice and point out obvious stuff about her peers, and as if it had been like flipping a switch, Airi was able to make friends in her new class. She found that when talking to people one-on-one, pretending to be dumb and making them think they were smarter made them more comfortable around her. But even having friends didn't make Airi feel fulfilled. Was it the fact that she constantly needed to be on guard around people because revealing her true nature to people would drive them away? ...Probably, but she would rather not think about that. So instead of looking inward she decided to do what any troubled child would do... she made trouble. It began with simple shoplifting, then it became about roaming the Shibuya streets without getting caught by a police officer. There was a certain thrill to doing it and not getting caught. You might say that committing these petty crimes was in a small way connecting with the parents that had abandoned her, but Airi would say that you should mind your own business and kick your shins in. Either way, these petty little misdemeanors made Airi feel alive, and it turned out she was good at it. And like anyone who discovered something new about themselves, Airi wanted to know how far she could go. So she studied up on tips and tricks for picking pockets and for finding... alternative methods for unlocking doors. And soon enough, the little girl found herself lifting things not from store shelves, but from the insides of a pricey-looking suit. And her little bouts of exploring the Shibuya night streets turned into going into places that locked doors told her she wasn't allowed to go into. But all that would change when the little girl reached the tender age of nine. She had broken into the wrong building, only to encounter the wrong kind of folk doing the wrong kind of thing. And before they could do their criminal-thing of getting rid of easily-killable little girl witnesses, she was rescued, then promptly knocked unconscious and kidnapped by a woman far worse than any petty criminal. And while Airi had just begun to figure out how her own world works, she would then have to learn about a world that seemingly defied all her previous notions about life. Seriously. screw you, Sable.
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Post by Airi Hirano on Dec 10, 2022 22:37:25 GMT
The Sistermon Sisters
Mother Sable "The True General"
Personality Sable is a two-faced, lying, manipulative coward, the fairest of fair weather friends you could possibly have. No matter what good deed she accomplishes or what virtuous cause she claims to fight for, this will always remain true. Everything she does serves her own selfish interests in one way or another. She's petty, cold, calculated, and won't hesitate to sacrifice someone if it would benefit her in the long run. If she were to amass a great deal of power or influence, if left unchecked she would no doubt become a blight upon the Digital World. However, this will most likely never come to pass. Not because there's a million-and-one heroic Digimon willing and capable of easily stopping her, but simply because she's just too lazy to do so. Because while Sable's capable of committing unthinkable atrocities without a shred of guilt, she simply lacks the ambition to put in the effort to do so. Sable's main goal in life, is simply this - to live an easy and convenient life. She doesn't want to be bossed around by anyone, and she doesn't want to lack the resource or capabilities for anything, either. Sable doesn't want to be among the strongest people in the world; she just wants to make sure those who are can't look down on her. Her own ego wouldn't possibly allow such a thing. Unsurprisingly, Sable's pride may be one of her greatest flaws. She's quite petty, and she doesn't respond well to criticism, being lectured, or mon-splained in the slightest. What's more, she's highly possessive of "what's hers", and protecting such things can occasionally lead her to make less than ideal decisions. Ironically, that flaw of hers can easily be misconstrued as being protective of her loved ones. But despite her cold and cruel nature, it's not like Sable is completely without kindness. While whether it's a source of love, or simply a sense of possessiveness, Sable is willing to inconvenience herself for a select group of people, even if they themselves are a burden more often than not. That said, other than a scant few exceptions, Sable is quick to dismiss anyone that she doesn't deem useful, though she would never outwardly display such an attitude. After all, someone who's useless today may have exactly what you want tomorrow! Sable prefers to avoid violence, simply because she prefers more pragmatic approaches. You can never tell how powerful another Digimon is, or how powerful their friends are, so she sees too much risk in making direct confrontations when there's an alternative. That said, if shooting someone in the head seems like the most practical option, she's more than willing to pull the trigger. There's very few lines Sable will cross in order to get what she wants. But Sable isn't just some sociopath, killing anyone and everyone in her way if she thinks she can get away with it. She's a doting older sister who would prefer to spoil the ones she cares for. And while she mostly pretends to be a bastion of kindness and righteousness, she's aware of what it takes to be a good person. If sought out, she's more than capable of dispensing solid wisdom, even if it might not be something she herself truly believes in.
Attributes Species: Sistermon Noir Appearance:
 Attribute: Virus Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet
Abilities:
NCPs Sistermon Privilege - As a Sistermon, Sable can safely pass as a human in their world... though the fact that she looked like she wandered too far off from a cosplay convention still remains. Peculiar appearance aside, Sable generally can't be visually identified as a Monster by anyone not Digitally aware.
Transient Dreams - Courtesy of a sibling she partially loaded in the past, Sable has these annoying prophetic dreams that never seem to make much sense to her. It's good for plot hooks, but not much else.
Sistermonhood - Sable shares a special connection with her siblings Azura and Ivori. While it's not so detailed as telepathy or the like, if the other two are in danger or emotionally distressed, Sable has a kind of sixth sense about it.
"A Truly Kind Soul" - Having her mind read is possibly the worst thing that could ever happen to Sable, so she simply decided that people shouldn't be able to do that. She's completely immune to any mind-reading non-combat effect, and if anyone does try to do so will only sense the thoughts of an airheaded, if a little annoyingly righteous person. This ability doesn't seem to work on Ivori, though.
[RU-X][Passive] Opportunist - Sable hates to get her hands dirty, but not because she can't throw down. She just can't handle things when they don't go her way. On turns that Sable has taken no damage, her attacks are 50% stronger, but if she takes any damage at all, they're weakened by 20%.
1. [Active] Quickdraw - It's not like Sable's just gonna let you hit her. When someone decides to attack her she just... steps out of the way, then shoots the poor son of a gun for roughly the same amount of damage as the dodged attack. The forum rules suck, however, and Sable can't dodge piercing attacks. Cooldown: 4 Posts
2. [Active] Ruthless Persecution - Sable fires off a burst of bullets towards a single enemy, but these bullets are empowered by her spite and malice. This move deals double damage to the target if they targeted her for an attack the previous turn, regardless of whether the attack connected or not. Cooldown: 3 Posts
3. [Active] Fatal Barrage - Sable's specialty is hitting people who are busy attacking someone else, and Sable does just that, firing a barrage of bullets at her target. If the target that attacked someone other than Sable last turn, then any effects of Sable or her allies, active or passive, increasing or decreasing her attacks are doubled. Full piercing, regardless of bonuses. Cooldown: 4 Posts
4. [Active] Demolition - Sable may not have the morals to match, but she's still a holy Digimon. Tapping into powers she'd rather not use, Sable sacrifices a moderate amount of her own health to gain a buff that makes her attack deal double damage and ignore passive defenses. Duration: 3 Posts Cooldown: 3 Posts Super Evolution Species: Sistermon Noir (Awakened) Appearance:
 Attribute: Virus Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet
Abilities: [7 Abilities Max]
Sister Azura The Blade of Justice
Personality
Though she's Sable's twin, Azura is possibly the exact opposite of her black-clad sister. Azura is brave, stalwart, and kind of an idiot at times. She's someone doesn't plan things out and simply listens to her instincts. She isn't the extraordinarily charitable sort, but neither is she cold. She's ultimately a firm but fair person, who will help the people who need it, and ignore those that don't. And while she'll often pass such behavior as her just being lazy, it's ultimately Azura's belief that those that can help themselves should do so. From the outside, Azura just seems like a calm, lazy, one-armed swordsmon, but underneath it all she's a deeply passionate Digimon devoted to justice and punishing the wicked. If someone needs her help, she won't stand idly by while someone nefarious has their way. She's something of a moron in that regard, because whether she's actually strong enough to make a difference doesn't matter too much to her, often leading to a new injury or two every day. Azura doesn't like to see herself as a protector, but that's ultimately what she is. That said, Azura hates being tied down to one place. She's a free spirit that would rather roam the land and see what the world has to offer rather than stay still. And when circumstances force her to stay put, Azura often doesn't know what to do with herself other than lie back and sleep. Free time is something she believes is better spent actually doing something, so she can get pretty restless as a result. However, acting as such can make the people around her feel uncomfortable, so she does her best not to display her anxieties so much. Azura would rather look calm and composed than admit that she can lose her cool. While Azura has lost almost all of her strength prior to her injury, Azura still retains all of her technical proficiencies, even despite the loss of her arm. And putting it bluntly... she can be a bit of a showoff. Whether it's slicing vegetables with a katana, juggling daggers, or performing flips on narrow surfaces (in heels, no less!), Azura has quite a few party tricks up her sleeve. Though she tries not to dwell too hard on the fact that by herself, party tricks are about all she's capable of these days. Azura has been nor is currently someone who's desired power, but losing what she had has impacted her in ways she doesn't feel comfortable expressing. When approaching others, Azura prefers to let others be the way they want to be rather than boss others around. She's not particularly skilled in a social sense, so she tends to be direct with people rather than attempt to manipulate them in any way. When she needs something from someone, she'll either ask you if she likes you, or threaten you if she doesn't. But either way, whether she's offering a handshake or slicing you in two, she's going to look you in the eye when she does so. Attributes Species: Sistermon Ciel Appearance:
 Attribute: Data Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet
Abilities: NCPs Sistermon Privilege - As a Sistermon, Azura can safely pass as a human in their world... though the fact that she looked like she wandered too far off from a cosplay convention still remains. Peculiar appearance aside, Azura generally can't be visually identified as a Monster by anyone not Digitally aware.
Sharp Instincts - Azura's heightened senses enables her to detect other Digimon easier.
Sistermonhood - Azura shares a special connection with her siblings Sable and Ivori. While it's not so detailed as telepathy or the like, if the other two are in danger or emotionally distressed, Azura has a kind of sixth sense about it.
Ill-Fated Arm - While she has an artificial limb to replace her missing arm, Azura always seems to have the worst luck when letting loose. Less of an ability, and more a curse, really.
[RU-X][Active] Vengeance Blade - Azura lets out a battlecry as she brandishes her weapon. Upon use, up to 2 target allies become "covered" by Azura for this move's duration. If either of those allies take damage from an enemy, Azura's attacks deal 75% more damage to that enemy (Damage boost doesn't stack with itself). When this move's duration expires, this move's cooldown is reduced by 1 for every turn Azura's covered allies didn't take damage during this effect's duration. Duration: 3 Posts Cooldown: 3 Posts
1. [Active] Blossom Dance - Azura unleashes a series of seven successive slashes as she dances around her target, slicing them up from all directions. Once per thread, until the next turn, if the target damages an ally instead of Azura, this move's cooldown is completely refreshed. Cooldown: 3 Posts
2. [Active] Gale Slash - Azura slices out with a blade sharp enough to slice through the air itself, causing a vacuum in front of her. Deals damage, and this turn the target is unable to move out of melee range from Azura. In addition, any ranged attacks the target uses become directed towards Azura. Duration: 1 Post Cooldown: 3 Posts
3. [Active] Soaring Tempest - Azura spins her blade around, then slices into her opponent in a upwards motion. Deals damage, and the opponent is launched upwards, spinning around helplessly in the air, effectively immobile, regardless of whether they can fly or not. Duration: 1 Post Cooldown: 3 Posts
4. [Active] Buster Purge - Azura draws her blade and points her sheath at an incoming attack. The sheath absorbs the data of that attack as she tanks the hit like a boss. Afterwards, Azura sheathes her sword, transferring the power of the attack into her blade, before drawing it once more and letting loose a single devastating slice upon her would-be attacker. If the attack would have affected multiple targets, only Azura takes the damage, and her attack deals an extra 50%. Cooldown: 4 Posts
Sister Ivori The Beloved Maiden Personality
The youngest sibling of the Sistermon Sisters, Ivori is the centered balance of the group. Between Sable's ambitions and Azura's righteous fervor, Ivori is perhaps the only Digimon alive that can peacefully convince them to tone their behaviors down a notch... just by existing. Ivori is a remarkably innocent, simplistic soul who can make the most out of any situation, and keep a smile on her face the entire time if need be. She's a sweet and kind soul, but it doesn't all come from her naivete. She's well aware that people can take advantage of her kindness, but she would rather place her trust in people regardless, because sometimes that's exactly what a person needs. Ivori has always had the privilege of being the spoiled one. Whether it was Sable or Azura, Ivori has always been protected by them in one way or the other. Because of this, Ivori has a certain spoiled attribute to her that she can't quite shake off. But because of her spoiled circumstances, as well as her rather righteous demeanor, sometimes Ivori can rub people the wrong way by being a little "holier-than-thou". She likes to help people and offer advice, but sometimes it's unwarranted and Ivori can fail to realize this, causing trouble for both herself and the person she's trying to help. Being wise beyond her age, however, Ivori isn't just an innocent cinnamon roll that just tells people to "do their best and everything will work out!", however. She's a deceptively insightful figure that's often able and willing to provide whatever help she can, even if she gets into a bit of a kerfuffle while doing so. Ivori absolutely loathes violence, and quite frankly, sucks at actually hurting people, but she's pretty good at annoying people so much until they just give up fighting her. But ultimately Ivori is still a young soul, and she wants to enjoy herself as much as the next kid. If she feels she has the free time, she's more than willing to laze about and play games all day with her friends. But she's shockingly competitive, and is a bit of a sore loser. Because of this, there's likely going to be a gambling addiction somewhere in her future if left unchecked. Then again, Ivori is abhorrently lucky, so chances are she'll just keep winning. And despite Ivori possibly being the most mature one out of the Sistermon Sisters, the fact that she's spent most of her previous life in a temple can show. She's not particularly worldly, and in all honesty, kind of dumb. While she understands other people no problem, other simple concepts, especially belonging to the human world, are lost on Ivori, so she can get into a bit of trouble as a result. But knowing Ivori, she's apt to get out of any trouble she puts herself into easily enough... or else a certain pair of siblings might burn the world down in order to protect her.
Attributes Species: Sistermon Blanc Appearance:
 Attribute: Vaccine Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet
Abilities: NCPs/Skills/Features Sistermon Privilege - As a Sistermon, Ivori can safely pass as a human in their world... though the fact that she looked like she wandered too far off from a cosplay convention still remains. Peculiar appearance aside, Ivori generally can't be visually identified as a Monster by anyone not Digitally aware.
Transient Dreams - Ivori can't explain why she has them, but she tends to have pretty vivid dreams of the future. Useful for explaining why she's there in the first place.
Sistermonhood - Ivori shares a special connection with her siblings Sable and Azura. While it's not so detailed as telepathy or the like, if the other two are in danger or emotionally distressed, Ivori has a kind of sixth sense about it.
Empath - While it's nowhere near as invasive as something like reading minds, Ivori can't help but notice other people's emotional states as a sixth sense of sorts. In fact, she's so comfortably attuned to other people's feelings that Ivori hasn't even noticed that most people can't do the same. That said, it's not something Ivori can just turn off, so she can get overwhelmed in crowded areas during particularly passionate events.
[RU-X][Active] Revival Banner - Ivori plants her weapon into the ground and creates a surge of holy light around one target. This ability copies the effect of any 1 non-damaging ability of the target's active abilities currently on cooldown, but 50% more effective, as if the target had used this move themselves. Can't copy OPT's or Abilities with a Cooldown of 5 or higher. This move's cooldown is 2 higher than the copied ability's. Duration: Variable Cooldown: Variable
1. [Passive] Unbreakable Heart - Ivori's focused on supporting her allies, and is extremely effective at doing so, though at the cost of her own offensive prowess. Her non-damaging abilities ignore all other passive effects from enemies that would mitigate or negatively affect them. However, Ivori's damaging attacks, including basic attacks, deal 20% less damage.
2. [Active] Aureole - Ivori creates a ring of light around one target, granting them a 40% power boost, a 40% defense boost, and removes up to 1 debuff from that target. Duration: 3 Posts Cooldown: 4 Posts
3. [Active] Heal Harmony - Ivori creates a 10m circle of light that affects herself and two allies within. Ivori and her allies gain a moderate regeneration effect. Duration: 3 Posts Cooldown: 4 Posts
4. [Active] Resonant Flag - Ivori summons forth a banner of light from her weapon, then waves it between an enemy's attack and one ally. The attack passes through the glowing flag, its destructive capabilites converting into positive energy that boost the strength of that ally's next attack by the damage the move would have inflicted. Psuedo-reflect move, so it doesn't prevent the damage from piercing moves, but the affected ally still gains the power boost. Cooldown: 4 Posts
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Post by Airi Hirano on Dec 10, 2022 22:44:45 GMT
Airi & Sable's Army
The Sergeant Tactical Advisor
Personality Even among his peers, Sarge has always been considered a strange one. While not quite paranoid, Sarge is always on the lookout for another battle, though whether he is seeking or avoiding it is something he keeps to himself. In fact, he keeps most of his thoughts to himself.
While not necessarily unfriendly, Sarge is simply awkward in most non-combat situations. Having been ordered what to do, think, and feel for most of his life, he has difficulty differentiating his personal feelings and what his training told him to think. As such, he has difficulty answering even the most basic of questions if they aren't related to combat.
Sarge is desperately trying to live a life outside of combat, but frequently finds himself ill-equipped to do so. He's more than willing to try new things both in the Digital World and the Human World, but it can lead to some rather disastrous results due to basic misunderstandings of what he calls "The civvie life".
Attributes Species: Commandramon Appearance:
 Attribute: Virus Family/ies: Metal Empire, Dragon's Roar Type: Cyborg
Abilities:
[RU-X][Active] Tactical Camoflouge - The user's body shimmers for a second before going completely invisible. Getting hit or attacking will end the invisibility early. Duration: 2 Posts Cooldown: 2 Posts
1. [Passive] Stealth Striker - Sarge may not be the strongest mon out there, but he's deadly effective when you don't see him coming. The first time he damages an enemy in combat, the attack deals 50% more damage and ignores all passive defenses.
2. [Active] M16 Assassin - The user unleashes a barrage of bullets from their gun, spraying a 10m area in death and destruction. The fewer number of targets within the area, the more damage this move deals to each desired target. Cooldown: 3 Posts
3. [Active] DCD Bomb - The user plants a bomb on an area, or even on another person! Actually making the bomb takes up the user's action, but won't explode and deal damage right away. However, any time during the user's able to do so, they can trigger the bomb to explode without even taking up their attack action. However, if they're unable to attack that turn, they still can't detonate the bomb. The bomb's sturdy so it won't explode unless the user wills it, so the user, the allies, and even their enemies are free to toss the bomb around as they wish. The explosion is localized to a single target, but it's enough to pierce shields. Cooldown: 3 Posts
4. [Active] Tactical Camoflouge Lancination - The user sneaks up on an enemy and proceeds to repeatedly shank them with a combat knife. If the user was invisible, or otherwise unnoticed by the target (ultimately the target decides), this move deals double damage and bypasses passive defenses. Cooldown: 3 Posts
Chihaya The Wrecking Crew
Personality Chihaya is a polite, sociable young Tankmon with her own hopes and dreams. She won't tell you what those hopes and dreams are, but she assures you that it has nothing to do with violence or destruction. Those are dreadfully dull hopes and dreams, after all. Chihaya is a pacifist through-and-through, and she'll tell you that violence is never the answer.
Unless you piss her off. Then her true nature reveals itself with a bombardment of cannons, machine guns, and foul language. For whatever reason, though Chihaya likes to initially act like a pacifist, she has a hair-trigger temper and the firepower to back up her anger with the power of excessive force.
For the most part, Chihaya is less concerned with making friends and going on a journey than she is with the battles along the way. For Chihaya, combat is both the journey and the destination of her life, and while she can pretend otherwise all she wants, the battlefield is the only place for her.
Attributes Species: Tankmon Appearance:
 Attribute: Data Family/ies: Metal Empire Type: Cyborg
Abilities:
[RU-X][Passive] Hyper Cannon - The user fires off a massive blast that causes an equally massive explosion for absurdly heavy damage to one target. Unfortunately, this move is incapable of incapacitating or deleting enemies, as it always leaves behind a smokescreen that makes someone ask "...Did we get them?", and we all know the answer to that question! Cooldown: 5 Posts
1. Full-Auto Assault - The user unloads a barrage of bullets into a single target. Cooldown: 2 Posts
2. Hammersplosion - The user slams hard into the enemy, then makes a small explosion. Cooldown: 1 Post
3. Heavyhammersplosion - A bigger hammer strike, and bigger explosion. Deals high damage considering the cooldown, but this move damages the user a little bit as well. Cooldown: 2 Posts
4. Raging Assault - The user unleashes a powerful barrage of all kinds of ballistic and explosive varieties. The more damage dealt to the user over the course of last turn, the more damage this move deals! Cooldown: 5 Posts
Blu-J The Sky Scout
Personality It can be difficult to get a read on BLU-J, as he doesn't speak. As in, he's not capable of normal speech; only making an occasional screech or mechanical beep. In fact, most people think he's more animal-like compared to other Digimon, and though he's not particularly sophisticated, BLU-J isn't a neanderthal. He's not the smartest bird in the flock but he understands how the world works and his place in it.
Simply put, BLU-J has simple desires. He just wants to eat food, sleep comfortably, and have fun. If there's work he needs to do in order to get that done he'll do it, otherwise he would rather not have to deal with other people's problems.
Incredibly small for his size, BLU-J can have a bit of a complex, especially when compared to other bird Digimon that are larger than he is. While he can get passive aggressive, he will never pick a fight... unless they're going to fight anyways.
Attributes Species: Mailbirdramon Appearance:
 Attribute: Data Family/ies: Metal Empire, Wind Guardians Type: Machine
Abilities:
[RU-X][Passive] Bird of Prey - The user is a silent killer, able to attack from any number of angles with stealthy, yet deadly efficiency. While flying, the user can't be immobilized, and can't be prevented from flying.
1. [Active] Trident Tail - A whip-like blade extends out and strikes a target from an unsuspecting angle. If the target has any sort of evasion drop from another ability, this move deals 30% more damage. Cooldown: 2 Posts
2. [Active] Option Assault - Two Mailbirdramon-shaped drones shoot out from the user, following them wherever they go. Whenever the user attacks a single target, these options fire small laser beams that deal an additional 25% more damage to the target for each option remaining. Additionally, the user can sacrifice an option in order to reduce the damage from a non-piercing attack by 25% for each option sacrificed. Naturally, sacrificed options are destroyed and provide no damage boost. Duration: 3 Posts Cooldown: 4 Posts
3. [Active] Steel Wing - The user dives down and strikes the target from above with a metal wing. The user can choose to immobilize themselves for one post, grounding them in the process, in order to deal double damage. Cooldown: 2 Posts
4. [Active] Laser Beam - The user shoots out a laser. It's a beam. Cooldown: 1 Post
Blaydson The Strongest Spear Blade
Personality If Blaydson has a personality worth mentioning, it doesn't seem to convey it at all. It seems that it doesn't have any interest or desires of its own at all, save for one. But other than that singular desire that Blaydson conveys, all it does is... exist. It eats so it doesn't starve. It sleeps when so it won't faint from exhaustion. Looking at it from another perspective, one would think that it seems depressed, yet it doesn't even convey that at all. The only person to garner any sense of emotions coming from it seems to be Azura, but even the Sistermon Ciel might just be projecting her own emotions.
But regardless, Blaydson doesn't seem to have any interests or desires, as stated earlier. Save for one. And what is that desire? To cut things. To be wielded as a blade and slice through any and all who oppose its wielder. Doesn't matter if they're good. Doesn't matter if they're evil. Doesn't even matter who it's cutting up. So long as Blaydson can cut, it seems to have a content existence.
Attributes Species: BladeKuwagamon Appearance:
 Attribute: Virus Family/ies: Metal Empire, Jungle Troopers Type: Machine
Abilities:
[RU-X][Active] Omnislash - The Slash To End All Slashes. The user breaks their limits to use Braver, Blade Beam, Climhazzard, and Finishing Touch all in quick succession on a single target, scaled to the user's level. Once Per Thread.
1. [Active] Braver - The user delivers a powerful slash that breaks shields. Cooldown: 2 Posts
2. [Active] Blade Beam - The user swings down, firing a burst of energy from their blade. Reduces the target's defense to physical attacks by 50% for 1 post. Cooldown: 3 Posts
3. [Active] Climhazzard - The user slices upwards into the air, before slicing back down to the ground. The affected target is grounded and immobilized for 1 post. Cooldown: 4 Posts
4. [Active] Finishing Touch - The final blow. A sword swing that deals double damage to immobilized foes, but no damage whatsoever if they aren't. Cooldown: 5 Posts
Aegun Uncertified Doctor
Personality When you're a walking suit of armor that's covered in shields, there's only so many things that people will say about you. And for Aegun, she's not so keen on being considered a defensive Digimon. Unfortunately for her, most of her abilities lie in defensive and support skills, so she's constantly frustrated at herself. She's not the reactionary type, but her natural gifts have made her play such roles all her life.
Aegun is a fairly aggressive person, much preferring to be confrontational and resolve conflicts straightforwardly rather than wait around and hope things resolve themselves. She prefers to take the initiative, and she respects others who do the same. And she's not afraid to get in your face, no matter how powerful or awe-inspiring you seem. So when in situations that Aegun doesn't have the full situation on, this can cause some problems.
But Aegun tries to be a fair, just person who just want to do right by others. She can be a little gung-ho at times but ultimately she just wants to keep people safe, though she hates the passive approach her abilities seem so skewed towards.
Attributes Species: TiaLudomon Appearance:
 Attribute: Data Family/ies: Metal Empire Type: Armor
Abilities:
[RU-X][Active] Behemoth Bash - The user charges forward with their shields and armor out. Deals heavy damage, and doubles the user's defense for 1 post. Cooldown: 4 Posts
1. [Active] Mirror Coat - The user creates an aura of reflective light around one target. This aura reduces the damage they receive by 50% for 3 posts. In addition, the target gains a 50% attack boost if they've taken damage that turn (Each attack boost only lasts for 1 turn, and doesn't stack) Duration: 3 Posts Cooldown: 4 Posts
2. [Active] Rapid Spin - The user wildlly spins around in circles, ripping an opponent to shreds. This move can deal double damage, but it if does, the user is immobile the following post, and takes 50% more damage from attacks as they become dizzy. Cooldown: 3 Posts
3. [Active] Metal Burst - The user creates a silvery aura around one target. If they take damage in their next post, the aura increases their next attack's damage equal to 150% of the damage dealt to them. Cooldown: 4 Posts
4. [Active] Counter - If the user takes damage from an enemy, they can lash out and deal the same amount of damage back to their attacker. This damage can't be increased or decreased by other effects that don't outright nullify it. Cooldown: 3 Posts
The Bommers A.K.A. the Bom-Squad
Personality Melody - The de-facto leader of the group. She's pretty terrible at it though, because most of her orders involve charging ahead full speed and exploding at everyone. But she's by far the most popular of the Bom-Squad, and once won the Miss Bombmon pageant. Why this makes her a capable leader, no one's bothered to wonder.
Elodie - The second in command. She's a little jealous of Melody, and hates that their names are so similar. Despite being the second in command, she's pretty indecisive, and often takes a wait and see approach when in a position to give commands. As such, she's quite the optimist, since she's always hoping things will improve.
Ellen - She's the muscle of the group. Her explosions are about 1.4cm wider than the average Bom-Squad explosion, so she's by far the most powerful. It's not really a very big difference, but she's still proud of it nonetheless. She's by far the most brave and brash of the group.
Erin - She's the smallest member of the Bom-Squad, and most of the others don't let her forget it. She's got a bit of a complex when someone notices. Because she's the smallest, she's relegated to being in charge of stealth operations, even though she's not a very quiet person. Her explosions aren't very big, but ironically, they're the loudest.
Karen - Head of demolitions. No one's really sure what that's supposed to mean, since their entire purpose is demolitions, but Karen tries her best to do her job, even though she has no idea what she's supposed to be doing. Her explosions are incredibly pretty, much like fireworks, but they're not really effective, damage-wise.
Attributes Species: Bombmon (Swarm) Appearance:
 Attribute: Virus Family/ies: Metal Empire Type: Explosives
Abilities:
[RU-X][Active] Explosi-mania - Unleashes a barrage of explosions that deal heavy damage to an area. The area covered increases in size the higher the user's level (10m Rookie, 25m Champ, 50m Ult, 100m Mega, 250m SM). Cooldown: 5 Posts
1. [Active] Focused Charge - Deals damage in a 10m area. Cooldown: 3 Posts
2. [Active] Intercep-splosion - The user blocks all incoming attacks for the turn. Because explosions. Any one attacking with a melee attack takes a light amount of damage. Because explosions. Cooldown: 4 Posts
3. [Active] Knight to C-4 - The user dashes around the battlefield, planting a bomb in an oblique location, and causing an explosion when the opponent least expects it. Hard to evade. Cooldown: 2 Posts
4. [Active] Dead Mon's Switch - When the user would be incapacitated, they can unleashe a powerful explosion in an attempt to wipe out the enemy that took the enemy, because they're just that spiteful. Can only be used the turn the user's incapacitated, but deals double damage to the one that caused it. Also, the user can't re-enter combat for the remainder of the thread, because blowing up kinda makes you gotta recover a bit. Cooldown: Once Per Thread
N.E.M.E.S.I.S. THE ULTIMATE ENGINE OF BLOOD, DEATH, AND DESTRUCTION
Personality Rawr i will destroy u all because i am so dark and edgy grr
Attributes Species: Gundramon Appearance:
 Attribute: Variable Family/ies: Metal Empire, Dragon's Roar Type: Machine
Abilities: High-Power Partner so plz no grade yet
Death and Destruction - This Digimon instantly kills and destroys any and all Digimon that it wants to. 3-Post Cooldown.
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Post by Airi Hirano on Dec 10, 2022 22:45:47 GMT
Sistermon Noir - Command Xros Appearance: Sarge's assault rifles replace Sable's cross guns... and that's about it. Oh, and Sable can throw a sticky bomb occasionally. Attribute: Virus Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet Abilities: [RU-X][Passive] Opportunist - Sable hates to get her hands dirty, but not because she can't throw down. She just can't handle things when they don't go her way. On turns that Sable has taken no damage, her attacks are 50% stronger, but if she takes any damage at all, they're weakened by 20%. [RU-X][Active] Tactical Camoflouge - The user's body shimmers for a second before going completely invisible. Getting hit or attacking will end the invisibility early. Duration: 2 Posts Cooldown: 2 Posts 1. [Active] Quickdraw - It's not like Sable's just gonna let you hit her. When someone decides to attack her she just... steps out of the way, then shoots the poor son of a gun for roughly the same amount of damage as the dodged attack. The forum rules suck, however, and Sable can't dodge piercing attacks. Cooldown: 4 Posts 2. [Active] Ruthless Persecution - Sable fires off a burst of bullets towards a single enemy, but these bullets are empowered by her spite and malice. This move deals double damage to the target if they targeted her for an attack the previous turn, regardless of whether the attack connected or not. Cooldown: 3 Posts 3. [Active] Fatal Barrage - Sable's specialty is hitting people who are busy attacking someone else, and Sable does just that, firing a barrage of bullets at her target. If the target that attacked someone other than Sable last turn, then any effects of Sable or her allies, active or passive, increasing or decreasing her attacks are doubled. Full piercing, regardless of bonuses. Cooldown: 4 Posts 4. [Active] Demolition - Sable may not have the morals to match, but she's still a holy Digimon. Tapping into powers she'd rather not use, Sable sacrifices a moderate amount of her own health to gain a buff that makes her attack deal double damage and ignore passive defenses. Duration: 3 Posts Cooldown: 3 Posts 5. [Active] M16 Assassin - The user unleashes a barrage of bullets from their gun, spraying a 25m area in death and destruction. The fewer number of targets within the area, the more damage this move deals to each desired target. Cooldown: 3 Posts 6. [Active] DCD Bomb - The user plants a bomb on an area, or even on another person! Actually making the bomb takes up the user's action, but won't explode and deal damage right away. However, any time during the user's able to do so, they can trigger the bomb to explode without even taking up their attack action. However, if they're unable to attack that turn, they still can't detonate the bomb. The bomb's sturdy so it won't explode unless the user wills it, so the user, the allies, and even their enemies are free to toss the bomb around as they wish. The explosion is localized to a single target, but it's enough to pierce shields. Cooldown: 3 Posts
Sistermon Noir - Bomb Xros Appearance: Sable has a bunch of floating bombs around her... and that's about it. Attribute: Virus Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet Abilities: [RU-X][Passive] Opportunist - Sable hates to get her hands dirty, but not because she can't throw down. She just can't handle things when they don't go her way. On turns that Sable has taken no damage, her attacks are 50% stronger, but if she takes any damage at all, they're weakened by 20%. [RU-X][Active] Explosi-mania - Unleashes a barrage of explosions that deal heavy damage to an area. The area covered increases in size the higher the user's level (10m Rookie, 25m Champ, 50m Ult, 100m Mega, 250m SM). Cooldown: 5 Posts 1. [Active] Quickdraw - It's not like Sable's just gonna let you hit her. When someone decides to attack her she just... steps out of the way, then shoots the poor son of a gun for roughly the same amount of damage as the dodged attack. The forum rules suck, however, and Sable can't dodge piercing attacks. Cooldown: 4 Posts 2. [Active] Ruthless Persecution - Sable fires off a burst of bullets towards a single enemy, but these bullets are empowered by her spite and malice. This move deals double damage to the target if they targeted her for an attack the previous turn, regardless of whether the attack connected or not. Cooldown: 3 Posts 3. [Active] Fatal Barrage - Sable's specialty is hitting people who are busy attacking someone else, and Sable does just that, firing a barrage of bullets at her target. If the target that attacked someone other than Sable last turn, then any effects of Sable or her allies, active or passive, increasing or decreasing her attacks are doubled. Full piercing, regardless of bonuses. Cooldown: 4 Posts 4. [Active] Demolition - Sable may not have the morals to match, but she's still a holy Digimon. Tapping into powers she'd rather not use, Sable sacrifices a moderate amount of her own health to gain a buff that makes her attack deal double damage and ignore passive defenses. Duration: 3 Posts Cooldown: 3 Posts 5. [Active] Focused Charge - Deals damage in a 10m area. Cooldown: 3 Posts 6. [Active] Intercep-splosion - The user blocks all incoming attacks for the turn. Because explosions. Any one attacking with a melee attack takes a light amount of damage. Because explosions. Cooldown: 4 Posts
Sistermon Ciel - Blade Xros Appearance: Blaydson uses its machine body to turn into an artificial arm for Azura... with a blade at the end. Attribute: Data Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet Abilities: [RU-X][Active] Vengeance Blade - Azura lets out a battlecry as she brandishes her weapon. Upon use, up to 2 target allies become "covered" by Azura for this move's duration. If either of those allies take damage from an enemy, Azura's attacks deal 75% more damage to that enemy (Damage boost doesn't stack with itself). When this move's duration expires, this move's cooldown is reduced by 1 for every turn Azura's covered allies didn't take damage during this effect's duration. Duration: 3 Posts Cooldown: 3 Posts [RU-X][Active] Omnislash - The Slash To End All Slashes. The user breaks their limits to use Braver, Blade Beam, Climhazzard, and Finishing Touch all in quick succession on a single target, scaled to the user's level. Once Per Thread. 1. [Active] Blossom Dance - Azura unleashes a series of seven successive slashes as she dances around her target, slicing them up from all directions. Once per thread, until the next turn, if the target damages an ally instead of Azura, this move's cooldown is completely refreshed. Cooldown: 3 Posts 2. [Active] Gale Slash - Azura slices out with a blade sharp enough to slice through the air itself, causing a vacuum in front of her. Deals damage, and this turn the target is unable to move out of melee range from Azura. In addition, any ranged attacks the target uses become directed towards Azura. Duration: 1 Post Cooldown: 3 Posts 3. [Active] Soaring Tempest - Azura spins her blade around, then slices into her opponent in a upwards motion. Deals damage, and the opponent is launched upwards, spinning around helplessly in the air, effectively immobile, regardless of whether they can fly or not. Duration: 1 Post Cooldown: 3 Posts 4. [Active] Buster Purge - Azura draws her blade and points her sheath at an incoming attack. The sheath absorbs the data of that attack as she tanks the hit like a boss. Afterwards, Azura sheathes her sword, transferring the power of the attack into her blade, before drawing it once more and letting loose a single devastating slice upon her would-be attacker. If the attack would have affected multiple targets, only Azura takes the damage, and her attack deals an extra 50%. Cooldown: 4 Posts 5. [Active] Climhazzard - The user slices upwards into the air, before slicing back down to the ground. The affected target is grounded and immobilized for 1 post. Cooldown: 4 Posts 6. [Active] Finishing Touch - The final blow. A sword swing that deals double damage to immobilized foes, but no damage whatsoever if they aren't. Cooldown: 5 Posts
Sistermon Ciel - Mail Xros Appearance: Blu-J uses its machine body to turn into an artificial arm for Azura... with wings and a whip-sword made from its tail. Attribute: Data Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet Abilities: [RU-X][Active] Vengeance Blade - Azura lets out a battlecry as she brandishes her weapon. Upon use, up to 2 target allies become "covered" by Azura for this move's duration. If either of those allies take damage from an enemy, Azura's attacks deal 75% more damage to that enemy (Damage boost doesn't stack with itself). When this move's duration expires, this move's cooldown is reduced by 1 for every turn Azura's covered allies didn't take damage during this effect's duration. Duration: 3 Posts Cooldown: 3 Posts [RU-X][Passive] Bird of Prey - The user is a silent killer, able to attack from any number of angles with stealthy, yet deadly efficiency. While flying, the user can't be immobilized, and can't be prevented from flying. 1. [Active] Blossom Dance - Azura unleashes a series of seven successive slashes as she dances around her target, slicing them up from all directions. Once per thread, until the next turn, if the target damages an ally instead of Azura, this move's cooldown is completely refreshed. Cooldown: 3 Posts 2. [Active] Gale Slash - Azura slices out with a blade sharp enough to slice through the air itself, causing a vacuum in front of her. Deals damage, and this turn the target is unable to move out of melee range from Azura. In addition, any ranged attacks the target uses become directed towards Azura. Duration: 1 Post Cooldown: 3 Posts 3. [Active] Soaring Tempest - Azura spins her blade around, then slices into her opponent in a upwards motion. Deals damage, and the opponent is launched upwards, spinning around helplessly in the air, effectively immobile, regardless of whether they can fly or not. Duration: 1 Post Cooldown: 3 Posts 4. [Active] Buster Purge - Azura draws her blade and points her sheath at an incoming attack. The sheath absorbs the data of that attack as she tanks the hit like a boss. Afterwards, Azura sheathes her sword, transferring the power of the attack into her blade, before drawing it once more and letting loose a single devastating slice upon her would-be attacker. If the attack would have affected multiple targets, only Azura takes the damage, and her attack deals an extra 50%. Cooldown: 4 Posts 5. [Active] Trident Tail - A whip-like blade extends out and strikes a target from an unsuspecting angle. If the target has any sort of evasion drop from another ability, this move deals 30% more damage. Cooldown: 2 Posts 6. [Active] Steel Wing - The user dives down and strikes the target from above with a metal wing. The user can choose to immobilize themselves for one post, grounding them in the process, in order to deal double damage. Cooldown: 2 Posts
Sistermon Blanc - Tank Xros Appearance: Chihaya turns into a giant hammer that sticks itself onto the end of Ivori's trident. It's super impractical but watching Ivori try and swing it around is super adorable. Attribute: Vaccine Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet Abilities: [RU-X][Active] Revival Banner - Ivori plants her weapon into the ground and creates a surge of holy light around one target. This ability copies the effect of any 1 non-damaging ability of the target's active abilities currently on cooldown, but 50% more effective, as if the target had used this move themselves. Can't copy OPT's or Abilities with a Cooldown of 5 or higher. This move's cooldown is 2 higher than the copied ability's. Duration: Variable Cooldown: Variable [RU-X][Passive] Hyper Cannon - The user fires off a massive blast that causes an equally massive explosion for absurdly heavy damage to one target. Unfortunately, this move is incapable of incapacitating or deleting enemies, as it always leaves behind a smokescreen that makes someone ask "...Did we get them?", and we all know the answer to that question! Cooldown: 5 Posts 1. [Passive] Unbreakable Heart - Ivori's focused on supporting her allies, and is extremely effective at doing so, though at the cost of her own offensive prowess. Her non-damaging abilities ignore all other passive effects from enemies that would mitigate or negatively affect them. However, Ivori's damaging attacks, including basic attacks, deal 20% less damage. 2. [Active] Aureole - Ivori creates a ring of light around one target, granting them a 40% power boost, a 40% defense boost, and removes up to 1 debuff from that target. Duration: 3 Posts Cooldown: 4 Posts 3. [Active] Heal Harmony - Ivori creates a 25m circle of light that affects herself and two allies within. Ivori and her allies gain a moderate regeneration effect. Duration: 3 Posts Cooldown: 4 Posts 4. [Active] Resonant Flag - Ivori summons forth a banner of light from her weapon, then waves it between an enemy's attack and one ally. The attack passes through the glowing flag, its destructive capabilites converting into positive energy that boost the strength of that ally's next attack by the damage the move would have inflicted. Psuedo-reflect move, so it doesn't prevent the damage from piercing moves, but the affected ally still gains the power boost. Cooldown: 4 Posts 5. [Active] Hammersplosion - The user slams hard into the enemy, then makes a small explosion, damaging the user a small amount if it hits. Cooldown: 1 Post 6. [Active] Heavyhammersplosion - A bigger hammer strike, and bigger explosion. Deals high damage considering the cooldown, but if it hits, this move damages the user a little bit as well. Cooldown: 2 Posts
Sistermon Blanc - Ludo Xros Appearance: Aegun turns into a giant axe blade that sticks itself onto the end of Ivori's trident. It's super impractical but watching Ivori try and swing it around is super adorable. Attribute: Vaccine Family/ies: Nature Spirits, Virus Busters, Metal Empire Type: Puppet Abilities: [RU-X][Active] Revival Banner - Ivori plants her weapon into the ground and creates a surge of holy light around one target. This ability copies the effect of any 1 non-damaging ability of the target's active abilities currently on cooldown, but 50% more effective, as if the target had used this move themselves. Can't copy OPT's or Abilities with a Cooldown of 5 or higher. This move's cooldown is 2 higher than the copied ability's. Duration: Variable Cooldown: Variable [RU-X][Active] Behemoth Bash - The user charges forward with their shields and armor out. Deals heavy damage, and doubles the user's defense for 1 post. Cooldown: 4 Posts 1. [Passive] Unbreakable Heart - Ivori's focused on supporting her allies, and is extremely effective at doing so, though at the cost of her own offensive prowess. Her non-damaging abilities ignore all other passive effects from enemies that would mitigate or negatively affect them. However, Ivori's damaging attacks, including basic attacks, deal 20% less damage. 2. [Active] Aureole - Ivori creates a ring of light around one target, granting them a 40% power boost, a 40% defense boost, and removes up to 1 debuff from that target. Duration: 3 Posts Cooldown: 4 Posts 3. [Active] Heal Harmony - Ivori creates a 25m circle of light that affects herself and two allies within. Ivori and her allies gain a moderate regeneration effect. Duration: 3 Posts Cooldown: 4 Posts 4. [Active] Resonant Flag - Ivori summons forth a banner of light from her weapon, then waves it between an enemy's attack and one ally. The attack passes through the glowing flag, its destructive capabilites converting into positive energy that boost the strength of that ally's next attack by the damage the move would have inflicted. Psuedo-reflect move, so it doesn't prevent the damage from piercing moves, but the affected ally still gains the power boost. Cooldown: 4 Posts 5. [Active] Rapid Spin - The user wildly spins around in circles, ripping an opponent to shreds. This move can deal double damage, but it if does, the user is immobile the following post, and takes 50% more damage from attacks as they become dizzy. Cooldown: 3 Posts 6. [Active] Metal Burst - The user creates a silvery aura around one target. If they take damage in their next post, the aura increases their next attack's damage equal to 150% of the damage dealt to them. Cooldown: 4 Posts
Sealsdramon Appearance: But with Mailbridramon's wings. Attribute: Virus Family/ies: Metal Empire, Dragon's Roar Type: Cyborg Abilities: [RU-X][Active] Tactical Camoflouge - The user's body shimmers for a second before going completely invisible. Getting hit or attacking will end the invisibility early. Duration: 2 Posts Cooldown: 2 Posts [RU-X][Passive] Bird of Prey - The user is a silent killer, able to attack from any number of angles with stealthy, yet deadly efficiency. While flying, the user can't be immobilized, and can't be prevented from flying. 1. [Passive] Stealth Striker - Sarge may not be the strongest mon out there, but he's deadly effective when you don't see him coming. The first time he damages an enemy in combat, the attack deals 50% more damage and ignores all passive defenses. 2. [Active] M16 Assassin - The user unleashes a barrage of bullets from their gun, spraying a 25m area in death and destruction. The fewer number of targets within the area, the more damage this move deals to each desired target. Cooldown: 3 Posts 3. [Active] DCD Bomb - The user plants a bomb on an area, or even on another person! Actually making the bomb takes up the user's action, but won't explode and deal damage right away. However, any time during the user's able to do so, they can trigger the bomb to explode without even taking up their attack action. However, if they're unable to attack that turn, they still can't detonate the bomb. The bomb's sturdy so it won't explode unless the user wills it, so the user, the allies, and even their enemies are free to toss the bomb around as they wish. The explosion is localized to a single target, but it's enough to pierce shields. Cooldown: 3 Posts 4. [Active] Tactical Camoflouge Lancination - The user sneaks up on an enemy and proceeds to repeatedly shank them with a combat knife. If the user was invisible, or otherwise unnoticed by the target (ultimately the target decides), this move deals double damage and bypasses passive defenses. Cooldown: 3 Posts 5. [Active] Option Assault - Two Mailbirdramon-shaped drones shoot out from the user, following them wherever they go. Whenever the user attacks a single target, these options fire small laser beams that deal an additional 25% more damage to the target for each option remaining. Additionally, the user can sacrifice an option in order to reduce the damage from a non-piercing attack by 25% for each option sacrificed. Naturally, sacrificed options are destroyed and provide no damage boost. Duration: 3 Posts Cooldown: 4 Posts 6. [Active] Laser Beam - The user shoots out a laser. It's a beam. Cooldown: 1 Post Components: Commandramon + Mailbirdramon
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Post by Airi Hirano on Dec 10, 2022 22:46:14 GMT
Sistermon Noir - Command/Bomb Xros Appearance: Got assault rifles, and a buncha floating bombs. That's about it. Attribute: Virus Family/ies: Nature Spirits, Metal Empire, Virus Busters Type: Puppet Abilities: [RU-X][Passive] Opportunist - Sable hates to get her hands dirty, but not because she can't throw down. She just can't handle things when they don't go her way. On turns that Sable has taken no damage, her attacks are 50% stronger, but if she takes any damage at all, they're weakened by 20%. [RU-X][Active] Tactical Camoflouge - The user's body shimmers for a second before going completely invisible. Getting hit or attacking will end the invisibility early. Duration: 2 Posts Cooldown: 2 Posts [RU-X][Active] Explosi-mania - Unleashes a barrage of explosions that deal heavy damage to an area. The area covered increases in size the higher the user's level (10m Rookie, 25m Champ, 50m Ult, 100m Mega, 250m SM). Cooldown: 5 Posts 1. [Active] Quickdraw - It's not like Sable's just gonna let you hit her. When someone decides to attack her she just... steps out of the way, then shoots the poor son of a gun for roughly the same amount of damage as the dodged attack. The forum rules suck, however, and Sable can't dodge piercing attacks. Cooldown: 4 Posts 2. [Active] Ruthless Persecution - Sable fires off a burst of bullets towards a single enemy, but these bullets are empowered by her spite and malice. This move deals double damage to the target if they targeted her for an attack the previous turn, regardless of whether the attack connected or not. Cooldown: 3 Posts 3. [Active] Fatal Barrage - Sable's specialty is hitting people who are busy attacking someone else, and Sable does just that, firing a barrage of bullets at her target. If the target that attacked someone other than Sable last turn, then any effects of Sable or her allies, active or passive, increasing or decreasing her attacks are doubled. Full piercing, regardless of bonuses. Cooldown: 4 Posts 4. [Active] Demolition - Sable may not have the morals to match, but she's still a holy Digimon. Tapping into powers she'd rather not use, Sable sacrifices a moderate amount of her own health to gain a buff that makes her attack deal double damage and ignore passive defenses. Duration: 3 Posts Cooldown: 3 Posts 5. [Active] M16 Assassin - The user unleashes a barrage of bullets from their gun, spraying a 50m area in death and destruction. The fewer number of targets within the area, the more damage this move deals to each desired target. Cooldown: 3 Posts 6. [Active] Intercep-splosion - The user blocks all incoming attacks for the turn. Because explosions. Any one attacking with a melee attack takes a light amount of damage. Because explosions. Cooldown: 4 Posts 7. [Active] Dead Mon's Switch - When the user would be incapacitated, they can unleashe a powerful explosion in an attempt to wipe out the enemy that took the enemy, because they're just that spiteful. Can only be used the turn the user's incapacitated, but deals double damage to the one that caused it. Also, the user can't re-enter combat for the remainder of the thread, because blowing up kinda makes you gotta recover a bit. Cooldown: Once Per Thread
Sistermon Noir - Command/Mail Xros Appearance: Got assault rifles and some big ol' metal birb wings. That's about it. Attribute: Virus Family/ies: Nature Spirits, Metal Empire, Virus Busters Type: Puppet Abilities: [RU-X][Passive] Opportunist - Sable hates to get her hands dirty, but not because she can't throw down. She just can't handle things when they don't go her way. On turns that Sable has taken no damage, her attacks are 50% stronger, but if she takes any damage at all, they're weakened by 20%. [RU-X][Active] Tactical Camoflouge - The user's body shimmers for a second before going completely invisible. Getting hit or attacking will end the invisibility early. Duration: 2 Posts Cooldown: 2 Posts [RU-X][Passive] Bird of Prey - The user is a silent killer, able to attack from any number of angles with stealthy, yet deadly efficiency. While flying, the user can't be immobilized, and can't be prevented from flying. 1. [Active] Quickdraw - It's not like Sable's just gonna let you hit her. When someone decides to attack her she just... steps out of the way, then shoots the poor son of a gun for roughly the same amount of damage as the dodged attack. The forum rules suck, however, and Sable can't dodge piercing attacks. Cooldown: 4 Posts 2. [Active] Ruthless Persecution - Sable fires off a burst of bullets towards a single enemy, but these bullets are empowered by her spite and malice. This move deals double damage to the target if they targeted her for an attack the previous turn, regardless of whether the attack connected or not. Cooldown: 3 Posts 3. [Active] Fatal Barrage - Sable's specialty is hitting people who are busy attacking someone else, and Sable does just that, firing a barrage of bullets at her target. If the target that attacked someone other than Sable last turn, then any effects of Sable or her allies, active or passive, increasing or decreasing her attacks are doubled. Full piercing, regardless of bonuses. Cooldown: 4 Posts 4. [Active] Demolition - Sable may not have the morals to match, but she's still a holy Digimon. Tapping into powers she'd rather not use, Sable sacrifices a moderate amount of her own health to gain a buff that makes her attack deal double damage and ignore passive defenses. Duration: 3 Posts Cooldown: 3 Posts 5. [Active] M16 Assassin - The user unleashes a barrage of bullets from their gun, spraying a 50m area in death and destruction. The fewer number of targets within the area, the more damage this move deals to each desired target. Cooldown: 3 Posts 6. [Active] DCD Bomb - The user plants a bomb on an area, or even on another person! Actually making the bomb takes up the user's action, but won't explode and deal damage right away. However, any time during the user's able to do so, they can trigger the bomb to explode without even taking up their attack action. However, if they're unable to attack that turn, they still can't detonate the bomb. The bomb's sturdy so it won't explode unless the user wills it, so the user, the allies, and even their enemies are free to toss the bomb around as they wish. The explosion is localized to a single target, but it's enough to pierce shields. Cooldown: 3 Posts 7. [Active] Option Assault - Two Mailbirdramon-shaped drones shoot out from the user, following them wherever they go. Whenever the user attacks a single target, these options fire small laser beams that deal an additional 25% more damage to the target for each option remaining. Additionally, the user can sacrifice an option in order to reduce the damage from a non-piercing attack by 25% for each option sacrificed. Naturally, sacrificed options are destroyed and provide no damage boost. Duration: 3 Posts Cooldown: 4 Posts
Sistermon Ciel - Blade/Mail Xros Appearance: Metal Mailbirdramon wings, BladeKuwagamon becomes artificial arm, with swords and stuff. Lots of swords. Attribute: Data Family/ies: Nature Spirits, Metal Empire, Virus Busters Type: Puppet Abilities: [RU-X][Active] Vengeance Blade - Azura lets out a battlecry as she brandishes her weapon. Upon use, up to 2 target allies become "covered" by Azura for this move's duration. If either of those allies take damage from an enemy, Azura's attacks deal 75% more damage to that enemy (Damage boost doesn't stack with itself). When this move's duration expires, this move's cooldown is reduced by 1 for every turn Azura's covered allies didn't take damage during this effect's duration. Duration: 3 Posts Cooldown: 3 Posts [RU-X][Active] Omnislash - The Slash To End All Slashes. The user breaks their limits to use Braver, Blade Beam, Climhazzard, and Finishing Touch all in quick succession on a single target, scaled to the user's level. Once Per Thread. [RU-X][Passive] Bird of Prey - The user is a silent killer, able to attack from any number of angles with stealthy, yet deadly efficiency. While flying, the user can't be immobilized, and can't be prevented from flying. 1. [Active] Blossom Dance - Azura unleashes a series of seven successive slashes as she dances around her target, slicing them up from all directions. Once per thread, until the next turn, if the target damages an ally instead of Azura, this move's cooldown is completely refreshed. Cooldown: 3 Posts 2. [Active] Gale Slash - Azura slices out with a blade sharp enough to slice through the air itself, causing a vacuum in front of her. Deals damage, and this turn the target is unable to move out of melee range from Azura. In addition, any ranged attacks the target uses become directed towards Azura. Duration: 1 Post Cooldown: 3 Posts 3. [Active] Soaring Tempest - Azura spins her blade around, then slices into her opponent in a upwards motion. Deals damage, and the opponent is launched upwards, spinning around helplessly in the air, effectively immobile, regardless of whether they can fly or not. Duration: 1 Post Cooldown: 3 Posts 4. [Active] Buster Eater - Azura draws her blade and points her sheath at an incoming attack. The sheath absorbs the data of that attack as she tanks the hit like a boss. Afterwards, Azura sheathes her sword, transfering the power of the attack into her blade, before drawing it once more and letting loose a single devastating slice upon her attack. If the attack would have affected multiple targets, only Azura takes the damage, and her attack deals an extra 50%. Cooldown: 4 Posts 5. [Active] Braver - The user delivers a powerful slash that breaks shields. Cooldown: 2 Posts 6. [Active] Trident Tail - A whip-like blade extends out and strikes a target from an unsuspecting angle. If the target has any sort of evasion drop from another ability, this move deals 30% more damage. Cooldown: 2 Posts 7. [Active] Steel Wing - The user dives down and strikes the target from above with a metal wing. The user can choose to immobilize themselves for one post, grounding them in the process, in order to deal double damage. Cooldown: 2 Posts
Sistermon Ciel - Blade/Ludo Xros Appearance: Tialudomon fake arm complete with arm shield, with her katana merging with bladekuwagamon to create a double-bladed sword. Attribute: Data Family/ies: Nature Spirits, Metal Empire, Virus Busters Type: Puppet Abilities: [RU-X][Active] Vengeance Blade - Azura lets out a battlecry as she brandishes her weapon. Upon use, up to 2 target allies become "covered" by Azura for this move's duration. If either of those allies take damage from an enemy, Azura's attacks deal 75% more damage to that enemy (Damage boost doesn't stack with itself). When this move's duration expires, this move's cooldown is reduced by 1 for every turn Azura's covered allies didn't take damage during this effect's duration. Duration: 3 Posts Cooldown: 3 Posts [RU-X][Active] Omnislash - The Slash To End All Slashes. The user breaks their limits to use Braver, Blade Beam, Climhazzard, and Finishing Touch all in quick succession on a single target, scaled to the user's level. Once Per Thread. [RU-X][Active] Behemoth Bash - The user charges forward with their shields and armor out. Deals heavy damage, and doubles the user's defense for 1 post. Cooldown: 4 Posts 1. [Active] Blossom Dance - Azura unleashes a series of seven successive slashes as she dances around her target, slicing them up from all directions. Once per thread, until the next turn, if the target damages an ally instead of Azura, this move's cooldown is completely refreshed. Cooldown: 3 Posts 2. [Active] Gale Slash - Azura slices out with a blade sharp enough to slice through the air itself, causing a vacuum in front of her. Deals damage, and this turn the target is unable to move out of melee range from Azura. In addition, any ranged attacks the target uses become directed towards Azura. Duration: 1 Post Cooldown: 3 Posts 3. [Active] Soaring Tempest - Azura spins her blade around, then slices into her opponent in a upwards motion. Deals damage, and the opponent is launched upwards, spinning around helplessly in the air, effectively immobile, regardless of whether they can fly or not. Duration: 1 Post Cooldown: 3 Posts 4. [Active] Buster Eater - Azura draws her blade and points her sheath at an incoming attack. The sheath absorbs the data of that attack as she tanks the hit like a boss. Afterwards, Azura sheathes her sword, transfering the power of the attack into her blade, before drawing it once more and letting loose a single devastating slice upon her attack. If the attack would have affected multiple targets, only Azura takes the damage, and her attack deals an extra 50%. Cooldown: 4 Posts 5. [Active] Braver - The user delivers a powerful slash that breaks shields. Cooldown: 2 Posts 6. [Active] Metal Burst - The user creates a silvery aura around one target. If they take damage by the end of their next post, the aura increases their next attack's damage equal to 150% of the damage dealt to them. Cooldown: 4 Posts 7. [Active] Counter - If the user takes damage from an enemy, they can lash out and deal the same amount of damage back to their attacker. This damage can't be increased or decreased by other effects that don't outright nullify it. Cooldown: 3 Posts
Sistermon Blanc - Tank/Ludo Xros Appearance: She's got a tankmon hammer on one end, and a heavy axe on the other end. It's a good thing that she lifts weights, isn't it? Attribute: Vaccine Family/ies: Nature Spirits, Metal Empire, Virus Busters Type: Puppet Abilities: [RU-X][Active] Revival Banner - Ivori plants her weapon into the ground and creates a surge of holy light around one target. This ability copies the effect of any 1 non-damaging ability of the target's active abilities currently on cooldown, but 50% more effective, as if the target had used this move themselves. Can't copy OPT's or Abilities with a Cooldown of 5 or higher. This move's cooldown is 2 higher than the copied ability's. Duration: Variable Cooldown: Variable [RU-X][Passive] Hyper Cannon - The user fires off a massive blast that causes an equally massive explosion for absurdly heavy damage to one target. Unfortunately, this move is incapable of incapacitating or deleting enemies, as it always leaves behind a smokescreen that makes someone ask "...Did we get them?", and we all know the answer to that question! Cooldown: 5 Posts [RU-X][Active] Behemoth Bash - The user charges forward with their shields and armor out. Deals heavy damage, and doubles the user's defense for 1 post. Cooldown: 4 Posts 1. [Passive] Unbreakable Heart - Ivori's focused on supporting her allies, and is extremely effective at doing so, though at the cost of her own offensive prowess. Her non-damaging abilities ignore all other passive effects from enemies that would mitigate or negatively affect them. However, Ivori's damaging attacks, including basic attacks, deal 20% less damage. 2. [Active] Aureole - Ivori creates a ring of light around one target, granting them a 40% power boost, a 40% defense boost, and removes up to 1 debuff from that target. Duration: 3 Posts Cooldown: 4 Posts 3. [Active] Heal Harmony - Ivori creates a 50m circle of light that affects herself and two allies within. Ivori and her allies gain a moderate regeneration effect. Duration: 3 Posts Cooldown: 4 Posts 4. [Active] Resonant Flag - Ivori summons forth a banner of light from her weapon, then waves it between an enemy's attack and one ally. The attack passes through the glowing flag, its destructive capabilites converting into positive energy that boost the strength of that ally's next attack by the damage the move would have inflicted. Psuedo-reflect move, so it doesn't prevent the damage from piercing moves, but the affected ally still gains the power boost. Cooldown: 4 Posts 5. [Active] Heavyhammersplosion - A bigger hammer strike, and bigger explosion. Deals high damage considering the cooldown, but if it hits, this move damages the user a little bit as well. Cooldown: 2 Posts 6. [Active] Rapid Spin - The user wildlly spins around in circles, ripping an opponent to shreds. This move can deal double damage, but it if does, the user is immobile the following post, and takes 50% more damage from attacks as they become dizzy. Cooldown: 3 Posts 7. [Active] Metal Burst - The user creates a silvery aura around one target. If they take damage by the end of their next post, the aura increases their next attack's damage equal to 150% of the damage dealt to them. Cooldown: 4 Posts
Sistermon Blanc - Tank/Bomb Xros Appearance: She's got a big tankmon hammer and a buncha bombs. What a sweet child. Attribute: Vaccine Family/ies: Nature Spirits, Metal Empire, Virus Busters Type: Puppet Abilities: [RU-X][Active] Revival Banner - Ivori plants her weapon into the ground and creates a surge of holy light around one target. This ability copies the effect of any 1 non-damaging ability of the target's active abilities currently on cooldown, but 50% more effective, as if the target had used this move themselves. Can't copy OPT's or Abilities with a Cooldown of 5 or higher. This move's cooldown is 2 higher than the copied ability's. Duration: Variable Cooldown: Variable [RU-X][Passive] Hyper Cannon - The user fires off a massive blast that causes an equally massive explosion for absurdly heavy damage to one target. Unfortunately, this move is incapable of incapacitating or deleting enemies, as it always leaves behind a smokescreen that makes someone ask "...Did we get them?", and we all know the answer to that question! Cooldown: 5 Posts [RU-X][Active] Explosi-mania - Unleashes a barrage of explosions that deal heavy damage to an area. The area covered increases in size the higher the user's level (10m Rookie, 25m Champ, 50m Ult, 100m Mega, 250m SM). Cooldown: 5 Posts 1. [Passive] Unbreakable Heart - Ivori's focused on supporting her allies, and is extremely effective at doing so, though at the cost of her own offensive prowess. Her non-damaging abilities ignore all other passive effects from enemies that would mitigate or negatively affect them. However, Ivori's damaging attacks, including basic attacks, deal 20% less damage. 2. [Active] Aureole - Ivori creates a ring of light around one target, granting them a 40% power boost, a 40% defense boost, and removes up to 1 debuff from that target. Duration: 3 Posts Cooldown: 4 Posts 3. [Active] Heal Harmony - Ivori creates a 50m circle of light that affects herself and two allies within. Ivori and her allies gain a moderate regeneration effect. Duration: 3 Posts Cooldown: 4 Posts 4. [Active] Resonant Flag - Ivori summons forth a banner of light from her weapon, then waves it between an enemy's attack and one ally. The attack passes through the glowing flag, its destructive capabilites converting into positive energy that boost the strength of that ally's next attack by the damage the move would have inflicted. Psuedo-reflect move, so it doesn't prevent the damage from piercing moves, but the affected ally still gains the power boost. Cooldown: 4 Posts 5. [Active] Heavyhammersplosion - A bigger hammer strike, and bigger explosion. Deals high damage considering the cooldown, but if it hits, this move damages the user a little bit as well. Cooldown: 2 Posts 6. [Active] Focused Charge - Deals damage in a 10m area. Cooldown: 3 Posts 7. [Active] Knight to C-4 - The user dashes around the battlefield, planting a bomb in an oblique location, and causing an explosion when the opponent least expects it. Hard to evade. Cooldown: 2 Posts
Tankdramon Attribute: Virus Family/ies: Metal Empire, Dragon's Roar Type: Cyborg Abilities: [RU-X][Active] Tactical Camoflouge - The user's body shimmers for a second before going completely invisible. Getting hit or attacking will end the invisibility early. Duration: 2 Posts Cooldown: 2 Posts [RU-X][Passive] Hyper Cannon - The user fires off a massive blast that causes an equally massive explosion for absurdly heavy damage to one target. Unfortunately, this move is incapable of incapacitating or deleting enemies, as it always leaves behind a smokescreen that makes someone ask "...Did we get them?", and we all know the answer to that question! Cooldown: 5 Posts [RU-X][Active] Behemoth Bash - The user charges forward with their shields and armor out. Deals heavy damage, and doubles the user's defense for 1 post. Cooldown: 4 Posts 1. [Passive] Stealth Striker - Sarge may not be the strongest mon out there, but he's deadly effective when you don't see him coming. The first time he damages an enemy in combat, the attack deals 50% more damage and ignores all passive defenses. 2. [Active] M16 Assassin - The user unleashes a barrage of bullets from their gun, spraying a 50m area in death and destruction. The fewer number of targets within the area, the more damage this move deals to each desired target. Cooldown: 3 Posts 3. [Active] DCD Bomb - The user plants a bomb on an area, or even on another person! Actually making the bomb takes up the user's action, but won't explode and deal damage right away. However, any time during the user's able to do so, they can trigger the bomb to explode without even taking up their attack action. However, if they're unable to attack that turn, they still can't detonate the bomb. The bomb's sturdy so it won't explode unless the user wills it, so the user, the allies, and even their enemies are free to toss the bomb around as they wish. The explosion is localized to a single target, but it's enough to pierce shields. Cooldown: 3 Posts 4. [Active] Tactical Camoflouge Lancination - The user sneaks up on an enemy and proceeds to repeatedly shank them with a combat knife. If the user was invisible, or otherwise unnoticed by the target (ultimately the target decides), this move deals double damage and bypasses passive defenses. Cooldown: 3 Posts 5. [Active] Full-Auto Assault - The user unloads a barrage of bullets into a single target. Cooldown: 2 Posts 6. [Active] Raging Assault - The user unleashes a powerful barrage of all kinds of ballistic and explosive varieties. Deals heavy damage, as well as a damage increase equal to half the damage sustained last round! Cooldown: 5 Posts 7. [Active] Metal Burst - The user creates a silvery aura around one target. If they take damage by the end of their next post, the aura increases their next attack's damage equal to 150% of the damage dealt to them. Cooldown: 4 Posts Components: Commandramon + Tankmon + TiaLudomon
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Post by Airi Hirano on Jan 11, 2023 3:25:30 GMT
X4 and above ig
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Shi
Official Grader
If you don't make a move, I will.
Posts: 846
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Post by Shi on Jan 27, 2023 4:27:26 GMT
JFC.
Changes were made so 1/2, no combat but feel free to post
Also I am going to judge Gundramon...... Nice.
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 607
OOC Name: Bass
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Post by Mae on Jan 27, 2023 17:35:17 GMT
2/2
Do your crap yourself.
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