Archelaus I [Solo]
Aug 27, 2022 5:32:50 GMT
Post by Archelaus on Aug 27, 2022 5:32:50 GMT
Digimon Name: Archelaus I
Original Designation: Az-04-06682-Rjm110
Default Form: PseudoRaijinmon [Spearwielder Mode]
Gender: Male
Alignment: Good
Skills/Talents:
[Spear Mastery] Archelaus I is highly capable with spears and similar weapons, wielding and using them in very creative ways, often attempting to master the battlefield and control the flow and tempo of battle with the range and versatility the spear offers.
[Shield Prowess] While not a master at using the shield, he can still use it very effectively, both as a blocking device and simply to deflect attacks.
[Battle Sense] Archelaus I has a strong capacity to understand and appreciate the battlefield, being acutely aware of the way a battle may flow.
Inventory:
N/A
Personality:
Archelaus I is a rather free-spirited individual, not necessarily having too much concerns or worries. This translates not only to his own way of viewing the world, but thus also how he behaves towards others. He does not have as much a rigid adherence to rules and laws as others, trying to himself follow them where possible, but does not necessarily find fault in others if they so choose to not follow the words of law.
However, that does not predicate his separation from erring on the side of good. Should he see anything troubling enough, he has no qualms in stepping in. And then, he has no qualms with being absolutely brutal and unyielding in his pursuit of justice and what’s right if need be. Though on the flip side of the coin, he is just as willing to be forgiving if he finds the situation right to do so. It really just depends on how he perceives those he interacts with, and what is the right way to go forward - whether it is with an iron fish or gentle hand.
Archelaus I is also very loyal, at least once he decides on those he can trust. He is loyal to his squad above all, and by extension his PseudoRaijinmon kin, potentially even above the Saturn Society. This is something that the society is worried about, but has yet to choose to do anything about it aside from monitoring him.
Personal History:
Archelaus I is the 111th synthetic Digimon of the PseudoRaijinmon line created by the Saturn Society, designed for combat. Archelaus I is supposed to be a footsoldier, and designed to be very strictly adherent to rules and regulations.
Like other synthetic Digimon of his generation, Archelaus I was allowed to digivolve to his Rookie form within the facilities of the Saturn Society itself, though was never made known who her creators truly were. Instead, he was only taught what he needed to do his job. And when that was done, like the rest of his kin, Archelaus I was released into the Digital World.
Archelaus I is the youngest of his squad. While early on he displayed clear signs of perfect and perpetual obedience, the squad leader had often allowed him certain freedoms, commanding him to enjoy his life. While the commands initially resulted in rigid adherence and pseudo-emotions, the contradiction between his rigid programming and the freedom afforded by his new commands ultimately resulted in a self-generated bug fix that saw his rigid adherence to rules and regulations overridden, a situation certainly not by design, and certainly was of concern to the Saturn Society.
Nonetheless, the Saturn Society had a policy of non-interference if the programming does not derail the ultimate, core purpose of their synthetic Digimon. Thus like many others before him, such as other PseudoRaijinmon like Monkey Queen, he was allowed to continue as such.
His squad is stationed near Kilobyte Oasis, where not too much dangerous activity takes place (there certainly are, but just relative to other places). Therefore a lot of his squad is often allowed to be on leave for extended periods of time. After all, usually it was just his squad leader and one other that would patrol the place.
Thus right now, Archelaus I tended to explore the world.
Fresh
Species: Adaptmon
Appearance:
Adaptmon appears as a glowing orb that mostly hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case Adaptmon would try to match its eye-level. The glow changes color seemingly randomly, though Adaptmon can also shut off all color at will, turning almost pure black if necessary.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: Adaptmon naturally hovers above the ground, up to 2 meters up in the air.
[Attack] Scan: Adaptmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
Digivolves To: MetalMimicmon
In-Training
Species: MetalMimicmon
Appearance:
MetalMimicmon appears as a solid grey orb that hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case MetalMimicmon would try to match its eye-level. MetalMimicmon is monotonally grey, with its eyes the only thing with color - white and black, to be precise. It is hard to touch, and indeed even when hit with force, does not change shape.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: MetalMimicmon naturally hovers above the ground, up to 2 meters up in the air.
[Non-Combat Passive] Breathless: MetalMimicmon do not need to breathe.
[Attack] Scan: MetalMimicmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
[Attack] Invisibility: MetalMimicmon turns spherical and becomes almost transparent. Against most backgrounds and without a keen eye, one would not be able to notice the slight refraction of light that would betray its position. But anyone who tries hard enough should be able to eventually discern MetalMimicmon's presence. (Last 3 posts, 3 post CD)
Digivolves From: Adaptmon
Digivolves To: PseudoRaijinmon (Spearwielder Mode)
Rookie
Species: PseudoRaijinmon (Spearwielder Mode)
Appearance:
PseudoRaijinmon (Spearwielder Mode) is a relatively small Digimon, probably slightly larger than an average Agumon. It is humanoid, with a body that is entirely mechanical and is narrower in stature, designed for optimal light movement. The main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. On its shoulders are what seemed like two battery cells, where it would shoot lightning from. Its head is very mecha-like, with a single fin rising up from it..
PseudoRaijinmon (Spearwielder Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06682-Rjm110 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are three red dots on its lower front torso. Its mid-section is not a singular piece, but rather to be connected by multiple metallic joiners, allowing for its body to move more flexibly. Similarly is the case for its other joints, offering this particular Digimon a lot of maneuverability. However, the joiners both within its torso and at its joints contain small interlocking plates that can extend to lock its body in place, resulting in less maneuverability, but rigidity that can allow for stronger strikes.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Spearwielder Mode) is designed for both short- and medium-range combat. Short-range, it does however tend more towards defensive stances, relying on its spear and shields to guard attacks as it positions itself. In the medium-range, it tends more towards offensive stances, using a shield less to fully guard attacks and more to deflect them as it charges through opponents with its spears.
PseudoRaijinmon (Spearwielder Mode) generally charges into the battle head first, accompanying its attacks with a warcry in attempts to rattle enemies, and tend to focus on causing chaos more so than actually dealing significant blows to the enemy. Thus PseudoRaijinmon (Spearwielder Mode) at least in the early phase of combat plays a more supportive role, destroying enemy morale and disrupting plans and tactics to ensure allies have the best chance at victory.
As the battle progresses, PseudoRaijinmon (Spearwielder Mode) would progress more towards a wildcard role, seeking potential alternative paths to victory, such as meandering through armies to hit at leaders, or engaging in sabotage.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Spearwielder Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 25% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Spearwielder Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Spearwielder Mode)’s left hand. Once per turn, this generates a charge.
[Attack] Unleash Lightning: PseudoRaijinmon (Spearwielder Mode) attacks with its right hand or weapon in said hand, dealing additional damage equal to 25% of the power of the charged up electricity in the left hand, doubled for every charge after the first, capping out at 100% (3 charges). After the attack, all charges are dispelled from the left hand. (1 post CD)
Digivolves From: MetalMimicmon
Digivolves To: Unknown
Original Designation: Az-04-06682-Rjm110
Default Form: PseudoRaijinmon [Spearwielder Mode]
Gender: Male
Alignment: Good
Skills/Talents:
[Spear Mastery] Archelaus I is highly capable with spears and similar weapons, wielding and using them in very creative ways, often attempting to master the battlefield and control the flow and tempo of battle with the range and versatility the spear offers.
[Shield Prowess] While not a master at using the shield, he can still use it very effectively, both as a blocking device and simply to deflect attacks.
[Battle Sense] Archelaus I has a strong capacity to understand and appreciate the battlefield, being acutely aware of the way a battle may flow.
Inventory:
N/A
Personality:
Archelaus I is a rather free-spirited individual, not necessarily having too much concerns or worries. This translates not only to his own way of viewing the world, but thus also how he behaves towards others. He does not have as much a rigid adherence to rules and laws as others, trying to himself follow them where possible, but does not necessarily find fault in others if they so choose to not follow the words of law.
However, that does not predicate his separation from erring on the side of good. Should he see anything troubling enough, he has no qualms in stepping in. And then, he has no qualms with being absolutely brutal and unyielding in his pursuit of justice and what’s right if need be. Though on the flip side of the coin, he is just as willing to be forgiving if he finds the situation right to do so. It really just depends on how he perceives those he interacts with, and what is the right way to go forward - whether it is with an iron fish or gentle hand.
Archelaus I is also very loyal, at least once he decides on those he can trust. He is loyal to his squad above all, and by extension his PseudoRaijinmon kin, potentially even above the Saturn Society. This is something that the society is worried about, but has yet to choose to do anything about it aside from monitoring him.
Personal History:
Archelaus I is the 111th synthetic Digimon of the PseudoRaijinmon line created by the Saturn Society, designed for combat. Archelaus I is supposed to be a footsoldier, and designed to be very strictly adherent to rules and regulations.
Like other synthetic Digimon of his generation, Archelaus I was allowed to digivolve to his Rookie form within the facilities of the Saturn Society itself, though was never made known who her creators truly were. Instead, he was only taught what he needed to do his job. And when that was done, like the rest of his kin, Archelaus I was released into the Digital World.
Archelaus I is the youngest of his squad. While early on he displayed clear signs of perfect and perpetual obedience, the squad leader had often allowed him certain freedoms, commanding him to enjoy his life. While the commands initially resulted in rigid adherence and pseudo-emotions, the contradiction between his rigid programming and the freedom afforded by his new commands ultimately resulted in a self-generated bug fix that saw his rigid adherence to rules and regulations overridden, a situation certainly not by design, and certainly was of concern to the Saturn Society.
Nonetheless, the Saturn Society had a policy of non-interference if the programming does not derail the ultimate, core purpose of their synthetic Digimon. Thus like many others before him, such as other PseudoRaijinmon like Monkey Queen, he was allowed to continue as such.
His squad is stationed near Kilobyte Oasis, where not too much dangerous activity takes place (there certainly are, but just relative to other places). Therefore a lot of his squad is often allowed to be on leave for extended periods of time. After all, usually it was just his squad leader and one other that would patrol the place.
Thus right now, Archelaus I tended to explore the world.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Adaptmon
Appearance:
Adaptmon appears as a glowing orb that mostly hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case Adaptmon would try to match its eye-level. The glow changes color seemingly randomly, though Adaptmon can also shut off all color at will, turning almost pure black if necessary.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: Adaptmon naturally hovers above the ground, up to 2 meters up in the air.
[Attack] Scan: Adaptmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
Digivolves To: MetalMimicmon
In-Training
Species: MetalMimicmon
Appearance:
MetalMimicmon appears as a solid grey orb that hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case MetalMimicmon would try to match its eye-level. MetalMimicmon is monotonally grey, with its eyes the only thing with color - white and black, to be precise. It is hard to touch, and indeed even when hit with force, does not change shape.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: MetalMimicmon naturally hovers above the ground, up to 2 meters up in the air.
[Non-Combat Passive] Breathless: MetalMimicmon do not need to breathe.
[Attack] Scan: MetalMimicmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
[Attack] Invisibility: MetalMimicmon turns spherical and becomes almost transparent. Against most backgrounds and without a keen eye, one would not be able to notice the slight refraction of light that would betray its position. But anyone who tries hard enough should be able to eventually discern MetalMimicmon's presence. (Last 3 posts, 3 post CD)
Digivolves From: Adaptmon
Digivolves To: PseudoRaijinmon (Spearwielder Mode)
Rookie
Species: PseudoRaijinmon (Spearwielder Mode)
Appearance:
PseudoRaijinmon (Spearwielder Mode) is a relatively small Digimon, probably slightly larger than an average Agumon. It is humanoid, with a body that is entirely mechanical and is narrower in stature, designed for optimal light movement. The main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. On its shoulders are what seemed like two battery cells, where it would shoot lightning from. Its head is very mecha-like, with a single fin rising up from it..
PseudoRaijinmon (Spearwielder Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06682-Rjm110 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are three red dots on its lower front torso. Its mid-section is not a singular piece, but rather to be connected by multiple metallic joiners, allowing for its body to move more flexibly. Similarly is the case for its other joints, offering this particular Digimon a lot of maneuverability. However, the joiners both within its torso and at its joints contain small interlocking plates that can extend to lock its body in place, resulting in less maneuverability, but rigidity that can allow for stronger strikes.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Spearwielder Mode) is designed for both short- and medium-range combat. Short-range, it does however tend more towards defensive stances, relying on its spear and shields to guard attacks as it positions itself. In the medium-range, it tends more towards offensive stances, using a shield less to fully guard attacks and more to deflect them as it charges through opponents with its spears.
PseudoRaijinmon (Spearwielder Mode) generally charges into the battle head first, accompanying its attacks with a warcry in attempts to rattle enemies, and tend to focus on causing chaos more so than actually dealing significant blows to the enemy. Thus PseudoRaijinmon (Spearwielder Mode) at least in the early phase of combat plays a more supportive role, destroying enemy morale and disrupting plans and tactics to ensure allies have the best chance at victory.
As the battle progresses, PseudoRaijinmon (Spearwielder Mode) would progress more towards a wildcard role, seeking potential alternative paths to victory, such as meandering through armies to hit at leaders, or engaging in sabotage.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Spearwielder Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 25% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Spearwielder Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Spearwielder Mode)’s left hand. Once per turn, this generates a charge.
[Attack] Unleash Lightning: PseudoRaijinmon (Spearwielder Mode) attacks with its right hand or weapon in said hand, dealing additional damage equal to 25% of the power of the charged up electricity in the left hand, doubled for every charge after the first, capping out at 100% (3 charges). After the attack, all charges are dispelled from the left hand. (1 post CD)
Digivolves From: MetalMimicmon
Digivolves To: Unknown