Kaito of the Golden Sun (Complete)
May 12, 2023 18:14:20 GMT
Post by Kaito of the Golden Sun on May 12, 2023 18:14:20 GMT
Digimon Name: Kaito
Default Form: Tuwarmon
Gender: Male
Alignment: Lawful good
Talents:
-Stealth: Being a ninja, Kaito is quite skilled at remaining hidden unless needed or called.
-Flute-playing: despite lacking a visible mouth, Kaito is still somehow able to play a flute, and is surprisingly good at it.
Inventory:
-Shurikens
-Smoke bombs
-Flute
Personality:
Quiet- Out of sight, out of mind. That’s a phrase that Kaito usually tries to live by. He’s a quiet individual who prefers not to be noticed if he can, lingering in the shadows unless needed or called. Even when you are talking directly to him, Kaito usually tries to speak as little as possible. When he does choose to speak, he always does so in a polite and respectful manner.
Family- To Kaito, absolutely nothing is more important to him than his family (especially his brother and adopted kids. He wants them to be as safe and happy as possible and will do whatever he can to help them achieve their dreams.
Loyalty- Kaito is still very loyal to Hana, but his duties to her and his family can often lead to conflicts that force him to choose one or the other, leaving him with a lingering sense of guilt no matter the outcome.
Personal History:
From the moment his egg first hatched, the Golden Sun community was Kaito’s entire world. As the second-born son of the clan’s current chief, his household consisted of him, his older brother, Takashi, their stoic father, Hanzo, and their goofy Grandpappy Sinduramon. As both boys grew up, Takashi ended up taking after their Grandpappy while Kaito became more like their father.
Growing up, Kaito was trained in the art of being a ninja, something all members of the Golden Sun received at least some training in, regardless of their eventual career. However, Kaito took to the training like a Gomamon to water, focusing on his training even as his brother found his own path. Lacking the ability to fly like his brother and Grandpappy, most of Kaito’s tutelage came from his father and other flightless mentors in the village.
Eventually, the time came when Kaito graduated from being a mere student and became a fully-fledged Journeyman ninja for the Golden Sun. Now free to find his own path, Kaito spent many months traveling the Digital World so that he could absorb as much knowledge and culture as he could.
It was during this trip that he ended up being possessed by the extradimensional parasite, MorphoKnightmon, which was an unpleasant experience that luckily ended with him being freed from the ethereal butterfly’s control by Hanako Hoshidate and her allies (although her partner, Rush, ended up paying a steep price as a result of his efforts). Since then, he has loyally traveled by her side in order to repay his debt to her family for saving him.
It was while he travelled with her that he ended up running into Kohaku and Ruri, two siblings on the run from their evil father. Originally planning to take Kohaku under his wing as his student, Kaito ended up doing something unexpected and officially adopted the two children (getting his brother to help take care of them as well). Now, Kaito is doing his best to juggle his duty to Hana and raising his new children, but only time will tell how well that will turn out…
Fresh
Species: Cotsucomon
Appearance:
Attribute: Free
Family/ies: Unknown
Type: Armor
Fighting Style:
Abilities: [1 Ability Max]
Digivolves To:
In-Training
Species: Kakkinmon
Appearance:
Attribute: Free
Family/ies: Unknown
Type: Armor
Fighting Style: N/A
Abilities: [2 Abilities Max]
Digivolves From: Cotsucomon
Digivolves To: Ludomon
Rookie
Species: Ludomon
Appearance:
Unlike a normal Ludomon, Kaito's armor is gold and silver instead of green and pink. His claws are also shaped like kunais rather than the usual hook-shaped claws.
Attribute: Data
Type: Armor
Family: Legend Arms
Fighting Style: This form is not suited for Kaito's usual ninja fighting style, so he usually has to rely on basic close-range attacks.
Abilities:
-Bunker Down: Kaito covers his exposed areas with his shields and armor, allowing him to protect himself from most Rookie-or-lower attacks for one turn. 3 post CD.
-Wall Rake: Kaito slashes his opponent with his claws.
-Digi-Ninpou - Toxic Smokescreen: Kaito scatters poisonous smoke bombs that obscure everything in a 5m radius for 1 turn before fading, poisoning and damaging anyone who breathes in the smoke for three turns. Kaito has spent years building up an immunity to this smoke's toxin, so he is not affected by it. 3 post cooldown.
-Kunai Darts: Kaito fires off his kunai claws like darts, which are capable of punching through the passive defenses of Rookie-or-lower foes. 1 post CD.
Digivolves From: N/A
Digivolves To: Tuwarmon
Champion
Species: Tuwarmon
Appearance:
Attribute: Free
Type: Mutant
Family: Metal Empire
Fighting Style: Kaito relies on his Mantis Arms as his primary weapon, a pair of kusarigama bound by an extendable electric chain and capable of combining into a polearm with a scythe blade at each end. He also uses ninja techniques to supplement his weapon and strike from the shadows. Kaito's basic attacks include hitting the foe with the Mantis Arms in kusarigama form, or throwing shurikens at them from a distance.
Abilities:
-Mantis Dance: Kaito combines the Mantis Arms into their polearm form and twirls the weapon furiously in an attempt to slice the foe into ribbons. 2 post cooldown.
-Scythe Spinner: Kaito throws one end of the Mantis Arms at an enemy in order to hit them from a distance. 1 post cooldown.
-Digi Ninpou: Substitution
Tuwarmon instantly avoids an incoming attack by switching places with a Tuwarmon-shaped dummy in a puff of smoke. A piercing attack can still catch him off-guard and interrupt the switch, though. 2 turn cooldown.
-Digi Ninpou: Smokescreen Ditch
Kaito scatters poisonous, rainbow-colored smoke bombs that obscure everything in a 15m radius for 1 turn before fading, poisoning and damaging anyone who breathes in the smoke for three turns. Kaito has spent years building up an immunity to this smoke's toxin, so he is not affected by it. 3 post cooldown.
-Digi Ninpou: Shadow Strike
Kaito vanishes from sight, then emerges from an enemy's shadow, bypassing their defenses in order to strike them with the Mantis Arms. 3 post cooldown, full piercing.
-Punpun Armor (passive): Kaito's armor, equipped with multiple thrusters, is lightweight and allows Kaito to be nimble and move at high speed at the cost of some protection and accuracy. +50% speed, -10% defense/accuracy.
Digivolves From: Ludomon
Digivolves To: DeadlyTuwarmon
Ultimate
Species: DeadlyTuwarmon
Appearance:
Attribute: Virus
Family/ies: Unknown
Type: Mutant
Fighting Style: DeadlyTuwarmon relies on the same ninja skills as his prior form, but with a couple of new tricks up his metaphorical sleeve.
Abilities: [7 Abilities Max]
-Mantis Dance: Kaito twirls the combined Mantis Arms furiously in an attempt to slice the foe into ribbons. 2 post cooldown.
-Digi Ninpou: Shadow Clones: Kaito creates 2-6 clones of himself that last for three turns unless destroyed. During this time, the clones will follow up Kaito's attacks in unison by copying his attack at 50% power (divided among the number of clones present). 3 post cooldown after duration ends.
-Digi Ninpou: Substitution: Tuwarmon instantly avoids an incoming attack by switching places with a Tuwarmon-shaped dummy in a puff of smoke. A piercing attack can still catch him off-guard and interrupt the switch, though. 2 turn cooldown.
-Digi Ninpou: Smokescreen Ditch: Kaito scatters poisonous, rainbow-colored smoke bombs that obscure everything in a 15m radius for 1 turn before fading, poisoning and damaging anyone who breathes in the smoke for three turns. Kaito has spent years building up an immunity to this smoke's toxin, so he is not affected by it. 3 post cooldown.
-Digi Ninpou: Shadow Strike: Kaito vanishes from sight, and then emerges from an enemy's shadow, bypassing their defenses in order to strike them with the Mantis Arms. 3 post cooldown, full piercing.
-Spinning Axe Kick: Kaito spins around as he delivers a sharp kick with his foot, the axe blade's keen edge cutting right through most Ultimate-level defenses with ease. 4 post cooldown, full piercing.
-Dark Arrows: Kaito fires off a trio of arrows made from pure dark energy from his bow, capable of altering their trajectories mid-flight to track their target (even making 90-degree turns if necessary). 3 post cooldown, increased accuracy.
Digivolves From:Tuwarmon
Digivolves To: Gankoomon
Mega
Species:Gankoomon
Appearance:
Attribute: Data
Family/ies: Virus Busters, Royal Knights
Type: Holy Knight
Fighting Style: Gankoomon mostly gives up the ninja techniques of his prior forms, focusing more on martial arts instead.
Abilities: [9 Abilities Max]
-Martial Arts Master (passive): Even Gankoomon's basic attacks deal as much damage as 0-CD named attacks.
-Hinukamuy Release: Gankoomon manifests Hinukamuy, the golden dragon spirit emerging from Gankoomon's back to aid him in battle, following up each of Gankkomon's attacks by mimicking Gankoomon's attack at 50% power. Hinukamuy's stamina is not limitless, however, and he will retreat back inside of Gankoomon after three turns in order to regain his strength. 3 post cooldown after the duration ends.
-Chabudai Gaeshi: Gankoomon literally rips a coffee table-shaped slab of stone from the ground to block an incoming attack, then flips the table at the attacker as a counterattack. Gankoomon can't counterattack if the table is broken by a piercing, OPT, or higher-level attack. 4 post cooldown.
-Tekken Seisai: Gankoomon unleashes a flurry of fiery punches upon his opponent, unleashing a barrage of fireballs if the opponent is out of arm's reach (damage output is unchanged whether the foe's hit by the punches or the fireballs). 1 post cooldown.
-Five-Point Nerve Strike: Gankoomon delivers a series of jabs to his foe's pressure points, dealing minor damage and (mostly) paralyzing them for 1 turn (the target can still attack while paralyzed, though). 4 post cooldown.
-Falcon Punch: Gankoomon delivers a devastating punch to his opponent on the second, his forearm covered in flames shaped like a mighty firebird. Can optionally be charged for one turn to increase its power. 3 post cooldown, full piercing.
-Shadow Strike: Gankoomon vanishes from sight with a smoke bomb, then emerges from his opponent's shadow in order to bypass their defenses and strike them from behind. 3 post cooldown, full piercing.
-Ultimate Technique: Soten Josho-ken (translation: Blue Sky Rising Fist): Gankoomon channels all of his might into his right hand, delivering a powerful uppercut to his opponent. Said opponent will be sent flying into the air hard enough that it creates a powerful gust of wind, clearing away the weather to reveal a clear, blue sky. Once per battle.
-Soul Unison: Once per battle, Gankoomon fully fuses with Hinukamuy, temporarily transforming him into Gankoomon X as the fusion boosts Gankoomon's attack power and speed by 75% each. This fusion normally lasts three turns, but Gankoomon can choose to extend this duration for up to 2 more turns.at the cost of taking damage for each additional turn as Hinukamuy's power slowly burns him up from the inside.
Digivolves From: DeadlyTuwarmon
Digivolves To: Takutoumon
Mercenary Digimon #1
Digimon Name: Fay
Default Form: Xiquemon
Gender: Female
Alignment: neutral good
Skills/Talents: N/A
Personality:
Birdbrain- Fay is a bit of an odd bird, sometimes acting more like a normal bird than the sapient Digimon she is. She tends to be easily distracted by her urge to collect and hoard shiny objects (whether the objects are actually valuable or not doesn’t matter, only the shininess). She also has a tendency to peck at people’s heads when she’s irritated.
Shy- Fay tends to be nervous around strangers, usually trying to hide or make herself invisible until she feels comfortable. Once she warms up to someone though, she’s pretty actually pretty chatty.
Infatuated- Fay also has a bit of a one-sided crush on Kaito, due to his kind of act of freeing her from a fishing net. As a result, she tends to climb onto his shoulder a lot so she can try and nuzzle up to him. Sadly, she just doesn’t seem to get the hint that Kaito only sees her as a friend/comrade and has no romantic interest in her.
Maternal- When Fay happens to come across young avian Digimon (especially Kaito’s adopted kids, Kohaku and Ruri), her maternal instincts rise to the surface as she tries to dote on them, making sure their feathers are groomed and they’re well-fed with fish she's caught.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Champion
Species: Xiquemon
Appearance:
Attribute: Vaccine
Type: Aquatic Bird
Family: Deep Savers, Wind Guardians
Fighting Style: Xiquemon focuses on high-speed hit-and-run attacks. If she can do so stealthily, then all the better.
Abilities: [6 Abilities Max]
-Hydrophobic Feathers (passive): Xiquemon's feathers are coated in a water-repelling oil, meaning that most Champion-level water attacks (except OPTs) will slide right off her harmlessly. Highly conductive, though, which leaves her 50% more vulnerable to electric attacks, sadly.
-Protective Eyewear (passive): Xiquemon's goggles protect her from having her vision/accuracy impaired by most Champion-level abilities.
-Frozen Claw: Xiquemon slashes at her opponent with her icy talons.
-Mortal Morsel: Xiquemon spits out a fish-shaped missile from her beak, which swims through the air/water to chase down Xiquemon's intended target. 2 post cooldown, increased accuracy.
-Wave Crash: Xiquemon surrounds herself in a jet of water as she slams into her opponent at top speed. This attack deals 30% more damage than a normal attack of the same cooldown, but Xiquemon takes 30% recoil damage as well. 4 post cooldown, full piercing.
-Mist Veil: Xiquemon spreads a fine, watery mist that refracts light, rendering Xiquemon invisible for two turns unless she attacks or takes damage. 2 post cooldown.
Digivolves From: N/A
Digivolves To: Huankunmon
Mercenary Digimon #2
Digimon Name: Sindra
Aliases: Undefeated of the West, Kickin' Chicken (Don't ask. Seriously, don't.)
Default Form: Sinduramon
Gender: Male
Alignment: Chaotic good
Skills/Talents: N/A
Personality:
Sindra is a bit of a trickster, a trait passed down to his grandson Takashi. He has a habit of playing jokes on his family, with his most common antic being his attempts to pretend that he’s gone senile or play dead (nobody ever believes the second one, though, since Sindra keeps forgetting that Digimon dissolve into data upon death and don’t leave corpses). Despite this, Sindra’s a loving great-grandfather who loves his family dearly (and has a tendency to spoil the children a bit when he can get away with it). He has a lot of patience, and will always do his best to help them in times of need.
As an experienced martial artist who has practiced for many decades, Sindra has more than earned the rank of “Master”. Despite his age, he’s still a fierce fighter capable of keeping up with Digimon many years his junior. He also carries the wisdom one would expect from one who has lived as long as he has (he stopped counting after his 100th birthday). He is always willing to give advice and lessons to those who seek it, and has the patience to teach any student willing to put in the work. Mess with his family, though, and Sindra will show you just why he earned the moniker “Undefeated of the West”.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Ultimate
Species: Sinduramon
Appearance:
Sindra appears more visibly weathered and wrinkly due to his advanced age, with his metal shell showing minor signs of rust. He also has a gray goatee that, along with his whiskers, are long enough to trail down to the ground.
Attribute: Data
Type: Holy Bird
Family: Wind guardians, Metal Empire
Fighting Style: Sindra combines the power of lightning with rapid martial arts strikes to hammer his foes into the gound.
Abilities: [7 Abilities Max]
-Ancient Master (passive): Sindra's mastery of martial arts allows him to fight with a 25% attack and speed boost, although his defense suffers a 20% debuff due to his old age.
-Divebomb Kick: Sindra quickly darts up into the air before dropping and slamming his foot down onto his foe's skull. 1 post cooldown, partial piercing.
-Surging Strikes: Sindra hops up and delivers a rapid barrage oif electrified kicks to his foe's body. 2 post cooldown.
-Counter Stance: Sindra takes a defensive stance, preparing to deflect most Ultimate-or-lower attacks aimed his way for 1 turn. 3 post cooldown.
-Thunderbird Technique: Lightning Cage: Sindra flies above his opponent and scatters feathers around them. He then unleashes bolts of electricity from the vajra on his back, which arcs among his feathers to create an electric cage that traps the target in place for 1 turn while moderately electrocuting them. 4 post cooldown (1 for damage, 3 for snare).
-Rolling Thunder: Sindra pulls his limbs and tail into his metal shell, then rolls into his opponents like a moving boulder while the vajra on his back electrifies his shell. 3 post cooldown, full piercing.
-Five-Point Nerve Strike: Sindra delivers a quick set of five jabs to his opponents pressure points, dealing damage and sealing the target's use of named attacks for 1 turn. 5 post cooldown (3 for the seal, 2 for damage).
Digivolves From: N/A
Digivolves To: TBD
Default Form: Tuwarmon
Gender: Male
Alignment: Lawful good
Talents:
-Stealth: Being a ninja, Kaito is quite skilled at remaining hidden unless needed or called.
-Flute-playing: despite lacking a visible mouth, Kaito is still somehow able to play a flute, and is surprisingly good at it.
Inventory:
-Shurikens
-Smoke bombs
-Flute
Personality:
Quiet- Out of sight, out of mind. That’s a phrase that Kaito usually tries to live by. He’s a quiet individual who prefers not to be noticed if he can, lingering in the shadows unless needed or called. Even when you are talking directly to him, Kaito usually tries to speak as little as possible. When he does choose to speak, he always does so in a polite and respectful manner.
Family- To Kaito, absolutely nothing is more important to him than his family (especially his brother and adopted kids. He wants them to be as safe and happy as possible and will do whatever he can to help them achieve their dreams.
Loyalty- Kaito is still very loyal to Hana, but his duties to her and his family can often lead to conflicts that force him to choose one or the other, leaving him with a lingering sense of guilt no matter the outcome.
Personal History:
From the moment his egg first hatched, the Golden Sun community was Kaito’s entire world. As the second-born son of the clan’s current chief, his household consisted of him, his older brother, Takashi, their stoic father, Hanzo, and their goofy Grandpappy Sinduramon. As both boys grew up, Takashi ended up taking after their Grandpappy while Kaito became more like their father.
Growing up, Kaito was trained in the art of being a ninja, something all members of the Golden Sun received at least some training in, regardless of their eventual career. However, Kaito took to the training like a Gomamon to water, focusing on his training even as his brother found his own path. Lacking the ability to fly like his brother and Grandpappy, most of Kaito’s tutelage came from his father and other flightless mentors in the village.
Eventually, the time came when Kaito graduated from being a mere student and became a fully-fledged Journeyman ninja for the Golden Sun. Now free to find his own path, Kaito spent many months traveling the Digital World so that he could absorb as much knowledge and culture as he could.
It was during this trip that he ended up being possessed by the extradimensional parasite, MorphoKnightmon, which was an unpleasant experience that luckily ended with him being freed from the ethereal butterfly’s control by Hanako Hoshidate and her allies (although her partner, Rush, ended up paying a steep price as a result of his efforts). Since then, he has loyally traveled by her side in order to repay his debt to her family for saving him.
It was while he travelled with her that he ended up running into Kohaku and Ruri, two siblings on the run from their evil father. Originally planning to take Kohaku under his wing as his student, Kaito ended up doing something unexpected and officially adopted the two children (getting his brother to help take care of them as well). Now, Kaito is doing his best to juggle his duty to Hana and raising his new children, but only time will tell how well that will turn out…
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Cotsucomon
Appearance:
Attribute: Free
Family/ies: Unknown
Type: Armor
Fighting Style:
Abilities: [1 Ability Max]
Digivolves To:
In-Training
Species: Kakkinmon
Appearance:
Attribute: Free
Family/ies: Unknown
Type: Armor
Fighting Style: N/A
Abilities: [2 Abilities Max]
Digivolves From: Cotsucomon
Digivolves To: Ludomon
Rookie
Species: Ludomon
Appearance:
Unlike a normal Ludomon, Kaito's armor is gold and silver instead of green and pink. His claws are also shaped like kunais rather than the usual hook-shaped claws.
Attribute: Data
Type: Armor
Family: Legend Arms
Fighting Style: This form is not suited for Kaito's usual ninja fighting style, so he usually has to rely on basic close-range attacks.
Abilities:
-Bunker Down: Kaito covers his exposed areas with his shields and armor, allowing him to protect himself from most Rookie-or-lower attacks for one turn. 3 post CD.
-Wall Rake: Kaito slashes his opponent with his claws.
-Digi-Ninpou - Toxic Smokescreen: Kaito scatters poisonous smoke bombs that obscure everything in a 5m radius for 1 turn before fading, poisoning and damaging anyone who breathes in the smoke for three turns. Kaito has spent years building up an immunity to this smoke's toxin, so he is not affected by it. 3 post cooldown.
-Kunai Darts: Kaito fires off his kunai claws like darts, which are capable of punching through the passive defenses of Rookie-or-lower foes. 1 post CD.
Digivolves From: N/A
Digivolves To: Tuwarmon
Champion
Species: Tuwarmon
Appearance:
Attribute: Free
Type: Mutant
Family: Metal Empire
Fighting Style: Kaito relies on his Mantis Arms as his primary weapon, a pair of kusarigama bound by an extendable electric chain and capable of combining into a polearm with a scythe blade at each end. He also uses ninja techniques to supplement his weapon and strike from the shadows. Kaito's basic attacks include hitting the foe with the Mantis Arms in kusarigama form, or throwing shurikens at them from a distance.
Abilities:
-Mantis Dance: Kaito combines the Mantis Arms into their polearm form and twirls the weapon furiously in an attempt to slice the foe into ribbons. 2 post cooldown.
-Scythe Spinner: Kaito throws one end of the Mantis Arms at an enemy in order to hit them from a distance. 1 post cooldown.
-Digi Ninpou: Substitution
Tuwarmon instantly avoids an incoming attack by switching places with a Tuwarmon-shaped dummy in a puff of smoke. A piercing attack can still catch him off-guard and interrupt the switch, though. 2 turn cooldown.
-Digi Ninpou: Smokescreen Ditch
Kaito scatters poisonous, rainbow-colored smoke bombs that obscure everything in a 15m radius for 1 turn before fading, poisoning and damaging anyone who breathes in the smoke for three turns. Kaito has spent years building up an immunity to this smoke's toxin, so he is not affected by it. 3 post cooldown.
-Digi Ninpou: Shadow Strike
Kaito vanishes from sight, then emerges from an enemy's shadow, bypassing their defenses in order to strike them with the Mantis Arms. 3 post cooldown, full piercing.
-Punpun Armor (passive): Kaito's armor, equipped with multiple thrusters, is lightweight and allows Kaito to be nimble and move at high speed at the cost of some protection and accuracy. +50% speed, -10% defense/accuracy.
Digivolves From: Ludomon
Digivolves To: DeadlyTuwarmon
Ultimate
Species: DeadlyTuwarmon
Appearance:
Attribute: Virus
Family/ies: Unknown
Type: Mutant
Fighting Style: DeadlyTuwarmon relies on the same ninja skills as his prior form, but with a couple of new tricks up his metaphorical sleeve.
Abilities: [7 Abilities Max]
-Mantis Dance: Kaito twirls the combined Mantis Arms furiously in an attempt to slice the foe into ribbons. 2 post cooldown.
-Digi Ninpou: Shadow Clones: Kaito creates 2-6 clones of himself that last for three turns unless destroyed. During this time, the clones will follow up Kaito's attacks in unison by copying his attack at 50% power (divided among the number of clones present). 3 post cooldown after duration ends.
-Digi Ninpou: Substitution: Tuwarmon instantly avoids an incoming attack by switching places with a Tuwarmon-shaped dummy in a puff of smoke. A piercing attack can still catch him off-guard and interrupt the switch, though. 2 turn cooldown.
-Digi Ninpou: Smokescreen Ditch: Kaito scatters poisonous, rainbow-colored smoke bombs that obscure everything in a 15m radius for 1 turn before fading, poisoning and damaging anyone who breathes in the smoke for three turns. Kaito has spent years building up an immunity to this smoke's toxin, so he is not affected by it. 3 post cooldown.
-Digi Ninpou: Shadow Strike: Kaito vanishes from sight, and then emerges from an enemy's shadow, bypassing their defenses in order to strike them with the Mantis Arms. 3 post cooldown, full piercing.
-Spinning Axe Kick: Kaito spins around as he delivers a sharp kick with his foot, the axe blade's keen edge cutting right through most Ultimate-level defenses with ease. 4 post cooldown, full piercing.
-Dark Arrows: Kaito fires off a trio of arrows made from pure dark energy from his bow, capable of altering their trajectories mid-flight to track their target (even making 90-degree turns if necessary). 3 post cooldown, increased accuracy.
Digivolves From:Tuwarmon
Digivolves To: Gankoomon
Mega
Species:Gankoomon
Appearance:
Attribute: Data
Family/ies: Virus Busters, Royal Knights
Type: Holy Knight
Fighting Style: Gankoomon mostly gives up the ninja techniques of his prior forms, focusing more on martial arts instead.
Abilities: [9 Abilities Max]
-Martial Arts Master (passive): Even Gankoomon's basic attacks deal as much damage as 0-CD named attacks.
-Hinukamuy Release: Gankoomon manifests Hinukamuy, the golden dragon spirit emerging from Gankoomon's back to aid him in battle, following up each of Gankkomon's attacks by mimicking Gankoomon's attack at 50% power. Hinukamuy's stamina is not limitless, however, and he will retreat back inside of Gankoomon after three turns in order to regain his strength. 3 post cooldown after the duration ends.
-Chabudai Gaeshi: Gankoomon literally rips a coffee table-shaped slab of stone from the ground to block an incoming attack, then flips the table at the attacker as a counterattack. Gankoomon can't counterattack if the table is broken by a piercing, OPT, or higher-level attack. 4 post cooldown.
-Tekken Seisai: Gankoomon unleashes a flurry of fiery punches upon his opponent, unleashing a barrage of fireballs if the opponent is out of arm's reach (damage output is unchanged whether the foe's hit by the punches or the fireballs). 1 post cooldown.
-Five-Point Nerve Strike: Gankoomon delivers a series of jabs to his foe's pressure points, dealing minor damage and (mostly) paralyzing them for 1 turn (the target can still attack while paralyzed, though). 4 post cooldown.
-Falcon Punch: Gankoomon delivers a devastating punch to his opponent on the second, his forearm covered in flames shaped like a mighty firebird. Can optionally be charged for one turn to increase its power. 3 post cooldown, full piercing.
-Shadow Strike: Gankoomon vanishes from sight with a smoke bomb, then emerges from his opponent's shadow in order to bypass their defenses and strike them from behind. 3 post cooldown, full piercing.
-Ultimate Technique: Soten Josho-ken (translation: Blue Sky Rising Fist): Gankoomon channels all of his might into his right hand, delivering a powerful uppercut to his opponent. Said opponent will be sent flying into the air hard enough that it creates a powerful gust of wind, clearing away the weather to reveal a clear, blue sky. Once per battle.
-Soul Unison: Once per battle, Gankoomon fully fuses with Hinukamuy, temporarily transforming him into Gankoomon X as the fusion boosts Gankoomon's attack power and speed by 75% each. This fusion normally lasts three turns, but Gankoomon can choose to extend this duration for up to 2 more turns.at the cost of taking damage for each additional turn as Hinukamuy's power slowly burns him up from the inside.
Digivolves From: DeadlyTuwarmon
Digivolves To: Takutoumon
Mercenary Digimon #1
Digimon Name: Fay
Default Form: Xiquemon
Gender: Female
Alignment: neutral good
Skills/Talents: N/A
Personality:
Birdbrain- Fay is a bit of an odd bird, sometimes acting more like a normal bird than the sapient Digimon she is. She tends to be easily distracted by her urge to collect and hoard shiny objects (whether the objects are actually valuable or not doesn’t matter, only the shininess). She also has a tendency to peck at people’s heads when she’s irritated.
Shy- Fay tends to be nervous around strangers, usually trying to hide or make herself invisible until she feels comfortable. Once she warms up to someone though, she’s pretty actually pretty chatty.
Infatuated- Fay also has a bit of a one-sided crush on Kaito, due to his kind of act of freeing her from a fishing net. As a result, she tends to climb onto his shoulder a lot so she can try and nuzzle up to him. Sadly, she just doesn’t seem to get the hint that Kaito only sees her as a friend/comrade and has no romantic interest in her.
Maternal- When Fay happens to come across young avian Digimon (especially Kaito’s adopted kids, Kohaku and Ruri), her maternal instincts rise to the surface as she tries to dote on them, making sure their feathers are groomed and they’re well-fed with fish she's caught.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Champion
Species: Xiquemon
Appearance:
Attribute: Vaccine
Type: Aquatic Bird
Family: Deep Savers, Wind Guardians
Fighting Style: Xiquemon focuses on high-speed hit-and-run attacks. If she can do so stealthily, then all the better.
Abilities: [6 Abilities Max]
-Hydrophobic Feathers (passive): Xiquemon's feathers are coated in a water-repelling oil, meaning that most Champion-level water attacks (except OPTs) will slide right off her harmlessly. Highly conductive, though, which leaves her 50% more vulnerable to electric attacks, sadly.
-Protective Eyewear (passive): Xiquemon's goggles protect her from having her vision/accuracy impaired by most Champion-level abilities.
-Frozen Claw: Xiquemon slashes at her opponent with her icy talons.
-Mortal Morsel: Xiquemon spits out a fish-shaped missile from her beak, which swims through the air/water to chase down Xiquemon's intended target. 2 post cooldown, increased accuracy.
-Wave Crash: Xiquemon surrounds herself in a jet of water as she slams into her opponent at top speed. This attack deals 30% more damage than a normal attack of the same cooldown, but Xiquemon takes 30% recoil damage as well. 4 post cooldown, full piercing.
-Mist Veil: Xiquemon spreads a fine, watery mist that refracts light, rendering Xiquemon invisible for two turns unless she attacks or takes damage. 2 post cooldown.
Digivolves From: N/A
Digivolves To: Huankunmon
Mercenary Digimon #2
Digimon Name: Sindra
Aliases: Undefeated of the West, Kickin' Chicken (Don't ask. Seriously, don't.)
Default Form: Sinduramon
Gender: Male
Alignment: Chaotic good
Skills/Talents: N/A
Personality:
Sindra is a bit of a trickster, a trait passed down to his grandson Takashi. He has a habit of playing jokes on his family, with his most common antic being his attempts to pretend that he’s gone senile or play dead (nobody ever believes the second one, though, since Sindra keeps forgetting that Digimon dissolve into data upon death and don’t leave corpses). Despite this, Sindra’s a loving great-grandfather who loves his family dearly (and has a tendency to spoil the children a bit when he can get away with it). He has a lot of patience, and will always do his best to help them in times of need.
As an experienced martial artist who has practiced for many decades, Sindra has more than earned the rank of “Master”. Despite his age, he’s still a fierce fighter capable of keeping up with Digimon many years his junior. He also carries the wisdom one would expect from one who has lived as long as he has (he stopped counting after his 100th birthday). He is always willing to give advice and lessons to those who seek it, and has the patience to teach any student willing to put in the work. Mess with his family, though, and Sindra will show you just why he earned the moniker “Undefeated of the West”.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Ultimate
Species: Sinduramon
Appearance:
Sindra appears more visibly weathered and wrinkly due to his advanced age, with his metal shell showing minor signs of rust. He also has a gray goatee that, along with his whiskers, are long enough to trail down to the ground.
Attribute: Data
Type: Holy Bird
Family: Wind guardians, Metal Empire
Fighting Style: Sindra combines the power of lightning with rapid martial arts strikes to hammer his foes into the gound.
Abilities: [7 Abilities Max]
-Ancient Master (passive): Sindra's mastery of martial arts allows him to fight with a 25% attack and speed boost, although his defense suffers a 20% debuff due to his old age.
-Divebomb Kick: Sindra quickly darts up into the air before dropping and slamming his foot down onto his foe's skull. 1 post cooldown, partial piercing.
-Surging Strikes: Sindra hops up and delivers a rapid barrage oif electrified kicks to his foe's body. 2 post cooldown.
-Counter Stance: Sindra takes a defensive stance, preparing to deflect most Ultimate-or-lower attacks aimed his way for 1 turn. 3 post cooldown.
-Thunderbird Technique: Lightning Cage: Sindra flies above his opponent and scatters feathers around them. He then unleashes bolts of electricity from the vajra on his back, which arcs among his feathers to create an electric cage that traps the target in place for 1 turn while moderately electrocuting them. 4 post cooldown (1 for damage, 3 for snare).
-Rolling Thunder: Sindra pulls his limbs and tail into his metal shell, then rolls into his opponents like a moving boulder while the vajra on his back electrifies his shell. 3 post cooldown, full piercing.
-Five-Point Nerve Strike: Sindra delivers a quick set of five jabs to his opponents pressure points, dealing damage and sealing the target's use of named attacks for 1 turn. 5 post cooldown (3 for the seal, 2 for damage).
Digivolves From: N/A
Digivolves To: TBD