Pipmon [Solo Digimon]
Sept 8, 2014 17:08:53 GMT
Post by Deleted on Sept 8, 2014 17:08:53 GMT
Name: None
Default Form: Pipmon (Rookie)
Gender: Male
Alignment: True Neutral (Often Chaotic Neutral when part of the Virus atribute.)
Skills/Talents:
[Resourceful] - Pipmon is creative when it comes to making the best of a bad situation, even when there are limited resources available.
[Haggler] - Pipmon loves to strive for that one bargain he has set his eyes on, being first in line and not letting go before he has managed to get things for his price.
[Scavenger] - Pipmon has a great share of experience in the urban environment of the Digital World and posseses the know-how on how to gather (possibly) useful items in such areas.
Inventory:
- A collection of pebbles, each painted to look like a tiny Digitama.
- A banch
Personality:
While his personality at the early and late evolutionary stages tends to differ in various ways, some traits express themselves in any form Pipmon might be in. Natural curiosity is no doubt the driving force that controled this Digimon's life from the moment his Digitama hatched and all the way up to this very moment. Because of this, strangers are rarely, if ever greeted with hostality. (GranNezumon excluded) To him, it opens up new opportunities and possibly new paths for him to follow, sadly setting him up for the inevitible fall: Being far from naive, Pipmon still hopes for his often short-sighted plans to work out exactly as he had pictured them to be and might just as easily develop a grudge against those who happen to shatter them, intentionally or not.
However, those who have managed to become close to Pipmon will probably be up for a unique kind of friendship: One involving tips for just about anything you could ever want to know. It is by far the greatest honor anyone could imagine once they realize how much gathering information actually means to someone like Pipmon.
Personal History:
While there was nothing to remember about a possible former life the moment he hatched from his Digitama, it seemed like destiny had at least pushed him in the right direction. Because the newborn Tessomon has never felt lonely within the den he lived in when he was young, with a nearly infinite amount of others of his kind in the nearly infinite amount of other tiny chambers burried deep below the Network Plains and running all the way into the bowels of Terminus City.
No, the earlier stages were relatively peaceful, growing up in an environment that most other Digimon might not be familiar with. There was a bond present that couldn't get much closer to being described as 'family', guiding Tessomon -and later Nezumon- as well as others during their journey to digivolve and spread out across the world. But due to his curiosity and despite his best efforts and his longing to explore the Digital World waiting for him above the ground, it couldn't be helped that he started to fall behind. For where others had already managed to completed the trials waiting ahead Nezumon didn't even come close until much later.
The result was that by the time he first experienced what the world was like above ground -now as a Pipmon- he had no actual desire to return to the den, like the others had eventually: He had explored every room, every pebble had been turned and every inhabitant met. It wasn't long until the call of Terminus City became too loud for him to ignore any longer..
DIGIMON'S INITIAL EVOLUTION LINE
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Name: Tessomon
Level: Fresh
Attribute: N/A
Family/ies: Nature Spirits
Type: Animal
Attacks:
Curl Up: Goes into a defensive mode until the danger has passed. Lasts until canceled.
Digivolves To: Nezumon
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Name: Nezumon
Level: In-Training
Attribute: N/A
Family/ies: Nature Spirits
Type: Animal
Attacks:
Tail Spin: Sweeps its tail at the enemy in attempt to whip them.
Acid Bubbles: Spits a stream of nearly harmless bubbles, hoping to create an opening to escape.
Digivolves To: Pipmon
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Name: Pipmon
Level: Rookie
Attribute: Data
Family/ies: Nature Spirits
Type: Beast Warrior
Attacks:
Blunt Clobber: Makes use of the wooden training sword to pummel the opponent and hopefully giving Pipmon enough time to cower out afterwards.
Deafening Squeak: Calls forth a noise so mindnumbingly loud it leaves nearby enemies distracted and their defenses lowered for the duration of the next post. The cooldown of this technique is two posts.
Digivolves To: Asaemon
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Name: Asaemon
Level: Champion
Attribute: Data/Virus
Family/ies: Nature Spirits/Nightmare Soldiers
Type: Beast Warrior
Attacks:
Hangman's Noose: Binds the opponent with Goryō which causes dreadful forces to seap into them, reducing their attack power and accuracy for the next three turns. The cooldown of this technique is six posts.
Devastate: An attack growing stronger based on the enemy Digimon's level. (Fresh, In-Training and Rookie are not affected by this effect. Every Digimon above Rookie level receives an additional amount of damage for each level.)
High Verdict: Swings the heavy greataxe about with a strong force of determination backing Asaemon up on his quest to cleave the enemy in half. Twice as powerful as 'Devastate', but also leaves Asaemon exhausted and unable to act during the next post. Four posts cooldown.
Digivolves To: GranNezumon
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Name: GranNezumon
Level: Ultimate
Attribute: Virus
Family/ies: Nightmare Soldiers/Metal Empire
Type: Dark Animal/Mutant
Attacks:
Savage Mangle: Maims the opponent with a powerful physical attack using both arms. Optionally, GranNezumon may charge this attack for one post, causing it to deal additional damage. (During 'Viral Frenzy' this will stun the enemy Digimon for a single post instead. This effect may only occur once during the same 'Viral Frenzy'.)
Volatile Spit: Shoots a large blob of highly potent sludge towards the enemy, rendering flying Digimom caught by it unable to fly until they're cleansed. Lowers movement speed of all Digimon not capable of flight instead for the duration of a single post. Has a cooldown of three posts.
Foul Exhale: Spews putrid fumes into the direct vicinity, which leaves the opponent paralyzed upon inhaling them. The fumes last only a single post, and immoblizes victims for another. It takes four posts for the cooldown to wear off. This technique cannot be used during the empowered phase of 'Viral Frenzy'.
Viral Frenzy: Goes into an overwhelming rampage for the next five posts, increasing attack power by a vast amount, but also decreases GranNezumon's movement and attack speed. Over the course of three posts the increase in attack power will steadily be reduced until it once more reaches the original values. The reduced effect on movement and attack speed lasts for the full five posts. This technique has a two posts cooldown, starting once the effects have worn off.
Digivolves To: Sodokumon
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Name: Sodokumon
Level: Mega
Attribute: Virus
Family/ies: Nightmare Soldiers/Virus Busters
Type: Wizard
Attacks:
Dark Area Pestilence: Launches a miniscule dark sphere which injects a dangerous virus into the victim(s) upon contact, disrupting their data and terminating their functions. It causes the defenses of those corrupted by the virus to be severely reduced and rendering them unable to act during the next two posts. (One for Digimon with the Vaccine attribute.) This technique can only be used once during the full duration of a thread.
Necrotic Touch: Leeches the enemy's Digicore for its vital essences as long as it is within reach. This technique isn't affected by positive or negative changes of the victim's defensive levels. The duration of a single post spend syphoning builds up a charge, up to a maximal amount of three charges. (See 'Denouncing Penance' and 'Absolving Solace' for the use of these charges.)
Death's Door: Summons up a gateway to the Dark Area, calling forth the data of past victims in the form of several BileBakemon. (BileBakemon count as temporary mercenary Digimon of the Champion level. They last for the next three posts after coming through the portal and only has the technique "Bile Charge". This causes a BileBakemon to explode, which causes those nearby to receive an average amount of damage spread across the next two posts. This effect will stack. The BileBakemon is deleted in the process.) The cooldown of this technique is eight posts.
Denouncing Penance: Blasts with a destructive amount of force at an enemy, fueled by the harvested energies once belonging to vital Digicores. The amount of damage dealt by this technique depends on the amount of charges built up by 'Necrotic Touch'. Additionally, three charges at once cause those caught in the blast to be unable to use any techniques during the next turn. This technique has a three posts cooldown, starting once another charge has been build up.
Absolving Solace: Mends wounds by tapping into the harvested energies once belonging to vital Digicores. The amount of energy restored by this technique depends on the amount of charges built up by 'Necrotic Touch'. Additionally, three charges at once cause all negative effects over time to be purged from the target as well. This technique has a two posts cooldown, starting once another charge has been build up.
Digivolves To: Unknown