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Calista and Lafayette Belmont
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Post by Callie and Layer on Oct 15, 2014 13:15:18 GMT
(((Callie and Layer are returning characters)))
Name: Calista Belmont Alias: Callie Age: 16 Gender: Female Height: 5'4" Weight: 120 lbs Alignment: Lawful good Birth Place: Born in Brittain. Moved to Texas at a young age. Skills/Talents: She's pretty good at... uhh... nothing, really, outside of her Spirits. But due to lots of practice she is competent in weapon combat.
Personality: She is a nice girl, a bit quiet, though. But not shy in the least. She's just kind of... there. She doesn't stand out, so it may be hard to miss her in a crowd. She talks, but not too much, not too little. She's not a quirky character, but a rather normal girl. She's practically average to your usual passerby.
She was never an over achiever, nor really had a consistent hobby that led her to have a talent in anything. She does have a good imagination, though. She loves movies and shows and books involving aliens and creatures and aliens fighting against creatures. If she had any regrets, it would be that her life is, while good, kind of boring. Her taste in things is somewhat more boyish as well, opting to wear long jackets instead of anything showy.
She would love to be the hero, fighting evil creatures and what not, like some of her books. She tends to dream up fantasy situations where she would save the day. She finds her normal life kind of uninteresting.
Appearance: She is a black British-American, and as such has dark skin. Her hair is a little longer than shoulder length and brown in color. She has a simple hair style, save for the large bang covering her right eye. Her left eye is brown, but her right is a pale blue, and has a cataract. The eyes themselves are large. Her build is average, and not too thin.
She usually wears a mixture of light blue and orange, her favorite color combination. This also includes wearing a jacket of some sort. Her usual is a light blue shirt and jeans with a long orange jacket. Her sneakers are slightly worn and white. When she uses her backpack, it too is blue and orange in color.
Her overall look seems tomboyish, but she simply prefers less girly clothes.
Personal History: Although British, she was mostly American raised and, as such, it's not easy to tell her origins (beyond her odd accent that fluxuates between kinda British and kinda Texan). Her family decided to move to Texas when she was 7 and more or less had a normal life. However, a household incident left her legally blind in her right eye. While she is over the incident, she is still rather sensitive about people seeing her bad eye.
Her family one day decided to spend some time in Japan, maybe even move there (which they did). Callie and her big sister were taken along and, at this point, spent about a year and a half here. Callie was a bit scared at first, admittedly. If she lived there... she'd have to go to a Japanese school, learn the language, etc. Even after a few weeks there Japan was quite the unfamiliar place. Her family and older sister had gotten used to it, though. And Callie didn't mind Japan, so she is still willing to try. Nothing like Texas or Britain, though...
She did eventually get a digivice, but aside from a few visits, hasn't used it too much outside of personal training. Her older sister and parents would be upset if she was gone for too long. And only Layer knows she is a spirit user. Also, Callie is a bit more comfortable around Japan.
Backpack Contents: Usually supplies/snacks
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Post by Callie and Layer on Oct 15, 2014 13:17:56 GMT
Name: Lafayette Belmont Alias: Layer Age: 19 Gender: Female Height: 5'7" Weight: 140 lbs Alignment: good Birth Place: Born in Brittain. Moved to Texas later on. Skills/Talents: Fluent in French, Somewhat fluent in Japanese, and strangely fluent in "pikey"
Personality: Layer is, like her sister, usually quiet. But by no means is she shy. She will do what she needs to do and speak when necessary. If need be she will speak up for her sister, which usually helps. Usually.
She cares for her little sister and thinks about her well being more often than not, even if she is a spirit user. Someone has to help Callie keep her secret from mom and dad, right? She wants to maintain a sense of independence but will not hesitate to be with her sister.
That said, she's not as imaginative as Callie and at times not the greatest with ideas. Abstract thinking is not her strong suit, although she's not of low intellegence. She is also more apprehensive with strangers when it involves digimon. She sees them as potentially dangerous, but isn't so set in her opinions as to not trust a friendly one given enough time.
Appearance: She is a black British-American, and as such has dark skin. Her hair is fairly long and brown in color, and is curled and dyed to have a purple-ish tint to it. She has mid sized brown eyes, and both are shown, unlike Callie's. Her build is a tad thick, but she is not fat. Just wider over all and, although not overly curvy, looks more feminine than her younger sister. Her face is also a bit plusher than Callie's.
Despite her hair color, her favorite colors are red and green. She wears olive green jeans, a red long sleeved shirt under a green short sleeved shirt, and a square red cap. She also wears a watch, usually covered by her shirt sleeve. Her sneakers are black with a grey sole.
Usually carries along a black, mid sized backpack on her filled with supplies.
Personal History: Although of British origins she has lived there for only most of the first half of her life. Her family decided to move to Texas when she was 10 and more or less had a normal life. She was social, outgoing, and always there for her little sister. All things considered, her parents have taught her that she, too, should take care of her younger sister, and be there for her. It was those lessons she took close to heart.
Her family one day decided to spend some time in Japan, and after a few weeks decided to move there. Where Callie was nervous, Layer took the initiative to learn Japanese and her surroundings. Their parents loved traveling, so this was nothing new. All seemed normal until Callie got her sprite spirit, and the world of digimon was revealed to them. Layer was fearful for her sister's safety, but decided to support her, provided she takes precautions for safety reason. Besides, if Callie snuck off and disappeared... no, she didn't even want to dwell upon it.
It's been over a year since Callie had her spirit, and Layer noticed that she yearned for more freedom. What's a Big sister ro do?
Backpack Contents: Usually supplies/bandages, walkie talkie
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Post by Callie and Layer on Oct 15, 2014 13:23:54 GMT
SPIRIT EVOLUTION LINE-CALISTA Spirit Element: Light Ability(All forms): Can float down to the ground or fall like a rock at her own will, but the method used cannot be changed until she lands Callie is far faster than Layer, but ranged combat is not really her forte. Also, she is capable of rapid strikes with her whip. Appearance: S-Hybrid Spirit: Spadamon Attribute: Vaccine Family/ies: Nature spirits Type: Weapon Ability-Double Jump Attacks: Whip: Spadamon is skilled with whip attacks. The whip is 6 feet long. Does extra damage on dark/undead digimon. Blue Brave Sword: Her sword glows blue before she slashes with it, strengthing its cutting power. Knife Throw: Throws out 5 small knives at opponent. ------------- Appearance: H-Hybrid Spirit: Shurimon Attribute: Vaccine Family/ies: Jungle Troopers Type: Mutant Digimon Ability - Enhanced Jumping, allowing for higher jumps or rapid hops. Attacks: Arm Whip: Whips her opponent with a star tipped whip. Blade slide: Slides across the ground, using her ninja stars to propel her forward. Brightness Star: Launches the ninja star on her back, which glows blue. When it strikes the opponent, it splits into three smaller shuriken and attack the opponent again, or any other enemies. One turn cool down. Light elemental. Omina Vanitas: Evades the opponent with a very fast standing slide, leaving after images in her wake. She can be hit immediently after the evade ends rather easily, so this is best to evade a single strike and not multiple ones. Can move onto areas of no ground for the short duration of the evade. 1 turn cool down. (Ram Upgrade Plus) Dagger Throw: Throws a number of sharp daggers at opponents. Can be used against hard armor and rocks, but she needs to throw one very hard within a certain distance, and not many at once. ------ Appearance: B-Hybrid Spirit: Silphymon Attribute: Vaccine Family/ies: Virus Busters Type: Animal Ability - Can move (a bit) and stand on any surface as if she was weightless. Attacks: Windblade whip: When used for attacking the whip is coated with wind energy that boosts damage and cuts enemies. Wind/Light elemental. Sonic Dash: Surrounds herself with wind energy and dashes forward at incredible speeds. Can lower damage from some projectiles. Effective means of travel as well. Rising Wind Blade: Performs a fast jumping uppercut, punching with a blade of wind. Wind Ball: Forms a pressurized ball of air in her hands to blow away opponents or objects. Not a projectile. Mist form: She briefly turns into a cloud of mist, enabling her to evade physical attacks. However, her movement speed is very low. 2 turn cool down. Can be done in air, and can be blown away with enough force. (Ram Upgrade Plus) Dagger Throw: Throws a number of sharp daggers at opponents. Can be used against hard armor and rocks, but she needs to throw one very hard within a certain distance, and not many at once. ------ Appearance: A-Hybrid Spirit: Minervamon Attribute: Data Family/ies: Nightmare Soldiers Type: God Man Ability - Gravity Jump allows Callie to constantly ascend from a jump until she decides to stop Attacks: Chain whip sword: Her sword, while having a slightly thinner and longer blade than a usual Minervamon sword, doubles as a bladed whip. Hydro Storm: calls upon a localized (100 feet) raining downpour. Does some damage and weakens any projectile attacks caught in the rain (Although ice attacks are strengthened). 2 turn cool down. Light elemental. Drinkable. Blade whirlwind: Slashes with her sword, creating a whirlwind large enough to take in an opponent. The blades of her sword seperate and cuts the opponent before returning to her sword. Goddess sword: Her sword grows 20 times bigger before she performs a single slash. Cape Smack: Creates and smacks the opponent with a cape. Damage dealt is based upon your spiritual energy. Those relying more on physical attacks tend to take less damage from this than "Magic users". But for most, it does standard Mega attack damage. Evil Vanish: Charges for a turn, then creates a glowing bright ring that rotates around her. This draws in her opponents to damage them. Lasts for up to 2 turns. (Ram Upgrade Plus) Dagger Throw: Throws a number of sharp daggers at opponents. Can be used against hard armor and rocks, but she needs to throw one very hard within a certain distance, and not many at once.
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Post by Callie and Layer on Oct 15, 2014 13:28:41 GMT
SPIRIT EVOLUTION LINE- LAFAYETTE Spirit Element: Dark Ability(All forms): Superb Flight capabilities, able to strike opponents while maintaining flight speed, but limited ground /melee combat skills. Attacks with her wings are all natively Dark element. Appearance: S-Hybrid Spirit: Biyomon Attribute: Virus Family/ies: Nature spirits Type: Bird Attacks: Wing Claw: Able to slash with her wings, even while flying. Dark Elemental. Nocturnal Flame: Breathes out a small, dark fireball at the opponent. Flies in an arc, it usually goes about 15 feet in distance. Biyo Gust: Uses a strong gust of wind to blow the opponent back a few yards. ------------- Appearance: H-Hybrid Spirit: Harpymon Attribute: Data Family/ies: Wind Guardians Type: Mythical Animal Attacks: Rapid Talon: Rapidly kicks her opponent with sharp talons Blowoff: Sends a gust of wind to trip up or push back an opponent. Burning Rain: Fires 3 sets of 3 fireballs at an opponent from her wings. Feathered Axe: Tosses out a hidden axe, heavy enough to stagger any who would block it. (Ram Upgrade Plus) Shadow Wing: Slashes with dark coated wings ------ Appearance: B-Hybrid Spirit: Yatagaramon Attribute: Vaccine Family/ies: Nightmare Soldiers Type: Bewitching Bird Digimon Attacks: Dark Ice: Fires several large icicles at her opponents Savage Queen: Fires a triad of electrical blasts from one of her legs and Dokkosho Night Terror: Causes dark light to be expelled from her body in an area of 20 feet away from her. The area moves with her, and allows her to attack an opponent in complete darkness. 2 turn effect, 2 turn cool down. Claw and Tear: Uses her three talons to pin an opponent down and ruthlessly claw at them. Typhoon Blade: Uses her wings to cause a strong gust against opponents, launching a number of sharp feathers in the process. (Ram Upgrade Plus) Shadow Wing: Uses her wings and Dokkosho to strike the enemy. Thunder/Lightning Elemental ------ Appearance: A-Hybrid Spirit: Hououmon Attribute: Vaccine Family/ies: Wind Guardians Type: Animal Attacks: Flare Up: Surrounds herself in a 30 foot diameter sphere of flames, severely burning any inside. 1 turn cooldown. Napalm Flame: Launches a fireball that, upon hitting, causes it to remain on fire for 2 turns. Maximum of 30 feet surface area of effect. One turn cooldown Collapsing Star: Creates a super heated black mini-star that sucks in everything (resist if you can) within 100 feet for up to w turns, before the star explodes. 2 turn cooldown. Feather Rain: Launches a multitude of sharp, armor piercing feathers under her. Summon: Creates a small bird of flames that flies and attacks an opponent, or fires fireballs, for up to 3 turns. 2 turn cool down. Ultimate level power, destructable. Sorority Savior: Gives the bulk of her power and energy to her sister, doubling her abilities and power. This renders Hououmon very vulnerable, and unable to attack back for the rest of the thread. (Ram Upgrade Plus) Shadoflare Wing: Strikes with wings ablaze with dark flame. Dark/Flame Elemental
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Post by Callie and Layer on Oct 15, 2014 13:29:59 GMT
Empty for great justice
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Post by Callie and Layer on Oct 21, 2014 21:02:13 GMT
Finished
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Post by NolChannel on Oct 26, 2014 20:59:55 GMT
I'd simply remove the word "Unhittable" from Omina Vanitas, as it would be perfectly fine as simply an afterimage move.
Pending that fix, 1/2
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Post by Byakko on Oct 26, 2014 21:30:58 GMT
Damn it you again... um...I MEAN....
The point of the move is that it is good for a single dodge, but not for a flurry of attacks. I can add in an extra turn of cool down, but I do want to stress that she is vulnerable after the dodge.
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Post by NolChannel on Oct 26, 2014 22:22:11 GMT
That's fine, but that's not how its worded.
Unhittable implies that its good against a flurry. An afterimage would make more sense as a simple dodge-move. Doesn't really need more cooldown.
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Post by Palmon, The Vetina on Oct 26, 2014 22:29:13 GMT
I said in the move description that it was good for single strikes and not really for multiple ones. I can reword if necessary.
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Post by NolChannel on Oct 26, 2014 22:37:56 GMT
Really the only problem is that the word "unhittable" is in the move. : P
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Post by Callie and Layer on Oct 26, 2014 22:45:24 GMT
Okay, move edited.
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Post by NolChannel on Oct 26, 2014 22:48:22 GMT
Approved~
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