Monou Takahashi
Dec 10, 2014 1:57:45 GMT
Post by Deleted on Dec 10, 2014 1:57:45 GMT
Name: Monou Takahashi (Mon-new Tack-ah-hash-ie)
Alias: Mono
Age: 14
Gender: Female
Height: 4 feet 2 inches
Weight: 43kg
Alignment: Neutral
Birth Date: 14th May
Birth Place: Japan
Western Horoscope: Taurus
Eastern Zodiac: Dragon
Skills/Talents: Photography, Yoga
Personality: Monou is an incredibly happy-go-lucky kind of child. She rarely thinks about what her future will hold and always lives for the moment. She rarely thinks of consequences which can get her into quite a bit of trouble, but even then she doesn't mull it over for long. She is almost always in a cheerful mood and likes to see others happy. She doesn't anger easily, but she can have tantrums every now and then and never really gets violent.
Even though she is cheerful she can be rather quiet unless prompted to talk. She doesn't always initiate conversation, but likes to participate in talks about what she likes and dislikes.
Monou is also rather ditzy and often forgets things. While she has a good memory regarding useless facts, she will often forget something important, or something that she has to do. This tends to lead her into trouble and coupled with her happy-go-lucky attitude towards life she gets into trouble a fair bit, mostly for getting carried away and getting lost, or coming home late for dinner. She could also be considered clumsy, although she only really tends to just drop things often rather than tripping over nothing. Although this never seems to concern her camera and it's probably her most cared for item.
There isn't much that Monou is genuinely afraid of, although certain bugs do freak her out somewhat. Of course she can get scared when faced against large scary creatures, but it's more because she knows they'll be able to harm her and there isn't much she can do about that. She is an incredibly loyal friend and will try her best to support and stay by her friends whenever they need her, even when faced against a situation that scares her.
Monou isn't exactly a loner, but she does love her quite time. She doesn't mind company, and constant background chatter, but can get a little miffed if it's always loud. She doesn't mind occasional bouts of playful banter but can get easily offended, especially about her hair and height.
Monou loves to take pictures of her surroundings to put into her scrapbook. She loves to keep memories of her best times so that she doesn't forget them. While she likes to photograph anything and everything, especially animals and people, she does stop to take pictures of scenery as well.
There isn't much that Monou dislikes or hates, she will eat anything at least once and tends to forget what she does and does not like food wise, but tends to eat it anyway. She doesn't like being interrupted during conversations, but tries her best to get along with all of the people she meets. She can find it rather boring to read long and boring books, but isn't against reading itself, she enjoys short stories the most.
Appearance: Monou is a rather small child and only stands at 4 feet 2 inches. She has light blonde, almost white hair and deep golden brown eyes. She has a small button nose and can always be seen with a smile. She has many freckles covering the back of her shoulders and her arms although they can be hard to see at times. She has a light brown complexion which looks peach in certain light.
She normally wears a variety of sleeveless t-shirts and vests with an assortment of shorts and sometimes the occasional skirt or dress with some shorts underneath. Over the top she wears her black sleeveless body-warmer. The body-warmer is black in colour and zips up at the front, it has a white fist over the left breast and a black cat tail hangs from the back, with a white bow where the tail and body-warmer connect. The body-warmer has a large collar which can hide the bottom half of Monou's face, going up to the point of her nose. The collar is also black in colour and has a white flame pattern on the front and back, it also zips up at the front and can be folded down. There is also a hood on the body-warmer which is black in colour and has no patterns.
Monou also wears long black gloves which go up to her elbows, they are folded over at the end and have a white coloured line around the edge. There is also a sleeve like ring of material around the hand of the glove which also has a white coloured band around the edge.
Monou wears long black socks which go up to mid thigh, which have a white bow on the outside edge. She then wears black, ankle high, flat soled boots. These have a white band running around the front of the boot.
Image found here. Just replace the mechanical tail with a kitty tail.
Personal History: Monou had a normal childhood, her mother moved to Japan from Germany and met her father at a work Christmas party. The two started going out and got married after three years. Two years after that and Monou was conceived. As Monou grew up she never got to meet anyone from her mother's side of the family as her mother wasn't on good terms with them, but her father had a rather lively, large family and so she had many cousins to play with and was never lonely.
Monou always looked forward to family gatherings and loved the atmosphere. She was never worried about what might come or what might happen in the future and her parents encouraged this, they thought it was good for a child to care more about where they were right now than where they might be in a year or two.
When she was seven she got a baby sister, Nania. She was incredibly protective over her little sister and made sure that nothing ever happened to her. She loved her little sister to pieces and only saw this as having a friend that will always be there. During the first few months after Nania was born, Monou's parent's gave her a disposable camera, knowing that she had been fascinated with a toy one at a toy store. They did this to make sure she knew they felt no different about her, even though they were spending most of their time with Nania.
Of course Monou was happy with her gift and took loads of pictures of random objects and people. Once the film was full they took it to get developed and Monou stuck all of the pictures into her memory scrap books and she soon became fascinated with taking pictures.
When she was twelve her parents gave her a digital camera on her birthday, she was allowed to use it whenever she wanted as long as she took care of it and didn't break it, if it got broken she wasn't allowed a new one until her parents believed she could look after it properly. Of course Monou tried her hardest to keep the camera safe and still takes pictures with it today, two years later.
Once Nania was old enough to be left alone for prolonged periods of time, Monou's mother started doing yoga and exercise to help keep limber and fit. While Monou never took part in the exercise, she was fascinated with the yoga and would often join in, trying to copy what her mother was doing and quickly got the hang of it. Once Nania was old enough to walk around and move on her own, she started to join in too and the three would often do yoga together, although Nania was never really good at it, but she tried.
Backpack Contents:
- Sony Digital Camera
Digivice:
Partner’s Name: Baby
Default Form: Babydmon
Gender: Ambiguous, hints at Female
Alignment: Neutral
Skills/Talents: Baby has a great sense of smell and can distinguish people and other Digimon from each other by smell alone. Although it can be hard to distinguish between two of the same Digimon depending on where they hang out and what other Digimon/humans they hang around with. Baby can't use this for tracking as it can be easy for it to lose scents as there can be other stronger smells that will overpower the one it wants to track and make it lose concentration, especially if it smells food.
Personality: Baby is rather kind hearted and sweet. It doesn't initiate fights and would rather just sit and talk then have a brawl. Still it is possible for Baby to partake in fights, especially if it has been angered. Baby loves its food and can out-eat any Digimon or human, it can get especially irritable if it gets hungry and if food is denied it, or if its food is taken away it can become incredibly angry and violent.
Baby isn't exactly noble and not very loyal but if you become its friend and act as a source of food, it will become rather protective in order to keep receiving food from you, making it incredibly easy to befriend this simple Digimon.
Baby is an incredibly simple Digimon and rarely thinks of anything other than food, it doesn't have any likes or dislikes when it comes to food, it just tends to eat everything, regardless of taste or what it is, which can lead it to eating some non-edible things.DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Petitmon
Attribute: None
Family/ies: None
Type: Slime
Attacks: Hot Sigh: Spits/sighs out a warm breath of fire which is completely harmless, even to humans. It is warm to the touch and the action of breathing out the air can be used to propel the Digimon away from danger. The fire is used as a distraction to help get away from danger.
Digivolves To: Babydmon
Appearance:
In-Training: Babydmon
Attribute: None
Family/ies: Dragon's Roar
Type: Baby Dragon
Attacks: Hot Sigh: Spits/sighs out a warm breath of fire which is completely harmless, even to humans. It is warm to the touch and the action of breathing out the air can be used to propel the Digimon away from danger. The fire is used as a distraction to help get away from danger.
Hot Steam: Spits/sighs out a puff of hot steam, this steam is slightly warmer than that of the fire from the Hot Sigh attack, yet still harmless to all Digimon and humans. This steam is spicy to taste and can cause your eyes to water if projected straight into ones face. It is used to help escape from danger.
Digivolves To: Dracomon
Appearance:
Rookie: Dracomon
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon
Attacks: Hot Steam: Spits/sighs out a puff of hot steam, this steam is slightly warmer than that of the fire from the Hot Sigh attack, yet still harmless to all Digimon and humans. This steam is spicy to taste and can cause your eyes to water if projected straight into ones face. It is used to help escape from danger.
Tail Smash: Spins before slamming into the foe with its tail to deal damage. Its tail is hardened and can deal some decent damage, the momentum of the attack can cause the Digimon to lose its balance if it misses.
Dragon Beam: The horns on its head glow an intense white, the Digimon then fires a beam from the back of its mouth which causes damage. The beam has a radius of 15cm and travels for 3 meters before fizzing out and losing power. The beam can cause a slight burn to the foe for 1-2 posts. 1 if partially hit and 2 if hit with the beam fully. This has a cool down of 1 post.
Digivolves To: Coredramon (Blue)
Appearance:
Champion: Coredramon (Blue)
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon
Attacks: Tail Smash: Spins before slamming into the foe with its tail to deal damage. Its tail is hardened and can deal some decent damage, the momentum of the attack can cause the Digimon to lose its balance if it misses.
Dragon Beam: The horns on its head glow an intense white, the Digimon then fires a beam from the back of its mouth which causes damage. The beam has a radius of 15cm and travels for 3 meters before fizzing out and losing power. The beam can cause a slight burn to the foe for 1-2 posts. 1 if partially hit and 2 if hit with the beam fully. This has a cool down of 1 post.
Dragon Beam II: An upgraded version of Dragon Beam. The horns on its head glow an intense white, the Digimon then fires two consecutive balls of fiery energy which cause damage. The balls have a radius of 15 cm and go in a single direction. The balls of energy can travel up to 7 meters before fizzing out and losing power. The balls cause a slight burn for 2 posts each, so if the foe gets hit with one they are burnt for 2 posts, if they are hit with both then they are burnt for 4 posts. It takes longer to charge the attack, 1 post, in which they cannot attack but can evade or block. There is a cool-down of 2 posts.
Blue Flare Breath: The Digimon breaths out a blue fire which burns the foe on contact but causes no other damage. Burns the foe for 3 posts. Because of the intensity of the fire it will burn the Digimon using the attack for 1 post.
Digivolves To: Wingdramon
Appearance:
Ultimate: Wingdramon
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Sky Dragon
Passive Abilities: Dragon Scales: The way the Digimon's data is coded means it has extremely air resistant 'scales' which protects the Digimon when flying at high altitudes, at extremely fast speeds and during powerful aerial attacks. This air resistance essentially causes a bubble of energy to form around the Digimon during the above mentioned times which is what protects the Digimon, as well as any other life-forms that may be on the Digimon at the time. Because of this bubble it is possible for a Tamer to ride the Digimon when it is doing the above things without fear of being harmed or falling off.
Attacks: Dragon Beam: The horns on its head glow an intense white, the Digimon then fires a beam from the back of its mouth which causes damage. The beam has a radius of 15cm and travels for 3 meters before fizzing out and losing power. The beam can cause a slight burn to the foe for 1-2 posts. 1 if partially hit and 2 if hit with the beam fully. This has a cool down of 1 post.
Dragon Beam II: An upgraded version of Dragon Beam. The horns on its head glow an intense white, the Digimon then fires two consecutive balls of fiery energy which cause damage. The balls have a radius of 15 cm and go in a single direction. The balls of energy can travel up to 7 meters before fizzing out and losing power. The balls cause a slight burn for 2 posts each, so if the foe gets hit with one they are burnt for 2 posts, if they are hit with both then they are burnt for 4 posts. It takes longer to charge the attack, 1 post, in which they cannot attack but can evade or block. There is a cool-down of 2 posts.
Blue Flare Breath II: An upgraded version of Blue Flare Breath. The Digimon breaths out a blue fire which burns the foe on contact and deals some damage. Burns the foe for 5 posts. Because of the intensity of the fire it will burn the Digimon using the attack for 3 posts.
Sonic Lance: The Digimon flies up high and then dives down at the foe at top speed, using the lance on it's back to strike the opponent, the speed it takes on giving the attack more power.
Wing Blast: The Digimon creates a large horizontal shock-wave by flapping its wings. This shock-wave can travel for 10 meters before fizzing out and losing power. The shock-wave is 5 meters long and travels in a straight line.
Digivolves To: Slayerdramon
Appearance:
Mega: Slayerdramon
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon Man
Passive Abilities: Dragon Scales: The way the Digimon's data is coded means it has extremely air resistant 'scales' which protects the Digimon when flying at high altitudes, at extremely fast speeds and during powerful aerial attacks. This air resistance essentially causes a bubble of energy to form around the Digimon during the above mentioned times which is what protects the Digimon, as well as any other life-forms that may be on the Digimon at the time. Because of this bubble it is possible for a Tamer to ride the Digimon when it is doing the above things without fear of being harmed or falling off.
Attacks: Dragon Beam II: An upgraded version of Dragon Beam. The horns on its head glow an intense white, the Digimon then fires two consecutive balls of fiery energy which cause damage. The balls have a radius of 15 cm and go in a single direction. The balls of energy can travel up to 7 meters before fizzing out and losing power. The balls cause a slight burn for 2 posts each, so if the foe gets hit with one they are burnt for 2 posts, if they are hit with both then they are burnt for 4 posts. It takes longer to charge the attack, 1 post, in which they cannot attack but can evade or block. There is a cool-down of 2 posts.
Dragon Beam III: An upgraded version of Dragon Beam II. The horns on its head glow an intense white, the Digimon then fires a large beam of fiery energy, which causes considerable damage. The beam has a radius of 30 cm and has a range of 15 meters before fizzing out and losing power. The beam causes a burn for 5 posts. It takes longer to charge the attack, 2 posts, in which the Digimon cannot attack, just evade and block. There is a cool-down of 4 posts.
Blue Flare Breath II: An upgraded version of Blue Flare Breath. The Digimon breaths out a blue fire which burns the foe on contact and deals some damage. Burns the foe for 5 posts. Because of the intensity of the fire it will burn the Digimon using the attack for 3 posts.
Tenryu Slash: The Digimon accelerates its sword with a spin of its body, and then drives it diagonally through the air at the opponent. This attack causes a small shockwave 1 meter in length which only travels for 1 meter before fizzing out and losing power. This is the first form of Ryūzanken.
Shoryu Slash: The Digimon creates a shock-wave with its sword, releasing it vertically, attacking the opponent with the sword's pressure alone. The shock-wave is 3 meters tall and travels for 5 meters before fizzing out and losing power. This is the second form of Ryūzanken. It has a charge of 1 post.
Koryu Slash: The Digimon steps in close to the opponent, and then curls its sword around them, pulling back to cut through the opponent. The sword gets turned into pure energy and deals 'digital' damage rather than physical damage, as in it doesn't cut the opponent in half but goes through it and deals internal damage. This has a 3 post cool-down. This is the third form of Ryūzanken.
Digivolves To: Examon (w/ Brakedramon)
Appearance:
Biomerge: Examon
Attribute: Data
Family/ies: Dragon's Roar, Virus Busters
Type: Holy Knight
Passive Abilities: Dragon Scales: The way the Digimon's data is coded means it has extremely air resistant 'scales' which protects the Digimon when flying at high altitudes, at extremely fast speeds and during powerful aerial attacks. This air resistance essentially causes a bubble of energy to form around the Digimon during the above mentioned times which is what protects the Digimon, as well as any other life-forms that may be on the Digimon at the time. Because of this bubble it is possible for a Tamer to ride the Digimon when it is doing the above things without fear of being harmed or falling off. This is also in effect when the Digimon leaves the atmosphere, creating a sort of air bubble around the Digimon so that the Tamer can survive for a limited time, 3 posts, after which the air will no longer be contained properly and the Tamer will no longer be able to survive.
Attacks: Dragon Beam III: An upgraded version of Dragon Beam II. The horns on its head glow an intense white, the Digimon then fires a large beam of fiery energy, which causes considerable damage. The beam has a radius of 30 cm and has a range of 15 meters before fizzing out and losing power. The beam causes a burn for 5 posts. It takes longer to charge the attack, 2 posts, in which the Digimon cannot attack, just evade and block. There is a cool-down of 4 posts.
Blue Flare Breath II: An upgraded version of Blue Flare Breath. The Digimon breaths out a blue fire which burns the foe on contact and deals some damage. Burns the foe for 5 posts. Because of the intensity of the fire it will burn the Digimon using the attack for 3 posts.
Giga Crack II: An upgraded version of Giga Crack. The Digimon attacks the ground with a huge force, creating fissures and shaking the ground, causing the opponent to become unstable if they're on the ground, leaving them vulnerable to attacks for 2 posts. Has a cool-down of 5 posts. The fissures spread out in an arc from the front of the Digimon, the fissures and earthquakes reach up to 10 meters.
Gravity Crush: The Digimon raises its entire mass before attempting to flatten the opponent causing considerable damage. Has a cool-down of 3 posts.
Avalon's Gate: The Digimon thrusts its sword at the opponent while it explodes all of its special shells, causing considerable internal damage. The sword gets turned into energy so it doesn't cause physical damage when going through the opponent. Has a cool-down of 4 posts.
Pendragon's Glory: The Digimon rockets up to the exosphere and conducts a high-powered laser firing. There are ten lasers in total, two rows of five. Each beam has a radius of 30 cm, the full attack covering a rectangle of 2m by 5m. Needs to charge for 2 posts, one of which within the exosphere giving the opponent a chance to escape, can only be used once per thread. There is a chance of the attack hitting the Tamer, depending on where she is at the time.
Dragonic Impact: The Digimon flies into and then dives from the exosphere, taking on heat from friction with the atmosphere, and rams into the opponent. The attack creates a shock-wave upon impact, either with the opponent or the ground. The shock-wave is a large circle emanating from the impact point, it can travel for 15 meters before fizzing out and losing power. It takes 1 post to get into the exosphere, the Digimon diving to attack its opponent within the next post. Has a cool-down of 5 posts. The user takes on a serious amount of recoil damage and the shock-wave has a chance of hitting the Tamer, depending on where she is.
Partner’s Name: Draco
Default Form: Dracomon
Gender: Ambiguous
Alignment: Neutral
Skills/Talents: Draco has a great sense of direction and can always tell whether or not they are going around in circles. It is, in essence a walking compass, although it can't tell which direction is which, only whether or not they're going in a straight line. It is good at telling the difference between similar spots when walking through places such as forests or caves and is good at backtracking the same way it came, which can come in handy if you ever got lost.
Personality: Draco is a rather lazy Digimon and doesn't like walking for long periods of time. It loves to take naps and is more than willing to hitch a ride on another Digimon or its Tamer's back if it means it doesn't have to walk. It doesn't have a very big appetite as it doesn't burn away much energy, although when it does eat it prefers sweet foods more than anything.
Draco may not be very active but it does like a good brawl every now and then and will even initiate random fights if it feels like it. It is incredibly protective of its twin and is more than willing to fight a bigger and stronger opponent if it means protecting its twin.
Draco can be just as loyal and protective of its Tamer once it gets used to it, but it can be rather hard to win over. It tends to just be rather neutral to those that haven't earn't its respect and admiration, although it could be seen doing something nice for them from time to time.DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Petitmon
Attribute: None
Family/ies: None
Type: Slime
Attacks: Hot Sigh: Spits/sighs out a warm breath of fire which is completely harmless, even to humans. It is warm to the touch and the action of breathing out the air can be used to propel the Digimon away from danger. The fire is used as a distraction to help get away from danger.
Digivolves To: Babydmon
Appearance:
In-Training: Babydmon
Attribute: None
Family/ies: Dragon's Roar
Type: Baby Dragon
Attacks: Hot Sigh: Spits/sighs out a warm breath of fire which is completely harmless, even to humans. It is warm to the touch and the action of breathing out the air can be used to propel the Digimon away from danger. The fire is used as a distraction to help get away from danger.
Hot Steam: Spits/signs out a puff of hot steam, this steam is slightly warmer than that of the fire from the Hot Sigh attack, yet still harmless to all Digimon and humans. This steam is spicy to taste and can cause your eyes to water if projected straight into ones face. It is used to help escape from danger.
Digivolves To: Dracomon
Appearance:
Rookie: Dracomon
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon
Attacks: Hot Steam: Spits/signs out a puff of hot steam, this steam is slightly warmer than that of the fire from the Hot Sigh attack, yet still harmless to all Digimon and humans. This steam is spicy to taste and can cause your eyes to water if projected straight into ones face. It is used to help escape from danger.
Tail Smash: Spins before slamming into the foe with its tail to deal damage. Its tail is hardened and can deal some decent damage, the momentum of the attack can cause the Digimon to lose its balance if it misses.
Dragon Beam: The horns on its head glow an intense white, the Digimon then fires a beam from the back of its mouth which causes damage. The beam has a radius of 15cm and travels for 3 meters before fizzing out and losing power. The beam can cause a slight burn to the foe for 1-2 posts. 1 if partially hit and 2 if hit with the beam fully. This has a cool down of 1 post.
Digivolves To: Coredramon (Green)
Appearance:
Champion: Coredramon (Green)
Attribute: Virus
Family/ies: Dragon's Roar
Type: Dragon
Attacks: Tail Smash: Spins before slamming into the foe with its tail to deal damage. Its tail is hardened and can deal some decent damage, the momentum of the attack can cause the Digimon to lose its balance if it misses.
Dragon Beam: The horns on its head glow an intense white, the Digimon then fires a beam from the back of its mouth which causes damage. The beam has a radius of 15cm and travels for 3 meters before fizzing out and losing power. The beam can cause a slight burn to the foe for 1-2 posts. 1 if partially hit and 2 if hit with the beam fully. This has a cool down of 1 post.
Dragon Beam II: An upgraded version of Dragon Beam. The horns on its head glow an intense white, the Digimon then fires two consecutive balls of fiery energy which cause damage. The balls have a radius of 15 cm and go in a single direction. The balls of energy can travel up to 7 meters before fizzing out and losing power. The balls cause a slight burn for 2 posts each, so if the foe gets hit with one they are burnt for 2 posts, if they are hit with both then they are burnt for 4 posts. It takes longer to charge the attack, 1 post, in which they cannot attack but can evade or block. There is a cool-down of 2 posts.
Green Flare Breath: The Digimon breaths out a green fire which burns the foe on contact but causes no other damage. Burns the foe for 3 posts. Because of the intensity of the fire it will burn the Digimon using the attack for 1 post.
Digivolves To: Groundramon
Appearance:
Ultimate: Groundramon
Attribute: Virus
Family/ies: Dragon's Roar
Type: Earth Dragon
Passive Abilities: Dragon Scales: The way the Digimon's data is coded means it has extremely air resistant 'scales' which protects the Digimon when flying at high altitudes, at extremely fast speeds and during powerful aerial attacks. This air resistance essentially causes a bubble of energy to form around the Digimon during the above mentioned times which is what protects the Digimon, as well as any other life-forms that may be on the Digimon at the time. Because of this bubble it is possible for a Tamer to ride the Digimon when it is doing the above things without fear of being harmed or falling off.
Attacks: Dragon Beam II: An upgraded version of Dragon Beam. The horns on its head glow an intense white, the Digimon then fires two consecutive balls of fiery energy which cause damage. The balls have a radius of 15 cm and go in a single direction. The balls of energy can travel up to 7 meters before fizzing out and losing power. The balls cause a slight burn for 2 posts each, so if the foe gets hit with one they are burnt for 2 posts, if they are hit with both then they are burnt for 4 posts. It takes longer to charge the attack, 1 post, in which they cannot attack but can evade or block. There is a cool-down of 2 posts.
Green Flare Breath II: An upgraded version of Green Flare Breath. The Digimon breaths out a green fire which burns the foe on contact and deals some damage. Burns the foe for 5 posts. Because of the intensity of the fire it will burn the Digimon using the attack for 3 posts.
Scrapless Claw: The Digimon grabs a hold of the opponent with the arms on its back and creates a bubble around the opponent. The Digimon increases the gravity within the bubble and crushes the opponent. It takes 1 post to charge and has a cool-down of 1 post.
Megaton Hammer Crush: The Digimon attacks the opponent with the iron sphere on its tail. The tail is hardened and deals more damage than a regular attack. It takes 1 post to charge the energy needed to increase the density of the tail.
Giga Crack: The Digimon attacks the ground with a huge force, creating fissures and shaking the ground, causing the opponent to become unstable if they're on the ground, leaving them vulnerable to attacks for 1 post. Has a cool-down of 3 posts. The fissures spread out in an arc from the front of the Digimon, the fissures and earthquakes reach up to 5 meters.
Digivolves To: Brakedramon
Appearance:
Mega: Brakedramon
Attribute: Virus
Family/ies: Dragon's Roar
Type: Undead, Machine Dragon
Passive Abilities: Dragon Scales: The way the Digimon's data is coded means it has extremely air resistant 'scales' which protects the Digimon when flying at high altitudes, at extremely fast speeds and during powerful aerial attacks. This air resistance essentially causes a bubble of energy to form around the Digimon during the above mentioned times which is what protects the Digimon, as well as any other life-forms that may be on the Digimon at the time. Because of this bubble it is possible for a Tamer to ride the Digimon when it is doing the above things without fear of being harmed or falling off.
Attacks: Dragon Beam II: An upgraded version of Dragon Beam. The horns on its head glow an intense white, the Digimon then fires two consecutive balls of fiery energy which cause damage. The balls have a radius of 15 cm and go in a single direction. The balls of energy can travel up to 7 meters before fizzing out and losing power. The balls cause a slight burn for 2 posts each, so if the foe gets hit with one they are burnt for 2 posts, if they are hit with both then they are burnt for 4 posts. It takes longer to charge the attack, 1 post, in which they cannot attack but can evade or block. There is a cool-down of 2 posts.
Dragon Beam III: An upgraded version of Dragon Beam II. The horns on its head glow an intense white, the Digimon then fires a large beam of fiery energy, which causes considerable damage. The beam has a radius of 30 cm and has a range of 15 meters before fizzing out and losing power. The beam causes a burn for 5 posts. It takes longer to charge the attack, 2 posts, in which the Digimon cannot attack, just evade and block. There is a cool-down of 4 posts.
Green Flare Breath II: An upgraded version of Green Flare Breath. The Digimon breaths out a green fire which burns the foe on contact and deals some damage. Burns the foe for 5 posts. Because of the intensity of the fire it will burn the Digimon using the attack for 3 posts.
Giga Crack: The Digimon attacks the ground with a huge force, creating fissures and shaking the ground, causing the opponent to become unstable if they're on the ground, leaving them vulnerable to attacks for 1 post. Has a cool-down of 3 posts. The fissures spread out in an arc from the front of the Digimon, the fissures and earthquakes reach up to 5 meters.
Tazer Strike: The Digimon attacks its opponent with all the drills operating throughout its body at the same time. The drills have a range of 5 meters. Has a cool-down of 2 posts.
Gravity Crush: The Digimon raises its entire mass before attempting to flatten the opponent causing considerable damage. Has a cool-down of 3 posts.
Digivolves To: Examon (w/ Slayerdramon)
Appearance:
Biomerge: Examon
Attribute: Data
Family/ies: Dragon's Roar, Virus Busters
Type: Holy Knight
Passive Abilities: Dragon Scales: The way the Digimon's data is coded means it has extremely air resistant 'scales' which protects the Digimon when flying at high altitudes, at extremely fast speeds and during powerful aerial attacks. This air resistance essentially causes a bubble of energy to form around the Digimon during the above mentioned times which is what protects the Digimon, as well as any other life-forms that may be on the Digimon at the time. Because of this bubble it is possible for a Tamer to ride the Digimon when it is doing the above things without fear of being harmed or falling off. This is also in effect when the Digimon leaves the atmosphere, creating a sort of air bubble around the Digimon so that the Tamer can survive for a limited time, 3 posts, after which the air will no longer be contained properly and the Tamer will no longer be able to survive.
Attacks: Dragon Beam III: An upgraded version of Dragon Beam II. The horns on its head glow an intense white, the Digimon then fires a large beam of fiery energy, which causes considerable damage. The beam has a radius of 30 cm and has a range of 15 meters before fizzing out and losing power. The beam causes a burn for 5 posts. It takes longer to charge the attack, 2 posts, in which the Digimon cannot attack, just evade and block. There is a cool-down of 4 posts.
Blue Flare Breath II: An upgraded version of Blue Flare Breath. The Digimon breaths out a blue fire which burns the foe on contact and deals some damage. Burns the foe for 5 posts. Because of the intensity of the fire it will burn the Digimon using the attack for 3 posts.
Giga Crack II: An upgraded version of Giga Crack. The Digimon attacks the ground with a huge force, creating fissures and shaking the ground, causing the opponent to become unstable if they're on the ground, leaving them vulnerable to attacks for 2 posts. Has a cool-down of 5 posts. The fissures spread out in an arc from the front of the Digimon, the fissures and earthquakes reach up to 10 meters.
Gravity Crush: The Digimon raises its entire mass before attempting to flatten the opponent causing considerable damage. Has a cool-down of 3 posts.
Avalon's Gate: The Digimon thrusts its sword at the opponent while it explodes all of its special shells, causing considerable internal damage. The sword gets turned into energy so it doesn't cause physical damage when going through the opponent. Has a cool-down of 4 posts.
Pendragon's Glory: The Digimon rockets up to the exosphere and conducts a high-powered laser firing. There are ten lasers in total, two rows of five. Each beam has a radius of 30 cm, the full attack covering a rectangle of 2m by 5m. Needs to charge for 2 posts, one of which within the exosphere giving the opponent a chance to escape, can only be used once per thread. There is a chance of the attack hitting the Tamer, depending on where she is at the time.
Dragonic Impact: The Digimon flies into and then dives from the exosphere, taking on heat from friction with the atmosphere, and rams into the opponent. The attack creates a shock-wave upon impact, either with the opponent or the ground. The shock-wave is a large circle emanating from the impact point, it can travel for 15 meters before fizzing out and losing power. It takes 1 post to get into the exosphere, the Digimon diving to attack its opponent within the next post. Has a cool-down of 5 posts. The user takes on a serious amount of recoil damage and the shock-wave has a chance of hitting the Tamer, depending on where she is.
FaceClaim: BLACK ROCK SHOOTER • strength • Monou TakahashiEDIT LOG
11/12/2014: General clean up, fixing the small mistakes dotted here and there.
Some minor updates to moves, includes rewording some moves and the creation of a Passive Ability.