Uric Kan [Spirit]
Jan 2, 2014 1:11:53 GMT
Post by Deleted on Jan 2, 2014 1:11:53 GMT
Name: Uric Kan
Nickname: N/A
Age: 31
Height: 6'7
Weight: 300 pounds
Gender: Male
Birth Date: 19/12
Birth Place: America
Languages: English, Very little Japanese
Alignment: Lawful Neutral
Western Horoscope: Sagittarius
Eastern Zodiac: dragon
Skills/Talents:
Hacker: Kan has spent years of his time work with computers. after all it is his job to do work with computers anyway so knowing how their data is compiled and how to bypass it is required for him.
Engineer: Kan has worked with many devices over time. He knows how to put things together and take them apart as best he can. If given enough time he can generally do this with just about anything.
Backpack: extra bandages, medical kit, tools for his job, and a notepad. He packs food for the road regardless of where he goes.
Granted Artifacts:
Azulongmon's Fang
Nickname: N/A
Age: 31
Height: 6'7
Weight: 300 pounds
Gender: Male
Birth Date: 19/12
Birth Place: America
Languages: English, Very little Japanese
Alignment: Lawful Neutral
Western Horoscope: Sagittarius
Eastern Zodiac: dragon
Skills/Talents:
Hacker: Kan has spent years of his time work with computers. after all it is his job to do work with computers anyway so knowing how their data is compiled and how to bypass it is required for him.
Engineer: Kan has worked with many devices over time. He knows how to put things together and take them apart as best he can. If given enough time he can generally do this with just about anything.
Backpack: extra bandages, medical kit, tools for his job, and a notepad. He packs food for the road regardless of where he goes.
Granted Artifacts:
Azulongmon's Fang
Outside of a Digimon or spirit wielder's hand, this is nothing more than a white hilt. Held by a fighter, however, this is a blade that shapes to the proper size for the user to wield, visible only through the vortex of wind that surrounds it.
This weapon can be equipped by an ultimate or higher, and acts as a passive to use this legendary bladed weapon, passively allowing wind damage. Additionally, this grants one wind-based offensive player-made move at a form ultimate or higher, requiring the use of the blade. Suited for middle range. The customized move can have comparable power up to a two-post cooldown move, and will have an appropriate cooldown to its power.
Electric Fragment (Strong Artifact)
A piece of glass forged from the sands of Folder Desert by Azulongmon's lightning. On use, all attacks gain the 'Electric' element for three posts. Once per thread.
Personality:
Adaptable: Given just about any situation kan can usually adapt to it. He's done quite a lot in his life and it's hard to kind of catch him unawares.
Friendly: After so much; after so many struggles and so much pain. Even now as kan is working through his own troubles on by one he manages to be somewhat friendly to those he meets. It doesn't take too much for him to do this but is it a good thing for him to do?
Genuine: What you see is what you get, his habit of lying broken and being deceitful generally was thrown out the window. He's more direct, more cheerful and often more than not just tells people how it is for both him or what they're dealing with.
Kind: He knows pain, he knows suffering, he knows it's in the world. He knows it's there for everyone, so why not be there for those when they need it in some fashion? Sure before he might of done it to get a favor or something somewhere down the line. But now? His desires to help others and fix things is based more on the want rather than the trade off.
Tolerant: Kan has been through a lot, as stated before. So it wouldn't be a surprise that he is okay with a lot of things. Ranging from personal insults to even out right attacking him, kan doesn't mind it as much as long as he can get to understand the people or persons he's dealing with. Though this doesn't seem to extend to those in gangs...
Appearance: Kan has dark Red hair, a somewhat tan complexion, both of his eyes are a striking blue. His hair has a habit of standing up in many places, making it fairly unmanageable at longer lengths. He has a strong jaw and what looks like to be light sleep lines under his eyes from lack of sleep. He manages to keep his facial hair easily trimmed down; whether or not from his lack to grow proper facial hair is in question.
Artwork done by Pkingsora!
For human world attire he wears what can be said to be business attire or mechanic attire. His business attire itself is nothing special; a grayish top, some faded black pants, brown laced shoes with silverish socks, and you can't forget about the black button up coat. His mechanic attire is much more simple, a very worn long sleeved shirt and some very raggedy jeans; his shoes and socks themselves are black in color so he doesn't have to worry about the oil spilling. He tends to keep his digivice in his right pocket where his cellphone used to be and his wallet would normally be found in his left
Depending on what sort of encounter he plans for in the digital world he'll either select a comfortable business attire [with new pads in his shoes no less!] or a sweater[T-shirt optional] with jeans and some snazzy sneakers. He does have winter related equipment for travels into the colder region as well as travel related equipment for deserts; though they both haven't seen much use.
History They say that every man has a history in wait for him when he is born, they say that it is already written in the stars of fate of what a person is going to do with their lives before they even take their first breath. If that is the case who ever wrote Kan's history is indeed a dark and twisted man(or woman). Even when kan was abandoned at the age of three making him an orphan for his long eighteen years of life; he never seemed to look back on that fact but instead always looked forward to the days of tomorrow instead of the eve of yesterday. Even with his incredible ways of working with technology at his young age he wasn't perfect and never would be, families had tried to claim this young man within their own but failed mightily as they realized that kan wasn't an ordinary child. With heavy hearts the loving family kan could of had let the young one go back to the orphanage, to make his life the way he was meant to.
Upon the age of seven a terrible accident occurred, kan was the assistant mechanic on the bus that transported the children to all their activities because he wished to learn how to make things tick. He was responsible for making the bus explode scarring his body and his mind beyond repair for quite some time. In response to this tragic event he was transferred to a mental ward in order to repair his shattered soul. For four long years he was there, learning to become himself again; to do what Kan was truly meant to do. Even though at the end of his venture to the mental ward was filled with happiness kan's entirety was changed from what he was before to a hardened man. He was far more wizened to the ways of things than his child like brethren and he paid dearly for that gift.... or what some would call a curse.
Upon reentry into society Kan was presented with a finality that brought his life to his very eyes. He was given a set of skills so powerful in this modern age that it would be a waste to not use them, blessed with a hand onto technology and graced with the understandings of mechanics this young man began another journey that spanned four years. It was all the he cared to know about; if this wasn't how his life was supposed to be what was it? He was meant to do this, he knew that much the moment that he lain hands upon that glistening bus that was both his salvation... and damnation. In retrospect he realized that if that incident never would of happened he would never of been the way he was meant to be.
While others played within the purview set by the society Kan walked away from it all and became as successful as he could. By dealing with stress that would normally destroy oneself he was able to open a shop dedicated to the things he loves. To do this he had to set aside making friends, he had to set aside being able to live with others, he even had to set aside love... Even now he spends most of his nights working upon computer, car or even the rare radio he is doing what he loves to do. What he needs to do... What he was born to do.
There is no doubt that great minds wander when let free, but who is to release them other than yourself?
Info: Kan is skilled in hacking, fixing and making different items that have a mechanical nature. He excels at finding loopholes in rules and will usually use it to his advantage.
Digivice Appearance: Black base and grey buttons. His screen has been cracked since he got the device; though it still lights up and displays fractured imagery.
Primary Spirit Element: Redemption
Secondary Spirit Element: Tenacity
Tertiary Spirit Element: Forgiveness
Sprite Spirit
Species: MachLeomon
Appearance:
Height: 7 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Man
Fighting Style: TBD
Abilities: [4 Abilities Max]
Rang-Blade[Passive]: This digimon is capable of throwing it's blades like a boomerang at targets within twenty feet of it. These are not pin point accurate and have a long arc. Any blade that is thrown returns in the following post to the last location of the MachLeomon.
Drunken-Fist[Passive]: This digimon drinks quite often, off of the job, on the job, out of fights, in fights. As combat continues this digimon's intake of liquor also continues increasing; making the digimon hit harder. It often does things that others would consider somewhat risky but there isn't much in this life without pay off right? Increase in attack by 5% per post capping out at 25%, lowers defense by the same amount.
Breath of the Bar King: This digimon takes a swig from it's flask and following suit breathes out a gout of fire from it's mouth. The fire reaches up to twenty feet away, fifteen across and ten feet high. Deals medium damage and sets people alight for a post dealing further damage to them. Cool down of two posts. Smells faintly of liquor.
Crash-Course: Performing a somewhat standard jumping kick where it rotates it's body to apply full spinning force to a target this digimon is capable of sending digimon of similar level sprawling or even flying away from it. Deals high damage. Two post cool down.
Bar-Blades[RAM UPGRADE]: This digimon takes a swig from it's flask, drenches it's blades in the same stuff and blows out a length of fire on either blade. Allowing for it to make flaming attacks at targets with blades that are for the most part literally on fire. Lasts Two posts, cool down of three posts. Deals High damage.
Barrel-Smash[RAM UPGRADE]: This digimon lobs a barrel at a target intent on smashing them with it. Should it colide it breaks apart in an explosive force drenching them with liquor. The next fire based attack deal increased damage to the target within three posts. Three post cool down.
Digivolves From: N/A
Digivolves To: Lowemon
Human Spirit
Species: Lowemon
Appearance:
Height: 8 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Knight
Fighting Style: TBD
Abilities: [6 Abilities Max]
Lion Buckler This digimon extends it's shield to block a move of equal power to it's current level coming from the front of it. It covers a direct 90 degree portion to it's front and only it's front. Two post cool down. Incapable of blocking moves from higher level digimon.
Armored Body[Passive]: This digimon takes less damage from all sources but is much slower as a result.
Lion Jets[Passive]: Capable of sprouting a jetpack this digimon can fly at a natural if not obnoxiously loud way.
Drill Sweeper: This digimon revs up it's drill like spear and makes a wide swing in front of it, then behind it in a suitable fashion striking at all within reach of it's polearm. Deals medium damage. One post cool down.
Laser Pointer: This digimon points at a target and from it's drill a single beam of energy shoots out with the intent to pierce straight through it. Capable of punching through armor of equal or lower level to it and rendering them moot for a post this move isn't one to be trifled with. Deals high damage. Two post cool down. 120 foot range.
Flame-tongue: This digimon's shield buckles down, spreads out a little bit and shoots a gout of flame in a cone in front of this digimon. The cone is a thirty by thirty range while also reaching fifteen feet high. Capable of switching to a ten by sixty line if the mouth isn't opened the whole way. Two post cool down.
Digivolves From: MachLeomon
Digivolves To: Duftmon-x
Beast Spirit
Species: Duftmon-x
Appearance:
Height: 10 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Knight
Fighting Style: You would think the source of power would come from the weapon that this digimon possess. You would think that it would stick to simple strikes of a blade that possessed no physical form. But this digimon doesn't just stick to simple blade tricks, it's blade is just an extension of itself a part of it's nasty fist work and terrible nature to get up close and personal.
Abilities: [7 Abilities Max]
Mantle of the Fallen Ones[Passive]: The mantle that this digimon wears is that of it's fore-bearers. For each posting rotation that passes this digimon's combat prowess increases. Allowing it to move faster, think faster and hit harder, but it's defenses suffer in equal regards. Each posting rotation grants a 5% boost [caps out at 30%] while it's defense suffers by 15% per rotation [capping out at 60%].
Undeniable: This ability allows the Lowemon to make one attack with high force. The intent to break through any defensive move used against it. It deals higher than normal damage against barriers to get to those that take cover behind it. Cool down of 3 posts. Requires melee range. Deals medium damage against normal targets.
1000 Thrusts: Using whatever weapon it has in it's grip or it's own bare hands this digimon makes rapid thrusts. Dealing high single target damage to anyone within melee range of it. If it has a weapon equipped this ability can punch through armor. Without a weapon this ability deals less damage but has some severe knock-back. Two post cool down.
Weaves of the Ashen one: Using the large crystals on its shoulders this digimon weaves a barrier wherever it pleases within fifty feet of itself. It's capable of taking a single ultimate attack before crumbling. Three post cool down.
Twister: This digimon emits a powerful torrent of wind from it's gauntlets and directs these torrents using it's swords. Anything of it's level may have a hard time keeping their feet firmly planted on the ground. Making knock-back moves or harder hitting moves more effective. Three post cool down. Deals medium area damage in a fifty foot zone designated within fifty feet of the host digimon.
Quicksilver: This digimon increases it's speed thrice fold, making it incredibly fast but hard to control. Lasts for two posts, three post cool down.
Pillar of Babylon: This digimon thrusts a hand into the ground flexing it's power through it's frame. Around it a massive beam of light springs forth bringing with it a massive torrent of energy. This torrent splits and targets a digimon within three hundred feet of it. If the target digimon is struck by this move they find their body slowing. Deals high damage. Reduces movement of target by half for three posts. Once per thread.
Digivolves From: Lowemon
Digivolves To: BanchoLeomon
Fused Spirit
Species: BanchoLeomon
Appearance:
Height: 10 feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast King
Fighting Style: TBD
Abilities: [9 Abilities Max]
Singing Swordsman[combat passive]: This digimon's blade hums when it cuts through the air. When striking a hard surface like rock or metal it'll slice straight through. The same could be said of armor. This digimon ignores any damage reduction that a foe may have.
Benevolence: This digimon is capable of healing a single target by a large amount. All it requires is a simple touch and an ample amount of light in the area. Three post cool down.
Light-Step: This ability allows the digimon to turn it's body into light for the purpose of movement. It's capable of extreme blindingly fast speeds both airborne or otherwise. During this 'form' it's incapable of interacting with physical objects and has to switch back out of it to interact at all. Striking this digimon while in this form damages it normally. This ability has no duration limit or cooldown out of combat. Inside of combat this lasts for 1 post and has a cool down of 2.
Light-Blade: This digimon extends it's blade with a beam of light, making a wide swing in front of it. Cutting everything and anything that stands in the sweeping range of the thirty foot blade. Deals high slashing damage and capable of cutting cleanly through most metals. Three post cool down.
Light-Axe: This digimon swings it's blade viciously at a target turning the length of the blade into a large axe head. This move is capable of punching straight through any defensive move of it's level and blasting back opponents that it hits normally. Three post cool down, high damage. Knock-back of thirty feet [increases based on level difference]
Brilliant Jewel: this digimon extends its hands in some fashion or another and blasts out many pellets of light that upon contact of anything physical detonate for a small bit of damage. Good for sweeping and clearing an area or finding hidden targets. One hundred foot cone, light damage, one post cool down.
Flash Kick: This digimon flings itself forward turning itself partially into light in order to increase its speed. Once at a target this digimon kicks with a vicious and explosive force intent on sending the target flying through the air. Deals high pinpoint damage. Range of three hundred feet. Knock back of fifty. Cool down of three posts.
Light net: this digimon flings out a large net of light from it's fingers intent on wrapping up a target to reduce movement harshly for two posts. This net detonates at the end of the two posts dealing high damage but may be destroyed by an attack of equal level to the host digimon. Four post cool down.
Blade of the Gods: This digimon extends it's blade a thousand time over, enlarging it and making it far larger than it reasonably should be. It's reach caps out a roughly two hundred feet; and for a sword made of pure light for this moment that ought to be enough. In a large usually overhead fashion this digimon brings down this massive blade onto a target dealing a huge amount of damage. Capable of cutting straight through just about anything. This ability is very draining and reduces the physical prowess of the digimon by half for the rest of the digivolution[Attack/defense/speed/ETC]. Once per thread.
Digivolves From: Duftmon-x
Digivolves To: Gankoomon
Transcendent Spirit
Species: Gankoomon
Appearance:
Height: 10 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: God King
Fighting Style: An apostle known only to some as the Fist of the Gods. A digimon that served with the highest power it had only to seek more and fall. To those that know it's lore this spirit is powerful and relies on close quarters combat but does not suffer from the natural range impediment some of it's kind has. Capable of dealing high consistent damage this digimon is a fighter first and foremost; it likes it's opponents within normal striking range of it but won't mind attacking at long ranges.
Abilities: [10 Abilities Max]
47 Palms[Passive]: This digimon rely's purely on it's fists for it's destructive powers. Capable of making melee attacks at medium ranges while making empowered ones up close this digimon is not one to be trifled with. If this digimon strikes any deemed 'innocent' a great destructive wrath is inflicted upon it.
Apostle of the Sovereigns[Passive]: Paying respect to those in higher power than it this digimon enjoys some natural empowerment of it's own. Dealing higher damage than normal while suffering from a dramatic speed decrease this digimon is ponderous but deadly.
Spirit Walker[Passive]: This digimon is able to treat the air itself as though solid ground basically allowing it to fly. It allows it additionally pass through solid objects but may not use it to dodge attacks.
Empty Palm: This digimon marks a target with a strike; any attacks from itself or allies deals increased damage for three posts. Three post cool down.
Shatter: This digimon strikes at the air; cracking it as though you would glass. A few moments later a massive shock-wave erupts forth sending smaller foes flying and dealing high damage to those caught in this hundred foot cone. Cool down of three posts.
Bestow: This digimon touches a digimon and imparts a large quantity of healing aura into it. Regenerating lost flesh in mere instances while also curing any and all status ailments. Cool down of five posts.
99 Palms: This digimon amps up it's abilities past it's normal threshold. Allowing it to deal increased damage for three posts while suffering from a large speed decrease. Each strike is capable of shattering the air sending out small concentrated bursts of air in a fifty foot line. Cool down of three posts.
Bitter Mercy: This digimon closes it's fists, making a single high powered strike. The air itself is turned into a massive pillar striking a foe within a thousand feet of itself. Must have an active line of sight; capable of shattering trees and punching clean through most metals this move is not to be trifled with. Three post cool down.
Open Palm: A purely defensive technique, this ability allows this digimon to redirect an attack away from itself or allies. Cool down of three posts. This ability cannot reflect attacks only turn them aside.
One Palm: An absolutely ultimate attack, this digimon turns off it's natural limiters to make on single devastating blow. Capable of blasting away any and all standing around it within it's level, the target of this strike is subject to incredibly high damage Lowering it's defense for the rest of the fight. Upon use this halves all of Gankoomon's abilities and attack's power. Once per thread.
Digivolves From: BanchoLeomon
Human Spirit
Name of Spirit: Thule
Species: Growlmon
Appearance:
Unlike many spirits, Thule has been damaged to a certain degree. A portion of his neck, face and some of his horns along his cheeks have been damaged to the point of them scarring and appearing as though wireframe even if they aren't actually his wireframe. It makes his appearance very much so worrisome but it doesn't really affect how he fights. It even goes over his left eye to some degree! Though it's left the orb mostly intact.
Height: 15'00
Attribute: Virus
Family/ies: Dragon's Roar
Type: Dark dargon
Fighting Style: Thule is a very forward type of spirits, not willing to back down and not willing to let others do the work for him. He's hard hitting and can take a beating to the point of where others would either give up or let themselves go. He's different, he'll keep fighting till he's barely conscious and push himself forward. He's extremely protective of his spirit user and his friends.
Abilities: [6 Abilities Max]
Through the fire...|Combat Passive: Thule's hide is extremely durable, reducing damage from all incoming sources. It's difficult to penetrate his scales and even harder to damage his scarred visage. Unfortunately due to how his data is structured he moves much more ponderously than other mons or spirits.
..And flames|Combat passive: Thule's durability was never in question. But the fact that fire doesn't even damage him in the slightest is rather troublesome! In fact flames heal him for a very light amount as his body pulls in the energy from them. Though water or ice deals twice the amount of damage because of this!
We carry on!|Combat Passive: Thule's body and mind are tough to break. Tougher and tougher still! If he would be brought down by an attack once per thread he may instead heal himself to 10% health to continue the fight!
Inferno Cannon: Thule inhales a huge amount of air and energy, drawing from his own body and the area around him in order to unleash a devastating gout of flame in a ninety foot cone. This flame can slag rock and melt even steel! Deals high damage. Three post cooldown.
Crush Claw: Thule uses his massive claws to rake an enemy, dealing high slashing damage and breaking through defensive moves with ease. Shatters defensive barriers on impact! Three post cooldown.
Tail Slam: Thule uses his tail to slam into a target within reach, sending them careening away from him. Individuals not properly braced will find themselves launched away from Thule up to fifty feet away! Deals high damage. Two post cooldown.
RAM UPGRADE|Flame Fang: Thule engorges his fangs with that of the flame and makes a nasty bite attack to them. Setting them ablaze for a two post duration in which any attacks based out of flames deal increased damage by a step! From any source! [Low to medium, Medium to high, High to Severe] Three post cooldown.
Digivolves From: Machleomon
Digivolves To: [REDACTED]
Human Spirit
Name of Spirit: Juvia
Species: Crescemon
Appearance:
Credit to Eizer for the edit!Height: 12'0
Attribute: Vaccine
Family/ies: Virus Buster
Type: God man
Fighting Style: For a spirit of forgiveness, Juvia is absolutely unrelenting in combat. Preferring to remain up close and personal. Without much in the way of ranged she tends to stick to someone like glue! It can be difficult to shake her off too as she's like a bloodhound once released...
Abilities: [6 Abilities Max]
Starfall boots|Combat passive: This digimon is capable of traversing the skies with the use of extreme leg-power and boots. If falling and she lands on her feet she would take no fall damage instead.
Moonspun Armor|Combat passive: This moon blessed armor is durable and lightweight increasing both it's speed and damage reduction from physical sources by 10%.
Starfire Axe: This digimon uses it's powerful axe to make an attack, shattering defensive moves like they were nothing and dealing the full damage to the target behind them. Three post cooldown.
Moonstone Buckler: This digimon raises it's buckler to block an attack. She takes reduced damage of the attack by 50% and recharges a single move by 1 post of cooldown. Four post cooldown.
Meteor Cross: This digimon uses it's powerful legs and feet to make a extraordinarily dangerous kicking attack. The kick itself has a lot of knockback and is capable of shattering even steel like it was made of glass. 120 foot knockback. 3 post cooldown.
Comet trail: This digimon dashes towards a target within 200 feet, striking them once with their blade and following suit with a vicious buckler bash. Dealing damage and disorientating a target for a post. Making them have to choose between attacking or moving. Three post cooldown.
Shooting Star|RAM UPGRADE: This digimon flashes across the battlefield; using their powerful legs to move across it with gutso. It's not hard to see where she's going or who she's going to attack; but that matters little for what comes next. Her polearm extends; becoming a fearsome and massive blade. Though she has no issue lifting the weapon as she makes a powerful overhead slash; it can be said that the damage of this attack were the form greater might rival the gods themselves. But for now it's simply something that deals high damage. Five post cooldown.
Lunar Will|RAM UPGRADE: This digimon charges its body with a magical energy for a post. At the end of it's charging period the mon's body finds itself the source of stardust, flashing about and leaving itself in locations it's been for a short time. But that doesn't seem to matter much when the actual use of this ability comes into play. Any melee attack that this digimon makes explodes in a small radius; dealing additional explosive damage on the basic attack or named skills. Two post duration; three post cooldown.
Digivolves From: Machleomon
Digivolves To: Pegasusmon-x
Beast Spirit
Species: Pegasusmon-x
Appearance:
Height: 15'0
Attribute: Vaccine
Family/ies: Virus Buster
Type: Horse
Fighting Style:
Abilities: [7 Abilities Max]
Golden Soul|Combat passive: This digimon was steeled to a war that never happened, a fight that was never found. This digimon cannot be affected by mind altering effects; good or bad. Ally or foe.
Erasure|Combat passive: This digimon's data is strange; forgiving, untainted even by the standard of combat. Once every five posts if an attack lands on this digimon the attack simply vanishes into nothingness. Dealing no damage, triggering no cooldown and leaving both sides relatively untouched for the moment.
Lightfire wings|Combat passive: These wings made out of holy fire give this digimon a sizable advantage in the air. Allowing for it to perform as it was a natural flyer and compete with the best of them. This passive reduces movement penalties from moves by one step.
Gaze of the Forgotten: This digimon slides it's eyes over a target; assessing their target. Wondering what wrong doings and judgement it has made of it's ilk. During it's musings the triangle on it's helm flashes brightly. Shooting out a cone of light that damages a target heavily and increases the cooldown of their next attack by one. If an attack would be an OPT it deals increased damage instead. Three post cooldown.
Sickness must be Purged: This digimon forgives it's target, whether ally or foe. Purging their very being with an intense and powerful array of holy energy. This ability heals a target sizeably and removes one active status effect if any. Three post cooldown. This digimon must see a target to use it on them.
Holiest of Holies: This digimon's body radiates with a powerful holy light for all of a moment before exploding outward. Allies up to three are not affected by this attack and this attack can only affect up to three enemies. Those struck by this ability find their body smote by this powerful holy energy; dealing high damage and increasing the cooldown of an active cooldown by one. Five post cooldown.
Golden-Song: This digimon sings out an ancient and unheard verse of one of it's many songs. It may hum this tun if singing is unavailable for whatever reason. Allies within earshot of this 'tune' will find their burdens lessened. Reducing one active cooldown by one post, up to three targets. Three post cooldown. 100 foot range.
Righteous bolt|RAM UPGRADE: This digimon shoots out a array of energy from it's body all into one single point above it. This point collects the energy for a moment before shooting down at a target after a post. Deals high damage and reduces the effectiveness of their next attack by half. Five post cooldown.
Innocence|RAM UPGRADE|Ultimate: This digimon taps into it's own data to procure a single line of coding. Allowing for it to make an attack that surpasses all others within it's reserves. It strips down the functionality of it's form for a post. Removing it's active passives and locking it's moves for a post after the fact. In exchange it fully heals all damage that it has taken as well as removing any current negative status effects. Once per thread.
Digivolves From: Crescemon
Digivolves To: [REDACTED]
Name Gretel "Bone-Saw" Hannibal
Gender female
Alignment Lawful Evil
Personality Bone-saw doesn't like playing around; she hardly can be called the type to enjoy free time either. She doesn't enjoy having too much down time since she believes that it leads to weakness. She tends to take things seriously and will enforce this idea on those that she meets. When it comes to contracts or those that she has to deal with she is utterly professional and refers to people by sir's or ma'am's if they're her contract holder's or a friendly. Enemies get the short end of the stick and get an unrelenting banter of insults and the like. She doesn't have much of a personality past her work; although this is subject to change considering those that she works for.
Talents
Bodyguard: After dealing with so many idiots in her life Bone-saw knows how to handle a crowd as well as keeping someone safe. However she doesn't like people getting close because of this.
Holosuit:
Ouka - Dot Hack//Link
Appearance:
Ultimate: Weregarurumon X
Attribute: Vaccine, Data
Family/ies: Metal Empire, Nightmare Soldiers
Type: (Ja:) Beast Man, (En:) Animal
Passive:
Jetpack: For as long as needed Bone saw may activate her jetpack and attain flight. She may travel as fast as she does normally on land and use all attacks to their fullest. (Suplex deals double damage if she uses jetpack along with it.)
Scent: Bone-saw comes with a natural radar for scents and may track someone based on scent.
Attacks:
Bone Break: After a successful grappling attempt Bone-saw can attempt to suplex an opponent into the ground creating a miniature crater in process. Doing this too often can damage Bone-saw.
Soul Cut Forming a pair of scythes out of nothingness Bone-saw may launch up to two attacks with them before having to throw them. Both scythes arc and spin when thrown and cannot be thrown for farther than 50 feet.
Torrent After Preparing herself for a single post Bone-saw may attempt to slash at an opponent five times, each blow decreasing in strength until the final strike which both hands are used to provide knock back. Upon contact the blow sends ultimate digimon stumbling, Champion digimon may get knocked off their feet and rookie digimon are sent flying. Does not affect mega's or higher.
Blood Saw After a single post charge Bone-saw switches her hands out with a pair of chainsaws. These chainsaws last for three posts and have a blade of 5 feet. These chainsaws are made of metal and deal damage as such. The cool down for this move is six posts.
Electric Fragment (Strong Artifact)
A piece of glass forged from the sands of Folder Desert by Azulongmon's lightning. On use, all attacks gain the 'Electric' element for three posts. Once per thread.
Personality:
Adaptable: Given just about any situation kan can usually adapt to it. He's done quite a lot in his life and it's hard to kind of catch him unawares.
Friendly: After so much; after so many struggles and so much pain. Even now as kan is working through his own troubles on by one he manages to be somewhat friendly to those he meets. It doesn't take too much for him to do this but is it a good thing for him to do?
Genuine: What you see is what you get, his habit of lying broken and being deceitful generally was thrown out the window. He's more direct, more cheerful and often more than not just tells people how it is for both him or what they're dealing with.
Kind: He knows pain, he knows suffering, he knows it's in the world. He knows it's there for everyone, so why not be there for those when they need it in some fashion? Sure before he might of done it to get a favor or something somewhere down the line. But now? His desires to help others and fix things is based more on the want rather than the trade off.
Tolerant: Kan has been through a lot, as stated before. So it wouldn't be a surprise that he is okay with a lot of things. Ranging from personal insults to even out right attacking him, kan doesn't mind it as much as long as he can get to understand the people or persons he's dealing with. Though this doesn't seem to extend to those in gangs...
Appearance: Kan has dark Red hair, a somewhat tan complexion, both of his eyes are a striking blue. His hair has a habit of standing up in many places, making it fairly unmanageable at longer lengths. He has a strong jaw and what looks like to be light sleep lines under his eyes from lack of sleep. He manages to keep his facial hair easily trimmed down; whether or not from his lack to grow proper facial hair is in question.
Artwork done by Pkingsora!
For human world attire he wears what can be said to be business attire or mechanic attire. His business attire itself is nothing special; a grayish top, some faded black pants, brown laced shoes with silverish socks, and you can't forget about the black button up coat. His mechanic attire is much more simple, a very worn long sleeved shirt and some very raggedy jeans; his shoes and socks themselves are black in color so he doesn't have to worry about the oil spilling. He tends to keep his digivice in his right pocket where his cellphone used to be and his wallet would normally be found in his left
Depending on what sort of encounter he plans for in the digital world he'll either select a comfortable business attire [with new pads in his shoes no less!] or a sweater[T-shirt optional] with jeans and some snazzy sneakers. He does have winter related equipment for travels into the colder region as well as travel related equipment for deserts; though they both haven't seen much use.
History They say that every man has a history in wait for him when he is born, they say that it is already written in the stars of fate of what a person is going to do with their lives before they even take their first breath. If that is the case who ever wrote Kan's history is indeed a dark and twisted man(or woman). Even when kan was abandoned at the age of three making him an orphan for his long eighteen years of life; he never seemed to look back on that fact but instead always looked forward to the days of tomorrow instead of the eve of yesterday. Even with his incredible ways of working with technology at his young age he wasn't perfect and never would be, families had tried to claim this young man within their own but failed mightily as they realized that kan wasn't an ordinary child. With heavy hearts the loving family kan could of had let the young one go back to the orphanage, to make his life the way he was meant to.
Upon the age of seven a terrible accident occurred, kan was the assistant mechanic on the bus that transported the children to all their activities because he wished to learn how to make things tick. He was responsible for making the bus explode scarring his body and his mind beyond repair for quite some time. In response to this tragic event he was transferred to a mental ward in order to repair his shattered soul. For four long years he was there, learning to become himself again; to do what Kan was truly meant to do. Even though at the end of his venture to the mental ward was filled with happiness kan's entirety was changed from what he was before to a hardened man. He was far more wizened to the ways of things than his child like brethren and he paid dearly for that gift.... or what some would call a curse.
Upon reentry into society Kan was presented with a finality that brought his life to his very eyes. He was given a set of skills so powerful in this modern age that it would be a waste to not use them, blessed with a hand onto technology and graced with the understandings of mechanics this young man began another journey that spanned four years. It was all the he cared to know about; if this wasn't how his life was supposed to be what was it? He was meant to do this, he knew that much the moment that he lain hands upon that glistening bus that was both his salvation... and damnation. In retrospect he realized that if that incident never would of happened he would never of been the way he was meant to be.
While others played within the purview set by the society Kan walked away from it all and became as successful as he could. By dealing with stress that would normally destroy oneself he was able to open a shop dedicated to the things he loves. To do this he had to set aside making friends, he had to set aside being able to live with others, he even had to set aside love... Even now he spends most of his nights working upon computer, car or even the rare radio he is doing what he loves to do. What he needs to do... What he was born to do.
There is no doubt that great minds wander when let free, but who is to release them other than yourself?
Info: Kan is skilled in hacking, fixing and making different items that have a mechanical nature. He excels at finding loopholes in rules and will usually use it to his advantage.
Digivice Appearance: Black base and grey buttons. His screen has been cracked since he got the device; though it still lights up and displays fractured imagery.
SPIRIT USER'S INITIAL EVOLUTION LINE
Primary Spirit Element: Redemption
Secondary Spirit Element: Tenacity
Tertiary Spirit Element: Forgiveness
Sprite Spirit
Species: MachLeomon
Appearance:
Height: 7 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Man
Fighting Style: TBD
Abilities: [4 Abilities Max]
Rang-Blade[Passive]: This digimon is capable of throwing it's blades like a boomerang at targets within twenty feet of it. These are not pin point accurate and have a long arc. Any blade that is thrown returns in the following post to the last location of the MachLeomon.
Drunken-Fist[Passive]: This digimon drinks quite often, off of the job, on the job, out of fights, in fights. As combat continues this digimon's intake of liquor also continues increasing; making the digimon hit harder. It often does things that others would consider somewhat risky but there isn't much in this life without pay off right? Increase in attack by 5% per post capping out at 25%, lowers defense by the same amount.
Breath of the Bar King: This digimon takes a swig from it's flask and following suit breathes out a gout of fire from it's mouth. The fire reaches up to twenty feet away, fifteen across and ten feet high. Deals medium damage and sets people alight for a post dealing further damage to them. Cool down of two posts. Smells faintly of liquor.
Crash-Course: Performing a somewhat standard jumping kick where it rotates it's body to apply full spinning force to a target this digimon is capable of sending digimon of similar level sprawling or even flying away from it. Deals high damage. Two post cool down.
Bar-Blades[RAM UPGRADE]: This digimon takes a swig from it's flask, drenches it's blades in the same stuff and blows out a length of fire on either blade. Allowing for it to make flaming attacks at targets with blades that are for the most part literally on fire. Lasts Two posts, cool down of three posts. Deals High damage.
Barrel-Smash[RAM UPGRADE]: This digimon lobs a barrel at a target intent on smashing them with it. Should it colide it breaks apart in an explosive force drenching them with liquor. The next fire based attack deal increased damage to the target within three posts. Three post cool down.
Digivolves From: N/A
Digivolves To: Lowemon
Human Spirit
Species: Lowemon
Appearance:
Height: 8 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Knight
Fighting Style: TBD
Abilities: [6 Abilities Max]
Lion Buckler This digimon extends it's shield to block a move of equal power to it's current level coming from the front of it. It covers a direct 90 degree portion to it's front and only it's front. Two post cool down. Incapable of blocking moves from higher level digimon.
Armored Body[Passive]: This digimon takes less damage from all sources but is much slower as a result.
Lion Jets[Passive]: Capable of sprouting a jetpack this digimon can fly at a natural if not obnoxiously loud way.
Drill Sweeper: This digimon revs up it's drill like spear and makes a wide swing in front of it, then behind it in a suitable fashion striking at all within reach of it's polearm. Deals medium damage. One post cool down.
Laser Pointer: This digimon points at a target and from it's drill a single beam of energy shoots out with the intent to pierce straight through it. Capable of punching through armor of equal or lower level to it and rendering them moot for a post this move isn't one to be trifled with. Deals high damage. Two post cool down. 120 foot range.
Flame-tongue: This digimon's shield buckles down, spreads out a little bit and shoots a gout of flame in a cone in front of this digimon. The cone is a thirty by thirty range while also reaching fifteen feet high. Capable of switching to a ten by sixty line if the mouth isn't opened the whole way. Two post cool down.
Digivolves From: MachLeomon
Digivolves To: Duftmon-x
Beast Spirit
Species: Duftmon-x
Appearance:
Height: 10 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast Knight
Fighting Style: You would think the source of power would come from the weapon that this digimon possess. You would think that it would stick to simple strikes of a blade that possessed no physical form. But this digimon doesn't just stick to simple blade tricks, it's blade is just an extension of itself a part of it's nasty fist work and terrible nature to get up close and personal.
Abilities: [7 Abilities Max]
Mantle of the Fallen Ones[Passive]: The mantle that this digimon wears is that of it's fore-bearers. For each posting rotation that passes this digimon's combat prowess increases. Allowing it to move faster, think faster and hit harder, but it's defenses suffer in equal regards. Each posting rotation grants a 5% boost [caps out at 30%] while it's defense suffers by 15% per rotation [capping out at 60%].
Undeniable: This ability allows the Lowemon to make one attack with high force. The intent to break through any defensive move used against it. It deals higher than normal damage against barriers to get to those that take cover behind it. Cool down of 3 posts. Requires melee range. Deals medium damage against normal targets.
1000 Thrusts: Using whatever weapon it has in it's grip or it's own bare hands this digimon makes rapid thrusts. Dealing high single target damage to anyone within melee range of it. If it has a weapon equipped this ability can punch through armor. Without a weapon this ability deals less damage but has some severe knock-back. Two post cool down.
Weaves of the Ashen one: Using the large crystals on its shoulders this digimon weaves a barrier wherever it pleases within fifty feet of itself. It's capable of taking a single ultimate attack before crumbling. Three post cool down.
Twister: This digimon emits a powerful torrent of wind from it's gauntlets and directs these torrents using it's swords. Anything of it's level may have a hard time keeping their feet firmly planted on the ground. Making knock-back moves or harder hitting moves more effective. Three post cool down. Deals medium area damage in a fifty foot zone designated within fifty feet of the host digimon.
Quicksilver: This digimon increases it's speed thrice fold, making it incredibly fast but hard to control. Lasts for two posts, three post cool down.
Pillar of Babylon: This digimon thrusts a hand into the ground flexing it's power through it's frame. Around it a massive beam of light springs forth bringing with it a massive torrent of energy. This torrent splits and targets a digimon within three hundred feet of it. If the target digimon is struck by this move they find their body slowing. Deals high damage. Reduces movement of target by half for three posts. Once per thread.
Digivolves From: Lowemon
Digivolves To: BanchoLeomon
Fused Spirit
Species: BanchoLeomon
Appearance:
Height: 10 feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: Beast King
Fighting Style: TBD
Abilities: [9 Abilities Max]
Singing Swordsman[combat passive]: This digimon's blade hums when it cuts through the air. When striking a hard surface like rock or metal it'll slice straight through. The same could be said of armor. This digimon ignores any damage reduction that a foe may have.
Benevolence: This digimon is capable of healing a single target by a large amount. All it requires is a simple touch and an ample amount of light in the area. Three post cool down.
Light-Step: This ability allows the digimon to turn it's body into light for the purpose of movement. It's capable of extreme blindingly fast speeds both airborne or otherwise. During this 'form' it's incapable of interacting with physical objects and has to switch back out of it to interact at all. Striking this digimon while in this form damages it normally. This ability has no duration limit or cooldown out of combat. Inside of combat this lasts for 1 post and has a cool down of 2.
Light-Blade: This digimon extends it's blade with a beam of light, making a wide swing in front of it. Cutting everything and anything that stands in the sweeping range of the thirty foot blade. Deals high slashing damage and capable of cutting cleanly through most metals. Three post cool down.
Light-Axe: This digimon swings it's blade viciously at a target turning the length of the blade into a large axe head. This move is capable of punching straight through any defensive move of it's level and blasting back opponents that it hits normally. Three post cool down, high damage. Knock-back of thirty feet [increases based on level difference]
Brilliant Jewel: this digimon extends its hands in some fashion or another and blasts out many pellets of light that upon contact of anything physical detonate for a small bit of damage. Good for sweeping and clearing an area or finding hidden targets. One hundred foot cone, light damage, one post cool down.
Flash Kick: This digimon flings itself forward turning itself partially into light in order to increase its speed. Once at a target this digimon kicks with a vicious and explosive force intent on sending the target flying through the air. Deals high pinpoint damage. Range of three hundred feet. Knock back of fifty. Cool down of three posts.
Light net: this digimon flings out a large net of light from it's fingers intent on wrapping up a target to reduce movement harshly for two posts. This net detonates at the end of the two posts dealing high damage but may be destroyed by an attack of equal level to the host digimon. Four post cool down.
Blade of the Gods: This digimon extends it's blade a thousand time over, enlarging it and making it far larger than it reasonably should be. It's reach caps out a roughly two hundred feet; and for a sword made of pure light for this moment that ought to be enough. In a large usually overhead fashion this digimon brings down this massive blade onto a target dealing a huge amount of damage. Capable of cutting straight through just about anything. This ability is very draining and reduces the physical prowess of the digimon by half for the rest of the digivolution[Attack/defense/speed/ETC]. Once per thread.
Digivolves From: Duftmon-x
Digivolves To: Gankoomon
Transcendent Spirit
Species: Gankoomon
Appearance:
Height: 10 Feet
Attribute: Vaccine
Family/ies: Virus Busters
Type: God King
Fighting Style: An apostle known only to some as the Fist of the Gods. A digimon that served with the highest power it had only to seek more and fall. To those that know it's lore this spirit is powerful and relies on close quarters combat but does not suffer from the natural range impediment some of it's kind has. Capable of dealing high consistent damage this digimon is a fighter first and foremost; it likes it's opponents within normal striking range of it but won't mind attacking at long ranges.
Abilities: [10 Abilities Max]
47 Palms[Passive]: This digimon rely's purely on it's fists for it's destructive powers. Capable of making melee attacks at medium ranges while making empowered ones up close this digimon is not one to be trifled with. If this digimon strikes any deemed 'innocent' a great destructive wrath is inflicted upon it.
Apostle of the Sovereigns[Passive]: Paying respect to those in higher power than it this digimon enjoys some natural empowerment of it's own. Dealing higher damage than normal while suffering from a dramatic speed decrease this digimon is ponderous but deadly.
Spirit Walker[Passive]: This digimon is able to treat the air itself as though solid ground basically allowing it to fly. It allows it additionally pass through solid objects but may not use it to dodge attacks.
Empty Palm: This digimon marks a target with a strike; any attacks from itself or allies deals increased damage for three posts. Three post cool down.
Shatter: This digimon strikes at the air; cracking it as though you would glass. A few moments later a massive shock-wave erupts forth sending smaller foes flying and dealing high damage to those caught in this hundred foot cone. Cool down of three posts.
Bestow: This digimon touches a digimon and imparts a large quantity of healing aura into it. Regenerating lost flesh in mere instances while also curing any and all status ailments. Cool down of five posts.
99 Palms: This digimon amps up it's abilities past it's normal threshold. Allowing it to deal increased damage for three posts while suffering from a large speed decrease. Each strike is capable of shattering the air sending out small concentrated bursts of air in a fifty foot line. Cool down of three posts.
Bitter Mercy: This digimon closes it's fists, making a single high powered strike. The air itself is turned into a massive pillar striking a foe within a thousand feet of itself. Must have an active line of sight; capable of shattering trees and punching clean through most metals this move is not to be trifled with. Three post cool down.
Open Palm: A purely defensive technique, this ability allows this digimon to redirect an attack away from itself or allies. Cool down of three posts. This ability cannot reflect attacks only turn them aside.
One Palm: An absolutely ultimate attack, this digimon turns off it's natural limiters to make on single devastating blow. Capable of blasting away any and all standing around it within it's level, the target of this strike is subject to incredibly high damage Lowering it's defense for the rest of the fight. Upon use this halves all of Gankoomon's abilities and attack's power. Once per thread.
Digivolves From: BanchoLeomon
SPIRIT USER'S SECONDARY EVOLUTION LINE
Human Spirit
Name of Spirit: Thule
Species: Growlmon
Appearance:
Unlike many spirits, Thule has been damaged to a certain degree. A portion of his neck, face and some of his horns along his cheeks have been damaged to the point of them scarring and appearing as though wireframe even if they aren't actually his wireframe. It makes his appearance very much so worrisome but it doesn't really affect how he fights. It even goes over his left eye to some degree! Though it's left the orb mostly intact.
Height: 15'00
Attribute: Virus
Family/ies: Dragon's Roar
Type: Dark dargon
Fighting Style: Thule is a very forward type of spirits, not willing to back down and not willing to let others do the work for him. He's hard hitting and can take a beating to the point of where others would either give up or let themselves go. He's different, he'll keep fighting till he's barely conscious and push himself forward. He's extremely protective of his spirit user and his friends.
Abilities: [6 Abilities Max]
Through the fire...|Combat Passive: Thule's hide is extremely durable, reducing damage from all incoming sources. It's difficult to penetrate his scales and even harder to damage his scarred visage. Unfortunately due to how his data is structured he moves much more ponderously than other mons or spirits.
..And flames|Combat passive: Thule's durability was never in question. But the fact that fire doesn't even damage him in the slightest is rather troublesome! In fact flames heal him for a very light amount as his body pulls in the energy from them. Though water or ice deals twice the amount of damage because of this!
We carry on!|Combat Passive: Thule's body and mind are tough to break. Tougher and tougher still! If he would be brought down by an attack once per thread he may instead heal himself to 10% health to continue the fight!
Inferno Cannon: Thule inhales a huge amount of air and energy, drawing from his own body and the area around him in order to unleash a devastating gout of flame in a ninety foot cone. This flame can slag rock and melt even steel! Deals high damage. Three post cooldown.
Crush Claw: Thule uses his massive claws to rake an enemy, dealing high slashing damage and breaking through defensive moves with ease. Shatters defensive barriers on impact! Three post cooldown.
Tail Slam: Thule uses his tail to slam into a target within reach, sending them careening away from him. Individuals not properly braced will find themselves launched away from Thule up to fifty feet away! Deals high damage. Two post cooldown.
RAM UPGRADE|Flame Fang: Thule engorges his fangs with that of the flame and makes a nasty bite attack to them. Setting them ablaze for a two post duration in which any attacks based out of flames deal increased damage by a step! From any source! [Low to medium, Medium to high, High to Severe] Three post cooldown.
Digivolves From: Machleomon
Digivolves To: [REDACTED]
SPIRIT USER'S TIETARY EVOLUTION LINE
Human Spirit
Name of Spirit: Juvia
Species: Crescemon
Appearance:
Credit to Eizer for the edit!
Attribute: Vaccine
Family/ies: Virus Buster
Type: God man
Fighting Style: For a spirit of forgiveness, Juvia is absolutely unrelenting in combat. Preferring to remain up close and personal. Without much in the way of ranged she tends to stick to someone like glue! It can be difficult to shake her off too as she's like a bloodhound once released...
Abilities: [6 Abilities Max]
Starfall boots|Combat passive: This digimon is capable of traversing the skies with the use of extreme leg-power and boots. If falling and she lands on her feet she would take no fall damage instead.
Moonspun Armor|Combat passive: This moon blessed armor is durable and lightweight increasing both it's speed and damage reduction from physical sources by 10%.
Starfire Axe: This digimon uses it's powerful axe to make an attack, shattering defensive moves like they were nothing and dealing the full damage to the target behind them. Three post cooldown.
Moonstone Buckler: This digimon raises it's buckler to block an attack. She takes reduced damage of the attack by 50% and recharges a single move by 1 post of cooldown. Four post cooldown.
Meteor Cross: This digimon uses it's powerful legs and feet to make a extraordinarily dangerous kicking attack. The kick itself has a lot of knockback and is capable of shattering even steel like it was made of glass. 120 foot knockback. 3 post cooldown.
Comet trail: This digimon dashes towards a target within 200 feet, striking them once with their blade and following suit with a vicious buckler bash. Dealing damage and disorientating a target for a post. Making them have to choose between attacking or moving. Three post cooldown.
Shooting Star|RAM UPGRADE: This digimon flashes across the battlefield; using their powerful legs to move across it with gutso. It's not hard to see where she's going or who she's going to attack; but that matters little for what comes next. Her polearm extends; becoming a fearsome and massive blade. Though she has no issue lifting the weapon as she makes a powerful overhead slash; it can be said that the damage of this attack were the form greater might rival the gods themselves. But for now it's simply something that deals high damage. Five post cooldown.
Lunar Will|RAM UPGRADE: This digimon charges its body with a magical energy for a post. At the end of it's charging period the mon's body finds itself the source of stardust, flashing about and leaving itself in locations it's been for a short time. But that doesn't seem to matter much when the actual use of this ability comes into play. Any melee attack that this digimon makes explodes in a small radius; dealing additional explosive damage on the basic attack or named skills. Two post duration; three post cooldown.
Digivolves From: Machleomon
Digivolves To: Pegasusmon-x
Beast Spirit
Species: Pegasusmon-x
Appearance:
Height: 15'0
Attribute: Vaccine
Family/ies: Virus Buster
Type: Horse
Fighting Style:
Abilities: [7 Abilities Max]
Golden Soul|Combat passive: This digimon was steeled to a war that never happened, a fight that was never found. This digimon cannot be affected by mind altering effects; good or bad. Ally or foe.
Erasure|Combat passive: This digimon's data is strange; forgiving, untainted even by the standard of combat. Once every five posts if an attack lands on this digimon the attack simply vanishes into nothingness. Dealing no damage, triggering no cooldown and leaving both sides relatively untouched for the moment.
Lightfire wings|Combat passive: These wings made out of holy fire give this digimon a sizable advantage in the air. Allowing for it to perform as it was a natural flyer and compete with the best of them. This passive reduces movement penalties from moves by one step.
Gaze of the Forgotten: This digimon slides it's eyes over a target; assessing their target. Wondering what wrong doings and judgement it has made of it's ilk. During it's musings the triangle on it's helm flashes brightly. Shooting out a cone of light that damages a target heavily and increases the cooldown of their next attack by one. If an attack would be an OPT it deals increased damage instead. Three post cooldown.
Sickness must be Purged: This digimon forgives it's target, whether ally or foe. Purging their very being with an intense and powerful array of holy energy. This ability heals a target sizeably and removes one active status effect if any. Three post cooldown. This digimon must see a target to use it on them.
Holiest of Holies: This digimon's body radiates with a powerful holy light for all of a moment before exploding outward. Allies up to three are not affected by this attack and this attack can only affect up to three enemies. Those struck by this ability find their body smote by this powerful holy energy; dealing high damage and increasing the cooldown of an active cooldown by one. Five post cooldown.
Golden-Song: This digimon sings out an ancient and unheard verse of one of it's many songs. It may hum this tun if singing is unavailable for whatever reason. Allies within earshot of this 'tune' will find their burdens lessened. Reducing one active cooldown by one post, up to three targets. Three post cooldown. 100 foot range.
Righteous bolt|RAM UPGRADE: This digimon shoots out a array of energy from it's body all into one single point above it. This point collects the energy for a moment before shooting down at a target after a post. Deals high damage and reduces the effectiveness of their next attack by half. Five post cooldown.
Innocence|RAM UPGRADE|Ultimate: This digimon taps into it's own data to procure a single line of coding. Allowing for it to make an attack that surpasses all others within it's reserves. It strips down the functionality of it's form for a post. Removing it's active passives and locking it's moves for a post after the fact. In exchange it fully heals all damage that it has taken as well as removing any current negative status effects. Once per thread.
Digivolves From: Crescemon
Digivolves To: [REDACTED]
Mercs
Name Gretel "Bone-Saw" Hannibal
Gender female
Alignment Lawful Evil
Personality Bone-saw doesn't like playing around; she hardly can be called the type to enjoy free time either. She doesn't enjoy having too much down time since she believes that it leads to weakness. She tends to take things seriously and will enforce this idea on those that she meets. When it comes to contracts or those that she has to deal with she is utterly professional and refers to people by sir's or ma'am's if they're her contract holder's or a friendly. Enemies get the short end of the stick and get an unrelenting banter of insults and the like. She doesn't have much of a personality past her work; although this is subject to change considering those that she works for.
Talents
Bodyguard: After dealing with so many idiots in her life Bone-saw knows how to handle a crowd as well as keeping someone safe. However she doesn't like people getting close because of this.
Holosuit:
Ouka - Dot Hack//Link
Ultimate: Weregarurumon X
Attribute: Vaccine, Data
Family/ies: Metal Empire, Nightmare Soldiers
Type: (Ja:) Beast Man, (En:) Animal
Passive:
Jetpack: For as long as needed Bone saw may activate her jetpack and attain flight. She may travel as fast as she does normally on land and use all attacks to their fullest. (Suplex deals double damage if she uses jetpack along with it.)
Scent: Bone-saw comes with a natural radar for scents and may track someone based on scent.
Attacks:
Bone Break: After a successful grappling attempt Bone-saw can attempt to suplex an opponent into the ground creating a miniature crater in process. Doing this too often can damage Bone-saw.
Soul Cut Forming a pair of scythes out of nothingness Bone-saw may launch up to two attacks with them before having to throw them. Both scythes arc and spin when thrown and cannot be thrown for farther than 50 feet.
Torrent After Preparing herself for a single post Bone-saw may attempt to slash at an opponent five times, each blow decreasing in strength until the final strike which both hands are used to provide knock back. Upon contact the blow sends ultimate digimon stumbling, Champion digimon may get knocked off their feet and rookie digimon are sent flying. Does not affect mega's or higher.
Blood Saw After a single post charge Bone-saw switches her hands out with a pair of chainsaws. These chainsaws last for three posts and have a blade of 5 feet. These chainsaws are made of metal and deal damage as such. The cool down for this move is six posts.