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Post by Jun on Jan 17, 2014 5:17:21 GMT
Figured out the problem! So this is just to negate elemental strengths/weaknesses/immunities, right? I think others perceived it as negating ANY strengths/weaknesses/immunities, including stat boosts and all that. So just throw in the word "elemental" like I assume you meant and we're fine.
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Majin
In-Training
Betray all with the Flawed Image
Posts: 1
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Post by Majin on Jan 17, 2014 14:53:43 GMT
Edited, sir.
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Post by Randomnized on Jan 18, 2014 0:00:23 GMT
Quick thing on Chaos Matrix that I've only just noticed, how long does the sphere last?
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Majin
In-Training
Betray all with the Flawed Image
Posts: 1
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Post by Majin on Jan 18, 2014 0:03:49 GMT
A post. Why are my already approved things being checked on, but not my current edit needing approval?
*raises brow*
As we are already nitpicking on my moves, shall I lower the 3 post cooldown ones to 2 posts instead?
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Post by Randomnized on Jan 18, 2014 3:09:34 GMT
It was something that I did not pick up on earlier because I didn't check up on this, I apologize, but putting down a duration for something as crucial as a -1 stage downgrade is pretty important.
And if you want to, seeing as the cooldown thing is already in effect, sure.
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Deleted
Deleted Member
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Post by Deleted on Jan 18, 2014 3:20:21 GMT
"(Cancels any advantages/disadvantages/immunities the enemy may have based on their element.)" Wait, I'm still confused. How does it stop the enemies immunities? If an enemy is immune to fire, and you reflect his own fire attack, is he still immune to that attack? Or does your character's passive negate that immunity to fire that he has?
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Majin
In-Training
Betray all with the Flawed Image
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Post by Majin on Jan 18, 2014 6:54:00 GMT
No. Ok, think of it as a separate element, alien to the others. An element that has no weaknesses or strengths. That's it, basically. The aim is really to avoid any 'Har I have so and so immunity, so you can't really harm me.' Hax passive skills floating around. I don't seek any advantage, I just seek to even the field out.
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Post by Jun on Jan 20, 2014 1:17:12 GMT
Neutral element, seems fine.
APPROVED 1/2
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VonJabey
Rookie
The Chespony of DOOM!
Eh
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Post by VonJabey on Jan 20, 2014 2:08:02 GMT
2/2
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VonJabey
Rookie
The Chespony of DOOM!
Eh
Posts: 61
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Post by VonJabey on Jan 21, 2014 22:48:39 GMT
Edits put in.
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Majin
In-Training
Betray all with the Flawed Image
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Post by Majin on Feb 3, 2014 2:50:56 GMT
Oi.
So, as per the new cooldown rules;
Azramon; Eternal Spheres is to be reduced to 2 post cooldown. Negacion - 1 post cooldown.
I'll change the others later. I don't really care atm.
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Majin
In-Training
Betray all with the Flawed Image
Posts: 1
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Post by Majin on Feb 5, 2014 0:43:57 GMT
*whips*
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Post by Jun on Feb 10, 2014 4:58:08 GMT
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Majin
In-Training
Betray all with the Flawed Image
Posts: 1
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Post by Majin on Oct 11, 2014 20:35:59 GMT
Babes, I'm thinking of doing this;
Take out Soul Syphon[Ram Upgrade Giga] - Azramon's shadow reaches out and attacks the opponent's own . Upon touch, any passive abilities and buffs the enemy may have are immediately canceled, regardless of the nature of said buff or ability. Lasts for 3 posts. 2 post cooldown.
Add Spotless Mind[Ram Upgrade Giga] - Shadow manifests a small orb in his hand that emits a bright flash, that provided the opponent sees it, they're subject to having a small bit of their memory erased. The bit of memory erased is Shadow's choice. Digimon of equal or stronger level than Shadow can make the loss temporary, regaining said memory at the thread's end. Of course, anyone reminding the victim of said memory will instantly bring it back. Erasure of memory will never comprise more than a post of actions or knowledge. 2 post cool down.
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Post by soveliss on Oct 17, 2014 20:53:17 GMT
Spotless Mind seems a little auto-hitty. Can you fix that.
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