A wild rework appears!
Apr 18, 2016 19:46:54 GMT
Post by Kai Haimura on Apr 18, 2016 19:46:54 GMT
Below are reworks for all current forms of Kai Haimura's partners, Kuro and Shiro. Please replace the attack sets currently in the app with the attacks for each form listed below.
KoKuromon
- Capable of preening, and proud of her ability to do so.
• Shed Curtain- KoKuromon retains her ability to provide an instant, albeit small, smokescreen.This provides a reprieve from all but the most observant opponents, allowing her to plan her next move. Duration: 1. Cooldown: 1.
• Little Fang - A powerful bite, capable of deterring nearly anything with skin as thin as a human’s. Against other digimon, however…
• Little Blast - KoKuromon’s primary attack. She launches a small ball of black energy from her mouth. It does little damage, but is still more effective than her bite.
• Little Dash - KoKuromon is a very soft little Digimon. This technique allows her to scurry to safety- Perhaps behind her rather tougher brother. One post cooldown.
Kuromon
- Can breathe underwater
- Capable of preening with great speed and efficiency.
• {Fleet of Foot} - Kuromon is quite agile, able to quickly reposition when necessary. This also allows her to climb up larger Digimon with a steady foot, despite any potential attempts to throw her off.
• Shed Veil - Kuromon retains her ability to vanish in a puff of fur, as much as she would prefer not to. Her increased size increases the size of the smokescreen significantly, and it can now hide one other similarly sized digimon in addition to herself, or several smaller ones. That is, if she can be convinced that using this technique is worth it. Duration: 2 Cooldown: 2
• Heavy Bite - With her large teeth and strong jaw, Kuromon can be quite painful for those who let her approach. Cannot pierce armor.
• Heavy Blast - A stronger Kuromon has a stronger energy blast. Less effective than her bite against unarmored foes, but stronger against armored ones.
• Rapid Blast - A weaker energy blast, but extremely easy to fire. Can be used up to four times within a single post, or once in addition to another attack.
• Pinpoint Blast - A compacted version of the Heavy Blast, this increases both the speed and power of the projectile significantly. Cooldown: 2 posts.
Yinmon
- Still finds the time to keep her fur looking nice.
- Can breathe underwater.
• {Yin Affinity} - Because of Yinmon’s affinity to yin energy, and by association the elements of earth and fire, attacks of those elements deal 25% reduced damage to Yinmon.
• Mist Cloak - Yinmon creates an area of thick mist, infused with yin energy. Inside this mist, only Yinmon, and Yangmon who shares her data, are capable of seeing. The mist further serves to dampen any fire based attacks. Duration: 3 posts. Cooldown: 2 posts.
• Yin Blast - Yinmon fires a blast of pure yin energy from her mouth, which detonates on contact. This blast can be infused with elemental water or earth to increase the cooldown, but at the cost of a one turn cooldown.
• Yin Gatling - A much smaller rendition of the Yin Blast, may be fired up to five times within a post, or once in addition to another attack.
• Fade Away - Akin to a smaller Mist Cloak, Yinmon creates a sudden cloud of mist to hide her own retreat, as she attempts to locate a safe location from which to attack. Cooldown: 2 posts
• Yin Lock - Similar in appearance to Yin Blast, a ball of yin energy is launched from Yinmon’s mouth. Unlike Yin Blast, this orb does not detonate, but is instead absorbed. This influx of yin energy temporarily overloads the one who absorbs it- Essentially stunning them for the next two posts. Has a two post cooldown.
• Yin Minefield - Yinmon’s most devastating attack. A large number of orbs, made of pure yin energy, are formed in the surrounding area. These mines float in place, unless detonated by contact with a foe. Mines can also be detonatedly remotely, by striking them with yang energy- Such as nearly any of Yangmon’s attacks, or even any regular fire or wind based attack. If detonated in this manner, the power of the blast is increased significantly. The minefield stays in place for 4 posts, and has a cooldown of three.
LunarYinmon
- Can fly. levitate, really, but it’s close enough.
- Can still breathe underwater.
-Might not have fur to groom anymore, but that armor is quite shiny!
• {Yin Affinity} - Like her previous form, LunarYinmon is attuned to the Yin element, and takes 25% reduced damage from water and earth based attacks.
• {Lunar Eclipse} - LunarYinmon’s power rises and falls, waxes and wanes with the moon. As a result, she is at her strongest at midnight during the full moon, and weakest at midday, under a new moon. At her strongest, she is roughly 50% above her ‘normal’ power level, and at her weakest is roughly 25% below that level.
• Kyouka Suigetsu - A powerful illusion technique. Using a fine mist to refract light, LunarYinmon can create illusory clones of herself as camouflage. In the vast majority of cases, none of the clones are the ‘real’ one, who hides in their midst, looking for an opportune moment to strike. Duration: 4. Cooldown: 2
• Tidal Crasher - By forcing an excess of Yin ki into the water, LunarYinmon is capable of drawing forth a tsunami with which to strike her opponent. Alternatively, she could do the opposite, quelling what could be a potentially devastating natural disaster. Cooldown: 3
• Earthen Pulse - By channeling her Yin ki into the earth, LunarYinmon can direct an energy blast through the ground, straight to her foe’s feet. While powerful if it hits, it is nearly useless unless performed as a surprise attack, as it can be avoided by simply jumping. Cooldown: 1
• Yin Slicer - Channeling her Yin ki through her sword allows LunarYinmon to launch potent energy attacks at distant opponents. This attack can be used up to six times within a single post, or twice in addition to another attack.
• Crescent Slash - A far more formidable version of the Yin Slicer, however, it is not nearly as easy to launch in quick succession. Cooldown: 2
• Yin Lock Extra - In her new form, LunarYinmon has a more delicate control over yin energy. In fact, she can even carefully manipulate the yin energy in a foes body- Not only causing them to lock up, but being immensely painful in the process. The target of this attack will find themself unable to move for two posts. Cooldown: 2 posts.
• Yin Burst - By manipulating the yin energy in the surrounding earth and water, including moisture in the air, LunarYinmon creates a powerful wall which pushes away all who are near her, granting her a brief respite. Cooldown of two posts.
KoShiromon
• {Thick Skull} - KoShiromon is less than swift, and stubborn as a mule besides. The result is that he is nearly incapable of dodging incoming attacks- So it’s a good thing he’s sturdier than your average rookie.
• Charging Headbutt - With his powerful hind legs propelling him forwards, KoShiromon’s headbutt can be quite devastating to any who foolishly stand in it’s way.
• Sharpened Claws - Each of KoShiromon’s paws is equipped with five sharp claws, which he uses judiciously in defense of his sister and tamer.
• Little Blast - KoShiromon is capable of releasing a blast of pure white energy from his mouth. Cooldown: 1 post.
Shiromon
• {Thick Skull} - Shiromon is no faster or less stubborn than before, just quite a bit larger. He still can’t dodge, but is also sturdier than would be expected of a Champion.
• Heavy Headbutt - As straightforward as it comes, Shiromon leaps towards his foe with all the weight of his bulk behind him. Easy to react to, but devastating when it strikes.
• Heavy Claw - Another straightforward move, Shiromon rakes a nearby enemy with as many claws as can reach.
• Heavy Blast - Shiromon launches a slow, but powerful ball of white energy towards a target. Cooldown: 1 post.
• Charged Claw - Shiromon can charge his claws using the same energy he uses for his Heavy Blast, resulting in a single, powerful blow. Cooldown: 2 posts.
• Skull Block - Hey, if you have a thick skull, may as well use it. By charging his forehead with energy, similar to how he can charge his claws, Shiromon is able to significantly reduce damage from an incoming attack. Cooldown of 2 posts.
Yangmon
- Flight. Those big wings aren't for show, you know!
• {Yang Affinity} - Because of Yangmon’s affinity to yang energy, and by association the elements of fire and air, attacks of those elements deal 25% reduced damage to Yangmon.
• {Thick Skull} - Yangmon’s not the best strategist in the box- Nor the fastest. He is nearly incapable of dodging, but in return is significantly more durable than a normal Ultimate- Especially a twin.
• Yang Blast - Yangmon fires a blast of pure yang energy from his mouth. Cooldown of one post. The power of this attack can be increased by infusing it with elemental wind or fire, at the cost of an additional one turn cooldown on the ability.
• Yang Claw - Yangmon can infuse his rather sharp claws with yang energy. Like Yang Blast, this attack can be infused with fire or wind energy, at the cost of a turn of cooldown.
• Yang Launcher - Yangmon is slow and unwieldy. This is an undeniable fact. To get around this, Yangmon launches a point blank Yang Blast, combining the force of the explosion with the recoil of the attack to propel himself at an opponent at high speeds. Can also be used to break grapples. Two turn cooldown.
• Yang Sphere Guard - Yangmon creates a barrier of the same Yang energy he uses to attack- It includes a small area around him, and as such is not useful against close combat attacks- Though the shield will burn anyone caught in it as it forms. Cooldown: 3 posts
• Inferno Sphere - Yangmon’s yang energy erupts in a violent burst, creating a violent firestorm engulfing a sphere, centered on Yangmon and measuring 100 meters in each direction. The storm buffets all in this sphere with wind and fire- Including Yangmon himself, though lessened by his natural resistance. Standing in the effect of Yinmon’s Mist Cloak negates the effects of Firestorm Sphere, but applies the effect of Mist Cloak instead. The storm rages for four posts, and has a cooldown of three.
SolarYangmon
- Flight, via levitation.
• {Thick Armor} - As in all of his previous forms, Shiro is nearly incapable of dodging. In turn, he has thick armor to deflect opponents’ blows, making him rather durable in comparison to other Mega level digimon.
• {Yin Affinity} - On top of the protection afforded by his armor, SolarYinmon’s affinity for yin energy grants him a further 25% reduction in damage from fire and wind attributed attacks.
• {Solar Eclipse} - SolarYangmon’s power is directly tied to the sun. As such, he is at his absolute strongest at midday on the summer solstice, and gradually weakens until he is at his weakest, midnight on the winter solstice. At his peak, he gains an approximate 50% increase in power, but loses around 25% at his weakest.
• Zenith Cleave - The ultimate form of Shiro’s headlong dash, SolarYangmon dashes forward, cleaving everything that remains in his path with his axe, the Solar Edge. SolarYangmon can also use this technique to reposition in a pinch, or chase down a fleeing foe. Cooldown: 2
• Flare Edge - Charged with Yang ki, the Solar Edge burns all that it cuts. Cooldown: 2
• Kamaitachi - Charged with Yang ki, each swing of the Solar Edge releases a wind blade which extends along the full arc of the swing. Cooldown: 2
• Yang Crusher - A powerful blow amplified by pure Yang energy. Cooldown: 1
• Yang Slicer - An extremely simple and quick melee blow charged with Yang energy. Can be used up to 5 times within a single post, or once in addition to a more powerful attack..
• Stand and Fight - SolarYangmon creates a dome of fire around himself and a nearby opponent, trapping both of them inside for the next 4 posts. While any character may attempt to pass through the flames in order to enter or exit the duel, doing so comes with heavy fire damage. Cooldown: 3 posts.
KoKuromon
- Capable of preening, and proud of her ability to do so.
• Shed Curtain- KoKuromon retains her ability to provide an instant, albeit small, smokescreen.This provides a reprieve from all but the most observant opponents, allowing her to plan her next move. Duration: 1. Cooldown: 1.
• Little Fang - A powerful bite, capable of deterring nearly anything with skin as thin as a human’s. Against other digimon, however…
• Little Blast - KoKuromon’s primary attack. She launches a small ball of black energy from her mouth. It does little damage, but is still more effective than her bite.
• Little Dash - KoKuromon is a very soft little Digimon. This technique allows her to scurry to safety- Perhaps behind her rather tougher brother. One post cooldown.
Kuromon
- Can breathe underwater
- Capable of preening with great speed and efficiency.
• {Fleet of Foot} - Kuromon is quite agile, able to quickly reposition when necessary. This also allows her to climb up larger Digimon with a steady foot, despite any potential attempts to throw her off.
• Shed Veil - Kuromon retains her ability to vanish in a puff of fur, as much as she would prefer not to. Her increased size increases the size of the smokescreen significantly, and it can now hide one other similarly sized digimon in addition to herself, or several smaller ones. That is, if she can be convinced that using this technique is worth it. Duration: 2 Cooldown: 2
• Heavy Bite - With her large teeth and strong jaw, Kuromon can be quite painful for those who let her approach. Cannot pierce armor.
• Heavy Blast - A stronger Kuromon has a stronger energy blast. Less effective than her bite against unarmored foes, but stronger against armored ones.
• Rapid Blast - A weaker energy blast, but extremely easy to fire. Can be used up to four times within a single post, or once in addition to another attack.
• Pinpoint Blast - A compacted version of the Heavy Blast, this increases both the speed and power of the projectile significantly. Cooldown: 2 posts.
Yinmon
- Still finds the time to keep her fur looking nice.
- Can breathe underwater.
• {Yin Affinity} - Because of Yinmon’s affinity to yin energy, and by association the elements of earth and fire, attacks of those elements deal 25% reduced damage to Yinmon.
• Mist Cloak - Yinmon creates an area of thick mist, infused with yin energy. Inside this mist, only Yinmon, and Yangmon who shares her data, are capable of seeing. The mist further serves to dampen any fire based attacks. Duration: 3 posts. Cooldown: 2 posts.
• Yin Blast - Yinmon fires a blast of pure yin energy from her mouth, which detonates on contact. This blast can be infused with elemental water or earth to increase the cooldown, but at the cost of a one turn cooldown.
• Yin Gatling - A much smaller rendition of the Yin Blast, may be fired up to five times within a post, or once in addition to another attack.
• Fade Away - Akin to a smaller Mist Cloak, Yinmon creates a sudden cloud of mist to hide her own retreat, as she attempts to locate a safe location from which to attack. Cooldown: 2 posts
• Yin Lock - Similar in appearance to Yin Blast, a ball of yin energy is launched from Yinmon’s mouth. Unlike Yin Blast, this orb does not detonate, but is instead absorbed. This influx of yin energy temporarily overloads the one who absorbs it- Essentially stunning them for the next two posts. Has a two post cooldown.
• Yin Minefield - Yinmon’s most devastating attack. A large number of orbs, made of pure yin energy, are formed in the surrounding area. These mines float in place, unless detonated by contact with a foe. Mines can also be detonatedly remotely, by striking them with yang energy- Such as nearly any of Yangmon’s attacks, or even any regular fire or wind based attack. If detonated in this manner, the power of the blast is increased significantly. The minefield stays in place for 4 posts, and has a cooldown of three.
LunarYinmon
- Can fly. levitate, really, but it’s close enough.
- Can still breathe underwater.
-Might not have fur to groom anymore, but that armor is quite shiny!
• {Yin Affinity} - Like her previous form, LunarYinmon is attuned to the Yin element, and takes 25% reduced damage from water and earth based attacks.
• {Lunar Eclipse} - LunarYinmon’s power rises and falls, waxes and wanes with the moon. As a result, she is at her strongest at midnight during the full moon, and weakest at midday, under a new moon. At her strongest, she is roughly 50% above her ‘normal’ power level, and at her weakest is roughly 25% below that level.
• Kyouka Suigetsu - A powerful illusion technique. Using a fine mist to refract light, LunarYinmon can create illusory clones of herself as camouflage. In the vast majority of cases, none of the clones are the ‘real’ one, who hides in their midst, looking for an opportune moment to strike. Duration: 4. Cooldown: 2
• Tidal Crasher - By forcing an excess of Yin ki into the water, LunarYinmon is capable of drawing forth a tsunami with which to strike her opponent. Alternatively, she could do the opposite, quelling what could be a potentially devastating natural disaster. Cooldown: 3
• Earthen Pulse - By channeling her Yin ki into the earth, LunarYinmon can direct an energy blast through the ground, straight to her foe’s feet. While powerful if it hits, it is nearly useless unless performed as a surprise attack, as it can be avoided by simply jumping. Cooldown: 1
• Yin Slicer - Channeling her Yin ki through her sword allows LunarYinmon to launch potent energy attacks at distant opponents. This attack can be used up to six times within a single post, or twice in addition to another attack.
• Crescent Slash - A far more formidable version of the Yin Slicer, however, it is not nearly as easy to launch in quick succession. Cooldown: 2
• Yin Lock Extra - In her new form, LunarYinmon has a more delicate control over yin energy. In fact, she can even carefully manipulate the yin energy in a foes body- Not only causing them to lock up, but being immensely painful in the process. The target of this attack will find themself unable to move for two posts. Cooldown: 2 posts.
• Yin Burst - By manipulating the yin energy in the surrounding earth and water, including moisture in the air, LunarYinmon creates a powerful wall which pushes away all who are near her, granting her a brief respite. Cooldown of two posts.
KoShiromon
• {Thick Skull} - KoShiromon is less than swift, and stubborn as a mule besides. The result is that he is nearly incapable of dodging incoming attacks- So it’s a good thing he’s sturdier than your average rookie.
• Charging Headbutt - With his powerful hind legs propelling him forwards, KoShiromon’s headbutt can be quite devastating to any who foolishly stand in it’s way.
• Sharpened Claws - Each of KoShiromon’s paws is equipped with five sharp claws, which he uses judiciously in defense of his sister and tamer.
• Little Blast - KoShiromon is capable of releasing a blast of pure white energy from his mouth. Cooldown: 1 post.
Shiromon
• {Thick Skull} - Shiromon is no faster or less stubborn than before, just quite a bit larger. He still can’t dodge, but is also sturdier than would be expected of a Champion.
• Heavy Headbutt - As straightforward as it comes, Shiromon leaps towards his foe with all the weight of his bulk behind him. Easy to react to, but devastating when it strikes.
• Heavy Claw - Another straightforward move, Shiromon rakes a nearby enemy with as many claws as can reach.
• Heavy Blast - Shiromon launches a slow, but powerful ball of white energy towards a target. Cooldown: 1 post.
• Charged Claw - Shiromon can charge his claws using the same energy he uses for his Heavy Blast, resulting in a single, powerful blow. Cooldown: 2 posts.
• Skull Block - Hey, if you have a thick skull, may as well use it. By charging his forehead with energy, similar to how he can charge his claws, Shiromon is able to significantly reduce damage from an incoming attack. Cooldown of 2 posts.
Yangmon
- Flight. Those big wings aren't for show, you know!
• {Yang Affinity} - Because of Yangmon’s affinity to yang energy, and by association the elements of fire and air, attacks of those elements deal 25% reduced damage to Yangmon.
• {Thick Skull} - Yangmon’s not the best strategist in the box- Nor the fastest. He is nearly incapable of dodging, but in return is significantly more durable than a normal Ultimate- Especially a twin.
• Yang Blast - Yangmon fires a blast of pure yang energy from his mouth. Cooldown of one post. The power of this attack can be increased by infusing it with elemental wind or fire, at the cost of an additional one turn cooldown on the ability.
• Yang Claw - Yangmon can infuse his rather sharp claws with yang energy. Like Yang Blast, this attack can be infused with fire or wind energy, at the cost of a turn of cooldown.
• Yang Launcher - Yangmon is slow and unwieldy. This is an undeniable fact. To get around this, Yangmon launches a point blank Yang Blast, combining the force of the explosion with the recoil of the attack to propel himself at an opponent at high speeds. Can also be used to break grapples. Two turn cooldown.
• Yang Sphere Guard - Yangmon creates a barrier of the same Yang energy he uses to attack- It includes a small area around him, and as such is not useful against close combat attacks- Though the shield will burn anyone caught in it as it forms. Cooldown: 3 posts
• Inferno Sphere - Yangmon’s yang energy erupts in a violent burst, creating a violent firestorm engulfing a sphere, centered on Yangmon and measuring 100 meters in each direction. The storm buffets all in this sphere with wind and fire- Including Yangmon himself, though lessened by his natural resistance. Standing in the effect of Yinmon’s Mist Cloak negates the effects of Firestorm Sphere, but applies the effect of Mist Cloak instead. The storm rages for four posts, and has a cooldown of three.
SolarYangmon
- Flight, via levitation.
• {Thick Armor} - As in all of his previous forms, Shiro is nearly incapable of dodging. In turn, he has thick armor to deflect opponents’ blows, making him rather durable in comparison to other Mega level digimon.
• {Yin Affinity} - On top of the protection afforded by his armor, SolarYinmon’s affinity for yin energy grants him a further 25% reduction in damage from fire and wind attributed attacks.
• {Solar Eclipse} - SolarYangmon’s power is directly tied to the sun. As such, he is at his absolute strongest at midday on the summer solstice, and gradually weakens until he is at his weakest, midnight on the winter solstice. At his peak, he gains an approximate 50% increase in power, but loses around 25% at his weakest.
• Zenith Cleave - The ultimate form of Shiro’s headlong dash, SolarYangmon dashes forward, cleaving everything that remains in his path with his axe, the Solar Edge. SolarYangmon can also use this technique to reposition in a pinch, or chase down a fleeing foe. Cooldown: 2
• Flare Edge - Charged with Yang ki, the Solar Edge burns all that it cuts. Cooldown: 2
• Kamaitachi - Charged with Yang ki, each swing of the Solar Edge releases a wind blade which extends along the full arc of the swing. Cooldown: 2
• Yang Crusher - A powerful blow amplified by pure Yang energy. Cooldown: 1
• Yang Slicer - An extremely simple and quick melee blow charged with Yang energy. Can be used up to 5 times within a single post, or once in addition to a more powerful attack..
• Stand and Fight - SolarYangmon creates a dome of fire around himself and a nearby opponent, trapping both of them inside for the next 4 posts. While any character may attempt to pass through the flames in order to enter or exit the duel, doing so comes with heavy fire damage. Cooldown: 3 posts.