Gallatin Monado New-er Evolution Stage [B-Fraction Spirit]
Apr 29, 2016 1:58:55 GMT
Post by Gallatin on Apr 29, 2016 1:58:55 GMT
Appearance:
Beast Fraction: Geroumon
Attribute: Virus
Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits
Type: Dark Warrior, Wizard
Combat Passive Skills:
Non-Combat Passive Skills:
Digivolves To: CeedTemporamon
Attribute: Virus
Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits
Type: Dark Warrior, Wizard
Combat Passive Skills:
- Temporal Adaption: Geroumon is able to detect when time is frozen around him by means other than his own powers and can even see in the realm of stopped time as if they were regular seconds to him. Additionally, he can move when time is stopped by another being, as long as he is in physical contact with them.
Non-Combat Passive Skills:
- Flight: Geroumon can concentrate dark time energy into its wing-like appendages to fly. This can also be accomplished by firing the same energy out of its limbs, but doing so has a high percentage of damaging them severely.
- Draining Chronology: Using this move allows Geroumon to slow down time around him in a spherical field, centered on him at all times, with a diameter of 14 meters. All things moving within the field are slowed down to a 4th of their original action speed. (Duration is 2 posts. Cooldown is 4 post.)
- Saved State: Upon usage, Geroumon’s body state is brought back to its condition in a relatively recent previous moment of time. This can be used to either heal minor injuries quickly, or severe injuries minimally. The more extensive and severe the damage, the smaller the injury can be healed. An instance of this is using it to completely heal a shallow cut, stopping a deep cut/wound from bleeding, or fixing a broken leg to the point where it is usable but still heavily cracked/damaged and bruised and cannot support weight. This can be used on others for similar results, provided physical contact is established. (Cooldown is 2 posts.)
- Poisoned Time Stream: Geroumon’s extended claws are charged with negative chronological energy. He then uses them to temporarily severe the current connection between time-space for the next 15 minutes in the spot where his claws strike. Anything touching the area of which he cut will experience extremely intense data corruption, and/or cellular degeneration, and be weakened slowly over the course of the proceeding 15 minutes; however, after using this technique, Geroumon’s claws will shatter upon successful usage. After the effect period ends, the objects upon which the attack was used on are returned to their state; note that this does not heal them of any damage caused within the previous 15 minutes by other sources. Due to the catastrophically destructive nature of this attack, it can only be used once per thread without the natural order of time-space noticing Geroumon and correcting him from existence. (Startup/Charging Period is 1 post. Duration is 5 posts. Cooldown until claws regrow is 7 posts.)
- Millennium Burst: Conjures a DigiPentagram to accelerate time in the space enclosed in his shoulder cannons; causing the mass deaths of protons within the enclosed area. The enclosed area explodes the DigiPentagram within the cannons to send dying protons at an opponent with the force of a relatively sized energy blast or explosion. The cannons can be fired in rapid succession up to 3 times; any more will cause the cannons to overheat and become unusable for a period of time. (Cooldown after overheating is 3 posts.)
- Chronological Madness: By completely releasing all of his latent Chronological Energy, combined with the corrupting darkness of this current form, Geroumon can temporarily disrupt the natural flow of time. Everything without specific immunity to time manipulative abilities or outside a distance of 25 meters in all directions will be repeatedly frozen and unfrozen in time, effectively disorienting anything into the illusion that Geroumon is teleporting, as he can move unhindered during this period. The field that is created from this attack is centered on Geroumon's original position upon activation, but cannot move. (Duration is 2 posts. Cooldown, if applicable, is 3 posts.)
- Time Detachment: After a significant enough amount of damage has been dealt to Geroumon’s body, he can completely displace his being from the time stream. Left in the place from where he was originally detached is a time remnant of Geroumon, an attempt by the time stream at temporary correction of his removal, resembling Geroumon's form except faintly transparent and shaded blue. From outside of the boundaries of time, Geroumon can control his time remnant while also being disconnected from any and all bodily feelings, such as pain. This does not prevent his body from being damaged through his time remnant and continuous injury during usage can force Gerounmon back into the time stream, effectively knocking him unconscious.