Cion
Dec 1, 2016 19:04:04 GMT
Post by Cion on Dec 1, 2016 19:04:04 GMT
Name: Cion
Default Form: Rookie
Gender: Female
Alignment: Neutral Good
Skills/Talents:
Helping Hand - Cion always has a good gut feeling when it comes to properly aiding someone in need.
Diplomatic Gamesmanship - Cion is better in finding common ground for herself and her counterpart & between opposing factions.
Gracious & Adoreable - Only the most vile of fiends can resist here belle, amenity, gracious agility and teasing attitude. Only the most patient of heroes can endure her impudence for long.
Ocarina Virtuoso - Be it a melancholic symphony or an upbeat hymn, Cion can provide musical entertainment for anyone who wishes to listen.
Inventory:
- Crystal Bow
- Crystal Ocarina
- Waist Pockets
- Green Scarf
Personality:
Cion faces every challenge with a relaxed body, calm mind and a winning smile on her muzzle. She is a benevolent being that enjoys helping other good entities in need and feels pride in telling fiends where to get off. Overall, She desires to see the digital world a happy, safe place for everyone to savor.
She has an attitude to her that some will likely perceive as chuff. Cion has a tendency to teasingly beat around the bush, give people nicknames they might not like, and chaffing others to abash them. But thanks to her enchanting voice and stance, others usually realize it is not a personal attack. And due to her self-esteem, she is more than delighted to see someone doing the same with her.
Despite her somewhat puerile behaviour, she is far from naive or fatuous. Her unrivaled compassion grant her good judgement, and she generally is a digimon of facts and not beliefs.
While generally not shying away from a battle, she prefers to stand side by side with other kind fighters to use her light powers and agility with maximum efficiency. She knows she is not a very strong digimon, and that her strength lies in her compassion. If an enemy is not evil incarnate, she will try to subdue them to give them a second chance, seeing deletion as a purportless act of savagery.
Cion is cheerful and supportive, but also realistic and does not have qualms telling someone if their impetus is asinine or unfeasible. But above all, she is simply affectionate, enjoying the warmth and the smiles of those that are dearly beloved to her.
Personal History:
Cion hatched like many other digimon in Primary Village. She was an unhasty, quiet baby digimon, daydreaming often while watching others play or do mock battles. She had grown fond of a rather impetuous digimon called Owen, his energy only rivaled by his cuddliness. A few hours after he left the village, she followed suit.
Instead of finding him again however, she found another group of rookies who were threatened by a fiendish digimon of the Armor level, and swiftly attempted to aid them. It was a fierce battle, but thankfully, Owen arrived just in time to vanquish the adversary. Unlike her, he had taken a lot of damage, hence she had spent an entire week nursing him back to full vitality.
During the week of repose they spent together, they became acquainted with one another, sharing who they were and what their impetus were. Like it was destiny, perhabs it was, they came to the same realization and decided to stick together in an attempt to make the world ever so slightly better.
And everything else... well, that story is still to be written.
Fresh
Attribute: None
Family/ies: None
Type: Spirit
Abilities:
Puff Balloon - Surprises the opponent by opening its mouth wide, sucking in air, and swelling its body up to three times its usual size, then seizes the opportunity to expel the air and escape.
Digivolves To: Kyaromon
In-Training
Attribute: None
Family/ies: None
Type: Lesser
Abilities:
Tail Swing - Puts its strength into its tail and strikes with enough force to blow away even a Rookie Digimon.
Gentle Embrace - Hugs an ally tightly to heal them a bit with the power of friendship.
Digivolves To: Arnamon
Attribute: Free
Family/ies: Nature Spirits
Type: Beast
Abilities:
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passiv Ability; Spirit Arrow - Whenever using an active ability that is not 'Crystal Arrow' and while not hindered by crowd control effects that prevent her from using ranged attacks, Cion may leap to a close target location and fire a small, ethereal arrow at an enemy which lodges into their body, dealing low non-lethal damage.
Crystal Arrow - Cion charges light energies and fires a massive, crystalline arrow at an enemy, dealing significant non-lethal damage. Also snares the enemy with light energies if Rookie or lower level, rendering them unable to move/utilize their legs in their next post. Can only be used when an enemy has 3 or more 'Spirit Arrows' lodged into their system, and consumes all 'Spirit Arrows'
Translucent Cage - Conjures a sphere of light around an enemy that traps them, dealing low non-lethal damage and causing them to float above the ground, snaring them for 1 turn. Only deals damage to Champions and higher. [Cooldown: 2 Posts]
Bracing Respite - Enwraps an ally in a veil of light energies, mending superficial wounds and slightly boosting their natural health regeneration over several hours.
Digivolves To: Sagitamon
Attribute: Free
Family/ies: Nature Spirits
Type: Mythical Beast
Abilities:
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passiv Ability: Spirit Arrow Storm - Whenever using an active ability that is not 'Crystal Arrow Storm' and while not hindered by crowd control effects that prevent her from using ranged attacks, Cion may leap to a close target location and fire a barrage of small, ethereal arrows (one per enemy) at all enemies which lodge into their bodies, dealing low non-lethal damage. Lodged arrows disappear after 2 turnss of not applying any.
Crystal Arrow Storm - Cion charges light energies and fires a massive, crystalline arrow towards the sky that splits into many shards which rain down on enemies, dealing significant non-lethal damage. Also snares enemies that have 3 or more 'Spirit Arrows' lodged into their system with light energies if Champion or lower level, rendering them unable to move/utilize their legs in their next post. Can only be used when an enemy has 3 or more 'Spirit Arrows' lodged into their system, and consumes all 'Spirit Arrows'
Translucent Vortex - Conjures a vortex of light around an enemy that traps them, dealing low non-lethal damage and causing them to float above the ground, snaring them for 1 turn. Other enemies are pulled towards the vortex, slowing them and impedeing their movement. Only deals damage to Ultimates and higher.[Cooldown: 3 Posts]
Bracing Repose - Enwraps herself and all allies in a veil of light energies, mending minor wounds and moderately boosting their natural health regeneration over several hours. Heals moderate wounds if all energy is channeled only into a single digimon. [Cooldown: 3 Posts]
Prismatic Shield - Conjures a prismatic shield that protects from one Champion level attack or lower over a duration of 1 post. Before use, allows Cion to leap in front of an ally to shield both of them. Perfect level attacks or higher penetrate the shield. [Cooldown: 3 Posts]
Protective Glade - Cion plays a tune on her ocarina, releasing life force energies that vitalize a circular, garden-sized area beneath her for 3 turns, causing it to bloom. She and allies inside gain an aura of light, granting small protection like an extra layer of armor. Also slowly devitalizes Champion or lower adversaries within to empower all forms of health regeneration for you and protected allies. Placing a new glade consumes the old. [Cooldown: 4 Posts after duration]
Digivolves To: CyberSagitamon
Attribute: Free
Family/ies: Nature Spirits | Metal Empire
Type: Ancient Beast
Attacks:
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passiv Ability: Data Arrow Storm - Whenever using an active ability that is not 'Cyber Arrow Storm' or 'Pulse Shock' and while not hindered by crowd control effects that prevent her from using ranged attacks, Cion may use her hookshot-belt to dash to a close or distant target location and fire a barrage of small, data arrows (one per enemy) at all enemies which lodge into their bodies, dealing low non-lethal damage and slightly reducing their speed and mobility with every lodged arrow. All data arrows cease after 2 turns of not applying 'Data Arrow Storm'.
Cyber Arrow Storm - Cion charges data energies and fires a massive, energy-arrow towards the sky that splits into many shards which rain down on enemies, dealing significant non-lethal damage. Also snares enemies that have 3 or more 'Data Arrows' lodged into their system with light energies if Ultimate or lower level, rendering them unable to move/utilize any limbs in their next post. Can only be used when an enemy has 3 or more 'Data Arrows' lodged into their system, and consumes all 'Data Arrows'
Pulse Shock - Cion draws her EMP-Pistol and fires a bullet of lightning at a target which shocks them and deals either lethal or non-lethal damage based on Cion's will. The shock and damage is very low against unharmed adversaries, but grows exponentially in strength against injured opponents. Significantly injured enemies have a chance to be severely immobilized from shock for their next turn. [Cooldown: 2 Posts]
Translucent Maelstrom - Conjures a maelstrom of surging data around an enemy that traps them, dealing low non-lethal damage and causing them to float above the ground, snaring them for 1 turn. Other enemies are pulled towards the maelstrom, slowing them heavily and impedeing their movement. Champion digimons and lower pulled to the maelstorm are likely to be caught by it and snaring as well. Only deals damage to Megas and higher.[Cooldown: 3 Posts]
Data Restoration - Enwraps herself and all allies in a stream of data, mending moderate wounds and significantly boosting their natural health regeneration over several hours. Heals severe wounds if all energy is channeled only into a single digimon. [Cooldown: 4 Posts]
Prismatic Firewall - Conjures a prismatic, semi-transparent, impenetrable 180° firewall in front of her that protects from three Ultimate level attacks or many more from lower digimons over a duration of 1 post. Before use, allows Cion to dash in front of an ally. Mega level attacks or higher penetrate the firewall. [Cooldown: 3 Post]
Nanomachine Zone - Cion plays a tune on her ocarina, conjuring microscopic data-constructs that highlight a circular, family home-sized area beneath her for 3 turns, causing it to glow blue. She and allies inside gain an aura of blue light, granting medium protection like an extra set of armor. Also steadily devitalizes Ultimate or lower adversaries within to significantly empower all forms of health regeneration for you and protected allies. Placing a new zone consumes the old. [Cooldown: 4 posts after duration]
Digivolves To: CyberSagitamon Huntress Mode
Appearance: Almost identical to a CyberSagitamon, but with a futuristic helmet that covers her entire head, almost completely hiding all of her physical features with the exception of her golden eyes. In this state, her bow transforms into a powerful 'Particle Beam Sniper Rifle'.
Mega
Attribute: Free
Family/ies: Nature Spirits | Metal Empire
Type: Synthetic Beast Type
Attacks:
Non-Combat Passive Ability: Jet Boots - While unable to fly, Cion can utilize her jet boots to hover over uneven terrain, liquids and other similar hindrances. Combined with her unmatched agility, she is able to perform impressive maneuvers at a great speed that require perfect body control.
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Combat Passive Ability: Adaptive Overheal - When Cion or her allies get healed over their maximum health through Cion's active and passive abilities, the excess healing is converted into a personal shield of equal strength. The shield lasts until either being destroyed or until the beginning of Cion's next post.
Combat Passive Ability: Equalizing Recompense - When Cion or her allies deal damage to an enemy affected by Cion's soft crowd control (such as slows), they heal for a small percentage of the damage dealt. This is increased to a moderate percentage of the damage dealt against enemies affected by Cion's strong crowd control (such as snares or silences).
Combat Passive Ability: Particle Beam Storm - Whenever using an active ability that is not 'Accelerated Particle Storm' or 'Shock Blast' and while not hindered by crowd control effects that prevent her from using ranged attacks, Cion may use her jetpacks to dash to a close or distant target location and fire a barrage of small particle beams (one per enemy) at all enemies. Beams lodge into bodies of enemies and solidify, dealing low, stacking shock damage each turn and slightly reducing their speed and mobility with every lodged beam. A maximum of 3 beams can solidify per target, and all solidified beams disappear after 2 turns of not applying 'Particle Beam Storm'.
Accelerated Particle Storm - Cion activates the particle accelerator inside her PBSR and fires a massive blast towards the sky that splits into many shards which rain down on enemies, dealing high non-lethal damage. Also snares enemies that have 3 or more 'Particle Beams' lodged into their system with energetic webs if Mega or lower level, rendering them unable to move/utilize any limbs in their next post. The webs glare and impede vision of afflicted enemies. Can only be used when an enemy has 3 or more 'Particle Beams' lodged into their system, and consumes all 'Particle Beams'
Shock Blast - Cion fires a beam of lightning with her PBSR at a target which shocks them and deals either lethal or non-lethal damage based on Cion's will. The shock and damage is low against unharmed adversaries, but grows exponentially in strength against injured opponents and with every 'Plasma Beam' lodged into her target's body. Significantly injured enemies have a chance to be severely immobilized from shock for their next turn. [Cooldown: 2 Posts]
Translucent Singularity - Conjures a singularity of surging data around an enemy that traps them, dealing low non-lethal damage and causing them to float above the ground, snaring them for 1 turn. Other enemies are pulled towards the singularity, slowing them heavily and impedeing their movement. Ultimate digimons and lower pulled to the singularity are likely to be caught by it and snared as well. Enemies snared by the singularity suffer moderately increased damage from all sources while snared. Only deals damage to Super Megas.[Cooldown: 3 Posts]
Data Recreation - Enwraps herself and all allies in a stream of data, mending severe wounds and significantly boosting their natural health regeneration over several hours. Heals extreme wounds if all energy is channeled only into a single digimon. [Cooldown: 4 Posts]
Prismatic Force Field - Conjures a prismatic, semi-transparent, impenetrable 270° force field dome the size of a small garden in front of her that protects from three Mega level attacks or many more from lower digimons for 1 turn. Before use, allows Cion to dash in front of an ally. Super Mega level attacks or higher penetrate the force field. [Cooldown: 3 Post]
Nanomachine Realm - Cion conjures microscopic data-constructs that highlight a circular, family home-sized area beneath her for 3 turns, causing it to glow blue. She and allies inside gain an aura of blue light, granting high protection like an extra set of heavy armor. Also quickly devitalizes Mega or lower adversaries within to significantly empower all forms of health regeneration for you and protected allies. Placing a new zone consumes the old. [Cooldown: 4 Posts after duration]
Digivolves To: Arniomon / KairosArniomon
Attribute: Free
Family/ies: Unknown
Type: God Beast
Gender: None
Attacks:
Non-Combat Passive Ability: Touch of Life - With its 'Source Arm', Arniomon can restore individual pieces of flora and non-digimon fauna back to life.
Non-Combat Passive Ability: Force of Will - Having perfected its ability to manipulate data, Arniomon can utilize telekinesis to move objects of up to 25 tons solely with its mind. The amount of objects it can carry at the same time is limited to a 25 meter radius. It may also conjure ethereal blades to be used as tools.
Non-Combat Passive Ability: Cosmic Voyager - Arniomon can conjure an aura around itself that enables perfect flight with rapid speed through void, aeriform and liquid environments without the need for external oxygen.
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passive Ability: Adrasteia's Embrace - When Arniomon or its allies get healed over their maximum health through Arniomon's active and passive abilities, the excess healing is converted into a personal shield of equal strength. The shield lasts until either being destroyed or until the beginning of Arniomon's next post.
Passive Ability: Numen Aeternum - Arniomon has less physical strength, but higher overall defenses, maximum health and tolerance for pain than other digimons of its level, and does not suffer impeding injuries until a greater threshold. The size of its cosmic pelt acts as an indicator of its current health.
Passive Ability: Elysian Sanction - Whenever using an active ability that is not 'Elysian Ascension or Purge' or while neither is active, and while not hindered by crowd control effects that prevent it from using ranged attacks, Arniomon may rapidly dash to a close or distant target location and conjure ethereal javelins (one per enemy) which dash with high velocity towards enemies spear them. Javelins lodge into bodies of enemies and solidify, dealing low, stacking shock damage each turn and slightly reducing their speed and mobility with every lodged javelin. A maximum of 3 javelins can solidify per target, and all solidified javelin cease after 2 turns of not applying 'Elysian Sanction'.
Elysian Ascension - When at least a single enemy is affected by 3 javelins from 'Elysian Sanction', Arniomon can break through its physical form, ascending to become a being of pure data for this and the next turn. In this state, Arniomon irremovably binds itself to every hostile digimon affected by at least 1 ethereal javelin, dealing a small amount of light damage to all affected enemies by draining their life force, individually increased slightly with every lodged ethereal javelin, and healing itself for all damage dealt. In the end of the second turn, 'Elysian Purge' may be used to end this ability's effects. [Cooldown: 4 Posts]
Elysian Purge (Ultimate) - This ability can only be utilized in the second turn of 'Elysian Ascension'. Arniomon erupts in an incandescent, cleansing flare, dealing the same damage it had dealt during 'Elysian Ascension' again as fire damage, removing positive status effects and blinding them for 1 turn. Each ally is instead healed for the same amount and gets cleansed of negative status effects & crowd control effects. This consumes all ethereal javelins. [Once Per Fight]
Natural Law Break - Contorts space-time and increases gravity in a medium area around a target, making it float above the ground and snaring it for 1 turn. Other enemies suffer great force upon them as to be pulled towards the distortion, slowing them heavily and impeding their movement. Mega digimons and lower pulled to the distortion are likely to be caught by it and snared as well. Enemies snared by the distortion suffer moderately increased damage from all sources while snared [Cooldown: 3 Posts]
Kismet Blessing - Enwraps itself and all allies in a stream of data, mending grave wounds and granting immunity to the next status effect or crowd control effect for 1 turn. [Cooldown: 4 Post]
Empyreal Intervention - Conjures a prismatic, semi-transparent, physical 270° force field sphere the size of a small garden in front of itself that protects from three Super Mega level attacks or many more from lower digimons for 1 turn. Before use, allows Arniomon to teleport in front of an ally. Alternatively, Arniomon may shrink the shield in size to only fit around itself and only protect it, making the shield move and turn in accordance with its body which reduces chances to overcome it. [Cooldown: 3 Post]
Garden of Eden - Arniomon infuses a circular, residence-sized area beneath it with its essence for 3 turns, causing the area to flourish. Arniomon and allies inside gain an aura of radiant data, granting high protection like an extra set of heavy armor and increased status effect & crowd control resistance. Also rapidly devitalizes all adversaries within to substantially empower all forms of health regeneration for you and protected allies. [Cooldown: 5 Posts after duration]
Righteous Impetus - Arniomon empowers itself and up to two allies with primordial energy until the end of Arniomon's next turn. Attacks made while empowered consume the energy to deal a varying amount of bonus 'Purification Damage'. Purification is perceived as corrosive heat and deals equal amounts of holy and fire damage, scaling with the malignancy of the foe's core, from minuscule against benevolent soul to moderately high against entities of pure evil. [Cooldown: 2 Posts]
Elemental Discreation - Blasts an enemy with several bolts of elemental chaos, dealing high damage consisting of all the fundamental elements - Fire, Water, Wind, Thunder, Light & Darkness.
Fate Weaver - Arniomon rewinds time for a chosen ally or itself by 1 turn, undoing damage and effects (positive & negative) it had sustained after the end of the prior turn. [Cooldown: 5 Posts]
Star Dust Surge
Loaded Move - Summon Household - VenomMyotismon
Arniomon spawns a temporary, large wing from which a volley of 20 projectiles of primordial matter in the shape of razor-sharp downs are launched towards either a single target or multiple targets. The downs violently dash around the designated target(s) for this turn and the next, dealing damage (equally distributed among multiple targets) and heal Arniomon for a portion of the damage dealt. [Cooldown: 3 Posts]
Terra's Wrath
Loaded Move
Arniomon briefly unleashes its primal fury born from the rage it feels for the perpetually scarred world. A large, crimson runic circle manifests itself beneath her feat while it channels primordial forces. After a short channeling it unleashes a massive, unstable beam of raw energy in a straight line that deals grave damage to all enemies it engulfes over several seconds. Upon impacting with a surface it collapses, creating a 100 meter wide outward explosion. [Cooldown: 3 Posts]
Digivolves To: /
Super Mega
Attribute: Free
Family/ies: Unknown
Type: God Man
Gender: Female
Attacks:
Non-Combat Passive Ability: Beacon of Hope - In this celestial form, Cion's body emits a faint sheen of pure, incandescent light that penetrates any darkness. Additionally, if she wills so, any entity perceivable by her may telepathically know of her exact location, even through illusions and terrain.
Non-Combat Passive Ability: Wings of the Avant-Garde - Cion possesses an aureate aura and 6 cosmic wings that enable perfect flight with rapid speed through void, aeriform and liquid environments without the need of external oxygen.
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passive Ability: Archon of Good - Against evil-aligned and criminal entities, the damage Cion deals is increased by 25% and the damage she suffers is reduced by 25%. Her damage against good and innocent entities (outside of sportsmanlike competitions) is decreased by 25%. Good and neutral allies of her choosing are immune to her elemental and holy fury.
Passive Ability: Fury Of The Arisen - In combat, Cion's impotent rage manifests itself in steadily increasing, divine fury. Up to once per turn when she deals damage to an enemy or when she and/or and ally suffers damage from any enemy, she gains a stack of 'Divine Fury', up to a maximum of 4. At maximum stacks, all are consumed when Cion utilizes a damaging ability (except Retributive Intervention) to unleash a thin, crescent shock wave of pure force centered on the struck target's location that travels a medium distance. The shock wave deals moderate damage split evenly between holy and fire damage to the original target and every struck enemy. Each time this ability triggers, its maximum stack requirement is lowered by 1 for the duration of the fight, down to a minimum of 2.
Archfire Chi-Blades - Cleaves a single target with a strike in the shape of an Χ that utilizes both blades, dealing high damage split evenly between physical and holy damage. [No Cooldown]
Prescient Riposte - Blocks the next non-AoE melee or projectile ability utilized against her or an ally with inconceivable reflexes, and attempts to retaliate with a swift strike of her own, dealing moderate physical damage. The riposte transfers blocked negative effects to the struck target. [Cooldown: 2 + (Blocked Ability's Cooldown) Posts]
Radiant Deluge - Unleashes 4 shock waves as per 'Fury Of The Arisen' in a single direction, dealing moderate damage split evenly between holy and fire damage to every struck enemy. Consecutive hits of this ability beyond the first to the same enemy only deal minor damage, but stackingly impede mobility due to force effect. [Cooldown: 2 Posts]
Purging Burst - Cleanses herself of negative status effects and emits a burst of archfire centered around herself, dealing high fire damage to all nearby enemies and knocking them back with great force. [Cooldown: 5 Posts]
Relentless Smite - Unleashes merciless divinity from the heavens or earth in a huge area, striking all enemies with rays of radiant force that deal moderate holy damage and dazzle them from sheer brightness for their next turn. Each struck enemy emits a circular shock wave as per 'Fury Of The Arisen' if 'Divine Fury' stacks are consumed. [Cooldown: 3 Posts]
Ardent Skyfall - Engulfs herself in a veil of archfire and rapidly dashes to a target enemy or location to collide with it, dealing high fire damage in a medium area. Cion can break through one instance of defensive obstructions (such as conjured terrain and barriers) during the dash, ignoring its effects. [Cooldown: 3 Posts]
Blessing of Fervor - Enwraps herself and allies in empyreal light to mend grave wounds and grant a significant boost to speed and mobility for their next turn. [Cooldown: 4 Posts]
Righteous Dues - Launches a long, ethereal chain of archfire out of her blades at a single target that briefly wraps around it. This chain only deals minor holy damage, but removes and absorbs either all temporary or permanent positive status effects from the target, transferring them to Cion. Temporary status effects have their duration refreshed, while permanent positive status effects are only transferred for this and the next 2 turns, after which they return to the struck target. [Cooldown: Total Duration of Stolen Effects | Minimum Cooldown: 2]
Apodictic Judgment - Can only be utilized against a major threat to commonweal, an evil archfoe or their commanding subordinates. Irreversibly sanctions and stigmatizes the chosen target as a nemesis for 3 turns or until its or Cion's total defeat, demise or escape. Only a single stigma may be active at once. Against the nemesis, Cion's allies benefit from 'Archon of Good' while the effects are increased from 25% to 50% for Cion. [No Cooldown]
Retributive Intervention (Ultimate) - Until the end of her next turn, Cion cradles herself in a pulsating barrier of her own wings, becoming immune to the damage and negative effects of the next 3 attacks from Super Mega digimons, and many more of lesser beings. Vociferously, she taunts all enemies to overcome her lest they perish soon by her hands. If the barrier is broken or pierced, this ability's effects cease immediately and Cion will be unable to utilize any abilities nor any exertive movement in her next turn. If the barrier is not overcome Cion unleashes a continuous, omnidirectional curtain fire of uncountable beams of divine force by spreading her wings, dealing massive holy damage to all enemies in a vast area around her. [Once Per Fight]
Digivolves To: /
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Appearance:
DNA Ultimate:
Attribute:
Family/ies:
Type:
Abilities: [7 Abilities]
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DNA Mega:
Attribute:
Family/ies:
Type:
Abilities: [9 abilities]
Digivolves To:
Appearance:
DNA Super Mega:
Attribute:
Family/ies:
Type:
Abilities: [10 abilities max]
Digivolves To:
Appearance:
Mega Mode Change:
Attribute:
Family/ies:
Type:
Abilities: [9 Abilities]
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Appearance:
DNA Mega Mode Change:
Attribute:
Family/ies:
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Abilities: [9 Abilities]
Digivolves To:
Attribute: Free
Family/ies: Metal Empire
Type: Machine
Abilities:
Non-Combat Passive Ability: Autonomous Airborne Ace - Barely any digimon in existence was, is or ever will be faster than this AAA AceJetmon Mach Mode. Vertigo's maneuverability even at top speed of mach 5 / hypersonic speed is unrivaled, as is his speed-up to reach such velocity in just a few seconds, even from standstill. At top speed, he is able to circle planet Earth in 6 1/2 hours.
Non-Combat Passive Ability: Personal Air Transport - Vertigo has a cockpit with 3 seats, one of which is at the front while 2 others are behind the primary one. The seats can be folded together through the press of a button to gain access to a long, comfortable matress covering a huge part of the floor, as well as some pillows. This also reveals a small refrigerator at the end of the cockpit, allowing storage of simple food, snacks and beverages. The inside of the cockpit is always pleasantly warm and quiet.
Passive Ability: Air Support – While able to participate in combat, Vertigo does almost always do so from several miles above everyone else. At best, to fighters on the ground, he is a speck in the sky, and at worst an unseen threat. He is practically untargetable from the ground, rendering him effectively invulnerable against almost all earthbound enemies' attacks. However, he can't assist with attacks and most abilities when Cion and her allies are inside intact structures or underground. If not in direct communication with Cion through radio, he acts to the best of his decision-making ability.
Passive Ability: UAV Recon – From within the canopy, nothing escapes Vertigo's unmatched eye-sight and scanners. Vertigo grants 'data-vision' to himself, Cion and their allies. Everyone with 'data-vision' have living entities, especially hostile ones, highlighted in different colors. Green are allies, blue are neutral beings, and red are (potentially) hostile ones. This works even through darkness, fog and abilities that grant physical invisibility, and through up to 3 meter thick walls and ground.
Passive Ability: DFM – When engaged in combat with airborne enemies, Vertigo may choose to enter Dogfight Mode against a single enemy. Vertigo perpetually remains at the target's tail, impeding their ability to retaliate. Target's can only successfully escape DFM by actively utilizing abilities that enable them to dodge or teleport. [Cooldown: 2 Posts if target escapes / is not taken down]
Energy Gatling Barrage - Fires his 2 Ion Gatling Guns for as long as necessary with perfect accuracy. Both of them are on his front, but can be angled moderately to significantly improve aim. The projectiles utilized are pure bolts of energy, and each gun fires 150 bolts per second. Mostly an air combat attack.
Hypersonic Lance – Engulfed in pure heat, Vertigo bursts through a slow or stationary airborne target with top speed, inflicting tremendous damage without being harmed himself. Digimons of lower levels are often destroyed instantly upon impact. [Cooldown: 2 Posts]
Fission Mortar - Charges 2 blasts of atomic energy and fires them at a location on the ground. In midair, they combine into one beam. Upon impact with a solid surface, the beam detonates like a tactical rocket, inflicting grievous bodily harm upon struck digimons in a 60 feet radius. Struck survivors are contaminated, significantly reducing all forms of healing they receive in their next 2 posts. Mostly an air to ground attack. [Cooldown: 2 Posts]
Flare Barrier - Releases a white, hot energy field around himself for 1 post that renders Vertigo immune to abilities that currently home in on him, such as heat-seeking missiles. Additionally grants moderate damage reduction to non-homing attacks. Also briefly impedes vision, granting Vertigo the chance to reposition and counterattack. [Cooldown: 2 Posts]
Sanctuary Ward - A device resembling a futuristic vending machine is launched at a target location. After a short delay upon impact, it creates a family home-sized zone for up to 5 turns and releases a green stream of data to all allies within, slowly healing small injuries each turn and granting a minor shield to all allies that refreshes each turn. Stabilizes dying beings but can't restore severely damaged body parts. The ward has a powerful shield around itself but can be removed by 2 attacks from digimons of the Mega-level, or many more lesser, exposing it. Destroys itself at the end of the duration [Cooldown: 2 Posts After Destruction]
Terminal Velocity – For this and the next 2 posts, grants Vertigo top speed (mach 5) and immunity to slows, improving his ability to dodge and counterattack. Cion and 2 allies of his choice affected by 'UAV Recon' instead have their speed doubled for the same duration, with their senses hightened to properly utilize the increased mobility. [Once Per Fight]
Digivolves To: /
[/div]
Default Form: Rookie
Gender: Female
Alignment: Neutral Good
Skills/Talents:
Helping Hand - Cion always has a good gut feeling when it comes to properly aiding someone in need.
Diplomatic Gamesmanship - Cion is better in finding common ground for herself and her counterpart & between opposing factions.
Gracious & Adoreable - Only the most vile of fiends can resist here belle, amenity, gracious agility and teasing attitude. Only the most patient of heroes can endure her impudence for long.
Ocarina Virtuoso - Be it a melancholic symphony or an upbeat hymn, Cion can provide musical entertainment for anyone who wishes to listen.
Inventory:
- Crystal Bow
- Crystal Ocarina
- Waist Pockets
- Green Scarf
Personality:
Cion faces every challenge with a relaxed body, calm mind and a winning smile on her muzzle. She is a benevolent being that enjoys helping other good entities in need and feels pride in telling fiends where to get off. Overall, She desires to see the digital world a happy, safe place for everyone to savor.
She has an attitude to her that some will likely perceive as chuff. Cion has a tendency to teasingly beat around the bush, give people nicknames they might not like, and chaffing others to abash them. But thanks to her enchanting voice and stance, others usually realize it is not a personal attack. And due to her self-esteem, she is more than delighted to see someone doing the same with her.
Despite her somewhat puerile behaviour, she is far from naive or fatuous. Her unrivaled compassion grant her good judgement, and she generally is a digimon of facts and not beliefs.
While generally not shying away from a battle, she prefers to stand side by side with other kind fighters to use her light powers and agility with maximum efficiency. She knows she is not a very strong digimon, and that her strength lies in her compassion. If an enemy is not evil incarnate, she will try to subdue them to give them a second chance, seeing deletion as a purportless act of savagery.
Cion is cheerful and supportive, but also realistic and does not have qualms telling someone if their impetus is asinine or unfeasible. But above all, she is simply affectionate, enjoying the warmth and the smiles of those that are dearly beloved to her.
Personal History:
Cion hatched like many other digimon in Primary Village. She was an unhasty, quiet baby digimon, daydreaming often while watching others play or do mock battles. She had grown fond of a rather impetuous digimon called Owen, his energy only rivaled by his cuddliness. A few hours after he left the village, she followed suit.
Instead of finding him again however, she found another group of rookies who were threatened by a fiendish digimon of the Armor level, and swiftly attempted to aid them. It was a fierce battle, but thankfully, Owen arrived just in time to vanquish the adversary. Unlike her, he had taken a lot of damage, hence she had spent an entire week nursing him back to full vitality.
During the week of repose they spent together, they became acquainted with one another, sharing who they were and what their impetus were. Like it was destiny, perhabs it was, they came to the same realization and decided to stick together in an attempt to make the world ever so slightly better.
And everything else... well, that story is still to be written.
DIGIMON'S INITIAL EVOLUTION LINE
PAFUMON
Fresh
Attribute: None
Family/ies: None
Type: Spirit
Abilities:
Puff Balloon - Surprises the opponent by opening its mouth wide, sucking in air, and swelling its body up to three times its usual size, then seizes the opportunity to expel the air and escape.
Digivolves To: Kyaromon
KYAROMON
In-Training
Attribute: None
Family/ies: None
Type: Lesser
Abilities:
Tail Swing - Puts its strength into its tail and strikes with enough force to blow away even a Rookie Digimon.
Gentle Embrace - Hugs an ally tightly to heal them a bit with the power of friendship.
Digivolves To: Arnamon
ARNAMON
3'11''
RookieAttribute: Free
Family/ies: Nature Spirits
Type: Beast
Abilities:
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passiv Ability; Spirit Arrow - Whenever using an active ability that is not 'Crystal Arrow' and while not hindered by crowd control effects that prevent her from using ranged attacks, Cion may leap to a close target location and fire a small, ethereal arrow at an enemy which lodges into their body, dealing low non-lethal damage.
Crystal Arrow - Cion charges light energies and fires a massive, crystalline arrow at an enemy, dealing significant non-lethal damage. Also snares the enemy with light energies if Rookie or lower level, rendering them unable to move/utilize their legs in their next post. Can only be used when an enemy has 3 or more 'Spirit Arrows' lodged into their system, and consumes all 'Spirit Arrows'
Translucent Cage - Conjures a sphere of light around an enemy that traps them, dealing low non-lethal damage and causing them to float above the ground, snaring them for 1 turn. Only deals damage to Champions and higher. [Cooldown: 2 Posts]
Bracing Respite - Enwraps an ally in a veil of light energies, mending superficial wounds and slightly boosting their natural health regeneration over several hours.
Digivolves To: Sagitamon
SAGITAMON
5'7''
ChampionAttribute: Free
Family/ies: Nature Spirits
Type: Mythical Beast
Abilities:
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passiv Ability: Spirit Arrow Storm - Whenever using an active ability that is not 'Crystal Arrow Storm' and while not hindered by crowd control effects that prevent her from using ranged attacks, Cion may leap to a close target location and fire a barrage of small, ethereal arrows (one per enemy) at all enemies which lodge into their bodies, dealing low non-lethal damage. Lodged arrows disappear after 2 turnss of not applying any.
Crystal Arrow Storm - Cion charges light energies and fires a massive, crystalline arrow towards the sky that splits into many shards which rain down on enemies, dealing significant non-lethal damage. Also snares enemies that have 3 or more 'Spirit Arrows' lodged into their system with light energies if Champion or lower level, rendering them unable to move/utilize their legs in their next post. Can only be used when an enemy has 3 or more 'Spirit Arrows' lodged into their system, and consumes all 'Spirit Arrows'
Translucent Vortex - Conjures a vortex of light around an enemy that traps them, dealing low non-lethal damage and causing them to float above the ground, snaring them for 1 turn. Other enemies are pulled towards the vortex, slowing them and impedeing their movement. Only deals damage to Ultimates and higher.[Cooldown: 3 Posts]
Bracing Repose - Enwraps herself and all allies in a veil of light energies, mending minor wounds and moderately boosting their natural health regeneration over several hours. Heals moderate wounds if all energy is channeled only into a single digimon. [Cooldown: 3 Posts]
Prismatic Shield - Conjures a prismatic shield that protects from one Champion level attack or lower over a duration of 1 post. Before use, allows Cion to leap in front of an ally to shield both of them. Perfect level attacks or higher penetrate the shield. [Cooldown: 3 Posts]
Protective Glade - Cion plays a tune on her ocarina, releasing life force energies that vitalize a circular, garden-sized area beneath her for 3 turns, causing it to bloom. She and allies inside gain an aura of light, granting small protection like an extra layer of armor. Also slowly devitalizes Champion or lower adversaries within to empower all forms of health regeneration for you and protected allies. Placing a new glade consumes the old. [Cooldown: 4 Posts after duration]
Digivolves To: CyberSagitamon
CYBERSAGITAMON
5'10''
UltimateAttribute: Free
Family/ies: Nature Spirits | Metal Empire
Type: Ancient Beast
Attacks:
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passiv Ability: Data Arrow Storm - Whenever using an active ability that is not 'Cyber Arrow Storm' or 'Pulse Shock' and while not hindered by crowd control effects that prevent her from using ranged attacks, Cion may use her hookshot-belt to dash to a close or distant target location and fire a barrage of small, data arrows (one per enemy) at all enemies which lodge into their bodies, dealing low non-lethal damage and slightly reducing their speed and mobility with every lodged arrow. All data arrows cease after 2 turns of not applying 'Data Arrow Storm'.
Cyber Arrow Storm - Cion charges data energies and fires a massive, energy-arrow towards the sky that splits into many shards which rain down on enemies, dealing significant non-lethal damage. Also snares enemies that have 3 or more 'Data Arrows' lodged into their system with light energies if Ultimate or lower level, rendering them unable to move/utilize any limbs in their next post. Can only be used when an enemy has 3 or more 'Data Arrows' lodged into their system, and consumes all 'Data Arrows'
Pulse Shock - Cion draws her EMP-Pistol and fires a bullet of lightning at a target which shocks them and deals either lethal or non-lethal damage based on Cion's will. The shock and damage is very low against unharmed adversaries, but grows exponentially in strength against injured opponents. Significantly injured enemies have a chance to be severely immobilized from shock for their next turn. [Cooldown: 2 Posts]
Translucent Maelstrom - Conjures a maelstrom of surging data around an enemy that traps them, dealing low non-lethal damage and causing them to float above the ground, snaring them for 1 turn. Other enemies are pulled towards the maelstrom, slowing them heavily and impedeing their movement. Champion digimons and lower pulled to the maelstorm are likely to be caught by it and snaring as well. Only deals damage to Megas and higher.[Cooldown: 3 Posts]
Data Restoration - Enwraps herself and all allies in a stream of data, mending moderate wounds and significantly boosting their natural health regeneration over several hours. Heals severe wounds if all energy is channeled only into a single digimon. [Cooldown: 4 Posts]
Prismatic Firewall - Conjures a prismatic, semi-transparent, impenetrable 180° firewall in front of her that protects from three Ultimate level attacks or many more from lower digimons over a duration of 1 post. Before use, allows Cion to dash in front of an ally. Mega level attacks or higher penetrate the firewall. [Cooldown: 3 Post]
Nanomachine Zone - Cion plays a tune on her ocarina, conjuring microscopic data-constructs that highlight a circular, family home-sized area beneath her for 3 turns, causing it to glow blue. She and allies inside gain an aura of blue light, granting medium protection like an extra set of armor. Also steadily devitalizes Ultimate or lower adversaries within to significantly empower all forms of health regeneration for you and protected allies. Placing a new zone consumes the old. [Cooldown: 4 posts after duration]
Digivolves To: CyberSagitamon Huntress Mode
CYBERSAGITAMON HUNTRESS MODE
5'11''
Appearance: Almost identical to a CyberSagitamon, but with a futuristic helmet that covers her entire head, almost completely hiding all of her physical features with the exception of her golden eyes. In this state, her bow transforms into a powerful 'Particle Beam Sniper Rifle'.
Mega
Attribute: Free
Family/ies: Nature Spirits | Metal Empire
Type: Synthetic Beast Type
Attacks:
Non-Combat Passive Ability: Jet Boots - While unable to fly, Cion can utilize her jet boots to hover over uneven terrain, liquids and other similar hindrances. Combined with her unmatched agility, she is able to perform impressive maneuvers at a great speed that require perfect body control.
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Combat Passive Ability: Adaptive Overheal - When Cion or her allies get healed over their maximum health through Cion's active and passive abilities, the excess healing is converted into a personal shield of equal strength. The shield lasts until either being destroyed or until the beginning of Cion's next post.
Combat Passive Ability: Equalizing Recompense - When Cion or her allies deal damage to an enemy affected by Cion's soft crowd control (such as slows), they heal for a small percentage of the damage dealt. This is increased to a moderate percentage of the damage dealt against enemies affected by Cion's strong crowd control (such as snares or silences).
Combat Passive Ability: Particle Beam Storm - Whenever using an active ability that is not 'Accelerated Particle Storm' or 'Shock Blast' and while not hindered by crowd control effects that prevent her from using ranged attacks, Cion may use her jetpacks to dash to a close or distant target location and fire a barrage of small particle beams (one per enemy) at all enemies. Beams lodge into bodies of enemies and solidify, dealing low, stacking shock damage each turn and slightly reducing their speed and mobility with every lodged beam. A maximum of 3 beams can solidify per target, and all solidified beams disappear after 2 turns of not applying 'Particle Beam Storm'.
Accelerated Particle Storm - Cion activates the particle accelerator inside her PBSR and fires a massive blast towards the sky that splits into many shards which rain down on enemies, dealing high non-lethal damage. Also snares enemies that have 3 or more 'Particle Beams' lodged into their system with energetic webs if Mega or lower level, rendering them unable to move/utilize any limbs in their next post. The webs glare and impede vision of afflicted enemies. Can only be used when an enemy has 3 or more 'Particle Beams' lodged into their system, and consumes all 'Particle Beams'
Shock Blast - Cion fires a beam of lightning with her PBSR at a target which shocks them and deals either lethal or non-lethal damage based on Cion's will. The shock and damage is low against unharmed adversaries, but grows exponentially in strength against injured opponents and with every 'Plasma Beam' lodged into her target's body. Significantly injured enemies have a chance to be severely immobilized from shock for their next turn. [Cooldown: 2 Posts]
Translucent Singularity - Conjures a singularity of surging data around an enemy that traps them, dealing low non-lethal damage and causing them to float above the ground, snaring them for 1 turn. Other enemies are pulled towards the singularity, slowing them heavily and impedeing their movement. Ultimate digimons and lower pulled to the singularity are likely to be caught by it and snared as well. Enemies snared by the singularity suffer moderately increased damage from all sources while snared. Only deals damage to Super Megas.[Cooldown: 3 Posts]
Data Recreation - Enwraps herself and all allies in a stream of data, mending severe wounds and significantly boosting their natural health regeneration over several hours. Heals extreme wounds if all energy is channeled only into a single digimon. [Cooldown: 4 Posts]
Prismatic Force Field - Conjures a prismatic, semi-transparent, impenetrable 270° force field dome the size of a small garden in front of her that protects from three Mega level attacks or many more from lower digimons for 1 turn. Before use, allows Cion to dash in front of an ally. Super Mega level attacks or higher penetrate the force field. [Cooldown: 3 Post]
Nanomachine Realm - Cion conjures microscopic data-constructs that highlight a circular, family home-sized area beneath her for 3 turns, causing it to glow blue. She and allies inside gain an aura of blue light, granting high protection like an extra set of heavy armor. Also quickly devitalizes Mega or lower adversaries within to significantly empower all forms of health regeneration for you and protected allies. Placing a new zone consumes the old. [Cooldown: 4 Posts after duration]
Digivolves To: Arniomon / KairosArniomon
ARNIOMON
2'6''
Normal Form: See Signature | Unleashed/Combat Form: See Avatar
Super MegaNormal Form: See Signature | Unleashed/Combat Form: See Avatar
Attribute: Free
Family/ies: Unknown
Type: God Beast
Gender: None
Attacks:
Non-Combat Passive Ability: Touch of Life - With its 'Source Arm', Arniomon can restore individual pieces of flora and non-digimon fauna back to life.
Non-Combat Passive Ability: Force of Will - Having perfected its ability to manipulate data, Arniomon can utilize telekinesis to move objects of up to 25 tons solely with its mind. The amount of objects it can carry at the same time is limited to a 25 meter radius. It may also conjure ethereal blades to be used as tools.
Non-Combat Passive Ability: Cosmic Voyager - Arniomon can conjure an aura around itself that enables perfect flight with rapid speed through void, aeriform and liquid environments without the need for external oxygen.
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passive Ability: Adrasteia's Embrace - When Arniomon or its allies get healed over their maximum health through Arniomon's active and passive abilities, the excess healing is converted into a personal shield of equal strength. The shield lasts until either being destroyed or until the beginning of Arniomon's next post.
Passive Ability: Numen Aeternum - Arniomon has less physical strength, but higher overall defenses, maximum health and tolerance for pain than other digimons of its level, and does not suffer impeding injuries until a greater threshold. The size of its cosmic pelt acts as an indicator of its current health.
Passive Ability: Elysian Sanction - Whenever using an active ability that is not 'Elysian Ascension or Purge' or while neither is active, and while not hindered by crowd control effects that prevent it from using ranged attacks, Arniomon may rapidly dash to a close or distant target location and conjure ethereal javelins (one per enemy) which dash with high velocity towards enemies spear them. Javelins lodge into bodies of enemies and solidify, dealing low, stacking shock damage each turn and slightly reducing their speed and mobility with every lodged javelin. A maximum of 3 javelins can solidify per target, and all solidified javelin cease after 2 turns of not applying 'Elysian Sanction'.
Elysian Ascension - When at least a single enemy is affected by 3 javelins from 'Elysian Sanction', Arniomon can break through its physical form, ascending to become a being of pure data for this and the next turn. In this state, Arniomon irremovably binds itself to every hostile digimon affected by at least 1 ethereal javelin, dealing a small amount of light damage to all affected enemies by draining their life force, individually increased slightly with every lodged ethereal javelin, and healing itself for all damage dealt. In the end of the second turn, 'Elysian Purge' may be used to end this ability's effects. [Cooldown: 4 Posts]
Elysian Purge (Ultimate) - This ability can only be utilized in the second turn of 'Elysian Ascension'. Arniomon erupts in an incandescent, cleansing flare, dealing the same damage it had dealt during 'Elysian Ascension' again as fire damage, removing positive status effects and blinding them for 1 turn. Each ally is instead healed for the same amount and gets cleansed of negative status effects & crowd control effects. This consumes all ethereal javelins. [Once Per Fight]
Natural Law Break - Contorts space-time and increases gravity in a medium area around a target, making it float above the ground and snaring it for 1 turn. Other enemies suffer great force upon them as to be pulled towards the distortion, slowing them heavily and impeding their movement. Mega digimons and lower pulled to the distortion are likely to be caught by it and snared as well. Enemies snared by the distortion suffer moderately increased damage from all sources while snared [Cooldown: 3 Posts]
Kismet Blessing - Enwraps itself and all allies in a stream of data, mending grave wounds and granting immunity to the next status effect or crowd control effect for 1 turn. [Cooldown: 4 Post]
Empyreal Intervention - Conjures a prismatic, semi-transparent, physical 270° force field sphere the size of a small garden in front of itself that protects from three Super Mega level attacks or many more from lower digimons for 1 turn. Before use, allows Arniomon to teleport in front of an ally. Alternatively, Arniomon may shrink the shield in size to only fit around itself and only protect it, making the shield move and turn in accordance with its body which reduces chances to overcome it. [Cooldown: 3 Post]
Garden of Eden - Arniomon infuses a circular, residence-sized area beneath it with its essence for 3 turns, causing the area to flourish. Arniomon and allies inside gain an aura of radiant data, granting high protection like an extra set of heavy armor and increased status effect & crowd control resistance. Also rapidly devitalizes all adversaries within to substantially empower all forms of health regeneration for you and protected allies. [Cooldown: 5 Posts after duration]
Righteous Impetus - Arniomon empowers itself and up to two allies with primordial energy until the end of Arniomon's next turn. Attacks made while empowered consume the energy to deal a varying amount of bonus 'Purification Damage'. Purification is perceived as corrosive heat and deals equal amounts of holy and fire damage, scaling with the malignancy of the foe's core, from minuscule against benevolent soul to moderately high against entities of pure evil. [Cooldown: 2 Posts]
Elemental Discreation - Blasts an enemy with several bolts of elemental chaos, dealing high damage consisting of all the fundamental elements - Fire, Water, Wind, Thunder, Light & Darkness.
Fate Weaver - Arniomon rewinds time for a chosen ally or itself by 1 turn, undoing damage and effects (positive & negative) it had sustained after the end of the prior turn. [Cooldown: 5 Posts]
Star Dust Surge
Loaded Move - Summon Household - VenomMyotismon
Arniomon spawns a temporary, large wing from which a volley of 20 projectiles of primordial matter in the shape of razor-sharp downs are launched towards either a single target or multiple targets. The downs violently dash around the designated target(s) for this turn and the next, dealing damage (equally distributed among multiple targets) and heal Arniomon for a portion of the damage dealt. [Cooldown: 3 Posts]
Terra's Wrath
Loaded Move
Arniomon briefly unleashes its primal fury born from the rage it feels for the perpetually scarred world. A large, crimson runic circle manifests itself beneath her feat while it channels primordial forces. After a short channeling it unleashes a massive, unstable beam of raw energy in a straight line that deals grave damage to all enemies it engulfes over several seconds. Upon impacting with a surface it collapses, creating a 100 meter wide outward explosion. [Cooldown: 3 Posts]
Digivolves To: /
KAIROSARNIOMON
5'11''
Super Mega
Attribute: Free
Family/ies: Unknown
Type: God Man
Gender: Female
Attacks:
Non-Combat Passive Ability: Beacon of Hope - In this celestial form, Cion's body emits a faint sheen of pure, incandescent light that penetrates any darkness. Additionally, if she wills so, any entity perceivable by her may telepathically know of her exact location, even through illusions and terrain.
Non-Combat Passive Ability: Wings of the Avant-Garde - Cion possesses an aureate aura and 6 cosmic wings that enable perfect flight with rapid speed through void, aeriform and liquid environments without the need of external oxygen.
Combat Passive Ability [RAM Upgrade Giga]: Tactical Manoeuvring - Cion can alter her size or that of a willing target anywhere from normal to ant-like once per turn (and outside of combat). The smaller Cion or the target is, the better their data-signature is concealed and the easier it is for them to avoid non-AoE attacks, but their offensive abilities become exponentially less effective.
Passive Ability: Archon of Good - Against evil-aligned and criminal entities, the damage Cion deals is increased by 25% and the damage she suffers is reduced by 25%. Her damage against good and innocent entities (outside of sportsmanlike competitions) is decreased by 25%. Good and neutral allies of her choosing are immune to her elemental and holy fury.
Passive Ability: Fury Of The Arisen - In combat, Cion's impotent rage manifests itself in steadily increasing, divine fury. Up to once per turn when she deals damage to an enemy or when she and/or and ally suffers damage from any enemy, she gains a stack of 'Divine Fury', up to a maximum of 4. At maximum stacks, all are consumed when Cion utilizes a damaging ability (except Retributive Intervention) to unleash a thin, crescent shock wave of pure force centered on the struck target's location that travels a medium distance. The shock wave deals moderate damage split evenly between holy and fire damage to the original target and every struck enemy. Each time this ability triggers, its maximum stack requirement is lowered by 1 for the duration of the fight, down to a minimum of 2.
Archfire Chi-Blades - Cleaves a single target with a strike in the shape of an Χ that utilizes both blades, dealing high damage split evenly between physical and holy damage. [No Cooldown]
Prescient Riposte - Blocks the next non-AoE melee or projectile ability utilized against her or an ally with inconceivable reflexes, and attempts to retaliate with a swift strike of her own, dealing moderate physical damage. The riposte transfers blocked negative effects to the struck target. [Cooldown: 2 + (Blocked Ability's Cooldown) Posts]
Radiant Deluge - Unleashes 4 shock waves as per 'Fury Of The Arisen' in a single direction, dealing moderate damage split evenly between holy and fire damage to every struck enemy. Consecutive hits of this ability beyond the first to the same enemy only deal minor damage, but stackingly impede mobility due to force effect. [Cooldown: 2 Posts]
Purging Burst - Cleanses herself of negative status effects and emits a burst of archfire centered around herself, dealing high fire damage to all nearby enemies and knocking them back with great force. [Cooldown: 5 Posts]
Relentless Smite - Unleashes merciless divinity from the heavens or earth in a huge area, striking all enemies with rays of radiant force that deal moderate holy damage and dazzle them from sheer brightness for their next turn. Each struck enemy emits a circular shock wave as per 'Fury Of The Arisen' if 'Divine Fury' stacks are consumed. [Cooldown: 3 Posts]
Ardent Skyfall - Engulfs herself in a veil of archfire and rapidly dashes to a target enemy or location to collide with it, dealing high fire damage in a medium area. Cion can break through one instance of defensive obstructions (such as conjured terrain and barriers) during the dash, ignoring its effects. [Cooldown: 3 Posts]
Blessing of Fervor - Enwraps herself and allies in empyreal light to mend grave wounds and grant a significant boost to speed and mobility for their next turn. [Cooldown: 4 Posts]
Righteous Dues - Launches a long, ethereal chain of archfire out of her blades at a single target that briefly wraps around it. This chain only deals minor holy damage, but removes and absorbs either all temporary or permanent positive status effects from the target, transferring them to Cion. Temporary status effects have their duration refreshed, while permanent positive status effects are only transferred for this and the next 2 turns, after which they return to the struck target. [Cooldown: Total Duration of Stolen Effects | Minimum Cooldown: 2]
Apodictic Judgment - Can only be utilized against a major threat to commonweal, an evil archfoe or their commanding subordinates. Irreversibly sanctions and stigmatizes the chosen target as a nemesis for 3 turns or until its or Cion's total defeat, demise or escape. Only a single stigma may be active at once. Against the nemesis, Cion's allies benefit from 'Archon of Good' while the effects are increased from 25% to 50% for Cion. [No Cooldown]
Retributive Intervention (Ultimate) - Until the end of her next turn, Cion cradles herself in a pulsating barrier of her own wings, becoming immune to the damage and negative effects of the next 3 attacks from Super Mega digimons, and many more of lesser beings. Vociferously, she taunts all enemies to overcome her lest they perish soon by her hands. If the barrier is broken or pierced, this ability's effects cease immediately and Cion will be unable to utilize any abilities nor any exertive movement in her next turn. If the barrier is not overcome Cion unleashes a continuous, omnidirectional curtain fire of uncountable beams of divine force by spreading her wings, dealing massive holy damage to all enemies in a vast area around her. [Once Per Fight]
Digivolves To: /
[/div]
Appearance:
DNA Ultimate:
Attribute:
Family/ies:
Type:
Abilities: [7 Abilities]
Digivolves To:
Appearance:
DNA Mega:
Attribute:
Family/ies:
Type:
Abilities: [9 abilities]
Digivolves To:
Appearance:
DNA Super Mega:
Attribute:
Family/ies:
Type:
Abilities: [10 abilities max]
Digivolves To:
Appearance:
Mega Mode Change:
Attribute:
Family/ies:
Type:
Abilities: [9 Abilities]
Digivolves To:
Appearance:
DNA Mega Mode Change:
Attribute:
Family/ies:
Type:
Abilities: [9 Abilities]
Digivolves To:
Mercenary: Vertigo – AceJetmon Mach Mode
49'2''
MegaAttribute: Free
Family/ies: Metal Empire
Type: Machine
Abilities:
Non-Combat Passive Ability: Autonomous Airborne Ace - Barely any digimon in existence was, is or ever will be faster than this AAA AceJetmon Mach Mode. Vertigo's maneuverability even at top speed of mach 5 / hypersonic speed is unrivaled, as is his speed-up to reach such velocity in just a few seconds, even from standstill. At top speed, he is able to circle planet Earth in 6 1/2 hours.
Non-Combat Passive Ability: Personal Air Transport - Vertigo has a cockpit with 3 seats, one of which is at the front while 2 others are behind the primary one. The seats can be folded together through the press of a button to gain access to a long, comfortable matress covering a huge part of the floor, as well as some pillows. This also reveals a small refrigerator at the end of the cockpit, allowing storage of simple food, snacks and beverages. The inside of the cockpit is always pleasantly warm and quiet.
Passive Ability: Air Support – While able to participate in combat, Vertigo does almost always do so from several miles above everyone else. At best, to fighters on the ground, he is a speck in the sky, and at worst an unseen threat. He is practically untargetable from the ground, rendering him effectively invulnerable against almost all earthbound enemies' attacks. However, he can't assist with attacks and most abilities when Cion and her allies are inside intact structures or underground. If not in direct communication with Cion through radio, he acts to the best of his decision-making ability.
Passive Ability: UAV Recon – From within the canopy, nothing escapes Vertigo's unmatched eye-sight and scanners. Vertigo grants 'data-vision' to himself, Cion and their allies. Everyone with 'data-vision' have living entities, especially hostile ones, highlighted in different colors. Green are allies, blue are neutral beings, and red are (potentially) hostile ones. This works even through darkness, fog and abilities that grant physical invisibility, and through up to 3 meter thick walls and ground.
Passive Ability: DFM – When engaged in combat with airborne enemies, Vertigo may choose to enter Dogfight Mode against a single enemy. Vertigo perpetually remains at the target's tail, impeding their ability to retaliate. Target's can only successfully escape DFM by actively utilizing abilities that enable them to dodge or teleport. [Cooldown: 2 Posts if target escapes / is not taken down]
Energy Gatling Barrage - Fires his 2 Ion Gatling Guns for as long as necessary with perfect accuracy. Both of them are on his front, but can be angled moderately to significantly improve aim. The projectiles utilized are pure bolts of energy, and each gun fires 150 bolts per second. Mostly an air combat attack.
Hypersonic Lance – Engulfed in pure heat, Vertigo bursts through a slow or stationary airborne target with top speed, inflicting tremendous damage without being harmed himself. Digimons of lower levels are often destroyed instantly upon impact. [Cooldown: 2 Posts]
Fission Mortar - Charges 2 blasts of atomic energy and fires them at a location on the ground. In midair, they combine into one beam. Upon impact with a solid surface, the beam detonates like a tactical rocket, inflicting grievous bodily harm upon struck digimons in a 60 feet radius. Struck survivors are contaminated, significantly reducing all forms of healing they receive in their next 2 posts. Mostly an air to ground attack. [Cooldown: 2 Posts]
Flare Barrier - Releases a white, hot energy field around himself for 1 post that renders Vertigo immune to abilities that currently home in on him, such as heat-seeking missiles. Additionally grants moderate damage reduction to non-homing attacks. Also briefly impedes vision, granting Vertigo the chance to reposition and counterattack. [Cooldown: 2 Posts]
Sanctuary Ward - A device resembling a futuristic vending machine is launched at a target location. After a short delay upon impact, it creates a family home-sized zone for up to 5 turns and releases a green stream of data to all allies within, slowly healing small injuries each turn and granting a minor shield to all allies that refreshes each turn. Stabilizes dying beings but can't restore severely damaged body parts. The ward has a powerful shield around itself but can be removed by 2 attacks from digimons of the Mega-level, or many more lesser, exposing it. Destroys itself at the end of the duration [Cooldown: 2 Posts After Destruction]
Terminal Velocity – For this and the next 2 posts, grants Vertigo top speed (mach 5) and immunity to slows, improving his ability to dodge and counterattack. Cion and 2 allies of his choice affected by 'UAV Recon' instead have their speed doubled for the same duration, with their senses hightened to properly utilize the increased mobility. [Once Per Fight]
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