Satsuki's Sheepish patch notes
Apr 27, 2017 20:01:09 GMT
Post by Deleted on Apr 27, 2017 20:01:09 GMT
OPTIONAL EVOLUTIONARY STAGES
Appearance:Like the mythical Chimaera, Chimaeramon draws it's appearance from a genetic Frankenstein's monster of animals. A giant house-sized leonine creature covered in black fur, red patches on it's side. The creature while resembles the typical bipedal feline (body structure similar to Liamon), it carries stark differences that separates itself from Liamon. While having the head of a lion, an additional goat head springs from it's left side. It's tail meanwhile is snake-like and autonomous, covered in silver scales.
All three heads are covered in Gold Digizoid plating, resembling masks. Each mask has ingrained in their appearance a sharp jaggedy, comical-looking grin. While not immediately apparent, these grins can open up as maws to reveal mechanical weaponry such as machine guns or flamethrowers from within. Where eyes would be are replaced with simple shapes ingrained into the visages of the masks, squares for the lion head, circles for the goat head, and triangles for the snake head. All masks carry the Crest of Light, present on each of their foreheads.
Armor Champion: Chimaeramon
Attribute: Virus
Families: Dragon's Roar, Nightmare Soldiers
Type: Composite
Abilities:
Unstable Form - (PASSIVE)
A patchwork Digimon with highly unstable genetics, Chimaeramon frequently gains short bursts of power in combat areas. At the end of each of Chimaeramon's turns, a D6 dice is rolled; Chimaeramon gaining a 50% stat buff for their next post based on the result.
1/2 - Attack Up
3/4 - Defense Up
5/6 - Speed Up
Infernal Pelt - (PASSIVE)
Chimaeramon's skin is tough and designed to handle even the fires of hell itself. Chimaeramon takes greatly reduced damage from Fire and/or Darkness-based attacks and additionally takes no residual damage from fire.
Blind Seekers - (PASSIVE)
Chimaeramon is naturally blind, but it has overwhelming superiority with smell and hearing. Their sense of smell and hearing reliably extends to about a mile. Even the slightest smells or movement can alert Chimaeramon, making stealthy tactics or invisibility nigh-useless against them.
Tri Plasma - (ATTACK)
Chimaeramon recklessly fires three super-heated beams of energy from all three of it's heads. While highly inaccurate, it does terrifying amounts of damage and pierces through most defenses with relative ease. (Cooldown: 2 Turns)
Cursed Bonfire - (ATTACK)
Chimaeramon breathes streams of emerald flames all-around itself, coating the environment around or in front of it in hellish flames; extenting to about 30 feet. Anything that is foolish enough to tread across them will be painfully burned and take damage for as long as they remain in the maelstrom. While not having a finite length for how long they burn, typical tactics with putting out the flames can help quickly subdue them. (Cooldown: 2 Turns)
Chaotic Blasters - (ATTACK)
Chimaeramon begins to rapidly fire bullets of darkness with machine guns from it's mouths. Does somewhat low damage, but the wide-spread of the bullets makes dodging the full brunt of the attack difficult.
MERCENARIES
Name: Lockhart
Mercenary Grade α
Gender: Male
Alignment: Chaotic Neutral
Personality
Pretty much a born henchman, Lockhart doesn't really have much of a spine (and no that's not just cause he physically doesn't have one). He is the type of individual who prefers to be just told what to do, and that's completely fine with him. While he does on occasion dream of being more in the spotlight of things, he is generally pretty satisfied with his job as a grunt for Satsuki. Despite his lowly ranking, he is a surprisingly intelligent individual and can be quite brilliant at times. The only real things holding him back are his lack of strength and at times incompetency, he being very clumsy in fights.
Lockhart while may be a bit on the morally unethical side, he isn't a very malicious individual. Any ill-will directed towards others is just part of the job, and to him; his job is life. He is hard-working and values progress, he only really putting aside his diligence when he is in danger. While he may not be a Grade A evil minion, he at least put his all into it.
Appearance:
Rookie: Cardmon
Attribute: Data
Family: Unknown
Type: Card
Abilities
Card Advantage - (PASSIVE)
Cardmon in general doesn't have much for "sportsmanship" and will happily gang up on enemies to try and get ahead. When in-battle and the enemy is outnumbered by allies by at least 3 to 1, Cardmon gains a slight boost to all combat attributes.
Draw Phase - (PASSIVE)
When Cardmon uses Blank Card, they can choose and gain one passive of the copied target's until the next time they use Blank Card. These passives scale down to Rookie level effectiveness.
Blank Card - (ATTACK)
Cardmon redraws their art into a scribbled version of the target, mimicking a single attack of Cardmon's choice. There are however limitations with the ability to parrot other Digimon's abilities. First of course, mimicked attacks are scaled down to Rookie strength. If the attack has a cooldown, Blank Card is put on cooldown an additional amount of turns for the same amount. This ability REQUIRES the target to be present at the time as well. Lastly, Cardmon cannot mimic attacks that they do not already know exist. (Cooldown: 1 Turn + copied move cooldown)
Shuffle Time - (ATTACK)
Cardmon's limbs disappear as they summon fourteen blank cards with the same card backs as them self, they shuffling themselves amongst the cards and they spreading across the ground; aimlessly shifting across the ground for up to three posts. During this time, Cardmon is difficult to directly attack due to being hidden amongst the cards, though they cannot attack. While attacking Cardmon is possible, the chances of successfully doing so are low without a wide-reaching attack. While difficult, a foe capable of successfully landing a blow will dispel all the other blank cards and stun Cardmon for a turn. At the end of the duration, remaining blank cards will float upwards and then sail into an enemy as shuriken-like projectiles. (Cooldown: 2 Posts after ending)