Everett & Graedon's edits
Sept 12, 2017 19:31:10 GMT
Post by Noxis on Sept 12, 2017 19:31:10 GMT
Hey guys! I haven't added any attacks since you guys upped the limit, so I FINALLY got around to it.
Alsoooo my digivice image is broken, could you guys insert the one below? Thanks!repairing himself from the inside out. By doing so, he heals approximately 33%. This move has a 3 post cooldown.
DIGIVICE (please resize to 280x280)
s26.postimg.org/z7nb8pjs9/digivice_rett.jpg
CHAMPION
EDITS TO Ripper Claw
Three large blades emit from his knuckles on his bare hand, surrounded with searing dark matter. Porcupamon then slashes the dark matter towards his foe in an X shaped sickle.
This attack may also be used at close range as a deadly claw attack enhancement. This attack inflicts double damage if the target is status afflicted (paralyzed, confused, stunned, etc).
1 post cooldown.
[Shadow Bind]
Porcupamon summons a shadow of himself which dashes directly at the opponent. If the dark matter creature hits its target, it’s shape dissipates in order to bind the foe, and latches onto the foe’s body, creating a blanket of black energy. This will completely stun an opponent for the duration of 1 full post and has a 2 post cooldown .
[Madness Brooch] Ejects a barrage of countless razor-tipped spikes at bullet-like speeds and launches them at his target. These spikes are capable of piercing armor and barriers.
1 post cooldown.
[Build-A-Bear]
Porcupamon focuses his energy as he breathes deeply, repairing himself from the inside out. By doing so, he heals approximately 33%. This move has a 3 post cooldown.
[Thorn Wall]
The monstrous bruin wraps his arms around himself and crouches low, bracing himself as he allows for a wall of spikes to protrude from the front of his body, creating a dangerously sharp barrier to protect himself. Should a foe be attacking with a melee move, this attack could very well act as a vicious counter if they slam into the spikes.
This barrier only lasts for the post it is used in, however it is strong enough to veto damage from a champion or lower’s attack. Ultimate attacks still do 75%, while Mega and stronger do full damage despite the prickly wall. 1 post cooldown.
(forlorn teddy is OK)
ULTIMATE
EDIT TO:
Grizzly Destroyer: With his claws bathed in dark energy, Graedon slashes a huge sickle towards his enemy. This attack may also be used at close range, as a vicious melee enhancement, and deals twice as much damage to foes suffering from a status effect. 1 post cooldown.
EDIT TO:
Zombie Ray: Shoots a beam of dark matter from the gap in his gut. Upon impact, the matter burrows into the enemy’s data causing tremendous, mind-numbing pain throughout the entire body which immediately stuns the foe. The agonizing effects of this attack have a duration of 1 post.
This move has a 2 post cool-down.
EDIT TO:
Bruin Torpedo: Dislodges several of his blade-like claws and shoots them spinning at his opponent, creating a deadly drill-like torpedo. This attack travels at bullet-like speeds and is capable of shredding through armor and barriers. This attack has a 1 post cool down.
Build-A-Bear 2.0: WaruMonzaemon’s gaping gut and torn seams tighten together and close, in which time the digimon repairs his body from the inside out. By doing so, he heals approximately 40%. This move has a 4 post cooldown.
Grisly Instinct: Graedon’s senses sharpen immensely as he feels a tsunami of energy rush through his limbs and core. The bear monster swells in size, his defense/endurance and his strength/power doubling overall. This enhancement lasts for 3 posts, and has a 3 post cool down.
(Ursus Haze and Heart Break Attack OK)
MEGA
EDIT TO
Lampranthus: Whips the enemy with thick chains which are covered in a layer of ebony flames, entangling them in the burning chains, binding and stunning them for the duration of 1 post. Being tangled and stunned in the inferno-laced trap wire causes prolonged exposure to the searing flame, causing severe burns to be left on the foe’s flesh.
This move causes the foe to be stunned for 1 post, has a 2 post cooldown.
EDIT TO
Hellfire Claw: With his hands engulfed in inferno flames, Belphemon sends two slashes of this scorching fire towards his opponents at breakneck speeds. Severe burns and laceration of the skin occur upon impact. This attack can also be used at close combat as a searing melee enhancement. This attack is capable of slashing through armor and barriers. 1 post cooldown.
Belphegor’s Rage: The demon digimon overloads his body with energy, the extra power tripping the beast into rage. This causes his speed and strength to triple, and while the rage is active, the duration of status-affecting moves increases by 1 post.
The state of rage lasts for 3 posts and has a 3 post cooldown.
Sin of Sloth: Overcome by a moment of laziness, the monstrous digimon simply stops caring. So much so that he stops feeling pain, damage, and doesn’t register the battle at hand. While this may sound like a disaster in a fight, it comes with a great advantage. During the moments of laziness, the demon king will not be affected by a received attack.
The moment of laziness is short-lived, and lasts a few minutes at most. This move has a 2 post cooldown.
Dark Beast’s Blaze: Belphemon douses himself in ebony flames, healing his body and wounds 50%. This move may only be used twice per battle, and no sooner than 3 posts apart.
(Hell Shot, Shadow Cloud, Hell Raiser, and Jormungandr OK)
SUPER MEGA
EDIT TO
Shadow Spreader: Raises a pentagram of dark matter which surrounds and sticks to enemy. The dark matter trips the opponent into a state of extreme anxiety, disorienting them and sending them into a state of complete panic. It has been known to sometimes cause the target to harm itself or its tamer in the frenzy.
The stinging dark matter is also incredibly painful.
This attack has a duration of 1 post and a 2 post cool down.
EDITS TO
Hell's Knuckle: With his arms wrapped with a mix of hellfire and dark matter, Graedon hurls a flurry of the two elements at his opponent in extensively broad sickle shapes. This attack may also be used at close range as a wickedly fierce melee enhancement. The data of which this attack is comprised causes it to deal double the damage on a status-affected opponent. Cooldown 1 post.
EDITS TO
Demonic Blessing: Daemon receives a blessing from the demons of the digital world, tripling his defense and endurance. Additionally, while the blessing is active, Daemon will not succumb to any status effects or hindrances caused by passives.
This blessing lasts for 3 posts, has a 4 post cool down.
Sinful Razor: Daemon Super engulfs his claws in flame and dark matter, his arms elongating and elasticizing to maximize reach. He slashes at his foe at blinding speeds, leaving burns upon their flesh as he tears it open. This attack is also capable of piercing through armor and barriers. This attack has a 1 post cooldown.
Devil’s Aid: Sometimes, even evil overlords need a helping hand. Daemon takes a moment to tap into the souls of the tormented, sapping them of any and all vitality remaining within them. By reaping his reward, he recovers 75% of his health.
This move can only be used once per battle.
Hell’s Fury: Drawing power from the depths of hell, this super demon loads and overcharges his data. This causes an insurmountable increase in his speed and strength, and while the “fury” is active, the duration of status-affecting moves increases by 1 post.
This supercharge lasts for 3 posts, has a 3 post cooldown.
Alsoooo my digivice image is broken, could you guys insert the one below? Thanks!repairing himself from the inside out. By doing so, he heals approximately 33%. This move has a 3 post cooldown.
DIGIVICE (please resize to 280x280)
s26.postimg.org/z7nb8pjs9/digivice_rett.jpg
CHAMPION
EDITS TO Ripper Claw
Three large blades emit from his knuckles on his bare hand, surrounded with searing dark matter. Porcupamon then slashes the dark matter towards his foe in an X shaped sickle.
This attack may also be used at close range as a deadly claw attack enhancement. This attack inflicts double damage if the target is status afflicted (paralyzed, confused, stunned, etc).
1 post cooldown.
[Shadow Bind]
Porcupamon summons a shadow of himself which dashes directly at the opponent. If the dark matter creature hits its target, it’s shape dissipates in order to bind the foe, and latches onto the foe’s body, creating a blanket of black energy. This will completely stun an opponent for the duration of 1 full post and has a 2 post cooldown .
[Madness Brooch] Ejects a barrage of countless razor-tipped spikes at bullet-like speeds and launches them at his target. These spikes are capable of piercing armor and barriers.
1 post cooldown.
[Build-A-Bear]
Porcupamon focuses his energy as he breathes deeply, repairing himself from the inside out. By doing so, he heals approximately 33%. This move has a 3 post cooldown.
[Thorn Wall]
The monstrous bruin wraps his arms around himself and crouches low, bracing himself as he allows for a wall of spikes to protrude from the front of his body, creating a dangerously sharp barrier to protect himself. Should a foe be attacking with a melee move, this attack could very well act as a vicious counter if they slam into the spikes.
This barrier only lasts for the post it is used in, however it is strong enough to veto damage from a champion or lower’s attack. Ultimate attacks still do 75%, while Mega and stronger do full damage despite the prickly wall. 1 post cooldown.
(forlorn teddy is OK)
ULTIMATE
EDIT TO:
Grizzly Destroyer: With his claws bathed in dark energy, Graedon slashes a huge sickle towards his enemy. This attack may also be used at close range, as a vicious melee enhancement, and deals twice as much damage to foes suffering from a status effect. 1 post cooldown.
EDIT TO:
Zombie Ray: Shoots a beam of dark matter from the gap in his gut. Upon impact, the matter burrows into the enemy’s data causing tremendous, mind-numbing pain throughout the entire body which immediately stuns the foe. The agonizing effects of this attack have a duration of 1 post.
This move has a 2 post cool-down.
EDIT TO:
Bruin Torpedo: Dislodges several of his blade-like claws and shoots them spinning at his opponent, creating a deadly drill-like torpedo. This attack travels at bullet-like speeds and is capable of shredding through armor and barriers. This attack has a 1 post cool down.
Build-A-Bear 2.0: WaruMonzaemon’s gaping gut and torn seams tighten together and close, in which time the digimon repairs his body from the inside out. By doing so, he heals approximately 40%. This move has a 4 post cooldown.
Grisly Instinct: Graedon’s senses sharpen immensely as he feels a tsunami of energy rush through his limbs and core. The bear monster swells in size, his defense/endurance and his strength/power doubling overall. This enhancement lasts for 3 posts, and has a 3 post cool down.
(Ursus Haze and Heart Break Attack OK)
MEGA
EDIT TO
Lampranthus: Whips the enemy with thick chains which are covered in a layer of ebony flames, entangling them in the burning chains, binding and stunning them for the duration of 1 post. Being tangled and stunned in the inferno-laced trap wire causes prolonged exposure to the searing flame, causing severe burns to be left on the foe’s flesh.
This move causes the foe to be stunned for 1 post, has a 2 post cooldown.
EDIT TO
Hellfire Claw: With his hands engulfed in inferno flames, Belphemon sends two slashes of this scorching fire towards his opponents at breakneck speeds. Severe burns and laceration of the skin occur upon impact. This attack can also be used at close combat as a searing melee enhancement. This attack is capable of slashing through armor and barriers. 1 post cooldown.
Belphegor’s Rage: The demon digimon overloads his body with energy, the extra power tripping the beast into rage. This causes his speed and strength to triple, and while the rage is active, the duration of status-affecting moves increases by 1 post.
The state of rage lasts for 3 posts and has a 3 post cooldown.
Sin of Sloth: Overcome by a moment of laziness, the monstrous digimon simply stops caring. So much so that he stops feeling pain, damage, and doesn’t register the battle at hand. While this may sound like a disaster in a fight, it comes with a great advantage. During the moments of laziness, the demon king will not be affected by a received attack.
The moment of laziness is short-lived, and lasts a few minutes at most. This move has a 2 post cooldown.
Dark Beast’s Blaze: Belphemon douses himself in ebony flames, healing his body and wounds 50%. This move may only be used twice per battle, and no sooner than 3 posts apart.
(Hell Shot, Shadow Cloud, Hell Raiser, and Jormungandr OK)
SUPER MEGA
EDIT TO
Shadow Spreader: Raises a pentagram of dark matter which surrounds and sticks to enemy. The dark matter trips the opponent into a state of extreme anxiety, disorienting them and sending them into a state of complete panic. It has been known to sometimes cause the target to harm itself or its tamer in the frenzy.
The stinging dark matter is also incredibly painful.
This attack has a duration of 1 post and a 2 post cool down.
EDITS TO
Hell's Knuckle: With his arms wrapped with a mix of hellfire and dark matter, Graedon hurls a flurry of the two elements at his opponent in extensively broad sickle shapes. This attack may also be used at close range as a wickedly fierce melee enhancement. The data of which this attack is comprised causes it to deal double the damage on a status-affected opponent. Cooldown 1 post.
EDITS TO
Demonic Blessing: Daemon receives a blessing from the demons of the digital world, tripling his defense and endurance. Additionally, while the blessing is active, Daemon will not succumb to any status effects or hindrances caused by passives.
This blessing lasts for 3 posts, has a 4 post cool down.
Sinful Razor: Daemon Super engulfs his claws in flame and dark matter, his arms elongating and elasticizing to maximize reach. He slashes at his foe at blinding speeds, leaving burns upon their flesh as he tears it open. This attack is also capable of piercing through armor and barriers. This attack has a 1 post cooldown.
Devil’s Aid: Sometimes, even evil overlords need a helping hand. Daemon takes a moment to tap into the souls of the tormented, sapping them of any and all vitality remaining within them. By reaping his reward, he recovers 75% of his health.
This move can only be used once per battle.
Hell’s Fury: Drawing power from the depths of hell, this super demon loads and overcharges his data. This causes an insurmountable increase in his speed and strength, and while the “fury” is active, the duration of status-affecting moves increases by 1 post.
This supercharge lasts for 3 posts, has a 3 post cooldown.