Trinity
Apr 25, 2018 13:50:34 GMT
Post by Trinity on Apr 25, 2018 13:50:34 GMT
Digimon Name: Trinity
Default Form: BlackGatomon
Gender: Female
Alignment: True Neutral
Skills/Talents:
-Stealth Expert: Trinity is a master of stealth, able to sneak an avoid detection skillfully.
-Tracker: With a couple forms of her's having a good nose on them, she is able to smell out scents. She can track scents, as well as use other clues to help track, differentiate between Digimon and Human through scent, and smell out Spirits--meaning she will know if a human is a Spirit user and be able to help locate Spirits, and Digimentals due to their similar properties to Spirits.
-Tactician: She knows how to handle herself tactfully on a battlefield, confident in her skills to do so. She can expand these tactics to include allies, using her ability to fly to get a layout of the battlefield and help her allies form the most effective tactics.
-Survivalist: Trinity is very able to take care of herself out in the wild, a natural survivalist who can made do off the land.
-Sharp Shot: A natural marks(wo)men, Trinity is very accurate with all ranged techniques, even at long ranges.
Musical Talents: While a rather odd talent, Trinity is actually a beautiful singer, and can whistle a soothing tune to boot.
Inventory:
-Sleeping Bag
Personality: First and foremost, Trinity is a Lone Wolf--she prefers to be alone, and will go out of her way to be alone. She feels very indifferent towards others, in other words, she couldn't care less. Trinity has a hard time getting invested in 'pet causes' she'd call them, she rather let natural selection settle things then try to tip the balance one way or another. Its very easy for one to call Trinity prideful, looking down on others, she has a bit of an attitude, this will become apparent quickly--unless you're someone Trinity considers a friend she'd likely give you the cold shoulder or a sharp response. This isn't to say she can't be nice, she's very kind and polite--although dotted with moments of harshness--with those she considers friends.
If someone could give a sin that Trinity embodies--it'd be Greed. She's very selfish, this being the cause of her indifference towards others. She wants a lot, fortune, power, but something she hungers for is something that eludes her. her own memories. A lot of her attitude comes from her questioning who she is, who she was, glimpses of a prior life haunt her and she doesn't understand them. This makes her a loose cannon to say the least, a bit unstable--prone to lashing out at those around her.
While she does hold this indifference towards others, in particular cases, she if compelled by some inner driving force to do the right thing. She mentally fights this, full of reluctance, but in the end she will do the right thing when the time calls for it. This usually triggers her to become much more unstable, as she doesn't understand this deep calling that forces her to do these things. What she doesn't know is these are fragments of her former self compelling her to do the right thing.
Her coldness she shows towards others isn't unending, if someone sticks around her long enough, and they can come to some sort of understanding or commonality, she may begin to warm up to someone. Still hard on her friends, she can criticize harshly, but if she does this...just know its cause she cares enough to expect better. She is very straight forward, she won't beat around the bush and is quickly annoyed by getting the run around--if she asks something, she expects an answer. Trinity is overall a very mixed bag to deal with, and it highly depends on how she feels about you as to how you're treated. She does have an easier time becoming more friendly with those who she once fought beside in a former life.
Personal History:
Chapter 1 | In a Former Lifetime...7/71st Recon Unit
Before you can start to understand the Trinity that stands before you today, you first need to know who she was. In a former lifetime, 2 life cycles ago, Trinity was a noble warrior, she fought on behalf of a now defunct Nation that used to attempt to govern the Digital World. Happening long enough ago hardly anyone remembers these times, and even those involved now given new life struggle to remember those times. Trinity is the perfect example of this--she had images, hints, tiny fragments of this past life haunting her. She can't make sense of them, and they are a driving force behind Trinity of present day.
In a time before anyone can hardly remember now, a large military force spread itself across the Digital World, and even took part in a great war. This force was broken up like many into Platoons, and one of these was the 7/71st Recon Platoon--this was the Platoon Trinity was a part of. The Platoon had an adventurous career, full of glory, defeat, and lessons learned--friends made. There was a natural bond between all the members of the 7/71st Recon Unit, and Trinity was no different. These was different times, she was kind, friendly. She specialized in Stealth Tactics, and Aerial Recon, the resident stealth expert so to say--an Adviser to her Commanding Officer for tactics involving stealth.
But this was a long time ago, things changed, something happened....Trinity today only has fragments of these memories, and it angers her that she doesn't know what they mean, where they are from--who she was...
Chapter 2 | A new Life, Haunted by the Past...
It seems a while ago now, but as with most Digimon--Trinity came from an egg. That egg started its life in the Village of Beginning. From the moment she was born, she had one question...who is she. Trinity spent a fair bit of time there in the village, under the protection of stronger Digimon, but once she was able she left the village and set out to find answers. She traveled the Digital World, searching for answers to these fragments of memories stored inside her. Over this time she developed, became stronger, advanced her potential.
She'd find herself taking jobs as a Bounty Hunter, hunting down evil Digimon and taking them out for reward. Some could call the job dirty, but everyone she ever went after deserved it in most's eyes, without question bad people. This would also help her become stronger, she longed for power as much as she did for the answers to her broken past. She surpassed the limits of most Digimon, and was making a bit of a name for herself in the Digital World, more job offers flowed in as people learned of the strong Bounty Hunter.
To bad this was about to all crash down around her.
Chapter 3 | The Fall of an Angel...
Trinity was hired for another Bounty, this was nothing for Trinity these days--just another case for her. At this point she'd unlocked her maximum potential, only the most powerful Digimon threatened her at this point, what did she have to worry about? She'd go on to track down this Bounty, should've been just a normal job like any other, little did she know she was going into this way too over-confident, she would greatly underestimate whom she'd face. This would be her fall.
Tracking her Bounty to a hidden base, Trinity skillfully would sneak through the base, avoiding conflict with ease. She finally found her Target, a mysterious fella. To Trinity he looked like easy pray, and with a rap sheet longer then the sheet music for a lengthy opera, he fully deserved the wrath of the Bounty Hunter. The reward was high, unusually so for someone she thought so weak, this is what drove her to take this job.
She would spring her attack from the shadows, but her target expected it, and Trinity found herself pass right through the entity like he was just a ghost. Now the surprise was gone and she went all out, entering Crimson Mode, all out assaulting the target. But he simply seemed to make a fool out of her, attacks did nothing, and before she knew it she was tangled up in a web of shadows, tearing and pulling at the Digimon's body.
"She's a pretty one, it's to bad, look at what you've done." chimed a gleeful DemiDevimon, a sidekick of the one who now had Trinity wrapped up in his web. Trinity growled in anger and lashed out, but was only silenced as a shadow crossed over her mouth. "So nice of you to drop in. What brings you to my humble abode? Well it was a pleasure to meet you, come see me again sometime beautiful." said the mysterious man, a wicked smirk crossing his features before he would end Trinity's life without a second thought. It's said her last words was her damning the man's name, a man named...Nero.
Chapter 4 | Rising from the Ashes, a Phoenix Reborn.
This was the third time Trinity experienced this now, from the grave, to the egg. She would be reborn again, now in her third life cycle. Unlike when she was reborn from her last, she was born exactly the same, with her memories from the last life--and her fate--in tact. Now angered by what happened to her, she quickly would try to make a rise in power, knowing much more about the world--it's helped her progress somewhat quickly. Still with her inelect, knowledge of the Digital World, and skills, from a simple Zurumon Trinity rises again, becoming Nyaromon, and now finally back at her Rookie stage--DemiDevimon.
Now she adventures again, still trying to find her memories from her former life, and now driven to anger by the spirit who sent her back to square one. The Vengeful Digimon would plan to re-open shop in this new world, start her Bounty Hunting again...but as ghosts of her past begin to appear again, born anew just like her, what would her future have in store for the Digimon--her getting Revenge on the one to end her life last time, or her finding out about her past with the 7/71st Recon Platoon...only time will tell.
Chapter 5 | A Light Shining in Darkness
(To be continued IC.)
Fresh
Species: Zurumon
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: Zurumon is not a fighter, period. All it can do is fly away.
Abilities:
-Flight: Just as simple as it sounds, instead of sliding along the ground, Zurumon can hover and fly. Sadly this is limited to only 20 feet in the air. Still, fairly swift for how weak this form is.
Digivolves To: Nyaromon
In-Training
Species: Nyaromon
Appearance:
Attribute: N/A
Family/ies: Nature Spirits
Type: Lesser
Fighting Style: Loosing the ability to fly like its last form, in this form Trinity can release a water jet, and bite threats for protection.
Abilities:
-Water Jet: Nyaromon puffs up then shoots a small jet of water. This does not do much damage, more an annoyance.
-Biting: Simple enough, Nyaromon clamps down with it's teeth on a threat.
Digivolves From: Zurumon
Digivolves To: DemiDevimon
Rookie
Species: DemiDevimon
Appearance: She has different coloring then most DemiDevimon, black and gray instead of different shades of purple--with crimson claws and eyes. She's also just a bit cuter.
Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Evil
Fighting Style: In this form Trinity is highly maneuverable on the air and even on her feet, doing a lot of dipping and dodging attacks and making it hard to hit her. She has access to ranged moves, of which she is highly accurate with.
Abilities:
-Lightning Crescent: With a powerful flap of the bat-like wings, DemiDevimon launches a singular sharp crescent blade of Lightning Energy. This has a 1 post cool down.
-Glass Reflection: Essentially a form of active camouflage, DemiDevimon will make their form completely transparent, making detecting DemiDevimon very tough. With this DemiDevimon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if DemiDevimon is hit by an attack.
-Nightmare Slash: Charging up a foot with energy, DemiDevimon will slash at their opponent with its sharpened claws, obtaining additional damage due tot he buff. This has a 1 post cool down.
-Agile: Simple enough, DemiDevimon is highly agile. Her ability to leap, run, slide, dip, dodge, and so on is very graceful and accurate.
Digivolves From: Nyaromon
Digivolves To: BlackGatomon, BelleStarmon (All forms)
Champion
Species: BlackGatomon
Appearance: In this form Trinity gains a scarf around her neck, yellow paw'gloves, and no ring around her tail. Her eyes remain crimson in color as with most her forms.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Beast
Fighting Style: Mixing a powerful combo of speed, agility, quick melee strikes, and a ranged ability, in this form Trinity can easily be underestimated due to her size--but she's just as strong as any other Champion form. She uses her size to her advantage, dodging a lot of attacks.
Abilities:
-Night Terror: Putting it's paws forward, palms out, BlackGatomon will begin charging dark energy. After this has charged, taking shape in a dark orb surrounded by crimson lightning bolts, this is then launched at high speed towards the target. It can be mildly manipulated to bend its path to attempt to track a target at the will of the user, but it follows an arc due to its speed--not able to turn sharply. The blast will cause a concussive force to be enacted on the target hit, possibly knocking them back, while also giving them a sharp shock by the crimson lightning, stunning them for a sec. This has a 3 post cool down.
-Blitz Paw: Getting in close, BlackGatomon unleashes a fury of lightning fast punches. Each one does minor damage, but these come so quickly that 100 punches can be thrown in 3 seconds, adding up extremely fast. That is also how long it lasts, after which needing a 2 post cool down.
-Lightning Kick: Two ways to perform this, either BlackGatomon requires a good distance to be able to run up to full speed before leaping into the air, or, BlackGatomon can catapult themselves by bouncing and kicking off of a vertical surface, be it a wall--tree--Digimon--anything solid enough to kick off of, instantly gaining the required speed. Once the lunge has been performed in either way, BlackGatomon rotates feet first in the air, finally releasing an extremely powerful kick into their opponent, way more then expected by such a small 'mon. This kick comes extremely fast and hard, but also in a predictable path, making it a double edged sword on if it'll hit or be dodged or parried. This requires a 2 post cool down.
-Shattered Reflection: With an incoming attack, if BlackGatomon sees it coming and has the time to bring it's paws up in front of them, then they can activate this ability. Once the paws are up, palms forward, a mirror will form in front of BlackGatomon. This mirror acts as a barrier, and will redirect the attack back at its originator. All reflections are not perfect, and thats true of this one, the reflected attack does 50% of its original power. This has a 3 post cool down. This can NOT reflect back abilities of Ultimate, Mega or Super Mega tier's, only taking the hit instead and shattering. This only works with projectile attacks.
-Glass Reflection: Essentially a form of active camouflage, BlackGatomon will make their form completely transparent, making detecting BlackGatomon very tough. With this BlackGatomon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if BlackGatomon is hit by an attack.
-Feline Agility: We know most cats are nimble, agile, and gracefull--and BlackGatomon is absolutely a perfect example of this. The black cat Digimon is extremely agile, making landing strikes on the 'mon extremely difficult as they lump, lunge, dip, and dodge around with impressive skill. This also takes advantage of the small size of BlackGatomon, being the size of Rookie tier Digimon despite packing the power of a Champion.
Digivolves From: DemiDevimon
Digivolves To: BelleStarmon (Suppressed)
Ultimate
Species: BelleStarmon (Suppressed)
Appearance: In this form, BelleStarmon looks basically normal, simply lacking her signature handguns from her stronger stages, as well as the upgrades to her outfit added with each following stage. She has a pair of wings she can sprout from her shoulder blades, taking on an appearance of a Fallen Angel's wings, black feathered. All her Bellestarmon forms have access to these wings. There are 2 slits in her coats for these wings.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Woman
Fighting Style: The first of three stages of Trinity as BelleStarmon, this suppressed form is mostly a way to conserve energy, but that doesn't mean she can't fight. In this form she lacks her signature handguns, but still packs an array of abilities to make up for that, mixing melee, ranged, and deceptive abilities. Her heels still pack guns. She also can form wings in this and other BelleStarmon forms, letting her take these battles to the sky.
Abilities:
-Dark Crescent: Putting both palms out in front of themselves, BelleStarmon will form a crescent of lightning energy, a dark crimson shade--and sharp as a sword. Once formed, this can be launched at high speed towards a target, the cutting power having the potential to cut limbs of unsuspecting targets, and do heavy damage otherwise. This has a 3 post cool down.
-Shadow Blitz: Putting the palm out forward, BelleStarmon will build a lightning energy, taking a dark crimson and black color, in the palm of their hand. Once charged, they can release this as a powerful arc of this crimson and black lightning. This take a bit of time to charge, usually not enough to matter, but does make it hard to pull in time-sensitive situations. This has a 2 post cool down.
-Sonic Pulse: Raising their palm, BelleStarmon will channel energy into the palm, before releasing it in a directional shockwave, able to blast targets back with decent force. This can not really hurt much unless used to slam someone into a wall. This has a 1 post cool down.
-Shattered Reflection: The same as when used by BlackGatomon, BelleStarmon will put both palms forward upon seeing an incoming attack, and create a mirror, which is an effective barrier while also reflecting 50% of the attack back at its origin. This has a 3 post cool down. This can not reflect attacks from a Super Mega, instead just taking the hit and shattering.
-Glass Reflection: Essentially a form of active camouflage, BelleStarmon will make their form completely transparent, making detecting BelleStarmon very tough. With this BelleStarmon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if BelleStarmon is hit by an attack.
-Bringer of Light: Bellestarmon will lift their hand out in front of them, putting their thumb and middle finger together. Assuming the target looked at or even towards this direction, BelleStarmon will snap, and with this snap there is an instant and extremely intense bright flash. This will instantly blind anyone who seen this light, but its only an illusion, there never was a bright light--meaning allies are not effected. This can target up to 3 targets at once, and the illusion will blind those effected for 2 posts, them seeing nothing but pure white. This has a 3 post cool down, and no lasting effects--eyesight returned perfectly after the effect is up.
-Voice of a Fallen Angel: This comes in two different forms, either by whistling a tone, or actually singing a tone, BelleStarmon's voice will create an interesting effect. Intended targets, up to 3 at once, will suddenly become disorientated, the sound causing havoc for their ear drums and throwing their equilibrium all out of wack, even having the potential to make those effected get sick of they have weak stomachs. The disorientation lasts for 1 post during and a bit after the ability was used, and this ability has a 2 post cool down. (Ram Upgrade)
-Intangibility: As the name suggests, BelleStarmon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. this lasts for up to 2 posts, having a 3 post cool down. Area of effect attacks can still damage the Digimon in this state, negating this ability, it only works against direct attacks and physical contact.
---------------------------
Non-Combat/Natural abilities
-Flight: Able to sprout wings from their back, BelleStarmon can fly, hover, and even fly upside-down with speed, grace, and stability. Performing acrobatic feats in flight is also among what can be done.
-Heel guns: Built into BelleStarmon's heels are a set of machine guns, not amazingly powerful, but with a fire rate of 10 rounds a second to make up for it.
Digivolves From: BlackGatomon, DemiDevimon
Digivolves To: BelleStarmon (Full Power), BelleStarmon Crimson Mode
Armor Champion (Digimental of Clarity)
Species: Witchmon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Demon Woman
Fighting Style: Flying about on her broomstick, in this form Trinity makes the ultimate use of her deceitful tactics, most of the way she fights in this form is based about tricking enemies. If all else fails, she does have a backup plan too.
Abilities:
-Shadow Blitz: Putting the palm out forward, Witchmon will build a lightning energy, taking a dark crimson and black color, in the palm of their hand. Once charged, they can release this as a powerful arc of this crimson and black lightning. This take a bit of time to charge, usually not enough to matter, but does make it hard to pull in time-sensitive situations. This has a 3 post cool down.
-Shattered Reflection: With an incoming attack, if Witchmon sees it coming and has the time to bring it's hands up in front of them, then they can activate this ability. Once the hands are up, palms forward, a mirror will form in front of Witchmon . This mirror acts as a barrier, and will redirect the attack back at its originator. All reflections are not perfect, and thats true of this one, the reflected attack does 50% of its original power. This has a 3 post cool down. This can NOT reflect back abilities of Ultimate, Mega or Super Mega tier's, only taking the hit instead and shattering. This only works with projectile attacks.
-Intangibility: As the name suggests, Witchmon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. The time Witchmon can stay in this state is 20 seconds, having a 3 post cool down. Area of effect abilities from an ultimate or higher will still do damage.
-Glass Reflection: Essentially a form of active camouflage, Witchmon will make their form completely transparent, making detecting Witchmon very tough. With this Witchmon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if Witchmon is hit by an attack.
-Mage Robes: While not what one traditionally calls armor, Witchmon is covered in their outfit, which is coated in a powerful protection spell, buffing Witchmon's defenses by 30%.
-Agile: Whitchmon is surprisingly agile on their broomstick and feet, more so then one may think at first glance, able to dip and dodge with grace.
Digivolves From: DemiDevimon
:
Armor Ultimate
Species: FallenAngewomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Fallen Angel
Fighting Style: Mixing flight, agility, and effective abilities both for offence and support, what this form may lack in multiple similar types of moves, FallenAngewomon makes up for it in verity. The main style in which Trinity uses for offence in this form is her Broken Arrow ability.
Abilities:
-Fallen Arrow: The main offensive tactic by FallenAngewomon, they are able to summon a black arrow by whistling a brief tune, FallenAngewomon uses this arrow without a bow, using alterations in the pitch of their whistle to control the arrow. It flies through the air very swiftly and with pinpoint accuracy, making it hard to avoid, dodge, or destroy. The arrow is followed by a bright blue trail of lightning, trailing for 20 feet behind the arrow as it flies. The effect of the arrow is unique--it will pass straight through the target, doing no external damage, but instead doing internal damage to those hit by it--meaning it ignores external defenses and defense buffs. It can be controlled from 1 to 3 posts, with a cool down equal to the duration it was used--if can be destroyed to cut the use and this will add 2 posts to the cool down. So if destroyed after 2 posts, there would be a 4 post cool down, if destroyed at 3 posts, it'd be 5 post cool down, ect. (Based on the Yaka Arrow wielded by Yondu in the MCU films. Here is a video showing how this looks and works essentially. Obviously Digimon are stronger then those wasted in the video.)
-Broken Arrow: While using the Fallen Arrow, FallenAngewomon will send it towards and opponent and can activate this additional ability. This will split the arrow into 100 separate arrows, spread out as it flies towards the target. Each arrow does slightly less damage then it would normally, but added up this can be devastating. This has a 3 post cool down, and will end the use of Fallen Arrow if this is used, starting its cool down as well.
-Shield of the Fallen: Spreading both arms out in front of themselves while remaining stationary, FallenAngewomon will form a semi-transparent shield of dark energy, giving it a dark shade like a pair of sunglasses's lens. This barrier is 10 feet wide and curves slightly, able to shield allies behind it. Nothing can get through it up to Ultimate tier attacks, Mega attacks have reduced damage upon shattering the shield, and Super Mega attacks can blast through it completely. It can be active for up to 2 posts, with a 3 post cool down. No other abilities may be used when this is active.
-Voice of a Fallen Angel: This comes in two different forms, either by whistling a tone, or actually singing a tone, FallenAngewomon's voice will create an interesting effect. Intended targets, up to 3 at once, will suddenly become disorientated, the sound causing havoc for their ear drums and throwing their equilibrium all out of wack, even having the potential to make those effected get sick of they have weak stomachs. The disorientation lasts for 1 post during and a bit after the ability was used, and this ability has a 2 post cool down.
-Gate of Purifying: Spinning their arm around in a circle, FallenAngewomon will form a ring of white light energy, before moving their hand to 'shove' this ring at an enemy that is under the influence of some form of control, be it a Digimon's ability to control another, be it a controlling device or straight mind control. If the ring of light passes over the target, it will purify them, freeing them of the control enacted upon them. This has a 3 post cool down. This can not be used against Dark Spire controlled Digimon.
-Gate of Healing: Spinning their arm around in a circle, FallenAngewomon will form a ring of blue light energy, before moving their hand to 'shove' this ring at an ally. This will rush over the ally and they will be healed by 20% of their overall health. This has a 3 post cool down.
-Intangibility: As the name suggests, FallenAngewomon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. This lasts for up to 2 posts, having a 3 post cool down. Area of effect attacks can still damage the Digimon in this state, negating this ability, it only works against direct attacks and physical contact.
---------------------------
Non-Combat/Natural abilities
Flight: Possessing wings, Fallen Angewomon can fly, hover, and perform stable acrobatic movements in flight.
Digivolves From: DemiDevimon
Default Form: BlackGatomon
Gender: Female
Alignment: True Neutral
Skills/Talents:
-Stealth Expert: Trinity is a master of stealth, able to sneak an avoid detection skillfully.
-Tracker: With a couple forms of her's having a good nose on them, she is able to smell out scents. She can track scents, as well as use other clues to help track, differentiate between Digimon and Human through scent, and smell out Spirits--meaning she will know if a human is a Spirit user and be able to help locate Spirits, and Digimentals due to their similar properties to Spirits.
-Tactician: She knows how to handle herself tactfully on a battlefield, confident in her skills to do so. She can expand these tactics to include allies, using her ability to fly to get a layout of the battlefield and help her allies form the most effective tactics.
-Survivalist: Trinity is very able to take care of herself out in the wild, a natural survivalist who can made do off the land.
-Sharp Shot: A natural marks(wo)men, Trinity is very accurate with all ranged techniques, even at long ranges.
Musical Talents: While a rather odd talent, Trinity is actually a beautiful singer, and can whistle a soothing tune to boot.
Inventory:
-Sleeping Bag
Personality: First and foremost, Trinity is a Lone Wolf--she prefers to be alone, and will go out of her way to be alone. She feels very indifferent towards others, in other words, she couldn't care less. Trinity has a hard time getting invested in 'pet causes' she'd call them, she rather let natural selection settle things then try to tip the balance one way or another. Its very easy for one to call Trinity prideful, looking down on others, she has a bit of an attitude, this will become apparent quickly--unless you're someone Trinity considers a friend she'd likely give you the cold shoulder or a sharp response. This isn't to say she can't be nice, she's very kind and polite--although dotted with moments of harshness--with those she considers friends.
If someone could give a sin that Trinity embodies--it'd be Greed. She's very selfish, this being the cause of her indifference towards others. She wants a lot, fortune, power, but something she hungers for is something that eludes her. her own memories. A lot of her attitude comes from her questioning who she is, who she was, glimpses of a prior life haunt her and she doesn't understand them. This makes her a loose cannon to say the least, a bit unstable--prone to lashing out at those around her.
While she does hold this indifference towards others, in particular cases, she if compelled by some inner driving force to do the right thing. She mentally fights this, full of reluctance, but in the end she will do the right thing when the time calls for it. This usually triggers her to become much more unstable, as she doesn't understand this deep calling that forces her to do these things. What she doesn't know is these are fragments of her former self compelling her to do the right thing.
Her coldness she shows towards others isn't unending, if someone sticks around her long enough, and they can come to some sort of understanding or commonality, she may begin to warm up to someone. Still hard on her friends, she can criticize harshly, but if she does this...just know its cause she cares enough to expect better. She is very straight forward, she won't beat around the bush and is quickly annoyed by getting the run around--if she asks something, she expects an answer. Trinity is overall a very mixed bag to deal with, and it highly depends on how she feels about you as to how you're treated. She does have an easier time becoming more friendly with those who she once fought beside in a former life.
Personal History:
Chapter 1 | In a Former Lifetime...7/71st Recon Unit
Before you can start to understand the Trinity that stands before you today, you first need to know who she was. In a former lifetime, 2 life cycles ago, Trinity was a noble warrior, she fought on behalf of a now defunct Nation that used to attempt to govern the Digital World. Happening long enough ago hardly anyone remembers these times, and even those involved now given new life struggle to remember those times. Trinity is the perfect example of this--she had images, hints, tiny fragments of this past life haunting her. She can't make sense of them, and they are a driving force behind Trinity of present day.
In a time before anyone can hardly remember now, a large military force spread itself across the Digital World, and even took part in a great war. This force was broken up like many into Platoons, and one of these was the 7/71st Recon Platoon--this was the Platoon Trinity was a part of. The Platoon had an adventurous career, full of glory, defeat, and lessons learned--friends made. There was a natural bond between all the members of the 7/71st Recon Unit, and Trinity was no different. These was different times, she was kind, friendly. She specialized in Stealth Tactics, and Aerial Recon, the resident stealth expert so to say--an Adviser to her Commanding Officer for tactics involving stealth.
But this was a long time ago, things changed, something happened....Trinity today only has fragments of these memories, and it angers her that she doesn't know what they mean, where they are from--who she was...
Chapter 2 | A new Life, Haunted by the Past...
It seems a while ago now, but as with most Digimon--Trinity came from an egg. That egg started its life in the Village of Beginning. From the moment she was born, she had one question...who is she. Trinity spent a fair bit of time there in the village, under the protection of stronger Digimon, but once she was able she left the village and set out to find answers. She traveled the Digital World, searching for answers to these fragments of memories stored inside her. Over this time she developed, became stronger, advanced her potential.
She'd find herself taking jobs as a Bounty Hunter, hunting down evil Digimon and taking them out for reward. Some could call the job dirty, but everyone she ever went after deserved it in most's eyes, without question bad people. This would also help her become stronger, she longed for power as much as she did for the answers to her broken past. She surpassed the limits of most Digimon, and was making a bit of a name for herself in the Digital World, more job offers flowed in as people learned of the strong Bounty Hunter.
To bad this was about to all crash down around her.
Chapter 3 | The Fall of an Angel...
Trinity was hired for another Bounty, this was nothing for Trinity these days--just another case for her. At this point she'd unlocked her maximum potential, only the most powerful Digimon threatened her at this point, what did she have to worry about? She'd go on to track down this Bounty, should've been just a normal job like any other, little did she know she was going into this way too over-confident, she would greatly underestimate whom she'd face. This would be her fall.
Tracking her Bounty to a hidden base, Trinity skillfully would sneak through the base, avoiding conflict with ease. She finally found her Target, a mysterious fella. To Trinity he looked like easy pray, and with a rap sheet longer then the sheet music for a lengthy opera, he fully deserved the wrath of the Bounty Hunter. The reward was high, unusually so for someone she thought so weak, this is what drove her to take this job.
She would spring her attack from the shadows, but her target expected it, and Trinity found herself pass right through the entity like he was just a ghost. Now the surprise was gone and she went all out, entering Crimson Mode, all out assaulting the target. But he simply seemed to make a fool out of her, attacks did nothing, and before she knew it she was tangled up in a web of shadows, tearing and pulling at the Digimon's body.
"She's a pretty one, it's to bad, look at what you've done." chimed a gleeful DemiDevimon, a sidekick of the one who now had Trinity wrapped up in his web. Trinity growled in anger and lashed out, but was only silenced as a shadow crossed over her mouth. "So nice of you to drop in. What brings you to my humble abode? Well it was a pleasure to meet you, come see me again sometime beautiful." said the mysterious man, a wicked smirk crossing his features before he would end Trinity's life without a second thought. It's said her last words was her damning the man's name, a man named...Nero.
Chapter 4 | Rising from the Ashes, a Phoenix Reborn.
This was the third time Trinity experienced this now, from the grave, to the egg. She would be reborn again, now in her third life cycle. Unlike when she was reborn from her last, she was born exactly the same, with her memories from the last life--and her fate--in tact. Now angered by what happened to her, she quickly would try to make a rise in power, knowing much more about the world--it's helped her progress somewhat quickly. Still with her inelect, knowledge of the Digital World, and skills, from a simple Zurumon Trinity rises again, becoming Nyaromon, and now finally back at her Rookie stage--DemiDevimon.
Now she adventures again, still trying to find her memories from her former life, and now driven to anger by the spirit who sent her back to square one. The Vengeful Digimon would plan to re-open shop in this new world, start her Bounty Hunting again...but as ghosts of her past begin to appear again, born anew just like her, what would her future have in store for the Digimon--her getting Revenge on the one to end her life last time, or her finding out about her past with the 7/71st Recon Platoon...only time will tell.
Chapter 5 | A Light Shining in Darkness
(To be continued IC.)
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Zurumon
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: Zurumon is not a fighter, period. All it can do is fly away.
Abilities:
-Flight: Just as simple as it sounds, instead of sliding along the ground, Zurumon can hover and fly. Sadly this is limited to only 20 feet in the air. Still, fairly swift for how weak this form is.
Digivolves To: Nyaromon
In-Training
Species: Nyaromon
Appearance:
Attribute: N/A
Family/ies: Nature Spirits
Type: Lesser
Fighting Style: Loosing the ability to fly like its last form, in this form Trinity can release a water jet, and bite threats for protection.
Abilities:
-Water Jet: Nyaromon puffs up then shoots a small jet of water. This does not do much damage, more an annoyance.
-Biting: Simple enough, Nyaromon clamps down with it's teeth on a threat.
Digivolves From: Zurumon
Digivolves To: DemiDevimon
Rookie
Species: DemiDevimon
Appearance: She has different coloring then most DemiDevimon, black and gray instead of different shades of purple--with crimson claws and eyes. She's also just a bit cuter.
Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Evil
Fighting Style: In this form Trinity is highly maneuverable on the air and even on her feet, doing a lot of dipping and dodging attacks and making it hard to hit her. She has access to ranged moves, of which she is highly accurate with.
Abilities:
-Lightning Crescent: With a powerful flap of the bat-like wings, DemiDevimon launches a singular sharp crescent blade of Lightning Energy. This has a 1 post cool down.
-Glass Reflection: Essentially a form of active camouflage, DemiDevimon will make their form completely transparent, making detecting DemiDevimon very tough. With this DemiDevimon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if DemiDevimon is hit by an attack.
-Nightmare Slash: Charging up a foot with energy, DemiDevimon will slash at their opponent with its sharpened claws, obtaining additional damage due tot he buff. This has a 1 post cool down.
-Agile: Simple enough, DemiDevimon is highly agile. Her ability to leap, run, slide, dip, dodge, and so on is very graceful and accurate.
Digivolves From: Nyaromon
Digivolves To: BlackGatomon, BelleStarmon (All forms)
Champion
Species: BlackGatomon
Appearance: In this form Trinity gains a scarf around her neck, yellow paw'gloves, and no ring around her tail. Her eyes remain crimson in color as with most her forms.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Beast
Fighting Style: Mixing a powerful combo of speed, agility, quick melee strikes, and a ranged ability, in this form Trinity can easily be underestimated due to her size--but she's just as strong as any other Champion form. She uses her size to her advantage, dodging a lot of attacks.
Abilities:
-Night Terror: Putting it's paws forward, palms out, BlackGatomon will begin charging dark energy. After this has charged, taking shape in a dark orb surrounded by crimson lightning bolts, this is then launched at high speed towards the target. It can be mildly manipulated to bend its path to attempt to track a target at the will of the user, but it follows an arc due to its speed--not able to turn sharply. The blast will cause a concussive force to be enacted on the target hit, possibly knocking them back, while also giving them a sharp shock by the crimson lightning, stunning them for a sec. This has a 3 post cool down.
-Blitz Paw: Getting in close, BlackGatomon unleashes a fury of lightning fast punches. Each one does minor damage, but these come so quickly that 100 punches can be thrown in 3 seconds, adding up extremely fast. That is also how long it lasts, after which needing a 2 post cool down.
-Lightning Kick: Two ways to perform this, either BlackGatomon requires a good distance to be able to run up to full speed before leaping into the air, or, BlackGatomon can catapult themselves by bouncing and kicking off of a vertical surface, be it a wall--tree--Digimon--anything solid enough to kick off of, instantly gaining the required speed. Once the lunge has been performed in either way, BlackGatomon rotates feet first in the air, finally releasing an extremely powerful kick into their opponent, way more then expected by such a small 'mon. This kick comes extremely fast and hard, but also in a predictable path, making it a double edged sword on if it'll hit or be dodged or parried. This requires a 2 post cool down.
-Shattered Reflection: With an incoming attack, if BlackGatomon sees it coming and has the time to bring it's paws up in front of them, then they can activate this ability. Once the paws are up, palms forward, a mirror will form in front of BlackGatomon. This mirror acts as a barrier, and will redirect the attack back at its originator. All reflections are not perfect, and thats true of this one, the reflected attack does 50% of its original power. This has a 3 post cool down. This can NOT reflect back abilities of Ultimate, Mega or Super Mega tier's, only taking the hit instead and shattering. This only works with projectile attacks.
-Glass Reflection: Essentially a form of active camouflage, BlackGatomon will make their form completely transparent, making detecting BlackGatomon very tough. With this BlackGatomon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if BlackGatomon is hit by an attack.
-Feline Agility: We know most cats are nimble, agile, and gracefull--and BlackGatomon is absolutely a perfect example of this. The black cat Digimon is extremely agile, making landing strikes on the 'mon extremely difficult as they lump, lunge, dip, and dodge around with impressive skill. This also takes advantage of the small size of BlackGatomon, being the size of Rookie tier Digimon despite packing the power of a Champion.
Digivolves From: DemiDevimon
Digivolves To: BelleStarmon (Suppressed)
Ultimate
Species: BelleStarmon (Suppressed)
Appearance: In this form, BelleStarmon looks basically normal, simply lacking her signature handguns from her stronger stages, as well as the upgrades to her outfit added with each following stage. She has a pair of wings she can sprout from her shoulder blades, taking on an appearance of a Fallen Angel's wings, black feathered. All her Bellestarmon forms have access to these wings. There are 2 slits in her coats for these wings.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Woman
Fighting Style: The first of three stages of Trinity as BelleStarmon, this suppressed form is mostly a way to conserve energy, but that doesn't mean she can't fight. In this form she lacks her signature handguns, but still packs an array of abilities to make up for that, mixing melee, ranged, and deceptive abilities. Her heels still pack guns. She also can form wings in this and other BelleStarmon forms, letting her take these battles to the sky.
Abilities:
-Dark Crescent: Putting both palms out in front of themselves, BelleStarmon will form a crescent of lightning energy, a dark crimson shade--and sharp as a sword. Once formed, this can be launched at high speed towards a target, the cutting power having the potential to cut limbs of unsuspecting targets, and do heavy damage otherwise. This has a 3 post cool down.
-Shadow Blitz: Putting the palm out forward, BelleStarmon will build a lightning energy, taking a dark crimson and black color, in the palm of their hand. Once charged, they can release this as a powerful arc of this crimson and black lightning. This take a bit of time to charge, usually not enough to matter, but does make it hard to pull in time-sensitive situations. This has a 2 post cool down.
-Sonic Pulse: Raising their palm, BelleStarmon will channel energy into the palm, before releasing it in a directional shockwave, able to blast targets back with decent force. This can not really hurt much unless used to slam someone into a wall. This has a 1 post cool down.
-Shattered Reflection: The same as when used by BlackGatomon, BelleStarmon will put both palms forward upon seeing an incoming attack, and create a mirror, which is an effective barrier while also reflecting 50% of the attack back at its origin. This has a 3 post cool down. This can not reflect attacks from a Super Mega, instead just taking the hit and shattering.
-Glass Reflection: Essentially a form of active camouflage, BelleStarmon will make their form completely transparent, making detecting BelleStarmon very tough. With this BelleStarmon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if BelleStarmon is hit by an attack.
-Bringer of Light: Bellestarmon will lift their hand out in front of them, putting their thumb and middle finger together. Assuming the target looked at or even towards this direction, BelleStarmon will snap, and with this snap there is an instant and extremely intense bright flash. This will instantly blind anyone who seen this light, but its only an illusion, there never was a bright light--meaning allies are not effected. This can target up to 3 targets at once, and the illusion will blind those effected for 2 posts, them seeing nothing but pure white. This has a 3 post cool down, and no lasting effects--eyesight returned perfectly after the effect is up.
-Voice of a Fallen Angel: This comes in two different forms, either by whistling a tone, or actually singing a tone, BelleStarmon's voice will create an interesting effect. Intended targets, up to 3 at once, will suddenly become disorientated, the sound causing havoc for their ear drums and throwing their equilibrium all out of wack, even having the potential to make those effected get sick of they have weak stomachs. The disorientation lasts for 1 post during and a bit after the ability was used, and this ability has a 2 post cool down. (Ram Upgrade)
-Intangibility: As the name suggests, BelleStarmon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. this lasts for up to 2 posts, having a 3 post cool down. Area of effect attacks can still damage the Digimon in this state, negating this ability, it only works against direct attacks and physical contact.
---------------------------
Non-Combat/Natural abilities
-Flight: Able to sprout wings from their back, BelleStarmon can fly, hover, and even fly upside-down with speed, grace, and stability. Performing acrobatic feats in flight is also among what can be done.
-Heel guns: Built into BelleStarmon's heels are a set of machine guns, not amazingly powerful, but with a fire rate of 10 rounds a second to make up for it.
Digivolves From: BlackGatomon, DemiDevimon
Digivolves To: BelleStarmon (Full Power), BelleStarmon Crimson Mode
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion (Digimental of Clarity)
Species: Witchmon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Demon Woman
Fighting Style: Flying about on her broomstick, in this form Trinity makes the ultimate use of her deceitful tactics, most of the way she fights in this form is based about tricking enemies. If all else fails, she does have a backup plan too.
Abilities:
-Shadow Blitz: Putting the palm out forward, Witchmon will build a lightning energy, taking a dark crimson and black color, in the palm of their hand. Once charged, they can release this as a powerful arc of this crimson and black lightning. This take a bit of time to charge, usually not enough to matter, but does make it hard to pull in time-sensitive situations. This has a 3 post cool down.
-Shattered Reflection: With an incoming attack, if Witchmon sees it coming and has the time to bring it's hands up in front of them, then they can activate this ability. Once the hands are up, palms forward, a mirror will form in front of Witchmon . This mirror acts as a barrier, and will redirect the attack back at its originator. All reflections are not perfect, and thats true of this one, the reflected attack does 50% of its original power. This has a 3 post cool down. This can NOT reflect back abilities of Ultimate, Mega or Super Mega tier's, only taking the hit instead and shattering. This only works with projectile attacks.
-Intangibility: As the name suggests, Witchmon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. The time Witchmon can stay in this state is 20 seconds, having a 3 post cool down. Area of effect abilities from an ultimate or higher will still do damage.
-Glass Reflection: Essentially a form of active camouflage, Witchmon will make their form completely transparent, making detecting Witchmon very tough. With this Witchmon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if Witchmon is hit by an attack.
-Mage Robes: While not what one traditionally calls armor, Witchmon is covered in their outfit, which is coated in a powerful protection spell, buffing Witchmon's defenses by 30%.
-Agile: Whitchmon is surprisingly agile on their broomstick and feet, more so then one may think at first glance, able to dip and dodge with grace.
Digivolves From: DemiDevimon
:
Armor Ultimate
Species: FallenAngewomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Fallen Angel
Fighting Style: Mixing flight, agility, and effective abilities both for offence and support, what this form may lack in multiple similar types of moves, FallenAngewomon makes up for it in verity. The main style in which Trinity uses for offence in this form is her Broken Arrow ability.
Abilities:
-Fallen Arrow: The main offensive tactic by FallenAngewomon, they are able to summon a black arrow by whistling a brief tune, FallenAngewomon uses this arrow without a bow, using alterations in the pitch of their whistle to control the arrow. It flies through the air very swiftly and with pinpoint accuracy, making it hard to avoid, dodge, or destroy. The arrow is followed by a bright blue trail of lightning, trailing for 20 feet behind the arrow as it flies. The effect of the arrow is unique--it will pass straight through the target, doing no external damage, but instead doing internal damage to those hit by it--meaning it ignores external defenses and defense buffs. It can be controlled from 1 to 3 posts, with a cool down equal to the duration it was used--if can be destroyed to cut the use and this will add 2 posts to the cool down. So if destroyed after 2 posts, there would be a 4 post cool down, if destroyed at 3 posts, it'd be 5 post cool down, ect. (Based on the Yaka Arrow wielded by Yondu in the MCU films. Here is a video showing how this looks and works essentially. Obviously Digimon are stronger then those wasted in the video.)
-Broken Arrow: While using the Fallen Arrow, FallenAngewomon will send it towards and opponent and can activate this additional ability. This will split the arrow into 100 separate arrows, spread out as it flies towards the target. Each arrow does slightly less damage then it would normally, but added up this can be devastating. This has a 3 post cool down, and will end the use of Fallen Arrow if this is used, starting its cool down as well.
-Shield of the Fallen: Spreading both arms out in front of themselves while remaining stationary, FallenAngewomon will form a semi-transparent shield of dark energy, giving it a dark shade like a pair of sunglasses's lens. This barrier is 10 feet wide and curves slightly, able to shield allies behind it. Nothing can get through it up to Ultimate tier attacks, Mega attacks have reduced damage upon shattering the shield, and Super Mega attacks can blast through it completely. It can be active for up to 2 posts, with a 3 post cool down. No other abilities may be used when this is active.
-Voice of a Fallen Angel: This comes in two different forms, either by whistling a tone, or actually singing a tone, FallenAngewomon's voice will create an interesting effect. Intended targets, up to 3 at once, will suddenly become disorientated, the sound causing havoc for their ear drums and throwing their equilibrium all out of wack, even having the potential to make those effected get sick of they have weak stomachs. The disorientation lasts for 1 post during and a bit after the ability was used, and this ability has a 2 post cool down.
-Gate of Purifying: Spinning their arm around in a circle, FallenAngewomon will form a ring of white light energy, before moving their hand to 'shove' this ring at an enemy that is under the influence of some form of control, be it a Digimon's ability to control another, be it a controlling device or straight mind control. If the ring of light passes over the target, it will purify them, freeing them of the control enacted upon them. This has a 3 post cool down. This can not be used against Dark Spire controlled Digimon.
-Gate of Healing: Spinning their arm around in a circle, FallenAngewomon will form a ring of blue light energy, before moving their hand to 'shove' this ring at an ally. This will rush over the ally and they will be healed by 20% of their overall health. This has a 3 post cool down.
-Intangibility: As the name suggests, FallenAngewomon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. This lasts for up to 2 posts, having a 3 post cool down. Area of effect attacks can still damage the Digimon in this state, negating this ability, it only works against direct attacks and physical contact.
---------------------------
Non-Combat/Natural abilities
Flight: Possessing wings, Fallen Angewomon can fly, hover, and perform stable acrobatic movements in flight.
Digivolves From: DemiDevimon