Lone Digimon: Gumanzi
Apr 9, 2014 4:31:23 GMT
Post by Gumanzi on Apr 9, 2014 4:31:23 GMT
Name: Gumanzi (Gumi)
Default Form: Adult - Devidramon
Gender: Male
Alignment: Chaotic / Unresolved
Skills/Talents:
-Has one of the top ten best noses and sense of taste in the digiworld.
-A 6 foot tongue found in all of Gumanzi’s evolutions which is sensitive enough to taste the composition of the air. His tongue is easily the weakest point on his body and can be used for manipulation. Even a simple flick of his tongue will make him curl up in extreme discomfort. It is also easy to over power him or distract him with strong tastes and smells.
-Another way to distract him is with loud noises like clashing symbols. He doesn't like loud noises and will be distracted by it.
-Ability, and extreme danger, to sleep through most noises no matter how loud or annoying. However, if Gumanzi does wake, watch out. He may only be sleep walking in a rage and tends to be much more violent in this state. This state lasts the maximum amount of status posts permitted per stage of the digimon. Then Gumanzi will either wake up or more than likely fall back asleep. An easy way to wake him is to touch him, but if you do he will wake in a rage. To wake him without rage it is suggested to use calm music.
-Howling music: He can sing beautifully through his howls and growls. He learned during his travels of how to sing to its mother the moon.
Inventory: A flat stone in the shape of a star.
Personality: Gumanzi is a loner and prefers to stay alone. He is a very skittish and mistrustful creature, afraid of people, loud noises, and uncertain situations. He won’t speak to other digimon if he can avoid it at all costs. Instead he would much rather fight them so that he can become stronger than all the other digimon. This means that to him all other digimon are potential prey and enemies. One of the very few ways people will be able to befriend him is to offer him food when he is hungry or aid when he’s hurt. However, that doesn’t mean he will trust you. Gumanzi will just remember you as a food source and will begrudgingly be nice if he thinks he can get more. He prefers to speak in growls, barks, howls, and snarls. However, he does possess the ability to speak the human tongue. He rarely speaks human language though.
Gumanzi can be seen traveling at all times of the day and covering great distances, although he likes to keep to the shadows when possible. Gumanzi strongly believes that he must become the most powerful digimon so that he will no longer have to fear other digimon. This desire drives him tirelessly forward and he will destroy any opponent he finds weak enough, whether or not they want to fight. He tends to hide from digimon he believes are too strong and will run away unless trapped. He fights dirty, and will keep fighting unless he fears losing. If no one changes his life course he will become an extremely dangerous infectious virus to all like skullgreymon.
The most important things to him, other than strength, are his star rock and all that the night sky contains. One is able to trick him by threatening to break his stone star or even claiming to blow up the moon, stars, or the entire night sky. Even if he doesn’t believe the opponent is capable of doing so, he will still accept defeat in order to save the few things he treasures.
Personal History: Gumanzi can’t really remember his early days. All that comes to mind is a large fire, and agonized roars. The place he was hatched caught fire and a lot of the other younglings were destroyed. Due to the trauma he endured he has Post Traumatic Stress Disorder. This accounts for his protective sleeping habits, mistrustful nature, and misplaced rage. From that place he carries with him a star shaped stone. He believes that it is a star that fell from the sky and cooled. Often he looks to the night sky and believes the stars are his family and the moon is his mother. He sings to what he believes to be his family in the sky. It is the only thing that brings him peace.
After the fire Gumanzi found himself alone. He then began his journey to grow strong so that he will never have to suffer again. His greatest fear is to be weak. He was born with the X-Antibody which acts as a vaccine from the X-Program. Although he was born with this vaccine he is still equal level to his non X-Antibody counterparts.
DIGIMON'S INITIAL EVOLUTION LINE
________________________________________
Appearance:
Fresh: Jyarimon X-Antibody
Attribute: None
Family/ies: None
Type: Slime
Attacks:
Pepper Bubble – Fires tiny bubble sized fireballs able to go six feet.
Digivolves To: Gigimon X-Antibody
_____________________________________
Appearance:
In-Training: Gigimon X-Antibody
Attribute: None
Family/ies: None
Type: Lesser Digimon
Attacks:
Hot Bite – Attacks with a bite attack with embers in his mouth
Pepper Bubble – Fires tiny bubble sized fireballs that are able to reach 15 feet.
Digivolves To: Guilmon X-Antibody
________________________________________
Appearance:
Rookie: Guilmon X-Antibody
Attribute: Virus
Family/ies: Dragon’s Roar, Nature Spirits
Type: Demon Dragon
Attacks:
Fire Mitt – Sets its claws ablaze with explosive Fireball
Fireball – Shoots a red-hot fireball from its mouth the size of a able to reach 80 feet
Rock Breaker – Takes advantage of its claws’ sturdiness to smash its adversary to bits
Digivolves To: Devidramon X-Antibody
________________________________________
Appearance:
Champion: Devidramon X-Antibody
Attribute: Virus
Family/ies: Dragon’s Roar, Nightmare Soldiers, Wind Gauridans
Type: Evil Dragon
Attacks:
Crimson Rock Breaker – Slices into its foes and smashes bones using its red claws
Red Eye – Unleashes an evil power from its eerie eyes, able to produce nightmare illusions in a 60 feet perimeter which lasts a minimum of 3 posts. Cool down is 2 posts. The nightmares become physical manifestations in the 60 foot perimeter, erasing all views of reality in the perimeter that will reflect the personal nightmares/fears of the victim digimon. The only way the digimon will see their personal nightmare's in the illusion is if they are unable to confront their own fears.
If they are able to confront their fears the illusion will be ineffective and will clearly become illusions rather than reality, and Devidramon will see his own nightmares clearly reflected in the illusions for he is unable to face his fears. Those who enter the perimeter will see the nightmares as the victim does. The only exception is if they are Devidramon's illusions. If they become Devidramon's illusions they will become glitchy images to those that enter the perimeter.
Demonic Gale – Able to freeze the opponent if the opponent looks into his eyes, lasts 1 post. Cool down is 2 posts.
Tail Skewer – Able to open its tail to skewer opponents
Digivolves To: Cyberdramon-X-Antibody
________________________________________
Appearance:
Ultimate: Cyberdramon X-Antibody
Attribute: Vaccine
Family/ies: Metal Empire, Nature Spirits, Virus Busters, Wind Guardians
Type: Cyborg
Attacks:
Crimson Rock Breaker – Slices into its foes and smashes bones and rocks using its claws.
Red Eye – Unleashes an evil power from its eerie eyes, able to produce nightmare illusions within 60 feet perimeter for 4 posts. Cool down is 5 posts.
Demonic Gale – Able to freeze the opponent if the opponent looks into his eyes which lasts 2 posts. Cool down is 2 posts.
Shadow Ball – A blast of dark power is released from its claws. The larger the force the shorter the distance it can go. A large ball the size of a beach ball can reach up to half a mile. A small ball can reach up to a mile and is the size of a soft ball.
Erase Claw – Sends out red hot waves from its arms that whip its victims. The whips reach 20 feet.
Digivolves To: Examon X-Antibody
______________________________________
Appearance:
Mega: Examon X-Antibody
Attribute: Data
Family/ies: Dragon’s Roar, Virus Busters
Type: Holy Knight
Attacks:
Red Eye – Unleashes an evil power from its eerie eyes, able to produce nightmare illusions in a 60 feet perimeter which lasts a minimum of 3 posts. Cool down is 2 posts. The nightmares become physical manifestations in the 60 foot perimeter, erasing all views of reality in the perimeter. Then illusions reflect the personal nightmares/fears of the victim digimon. However, the only way the digimon will see their personal nightmare's in the illusion is if they are unable to confront their own fears.
If they are able to confront their fears the illusion will be ineffective and will clearly become illusions rather than reality, and Examon will see his own nightmares clearly reflected in the illusions for he is unable to face his fears. Those who enter the perimeter will see the nightmares as the victim does. The only exception is if they are Examon's illusions. If they become Examon's illusions they will become glitchy images to those that enter the perimeter.
Pendragon’s Glory – Stages a laser bombardment with Ambrosius from the higher stratosphere which can reach up to a mile. Cool down is 3 posts.
Metal Meteor – Fires an iron ball of super-high mass more than ten times larger than its body reaches up to a 1,320 feet. Cool down is 1 post.
Erase Claw – Sends out red hot waves from its arms that whip its victims. The whips reach 20 feet..
Dragonic Impact – Takes advantage of the friction-generated heat of rapid atmospheric re-entry and careens into its adversary in a catastrophic dive-bomb. Cool down is 2 posts.
Avalon’s Gate – Impales the enemy with the lance Ambrosius and unloads its entire munititions payload in one cataclysmic strike. Cool down is 2 posts.
*Note: Due to all of the moves having such long cool downs he tends to fight using basic melee attacks like his tail, claws, teeth, wings, and using his javelin Ambrosius.
Digivolves To: Unknown
Default Form: Adult - Devidramon
Gender: Male
Alignment: Chaotic / Unresolved
Skills/Talents:
-Has one of the top ten best noses and sense of taste in the digiworld.
-A 6 foot tongue found in all of Gumanzi’s evolutions which is sensitive enough to taste the composition of the air. His tongue is easily the weakest point on his body and can be used for manipulation. Even a simple flick of his tongue will make him curl up in extreme discomfort. It is also easy to over power him or distract him with strong tastes and smells.
-Another way to distract him is with loud noises like clashing symbols. He doesn't like loud noises and will be distracted by it.
-Ability, and extreme danger, to sleep through most noises no matter how loud or annoying. However, if Gumanzi does wake, watch out. He may only be sleep walking in a rage and tends to be much more violent in this state. This state lasts the maximum amount of status posts permitted per stage of the digimon. Then Gumanzi will either wake up or more than likely fall back asleep. An easy way to wake him is to touch him, but if you do he will wake in a rage. To wake him without rage it is suggested to use calm music.
-Howling music: He can sing beautifully through his howls and growls. He learned during his travels of how to sing to its mother the moon.
Inventory: A flat stone in the shape of a star.
Personality: Gumanzi is a loner and prefers to stay alone. He is a very skittish and mistrustful creature, afraid of people, loud noises, and uncertain situations. He won’t speak to other digimon if he can avoid it at all costs. Instead he would much rather fight them so that he can become stronger than all the other digimon. This means that to him all other digimon are potential prey and enemies. One of the very few ways people will be able to befriend him is to offer him food when he is hungry or aid when he’s hurt. However, that doesn’t mean he will trust you. Gumanzi will just remember you as a food source and will begrudgingly be nice if he thinks he can get more. He prefers to speak in growls, barks, howls, and snarls. However, he does possess the ability to speak the human tongue. He rarely speaks human language though.
Gumanzi can be seen traveling at all times of the day and covering great distances, although he likes to keep to the shadows when possible. Gumanzi strongly believes that he must become the most powerful digimon so that he will no longer have to fear other digimon. This desire drives him tirelessly forward and he will destroy any opponent he finds weak enough, whether or not they want to fight. He tends to hide from digimon he believes are too strong and will run away unless trapped. He fights dirty, and will keep fighting unless he fears losing. If no one changes his life course he will become an extremely dangerous infectious virus to all like skullgreymon.
The most important things to him, other than strength, are his star rock and all that the night sky contains. One is able to trick him by threatening to break his stone star or even claiming to blow up the moon, stars, or the entire night sky. Even if he doesn’t believe the opponent is capable of doing so, he will still accept defeat in order to save the few things he treasures.
Personal History: Gumanzi can’t really remember his early days. All that comes to mind is a large fire, and agonized roars. The place he was hatched caught fire and a lot of the other younglings were destroyed. Due to the trauma he endured he has Post Traumatic Stress Disorder. This accounts for his protective sleeping habits, mistrustful nature, and misplaced rage. From that place he carries with him a star shaped stone. He believes that it is a star that fell from the sky and cooled. Often he looks to the night sky and believes the stars are his family and the moon is his mother. He sings to what he believes to be his family in the sky. It is the only thing that brings him peace.
After the fire Gumanzi found himself alone. He then began his journey to grow strong so that he will never have to suffer again. His greatest fear is to be weak. He was born with the X-Antibody which acts as a vaccine from the X-Program. Although he was born with this vaccine he is still equal level to his non X-Antibody counterparts.
DIGIMON'S INITIAL EVOLUTION LINE
________________________________________
Appearance:
Fresh: Jyarimon X-Antibody
Attribute: None
Family/ies: None
Type: Slime
Attacks:
Pepper Bubble – Fires tiny bubble sized fireballs able to go six feet.
Digivolves To: Gigimon X-Antibody
_____________________________________
Appearance:
In-Training: Gigimon X-Antibody
Attribute: None
Family/ies: None
Type: Lesser Digimon
Attacks:
Hot Bite – Attacks with a bite attack with embers in his mouth
Pepper Bubble – Fires tiny bubble sized fireballs that are able to reach 15 feet.
Digivolves To: Guilmon X-Antibody
________________________________________
Appearance:
Rookie: Guilmon X-Antibody
Attribute: Virus
Family/ies: Dragon’s Roar, Nature Spirits
Type: Demon Dragon
Attacks:
Fire Mitt – Sets its claws ablaze with explosive Fireball
Fireball – Shoots a red-hot fireball from its mouth the size of a able to reach 80 feet
Rock Breaker – Takes advantage of its claws’ sturdiness to smash its adversary to bits
Digivolves To: Devidramon X-Antibody
________________________________________
Appearance:
Champion: Devidramon X-Antibody
Attribute: Virus
Family/ies: Dragon’s Roar, Nightmare Soldiers, Wind Gauridans
Type: Evil Dragon
Attacks:
Crimson Rock Breaker – Slices into its foes and smashes bones using its red claws
Red Eye – Unleashes an evil power from its eerie eyes, able to produce nightmare illusions in a 60 feet perimeter which lasts a minimum of 3 posts. Cool down is 2 posts. The nightmares become physical manifestations in the 60 foot perimeter, erasing all views of reality in the perimeter that will reflect the personal nightmares/fears of the victim digimon. The only way the digimon will see their personal nightmare's in the illusion is if they are unable to confront their own fears.
If they are able to confront their fears the illusion will be ineffective and will clearly become illusions rather than reality, and Devidramon will see his own nightmares clearly reflected in the illusions for he is unable to face his fears. Those who enter the perimeter will see the nightmares as the victim does. The only exception is if they are Devidramon's illusions. If they become Devidramon's illusions they will become glitchy images to those that enter the perimeter.
Demonic Gale – Able to freeze the opponent if the opponent looks into his eyes, lasts 1 post. Cool down is 2 posts.
Tail Skewer – Able to open its tail to skewer opponents
Digivolves To: Cyberdramon-X-Antibody
________________________________________
Appearance:
Ultimate: Cyberdramon X-Antibody
Attribute: Vaccine
Family/ies: Metal Empire, Nature Spirits, Virus Busters, Wind Guardians
Type: Cyborg
Attacks:
Crimson Rock Breaker – Slices into its foes and smashes bones and rocks using its claws.
Red Eye – Unleashes an evil power from its eerie eyes, able to produce nightmare illusions within 60 feet perimeter for 4 posts. Cool down is 5 posts.
Demonic Gale – Able to freeze the opponent if the opponent looks into his eyes which lasts 2 posts. Cool down is 2 posts.
Shadow Ball – A blast of dark power is released from its claws. The larger the force the shorter the distance it can go. A large ball the size of a beach ball can reach up to half a mile. A small ball can reach up to a mile and is the size of a soft ball.
Erase Claw – Sends out red hot waves from its arms that whip its victims. The whips reach 20 feet.
Digivolves To: Examon X-Antibody
______________________________________
Appearance:
Mega: Examon X-Antibody
Attribute: Data
Family/ies: Dragon’s Roar, Virus Busters
Type: Holy Knight
Attacks:
Red Eye – Unleashes an evil power from its eerie eyes, able to produce nightmare illusions in a 60 feet perimeter which lasts a minimum of 3 posts. Cool down is 2 posts. The nightmares become physical manifestations in the 60 foot perimeter, erasing all views of reality in the perimeter. Then illusions reflect the personal nightmares/fears of the victim digimon. However, the only way the digimon will see their personal nightmare's in the illusion is if they are unable to confront their own fears.
If they are able to confront their fears the illusion will be ineffective and will clearly become illusions rather than reality, and Examon will see his own nightmares clearly reflected in the illusions for he is unable to face his fears. Those who enter the perimeter will see the nightmares as the victim does. The only exception is if they are Examon's illusions. If they become Examon's illusions they will become glitchy images to those that enter the perimeter.
Pendragon’s Glory – Stages a laser bombardment with Ambrosius from the higher stratosphere which can reach up to a mile. Cool down is 3 posts.
Metal Meteor – Fires an iron ball of super-high mass more than ten times larger than its body reaches up to a 1,320 feet. Cool down is 1 post.
Erase Claw – Sends out red hot waves from its arms that whip its victims. The whips reach 20 feet..
Dragonic Impact – Takes advantage of the friction-generated heat of rapid atmospheric re-entry and careens into its adversary in a catastrophic dive-bomb. Cool down is 2 posts.
Avalon’s Gate – Impales the enemy with the lance Ambrosius and unloads its entire munititions payload in one cataclysmic strike. Cool down is 2 posts.
*Note: Due to all of the moves having such long cool downs he tends to fight using basic melee attacks like his tail, claws, teeth, wings, and using his javelin Ambrosius.
Digivolves To: Unknown