Cultist Crisis, Part one [Team mission]
Jul 14, 2019 21:12:06 GMT
Post by Deleted on Jul 14, 2019 21:12:06 GMT
Name of Mission: Cultist Crisis Part one
Member Count: 2
Members:
-Asher
-Aya+ Coolmon
Rank: A rank
Client: Joseph and The terminus council
Levels Needed: Ultimate+
Requirements: N/A
Plot Description:
There was a soft cough before joseph would start speaking
"All right, we have on good authority that there's a small outpost of cultists that seperated from the main force deeper in the dark area, whether they broke off or are just another base of sorts for the cultist's to expand is unknown. What we do know is that there are several 'high' ranking members operating in the area. I use 'high' loosely, as they're limiting themselves from going stronger than ultimate in order to avoid bringing too much attention from the D-reaper to them."
THere was a short drawling pause and the black-guilimon-x sighed before tapping his claws on a map.
"Your job is to go there, fight the cultists, incapacitate them, capture the higher ranking individuals and bring them to the port where we have some people from terminus that will interigate them. Though that part isn't so much important as just getting them there. Mind you, the strongest people can go to higher levels and we're not sure how strong or how far they're willing to go. Just be careful cause I'm pretty sure there will be a scout or two near the damn place..."
Mission Description:
Locate the camp in the outskirts of the dark area, you already know your partners and hopefully know their abilities so this will be the easiest phase.
There will be a small force of cultists, anywhere from ten to twenty of varying strengths. Knock them out, digitize them, egg them, make them your friends or get them to surrender. Deal with them in some fashion before moving on.
There are three sub-leaders, you'll have to fight them to capture them. They all wear a pendant that marks them different than the others, use this to identify who is who.
Once you've incapacitated the leaders bring them back to the port, mind you there might be some people that will try to get them back so be on your guard.
Objective Summary:
-Locate the camp
-Deal with the cultists
-Capture the cultist sub-leaders.
-Return the cultist sub leaders to the port.
Grace Period: 3 Days.
Reward Offered: 30 posts or 18000 bits
Member Count: 2
Members:
-Asher
-Aya+ Coolmon
Rank: A rank
Client: Joseph and The terminus council
Levels Needed: Ultimate+
Requirements: N/A
Plot Description:
There was a soft cough before joseph would start speaking
"All right, we have on good authority that there's a small outpost of cultists that seperated from the main force deeper in the dark area, whether they broke off or are just another base of sorts for the cultist's to expand is unknown. What we do know is that there are several 'high' ranking members operating in the area. I use 'high' loosely, as they're limiting themselves from going stronger than ultimate in order to avoid bringing too much attention from the D-reaper to them."
THere was a short drawling pause and the black-guilimon-x sighed before tapping his claws on a map.
"Your job is to go there, fight the cultists, incapacitate them, capture the higher ranking individuals and bring them to the port where we have some people from terminus that will interigate them. Though that part isn't so much important as just getting them there. Mind you, the strongest people can go to higher levels and we're not sure how strong or how far they're willing to go. Just be careful cause I'm pretty sure there will be a scout or two near the damn place..."
Mission Description:
Locate the camp in the outskirts of the dark area, you already know your partners and hopefully know their abilities so this will be the easiest phase.
There will be a small force of cultists, anywhere from ten to twenty of varying strengths. Knock them out, digitize them, egg them, make them your friends or get them to surrender. Deal with them in some fashion before moving on.
There are three sub-leaders, you'll have to fight them to capture them. They all wear a pendant that marks them different than the others, use this to identify who is who.
Once you've incapacitated the leaders bring them back to the port, mind you there might be some people that will try to get them back so be on your guard.
Objective Summary:
-Locate the camp
-Deal with the cultists
-Capture the cultist sub-leaders.
-Return the cultist sub leaders to the port.
Grace Period: 3 Days.
Reward Offered: 30 posts or 18000 bits