Itou Yuuki and Dorumon
Aug 12, 2014 4:49:21 GMT
Post by Deleted on Aug 12, 2014 4:49:21 GMT
Name:
ITOU Yuuki
Age:
15
Gender:
Male
Height:
169 cm
Weight:
60 kg
Alignment:
Neutral
Birth Date:
21st September
Birth Place:
Nerima, Tokyo, Japan
Skills/Talents:
Judo - Yellow belt, although he stopped practicing it altogether at12, so he's rustic now (note: this skill is not appliable to digimon enemies)
Athletic - Stamina equals to someone of his age who exercises regularly
Weakness:
Bad English. Really bad.
Weak at numerical calculations
Personality:
Yuuki would like to describe himself as 'fairly normal guy with fairly normal life'. He have no desire for adventure nor any thrills of life, but that doesn't mean he hate it. Yuuki might sounds rather uncertain, wishy washy and negative at times, but that's just his way to show his calculative side. He's the type that will try as best as he can to reduces all risks showed at him as minimal as possible, even if the action doesn't justifies it. By the get go, he's very cautious of strangers and would approach them carefully.
Yuuki hates to take active role in leading. He prefers to be the one being led instead. He prefers to be 'that logical guy' instead 'that guy on the front'. There are other things that he despises, namely: burdening someone, deciding for someone else, pulled someone else to the negative result of his choice. He hates to be responsible for anything. He hates to drag anyone down, and because of it, he prefers to work alone.
Despite the overall asocial behavior, Yuuki is still a boy that wishes for companion. He'll timidly try to approach peoples he found interesting. If he have a trusted friend, he would give his greatest faith to them.
Appearance:
Yuuki stood at average height and also weight averagely. He have lithe, athletic body with slightly tan complexion from non-regular outdoor activity. Under his right jaw is a scar from a fight incident that he often covers with band-aid. Yuuki sports dark brown, neck length hair and much darker eyes.
Yuuki preferred easy-to-move clothes rather than stylish ones. He doesn't really care about what other people thinks about his fashion sense. Yuuki's usual wear consists of creme sleeveless vest over black sleeveless zip up hoodie, designed by his DIY-loving mother. For the pants and the shoes, he prefers loose navy blue jeans and grey sneakers. He wears sword-like silver necklace custom ordered by his sister just to urge him to be more 'fashionable'.
Personal History
Second child of three children, after his sister Itou Kuzuha and afterward followed by his brother, Itou Kenji. His father is a history teacher while his mother is a DIY lover housewives. Yuuki used to be quite a rambunctious child with very reckless personality. Like all kids of his age back then, he loves to think he's a hero. In fact, Yuuki took it to next level and practices Judo for it, influenced by his sister's childhood friend Kaitani Yuuji who was his sempai. While his mother worried about it, his father thinks it's a phase that everyone have to experience and often smiles encouragingly at him. Back then, he would even lead his friends, he would protect his friends...But rashness often ends in bad result afterall.
It was one day, his friend got beaten up by a kid from another school. The beaten up friend told Yuuki about it. That time, he won. It wasn't much, and he though he did good by teaching them to not bully another... But how wrong he was. That day, when he's going to pick up his sister from her swimming club extracurricular activitiy, the beaten up kid showed up with his middle-school brother and two friends. They beat him up, no matter what kind of resistance he put. Luckily his sister's swimming club ended quicker because of the next day competition. Seeing her brother bullied, Kuzuha jump to action and defended him, although that resulted her arms bruised. Had it not because Yuuji tagging along her since the swimming club, it would be much more severe.
...The result next day, needless to say it's not as good as expected. His sister failed her desire to win the last match of her middle school day. Despite she's fine with it and still happy either way because she tried to do her best there, Yuuki on the other hand really regretted that event and slowly lost his rashness and never want to burden anyone anymore.
Backpack Contents:
Digivice:
D3 with white body and golden yellow grip.
Partner’s Name:
-none, called with species name instead-
Default Form: Dorumon
Gender:
Male
Alignment:
Good
Skills/Talents:
Personality:
Ironically, Dorumon is personification of Yuuki's personality pre-traumatic moment. He's very fiery and stubborn. His brashness often makes Yuuki lost his temper.If Yuuki is passive, Dorumon is active. He would drags his partner around at his own whim. If Yuuki isn't willing to risk himself, Dorumon on the other hand would act when the time calls for his fast action. Perhaps it's just to vent his frustration to not gaining an understanding partner... perhaps it's for better Yuuki, but Dorumon loves to press his buttons.
Their dynamic aren't that great. Yuuki dislike Dorumon's rashness and always tries to teach him make his mistake as an example to rashness. Dorumon too, at first disliked Yuuki and often ignores his commands. Despite so, they slowly becomes understanding at each other. Dorumon might pokes fun incessantly at his human partner, but he means no harm from it. He just want Yuuki to realize that at somet time, you have to act whether you want it or not.
Appearance:
Fresh:
Dodomon
Attribute:
None
Family/ies:
None
Type:
Slime
Attacks:
Digivolves To:
Dorimon
Appearance:
In-Training:
Dorimon
Attribute:
Data
Family/ies:
NSp
Type:
Lesser
Attacks:
Digivolves To:
Dorumon
Appearance:
Rookie:
Dorumon
Attribute: Data
Family/ies:
NSp, DR, VB
Type:
Beast
Attacks:
Digivolves To:
Dorugamon
Appearance:
Champion:
Dorugamon
Attribute:
Data
Family/ies:
NSp, DR
Type:
Beast Dragon
Attacks:
Digivolves To:
Dorugreymon
Appearance:
<li>Metal Meteor: Fires off iron sphere about ten time it's size. If it's made smaller, Dorugreymon can shoot it much faster. The usual version of Metal Meteor cannot be spammed, and have one turn cooldown. If Dorugreymon shoot a version at least half times of the usual one once, then the cooldown is negated. If he shoot twice despite it being half, cooldown still applied.</li><li>Energy Stream: Fires off destructive blue laser at its enemy. This devastating attack may only be fired once per three turns. It doesn't stack nor add up. (meaning it have two turns cooldown)</li><li>Cruel Gungnir: Dorugreymon spins his tail and stabs enemy to either penetrate their armor or pull them. If used as the latter, continue to Bloody Tower. One turn cooldown after linking with Bloody Tower, no matter if Bloody Tower is successful or not</li><li>Bloody Tower: Dorugreymon flies fast to the sky and then drops his enemy downward. Fires off small barrages of lasers at it. Without the Cruel Gungnir, Bloody Tower will instead just Dorugreymon shoot off small barrages of red lasers from the sky. If chained from Cruel Gungnir, one turn cooldown applied.</li><li>Aegis Formation Alpha: Dorugreymon align its wing protectively in front of itself, raising its defense by 50% for a turn. Once the skill done, Dorugreymon gains Steel Wings buff for 1 turn, raising damage of all attacks done by its wing by 25%. All attacks that aimed at its wings will also gain 25% damage reduction. Three turns cooldown.</li></ul>
Digivolves To:
Dorugoramon
Appearance:
Mega:
Dorugoramon
Attribute:
Data
Family/ies:
NSp, DR
Type:
Beast Dragon
Passive:
Last Stand: Small chance to recover a negative status aimed at it by 1/4 once per turn (roll a 4-dice: if it hits 4, one negative status is cured). Dorugoramon have 1/10 chance to return to fight when knocked out (when knocked out, roll 10-dice. If it hits 10, Dorugoramon stands back up with very critical health. Once per two battles only.)
Unstable Dragon:There's a chance that Dorugoramon goes berserk
Upon evolving to this form, gains 5% berserk chance
Subsequent turn without berserking will add 10% berserk chance
Once berserking, berserk chance become berserk percentage. Dorugoramon may not snap out of it unless his berserk point is lower than 15%
Each turn spent in berserk consumes 10% berserk percentage
In berserk, Dorugamon have 50% chance of obeying Yuuki
If failed to obey, then roll 10 dices
Result - Use the following Actions
1: DORU Din
2: Vritra's Breath
3: FAIL
4: Brave Metal
5: STANDBY
6: RANDOM ATTACK
7: Aegis Formation Delta
8: CHANGE TARGET and Reroll (have chance for friendly fire)
9: Torment
10: Ghora
Attacks:
Side Mega: Alphamon
Appearance:
Attribute:
Vaccine
Family/ies:
VB
Type: Warrior
Passives:
Seiken Gradalpha:
Alphamon may materialize three version of Seiken Gradalpha. One handed version raises his attack slightly, two handed (zweihander) version raises attack most, but attack speed decreased, while dual wielding it his attack speed raised, but his defense decreased.
Within the Light:
Each per two turns spent without using particular skill that consumes light counter, Alphamon gains one light counter. Light counter may then be used to execute his stronger skills. Otherwise, each per ten attacks done with Seiken Gradalpha adds one light counter.
Flawed:
Unable to use Alpha inForce
Attacks:
Appearance:
^
Armor Champion: <<Radiating Faith>> Canisdramon
Attribute:
Data
Family/ies:
NSp
Type:
Dragon Beast
Species Information:
An armor Digimon which name and design derived from Canis dramon. As a Dragon Beast Digimon in which its Beast data prevailed over its Dragon data, Canisdramon resembles more of a beast. However, it's Dragon data still present in form of the wings on its sides and the sharp reptile-like claws on its paws. Being a nocturnal Digimon yet possessing power of light, it blinds its enemy in midst of darkness with its Rem Blitz.
Passive:
Absolution of Faith:
If Yuuki doesn't command Canisdramon for two turns, his attack will raise 2%. Subsequent turns without command will add 1%. Max: 5%
Nocturnal:
Able to see really well in darkness.
Attacks:
Rem Blitz: Quickly activate Luna Booster on its back, creating blinding flashlight (effectiveness decreased a lot in the morning) and attacks the enemies four times with Canis Gladius, the wings on its sides. Cooldown for one turn.
Radiant Howl: Release Fox Fire-like attack in blinding light form
Prism Dance: Plants three crystals on nearby area. Effective for two turns, cooldown for three turns. If Canisdramon's radiant howl hits the prism, the attack will be followed by two attacks, each with 5% of the power of original Radiant Howl. The refracted attack will be directed to other enemy if there is any. Crystals can be broken. If broken by laser-like attacks, the crystal will crack. Cracked crystals will not produce extra projectiles, but Radiant Howl that goes through it will instead turned into spreading projectiles that will generally aimed at one enemy's direction (avoidable). Decide with 8 dices how many projectile will the Radiant Howl broken into (min: 3).
Vanish: By blocking incoming lights (reflecting it), Canisdramon hides from its enemy. Effective for two turns, cooldown for three. Will not appear when attacking, but if the attack emit strong light, Canisdramon will appear momentarily before vanishing again later.
ITOU Yuuki
Age:
15
Gender:
Male
Height:
169 cm
Weight:
60 kg
Alignment:
Neutral
Birth Date:
21st September
Birth Place:
Nerima, Tokyo, Japan
Skills/Talents:
Judo - Yellow belt, although he stopped practicing it altogether at12, so he's rustic now (note: this skill is not appliable to digimon enemies)
Athletic - Stamina equals to someone of his age who exercises regularly
Weakness:
Bad English. Really bad.
Weak at numerical calculations
Personality:
Yuuki would like to describe himself as 'fairly normal guy with fairly normal life'. He have no desire for adventure nor any thrills of life, but that doesn't mean he hate it. Yuuki might sounds rather uncertain, wishy washy and negative at times, but that's just his way to show his calculative side. He's the type that will try as best as he can to reduces all risks showed at him as minimal as possible, even if the action doesn't justifies it. By the get go, he's very cautious of strangers and would approach them carefully.
Yuuki hates to take active role in leading. He prefers to be the one being led instead. He prefers to be 'that logical guy' instead 'that guy on the front'. There are other things that he despises, namely: burdening someone, deciding for someone else, pulled someone else to the negative result of his choice. He hates to be responsible for anything. He hates to drag anyone down, and because of it, he prefers to work alone.
Despite the overall asocial behavior, Yuuki is still a boy that wishes for companion. He'll timidly try to approach peoples he found interesting. If he have a trusted friend, he would give his greatest faith to them.
Appearance:
Yuuki stood at average height and also weight averagely. He have lithe, athletic body with slightly tan complexion from non-regular outdoor activity. Under his right jaw is a scar from a fight incident that he often covers with band-aid. Yuuki sports dark brown, neck length hair and much darker eyes.
Yuuki preferred easy-to-move clothes rather than stylish ones. He doesn't really care about what other people thinks about his fashion sense. Yuuki's usual wear consists of creme sleeveless vest over black sleeveless zip up hoodie, designed by his DIY-loving mother. For the pants and the shoes, he prefers loose navy blue jeans and grey sneakers. He wears sword-like silver necklace custom ordered by his sister just to urge him to be more 'fashionable'.
Personal History
Second child of three children, after his sister Itou Kuzuha and afterward followed by his brother, Itou Kenji. His father is a history teacher while his mother is a DIY lover housewives. Yuuki used to be quite a rambunctious child with very reckless personality. Like all kids of his age back then, he loves to think he's a hero. In fact, Yuuki took it to next level and practices Judo for it, influenced by his sister's childhood friend Kaitani Yuuji who was his sempai. While his mother worried about it, his father thinks it's a phase that everyone have to experience and often smiles encouragingly at him. Back then, he would even lead his friends, he would protect his friends...But rashness often ends in bad result afterall.
It was one day, his friend got beaten up by a kid from another school. The beaten up friend told Yuuki about it. That time, he won. It wasn't much, and he though he did good by teaching them to not bully another... But how wrong he was. That day, when he's going to pick up his sister from her swimming club extracurricular activitiy, the beaten up kid showed up with his middle-school brother and two friends. They beat him up, no matter what kind of resistance he put. Luckily his sister's swimming club ended quicker because of the next day competition. Seeing her brother bullied, Kuzuha jump to action and defended him, although that resulted her arms bruised. Had it not because Yuuji tagging along her since the swimming club, it would be much more severe.
...The result next day, needless to say it's not as good as expected. His sister failed her desire to win the last match of her middle school day. Despite she's fine with it and still happy either way because she tried to do her best there, Yuuki on the other hand really regretted that event and slowly lost his rashness and never want to burden anyone anymore.
Backpack Contents:
- Kuzuha's swimming goggles
- Bandage and Disinfectant Liquid Set
- Snack
- D-Terminal
Digivice:
D3 with white body and golden yellow grip.
Partner’s Name:
-none, called with species name instead-
Default Form: Dorumon
Gender:
Male
Alignment:
Good
Skills/Talents:
- Keen Smelling Sense
- Highly Adaptive: Will use his surrounding objects as a leverage to his winning factor
- Sarcastic: He often uses his sarcasm to gain aggro from his enemies
Personality:
Ironically, Dorumon is personification of Yuuki's personality pre-traumatic moment. He's very fiery and stubborn. His brashness often makes Yuuki lost his temper.If Yuuki is passive, Dorumon is active. He would drags his partner around at his own whim. If Yuuki isn't willing to risk himself, Dorumon on the other hand would act when the time calls for his fast action. Perhaps it's just to vent his frustration to not gaining an understanding partner... perhaps it's for better Yuuki, but Dorumon loves to press his buttons.
Their dynamic aren't that great. Yuuki dislike Dorumon's rashness and always tries to teach him make his mistake as an example to rashness. Dorumon too, at first disliked Yuuki and often ignores his commands. Despite so, they slowly becomes understanding at each other. Dorumon might pokes fun incessantly at his human partner, but he means no harm from it. He just want Yuuki to realize that at somet time, you have to act whether you want it or not.
DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh:
Dodomon
Attribute:
None
Family/ies:
None
Type:
Slime
Attacks:
- Litte Iron Beads: Dodomon strikes incoming enemies with volleys of metal pebbles with size smaller than glass marbles.
Digivolves To:
Dorimon
Appearance:
In-Training:
Dorimon
Attribute:
Data
Family/ies:
NSp
Type:
Lesser
Attacks:
- Straight Line Slam: Dorimon attempts to tackle his enemy while running at maximum speed on straight line. He cannot, however, change the trajectory, hence it's only straight line attack
- Metal Drop: While charging, Dorimon will shoot out bigger metal ball from Little Iron Beads. However, because he's neckless, he cannot shoot at other direction other than the direction he's facing.
Digivolves To:
Dorumon
Appearance:
Rookie:
Dorumon
Attribute: Data
Family/ies:
NSp, DR, VB
Type:
Beast
Attacks:
- Metal Cannon: Fires iron sphere from its mouth, about as big as an adult's fist
- Dash Metal: Charged version of Metal Cannon. The difference being Dash Metal's ball will explode. It'll be more devastating if Dorumon stays still and charges for one turn
- Gatling Metal Cannon: In return for smaller Metal Cannon result, Dorumon shoot off volley of smaller metal spheres. It's seem to be distraction move.
Digivolves To:
Dorugamon
Appearance:
Champion:
Dorugamon
Attribute:
Data
Family/ies:
NSp, DR
Type:
Beast Dragon
Attacks:
- Power Metal: Shoot out bigger metal sphere than Dash Metal. Sphere will explodes on impact
- Cannon Ball: Charges Power Metal, resulting much faster and stronger sphere on launch. Charge for one turn
- Sky's Scar: Dorugamon attempts to tackle/drag his enemy to the sky. If successful, he'll slashes about his enemy midair with aura infused claws.
- Beast Dragon's Punishment: Shoot out metal ball while it's spinning while diving downward, then upon closing to enemy, soars up while attempting to strike the enemy with blue aura coated hind legs.
Digivolves To:
Dorugreymon
Appearance:
<li>Metal Meteor: Fires off iron sphere about ten time it's size. If it's made smaller, Dorugreymon can shoot it much faster. The usual version of Metal Meteor cannot be spammed, and have one turn cooldown. If Dorugreymon shoot a version at least half times of the usual one once, then the cooldown is negated. If he shoot twice despite it being half, cooldown still applied.</li><li>Energy Stream: Fires off destructive blue laser at its enemy. This devastating attack may only be fired once per three turns. It doesn't stack nor add up. (meaning it have two turns cooldown)</li><li>Cruel Gungnir: Dorugreymon spins his tail and stabs enemy to either penetrate their armor or pull them. If used as the latter, continue to Bloody Tower. One turn cooldown after linking with Bloody Tower, no matter if Bloody Tower is successful or not</li><li>Bloody Tower: Dorugreymon flies fast to the sky and then drops his enemy downward. Fires off small barrages of lasers at it. Without the Cruel Gungnir, Bloody Tower will instead just Dorugreymon shoot off small barrages of red lasers from the sky. If chained from Cruel Gungnir, one turn cooldown applied.</li><li>Aegis Formation Alpha: Dorugreymon align its wing protectively in front of itself, raising its defense by 50% for a turn. Once the skill done, Dorugreymon gains Steel Wings buff for 1 turn, raising damage of all attacks done by its wing by 25%. All attacks that aimed at its wings will also gain 25% damage reduction. Three turns cooldown.</li></ul>
Digivolves To:
Dorugoramon
Appearance:
Mega:
Dorugoramon
Attribute:
Data
Family/ies:
NSp, DR
Type:
Beast Dragon
Passive:
Last Stand: Small chance to recover a negative status aimed at it by 1/4 once per turn (roll a 4-dice: if it hits 4, one negative status is cured). Dorugoramon have 1/10 chance to return to fight when knocked out (when knocked out, roll 10-dice. If it hits 10, Dorugoramon stands back up with very critical health. Once per two battles only.)
Unstable Dragon:There's a chance that Dorugoramon goes berserk
Upon evolving to this form, gains 5% berserk chance
Subsequent turn without berserking will add 10% berserk chance
Once berserking, berserk chance become berserk percentage. Dorugoramon may not snap out of it unless his berserk point is lower than 15%
Each turn spent in berserk consumes 10% berserk percentage
In berserk, Dorugamon have 50% chance of obeying Yuuki
If failed to obey, then roll 10 dices
Result - Use the following Actions
1: DORU Din
2: Vritra's Breath
3: FAIL
4: Brave Metal
5: STANDBY
6: RANDOM ATTACK
7: Aegis Formation Delta
8: CHANGE TARGET and Reroll (have chance for friendly fire)
9: Torment
10: Ghora
Attacks:
- DORU Din: Blast off the surrounding enemy with a shockwave from its body. There's a small chance that the enemy will be flinched.
- Vritra's Breath: Unleashing the power of the flames from his arm, Dorugoramon burns enemy and leave a severe burning for 4 turns. Cooldown 3 turns, unable to be used on the same enemy until after the burn dissipates.
- Brave Metal: Putting all its rage, soul and body into one attack, Dorugoramon coats his body with intense blue energy and speeds off at his enemy. If the attack is done while sane, it doesn't get boost. If the attack done in berserk, then all berserk percentage will be turned into buff. (Ex: if Dorugoramon is at 50% berserk, then Brave Metal will be at 150%). If done under Yuuki's command and while it's berserked, the boost is halved (50% berserk percentage will result 125% Brave Metal). Six turns cooldown and Dorugoramon cannot attack nor use Aegis Formation for the next turn this move activated.
- Torment: Fiercely attacks its enemy mercilessly with superheated claws.
- Aegis Formation Delta: Preparing for assault, Dorugoramon coats its body with the 'dreams' from his digicore. Gains +50% defense for three turns. Cooldown for four turns.
- Ghora: Furiously roars at the enemies while emitting great bloodlust and killing intent. 4 turns cooldown. Several effects may takes place:
- Increase awareness to Dorugoramon
- Change their current target to Dorugoramon (There's a chance to fail. Works only on this turn)
- Increase their defense, but decrease their avoid chance (Works as long as fear status is intact)
- Flinching/Defending that very moment (very low chance. Works only on this turn)
- Inflict fear status (lasts 2 turns) that gives small chance to fail at attacking. Timid/easily scared Digimon affected much more.
- The higher they are in evolution stage, the harder it is to affect
- Fear status affects partnered Digimon/Player Owned Digimon (solo included) significantly less
- Fear status affects organized Digimon less (Organized as in there's a leader in group)
- A digimon with evolution will be affected less than digimon without (ex: A Dorumon with ability to evolve to Champion will be affected less by fear than normal Dorumon. But, that Dorumon who can goes to Champion will still have lower tolerance than a Dorugamon)
Side Mega: Alphamon
Appearance:
Attribute:
Vaccine
Family/ies:
VB
Type: Warrior
Passives:
Seiken Gradalpha:
Alphamon may materialize three version of Seiken Gradalpha. One handed version raises his attack slightly, two handed (zweihander) version raises attack most, but attack speed decreased, while dual wielding it his attack speed raised, but his defense decreased.
Within the Light:
Each per two turns spent without using particular skill that consumes light counter, Alphamon gains one light counter. Light counter may then be used to execute his stronger skills. Otherwise, each per ten attacks done with Seiken Gradalpha adds one light counter.
Flawed:
Unable to use Alpha inForce
Attacks:
- Phantasmagoria: Summon a special field where infinity copy of Seiken Gradalpha materializes from the ground, ready to be used anytime. This field significantly raises Alphamon's attack. Only Alphamon may touches the sword, and if anyone else touches it, nothing would happen, as if it's merely an illusion. A blade pulled from Phantasmagoria field will be destroyed right after being used. 3 turns effect, 5 turns cooldown.
- Faith's Radiance: Let out a shining aura that gives regenerative status to himself. Uses all light counter, effective as long as the number of light counter used. Cooldown for the number of turn+3.
- Digitalize of Soul: Renders image of his dream, summon a dragon from other dimension that will attack the enemy with its laser breath. Cooldown for one turn. Consumes two light counter.
- A.I.A.S.: Materializes a magic circle that will negate 70% damage dealt to it for one turn. Alphamon may not attack the turn he readies this skill. He may not move either. Once the initial one-turn effect dissipated, Counter with an attack 50% as effective as the attacks aimed at it. Cooldown for two turns. Take one point from 'Light Counter' to counter the attack. Otherwise, cannot counter.
- Convergence of Light: Using at maximum five light counters, Alphamon summon small circles in same number as the used light counter, then summon bigger light circle in front of him. Smaller light circle then shoot off light to be converged on the bigger circle. The bigger circle then let out blade made of light with size and length depending on the number of light counter used. Effective for one enemy or enemies at one straight line. The blade isn't a projectile. Cooldown for three turns
- Divergence of Light: Summon a magic circle and shoot out five lasers at random enemies.
Appearance:
^
Armor Champion: <<Radiating Faith>> Canisdramon
Attribute:
Data
Family/ies:
NSp
Type:
Dragon Beast
Species Information:
An armor Digimon which name and design derived from Canis dramon. As a Dragon Beast Digimon in which its Beast data prevailed over its Dragon data, Canisdramon resembles more of a beast. However, it's Dragon data still present in form of the wings on its sides and the sharp reptile-like claws on its paws. Being a nocturnal Digimon yet possessing power of light, it blinds its enemy in midst of darkness with its Rem Blitz.
Passive:
Absolution of Faith:
If Yuuki doesn't command Canisdramon for two turns, his attack will raise 2%. Subsequent turns without command will add 1%. Max: 5%
Nocturnal:
Able to see really well in darkness.
Attacks:
Rem Blitz: Quickly activate Luna Booster on its back, creating blinding flashlight (effectiveness decreased a lot in the morning) and attacks the enemies four times with Canis Gladius, the wings on its sides. Cooldown for one turn.
Radiant Howl: Release Fox Fire-like attack in blinding light form
Prism Dance: Plants three crystals on nearby area. Effective for two turns, cooldown for three turns. If Canisdramon's radiant howl hits the prism, the attack will be followed by two attacks, each with 5% of the power of original Radiant Howl. The refracted attack will be directed to other enemy if there is any. Crystals can be broken. If broken by laser-like attacks, the crystal will crack. Cracked crystals will not produce extra projectiles, but Radiant Howl that goes through it will instead turned into spreading projectiles that will generally aimed at one enemy's direction (avoidable). Decide with 8 dices how many projectile will the Radiant Howl broken into (min: 3).
Vanish: By blocking incoming lights (reflecting it), Canisdramon hides from its enemy. Effective for two turns, cooldown for three. Will not appear when attacking, but if the attack emit strong light, Canisdramon will appear momentarily before vanishing again later.