Mana & Ayaka
Aug 27, 2014 19:06:56 GMT
Post by Mana on Aug 27, 2014 19:06:56 GMT
Name: Tsumura Mana
Alias: Mana
Age: 13
Gender: Female
Height: 5'3'' (160 cm)
Weight: 115 lb (52 kg)
Alignment: Chaotic Good
Birth Date: July 11
Birth Place: Ōno
Western Horoscope: Cancer
Eastern Zodiac: Snake
Skills/Talents:
Personality:
Mana's a sweet girl that tries to smile most of the time. She can be a little cheeky and sassy at times, but she'll try to act in a more polite and mature way if she sees that the person who she's interacting with reacts badly to her usual attitude. Her voice's always sounds cheery and friendly and most of times, full of energy.
What defines her is that, first and foremost, Mana always tries to be helpful. What does this mean? If someone's out there and needs a little help (even if they don't realize it) she'll try to find out why that person needs help and then help him/her in any way she can. The most curious detail about this is that, when she's by herself, Mana's kind of lazy, but as soon as she thinks she's doing something for someone else she transforms herself into a passionate hard worker pretty readily.
Even when doesn't care that much about how she looks, she's quite self conscious and always tries to be liked. She's somewhat inscure in that sense, and deeply affected when somebody doesn't like her and she can't figure out why, becoming distressed and even depressed when she thinks it's bad enough
In sports (and most other activities, really) she prefers to be with other people. She's a team player that will give her best to make everyone in said team get along and make the team's objective succeed, but she'll evade being the leader at all costs, arguing that, while she can live with her complete lack of fore planning as long as it only affects herself, it would just impair the team's ability to work in a rather badly fashion, and because she also prefers that someone else takes most of the praise if they were succeed in their endeavor.
She'll never admit it, but she just can't cook anything remotely edible, and her art-related skills are as bad as they come. The last time she tried to sew something, she punctured her fingers at least a dozen times, her letters look like barely readable hieroglyphics and she can't barely see her brother's expressions at her drawings without blushing with embarrassment. He's also the only person that has heard her the only time she has dared to sing, and that was one of the few times she was glad that he couldn't speak, because hearing him say that even a banshee would cover her ears at hearing that would have been a lot more hurting coming from his voice than his signals in JSL.
All in all, the best word someone could use to describe her would be a philanthropist. She just lives her life to help others with absolutely no qualms and is quite happy while doing so to boot.
Appearance:
Just as her brother, Mana seems to be taller than most people around her age, her weight being the average for her height. She's not too fond of long hair, so she mostly keeps her straight light brown mane not much longer than neck-length. But as one would expect, not caring about it that much and her fondness of hoodies somewhat dishevel it and make her bangs cover her face more often than not, but as it's not that long, it usually doesn't cover her honey-colored eyes.
In her step, she seems to be wearing her cheerfulness just as if it were another set clothes, walking with soft and sure steps and a smile of her face, and just irradiating her charisma and good disposition to anybody she comes across.
As she's a school student, most of the time she's using her school's uniform, an almost totally black sailor fuku with some white outlines and a red ribbon that she always tries to keep clean, despite her general messiness. But when not, her favorite clothes are a sleeveless pink hoodie with bunny ears on top of a darker pink tank top with some floral patterns. The attire's completed with a pair of pinkish white pants any pair of sneakers she has, their colors varying from white to ―obviously― pink.
The only two clothing articles she's always carrying with her are a white cloth double wristband on her right wrist and a pink rubber sports watch on her left ―both gifts from her brother―, and because they both have their reasons. The watch's because she always tends to be late for almost anything (not because she doesn't care, but because her sense of time just sucks) and the wristband for wiping her forehead's sweat, either because today's volleyball's practice or because she had to run to not be (too) late for her latest appointment.
Her clothes invariably change to her favorite attire in the Digital World.
Personal History:
Born to Tsumura Takeshi and Watanabe Masako as their second child, Mana was always thought by her parents to be the one who could satisfy their needs of a kid they could shape into their view of their ideal child. She grew up with all their parent's pressure in her shoulders, and even if she knew that they were dead wrong about her ―she didn't have any problem in admitting that she wasn't nearly as good as her brother in most memory-based things― she saw the sparkling in their eyes and understood that having a child that could make them proud just meant very much to them. She tried her hardest to satisfy their wishes, and while her efforts didn't bear fruit at the beginning, when they did, those fleeting moments when their parents smiled at her and hugged her confirmed that everything she had done was more than worth it.
Because of this, her relationship with her brother was somewhat shaky at first, and she didn't understand why he loathed her so much when all she wanted to do was relieve the stress they had put on him by taking it herself and try to make them proud. Luckily when she could get her point across, they grew to be two really close siblings, he always shielding her from the most unpleasant parts of the world and her cheering him when he felt down.
At school, despite all her hard work, she knew that her place was at most in the upper numbers of her class' top students ―It was just obvious to her that hard work alone wasn't enough and that talent made a good portion of it too― but she wasn't angry at it, quite the opposite. For her, being there only meant her parent's happiness, but for most of her peers it was something really important, and more times than not, when someone else surpassed her she was quite happy for that person. Those moments, she always thought, were the reason life was worth living, just standing there and feeling the blissful sensation of being surrounded by happy people. Because of that she decided on taking an active part in making people happy using her acute sense of empathy to help. But as she would come to know, unconsciously feeling someone else emotions had also a bad side. When her brother's bus crashed on a school trip, horrible was a soft word to describe how she felt. She loved his big brother, and seeing him barely breathing in the emergency ward just devastated her.
In that moment, she realized that, while advising helped people, those who really needed to be helped the most could only be helped by acting. Even though seeing his brother struggling to walk or to move his arms pained her deeply, she stood by his side and got his back during the whole rehabilitation process, even assisting with him the classes where they were taught JSL, and helping him when he seemed to have a hard time learning it.
Now, as everything has more or less came back to normal (She's somewhat happy for their parents because they don't seem as disappointed in Yuu but at the same time's she's sad because they now don't take him seriously even when his grades are now better than hers), she continues her philanthropic life with her usual determination.
Backpack Contents:
Digivice:
Partner's Name: Ayaka
Default Form: Rookie
Gender: Female
Alignment: Lawful Neutral
Skills/Talents:
Personality:
Ayaka's a refined lady, even at her fresh form she already carries herself with an air of elegance, and displays a certain amount of courtesy and good manners, that trait only becoming more prominent the more she grows. She loves to be attuned to her natural surroundings, feeling the gentle breeze blowing on her bark and the sun's rays bathing her body, or even the drizzle pouring down gently over her. Contrasting to her partner, she dislikes going into anything unprepared, and while she admires Mana's ability to improvise even in the most difficult situations, she always frowns outwardly when they're saved by a "last minute plan" of her partner. While as caring as her tamer (in a much more strictly way), gaining her trust is way harder than Mana's and also easier to lose. She won't just forgive someone who does what she perceives as "unnecessarily evil", with most of the things in this category being "irrational violence" against the flora and wildlife. Her behavior against this can vary depending or her (rather unstable) mood, seeing something a trivial as squashing a mosquito as an offense. Having this into account, it's no surprise that she prefers to be be mostly around humans rather than digimon, save for some rare exceptions.
As her ladylike behavior suggests, she has high standards for everyone she calls an acquaintance and demands to be treated with the courtesy and respect she treats everyone (not doing so is the perfect first step to getting on her bad side). Not surprisingly, she despises fights (she'll call them "Barbaric" or "A bloodsport" most of the time). But at the same time, she's aware that sometimes people will just not listen to reason and that more often than not, violence begets more violence and that a lady has to defend herself (and her partner) somehow, so she has developed a wide array of techniques that impair, dissuade, absorb or somehow negate her opponent's "unnecessary violent acts" with outwardly elegance and style. What's really notable about her it's that even when their opinions are somewhat opposite one from another, she couldn't be more supportive of her partner, even when the course of action Mana had chosen wasn't "as aesthetically pleasing" as she would like. The biggest of those concessions is most likely the fact that she tolerates "that unrefined, unmannered pooch that calls herself a digimon" that her tamer's brother has for partner living under the same roof as her without complaining... too much.
Appearance: <li>Illusion Fragrance: Releases a sweet and midly hallucinogen aroma, using it as a distraction to burrow underground.
</li></ul>
Digivolves To: Cormon
Appearance:
In-Training: Cormon
Attribute: Data
Family: Jungle Troopers
Type: Plant
Attacks:
Digivolves To: Kodamon
Appearance:
Rookie: Kodamon
Attribute: Data
Family: Jungle Troopers
Type: Fairy
Absolute Control: Ayaka has total control of the totality of her bodymass (Bark, branches, leaves and roots) and can form any kind of limbs with them. Basic logic applies here (bark wings aren't actually aerodynamic and so on) and needs up to an entire posts (meaning, not doing any other action in that entire post) to form the limbs, depending on their complexity.
Attacks:
Digivolves To: Cherrimmon, Nephilamon [Digimental of Dependability], Andriactinarimon [Digimental of Devotion], Konohamon [Warp]
Appearance:
Champion: Cherrimmon
Attribute: Data
Family: Jungle Troopers
Type: Fairy
Absolute Control: As in Rookie.
Tandem: Once per fight, Ayaka can choose a digimon to become her tandem partner. Her abilities will have additional effects while targetting him
Attacks: [4 attacks]
Appearance: Ultimate: Acerimon
Attribute: Data
Family: Jungle Troopers
Type: Fairy
On this stage, Ayaka loses Photosynthesis altogether and Absolute Control is relegated to only her arms
Four Seasons: As per Ayaka's Winds of Change, her appearance and most importantly, the way her attacks work change depending on the season her body's currently hosting. She irradiates an aura that boosts her allies' attributes and all her skills receive minor enhancements, with the technique associated by said season's becoming empowered.
Appearance: Mega: Konohamon
Attribute: Data
Family: Jungle Troopers
Type: God Man
Tranquility and Refuge: At the start of each of Ayaka's turns, she gains one charge of Tranquility and one charge of Refuge. Her Abilities can be enhanced by using these charges in different ways. If said abilities aren't used with their enhancements, they yield an extra charge of the boost that wasn't used (for example, a technique not boosted with its Refuge effect produces an additional charge of Refuge, technique not boosted with its Tranquility effect produces an additional charge of Tranquility, and a technique boosted with neither produces an additional charge of both. Not more than one additional charge of each can be produced per turn. The number of charges each enhancement consumes is indicated in the [] next to said effect.
If the charges aren't used, however, they begin to produce a calming aura that boosts its recipents (up to 1 possible target per charge of Refuge, capping on 10) reflexes, speed, power and defense. The aura's power is stronger the more Tranquility (capping at 10) Ayaka is currently storing.
Imperturbable Mind: Ayaka doesn't lose focus due to pain or distressing/perturbing thoughts, wether self-induced or inflicted by another being. She also has some degree of resistance to mental attacks.
Tranquil Steps: Ayaka can fly and gain footing mid air due to ch'i manipulation.
Attacks: [6 attacks]
OPTIONAL EVOLUTIONARY STAGES
Digimental of Dependability
Appearance: (Thanks Yuuki for the sick art!)
Armor Champion: Nephilamon
Attribute: Data
Family: Jungle Troopers
Type: Insect
In this form, Ayaka loses her Photosyntesis and Sunlight abilities and gains:
Attacks: [4 attacks]
Alias: Mana
Age: 13
Gender: Female
Height: 5'3'' (160 cm)
Weight: 115 lb (52 kg)
Alignment: Chaotic Good
Birth Date: July 11
Birth Place: Ōno
Western Horoscope: Cancer
Eastern Zodiac: Snake
Skills/Talents:
- Empathic: As the saying goes, Mana's pretty good at putting herself in everyone else's shoes, even suffering for their disgraces and becoming happy of their exploits.
- Quick-witted: Maybe she doesn't learn new things as fast as her brother, but her knack to adapt to unexpected encounters or strange situations gives him a run for his money.
- Fit: She's maybe not her school's volleyball team captain nor best player, but she gives her all and pulls way more than her weight at it.
- Languages: Besides from Japanese, she's quite fluent with JSL and Wabun Code, and can understand quite easily most forms of spoken and written English. Her spoken and written English's just above average, not quite fluent, but not half bad.
Personality:
Mana's a sweet girl that tries to smile most of the time. She can be a little cheeky and sassy at times, but she'll try to act in a more polite and mature way if she sees that the person who she's interacting with reacts badly to her usual attitude. Her voice's always sounds cheery and friendly and most of times, full of energy.
What defines her is that, first and foremost, Mana always tries to be helpful. What does this mean? If someone's out there and needs a little help (even if they don't realize it) she'll try to find out why that person needs help and then help him/her in any way she can. The most curious detail about this is that, when she's by herself, Mana's kind of lazy, but as soon as she thinks she's doing something for someone else she transforms herself into a passionate hard worker pretty readily.
Even when doesn't care that much about how she looks, she's quite self conscious and always tries to be liked. She's somewhat inscure in that sense, and deeply affected when somebody doesn't like her and she can't figure out why, becoming distressed and even depressed when she thinks it's bad enough
In sports (and most other activities, really) she prefers to be with other people. She's a team player that will give her best to make everyone in said team get along and make the team's objective succeed, but she'll evade being the leader at all costs, arguing that, while she can live with her complete lack of fore planning as long as it only affects herself, it would just impair the team's ability to work in a rather badly fashion, and because she also prefers that someone else takes most of the praise if they were succeed in their endeavor.
She'll never admit it, but she just can't cook anything remotely edible, and her art-related skills are as bad as they come. The last time she tried to sew something, she punctured her fingers at least a dozen times, her letters look like barely readable hieroglyphics and she can't barely see her brother's expressions at her drawings without blushing with embarrassment. He's also the only person that has heard her the only time she has dared to sing, and that was one of the few times she was glad that he couldn't speak, because hearing him say that even a banshee would cover her ears at hearing that would have been a lot more hurting coming from his voice than his signals in JSL.
All in all, the best word someone could use to describe her would be a philanthropist. She just lives her life to help others with absolutely no qualms and is quite happy while doing so to boot.
Appearance:
Just as her brother, Mana seems to be taller than most people around her age, her weight being the average for her height. She's not too fond of long hair, so she mostly keeps her straight light brown mane not much longer than neck-length. But as one would expect, not caring about it that much and her fondness of hoodies somewhat dishevel it and make her bangs cover her face more often than not, but as it's not that long, it usually doesn't cover her honey-colored eyes.
In her step, she seems to be wearing her cheerfulness just as if it were another set clothes, walking with soft and sure steps and a smile of her face, and just irradiating her charisma and good disposition to anybody she comes across.
As she's a school student, most of the time she's using her school's uniform, an almost totally black sailor fuku with some white outlines and a red ribbon that she always tries to keep clean, despite her general messiness. But when not, her favorite clothes are a sleeveless pink hoodie with bunny ears on top of a darker pink tank top with some floral patterns. The attire's completed with a pair of pinkish white pants any pair of sneakers she has, their colors varying from white to ―obviously― pink.
The only two clothing articles she's always carrying with her are a white cloth double wristband on her right wrist and a pink rubber sports watch on her left ―both gifts from her brother―, and because they both have their reasons. The watch's because she always tends to be late for almost anything (not because she doesn't care, but because her sense of time just sucks) and the wristband for wiping her forehead's sweat, either because today's volleyball's practice or because she had to run to not be (too) late for her latest appointment.
Her clothes invariably change to her favorite attire in the Digital World.
Personal History:
Born to Tsumura Takeshi and Watanabe Masako as their second child, Mana was always thought by her parents to be the one who could satisfy their needs of a kid they could shape into their view of their ideal child. She grew up with all their parent's pressure in her shoulders, and even if she knew that they were dead wrong about her ―she didn't have any problem in admitting that she wasn't nearly as good as her brother in most memory-based things― she saw the sparkling in their eyes and understood that having a child that could make them proud just meant very much to them. She tried her hardest to satisfy their wishes, and while her efforts didn't bear fruit at the beginning, when they did, those fleeting moments when their parents smiled at her and hugged her confirmed that everything she had done was more than worth it.
Because of this, her relationship with her brother was somewhat shaky at first, and she didn't understand why he loathed her so much when all she wanted to do was relieve the stress they had put on him by taking it herself and try to make them proud. Luckily when she could get her point across, they grew to be two really close siblings, he always shielding her from the most unpleasant parts of the world and her cheering him when he felt down.
At school, despite all her hard work, she knew that her place was at most in the upper numbers of her class' top students ―It was just obvious to her that hard work alone wasn't enough and that talent made a good portion of it too― but she wasn't angry at it, quite the opposite. For her, being there only meant her parent's happiness, but for most of her peers it was something really important, and more times than not, when someone else surpassed her she was quite happy for that person. Those moments, she always thought, were the reason life was worth living, just standing there and feeling the blissful sensation of being surrounded by happy people. Because of that she decided on taking an active part in making people happy using her acute sense of empathy to help. But as she would come to know, unconsciously feeling someone else emotions had also a bad side. When her brother's bus crashed on a school trip, horrible was a soft word to describe how she felt. She loved his big brother, and seeing him barely breathing in the emergency ward just devastated her.
In that moment, she realized that, while advising helped people, those who really needed to be helped the most could only be helped by acting. Even though seeing his brother struggling to walk or to move his arms pained her deeply, she stood by his side and got his back during the whole rehabilitation process, even assisting with him the classes where they were taught JSL, and helping him when he seemed to have a hard time learning it.
Now, as everything has more or less came back to normal (She's somewhat happy for their parents because they don't seem as disappointed in Yuu but at the same time's she's sad because they now don't take him seriously even when his grades are now better than hers), she continues her philanthropic life with her usual determination.
Backpack Contents:
- Volleyball.
- Cellphone&charger.
- Textbooks and school stuff.
- Various assortments of foodstuffs.
Digivice:
Partner's Name: Ayaka
Default Form: Rookie
Gender: Female
Alignment: Lawful Neutral
Skills/Talents:
- Photosynthesis: During daytime, if there's enough fertile ground nearby, Ayaka can feed without needing actual food.
- Sunlight: If Sunflowmon wasn't already taken, that name description would fit Ayaka like a glove. She loves being outdoors on sunny days, taking an unnatural glee while bathing on its rays. Her mood, disposition and even color may change depending on this.
- Enviromental sense: Ayaka can always have a pretty accurate hunch on her current enviroment's temperature, humidity, wind's speed and direction and the chances of those changing.
Personality:
Ayaka's a refined lady, even at her fresh form she already carries herself with an air of elegance, and displays a certain amount of courtesy and good manners, that trait only becoming more prominent the more she grows. She loves to be attuned to her natural surroundings, feeling the gentle breeze blowing on her bark and the sun's rays bathing her body, or even the drizzle pouring down gently over her. Contrasting to her partner, she dislikes going into anything unprepared, and while she admires Mana's ability to improvise even in the most difficult situations, she always frowns outwardly when they're saved by a "last minute plan" of her partner. While as caring as her tamer (in a much more strictly way), gaining her trust is way harder than Mana's and also easier to lose. She won't just forgive someone who does what she perceives as "unnecessarily evil", with most of the things in this category being "irrational violence" against the flora and wildlife. Her behavior against this can vary depending or her (rather unstable) mood, seeing something a trivial as squashing a mosquito as an offense. Having this into account, it's no surprise that she prefers to be be mostly around humans rather than digimon, save for some rare exceptions.
As her ladylike behavior suggests, she has high standards for everyone she calls an acquaintance and demands to be treated with the courtesy and respect she treats everyone (not doing so is the perfect first step to getting on her bad side). Not surprisingly, she despises fights (she'll call them "Barbaric" or "A bloodsport" most of the time). But at the same time, she's aware that sometimes people will just not listen to reason and that more often than not, violence begets more violence and that a lady has to defend herself (and her partner) somehow, so she has developed a wide array of techniques that impair, dissuade, absorb or somehow negate her opponent's "unnecessary violent acts" with outwardly elegance and style. What's really notable about her it's that even when their opinions are somewhat opposite one from another, she couldn't be more supportive of her partner, even when the course of action Mana had chosen wasn't "as aesthetically pleasing" as she would like. The biggest of those concessions is most likely the fact that she tolerates "that unrefined, unmannered pooch that calls herself a digimon" that her tamer's brother has for partner living under the same roof as her without complaining... too much.
DIGIMON'S INITIAL EVOLUTION LINE
Appearance: <li>Illusion Fragrance: Releases a sweet and midly hallucinogen aroma, using it as a distraction to burrow underground.
</li></ul>
Digivolves To: Cormon
Appearance:
In-Training: Cormon
Attribute: Data
Family: Jungle Troopers
Type: Plant
Attacks:
- Tear Gas: Releases a small cloud of concentrated syn-Propanethial S-oxide that lasts 1-round. Any (other) being nearby has his/her nose greatly irritated and can barely see because stinging eyes until the cloud dissipates. 1-post cooldown.
- Poison Fog: Exhales out a poisonous fog. The poison's a mild neurotoxin that impairs the enemy's synapses slightly, making him/her see pretty colors, and making clumsier his/her movements for 1 post. 1-post cooldown.
Digivolves To: Kodamon
Appearance:
Rookie: Kodamon
Attribute: Data
Family: Jungle Troopers
Type: Fairy
Absolute Control: Ayaka has total control of the totality of her bodymass (Bark, branches, leaves and roots) and can form any kind of limbs with them. Basic logic applies here (bark wings aren't actually aerodynamic and so on) and needs up to an entire posts (meaning, not doing any other action in that entire post) to form the limbs, depending on their complexity.
Attacks:
- Wood Spirit's Song: Creates and compels nearby flora to obey Ayaka's command in a fashion similar to Gomamon's Marching Fishes. More effective the more flora in the enviroment.
- Rootgrapple: Akaya thrusts the ground with her arms, generating two thorny vines that travel by earth (they travel at a 50m/post speed, approximately) until they reach their target, emerging and gripping it. The affected enemy is bound until he breaks out the vines by using one rookie-level attack or by doing a great deal of physical effort, spending a post worth of movement and exhausting themselves until the end of their next post. 1-post cooldown.
- Lifebloom: Ayaka concentrates nearby plant's nutrients on the target, enhancing its cell's (Or whatever the digimon have for them) regeneration rate. Heals for a rookie-level attack and cures one status effect. 2-post cooldown.
Digivolves To: Cherrimmon, Nephilamon [Digimental of Dependability], Andriactinarimon [Digimental of Devotion], Konohamon [Warp]
Appearance:
Attribute: Data
Family: Jungle Troopers
Type: Fairy
Absolute Control: As in Rookie.
Tandem: Once per fight, Ayaka can choose a digimon to become her tandem partner. Her abilities will have additional effects while targetting him
Attacks: [4 attacks]
- Nature's Call: Ayaka calls forth the nature spirits to bless a friendly ally, healing him for half a champion-level attack at the start of each of his turns for 3 posts. 1-post cooldown after the initial cast.
Tandem: Instantly heals for half a champion-level attack instantly and reduces the duration of all the current negative status effects that are afflicting the target by 1 post, but if the target is already under the effects of the healing over time component of this ability, both buffs cancels themselves. - Remorseless Winter: With two quick dance movements, the winter's essence is concentrated on an ally, greatly increasing its speed and power, and making the next attack they would make to be infused with the coldness of the harshest winter, slowing down the opponent's movements for its next post.
Tandem: Slowing effect last one post longer, and becomes more severe with each subsecuent application on the same target.
- Deluge: With two quick dance movements, a great downpour's essence is concentrated on an ally, greatly increasing its defense, reflexes and awareness until an attack its directed at it, and giving the option of infusing the target's next attack with water. 1-post cooldown.
Tandem: Effect lasts an additional attack, and reduces all the remaining cooldowns of the target by 1 post after the effect ends. - Uproot: Ayaka's ultimate dance technique acts as a greatly improved version of Wood Spirit's Song. Instead of flowers thick and strong trees spring out of the ground to heed her commands. 3-post cooldown.
Tandem: If the Tandem effect of the last move before this one was used, the emerging plants have traits the resemble that effect.- Nature's Call: While the trees are active, the produce a calming aura that supress all the pain they're feeling right now (the wounds are still there, they just don't produce any kind of pain).
- Remorseless Winter: The trees are cold to the touch, chilling whoever touches them with half the effectiveness of a strike made under Remorseless Winter.
- Deluge: Up to two nearby allies can make up to two special attacks on their next post without straining themselves.
- Nature's Call: While the trees are active, the produce a calming aura that supress all the pain they're feeling right now (the wounds are still there, they just don't produce any kind of pain).
Appearance: Ultimate: Acerimon
Attribute: Data
Family: Jungle Troopers
Type: Fairy
On this stage, Ayaka loses Photosynthesis altogether and Absolute Control is relegated to only her arms
Four Seasons: As per Ayaka's Winds of Change, her appearance and most importantly, the way her attacks work change depending on the season her body's currently hosting. She irradiates an aura that boosts her allies' attributes and all her skills receive minor enhancements, with the technique associated by said season's becoming empowered.
- Summer: Boosts Attack
- Dancing Leaves, Pinnacle of Frost & Wild Growth: Friendly targets affected by these abilities have their attack increased on their next post.
- Everburning Spirit: Lasts an additional post and the recoil's reduced to a rookie-level attack. After this ability fades, all the cooldowns of the target are reduced by one post.
- Autumn: Boosts Speed
- Everburning Spirit, Pinnacle of Frost & Wild Growth: Friendly targets affected by these abilities have their defense increased until the end of the next hostile target's next turn.
- Dancing Leaves: Attack penalty's removed and lasts an additional round. After this effect ends the leaves violently disperse themselves towards the last foe that attacked the buff's target, acting a distraction and (hopefully) creating an opening.
- Winter: Boosts Defense
- Everburnng Spirit, Dancing Leaves & Wild Growth: If in their next post a target affected by any of these abilities does a successful attack against an opponent they chill them for their next post, slowing it down.
- Pinnacle of Frost: Every time that Ayaka draws the string of her bow, now three ice-arrows are formed. This attack can be directed to up to three different targets. If the three are directed towards the same target, paralysis doesn't stack, but the target becomes more vulnerable as its body becomes brittle due to the intense cold.
- Spring: Boosts Vitality (heals for rookie-level attack per turn)
- Everburning Spirit, Dancing Leaves, & Pinnacle of Frost: They now reduce the duration of one harmful effect on the target by 1 post.
- Wild Growth: Now instantly heals for a half of an ultimate-level attack.
- Everburning Spirit: Until the end of its next post, Ayaka raises her target's speed and attack to such high levels that the exertion ends up damaging them for a champion-level attack.
- Dancing Leaves: A shroud of leaves cover a friendly target, greatly boosting its defense and reflexes at the expense of some of its attack. Lasts until the target suffers an attack or cancels it (cannot be canceled on the same turn it's used).
- Pinnacle of Frost: As Ayaka draws the string of her bow, an arrow made of the whitest and purest ice is generated in it. Enemies hit by it are instantly frostbitten, becoming barely able to move or to act for 1 post and are still somewhat slowed down on their next post as the ice finishes to melt away. This ability can also be fired to an ally, but this time the ice absorbs and cleanses all the harmful agents on the target's body, removing all its currents status effects. 1-post cooldown.
- Wild Growth: At the start of the target's turn, Wild Growth heals it for the half of an Ultimate-level attack. If Wild Growth's casted again targeting the same ally, both heal over time effects cancel themselves. Lasts 3 posts. 1-post cooldown after the initial cast.
- Winds of Change: As the new season coalesces in Ayaka's body, a wave of wind blows on a circle around her, its effects changing depending on the new season.
- Summer: Up to two allies can use up to two special attacks on their next post without straining themselves.
- Spring: Heals for an Ultimate-level attack to a nearby ally.
- Winter: Sends a cold wave that chills all the nearby enemies, greatly slowing them for 2 posts.
- Autumn: A curtain of falling leaves envelops the area, hiding up to three nearby allies inside it, effectively granting them stealth and silencing their steps for its duration. Individual shrouds break when an affected target attacks or receives damage. Lasts 2 posts.
2-post cooldown after the cast.
Appearance: Mega: Konohamon
Attribute: Data
Family: Jungle Troopers
Type: God Man
Tranquility and Refuge: At the start of each of Ayaka's turns, she gains one charge of Tranquility and one charge of Refuge. Her Abilities can be enhanced by using these charges in different ways. If said abilities aren't used with their enhancements, they yield an extra charge of the boost that wasn't used (for example, a technique not boosted with its Refuge effect produces an additional charge of Refuge, technique not boosted with its Tranquility effect produces an additional charge of Tranquility, and a technique boosted with neither produces an additional charge of both. Not more than one additional charge of each can be produced per turn. The number of charges each enhancement consumes is indicated in the [] next to said effect.
If the charges aren't used, however, they begin to produce a calming aura that boosts its recipents (up to 1 possible target per charge of Refuge, capping on 10) reflexes, speed, power and defense. The aura's power is stronger the more Tranquility (capping at 10) Ayaka is currently storing.
Imperturbable Mind: Ayaka doesn't lose focus due to pain or distressing/perturbing thoughts, wether self-induced or inflicted by another being. She also has some degree of resistance to mental attacks.
Tranquil Steps: Ayaka can fly and gain footing mid air due to ch'i manipulation.
Attacks: [6 attacks]
- Mugen no Seichou: At the start of the target's turn, Ayaka heals it for half of a Mega-level attack. If this ability is casted again targeting the same target, both heal over time effects cancel themselves. Lasts 3 posts. 1-post cooldown after the initial cast.
- Tranquility [2]: Instantly heals for half a Mega-level attack. Every time it heals, the affected targets have the duration of all the harmful status effects that are affecting it reduced by 1 post.
- Refuge [3]: Affects an additional target.
- Tranquility [2]: Instantly heals for half a Mega-level attack. Every time it heals, the affected targets have the duration of all the harmful status effects that are affecting it reduced by 1 post.
- Supuringu no Owari: By joining her palms and separating them on a quick fashion, Ayaka sends two blades of wind towards a direction. The first enemies that collide into each one of them is affected by a deafening, yet silent pulse of sound that renders them unable to both move and act for 1 post and cancels their passive abilities for 3 posts. 1-post cooldown after the initial cast.
- Tranquility [2]: The pulse also cancels any beneficial status effects that may be affecting the target. Also, the target feels the aftereffects of the pulse for 1 post after the initial effect ends, somewhat affecting their movements and actions.
- Refuge [1]: Creates an additional blade of wind per charge of Refuge spent.
- Tranquility [2]: The pulse also cancels any beneficial status effects that may be affecting the target. Also, the target feels the aftereffects of the pulse for 1 post after the initial effect ends, somewhat affecting their movements and actions.
- Omamori: Depending of the form in which this ability is used, Ayaka massively boosts an ally's capabilities.
- Yama no Un: Raises the target's awareness, defense and reflexes until it suffers an attack
- Tranquility [1]: The buff lasts 2 attacks and it's potency is increased even further. Both its duration and effect stack.
- Refuge [2]: Applies Umi no Un's effect in conjunction with this or affects an additional target.
- Tranquility [1]: The buff lasts 2 attacks and it's potency is increased even further. Both its duration and effect stack.
- Umi no Un: Raises the target's speed, power and precision until the end of its next turn.
- Tranquility [1]: The buff lasts 2 posts and it's potency is increased even further. Both its duration and effect stack.
- Refuge [2]: Applies Yama no Un's effect in conjunction with this one or affects an additional target.
- Tranquility [1]: The buff lasts 2 posts and it's potency is increased even further. Both its duration and effect stack.
- Yama no Un: Raises the target's awareness, defense and reflexes until it suffers an attack
- Haru ni Kakusareta: Ayaka immediately shrouds her target in a veil of flowers, granting it stealth, silencing its steps, shrouding its smell under the fragrance of flowers and healing it for a mega-level attack. This improved stealth lasts two posts or until the target attacks/is damaged or affected by any harmful means. 3-post cooldown after the cast.
- Tranquility [10]: When the stealth is broken, the targets affected gain such a huge boost of both their attack and speed that the exertion damages them for half a mega-level attack. After the turn the stealth is broken, all the non-once per thread cooldowns of the target are readied. The cooldown resetting part of this ability cannot affect Ayaka herself.
- Refuge [5]: Affects an additional target for each five charges of Refuge spent.
- Tranquility [10]: When the stealth is broken, the targets affected gain such a huge boost of both their attack and speed that the exertion damages them for half a mega-level attack. After the turn the stealth is broken, all the non-once per thread cooldowns of the target are readied. The cooldown resetting part of this ability cannot affect Ayaka herself.
- Kagura: Ayaka dances, giving up her lifeforce to greatly boost her allies' combat prowess. By giving up her entire turn and damaging herself, affected allies gain a power boost equal to if they were a level higher from their current one and can use up to three special attacks on their next post without straining themselves (Or three posts worth of a single charged attack and anything in between). This technique damages her for a third of a mega-level attack per target affected (Max 6. Each target can only be affected once) and generates one charge of Tranquility and one charge of Refuge for each target affected by it. 3-post cooldown.
- Eien no Haru: Ayaka unseals a large amount of power from her digicore, gaining a temporary burst of power. Her speed, reflexes and defense are greatly increased and she gains two additional charges of both Tranquility and Refuge at the start of each of her turns. Lasts 6 posts. Once per fight.
Added Armor form and Holosuit.
OPTIONAL EVOLUTIONARY STAGES
Digimental of Dependability
Appearance: (Thanks Yuuki for the sick art!)
Armor Champion: Nephilamon
Attribute: Data
Family: Jungle Troopers
Type: Insect
In this form, Ayaka loses her Photosyntesis and Sunlight abilities and gains:
- Enhanced Limb Control: Ayaka’s Absolute Control on the size, form and use of her eight legs is greatly enhanced. She can adapt the limbs to almost any (logical) use and make a meaningful action in the same post.
- Gecko: The moss that covers Ayaka’s body sticks to most substances rather easily, making her capable of climbing vertical surfaces with ease.
Attacks: [4 attacks]
- Adrenalina: The mushrooms on Ayaka's back expel a (10m radius) whitish spore cloud that lasts 1 post. Allies who breathe it have their speed greatly increased for 3 posts. Affects up to 5 characters. 3-post cooldown after the efect expires.
- Bacillus Nebula: The mushrooms on Ayaka's back expel another (15m radius) yellow-greenish spore cloud. Enemies who inhale the seemingly innocuous spores don't feel anything until 1 posts had passed and spores begin working, diminishing the target's natural defense, reflexes and speed for 4 posts. This effect stacks (Meaning, multiple applications of this attack will decrease the target's defense, reflexes and speed even further). 1-post cooldown.
- Vanarasi Sari: Ayaka spins the strands of some of her best moss-silk and throws them at an enemy with the appendage on her back. If the attack connects, the target is binded by the webs and is unable to move for 1 round. The web's also highly explosive and will react to a violent movement or most energy based attacks; fire, electricity and ice are the most likely to make it react, making it explode after the binding effect ends.
- Widow’s Kiss: Ayaka pounces and bites her target, injecting it a cocktail of moss and spores that react depending on the target's constitution.
- Against muscle-and-flesh based targets, the cocktail acts as a potent neurotoxin. It doesn't do very much damage, but paralyzes and causes a good deal of pain to the target for 1 post. After the initial effect expires, the pain becomes stronger for 2 posts, hindering the target's ability to move or think.
- Against metal-based targets, the cocktail deteriorates armor and rusts gears. Deteriorated metal becomes brittle and frail, and rusty gears move slowly and creak loudly while doing so. All these effects last 3 posts.
2-post cooldown.
Digimental of Devotion
Appearance:
Armor Ultimate: Andriactinarimon
Attribute: Data
Family/ies: Deep Savers, Jungle Troopers
Type: Amphibian
In this stage, Ayaka loses her Absolute Control altogether, but gains.- Amphibian: As her appearance suggests, in this form Ayaka gains a good deal of amphibian traits. These are:
- Amphibian Vision: In this form, Ayaka has two pairs of eyelids: her normal ones and a thin, clear sheet that she can open and close behind the outer eyelids. This inner eyelids act as if they were a pair goggles, protecting her eyes from little nuisances as well dimming strong lights.
- Amphibian Skin: As some Amphibians, Ayaka’s relies on her muck and algae covered skin to breathe. As such, her breathing and smell-correlated skills aren’t associated.
- Submarine: Behind each one of Ayaka’s anemones there is a membrane that can by accessed by a human or a rookie-level sized digimon. These membranes can be sealed watertight and are constantly oxygenated by Ayaka’s skin, making her an effective water transport.
- Unshaken Resolve: If Ayaka hasn’t moved in all her turn, her next technique will have its Unshaken enhancement. Ayaka can’t move in her next turn if she has used an enhanced ability. Uncontrolled movements or effects that forcefully move her don’t cancel this bonus.
Attacks: [5 attacks]- Reave: From inside her each one of Anemones, Ayaka releases a fast-moving slug (total of 4) that locks on a nearby target. When the slug’s destroyed by a champion or higher-level attack or it reaches its objective, a caustic reaction occurs, deflagrating a small zone around it on the spot. Slugs created by this attack aren’t affected by Swamp Gas. 1-post cooldown.
Unshaken: Slugs can be launched on a parabolic trajectory as if they were projectiles from the anemones in Ayaka’s back. If they’re used on this fashion, their speed and momentum are greatly increased. - Anemone strike: Ayaka extends her Anemones' tentacles to grip or strike her target. If she succeeds, the strong grip of the tentacles immobilize the target for 1 post (grip) or they inject a pontent toxin on the target’s system, greatly impairing all their actions for 1 post. 1-post cooldown.
Unshaken: Both effects now render the target incapable to act in any way for 1 post and now cause a great deal of pain (but not much actual damage) for two posts after the initial effect ends. - Toxic Skin: Ayaka’s skin mucus temporality becomes highly corrosive and oxidizing. Anyone that has physical contact with the thick and viscous substance receive grievous burns during the span of two posts. This technique also covers Reave’s slugs, Anemone Strike tentacles’ or Coral Bulwark’s wall with the agent, making them apply the previous effect and makes Swamp Gas to have oxidizing properties while it lasts. Lasts 4 posts. 3-post cooldown after the effect expires.
Unshaken: This effect stacks and becomes more potent with each subsecuent application. - Coral Bulwark: Ayaka slams the ground with her tail, springing a large Coral wall on a nearby location. The shield can take up to 2 ultimate-level, 3 champion-level or 5 rookie-level attacks before shattering. Lasts until shattered or cancelled. 3-post Cooldown.
Unshaken: If Coral Bulwark’s broken on the same post it’s used, its cooldown is reduced by one post. The Corals now are also pretty sharp, hurting anybody that’s about to crash or hit on them directly. - Swamp Gas: Ayaka secretes a chemical agent that thins all the nearby air on a 100m radius to a barely breathable level. Air-based propulsion and techniques are greatly impaired and all the nearby being’s (with lungs) stamina is greatly lowered, as they are unable to sustain prolonged physical effort without severely fatiguing themselves. Lasts 4 posts. 3-post cooldown after the effect ends.
Unshaken: The air becomes so thin that everyone affected by this attack (in a meaningful way) can only choose to move or attack during their turn to not risk suffering severe fatigue. Radius area is increased to 150m.
Holosuit (Not bought yet):
FaceClaim: TOUHOU • sanae kochiya • Ayaka - Against muscle-and-flesh based targets, the cocktail acts as a potent neurotoxin. It doesn't do very much damage, but paralyzes and causes a good deal of pain to the target for 1 post. After the initial effect expires, the pain becomes stronger for 2 posts, hindering the target's ability to move or think.