Tatsuya's Edits
Sept 3, 2014 20:08:15 GMT
Post by paarthurnax on Sept 3, 2014 20:08:15 GMT
Adding the secondary evolution line (still to be purchased, that's why the forms are tagged as "LOCKED")
Appearance:
Champion: KendoGarurumon (LOCKED)
Attribute: Data
Family/ies: Nature Spirits
Type:
Attacks:
Digivolves To: Beowolfmon
Appearance:
Ultimate: Beowolfmon (LOCKED)
Attribute: Data
Family/ies:
Type:
Passive Traits:
Attacks:
Digivolves To: MagnaGarurumon
Appearance:
Mega: MagnaGarurumon (LOCKED)
Attribute: Vaccine
Family/ies: Metal Empire,Virus Busters
Type: Cyborg
Passive Traits:
Attacks:
-While armored
-Without Armor
Digivolves To: None
Profile link
Here is the code for an easier edit! Just add this between Dorugoramon and Alphamon Ouryuken
Appearance:
Champion: KendoGarurumon (LOCKED)
Attribute: Data
Family/ies: Nature Spirits
Type:
Attacks:
- Howling Laser: fires off a blue coloured laser from his mouth, which can be launched as a single projectile or a continuous stream of energy.
- Wolf Saber: extending his "wings", the Digimon will use the weels located behind its paws to run to the enemy, slicing everything standing on both of his sides (at close range). It can be chained up in following posts. If the fight is taking place mid-air, however, Kendogarurumon won't be able to turn as fast, so the enemy is likely to avoid his following attack, was him to miss the first one. 1 post cooldown.
- Solar Beam: Kendogarurumon's sabers begin glowing in a dark golden hue. As it absorbs solar energy, the golden shifts from gold to yellow, and then to white, at which point the Digimon releases a solar-powered energy stream that is able to hit hard and inflict serious burnings on the enemy, due to the light's heat. Takes one posts to charge in daylight, and three times as much when indoors or at night. 2 posts cooldown.
- Tundra Hunter: focusing on the target, KendoGarurumon stays still for a moment. Then he will dash forward at an amazing speed, preventing any kind of blocking and slashing the enemy with one of his wing blades. It's rather easy to avoid, as he advances in a straight line, but can catch many opponents off-guard due to the sudden factor of the attack. 1 post cooldown, should the attack succeed.
Digivolves To: Beowolfmon
Appearance:
Ultimate: Beowolfmon (LOCKED)
Attribute: Data
Family/ies:
Type:
Passive Traits:
- Holy Hunter: Beowolfmon's attacks that involve the use of his sword, Trinität, and/or missile launcher, Roland Zwei, have increased power when hitting a Holy Beast or an Angel type Digimon, such as Makuramon or Angemon, respectively.
Attacks:
- Trinity Force: Slashing his Trinität at the enemy, Beowolfmon performs a six hit combo faster than usual. The fifth hit is an uppercut that launches enemies up into the air, and he can either choose to follow with a downward slash that makes them crash into the ground or use another attack. One post cooldown.
- Licht Angriff:Using his Roland Zwei, Beowolfmon launches a barrage of missiles towards an enemy, followed by a piercing, powerful light beam. The missiles stun the target slightly on impact, and being hit by the light beam removes this effect.
- Frozen Hunter: Beowolfmon calls forth a huge amount of energy, creating the ghostly image of an icy, blazing blue wolf. As he rushes forward to strike his enemy, the wolf envelops his body, striking anything that stands in his path for a great amount of damage. Afterwards, the image banishes, and both this and Trinity Force enter a 2 post cooldown.
- Charging Block:;Beowolfmon uses his Trinität to deflect attacks. If it was elemental or energy based, he won't block it entirely and take reduced damage, but the saber stores a charge that can be used by Beowolfmon to increase the power of his blade for two posts. Trinität can store up to three charges that may be used anytime, or never at all if chosen (125% increased power when a charge is stored, 150% when 2 stored, 200% when 3 stored). Upon activation, the sword acquires a blueish haze, signalizing the power augment. After spending the stored power, the power to charge goes on cooldown for 3 posts. Charges can be stored indefinately.
- Dark Repulser:When the Beosaber acquires the third charge, Beowolfmon can choose to release all the power at once by either swinging the sword in wide arcs four times or a single, more focused slash. After performing the movement, an arc-shaped light attack is released from the sword from each attack. If chose to split into four, Trinität releases short, but wide arcs that hit the enemy in a quick succesion. If the single variant is executed, the arc beam will be a lot bigger, thus becoming very difficult to be avoided if the enemy stands in front of Beowolfmon. After using this attack, Charging Block's energy storing enters a 4 posts cooldown.
Digivolves To: MagnaGarurumon
Appearance:
Mega: MagnaGarurumon (LOCKED)
Attribute: Vaccine
Family/ies: Metal Empire,Virus Busters
Type: Cyborg
Passive Traits:
- Shifter:;MagnaGarurumon can deploy any part of his armor at any given time, either his right arm "Sniper Phantom", his left arm "Striker Phantom", or his flying unit. Doing so will lower his defenses and prevent him using attacks which involved the use of the lost weapons. However, doing so does have its perks: it grants him the ability of using his two light sabers and grants a massive speed boost to his movements. MagnaGarurumon can recover the lost armor in 2 posts (the one when he lost it and the following one)
Attacks:
-While armored
- Sniper Phantom: From up to five miles away from a target, MagnaGarurumon prepares his Sniper Phantom for a powerful laser attack. A hologram with powerful zooming capabilities appears on the weapon as the Digimon readies to fire, informing of all factors that could affect the shot's course. When he has chosen his target, the silent blast is fired, traveling at great speeds to ensure the hit, although it is avoidable. However, it is very easy to fall victim to the Sniper Phantom if MagnaGarurumon is undetected or the enemy is distracted by another fight.
- Machine Gun Destroy: Taking flight, MagnaGarurumon fires off a huge barrage of missiles and light beams from his Striker and Sniper Phantom, that rain down onto his enemies. This attack can prove to be devastating, as it releases the destruction power of a nuclear warhead into a single or reduced group of foes, but makes MagnaGarurumon run out of ammunition on his Striker Phantom and Sniper (not the flying unit)which has to be replenished over the next two posts. This is arguably his strongest burst attack, capable of seriously injuring an enemy if caught by the whole discharge.
- Magna Missiles: A quick barrage of missiles is fired from the Striker Phantom, exploding upon impact and damaging both the target and nearby surrounding units.
- Light Burst:;grabbing an enemy, usually after a Machine Gun Destroy attack, MagnaGarurumon roars as the lasers on his flying unit fire a damaging, point-blank range attack that strike the immobilized foe. Afterwards, the Digimon jumps backwards, leaving the flying unit behind in the process.
-Without Armor
- Dual Flurry:Using his two light sabers, MagnaGarurumon is able to perform rapid combos of many strikes to defend himself while in melee range, which can prove overwhelming to foes due to the speed of the hits and the fact that they have to care for both sabers at the same time.
- Stellar Hunter:the evolved version of Frozen Hunter, this attack covers MagnaGarurumon in a coat of light, turning him into a flash that moves at supersonic speed. His data is then made intangible, thus rendering him able to pass through any enemy. If the enemy puts up a heavy defense, the damage will be severely weakened, but it will hit nonetheless. Avoiding is the best option. 3 posts cooldown.
Digivolves To: None
Profile link
Here is the code for an easier edit! Just add this between Dorugoramon and Alphamon Ouryuken
[i]Appearance[/i]:
[img alt="" src="http://sp5.fotolog.com/photo/5/54/76/onlyxkiba/1247086639140_f.jpg" style="max-width:100%;"]
[i]Champion[/i]: KendoGarurumon (LOCKED)
[i]Attribute[/i]: Data
[i]Family/ies[/i]: Nature Spirits
[i]Type[/i]:
[i]Attacks[/i]:
[ul type="disc"][li][i]Howling Laser[/i]: fires off a blue coloured laser from his mouth, which can be launched as a single projectile or a continuous stream of energy.[/li][li][i]Wolf Saber:[/i] extending his "wings", the Digimon will use the weels located behind its paws to run to the enemy, slicing everything standing on both of his sides (at close range). It can be chained up in following posts. If the fight is taking place mid-air, however, Kendogarurumon won't be able to turn as fast, so the enemy is likely to avoid his following attack, was him to miss the first one. 1 post cooldown.[/li][li][i]Solar Beam[/i]: Kendogarurumon's sabers begin glowing in a dark golden hue. As it absorbs solar energy, the golden shifts from gold to yellow, and then to white, at which point the Digimon releases a solar-powered energy stream that is able to hit hard and inflict serious burnings on the enemy, due to the light's heat. Takes one posts to charge in daylight, and three times as much when indoors or at night. 2 posts cooldown.[/li][li][i]Tundra Hunter:[/i] focusing on the target, KendoGarurumon stays still for a moment. Then he will dash forward at an amazing speed, preventing any kind of blocking and slashing the enemy with one of his wing blades. It's rather easy to avoid, as he advances in a straight line, but can catch many opponents off-guard due to the sudden factor of the attack. 1 post cooldown, should the attack succeed.[/li][/ul]
[i]Digivolves To[/i]: Beowolfmon
[hr]
[i]Appearance[/i]:
[img alt="" src="http://frontier-on.zxq.net/images/Beowulfmon/beowulfmonspirit.jpg" style="max-width:100%;"]
[i]Ultimate[/i]: Beowolfmon (LOCKED)
[i]Attribute[/i]: Data
[i]Family/ies[/i]:
[i]Type[/i]:
[i]Passive Traits[/i]:
[ul type="disc"]
[li][i]Holy Hunter:[/i] Beowolfmon's attacks that involve the use of his sword, Trinität, and/or missile launcher, Roland Zwei, have increased power when hitting a Holy Beast or an Angel type Digimon, such as Makuramon or Angemon, respectively.[/li]
[/ul]
[i]Attacks[/i]:
[ul type="disc"][li][i]Trinity Force:[/i] Slashing his Trinität at the enemy, Beowolfmon performs a six hit combo faster than usual. The fifth hit is an uppercut that launches enemies up into the air, and he can either choose to follow with a downward slash that makes them crash into the ground or use another attack. One post cooldown.[/li][li][i]Licht Angriff:[/i]Using his Roland Zwei, Beowolfmon launches a barrage of missiles towards an enemy, followed by a piercing, powerful light beam. The missiles stun the target slightly on impact, and being hit by the light beam removes this effect.[/li][/ul][div][ul type="disc"][li][i]Frozen Hunter[/i]: Beowolfmon calls forth a huge amount of energy, creating the ghostly image of an icy, blazing blue wolf. As he rushes forward to strike his enemy, the wolf envelops his body, striking anything that stands in his path for a great amount of damage. Afterwards, the image banishes, and both this and Trinity Force enter a 2 post cooldown.[/li][li][i]Charging Block:;[/i]Beowolfmon uses his Trinität to deflect attacks. If it was elemental or energy based, he won't block it entirely and take reduced damage, but the saber stores a charge that can be used by Beowolfmon to increase the power of his blade for two posts. Trinität can store up to three charges that may be used anytime, or never at all if chosen (125% increased power when a charge is stored, 150% when 2 stored, 200% when 3 stored). Upon activation, the sword acquires a blueish haze, signalizing the power augment. After spending the stored power, the power to charge goes on cooldown for three posts. Charges can be stored indefinately.[/li][li][i]Dark Repulser:[/i]When the Beosaber acquires the third charge, Beowolfmon can choose to release all the power at once by either swinging the sword in wide arcs four times or a single, more focused slash. After performing the movement, an arc-shaped light attack is released from the sword from each attack. If chose to split into four, Trinität releases short, but wide arcs that hit the enemy in a quick succesion. If the single variant is executed, the arc beam will be a lot bigger, thus becoming very difficult to be avoided if the enemy stands in front of Beowolfmon. After using this attack, Charging Block's energy storing enters a 4 posts cooldown.
[/li][/ul]
[/div]
[i]Digivolves To[/i]: MagnaGarurumon
[hr]
[i]Appearance[/i]:
[img alt="" src="http://i296.photobucket.com/albums/mm176/mharkmhadz_05/MagnaGarurumon.png" style="max-width:100%;"]
[i]Mega[/i]: MagnaGarurumon (LOCKED)
[i]Attribute[/i]: Vaccine
[i]Family/ies[/i]: Metal Empire,Virus Busters
[i]Type[/i]: Cyborg
[i]Passive Traits:[/i]
[ul type="disc"][li][i]Shifter[/i]:;MagnaGarurumon can deploy any part of his armor at any given time, either his right arm "Sniper Phantom", his left arm "Striker Phantom", or his flying unit. Doing so will lower his defenses and prevent him using attacks which involved the use of the lost weapons. However, doing so does have its perks: it grants him the ability of using his two light sabers and grants a massive speed boost to his movements. MagnaGarurumon can recover the lost armor in 2 posts (the one when he lost it and the following one)[/li][/ul]
[i]Attacks[/i]:
-While armored
[ul type="disc"][li][i]Sniper Phantom:[/i] From up to five miles away from a target, MagnaGarurumon prepares his Sniper Phantom for a powerful laser attack. A hologram with powerful zooming capabilities appears on the weapon as the Digimon readies to fire, informing of all factors that could affect the shot's course. When he has chosen his target, the silent blast is fired, traveling at great speeds to ensure the hit, although it is avoidable. However, it is very easy to fall victim to the Sniper Phantom if MagnaGarurumon is undetected or the enemy is distracted by another fight.[/li][li][i]Machine Gun Destroy[/i]: Taking flight, MagnaGarurumon fires off a huge barrage of missiles and light beams from his Striker and Sniper Phantom, that rain down onto his enemies. This attack can prove to be devastating, as it releases the destruction power of a nuclear warhead into a single or reduced group of foes, but makes MagnaGarurumon run out of ammunition on his [i]Striker Phantom and Sniper (not the flying unit)[/i]which has to be replenished over the next two posts. This is arguably his strongest burst attack, capable of seriously injuring an enemy if caught by the whole discharge.[/li][li][i]Magna Missiles:[/i] A quick barrage of missiles is fired from the Striker Phantom, exploding upon impact and damaging both the target and nearby surrounding units.[/li][li][i]Light Burst:[/i];grabbing an enemy, usually after a Machine Gun Destroy attack, MagnaGarurumon roars as the lasers on his flying unit fire a damaging, point-blank range attack that strike the immobilized foe. Afterwards, the Digimon jumps backwards, leaving the flying unit behind in the process.[/li][/ul][div]
-Without Armor[/div][ul type="disc"][li][i]Dual Flurry[/i]:Using his two light sabers, MagnaGarurumon is able to perform rapid combos of many strikes to defend himself while in melee range, which can prove overwhelming to foes due to the speed of the hits and the fact that they have to care for both sabers at the same time.[/li][li][i]Stellar Hunter[/i]:the evolved version of Frozen Hunter, this attack covers MagnaGarurumon in a coat of light, turning him into a flash that moves at supersonic speed. His data is then made intangible, thus rendering him able to pass through any enemy. If the enemy puts up a heavy defense, the damage will be severely weakened, but it will hit nonetheless. Avoiding is the best option. 3 posts cooldown.[/li][/ul]
[i]Digivolves To[/i]: None
[hr]