Kira and Aiko
Apr 6, 2015 1:08:16 GMT
Post by cynda1 on Apr 6, 2015 1:08:16 GMT
Name: Tamika, Kira
Alias: Tami, Kira (Preferred name)
Age: 16
Gender: Female
Height: 5'2''
Weight: 113 lbs.
Alignment: Good
Birth Date: 8/26
Birth Place: Abiko, Chiba, Japan
Western Horoscope: Virgo
Eastern Zodiac: Tiger
Skills/Talents: She is a great strategist (sometimes), and is very interested in fights. She also has a knack for knot tying, and has a secret passion of macrame.
Personality: Kira is an ambitious strategist, and can come up with plenty of creative touches to them. Now, creativity is one thing, whether or not they're good ideas is another. Her plans seemed to either be a hit or miss, and sometimes she thinks that the misses come more often than the wins. She isn't really one for getting her hands dirty in any particular field yet, but she's always more than willing to give someone else advice, whether they actually want it or not. A lot of the time she tends to think she knows more than she actually does, and thinks she's always right even when it's painfully obvious that she isn't. Thanks to this feature in her character, Kira's bound to be quite the big head. She can be a bit on the arrogant side, thinking that she is a cut above the average, which, maybe she is. But the cut above the average may not be because of what she thinks it is.
Kira is bold and fearless, always pushing her limits and getting out of her comfort zone. She likes to try new things so she can work up on giving advice for them. She likes to watch different types of sparring matches and tries to give advice to whoever she thinks deserves it. Despite her arrogance, Kira tries to be encouraging, and pushes people to do their very best even when it doesn't seem like they'll do a good job. She can be patient at times to those who are complete chickens, but it really tests her at times. Sometimes she'll totally snap when losing her patience, but she isn't above apologizing when she's done wrong. She is rather social, adaptable, and pretty fun-loving. She's not always the most reliable person when you start to get to know her, but once you're close enough to you, Kira might surprise you with how dedicated she can be. 
Appearance: Kira is pretty average in height and weight, though it doesn't seem like she does too much real work. She wears a maroon beret on her head, and her hair is usually done in a bun. Speaking of which, her hair is a dark brunette, and her skin is a light tan. She wears a white vest with a black coat over it, blue jeans and black boots. On those black boots are straps that can be used to help slip the tight footwear off. Her backpack looks more like a purse and matches the beret in color. It is rather large and can fit quite a few things in there, and is held together by on gold clip. When her hair is down, it is rather curly, but as soon as it's taken out of the bun, it's messy. It always gets messy when she wakes up in the morning, but it isn't hard for her to put herself together. Basically, she does care about looking decent, but not enough to make that her only concern in life.
Personal History: Kira was born in a city known for its bizarre architecture, and her house was no exception. Of course, unless they weren't from, of lived near, Chiba, then this wasn't anything new. Even more bizarre was how long she and her family decided to stay there. Kira's entire childhood was developed in a house that was even stranger on the inside than it was on the outside, but that was merely one highlight of her life. Kira is the youngest of two sisters, her older sister being five years older than her.
After attending pre-school, elementary school, and junior high-school she started to get the idea of her likes and dislikes. For instance, she learned that she didn't really like going out and doing sports herself, but she liked to learn about it and give people advice on the matter. At the age of twelve, just starting to end her elementary years, she was inspired to learn macrame, and has been doing it secretly in her free time ever since. She's kept various of her works, and acted as if she bought them somewhere, too embarrassed to admit that she made them herself.
After her sister went off to a university when Kira was thirteen, she started to realize that she had taken her sister for granted all of these years, and pushed herself harder for her. Starting her first year in high school wasn't easy. Junior high kids were already starting to deny her assistance due to their growing independence, but it was made very clear now. Almost no one would even want to hear her suggestions, much less follow them. Even now, as most high-schoolers do, she still struggles with finding her place in the tough society. But at the same time, her spirits are high in the sky because she knows she'll be able to pull through it. Somehow.
Backpack Contents:
- D-3
- D-Terminal
- Notebooks
- Rope and Strings
- A water bottle
Digivice: The base color is a light pink while the secondary color is a light purple.
Partner’s Name: Aiko
Default Form: Rookie
Gender: Female
Alignment: Good
Skills/Talents: Being rather timid, she can be a pretty good escape artist when she least expects it. She can also be pretty good negotiating in a pinch.
Personality: Aiko is a timid Digmon who doesn't like to fight and will take any and every opportunity to get out of it. She's a pacifist and often tries her hardest to resist her instincts to fight unless it's an urgent emergency. She is very clingy to Kira, and feels very insecure when she's away from her Tamer. Even when she decides once and for all that she's going to be brave, it takes her a little while to bring up the courage to go all the way through with it. The higher she Digivolves, however, the bolder and more willing to fight she is. She still tries to negotiate out of a fight whenever possible, even in her Mega form.
However, when she does, Aiko is definitely tough. Once she gets past her short comings, she's willing to take risks for her Tamer, and almost never does what she isn't told to do. Even when afraid, she trusts her Tamer, and is always the first to believe even her wackiest ideas. At the same time, though, she is less enthusiastic when she witnesses a plan go wrong, and also tries to caution Kira from taking risks whether her Tamer listens or not. Aiko adores Kira and will do just about anything to keep her ambitious Tamer happy.DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Yukimibotamon
Attribute: None
Family/ies: N/A
Type: Slime
Attacks:
- Diamond Dust: Blows a cold, weak air attack from her mouth at the opponent
Digivolves To: Moonmon
Appearance:
In-Training: Moonmon
Attribute: None
Family/ies: Nightmare Soldiers
Type: None
Attacks:
- Dark Burst: Sends a dark energy ball from at the opponent
- Moon Bubble: Black Bubbles are sent from her mouth at the opponent.
Digivolves To:
Appearance:
Rookie: Lunamon
Attribute: Datta
Family/ies: Deep Savers
Type: Mammal
Attacks:
- Lunar Claw: A claw filled with dark enemy scratches at the opponent.
- Tear Shot: A ball of water is shot from the antennae on her head.
- Lop-ear Ripple: Rotates repeatedly, surrounding the opponent in a tornado of bubbles. Duration lasts for 1 turn and needs a cool down for 1 turn
Digivolves To: Lekismon
Appearance:
Champion: Lekismon
Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Attacks:
- Moon Night Bomb: She make her opponent drowsy by throwing a dark blue sphere that explodes into a mist of blue and purple smoke. The duration lasts for three posts unless hit and needs a 2 post cool down. This attack also only effects Digimon of the Champion level or lower, and has little to no effect on anything above Champion.
- Tear Arrow: Creates a bow and arrow made out of ice, and shoots the arrow at the foe.
- Moon Night Kick: Kicks at the foe even in mid air.
- Crescent Fist: An uppercut attack with strong, dark aura surrounding the fist.
Digivolves To: Crescemon
Appearance:
Ultimate: Crescemon
Attribute: Data
Family/ies: Deep Savers
Type: Demon Man
Attacks:
- Lunatic Dance: Entrances the opponent in a lovely dance, but then attacks while they're none the wiser.
- Ice Archery: Creates a bow and multiple arrows out of ice, and shoots multiple arrows at once.
- Dark Archery: Uses the same bow used for Ice Archery, but this time sends multiple arrows made of dark aura at once.
- Star Fall: Summons the power of the night sky and sends a group of stars at an enemy that are capable of making them feel drowsy. The duration of the attack lasts 3 posts, and the cool down lasts 2 posts.This attack can also only effect Digimon in the Ultimate level or lower, and will have little to no effect on Digimon in a higher level than that.
- Lunar Slash: Aiko uses her crescent blades to attack the enemy in a swift and ferocious frenzy.
Appearance:
Mega:Dianamon
Attribute: Data
Family/ies: Deep Savers
Type: God Man
Attacks:
- Crescent Harken: Aiko uses the power of the moon to reveal to the opponent that they are their own enemy. She confuses them, allowing them to vigorously attack themselves. The duration of this confusion lasts for 2 posts, and there needs to be a cool down for 2 posts after that.
- Arrow of Artemis: Creates an ice arrow with much precision, this one made specifically for power. With its glowing radiance, Aiko shoot the arrow from the bow at the foe.
- Goodnight Moon: Aiko uses a special beam from the moon to make her opponents drowsy. The move's effect endures for 4 posts, leaving Aiko immobilized for one. This move must also cool down for 2 turns. Further more, this attack only affects Digimon in the Mega level or lower, and has little to no affect on SuperMega Digimon.
- Lunar Eclipse: Aiko blinds her foe in a shadow of darkness before violently slashing at them with her staff. Must cool off for 2 Posts.
- Aquatic Vortex: Aiko summons the power of a storm and sends a tornado made out of the rain falling from the sky at the foe.
- Moonlight Shadow: Uses the light from the moon to give the opponent the illusion that there are more of her than there actually is. While the opponent attacks an impostor, Aiko attacks from behind.
Digivolves To:
Appearance:
Biomerge: Jupitermon
Attribute: Vaccine
Family/ies: None
Type: God Man
Attacks:
- Mabolt: Uses the power from her hammer to summon tiny storm clouds, and shoot lightning at Jupitermon's foes.
- Punish Judge: Jupitermon implants a mark on the opponent's body that shocks the opponent every so often as long as the mark is there. The mark disappears after 3 turns, and this move needs 2 posts to cool off.
- Wide Plasment: Jupitermon turns her electrical energy into such a high voltage that if her opponent were to even touch her they would be shocked. If the next attack is an electric based attack with the exception of Punishment Judge, the power of the move will double, but only if used on that next turn. Regardless, the effects of this move will wear off after the next post.
- Infusing Bolts: Jupitermon infuses electrical energy with her hands, or feet, and either punch or kick them with that electrical energy.
- Golden Hammer Strike: Simply strikes at her enemy once with each hammer.
- Thunder Storm: Jupitermon summons a full thunderstorm, drenching her opponent in water in an attempt to make the next lightning bolt more effective. This attack needs 2 posts to cool off.
- Electric Cycle: Jupitermon spins herself until a tornado made out of electricity is sent at her foe.