Caligo the impmon
Jan 4, 2014 1:15:10 GMT
Post by guynamedld on Jan 4, 2014 1:15:10 GMT
Name: Caligo (meaning Darkness in Latin)
Default Form: Impmon, magnabeelzemon when achieved
Gender: Male
Alignment: Good
Skills/Talents:
Singer- Although he doesn’t sing very often, those that have heard Caligo sing give nothing but praise to him. Of course due to his loner and shy attitude you would have to really get to know him or sneak up on him to hear him.
Inventory:
Caligo carries around a picture of a young woman standing with a Beelzemon. He knows that this girl and digimon know him and hold the answers to his past. Unfortunately, due to losing his memory, Caligo doesn’t realize the Beelzemon is him.
Personality:
Due to losing his memory, Caligo has become shy and somewhat of a loner. Caligo’s social skills have also suffered due to this, making it harder for him to make ties with others. Caligo can also be rather blunt at times without meaning to, leading to people being hurt or offended. While Caligo is usually calm, there are times where he can get angry, usually leading to many colorful words being said, even if there is a large group of people around him. Luckily, when he isn’t angry such words aren’t said as often, however he is known to drop an f-bomb here and there. However, even with all of this someone can still manage to befriend Caligo, and if they do they have a friend who remains loyal to them through the darkest of times.
Even with his shy and lonerish personality, Caligo is willing to perform some mischief on his friends, usually ranging from scaring them to performing antics. However, these acts are never meant to cause any real emotional, physical, or mental damage but to entertain others. If Caligo was to hurt someone in any way, he would feel a great amount of guilt and will apologize numerous times. One thing Caligo can’t stand is bullies and people who attack those who are weak and defenseless. Due to this there has been times where Caligo ends up biting off more then he can chew and ends up getting a thrashing himself, however, if the person being attacked before is fine then he considered it a victory.
When Caligo becomes NeoAngemon, a new form he takes on due to his determination to protect those who cannot protect themselves, he becomes far more aggressive and physical in battle. As well as becoming more aggressive, Caligo becomes practically merciless, always killing those that harm the weak. Only a friend can stop Caligo’s vicious attacks, and even then Caligo might not listen. Luckily Caligo only acts this way in battle, if there isn’t a battle Caligo is his same old self. When Caligo becomes MagnaBeelzemon and MagnaBeelzemon arc mode he is the complete opposite of how he usually acts. Instead of the blunt, calm, shy, anti-social person he usually is, Caligo becomes outgoing, kind, sociable, and merciful, although he is still soft spoken.
Personal History:
There was a time when Caligo didn’t have a name. When Caligo first hatched in the Dark Area, the infant felt fear, all he saw was darkness, and he was alone. Caligo took to hiding in a nearby crevasse, only coming out to find food and water. After some time he digivolved into a Yaamon and reluctantly travelled out into the dark world. As he travelled around he stumbled upon a trio of demidevimon. Scared at first, Caligo slowly bounced up to the three, surprising them. Caligo gave them greetings, expecting them back, hoever, Caligo learned quickly that politeness would get him nowhere in this area. The demidevimon attacked him, scaring him and chasing him as he ran. Caligo finally found a crack in a wall where they couldn’t reach him, after some time they gave up and left Caligo to cry himself to sleep. After some time Caligo reluctantly went back out, now an impmon, and was once again attacked, this time by a goblinmon, however a lightning bolt struck the goblinmon, turning him to data. Caligo looked to see that a Wizardmon had saved him. The digimon told Caligo to call him Magus and asked if he had a name. Learning that Caligo didn’t, Magus gave him his name and told him it meant darkness in another language. Caligo and Magus travelled the Dark Area together, with Magnus teaching Caligo how to fight. When Caligo was away one day looking for food he came back to find Magus impaled on a devimon’s claws, Magnus’s last words were him screaming at Caligo to run, and that he did, tears falling the whole time.
Caligo changed after that, no longer did he run away from a fight like he did when magus died. As time went on Caligo digivolved from to a devimon, then to a neodevimon, then to a beelzemon. While traveling in the dark area Caligo noticed some bakemon chasing something, as he squinted his eyes, he realized that it was a human girl. Hating those that pick on the weak, he charged the bakemon and turned them all to data, turning to the human girl he saw fear in her eyes, although anyone would be terrified if they ran into a beelzemon. Hoping to ease her fear, Caligo reached his hand out, gesturing for her to take it. A few moments later the girl slowly took his hand. “Come on, it isn’t safe here” Caligo then gently picked her up and placed her on his back. After some time he learned that her name was Susan and that she didn’t know how she got there. Coming to a decision, Caligo told her she could stay with him til they figure out how to get her out of there. For a time Susan became the only good thing around him, unfortunately, nothing ever lasts forever. Three mega level angel digimon arrived in the dark area looking for Susan. Assuming they would take her and leave, Caligo didn’t expect them to attack on sight, battered and beaten, Caligo could only reach out to her as she was taken away, and he then blacked out.
The next time Caligo woke up he was in the middle of the plains, the sun blazing down on him. Something was wrong though, he couldn’t remember anything other then his name! Not only that, but Caligo returned to his rookie form as well. Discovering a picture of a Beelzemon and woman nearby Caligo decided to travel the Digital World, searching for them so that he could learn of his past.
Holosuit:
FaceClaim: Yagi Toshinori - my hero academia
Appearance:
Fresh: Kiimon
Attribute: Data
Family/ies: none
Type: Slime Digimon
Attacks:
Bubble Blow: Fires bubbles from its mouth that leave a sticky goop that sticks to the opponent.
Digivolves To: Yaamon
Appearance:
In-Training: Yaamon
Attribute: Virus
Family/ies: none
Type: Lesser Digimon
Attacks:
Rolling Black: Forms a ball of darkness and shoots it at the opponent. the ball is only about 6 inches in diameter and can only reach 10 feet.
Bubble Blow: Fires bubbles from its mouth that leave a sticky goop and sticks to the opponent
Digivolves To: Impmon
Appearance:
Rookie: Impmon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Evil Digimon
Attacks:
Infernal Funnel: Summons elementals of flame and ice (look like skulls), summons one of each to help him fight. The fire elemental is capable of spiting fireballs at the enemy while the ice one fires icicles at them. Both can be destroyed by one attack to each one, if they aren’t destroyed they dissipate after 3 of the owner’s posts. The Owner can only use this move 2 times per battle.
Badda-Boom: Attacks the opponent with flames of darkness. Caligo can create up to 6, 8 inch diameter flames that cause light damage when they hit. The maximum range of the flames is 15-35 meters.
Pillar of Fire: Creates blue and red fire balls in both hands, puts them together then throws the fireball to create a firewall that is 7-10 feet tall and 12 feet wide. The fireball bursts when it hits the opponent and creates a pillar of flames, the maximum range of the fireball is anywhere from 20-40 meters depending on how hard he throws. The pillar of fire lasts for 2 posts before dissipating. cannot be used for 1 post
Digivolves To: Devimon
Appearance:
Champion: Devimon
Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Fallen Angel Digimon
Attacks:
The Touch of Evil: Caligo reach out to grab his opponent, a maximum range of 20 feet, and digs his claws into his opponent. Releasing venom from his claws that slow Caligo’s foe for 2 posts. When the venom’s effect ends, the user cannot use this move for 1 post.
Death Hand: Caligo unleashes a blast of unholy energy 5 feet in diameter from his hand, exploding and causing heavy damage if it hits. The move is unaffected by gravity and has a range of 50 feet.
Hellrend: Caligo slams his claws into the ground below him. A wave of darkness 7 meters tall and 8 meters wide launches forward and dissipates after traveling 40 meters. Cannot be used for 2 posts
Dark burst: A defensive ability, Caligo releases dark energy in a sphere around him that reaches 3 meters in diameter. When used, it is able to deflect attacks from digimon equal to or below champion; however, it is only able to deflect 1 attack when used. The user must wait 3 of his own posts before using it again.
Digivolves To: NeoAngemon
Appearance:
Perfect: NeoAngemon
Attribute: Data
Family/ies: Nightmare Soldiers, Virus Busters
Type: Artificial Angel Digimon
Attacks:
Judgment Claw: An enhanced version of touch of evil, Caligo is now able to reach 35 feet due to his increase in height and even longer arms. Caligo grabs his opponent and digs his claws into the opponent to release stronger venom that slows an opponent for 4 posts. When the poison wears off, the user must wait 3 posts before using it again.
Holy Spire: Caligo forms a white ball of energy in his palm then slams his palm into the ground. After a few seconds a 60 foot diameter beam of holy light erupts under the opponent and reaches 200 feet in the air.
Illustrious Lament: Caligo grabs his opponent and stares into their eyes while reciting the line “your reality is no longer permitted, fall into your sin”. The opponent falls into a world where anything from reliving a traumatic event to having to survive traps and weapons appearing from no where (decided by the opponent). Caligo cannot attack while this move is in effect nor can he break eye contact lest his opponent breaks out of the mental world. This attack lasts for 1 of the opponent’s posts which then Caligo must release them from his hold and escapes to a safe distance. Due to the concentration this move requires, Caligo cannot use ANY attack for 2 posts, this is also the cool down for the attack as well.
Angelic skewer: Caligo spreads his wings and launches into the air. Once he is about 200 meters away from the opponent he launches at them and attempts to impale them on one of his horns. If he succeeds, Caligo proceeds to fling his head to the side and launch them off his horn. Along with the damage from the attack, poison seeps from his horn into the wound, causing damage for 3 posts. cannot be used for 2 posts
Angelic Stream: Sending a beam of light forth from his hand, the beam heals a slight amount of damage received by the target. The range is limited to about 10 meters and heals anyone it hits, be it ally or enemy. 1 target max, 1 turn cooldown.
Digivolves To: MagnaBeelzemon
Appearance:
Mega: MagnaBeelzemon
Attribute: Data
Family/ies: Nightmare Soldiers, Nature Spirits, Wind Guardians, Metal Empire, Virus Busters
Type: Seraph Digimon
Attacks:
Holy Impact: Rapidly fires bullets of energy from the Berenjena. The maximum range of the bullets is 100 meters and are unaffected by any sort of gravity.
Hallowed Knuckle: Caligo’s fist glows white and he fires a ball of energy off his fist, this ball is 10 feet in diameter and has a maximum range of 100 meters. If the ball hits an opponent or any other solid mass the ball bursts into an eruption of blinding holy energy that obliterates anything within 150 meters. Cannot be used for 1 post afterwards .
Sephirot Crystals: Caligo manifests ten, 1 foot tall; 1 foot in diameter diamond shaped crystals between his hands, in a Sephirot formation, and fires them. The maximum range of the crystals is anywhere from 50-100 meters.
Lightning Spear: Caligo raises a fist into the air and a lightning bolt strikes it. The lighting in his fist then takes on a spear shape, he then throws the spear at him enemy, impaling and electrocuting them if it hits. The range is anywhere from 10-100 meters depending on how hard he throws it.
Seraph's Stream: A stronger version of Angelic stream. The beam can now heal a slight or moderate amount of damage. Max range of 10 meters. Depending on the strength of the beam it will be on cooldown for 1 or 2 turns. 1 Target max.
Seraph's Dome: a dome of light with a circumference of 5 meters forms around Caligo, healing those inside for a slight amount of damage. Has a cooldown of 3 turns.
Digivolves To: MagnaBeelzemon Arc Mode
Appearance:
Super Mega: MagnaBeelzemon Arc Mode
Attribute: Data
Family/ies: Nightmare Soldiers, Wind Guardians, Virus Busters
Type: Arch-Seraph Digimon
Attacks:
Shining Blaster: The blaster opens up and a white light is seen charging within, once it is charge it fires a ball of holy energy 8 feet in diameter that burst when it hits the opponent. The attack has a maximum range of 100 meters.
Holy Destroyer: Draws a Christian Fish symbol with his cannon and fires energy blasts through it to create a giant purifying energy beam. The beam is 30 feet in diameter and has a maximum range of 115 meters before dissipating.
Celestial Radiance: Calling upon the power of all Angelic digimon, Caligo forms a ball of energy 20 feet in diameter. Caligo then throws it at his enemy. Once the ball reaches the opponent or it reaches its maximum range of 200 meters, the ball then bursts into a 200 meter explosion of light. Can only be used ONCE in battle.
Shining Beast King: Caligo cocks his fist back as an electrical aura begins to crackle around it. Caligo then punches forward and launches a massive, lion head shaped, electrical aura. The aura is 30 feet wide and 50 feet tall and has a range of 125 meters.
Seraph's Stream: A stronger version of Angelic stream. The beam can now heal a slight or moderate amount of damage. Max range of 10 meters. Depending on the strength of the beam it will be on cooldown for 1 or 2 turns. 1 Target max.
Seraph's Dome: a dome of light with a circumference of 5 meters forms around Caligo, healing those inside for a slight amount of damage. Has a cooldown of 3 turns.
Arch-Seraph's Sacrifice: Drawing on the energy within himself, Caligo pours the energy out of his body into the person he is touching, healing them of even their most severe injuries. Can only be used once per thread. Caligo must be in physical contact with the target. Can be dangerous to the user and those around him if used more then once or when tired.
Themes:
Unknown past: www.youtube.com/watch?v=RL09QGAMjE8
A peaceful moment: www.youtube.com/watch?v=U_IMMGDHxk0
Rising tension: www.youtube.com/watch?v=IykCpgT-A1Y
FIGHT!: www.youtube.com/watch?v=qSTmweudVNY
For the sake of a friend, even if it means fighting 'em: www.youtube.com/watch?v=GwTkwsItlZE
Holy Might: www.youtube.com/watch?v=1X2DAjTHQmw
Good times with friends: www.youtube.com/watch?v=FxVWy-NslpI
A Lapse of Darkness: www.youtube.com/watch?v=C06fWDZ43I4
Default Form: Impmon, magnabeelzemon when achieved
Gender: Male
Alignment: Good
Skills/Talents:
Singer- Although he doesn’t sing very often, those that have heard Caligo sing give nothing but praise to him. Of course due to his loner and shy attitude you would have to really get to know him or sneak up on him to hear him.
Inventory:
Caligo carries around a picture of a young woman standing with a Beelzemon. He knows that this girl and digimon know him and hold the answers to his past. Unfortunately, due to losing his memory, Caligo doesn’t realize the Beelzemon is him.
Personality:
Due to losing his memory, Caligo has become shy and somewhat of a loner. Caligo’s social skills have also suffered due to this, making it harder for him to make ties with others. Caligo can also be rather blunt at times without meaning to, leading to people being hurt or offended. While Caligo is usually calm, there are times where he can get angry, usually leading to many colorful words being said, even if there is a large group of people around him. Luckily, when he isn’t angry such words aren’t said as often, however he is known to drop an f-bomb here and there. However, even with all of this someone can still manage to befriend Caligo, and if they do they have a friend who remains loyal to them through the darkest of times.
Even with his shy and lonerish personality, Caligo is willing to perform some mischief on his friends, usually ranging from scaring them to performing antics. However, these acts are never meant to cause any real emotional, physical, or mental damage but to entertain others. If Caligo was to hurt someone in any way, he would feel a great amount of guilt and will apologize numerous times. One thing Caligo can’t stand is bullies and people who attack those who are weak and defenseless. Due to this there has been times where Caligo ends up biting off more then he can chew and ends up getting a thrashing himself, however, if the person being attacked before is fine then he considered it a victory.
When Caligo becomes NeoAngemon, a new form he takes on due to his determination to protect those who cannot protect themselves, he becomes far more aggressive and physical in battle. As well as becoming more aggressive, Caligo becomes practically merciless, always killing those that harm the weak. Only a friend can stop Caligo’s vicious attacks, and even then Caligo might not listen. Luckily Caligo only acts this way in battle, if there isn’t a battle Caligo is his same old self. When Caligo becomes MagnaBeelzemon and MagnaBeelzemon arc mode he is the complete opposite of how he usually acts. Instead of the blunt, calm, shy, anti-social person he usually is, Caligo becomes outgoing, kind, sociable, and merciful, although he is still soft spoken.
Personal History:
There was a time when Caligo didn’t have a name. When Caligo first hatched in the Dark Area, the infant felt fear, all he saw was darkness, and he was alone. Caligo took to hiding in a nearby crevasse, only coming out to find food and water. After some time he digivolved into a Yaamon and reluctantly travelled out into the dark world. As he travelled around he stumbled upon a trio of demidevimon. Scared at first, Caligo slowly bounced up to the three, surprising them. Caligo gave them greetings, expecting them back, hoever, Caligo learned quickly that politeness would get him nowhere in this area. The demidevimon attacked him, scaring him and chasing him as he ran. Caligo finally found a crack in a wall where they couldn’t reach him, after some time they gave up and left Caligo to cry himself to sleep. After some time Caligo reluctantly went back out, now an impmon, and was once again attacked, this time by a goblinmon, however a lightning bolt struck the goblinmon, turning him to data. Caligo looked to see that a Wizardmon had saved him. The digimon told Caligo to call him Magus and asked if he had a name. Learning that Caligo didn’t, Magus gave him his name and told him it meant darkness in another language. Caligo and Magus travelled the Dark Area together, with Magnus teaching Caligo how to fight. When Caligo was away one day looking for food he came back to find Magus impaled on a devimon’s claws, Magnus’s last words were him screaming at Caligo to run, and that he did, tears falling the whole time.
Caligo changed after that, no longer did he run away from a fight like he did when magus died. As time went on Caligo digivolved from to a devimon, then to a neodevimon, then to a beelzemon. While traveling in the dark area Caligo noticed some bakemon chasing something, as he squinted his eyes, he realized that it was a human girl. Hating those that pick on the weak, he charged the bakemon and turned them all to data, turning to the human girl he saw fear in her eyes, although anyone would be terrified if they ran into a beelzemon. Hoping to ease her fear, Caligo reached his hand out, gesturing for her to take it. A few moments later the girl slowly took his hand. “Come on, it isn’t safe here” Caligo then gently picked her up and placed her on his back. After some time he learned that her name was Susan and that she didn’t know how she got there. Coming to a decision, Caligo told her she could stay with him til they figure out how to get her out of there. For a time Susan became the only good thing around him, unfortunately, nothing ever lasts forever. Three mega level angel digimon arrived in the dark area looking for Susan. Assuming they would take her and leave, Caligo didn’t expect them to attack on sight, battered and beaten, Caligo could only reach out to her as she was taken away, and he then blacked out.
The next time Caligo woke up he was in the middle of the plains, the sun blazing down on him. Something was wrong though, he couldn’t remember anything other then his name! Not only that, but Caligo returned to his rookie form as well. Discovering a picture of a Beelzemon and woman nearby Caligo decided to travel the Digital World, searching for them so that he could learn of his past.
Holosuit:
FaceClaim: Yagi Toshinori - my hero academia
DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Kiimon
Attribute: Data
Family/ies: none
Type: Slime Digimon
Attacks:
Bubble Blow: Fires bubbles from its mouth that leave a sticky goop that sticks to the opponent.
Digivolves To: Yaamon
Appearance:
In-Training: Yaamon
Attribute: Virus
Family/ies: none
Type: Lesser Digimon
Attacks:
Rolling Black: Forms a ball of darkness and shoots it at the opponent. the ball is only about 6 inches in diameter and can only reach 10 feet.
Bubble Blow: Fires bubbles from its mouth that leave a sticky goop and sticks to the opponent
Digivolves To: Impmon
Appearance:
Rookie: Impmon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Evil Digimon
Attacks:
Infernal Funnel: Summons elementals of flame and ice (look like skulls), summons one of each to help him fight. The fire elemental is capable of spiting fireballs at the enemy while the ice one fires icicles at them. Both can be destroyed by one attack to each one, if they aren’t destroyed they dissipate after 3 of the owner’s posts. The Owner can only use this move 2 times per battle.
Badda-Boom: Attacks the opponent with flames of darkness. Caligo can create up to 6, 8 inch diameter flames that cause light damage when they hit. The maximum range of the flames is 15-35 meters.
Pillar of Fire: Creates blue and red fire balls in both hands, puts them together then throws the fireball to create a firewall that is 7-10 feet tall and 12 feet wide. The fireball bursts when it hits the opponent and creates a pillar of flames, the maximum range of the fireball is anywhere from 20-40 meters depending on how hard he throws. The pillar of fire lasts for 2 posts before dissipating. cannot be used for 1 post
Digivolves To: Devimon
Appearance:
Champion: Devimon
Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Fallen Angel Digimon
Attacks:
The Touch of Evil: Caligo reach out to grab his opponent, a maximum range of 20 feet, and digs his claws into his opponent. Releasing venom from his claws that slow Caligo’s foe for 2 posts. When the venom’s effect ends, the user cannot use this move for 1 post.
Death Hand: Caligo unleashes a blast of unholy energy 5 feet in diameter from his hand, exploding and causing heavy damage if it hits. The move is unaffected by gravity and has a range of 50 feet.
Hellrend: Caligo slams his claws into the ground below him. A wave of darkness 7 meters tall and 8 meters wide launches forward and dissipates after traveling 40 meters. Cannot be used for 2 posts
Dark burst: A defensive ability, Caligo releases dark energy in a sphere around him that reaches 3 meters in diameter. When used, it is able to deflect attacks from digimon equal to or below champion; however, it is only able to deflect 1 attack when used. The user must wait 3 of his own posts before using it again.
Digivolves To: NeoAngemon
Appearance:
Perfect: NeoAngemon
Attribute: Data
Family/ies: Nightmare Soldiers, Virus Busters
Type: Artificial Angel Digimon
Attacks:
Judgment Claw: An enhanced version of touch of evil, Caligo is now able to reach 35 feet due to his increase in height and even longer arms. Caligo grabs his opponent and digs his claws into the opponent to release stronger venom that slows an opponent for 4 posts. When the poison wears off, the user must wait 3 posts before using it again.
Holy Spire: Caligo forms a white ball of energy in his palm then slams his palm into the ground. After a few seconds a 60 foot diameter beam of holy light erupts under the opponent and reaches 200 feet in the air.
Illustrious Lament: Caligo grabs his opponent and stares into their eyes while reciting the line “your reality is no longer permitted, fall into your sin”. The opponent falls into a world where anything from reliving a traumatic event to having to survive traps and weapons appearing from no where (decided by the opponent). Caligo cannot attack while this move is in effect nor can he break eye contact lest his opponent breaks out of the mental world. This attack lasts for 1 of the opponent’s posts which then Caligo must release them from his hold and escapes to a safe distance. Due to the concentration this move requires, Caligo cannot use ANY attack for 2 posts, this is also the cool down for the attack as well.
Angelic skewer: Caligo spreads his wings and launches into the air. Once he is about 200 meters away from the opponent he launches at them and attempts to impale them on one of his horns. If he succeeds, Caligo proceeds to fling his head to the side and launch them off his horn. Along with the damage from the attack, poison seeps from his horn into the wound, causing damage for 3 posts. cannot be used for 2 posts
Angelic Stream: Sending a beam of light forth from his hand, the beam heals a slight amount of damage received by the target. The range is limited to about 10 meters and heals anyone it hits, be it ally or enemy. 1 target max, 1 turn cooldown.
Digivolves To: MagnaBeelzemon
Appearance:
Mega: MagnaBeelzemon
Attribute: Data
Family/ies: Nightmare Soldiers, Nature Spirits, Wind Guardians, Metal Empire, Virus Busters
Type: Seraph Digimon
Attacks:
Holy Impact: Rapidly fires bullets of energy from the Berenjena. The maximum range of the bullets is 100 meters and are unaffected by any sort of gravity.
Hallowed Knuckle: Caligo’s fist glows white and he fires a ball of energy off his fist, this ball is 10 feet in diameter and has a maximum range of 100 meters. If the ball hits an opponent or any other solid mass the ball bursts into an eruption of blinding holy energy that obliterates anything within 150 meters. Cannot be used for 1 post afterwards .
Sephirot Crystals: Caligo manifests ten, 1 foot tall; 1 foot in diameter diamond shaped crystals between his hands, in a Sephirot formation, and fires them. The maximum range of the crystals is anywhere from 50-100 meters.
Lightning Spear: Caligo raises a fist into the air and a lightning bolt strikes it. The lighting in his fist then takes on a spear shape, he then throws the spear at him enemy, impaling and electrocuting them if it hits. The range is anywhere from 10-100 meters depending on how hard he throws it.
Seraph's Stream: A stronger version of Angelic stream. The beam can now heal a slight or moderate amount of damage. Max range of 10 meters. Depending on the strength of the beam it will be on cooldown for 1 or 2 turns. 1 Target max.
Seraph's Dome: a dome of light with a circumference of 5 meters forms around Caligo, healing those inside for a slight amount of damage. Has a cooldown of 3 turns.
Digivolves To: MagnaBeelzemon Arc Mode
OPTIONAL EVOLUTIONARY STAGES
Appearance:
Super Mega: MagnaBeelzemon Arc Mode
Attribute: Data
Family/ies: Nightmare Soldiers, Wind Guardians, Virus Busters
Type: Arch-Seraph Digimon
Attacks:
Shining Blaster: The blaster opens up and a white light is seen charging within, once it is charge it fires a ball of holy energy 8 feet in diameter that burst when it hits the opponent. The attack has a maximum range of 100 meters.
Holy Destroyer: Draws a Christian Fish symbol with his cannon and fires energy blasts through it to create a giant purifying energy beam. The beam is 30 feet in diameter and has a maximum range of 115 meters before dissipating.
Celestial Radiance: Calling upon the power of all Angelic digimon, Caligo forms a ball of energy 20 feet in diameter. Caligo then throws it at his enemy. Once the ball reaches the opponent or it reaches its maximum range of 200 meters, the ball then bursts into a 200 meter explosion of light. Can only be used ONCE in battle.
Shining Beast King: Caligo cocks his fist back as an electrical aura begins to crackle around it. Caligo then punches forward and launches a massive, lion head shaped, electrical aura. The aura is 30 feet wide and 50 feet tall and has a range of 125 meters.
Seraph's Stream: A stronger version of Angelic stream. The beam can now heal a slight or moderate amount of damage. Max range of 10 meters. Depending on the strength of the beam it will be on cooldown for 1 or 2 turns. 1 Target max.
Seraph's Dome: a dome of light with a circumference of 5 meters forms around Caligo, healing those inside for a slight amount of damage. Has a cooldown of 3 turns.
Arch-Seraph's Sacrifice: Drawing on the energy within himself, Caligo pours the energy out of his body into the person he is touching, healing them of even their most severe injuries. Can only be used once per thread. Caligo must be in physical contact with the target. Can be dangerous to the user and those around him if used more then once or when tired.
Themes:
Unknown past: www.youtube.com/watch?v=RL09QGAMjE8
A peaceful moment: www.youtube.com/watch?v=U_IMMGDHxk0
Rising tension: www.youtube.com/watch?v=IykCpgT-A1Y
FIGHT!: www.youtube.com/watch?v=qSTmweudVNY
For the sake of a friend, even if it means fighting 'em: www.youtube.com/watch?v=GwTkwsItlZE
Holy Might: www.youtube.com/watch?v=1X2DAjTHQmw
Good times with friends: www.youtube.com/watch?v=FxVWy-NslpI
A Lapse of Darkness: www.youtube.com/watch?v=C06fWDZ43I4