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Kumo, Vira (HD)
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Post by terminallyVicious on Jan 5, 2014 23:49:04 GMT
DOSSIER: TAMER ELITIST. MANIPULATOR. BULLY. Name: Vira Kumo (Victorious Spider) Alias: "Death" (Hakainushi Code-name) Age: Nineteen Gender: Female Height: 5’8” Weight: 128lbs Alignment: Neutral Evil Birth Date: November 10th Birth Place: Tokyo, Japan Western Horoscope: Scorpio ♏Eastern Zodiac: Horse ( Water) Occupation: Cashier (Abandoned; presumably let go due to absence), Student (likely also abandoned), Hacker (self-proclaimed) Font Color: #005682Skills/Talents:- [ COMPUTER SAVVY ] Vira knows her way around a computer, inside, outside, software, and hardware. She can take one apart and put it back together fairly quickly, and can remove pretty much any virus out there on your computer. Or, you know, add one.
- [ ADEPT HACKER ] That being said, Vira’s pretty skillful in the means of hacking into protected servers and other such malicious intents. She’s not nearly as good as it as she claims to be, however, and is prone to making mistakes when attempting to crack into higher level security.
- [ ALL OF THE LUCK ] Vira almost always rolls what she wants in a dice roll or a coin flip, but the luck doesn’t really extend much further than that. Still, it provides her a nice morale boost, and playing tricks on people with this is also pretty fun.
- [ BATTER WITCH ] Vira can fry up the perfect stack of pancakes. You won't believe these things, man.
Flaws/Fears: - [ FRAIL AS A SPIDER ] While she has been in a few fights during her life, Vira always won by either running away or by using dirty tricks. She isn't exactly a prime example of human strength, being mostly skin and bones, and is quite prone to breaking when hit too hard.
- [ DISRESPECTFUL ] Vira doesn't respect anybody but herself, and her tone of voice really shows it. This more than often gets her into trouble with others.
- [ CHESSMASTER ] Despite being a self-proclaimed "master of strategy", Vira is hilariously bad at chess. She doesn't even seem to remember what most of the pieces do, which is often played to comic relief when explaining plans with such analogies.
Personality: It wouldn’t be very easy for somebody to describe Vira Kumo very pleasantly, but the narrator will take a shot at it anyways. Remember high school? Remember that snooty know it all girl that treated everything as a competition? Vira is essentially that girl, but on a whole new level. A product of a rich family that spoiled her and DNA that is simply downright rotten, describing this girl in one word, one simple phrase, it would be insufferable. But she won’t have that. There’s soooooooo much more to her than that! Vira’s loyalties are unknown. She doesn’t discuss them with others, ever, choosing to do her own thing and choose her own personal side. She schemes alone, possibly to a few close friends if any could actually stand her for more than a few minutes, and always seems to be plotting about something or another. While she doesn’t allow people in hers, the teenager loves to get into other people’s business, meddling into their affairs as much as humanly possible. Who’s business? Everybody’s, that is, the more lives she is currently messing with the more content about herself she feels. It’s a messed up form of pleasure, if you will. Personally, Vira doesn’t hold herself in high regard. She’s self-conscience about her looks and often thinks that others don’t like her as much as they should. Or even worse, hate her enough. Getting no response out of a person at all discerns her and irks her in the highest degree. She likes to be noticed, in fact, she basically feeds off of it. Well that, and other people’s suffering, which we’ll get to soon enough. Does she ever just sit down and talk about her feelings? No, that’s none of their business; they’ll never know how big her problems are! Other people’s suffering, right. Vira is basically a bully in every definition of the term. If she sees a “weakness” in another, she won’t hesitate to poke fun at it. Her personal favorites are sensitive subjects, such as handicaps and lost loved ones, or even trivial things, such as short height or weight. It’s safe to say that this overlying quality to “speak her mind” is the thing that makes her the most insufferable. That, and her overwhelming desire to be the best at literally everything, and to go as far to claim she is already the master of that particular area, and even cheat to get there. Nobody understands! If somebody were to actually sit down with this girl and get something pleasant out of her, they would find out a number of things. First off, they would find out that Vira is a huge video game nut, if not apparent by the many references she makes to classic titles such as Earthbound and The Legend of Zelda. Second, they may find that she has an interest in games of chance and fortune telling, holding in interest in tarot cards and magic eight balls. Third, they would find out that she has a fascination with arachnids for whatever reason, determining them to be her favorite “animal”. Fourth, if they played their cards right, they would find out that she can certainly make a powerful ally, and a dangerous enemy. Appearance: For her age and gender, at least, Vira is fairly tall and slender. Her body is straight and without many noticeable curves, something she is fairly self-conscience about, but claims otherwise. Living a fairly active lifestyle of messing around in other people’s business, her muscles are small but toned, allowing her to run for a decent amount of time before needing to catch her breath. She claims to of been the fastest on the track team, but this is pretty much just a fabrication because she was average at best. The teenager’s hair is long and reaches the center of her back, often straightened, but it seems to naturally flip and curl all over the place anyway. She has a habit of flipping her hair when making a point, giving her condescending nature an extra infuriating bonus. Kumo’s eyes look down upon you with dull and damaged irises, indeterminable in color, either being a hazel or grey, and are hidden behind a pair of prescription eyewear. She is actually blind in her left eye due to a childhood accident on top of this impairment. Her smile is cunning and almost always present on her face as she spills out insults and deceits, making one want to punch her in the face just that much more. Not to mention her speech, this is purposely drawn out and cocky, extending words for emphasiiiiiiiiis. Vira doesn’t vary her fashion sense too much from day to day. Typically, this is composed of a printed tee shirt chosen from her large assortment of grim designs, a pair of fairly worn jeans, and a jacket or light shirt to wear over the whole deal. Lately, she’s been taking to leather jackets, but you never know, seasons change. Oh, not to mention that while she has an assortment of footwear, they are all one color: bright hot rod red. For whatever reason, Vira finds herself attracted to this color, considering it appealing and “ultra sick”. Personal History:Vira will tell you that she had a childhood full of hardships and obstacles that she had to climb over. This is partially true, but also because she caused most of her own hardships when she could’ve had it really easy. As a child, she was fortunate enough to be born to a pair of parents, wealthy ones at that. Very wealthy. She also had the opportunity to go to a high end trade school at a young age, never having to deal with the cons of public education. It would perhaps be best to start at the beginning. One warm November 10th, a Japanese girl was born in a high end hospital. Her parents were a couple of recently married business people, consuming nearly all of their time at their jobs, but still somehow maintaining an active home life. This was typical of the culture, always working, always busy, always doing something. Only to rest when bedtime came, as any other time, this was seen as a waste of time. Good thing they were an active couple, because their baby sure was a handful. From a very young age Vira was shown to be just as restless as her parents. She would often cry, scream, and toss and turn all night for whatever reason, which by extension, kept her mother and father awake as well. They started to struggle at their jobs, but luckily, it was all over when the young girl came of age. She showed hope, able to read at the age of five and soon speaking clearly by the age of seven. Vira was sent to a trade school at a very young age, around twelve years old, beginning to learn basic computer programming and other skills. Her nastier tendencies first shined in her schooling times. She was quick to join the track team and weasel her way to the spot of team captain, pretty much just so she could boss the other girls around. She wasn’t the fastest, even, but that never stopped her from bragging. She treated schoolwork as a competition, studying relentlessly and cheating to achieve perfect grades. She was even voted queen at three school events through underhanded bribes and flirtation. After school, she was even less nice, often bullying and fighting kids smaller than her, beating them up and taking their money, even though she already had plenty enough from her weekly allowance. And so this continued up until graduation day, an early date, as she was done with this nonsense by the age of seventeen. Vira first learned how to drive after school, never needing the skill beforehand, and really wanting to test out the sweet ride her father just bought her. It was pretty much immediately wrecked. However, being the spoiled brat she was, it was soon replaced after some begging to her father by an even newer model. Okay, this story is a little off track and kinda silly, so we’ll move on. Eighteen years old and still never worked an honest day in her life. What was there to do now? Oh right, waste away time frivolously. The young Kumo took up a few hobbies during this period, which included competitive video gaming, intense table-top roleplaying, and raising her pet tarantula, Herman. And like everything else in her life, she took all of these things extremely seriously. She would spend hours figuring out ways to cheat games or create overpowered game breaking builds; create ridiculously ridiculous roleplaying characters, and entering her spider into competitions. It of course, won all of the awards. ALL OF THEM. One day this teenager happened upon some weak looking loser after a round of tabletop. This weak loser was in fact the player behind that heroic beast master that kicked the living hell out of her elite pirate, who was beyond broken. So she did what anybody would’ve done. Approached him, held out a hand, and said congratulations on the victory. As soon as the handshake was made, she gripped his hand and pulled him to the ground, literally kicking and stomping the crap out of him then proceeding to take his wallet and some weird little black Tamigatchi thingy. Casually leaving the scene of the crime, she fiddled around with the device, which turned out to not be a virtual pet at all. It was unresponsive to her advances, but would occasionally light up and display unreadable messages. It was annoying if anything. Backpack Contents: - [ MAGIC 8 BALL ] A magic eight ball. It’s kind of a piece of crap and requires a bit of shaking to see the result.
- [ DOUBLE SIDED COIN ] A double sided coin. Both sides are heads, so she always wins.
- [ LOADED DICE ] An eight sided loaded pair of dice. They usually land on the desired result.
- [ CHANGE OF CLOTHES ] Never know when things are gonna get messy!
- [ GAME BOY COLOR ] Complete with a couple of choice classics.
Digivice: A simple thing, Vira’s Digivice is all one color: black. The sides are so as is the body and the buttons. The screen lights up with a green backdrop, giving it a bit of a digital retro feel when used. Like most things, the Tamer considers her Digivice to be somehow superior to everyone else’s. It features no functions outside of the basic ones.
FaceClaim: HOMESTUCK • vriska serket • Vira Kumo
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Post by terminallyVicious on Jan 5, 2014 23:50:16 GMT
DOSSIER: DIGIMON PARTNER CONFUSED. EUPHORIC. INSANE. Partner’s Name: Otto (Current Name/Nickname), Judgement (Hakainushi codename), Azathoth (Unspeakable True Name), Hideous Name, Nuclear Chaos, The Blackness from The Stars, and countless others (Past Nicknames) Default Form: Keramon Gender: Male Alignment: Chaotic Neutral Font Color: #6a006aSkills/Talents:- [ TELEKINESIS ] Otto shares a telepathic link with his Tamer, allowing him and her to exchange thoughts without having to say anything. This makes battles considerably easier.
- [ HACKING ] Hacking is pretty much Keramon’s thing, and nobody beats him at it. Not even his Tamer, though she thinks otherwise. The Digimon can pretty much infiltrate any security level, besides for backup government servers and the such.
- [ LEVITATION ] Otto can fly around and stuff like he has wings. Yeah, it’s pretty awesome.
Personality:Otto was not always the name of this Keramon, nor was it always a Keramon even. The exact amount of time the Digimon has been alive is unknown, the amount of Tamers he has had in the past is likely innumerable and as well unknown, and even though at least three deaths have been confirmed, the exact number is just as well unknown. Therefore it is only fitting that eventually this virus based Digimon of many lives was reborn as one of the Unknown Type, a Keramon. He has learned much from his journey across the spanning timelines, and is quite vicious by nature. He does not truly know how to love somebody and the concept of romance is completely foreign to him, though he may fake this to try to seem normal and less intimidating. The insect like creature has fast reflexes and killer instincts, along with excellent knowledge of all things technology. If completely concentrated, the spider would be a truly dangerous menace upon the Digital World. Unfortunately, and fortunately for the Digital World, he is not at all concentrated. Otto's multiple incarnations have left his brain split and fried, leading him to forget many key details from his long term memory. Not even he knows the finer details of his past lives, only the grander scheme of them. He may understand that he had killed a girl with brown hair or fought a Agumon, but he would not remember their names or too much about their personality, lest it stood out to him considerably. It extends further than just memory, as some parts of the spider's speech will be glitched out and inaudible, leading it to cause some to have difficulties understanding him vocally. This mental damage was also a double edged sword in the most positive of ways: it increased the monster's psychic abilities eightfold. The Keramon might also be more terrifying if he didn't have such a weird obsession with his own physical strength and mental power, and if he didn't have such a problem with never being able to say no, or never being able to disobey an order from a superior. If commanded to do something with authority from his Tamer, there is no doubt he will not do that task, and with pleasure as well. He seems to be aware of his strength and likes to condescend weaker Digimon by showing off rather than taunting them like his Tamer, giving him the credible backbone that is needed for her sustaining, even if Otto doesn't have one himself.
Initial Evolution Line Appearance: Fresh: Kuramon Attribute: Unidentified Family/ies: Nightmare Soldiers Type: Unidentified Attacks: N/A Digivolves To: Tsumemon Appearance: In-Training: Tsumemon Attribute: Unidentified Family/ies: Nightmare Soldiers Type: Unidentified Attacks: - [ VIRAL SCRATCH ] Tsumemon scratches the opponent with his oversized claw. It does minimal damage, but is effective against Data Digimon.
Digivolves To: Keramon Appearance: Rookie: Keramon Attribute: Unidentified Family/ies: Nightmare Soldiers Type: Unidentified Passives: - [ CORRUPT BRAINWAVE ] Keramon is the most mentally unstable in his Rookie form, as it holds the least power of holding back his intense psychic energy. Attempting to read his mind or perform an attack based on his mind will most certainly backfire catastrophically. He somehow maintains his mental link with Vira, despite this.
- [ UNKNOWN TYPING ] Keramon is typed as Unknown, meaning that he suffers from no elemental, type, or attribute based weaknesses. He also does not resist any outstandingly, either.
Attacks: - [ DATA DRAINER ] Keramon attempts to grab a target, preferably a living Digimon, and then begins to sap energy out of the victim. The afflicted will feel tired and unmotivated while the unidentified Digimon will feel empowered and energetic. [Two post cooldown]
- [ NEURO-LIGHTINING ] Keramon releases a bolt of psionic electricity from his mind that enters the target’s body through their nervous system or central circuit breaker, causing a painful sensation that has a chance of causing numbness.
- [ PSYCHOKINESIS ] Keramon can utilize psychic fields to pick up things that he couldn’t normally lift due to his lack of arms and physical strength. With this skill, the Digimon can lift a total of five hundred pounds with ease. [Permission from PC Digimon must be acquired to use it on them.]
Digivolves To: Chrysalimon Appearance: Champion: Chrysalimon Attribute: Unidentified Family/ies: Nightmare Soldiers Type: Unidentified Passives: - [ HORRORTERROR SHELL ] Chrysalimon’s shell is made out of a hard substance that is very similar to chrome Digizoid. In addition, he takes a reduces 50% damage from darkness and evil based attacks.
- [ UNIDENTIFIED INVADER ] Chrysalimon cannot be scanned by traditional means. In addition, he takes no weakness to any elemental typing unless if contradicted by a passive ability of his own.
Attacks: - [ PSYCHOKINESIS ] Chrysalimon can utilize psychic fields to pick up things that he couldn’t normally lift due to his lack of arms and physical strength. With this skill, the Digimon can lift a total of seven hundred pounds with ease. [Permission from PC Digimon must be acquired to use it on them.]
- [ PSIONIC BARRIER ] Chrysalimon creates a field of solidified psychic energy around itself or another allied Digimon. The barrier effectively negates all energy based attacks of Champion or lower level, but can be passed through physically. [The fields last for as long as Chrysalimon wills it, however, it cannot use any other attacks while sustaining a barrier. 3 post cooldown after the barrier is shut down.]
- [ SYSTEM BOOST ] The Digimon hacks into the target's core and accesses their main functions, enhancing their performance speed to make them generally faster and stronger for two posts, though for whatever reason, Otto can't use this ability on himself. [Cooldown three posts.]
- [ MINDSHIFT ] Having complete control of his mind in his Champion form, Otto has the ability to tinker with his own mind and change his personality to fit the situation at hand. This causes severe damage to his sanity when out of this state, however.
Digivolves To: Infermon Appearance: Ultimate: Infermon Attribute: Unidentified Family/ies: Nightmare Soldiers Type: Unidentified Passives: - [ NIGHTMARISH SHELL ] Infermon’s shell becomes greater yet from his previous form, being made from a substance arguably harder than chrome Digizoid. The shell greatly cushions physical attacks by at least 50% and nulls darkness and evil based attacks by 75%.
- [ UNIDENTIFIED INVADER ] Infermon cannot be scanned by traditional means. In addition, he takes no weakness to any elemental typing unless contradicted by a passive ability of his own.
- [ NATURAL PREDATOR ] Infermon has the ability to smell blood as if it had a strong aroma, as long as it’s fresh. Additionally, the spider’s attacks do an additional 25% against Insectoid Digimon.
Attacks: - [ BRAINJACK ] Infermon has the ability to hack into Rookie and lower level Nightmare Soldiers Digimon and utilize their bodies as unwilling remote tools. Due to his sanity problems, he can only keep around five Digimon under control at any one time, and cannot use his other special abilities to full effect while doing so. [Cannot be used on PC Digimon unless if the player grants permission.]
- [ PSIONIC LIFT] Infermon stomps one of his six feet into the ground, causing a psionic rupture to happen underneath his chosen target. After a five second delay, the rupture falls apart and causes whatever it was under to be lifted into the air as if they jumped onto a high powered trampoline.
- [ FORTRESS ] Infermon retracts his limbs into his shell to become a totally immobile iron shield. Most energy attacks and otherwise will be fairly ineffective against the spider in this form, and he can turn himself into a deadly projectile by levitation. However, heat based attacks cook him out and cause him to exit this form prematurely. Infermon can’t use his other non-passive abilities to full effect in this cocoon like form.
- [ VECTOR FIELD ] Infermon projects a flimsy invisible barrier around himself or an ally. The shield doesn’t provide any protection against elemental attacks or even in the traditional sense, but will instead cause any physical objects that come into contact with the Digimon to be repelled in a random direction. For example, if a rock were thrown at a Digimon with this effect active, it would hit the barrier and instantly be sent off flying in a different direction (while saving the protected Digimon) at a fairly high speed; that of thirty miles per hour. Energy based non-physical attacks pass through this. [Barrier sustains for 5 posts or 4 hits, 5 post cooldown.]
- [CEREBAL DISPLACER ] Infermon fires a bolt of psionic energy from his mouth canon that connects to the target’s nervous or circuit systems, causing a painful numbing pain.
Digivolves To: Diaboromon Appearance: Mega: Diaboromon Attribute: Unidentified Family/ies: Nightmare Soldiers Type: Unidentified Passives: - [ LIMITLESS LIMBS ] Diaboromon can stretch his limbs to incredible lengths – up to fifty yards in length, giving him great reach and physical progress in this form. The Digimon sacrificed a bit of armor for the sake of this ability when going through the Digivolution process.
- [ UNIDENTIFIED INVADER ] Diaboromon cannot be scanned by traditional means. In addition, he takes no weakness to any elemental typing unless contradicted by another passive effect of his own.
- [ FIENDISH CORE ] Diaboromon in his Mega form now effectively runs on negative energy, giving him a complete resistance to darkness and evil based attacks. In turn, he takes 50% more damage from holy based attacks.
Attacks: - [ PSYCHOKINESIS ] Diaboromon can utilize psychic fields to pick up things that he couldn’t normally lift due to his limited physical strength. With this skill, the Digimon can lift a total of an entire ton with ease. [Permission from PC Digimon must be acquired to use it on them.]
- [ DATA DRAINER V.2 ] Diaboromon attempts to grab the target with his claws, then literally sapping the energy out of their core. One afflicted by this will feel their physical strength and speed much lower, as if they were fatigued. The unidentified Digimon on the other hand will feel his energy slightly increased. [Afflicted Digimon remains so for three posts. Two post cooldown.]
- [ BLINK ] Diaboromon blinks away into a stream of particles and reforms in a location of his choosing that is less than fifty meters away to create a standard form of teleportation. Cannot be used successively, which essentially means if Diaboromon attempts to use this immediately after using it (1 posts break time), it will fail.
- [ VECTOR WRECKER ] Diaboromon motions his hand towards a particular spot of his choosing, and then creates a small psionic field in the shape of an arrow. The field glows a bright blue for a few seconds before fizzling out into invisibility. If a target accidently steps on the field, they will be sent moving in the direction of that arrow at an alarming rate of thirty miles per hour. [Only five arrows can be active at any one time. The fields naturally disappear after two posts.]
- [ ASTRAL CLONE ] Diaboromon makes a number of mental clones of himself. These clones can be controlled; however, they cannot harm anything stronger than a Rookie, making them more of a distraction device than a weapon, especially since they cannot use the original’s special attacks. The unidentified Digimon can only keep five of these clones active at any one time, and they naturally disappear after some time. [Clones fade away after four posts. Clones fade away after being hit. Three post cooldown after last clone is removed.]
- [ MENTAL PUSH ] Diaboromon hooks his telekinetic link up to another target, allowing him to talk to his victims through their own brainwaves. He cannot see into the target’s mind, only insert his own thoughts and comments. It can often cause distractions or confusion through subliminal messaging, but can be easily shrugged off with those with a powerful will.
- [ SYSTEM BOOST ] Diaboromon hacks into an ally’s systems and increases their performance speed. An afflicted Digimon will feel that their special abilities now do 50% more damage than usual. For whatever reason, the unidentified Digimon cannot use this on himself. [Buff wears off after three posts. Two post cooldown. RAM Upgrade]
Digivolves To: Armageddemon Appearance: Super Mega: Armageddemon Attribute: Unidentified Family/ies: Dark Area Type: Unidentified Passives: - [ NUCLEAR DARKNESS ] Armageddemon is an embodiment of the Dark Area, a physical manifestation of darkness and fear. Merely gazing upon this horrible creature can cause the weak of will to lose hope and can drive the unintelligent mad. The Digimon emits an unnerving presence and has a complete resistance to darkness and evil based attacks. Additionally, he takes 50% more damage from holy and light based attacks.
- [ UNIDENTIFIED INVADER ] Armageddemon cannot be scanned by traditional means. In addition, he takes no weakness to any elemental typing unless contradicted by another passive effect of his own.
- [ ELDRITCH SHELL ] Armageddemon’s shell is made from black chrome Digizoid and as such doesn’t seem to follow the laws of nature. In addition to providing an excellent cushion to physical attacks, the creature can produce varying spiked weapons from it for added defense.
- [ GIBBERISH ] Armageddemon speaks in strange tongues, making him impossible to understand.
Attacks: - [ PSYCHOKINESIS ] Armageddemon can utilize psychic fields to lift objects he normally would not be able to due to lack of any functional arms or hands. Already being a massive Digital Monster as it is, he can pick up around three tons with ease. [Permission from PC Digimon must be acquired to use it on them.]
- [ METEOR STRIKER ] Armageddemon opens up several compartments in his back, and then fires eight deadly missiles straight into the air. After some time, the projectiles fall victim to gravity and come down in fairly random locations. Each explosive has a blast radius of twenty five meters, and the energy itself is of nuclear origin. [Missiles come down one post after fired.]
- [ OVERLOADER ] The Unknown Digimon gathers an immense amount of bioelectricity at the tip of his tail, and then condenses it into a linear beam that comes down with the force of a natural lightning bolt. If Overloader hits one target that is ten meters or less away from another organic, that being will then experience a 50% version of Overloader in a chain lightning sort of event. [Cooldown one posts.]
- [ HORROR WEB ] Armageddemon expels webbing like substance from his stinger in an attempt to cover and immobilize a single or multiple targets. When a Digimon comes into contact with the webbing, they will experience terrible thoughts akin to nightmares, making the struggle to get out more mental than physical. With a strong mind, the web can easily be cut in a single slice. [Cooldown one post]
- [ OPTIC BLAST ] Armageddemon harnesses nuclear energy in his eight optic units, and then fires forth a laser beam that detonates on impact. The attack is very fast, and is only given a slight warning period before fired.
- [ HI-JACK ] Similar to Infermon’s Brainjack, Armageddemon has the ability to hack into Champion and lower level Nightmare Soldiers Digimon and utilize their bodies as unwilling remote tools. Due to his sanity problems, he can only keep around six Digimon under control at any one time, and cannot use his other special abilities to full effect while doing so. [Cannot be used on PC Digimon unless if the player grants permission.]
- [ HYPER VISION ] Using all eight of his visual receptors (also known as eyes), Armageddemon can see better than most other Digimon. This is a standard fact; however, these pupils are rarely ever focused on a single thing or target. This often limits the abomination’s full potential, but when all pupils are indeed focused onto a single target, they have the ability to actually view through the first layer of objects in his visual field as if they were non-existent or invisible. For example: if Armageddemon is directly facing a skyscraper and unfocused, he cannot see through it, and it will block his view of the rest of the city, or at least the view would be hindered by the building. When focused, however, this skyscraper will be transparent to the scorpion like Digimon, allowing him view of the rest of the skyline as if that building didn’t even exist. This does count as an attack, though it does no damage and has no outstanding effects, due to the fact that it can only be used when concentrated.
- [ SYSTEM BOOST ] Armageddemon hacks into an ally’s systems and increases their performance speed. An afflicted Digimon will feel that their special abilities now do 50% more damage than usual. For whatever reason, the unidentified Digimon cannot use this on himself. [Buff wears off after three posts. Two post cooldown. RAM Upgrade]
Digivolves To: N/A
Additional Evolution Lines Appearance: Super Mega (Biomerge): Ophanimon Falldown Mode Attribute: Vaccine Family/ies: Dark Area Type: Fallen Angel Passives: Attacks: Digivolves To: N/A Appearance: Armor I: Gargoylemon (Digiegg of Brilliance)Attribute: Vaccine Family/ies: Nightmare Soldiers Type: Demon Beast Passives: Attacks: Digivolves To: N/A Appearance: Armor II: Phantomon (Digiegg of Demise)Attribute: Virus Family/ies: Nightmare Soldiers Type: Apparition Passives: Attacks: Digivolves To: N/A
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Post by terminallyVicious on Jan 5, 2014 23:50:43 GMT
DOSSIER: DNA EVOLUTIONS Appearance: DNA Ultimate: Dragomon (Chrysalimon + Devidramon)Attribute: Virus Family/ies: Nightmare Soldiers, Deep Savers Type: Sea Animal Passives: Attacks: Digivolves To: N/A Appearance: DNA Mega: Chaosgallantmon (Infermon + Cyberdramon)Attribute: Virus Family/ies: Nightmare Soldiers, Virus Busters Type: Dark Warrior Passives: Attacks: Digivolves To: N/A Appearance: DNA Super Mega: Daemon (Diaboromon + Darkdramon)Attribute: Virus Family/ies: Nightmare Soldiers Type: Evil Passives: Attacks: Digivolves To: N/A
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Post by terminallyVicious on Jan 5, 2014 23:52:30 GMT
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Post by terminallyVicious on Jan 5, 2014 23:52:50 GMT
CREDITS: - Credit to myself for profile template. Credit to Ross for basic skeleton.
- Added Fears/Flaws section -1/6/2014
- Completely revamped pretty much all attacks. Spent free RAM upgrades from Secret Santa event on Diaboromon and Armageddemon -1/6/2014
- Added DNA form skeletons -1/6/2014
- Added Armor form skeletons -1/6/2014
- Added alternate Super Mega skeleton (not purchased) -1/6/2014
- Please achieve my old profile in favor of this much prettier HD version!
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Post by Jun on Jan 6, 2014 7:08:49 GMT
- Chrysalimon's Psionic Barrier is going to need cooldown
- Diaboromon's Data Drainer only needs 2 post cooldown. Also Astral Clone only needs 3 post cooldown, System Boost only needs 2 post cooldown
- Armageddonmon's Meteor Striker doesn't need cooldown.
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Post by terminallyVicious on Jan 6, 2014 7:15:39 GMT
Editted real quick before I pass out.
Psionic Barrier given a 3 post cooldown.
All others mentioned reduced.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 6, 2014 8:34:26 GMT
1/2
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Post by Jun on Jan 7, 2014 0:43:55 GMT
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