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Katsuro Tsuruga
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Post by Justice on Jan 9, 2014 5:42:12 GMT
You, who work under the pale lunar glow of the moon!
Name: Katsuro Tsuruga Alias: Calls himself the "Sword of Justice", but no one else does. Gear may call him "Master" or "Lord" Age: Seventeen Gender: Male Height: 5'7 Weight: 143 lbs Alignment: Lawful Neutral Birth Date: January 23rd Birth Place: Japan
Skills/Talents:
- Boxing Amateur:
- Surprising knowledge of the legal system
- Incredibly stubborn in the face of any criticism
Team Affiliation: Digital Accidents Tactics Squadron - Intelligence Division - Officer
Inventory [Infini-Storage shaped as knife holder]:
- Armory Cycle
- Digivice iC [DATS equipment, Navy Blue/White, UPGRADES: Full portals, SOS, Walkie Talkie, Identifier]
- D-Terminal [Maroon]
- DATS Identification Badge
- Digital Field Capsule [DATS Equipment]
- Leather gloves
- Water bottle
- Cell phone
- Wallet
- Keys
- MP3 Player
- Rope (yes, rope)
You, the nefarious villains who plan and scheme in the shadows of the night!
Personality:
The Hero- As opposed to others his age (in Katsuro's own word), he's much more focused and logical. While he is by no means a genius, or even some sort of detective, he prides himself on calmly assessing situations to choose the best course of action. The action taken is always the one that most closely follows the law. After all, what separates humans from beasts if not for laws? He proves himself very dedicated to the causes that he deems worthy of his attention, and is more than willing to be selfless in order to aid those causes. Most importantly he is extremely dedicated to the Digital Accident Tactics Squadron that gave him a chance to be a legal officer at such a young age.
Even with this law-abiding approach to life, Katsuro is by no means unsocial. He enjoys the company of others, as well as a good conversation. Just don't expect him to become your best friend; his duty comes first. That said, he seems to have some compassion towards Gear.
The Villain - Because no one is perfect.
Emotion plays little role in his decision-making process, leading Katsuro to come off as cold and distant at times. The word of law trumps all in his books, leading him to situations where he may turn in even his friends should they be misbehaving. His desire to do what is right in the law’s eyes will always come first; too many times have people been relieved of the misery they deserve due to the “compassion” of certain authoritative powers. This teenager is not about to fall for that trap; punish all as much as their crime deserves, and make no exceptions. Only in applying it equally is the law fair. And due to his position in DATS, Katsuro actually holds a surprising amount of legal power. At least in cases regarding Digital Monsters.
Along with a strong sense of justice comes a feeling of over-confidence. Being self-appointed as an officer of the law, Katsuro believes himself to be more intelligent than others, though this is not necessarily the case. This makes him come off as a very self-centered jerk when meeting new people, and because of this he finds it difficult to make friends. That said, he doesn’t worry too much about his lack of friends since his life is very self-motivated.
The Gods may allow it...
Appearance:
Faceclaim: TO ARU MAJUTSU NO INDEX • touma kamijou • Katsuro Tsuruga
Sharp eyes are a critical part of Katsuro, both in mind and body. They hide only the faintest trail of blue within them, often unnoticed to the rest of his stern face. An expression of apathy is normal upon him, suiting his sharp facial structure. Apathy mixed with curiosity, to be specific.
For one so tied to rules, Katsuro aims to maintain his appearance in a relatively dignified matter. Perhaps the only exception to this is his hair, which rather unkempt. In reality, the mess of spikes is a hairstyle he chose, not something he is left with in the morning. It adds a touch of chaos to an otherwise stable look. This straight-edge quality prevents Katsuro's body from being marked by any sort of piercing, tattoo, or scar.
As a result of his recent training in boxing, he possesses a fair share of muscle on his body, but only to the extent that it is barely noticeable while he is clothed.[/
To compliment a stable appearance, Katsuro aims to dress in a dignified manner. Not to the extent of wearing suits, of course, but he's not the type to be wearing ripped jeans or the like. He also tends to avoid shirts with writing one them, viewing them as "anarchist" in their own way.
Katsuro is always seen in a collared shirt. It might be a dress shirt, or it might be something more casual, but a collar is never far away. White and black are his most common colours, though occasionally he will deviate away and go for a dark blue or green. His legs tend to carry dark coloured khakis or trousers.
One area he does not drift from is his footwear; black dress shoes all the way. In fact, he possesses so many pairs of dress shoes that he's not afraid of getting them a little dirty (though never too dirty; that's undignified).
On top of the above, Katsuro often wears his DATS jacket (white with blue trim). His identification badge is also worn underneath the coat but still on his person.
Digital World -Feeding off his beliefs, the Digital World aims to provide Katsuro with the noble outfit he so desires.
To begin with, Katsuro settles on a collared shirt in dark green. Though not quite a dress shirt, it does sport a few more buttons than the average collared shirt. His pants are straight out of his own wardrobe; a pair of black khakis, also with more than needed buttons decorating it. Finally, his footwear remains as the same black dress shoes he is so often seen in. He is almost always seen in his DATS coat.
...But I won't! Personal History:
Katsuro Tsuruga was born to what would be called a relatively normal family in Shibuya. He was the oldest of three children born in the Tsuruga household. Katsuro always had the utmost respect for his parents. His father in particular worked as a lawyer, protecting the innocent from the darkness of the world. As a child, Katsuro saw his father as a sort of hero.
But then he was also a kid, who had other things like cartoons on his mind. Hey, even the sharpest of adults were simple children at one point. Katsuro did relatively well in school, but not to the extent he was the best. Even socially, he was not in either extreme.
For all intents and purposes, Katsuro led a rather normal life as a child. The only thing that really stood out about him was that he had his life goal planned out from a young age: He would protect the innocent in the name of justice, one way or another.
A single moment can define us.
Katsuro understands this all too well.
After entering high school, he attended one of his father's trials to see justice in action. But what he saw was his father defending a criminal to such an extent that the criminal's punishments were reduced to a minimum.
Was this justice? Defending those who have done wrong?
No, this wasn't right. Carrying out justice meant punishing those who rebelled against the system. It was the system that kept the world in peace. As Katsuro learned later when talking to his father, the criminal was apparently assigned too harsh a punishment for his actions. His father was working to get justice served for this criminal. After all, it was his job.
Pathetic...criminals didn't deserve such rights!
From that day forward, Katsuro was completely set on becoming an agent of justice. But he would not be soft on rule-breakers like his father...as far as Katsuro was concerned, justice would be served to this corrupt world.
He would not work as a lawyer, but as a police officer. That way, he could dispense justice first-hand on criminals. His goals set, Katsuro became more focused both in his studies and in his physical fitness, taking up boxing. He would have to be in top condition of both mind and body if he was to represent the law.
Digital World - Through fairly random circumstances, Katsuro chanced upon a strange electrical device. Shortly afterwards, a voice within his computer called him out to “another world”. Strange as it was, he decided to investigate the matter and found himself boarding a strange train that took him into the Digital World.
Once there, he met with a creature named “Gear” who was a Digital Monster. The two clashed in a short battle before the Digital Monster revealed she was in fact a knight meant to serve Katsuro, and the devices he found earlier were to help grow her power.
With this in mind, Katsuro began exploring the Digital World with his loyal knight Gear at his side. When he travelled to the Village of Beginnings in order to find out about the laws of this world, a battle was begun by another human with a powerful army of Digital Monsters at her disposal. Eventually she left, and a second human appeared as a member of the Digital Accident Tactics Squadron. Claiming they were the police force when it came to Digital Monsters, Katsuro promptly asked to join and managed to pass the initial test to get recruited.
Now with the fighting force of Gear and the legal power of DATS under his belt, Katsuro was ready to finally take charge of his life as he had always dreamed.
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Post by Justice on Jan 9, 2014 5:42:52 GMT
Let me be your Knight
Partner’s Name: Gear Default Form: MechaVeemon [Rookie] Gender: Female Alignment: Neutral Good Skills/Talents:
- High level of empathy and sympathy
- Trained in swordsmanship
- Unwavering loyalty to her master
I'll always protect you
Personality:
Gear takes a page from knights of old in defining herself. She likes to think of herself as someone who will help anyone she comes across, but values loyalty to her master even more. Unfortunately, this is often the cause of conflict, but Gear has grown used to debating and weighing ideals within her mind. Past experience has left her to put her duty above everything else, even if her gut tells her otherwise. It's simply the knightly thing to do.
Gear does enjoy conversing with others and is rather sociable despite a slightly grim appearance. By talking with others, you can discover their problems and how to help them. Despite having dreams of heroics, the knight Digimon is well aware she is no hero. All she can do is try to make the world a bit of a better place in the ways her master intends.
Still, she does occasionally contemplate disobeying Katsuro for the greater good. Rarely she’s even acted on these impulses. Their bond is an almost one-way friendship, leaving Gear to desperately try to impress her master and earn his compassion. At the very least, Gear holds his trust.
History:
A knight's blood runs thick. Gear had been the chivalrous type in her past life as well despite being a normal Veemon, and she served under a master just as she does now. Her master was not a knight of any astounding glory or skill, but he was an honest Digimon who worked for the betterment of others. Originally, the artifacts Heracles and Adelaide belonged to Gear's master.
However, the rather common knight was killed in a rather common turn of events in which a scrap escalated into a full-scale battle. Her master had his data absorbed by the victor, never to return. Gear lashed out at this point, taking her master's sword and shield in an effort to avenge him, but the Rookie Veemon was quickly defeated. Both the dragon and the artifacts were burst into data, seemingly melding into a single Digi-Egg that would see Gear connected to them. Besides gaining access to the artifacts that would grow in power, Veemon also found herself in a mechanically-based evolution line.
Ah, but that wasn't all there was to that story. Gear learned a valuable lesson about obedience. Her master had been felled due to a distraction by Gear herself, who followed him into battle despite being specifically told not to. It was the dragon's refusal to obey that cost Gear the life of her lord and best friend.
Gear does not have dreams of vengeance anymore; such things are fruitless. To protect those she cares about...obedience is all she needs.
Wherever you may be...
Artifacts:
Mementos of a past life, these two artifacts have been ingrained into Gear's very digital structure. The blade of Heracles and the shield of Adelaide are usable only by Gear herself, and grow in power along with her. It seems to be Katsuro who holds the key to summoning and disbanding the artifacts despite his inability to use them. In their suppressed form, they are seen as mere keychains kept on the tamer.
Holosuit:
As per Katsuro's command, Gear is forced to stay in disguise in the human world. Though the goal is to fit in, she chooses an appearance based moreso on her knight-mindset and thus doesn't blend in quite so well...
FIRE EMBLEM • sheeda/caeda • Gear (Katsuro's Partner)
If only I was a stronger shield...
Fresh: MetalKoromon
Attribute: Data
Family: Metal Empire
Type: Machine Digimon
Artifacts: None yet
Attacks: [Jamming Powder] Sprays a powder out of her mouth that solidifies on contact with the target, making it just slightly more difficult to move. The strategy is to slow down the enemy with this and make an escape.
Digivolution Path: DemiVeemon
If only I could have protected you...
In-Training: DemiVeemon Attribute: Vaccine Family: Dragon's Roar Type: Baby Dragon Digimon Artifacts: None yet Attacks:[V-Head Bop]A jumping headbutt attack that does just slightly more damage to the enemy than to DemiVeemon. [Double Bubble]Spits two blue bubbles that move in a spiraling pattern. Does little damage, but the odd trajectory makes them difficult to dodge. Digivolution Path: MechaVeemon
I could have saved you
Clad in protective gear, the dragon nature of this would-be Veemon is nearly lost. Gear still stands at only a few feet tall, blue scales decorating what little of his body remains visible. Beginning from the top of his armor, MechaVeemon wears an indigo-silver helmet equipped with a visor in a dark gold. This visor may be retracted into the helmet, but Gear's eyes retain an even sharper yellow against pure darkness; they appear to be every bit as robotic as her armor. Her helmet included two spike-like plates that extend over his cheeks, as well as clawing at the bottom of his chin. It almost appears as though Gear's entire face is in the middle of a clawed trap. A single small horn in white remains alongside the face of an average Veemon, yet made sharper due to being created entirely of metal. Indigo armor appears to lay entirely around her torso with not a single hole for air. A red-orange line runs horizontally across her body around his waist. Regarding her arms, they keep a silver layer of armor around them with only the smallest of rounded should-pads. Starting from slightly above his elbow is a plate of indigo armor, extending to hang inches above her arm towards the end. Legs are also designed similarly; silver at first, but indigo plates ending just past the end of her knees. Shoes are absolutely black and possess small jets to proper Gear at high speeds, but not to fly. Reference Pictures: Link 1 (Drawn by Silvac)Link 2 (Drawn by Aislin)
Rookie: MechaVeemon Attribute:Data Family: Metal Empire Type:Metal Dragon Digimon Artifacts: [Heracles ε, Longsword]Special: Gear can make the blade of her sword invisible at will. At the same time, the sword grows in size by nearly half a foot (and slightly width increase as well). This invisibility can last up to four posts at a time with a two post cooldown period. [Adelaide ε;, Small Plate Shield]Special: Can be burst into pieces in a small explosion to damage the attacker at will. Regenerates after one post. No special defensive properties beyond being a shield. Attacks:[Scatter Shot]Fires a brilliant blast of blue electricity from either palm. It can stay in its spherical shape or be burst into four smaller and weaker blasts to strike multiple foes. Explodes with a extremely bright light. [RAM UPGRADE: Dragon Heal]A simple healing technique in which the MechaVeemon generates a sphere of clear blue energy that is sent into an ally (or herself) to heal moderate damage. There is a cooldown of 2 posts on the technique. Digivolution Path:Magnamon X (Normal Digivolution) DeadlyAxemon (Digimental of Integrity) EggGuardromon (Digimental of Honesty) Imperialdramon Paladin Mode (Biomerge)
If nothing could reach him... Armor - Sword of Integrity: DeadlyAxemon Attribute: Virus Family: Nightmare Soldiers Type: Demon Beast Digimon Artifacts[Heracles ε;-2, Cable Knives]Special: Has four knives linked to extendable cables (up to 20 ft) on her back to slash at foes. Attacks:[Aqua Rage]Launches a concentrated ball of acid at the enemy. No status effects, but it has a burning sensation on contact. Also considered "water-elemental". [Air Slicer]Gear coats her claws and knives with a special energy that allows them to pass through the first solid object it encounters. This essentially allows Gear to strike an enemy from the other side of a wall by going through it. Cannot be used to phase through humans or Digital Monsters. Cooldown of 1 post afterwards. [Collision Force] Strikes the ground with great force, kicking up dust and creating a shockwave (20 feet) to push away enemies. In the confusion, she executes Slide Evolution into EggGuardromon. NOTE: Cannot attack as EggGuardromon until next postDigivolution Path:EggGuardromon [Slide Evolution]
Nothing could harm him... Armor - Shield of Honesty: EggGuardromon
Attribute: Data
Family: Metal Empire
Type: Machine Digimon
Artifacts: [Adelaide ε-2, Collapsible Shield] Special: Channeling energy from EggGuardromon's arms, the shield can block 3 attacks from a Champion (or 1 from an Ultimate, or 5 from a Rookie) before breaking. The shield lasts three posts maximum, and has a two post cooldown.
Attacks: [Guardian Barrage] A twin missile-launching attack. Both can be fired at the same target, or can be fired in different directions (even from her back).
[Warning Laser] Aiming an arm at the enemy, a blue laser shoots out from EggGuardromon’s palm at tremendous speed. Does little damage, but numbs the targeted area for two posts. Cannot be stacked; if an arm is numbed, EggGuadromon must wait for it to return to normal before she tries to numb the same target again. Cooldown of two posts.
[Red Alert] EggGuardromon’s entire body glows a piercing red for one post in an attempt to blind the foe. In the confusion, she executes a Slide Evolution into DeadlyAxemon. NOTE: Cannot attack as DeadlyAxemon until next post
Digivolution Path: DeadlyAxemon [Slide Evolution]
He wouldn't have to hurt Champion: Magnamon X
Attribute: Vaccine
Family: Virus Buster
Type: Holy Knight Digimon
Artifacts: [Heracles δ, Sabre] Special: Can send a powerful shockwave through the blade to give it a slight chainsaw effect, further ripping into enemies.
[Adelaide δ, Knight Shield] Special: Possesses a slight magnetic effect. While this does not cause enemy attacks to in any way be attracted to the shield during an attack, it does make it slightly harder for the attacker to pull back their weapon if it does end up connecting with the shield.
Attacks: [Plasma Rain] Generates three green-energy sword projectiles to fire at enemies. They explode one second after contact, making them incredibly dangerous if they successfully stab into a target.
[RAM UPGRADE: Diamond Chain] Gear releases a thin blast of light towards targets. Though it initially appears to be a simple beam, it turns into a diamond-spiked chain upon contact with a foe. In this form, it has a sharper edge, and can be used to pull enemies closer in for a follow-up attack.
[Dragon Heal II] A more potent version of "Dragon Heal I", it still relies on a clear sphere of energy to heal targets (or herself). Cooldown of 2 posts.
Digivolution Path: MechaGuerriermon
I wish I was stronger... Gear further expands upon her robotic features in this form, but still retains a strong touch of the dragon. The shape becomes even more dragon-like than before, as Gear possesses a strong green reptilian face hidden completely underneath a plate of dark-blue armor. The tiniest of horns protrudes from the end, also plated in similarly coloured armor. Otherwise, the dragon nature of this form is seen in powerful claws reinforced with mechanical gauntlets. Coloured wires appear to run from the end of the glove into the red nails, allowing a strong shock to be passed through during attacks. An un-armoured yet spiked green tail also makes an appearance. Legs are fully protected in similar armor while feet are wrapped in large mechanical shoes that can grow four tiny wheels each on command. Upon Gear's back lay two plates of metal that can be expanded into wings, flying with a flapping motion as well as support from small jet boosters. Red spikes line the Digimon's spine, making sure not to conflict with her wings in any way. A black chest plate sticks out amongst a sea of dark-blue armor. Below the chest plate, multiple wires flow out from Gear's energy core into his limbs to further reinforce his powers. While Adelaide is built into her system and can expand from her left claw at will, Heracles appears as a transparent jagged sword that possesses similar wires as Gear herself . Ultimate: MechaGuerriermon
Attribute: Data
Family: Metal Empire
Type: Cyborg Dragon Digimon
Artifacts [Heracles γ;, Jagged Blade] Special: The tip of the blade projects a tiny light up to ten feet away. On command, Gear can send a sharp, quick blow into whatever the light is seated on. Cooldown of one post.
[Adelaide γ, Expandable Data Shield] Special: A data plate shield can be called up to block one of 3 Ultimate attacks, 5 Champion attacks, or 1 Mega attack. Shield lasts three posts maximum and has a cooldown of two posts.
Attacks [Dragon Heal III] An even more potent version of the healing "Dragon Heal" family, she can now create two separate spheres of energy and thus heal two separate people at once. Still heals moderate damage. Gear cannot put two spheres into one person for increased healing. Cooldown of 2 posts.
[Missile Burst] Releases twin missiles from compartments on her back. Each missiles also has a small mini-gun attached that allows it to fire bullets before closing in on and exploding against the enemy. No tracking ability; missiles fly in straight line.
[FINISHER: Destroy Burst] After expanding both wings, Gear begins to channel the jet boosters at great speed while remaining in place. After the charge is complete (within the same post), her jets light up with blue flames before she bursts towards the enemy. The blue flames overwhelm Gear, transforming her into a living energy beam that aims to search and destroy its target (even if they take to the skies) in a brutal attack on the level of a Mega. After the attack connects, Gear's wings are completely burned off and she loses access to non-Artifact attacks I for the remainder of the thread, leaving her rather weakened. Once per thread.
Digivolution Path: Salvaremon [Assault Mode] Salvaremon [Support Mode]
I'm sorry. The traces of the dragon are long gone. Standing at just below ten feet tall, Salvaremon bears a humanoid-shape equipped with full-body armor in dark-blue hue. Exceptions denoted in black armor include a plate on her chest, knees, and shoulders. Despite being protected all across her body, Gear's armor is lightweight and designed to maintain speed as well as provide an almost mechanical feel. Her face is nearly covered by a brilliantly white helmet through which only her purple eyes peek through the darkness of the armor's only opening. A pair of longer horns project from the top-front of the helmet while a single smaller one tilts off the back. Similarly, two large dark-blue spikes protrude from heavy shoulder pads, reaching almost above Gear's head.
A deep black cape keeps her back protected, being made of a strong material despite remaining a texture that easily flows in the wind. Across the back of the cape is instilled the symbol of the Digimental of Integrity. Both her arms and her legs have yellow spikes extending from the armor in a mockery of fingers and toes. And yet they are every bit as flexible as the digits she lacks, enabling her to use her hands as well as anyone else. Along her knees, plates of spiked armor expand beyond her limbs a few inches to deliver sharp blows in close combat. Hidden compartments above her wrist open to reveal arm cannons. The base of Gear’s feet also hides small jets that allow her to fly with relative ease.
Heracles appears as a pair of silver blades while Adelaide is split into two soft-purple arm shields.
Mega: Salvaremon [Assault Mode]
Attribute: Data
Family: Metal Empire
Type: Mechanical Warrior Digimon
Artifacts: [Heracles β, Twin Blades] Special: The two blades can join into one mighty greatsword on command, giving a surprisingly amount of pressure to Gear. They can switch between forms once per post.
[Adelaide β, Arm Shields] Special: Small holes on the shields allow them to release a poisonous gas that burns on contact. No status effect. The poison gas only reaches a few feet in front of the shield, making it useful purely for close-combat.
Attacks: [Bullet Storm] Reveals hidden arm cannons before firing away at a chaotic rate into enemies.
[Spark Wave] Drags Heracles along the ground (or even the air, should she not reach the ground) before quickly slashing upwards, launching multiple little sparks into the air a good distance ahead. On contact, the sparks burst into painful explosions that rock through enemies.
[Spark Burst] Gear runs green electricity throughout her body that allows her to temporarily overload her system. Doing so allows her to move at double speed for the duration of three posts, and may also cause light damage to those who come in contact with her during this time. After the three posts, her speed returns to normal but her defense and offense are reduced to 75% of their normal power for the duration of the two post cooldown period before Spark Burst may be used again.
[FINISHER: Salvation] A sphere of crackling energy manifests in one of Gear's palms, pulsing as it grows to cover her entire hand. With a quick thrust Gear stabs her hand into the target and detonates an explosion from inside them. This attack is brutally powerful, equal to that of a Super Mega. In exchange, however, the large explosion also encompasses Gear, who is pushed back into her Rookie form for the remainder of the battle. Though it may cause radical internal damage, it cannot kill (without permission from the target).
Digivolution Path Salvaremon [Support Mode] - [Slide Evolution]
Let me do this. In Support Mode, Salvaremon retains much of her original appearance. The humanoid-knight clad in dark-blue stands only slightly taller in this form, reaching just under ten feet. The hidden arm cannons and jet engines remain along with the sickly yellow claws. Sleek armor is traded for a bulkier approach, giving the knight a very jagged and box-like feel. Shoulder-pads remain as heavy as ever, but lose the spikes. Gear also loses her cape in this form, instead opting for a giant silver hexagonal shield on his back decorated with the symbol of the Digimental of Honesty. This shield is not only extremely resilient, but it can be split into two impressively large wings armed with small jets for extra speed in the air. Regardless, Support Mode is still noticeably slower than Assault Mode due to the additional armor.
Adelaide appears as an impressively large soft-purple shield that reaches nearly 10 ft in diameter. Besides the durability one has come to expect from the artifact it also bears six black spikes in a circular fashion to punish attackers. Heracles is seen as two large elbow blades that can be hidden at will, leaving Gear to often use Adelaide for both offensive and defensive purposes in this mode.
Mega [Mode Change]: Salvaremon [Support Mode]
Attribute: Data
Family: Metal Empire
Type: Mechanical Warrior Digimon
Artifacts: [Heracles β, Hidden Blades] Special: Gear can send a sharp slice of wind towards enemies with Heracles. Due to the attack being of wind nature, it is nearly transparent and thus difficult to avoid.
[Adelaide β, Giant Spiked Shield] Special: The spikes on the shield may be fired out at great speeds into a target. The spikes regrow during the next post.
Attacks: [Dragon Heal IV] Once more, Gear creates two spheres of healing energy that can be used to heal herself or others (with physical contact from the spheres). Compared to Dragon Heal III, this one heals a noticeably large amount of damage (high-moderate instead of moderate). Gear cannot put two spheres into once person for a larger amount of healing. Cooldown of 2 posts.
[Channel] Covering herself with electricity, Gear increases her defensive and offensive powers for the next 3 posts. In addition, the electricity coursing across her body provides a shock to those who come in contact with her. After three posts, the status boost subsides and her overloaded system forces her to normal levels of offense and defense, but consequently 75% of her normal speed for the two post cooldown duration.
[Denial] With a quick stomp, four walls of earth erupt from the ground to block attacks. Gear can then push the walls into enemies for an offensive option. At max, each wall can take one Mega-level attack, or two Ultimate attacks. The walls last only for two posts. Cooldown period is two posts.
[FINISHER: Mercy] Armor burns brightly as it shifts off of Gear's body and bursts in data. While Gear is reduced to her Rookie form, the collected data transports to an ally of Gear's choosing and forms a barrier of Super Mega level all around them, protecting them for the duration of 3 posts from three Super Mega attacks and any Mega or lower attacks. Gear cannot reach beyond Rookie for the remainder of the thread.
Digivolution Path: Salvaremon [Assault Mode] - [Slide Evolution]
One last time...
Biomerge: Imperialdramon Paladin Mode
Attribute: Vaccine
Family: Metal Empire
Type: Holy Knight Digimon
Artifacts: [Heracles α, Holy Knight Sword] Special: The blade continually gives off an intense wave of heat in an attempt to boil enemies. Imperialdramon itself is immune to its effects.
[Adelaide α, Holy Knight Shield] Special: Can be set to remotely hover around and protect a group of allies of Imperialdramon's choosing. Of course, doing so leaves Imperialdramon itself without a shield. The shield may take one of the following: 3 Super Mega attacks, 5 Mega level attacks, all Ultimate or lower attacks. If these attacks are taken, the shield loses its special blocking ability for three posts and is left as a blunt weapon for Gear during that time. The special shield ability may be active for a max of three posts at a time before resetting into the cooldown period of two posts.
Attacks: [Dragon Heal V] Gear’s ultimate healing technique. Three spheres of healing energy are created and heal high-moderate damage on the target. Spheres cannot be stacked. Cooldown period is two posts.
[Imagine Breaker] Adelaide can completely neutralize any one attack This ability can only be used two times per thread, at times of Imperialdramon's choosing and not necessarily the first two attacks. Cooldown period of one post between uses. It is shown to be in use by a blue aura that surrounds Imperialdramon’s body. The attack must come into contact with Imperialdramon’s hands to be neutralized; any attack that hits another part of the body first will continue to damage said other part of the body.
[Re-Balance] Summons four light-based swords around itself and shoots them into enemies. Any wounds they inflict allow them to absorb energy, which they can give to Imperialdramon upon returning. At most, Imperialdramon can recover 20% of its energy from the attack. Note that the blades may be intercepted and destroyed with proper force before returning to Aplhamon, thus preventing the Super Mega from healing. Cooldown of one post.
[Positron Laser] A simple projectile attack in which Imperialdramon fires a beam of blue light from its arm cannon to damage foes.
[FINISHER: Giga Crusher] Darkens the sky with a massive digital magic circle, taking in all of Imperialdramon's energy to send a powerful black blast of energy down from the sky. Upon contact with the ground, it expands in a sphere up to 300 feet as a mess of dark matter. Those trapped within take intense damage. This attack is so powerful that it dissolves the Biomerge and leaves Gear stuck as a Rookie for the remainder of the thread.
Digivolution Path: N/A
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Post by Justice on Jan 9, 2014 5:43:58 GMT
Mercenary: Rookie - Saria the Tinkermon
Attribute: Data
Family: Nature Spirits
Type: Fairy Digimon
Personality: A stark contrast to Gear, Saria cares little for manners and thus often comes off as rude. Due to her motivation of money, however, she is more than willing to protect her boss and also tends to be nicer to him than anyone else that is not paying her. In addition, her Neutral Good disposition makes her more willing to help out those in need (though for a small price, no doubt). Ultimately she does have enough of a soft side to join those who are in the right over those who are evil and rich. Well, depending on how rich the villain is...
Saria's knowledge of the Digital World is great, as she often rents herself out as a guide of sorts. Patience has been crafted from this due to the kinds of people she sometimes deals with. In fact, so long as Saria is in a person's care she's pretty decent to talk to. Most of the time.
This occupation has also led her to a more supportive role in battle, since experience tells her that most people in the Digital World would rather fight than watch their guide do so. It should also be noted she's quite small; just barely over 1 foot. That may be another reason she doesn't enter battle...
Attacks: [Fairy Powder] A technique in which Saria spreads powder from her wings onto a target. It acts as a status technique that dulls their reaction time for the duration of two posts on Rookies (or 1 post on Champions); a sluggish target is easier to finish off or escape from, after all. Cooldown of two posts.
[Fairy Cleanse] Cites a quick magical spell with the target in mind (must be within 10 ft) that not only removes any status ailments on them, but also protects them from status ailments for three posts. Status techniques from Ultimate or higher Digimon cannot be removed with this. Cooldown of two posts.
[Speed Nightmare] Uses greatly heightened speed to close in on a target and strike with her needled weapon. Or so it appears; it is in fact just a projectile that appears to look like Tinkermon charging forward. Good for distractions or ranged combat in general.
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Post by Justice on Jan 9, 2014 5:44:35 GMT
Combining aspects of MechaVeemon and Tinkermon, this more than anything reflects an extension about Gear's form as opposed to a equal fusion.
Once more, Gear appears as a dragon hidden beneath a wall of armor. Though blue scales do peek through here and there, she otherwise is seen as a knight wearing mostly indigo-silver armor. Over her eyes is a visor that helps block out intense light, but if she so chooses it may be retracted. Gear's helmet is decorated with a single metal horn as well as two spiked pieces of armor at the side. Two round shoulder-pads also help protect her from side attacks. The only visible colours in her armor are the red and orange of a line that runs around her waist like a mock belt.
From the Tinkermon, the MechaVeemon gains two pairs of golden wings that extend out from the back of her armor. Only the tiniest part of the Veemon's blue skin can be seen from where the wings protrude. That said, her feet remain equipped with jets that allow a great deal of aerial movement. Her longsword now has spikes decorating the broad side reflected from the fairy's own weapon. The fairy's green bow is also engraved as a symbol onto the back of her helmet. Her hands also become plated with Tinkermon's gold-clawed gloves to slash at foes. Finally, one spike sticks out of the front from each boot to help intensify kicking attacks.
Level 1 Xros [Champion]: MechaVeemon [Fairy Mode]
Attribute: Data
Family: Metal Empire
Type: Metal Fairy Digimon
Artifacts [Heracles δ-X, Needled Longsword] Special: Gear's sword can deliver a poison on contact that damages the opponent over time (3 posts, to be precise). After connecting with the poison, it may not be re-applied onto the same target until wearing off as well as a cooldown period of two posts. That said, she can still slash things with her sword without a poison effect in this time.
[Adelaide δ-X, Sparkling Plate Shield] Special: Can create a wall of sparkling clear energy (invisible apart from the occasional glitter shining) that reaches up to 5 in diameter. It can block up to three Rookie attacks, or two Champion attack before breaking. Note that the wall remains in place for the three posts max instead of moving with Gear. That said, it can be used to trip enemies up. Cooldown of two posts.
Attacks: [Nightmare Pandemic] A status-based technique in which Gear calls up an orb of dark energy. Though she fires it as if to attack the foe, it does no damage on contact. Instead the orb melds into the target and activates the effect of paranoia. This feeling of paranoia grows stronger for three posts until disappearing, leaving the worried opponent likely to slip up against Gear. Cooldown of two posts.
[Speed Nightmare Extra] Improving upon Tinkermon's signature attack, this allows Gear to send an after-image "projectile" at the target. That is, a projectile that appears to be an after-image of Gear. Useful for catching opponent's offguard since the projectile appears as a charging Digital Monster.
Digivolution Path: N/A
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Post by Justice on Jan 9, 2014 5:44:50 GMT
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Post by Justice on Feb 23, 2014 5:30:02 GMT
Katsuro Change Log: - Layout massively changed - Reduced cooldown of MechaVeemon's Heracles from 3 posts to 2 - Added "bright flash" to MechaVeemon's Scatter Shot - Extended cable size in DeadlyAxemon's Heracles from 10 ft to 20 ft - Added water element to DeadlyAxemon's Aqua Rage - Specified shockwave size of 20 feet on DeadlyAxemon's Collision Force - Reduced cooldown on EggGuardromon's Adelaide to 2 posts - Removed cooldown from Magnamon X's Plasma Rain - Reduced cooldown from 3 to 2 on Magnamon X's Dragon Heal II - Reduced cooldown on MechaGurriermon's Adelaide from 3 posts to 2 - Changed Salvaremon Support Mode's Denial to 2 posts of walls - Changed cooldown in Salvaremon Support Mode's Dragon Heal IV to 2 posts - Changed Salvaremon Support Mode's Channel from an electric projectile into a stat-boosting tech - Reduced cooldown in Imperialdramon's Dragon Heal V to 2 posts - Reduced Imperialdramon's Imagine Breaker to twice per thread - Changed Tinkermon's Fairy Powder from a heal to a reflex-dulling move - Changed Tinkermon's Fairy Dust to Speed Nightmare; projectile/illusion tech - Changed MechaVeemon Fairy Mode's Heracles to a poison-based slash - Changed MechaVeemon Fairy Mode's Adelaide from blocking 1 Champ attack to 2 - Changed MechaVeemon Fairy Mode's Fairy Powder Extra to Speed Nightmare Extra
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Post by Darian Soten on Feb 24, 2014 17:03:48 GMT
1/2
Didn't notice anything problematic.
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Post by Sinn on Mar 16, 2014 5:13:00 GMT
Agreed, Sephi.
He kinda reminds me of Starlord.
Approved! 2/2
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Post by Darian Soten on Mar 21, 2014 23:34:44 GMT
Moved Census changed
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