Zephyr Edits
Jan 14, 2014 2:27:30 GMT
Post by Boss on Jan 14, 2014 2:27:30 GMT
Completely re did the profile, requesting re-approval. Coding is on the bottom so a staff member can copy paste onto the thread when needed.
Name: Zephyrus [Tarran, Zeph, Noodles, Ymir]
Gender: Male
Default Form: Dracenamon [Child], Akshaydramon [Adult]
Alignment: Chaotic Neutral
Theme Song: "Days of Old" - Vstylez
Skills and Talents:
Inventory: Broken D3, Broken Sunglasses, Deck of D-MR cards.
Personality: After his change in species, Zephyr has mellowed out some. He’s not the once temperamental Gaomon who would flip at the drop of a coin. He’s considerably more calm and patient, but get under his fur enough and you’ve got a dragon on your butt. He’s retained his upbeat attitude and pretends to not let most things bother him unless it digs really deep. Whenever he’s bored, instead of shadowboxing, the eastern dragon has taken up the habit of manipulating whatever plants he can get his grubby little paws on. Be it for reasons of battle or just wanting to pull a good prank, you’ll probably find him doing something and having a right to be either very curious of very scared.
True to his prior roots, the dragon has still kept his silly romantic habits, except he’s a bit more open about them and doesn’t seem to care about any sort of gender. If it looks hot, expect him to hit on it, except if it’s human. Zephyr has mostly accepted his new form and will sometimes even make silly plant puns to break the ice. Whether or not they’re successful is a mystery.
As for humans, having lost his D-3 and glasses in his deletion process, the dragon usually has his moments of jealousy and sadness. He figures that with a new body comes a new history. Anyone else he’s run into doesn’t matter for the most part, especially if it’s been a negative one. He plans on making his life for the better. Whether that’s good or bad is up in the air. In all, the dragon has retained some of his attitude and personality from his previous life with some new habits mixed in. While his species normally abhors combat and any sort of aggressiveness, Zephyr is exactly the opposite. At times, he cannot help this urge to stay out of a skirmish or possess the urge to not get himself involved in any situation to the point of pacifism.
Background History:
Chapter One: Dog Days
Zephyr's life was one of normalcy, up until a certain point, which explains his staying of his homeworld. As a baby, being partnered with a human wasn't one of the many things on his top dream list. When it actually happened, he was....less than satisfied, but happy nonetheless. He was paired to a boy named Tobias, and he lived in some place in America. He was still a bit happy and had to deal with a new face.
His only problem was that Tobias was a total shut in. He went through multiple attempts to have him get some damn fresh air. As only a Baby II, his attempts went unnoticed until he pulled out a puppy eyes trick, which got him to at least go out and walk for a bit. since Zephyr hadn't seen much of outside since he was sticking to his partner like glue. it was sort of a field trip for the small digimon, even if he had to stay still. He didn't like being confused as a stuffed doll.
After that attempt, the boy finally came out of his shell, going outside more often and resulted in the small digimon finally gaining his Child form. As a gift for Zephyr, Tobias bought him a pair of sunglasses since the digimon regularly complained about the glare of the sun sometimes. A small trinket yes, but it meant a lot to Zephyr.
Within about a year, Tobais and Zephyr was living something akin to a good life, the teenager being a bit more outgoing. That pretty much changed later on in a few months. Being the book related person Tobias was, he always had the habit of staying in his local library until closing time, Zephyr always sticking by. On the way back, the two got ambushed. Zephyr defended to the best of his abilities, but they overwhelmed him in sheer number and from that he was knocked out.A few days later, he awoke to the scent of blood. Whose blood, he didn't know. And apparently he wasn't alone as the enforcement of the city decided that he should be chased after. He left as fast as he could, fur matted with blood. He couldn't help but wonder who it was. He instantly denied the fact that it might have been his partner's, but a small voice in the back of his head told him so. Seeing as humans weren't that fond of seeing creatures such as him, nor would anyone know of him, he fled over to the train station. It took a bit of hiding, and pretending he was an odd dog, but the Gaomon finally made it back on the path back home. The only problem was that he'd made it to the train by a few seconds too late, which forced him to make a jump. He made it, but suffered a massive head injury and blacked out.
When he awoke, he found himself in a forest with a bump. He looked around, wondering where he ended up. There was a nagging feeling in the back of his head. When he looked up, he still saw the pair of glasses. He didn't have a second thought about leaving them before that same feeling sparked up again. It made him want to keep the glasses. He mulled it over before deciding to keep them on his head. At the moment, he had no idea where he might be, other than that he was in a forest of some sort. He figured that Digital World is a big place, so why not travel for a bit? He did so, wandering around for about a month or so. The Gaomon also figured he might be able to tell where the hell these things came from in the long run. Until then, it was exploring time. Fast forward an indeterminate amount of time later, Zephyr has paved his own path. Meeting with the likes of Ymir and obtaining his Adult form, meeting his first friend along the way and numerous other influences, the canine has changed. His opinion on humans has been better shaped, but he still views them in a negative light after his visit to the Human World. Seeing humans in their own habitat had been interesting, to say the least.
He’d come across a few unsavory grapes in the bunch, a few being rather nice and accepting of the canine and his harsh personality. At the end of everything, he’d acquired a trinket of his former tamer; his digivice. The device is long since inactive, and after numerous attempts to get the thing working, the screen simply remains black, a few cracks along the device itself. While it remains useless, it holds a lot of meaning to the canine. It marks the end of his old life and the beginning of a new one. For the moment, the canine goes wherever the wind takes him, Atlas coming and going as he pleases.
Chapter Two: Reincarnation
After deciding to stay in the Digital World after his traveling in the Human World , Zephyr has met a myriad of people, positive and negative. Attempting to figure out the problems going on with his world, the Gaomon had traveled to The City of Luminas to try and get some answers. Meeting with a familiar Tailmon and Hawkmon, the gaomon set out to the mountains. Preparing himself for a trip, the Gaomon wasn’t ready for what he was about to get himself into.The Terabyte Mountain and the Spyware Caverns claimed the Gaomon and his life. Food was scarce, and attempting to evolve and fly out hadn’t worked either due to the ever present cold having fizzled out his rockets as a MachGaogamon. The snow and cold eventually took over, and the Gaomon’s last breath was spent thinking about his tamer and thanking him for the life he had.
Soon, Zephyr awoke in the Village of Beginnings, expecting to be completely dead. Through a stroke of luck and will, his data had managed to reform into a Digiegg, but with a few problems. Like not having his original body. The process of going to In-training [and finding that he was essentially a sentient tree] was a bit of process. Gaining a new Rookie form was also another hurdle. The passive ability to fly and basically commune with nature was in itself a blessing and a curse. For one, he was a dragon type which gave him immense strength and other benefits, but being of a nature type meant he also had a few weaknesses he had to iron out, like dealing with fire and ice. The memory of the Terabyte Mountains provided enough motivation to go past these weaknesses. Now, Zephyr is faced with a crossroads in his life. WIth no one that knew of his untimely passing, would he go and inform the digimon and people that actually cared for him, or did he go along like nothing happened? The canine turned dragon had been slightly used to the concept of death, but never did he expect it to happen to himself. Was there some sort of process he had to go through? He'd already come to terms with his new form, having attempted to evolve shortly after leaving the village. For some reason, his ability to evolve had gone unhindered, but discovering new Adult and Perfect form felt like having to learn how to fight again. The challenge was accepted, but now he was faced with another problem; facing the cause of his death. He needed to go find his D-3 and shades. Whether they were broken or not was not known, but he didn't care. They were the only remnant of his past and the only thing that would make people believe it was him if he bothered telling anyone. For now, it'd be one of his many dirty little secrets.
Baby I
Species: Nyokimon
Level: Baby I
Attribute: None
Family: None
Type: None
Next Form: Saimon
Attacks:
[ SEED SCATTER ] Spits out small seeds from his mouth at rapid-fire. Little to no damage.
Species: Saimon
Level: Baby II
Attribute: Data
Family: Nature Spirits, Jungle Troopers
Type: Plant
Next Form: Dracenamon
Field Abilities:
NONE.
Attacks:
[ SEED MINE ] Throws out seeds from the inside and lays them in the ground. Upon contact, they explode in a flash of light. Mainly for distractions.
[ VINE LASH ] Extends the vines it has and uses it to wrap and slam the opponent to the ground if they’re light enough.
Species: Dracenamon
Level: Child
Attribute: Data
Family: Jungle Troopers, Nature Spirits, Dragon's Roar
Type: Plant Dragon
Next Form: Zenryuumon
Field Abilities:
[ EASTERN FLIGHT ] Zephyr has the ability to fly mild distances and heights due to his draconic roots.
[ TERRAFORM ] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes.
[ NATURE'S BLESSING ] Zephyr recieves a bonus in th way of speed and power when in lush and forest environment. So forests, meadows and anything with a good amount of grass give him an edge in battle.
Attacks:
[ VINE BASHER ] Uses his whiskers like whips and to either wrap around the enemy and slam them, or to whip at them. The whiskers can be extended and manipulated like actual vines and sent into the ground for a long range attack if the ground [soil or grass] prompts it.
[ BERRY DROP ] Uses the berries that hang off his body for offensive or defensive maneuvers. Can drop them on the ground and upon an enemy walking past them or contact, they explode for offensive damage or can be used like flashbangs. Can only use 4 berries at a time.
[ SOLAR BURST ] Takes in solar energy with the gem on his chest. He then opens his mouth and fires a concentrated burst of solar energy from his mouth. Takes one post to charge, but a variant can be done where he takes less time to charge and fires smaller bursts in rapid fire.
Species: Akshaydramon
Level: Adult
Attribute: Data
Family: Jungle Troopers, Nature Spirits, Dragon's Roar
Type: Plant Dragon
Next Form: EkkiDramon
Field Abilities:
[ KAIJU LAND ] Zephyr possesses an almost monster like amount of strength as much as his body does not show it. This power is also increased in different environments such as cities or forests. He also receives a minor buff to his weakness of fire when in effect.
[ EASTERN SOAR ] Zephyr has the ability to fly minor distances and heights due to his draconic roots.
[ TERRAFORM ] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As an Adult, this effect is amplified to at least a few feet in around him.
[ EASTERN SECRET MOVE ] Whiskers can be used as an extra appendage for wrapping around, bashing, etc.
Attacks:
[ VINE FRENZY ] Uses his vines to lash out at the opponent and slam them to the ground. He can also conjure several gnarly, prickly vines to attack with from the ground or use the ones wrapped around his arms to punch with for better offensive damage.
[ SOLAR BOMB ] Can take in solar energy for one post to let out a massive bomb of pure, concentrated solar energy. This move also has a variation where he takes in power for less time, but lets out a myriad of smaller bombs like a gun.
[ APOLLO'S RAGE ] Summons a berry from one of his horns for consumption. Anyone who eats this goes into a purified rage mode. This berry grants offensive capabilities mimicking that of a Perfect level, but sacrifice defense and mental standing, as anyone is now an enemy for the duration of time this attack lasts. [Duration: 3 Posts][Recharge: 3 Posts.]
[ APOLLO'S BLESSING ] Summons up a cage of bramble and vines to protect himself and anyone near his person. The cage deals damage if an enemy touches or rams into it, and can possibly be structure due to the pricks and vines that can lash out at Zephyr's will. [Duration: 3 Posts][Charge: 1 Post][Side Effect: 1 Post]
Species: EkkiDramon
Level: Perfect
Attribute: Data
Family: Dragon's Roar, Jungle Troopers, Nature Spirits, Wind Guardians
Type: Plant Dragon Man
Next Form: YggDramon
Field Abilities:
[ EASTERN SOAR ] Zephyr has the ability to fly minor distances and heights due to his draconic roots, but is held down due to his armor.
[ TERRAFORM ] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As a Perfect, this effect is amplified to at least more than a few meters around him.
[ KNIGHT OF FOREST ] When in lush environment such as forests and meadows, Zephyr receives a boost to his overall fighting capabilities and receives a minor buff to his weakness of fire and ice when in effect.
Attacks:
[ SOLAR BLADE ] Charges up the vine swords with solar power to attack with one wide crescent made of concentrated solar energy. A variation can be made where the vines are imbued with solar energy to increase their offensive capabilities or send out smaller waves of solar energy. [Charge: 1 Post]
[ DRACONIC ROOTS ] By tapping into his dragon side and channeling from the ground, he recieves an overall boost to his offensive and defensive capabilities mimicking that of a Mega. During this time, he cannot move but has access to his other moves during this time. [Recharge: 2 Posts][Duration: 3 Posts]
[ DRACONIC FRENZY ] Can summon large prickly vines from the ground for extra offense. Number ranges from three to close to a dozen. Can become larger for limited long range power, but as long as the ground or area provides it (can’t be used in cities, for example). If there is lack of suitable land, the vines on his arms can be beefed up to be used as something like gauntlets.
[ FRUITS OF THE LAND ] Focuses his power and summons several berries from the ground. Thes berries range in size from baseballs to medicine balls and have various uses. They can be thrown and be used as flash bangs while smaller and shrapnel bombs of seeds and thorns while bigger. These berries can also be consumed by himself or an ally to restore their health by a small amount. [Recharge if used to heal: 2 posts]
[ BON VIRTUOSO ] Throws several seeds that latch onto the enemy. After a certain amount of time, these seeds sprout and begin to make vines spread on the enemy's body and begin to immobilize, then begin to deal damage as they constrict and dig the vines into the enemy's body until they disappear. [Charge: 1 Post][Recharge: 3 Posts]
Species: YggDramon
Level: Ultimate
Attribute: Data
Family: Dragon's Roar, Jungle Troopers, Nature Spirits, Wind Guardians
Type: Plant Dragon
Next Form: YggDramon - Knight Stance
Field Abilities:
[ EASTERN FLIGHT ] Zephyr has the ability to fly major distances and heights due to his draconic roots.
[ TERRAFORM ] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As a Perfect, this effect is amplified to at least more than several meters in front of him.
[ NATURE'S WRATH ] Receives a boost to his weakness of fire and ice, along with an extra offensive boost to his defense and offense while in lush environments.
[ EASTERN SECRET ART ] Whiskers can be used as an extra appendage for wrapping around, bashing, etc.
Attacks:
[ SOLAR PLUME ] Charges up with solar power to attack with one wide and giant plume of concetrated solar energy. A variation can be made where he attacks with beams of solar energy for the sacrifice of not being able to charge up. [Charge: 1 Post]
[ POLLINOSIS MINE ] Summons large seeds that dig into the ground. When they sprout, they release a foul odor that causes seizure like movements and deals minor damage to the enemy. The seed mines can be spread out for at least 5-6 meters and cannot be used in sucession. [Duration: 3 Posts]
[ APOLLO'S RAYS ] Focuses and summons several spiky orbs of pure solar energy to hover around him like cores and for defensive and offensive capabilities. The orbs themselves can be thrown to cause explosions, or when touched, cause an explosion that damages the enemy. Only three-four can be summoned at a time.
[ RECOVERY OF THE NATURE DRAGON LORD ] Focuses his power and lets loose a plume of sunlight that can heal cuts and wounds on either himself or an ally. Sadly, this sunlight can only cover himself or an ally, so both cannot be healed simultaneously. [Charge up: 2 Posts.]
[ DESTRUCTION OF THE NATURE DRAGON LORD ] Takes in solar energy, and once released, it is spread into the ground. Large vines rise and attack anything that's considered an enemy to the wielder. These vines cannot execute incredibly difficult commands and only lash out to attack, or defend the wielder from two attacks of their own level, and several for weaker enemies. [Charge up: 2 Posts.][Duration: 3 Posts.][Recharge: 3 Posts]
D-MR Cards
Digimon -
Impmon x1
Tentomon x1
Kabuterimon x1
Myotismon x1
Antlyamon x1
VenomMyotismon x1
Cherubimon x1
Equip Cards -
Wings of Light x3
Aquatic Respiratory x1
Night Eye x1
Particle Decelerator x1
Porcupine Plight x1
Field Cards -
Megabyte Swamp x1
Megabyte Glitchmagama x1
Terabyte Snowstorm x1
Megabyte Razorhail x1
Megabyte Rain x1
THE PLANT DRAGON MONSTER
Name: Zephyrus [Tarran, Zeph, Noodles, Ymir]
Gender: Male
Default Form: Dracenamon [Child], Akshaydramon [Adult]
Alignment: Chaotic Neutral
Theme Song: "Days of Old" - Vstylez
Skills and Talents:
Inventory: Broken D3, Broken Sunglasses, Deck of D-MR cards.
- [ NATURE MANIPULATION ]
- [ CAMOFLAUGE ]
- [ LIVING SALAD ]
Personality: After his change in species, Zephyr has mellowed out some. He’s not the once temperamental Gaomon who would flip at the drop of a coin. He’s considerably more calm and patient, but get under his fur enough and you’ve got a dragon on your butt. He’s retained his upbeat attitude and pretends to not let most things bother him unless it digs really deep. Whenever he’s bored, instead of shadowboxing, the eastern dragon has taken up the habit of manipulating whatever plants he can get his grubby little paws on. Be it for reasons of battle or just wanting to pull a good prank, you’ll probably find him doing something and having a right to be either very curious of very scared.
True to his prior roots, the dragon has still kept his silly romantic habits, except he’s a bit more open about them and doesn’t seem to care about any sort of gender. If it looks hot, expect him to hit on it, except if it’s human. Zephyr has mostly accepted his new form and will sometimes even make silly plant puns to break the ice. Whether or not they’re successful is a mystery.
As for humans, having lost his D-3 and glasses in his deletion process, the dragon usually has his moments of jealousy and sadness. He figures that with a new body comes a new history. Anyone else he’s run into doesn’t matter for the most part, especially if it’s been a negative one. He plans on making his life for the better. Whether that’s good or bad is up in the air. In all, the dragon has retained some of his attitude and personality from his previous life with some new habits mixed in. While his species normally abhors combat and any sort of aggressiveness, Zephyr is exactly the opposite. At times, he cannot help this urge to stay out of a skirmish or possess the urge to not get himself involved in any situation to the point of pacifism.
Background History:
Chapter One: Dog Days
Zephyr's life was one of normalcy, up until a certain point, which explains his staying of his homeworld. As a baby, being partnered with a human wasn't one of the many things on his top dream list. When it actually happened, he was....less than satisfied, but happy nonetheless. He was paired to a boy named Tobias, and he lived in some place in America. He was still a bit happy and had to deal with a new face.
His only problem was that Tobias was a total shut in. He went through multiple attempts to have him get some damn fresh air. As only a Baby II, his attempts went unnoticed until he pulled out a puppy eyes trick, which got him to at least go out and walk for a bit. since Zephyr hadn't seen much of outside since he was sticking to his partner like glue. it was sort of a field trip for the small digimon, even if he had to stay still. He didn't like being confused as a stuffed doll.
After that attempt, the boy finally came out of his shell, going outside more often and resulted in the small digimon finally gaining his Child form. As a gift for Zephyr, Tobias bought him a pair of sunglasses since the digimon regularly complained about the glare of the sun sometimes. A small trinket yes, but it meant a lot to Zephyr.
Within about a year, Tobais and Zephyr was living something akin to a good life, the teenager being a bit more outgoing. That pretty much changed later on in a few months. Being the book related person Tobias was, he always had the habit of staying in his local library until closing time, Zephyr always sticking by. On the way back, the two got ambushed. Zephyr defended to the best of his abilities, but they overwhelmed him in sheer number and from that he was knocked out.A few days later, he awoke to the scent of blood. Whose blood, he didn't know. And apparently he wasn't alone as the enforcement of the city decided that he should be chased after. He left as fast as he could, fur matted with blood. He couldn't help but wonder who it was. He instantly denied the fact that it might have been his partner's, but a small voice in the back of his head told him so. Seeing as humans weren't that fond of seeing creatures such as him, nor would anyone know of him, he fled over to the train station. It took a bit of hiding, and pretending he was an odd dog, but the Gaomon finally made it back on the path back home. The only problem was that he'd made it to the train by a few seconds too late, which forced him to make a jump. He made it, but suffered a massive head injury and blacked out.
When he awoke, he found himself in a forest with a bump. He looked around, wondering where he ended up. There was a nagging feeling in the back of his head. When he looked up, he still saw the pair of glasses. He didn't have a second thought about leaving them before that same feeling sparked up again. It made him want to keep the glasses. He mulled it over before deciding to keep them on his head. At the moment, he had no idea where he might be, other than that he was in a forest of some sort. He figured that Digital World is a big place, so why not travel for a bit? He did so, wandering around for about a month or so. The Gaomon also figured he might be able to tell where the hell these things came from in the long run. Until then, it was exploring time. Fast forward an indeterminate amount of time later, Zephyr has paved his own path. Meeting with the likes of Ymir and obtaining his Adult form, meeting his first friend along the way and numerous other influences, the canine has changed. His opinion on humans has been better shaped, but he still views them in a negative light after his visit to the Human World. Seeing humans in their own habitat had been interesting, to say the least.
He’d come across a few unsavory grapes in the bunch, a few being rather nice and accepting of the canine and his harsh personality. At the end of everything, he’d acquired a trinket of his former tamer; his digivice. The device is long since inactive, and after numerous attempts to get the thing working, the screen simply remains black, a few cracks along the device itself. While it remains useless, it holds a lot of meaning to the canine. It marks the end of his old life and the beginning of a new one. For the moment, the canine goes wherever the wind takes him, Atlas coming and going as he pleases.
Chapter Two: Reincarnation
After deciding to stay in the Digital World after his traveling in the Human World , Zephyr has met a myriad of people, positive and negative. Attempting to figure out the problems going on with his world, the Gaomon had traveled to The City of Luminas to try and get some answers. Meeting with a familiar Tailmon and Hawkmon, the gaomon set out to the mountains. Preparing himself for a trip, the Gaomon wasn’t ready for what he was about to get himself into.The Terabyte Mountain and the Spyware Caverns claimed the Gaomon and his life. Food was scarce, and attempting to evolve and fly out hadn’t worked either due to the ever present cold having fizzled out his rockets as a MachGaogamon. The snow and cold eventually took over, and the Gaomon’s last breath was spent thinking about his tamer and thanking him for the life he had.
Soon, Zephyr awoke in the Village of Beginnings, expecting to be completely dead. Through a stroke of luck and will, his data had managed to reform into a Digiegg, but with a few problems. Like not having his original body. The process of going to In-training [and finding that he was essentially a sentient tree] was a bit of process. Gaining a new Rookie form was also another hurdle. The passive ability to fly and basically commune with nature was in itself a blessing and a curse. For one, he was a dragon type which gave him immense strength and other benefits, but being of a nature type meant he also had a few weaknesses he had to iron out, like dealing with fire and ice. The memory of the Terabyte Mountains provided enough motivation to go past these weaknesses. Now, Zephyr is faced with a crossroads in his life. WIth no one that knew of his untimely passing, would he go and inform the digimon and people that actually cared for him, or did he go along like nothing happened? The canine turned dragon had been slightly used to the concept of death, but never did he expect it to happen to himself. Was there some sort of process he had to go through? He'd already come to terms with his new form, having attempted to evolve shortly after leaving the village. For some reason, his ability to evolve had gone unhindered, but discovering new Adult and Perfect form felt like having to learn how to fight again. The challenge was accepted, but now he was faced with another problem; facing the cause of his death. He needed to go find his D-3 and shades. Whether they were broken or not was not known, but he didn't care. They were the only remnant of his past and the only thing that would make people believe it was him if he bothered telling anyone. For now, it'd be one of his many dirty little secrets.
EVOLUTION CHAIN
Baby I
Species: Nyokimon
Level: Baby I
Attribute: None
Family: None
Type: None
Next Form: Saimon
Attacks:
[ SEED SCATTER ] Spits out small seeds from his mouth at rapid-fire. Little to no damage.
Species: Saimon
Level: Baby II
Attribute: Data
Family: Nature Spirits, Jungle Troopers
Type: Plant
Next Form: Dracenamon
Field Abilities:
NONE.
Attacks:
[ SEED MINE ] Throws out seeds from the inside and lays them in the ground. Upon contact, they explode in a flash of light. Mainly for distractions.
[ VINE LASH ] Extends the vines it has and uses it to wrap and slam the opponent to the ground if they’re light enough.
Species: Dracenamon
Level: Child
Attribute: Data
Family: Jungle Troopers, Nature Spirits, Dragon's Roar
Type: Plant Dragon
Next Form: Zenryuumon
Field Abilities:
[ EASTERN FLIGHT ] Zephyr has the ability to fly mild distances and heights due to his draconic roots.
[ TERRAFORM ] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes.
[ NATURE'S BLESSING ] Zephyr recieves a bonus in th way of speed and power when in lush and forest environment. So forests, meadows and anything with a good amount of grass give him an edge in battle.
Attacks:
[ VINE BASHER ] Uses his whiskers like whips and to either wrap around the enemy and slam them, or to whip at them. The whiskers can be extended and manipulated like actual vines and sent into the ground for a long range attack if the ground [soil or grass] prompts it.
[ BERRY DROP ] Uses the berries that hang off his body for offensive or defensive maneuvers. Can drop them on the ground and upon an enemy walking past them or contact, they explode for offensive damage or can be used like flashbangs. Can only use 4 berries at a time.
[ SOLAR BURST ] Takes in solar energy with the gem on his chest. He then opens his mouth and fires a concentrated burst of solar energy from his mouth. Takes one post to charge, but a variant can be done where he takes less time to charge and fires smaller bursts in rapid fire.
Species: Akshaydramon
Level: Adult
Attribute: Data
Family: Jungle Troopers, Nature Spirits, Dragon's Roar
Type: Plant Dragon
Next Form: EkkiDramon
Field Abilities:
[ KAIJU LAND ] Zephyr possesses an almost monster like amount of strength as much as his body does not show it. This power is also increased in different environments such as cities or forests. He also receives a minor buff to his weakness of fire when in effect.
[ EASTERN SOAR ] Zephyr has the ability to fly minor distances and heights due to his draconic roots.
[ TERRAFORM ] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As an Adult, this effect is amplified to at least a few feet in around him.
[ EASTERN SECRET MOVE ] Whiskers can be used as an extra appendage for wrapping around, bashing, etc.
Attacks:
[ VINE FRENZY ] Uses his vines to lash out at the opponent and slam them to the ground. He can also conjure several gnarly, prickly vines to attack with from the ground or use the ones wrapped around his arms to punch with for better offensive damage.
[ SOLAR BOMB ] Can take in solar energy for one post to let out a massive bomb of pure, concentrated solar energy. This move also has a variation where he takes in power for less time, but lets out a myriad of smaller bombs like a gun.
[ APOLLO'S RAGE ] Summons a berry from one of his horns for consumption. Anyone who eats this goes into a purified rage mode. This berry grants offensive capabilities mimicking that of a Perfect level, but sacrifice defense and mental standing, as anyone is now an enemy for the duration of time this attack lasts. [Duration: 3 Posts][Recharge: 3 Posts.]
[ APOLLO'S BLESSING ] Summons up a cage of bramble and vines to protect himself and anyone near his person. The cage deals damage if an enemy touches or rams into it, and can possibly be structure due to the pricks and vines that can lash out at Zephyr's will. [Duration: 3 Posts][Charge: 1 Post][Side Effect: 1 Post]
Species: EkkiDramon
Level: Perfect
Attribute: Data
Family: Dragon's Roar, Jungle Troopers, Nature Spirits, Wind Guardians
Type: Plant Dragon Man
Next Form: YggDramon
Field Abilities:
[ EASTERN SOAR ] Zephyr has the ability to fly minor distances and heights due to his draconic roots, but is held down due to his armor.
[ TERRAFORM ] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As a Perfect, this effect is amplified to at least more than a few meters around him.
[ KNIGHT OF FOREST ] When in lush environment such as forests and meadows, Zephyr receives a boost to his overall fighting capabilities and receives a minor buff to his weakness of fire and ice when in effect.
Attacks:
[ SOLAR BLADE ] Charges up the vine swords with solar power to attack with one wide crescent made of concentrated solar energy. A variation can be made where the vines are imbued with solar energy to increase their offensive capabilities or send out smaller waves of solar energy. [Charge: 1 Post]
[ DRACONIC ROOTS ] By tapping into his dragon side and channeling from the ground, he recieves an overall boost to his offensive and defensive capabilities mimicking that of a Mega. During this time, he cannot move but has access to his other moves during this time. [Recharge: 2 Posts][Duration: 3 Posts]
[ DRACONIC FRENZY ] Can summon large prickly vines from the ground for extra offense. Number ranges from three to close to a dozen. Can become larger for limited long range power, but as long as the ground or area provides it (can’t be used in cities, for example). If there is lack of suitable land, the vines on his arms can be beefed up to be used as something like gauntlets.
[ FRUITS OF THE LAND ] Focuses his power and summons several berries from the ground. Thes berries range in size from baseballs to medicine balls and have various uses. They can be thrown and be used as flash bangs while smaller and shrapnel bombs of seeds and thorns while bigger. These berries can also be consumed by himself or an ally to restore their health by a small amount. [Recharge if used to heal: 2 posts]
[ BON VIRTUOSO ] Throws several seeds that latch onto the enemy. After a certain amount of time, these seeds sprout and begin to make vines spread on the enemy's body and begin to immobilize, then begin to deal damage as they constrict and dig the vines into the enemy's body until they disappear. [Charge: 1 Post][Recharge: 3 Posts]
Species: YggDramon
Level: Ultimate
Attribute: Data
Family: Dragon's Roar, Jungle Troopers, Nature Spirits, Wind Guardians
Type: Plant Dragon
Next Form: YggDramon - Knight Stance
Field Abilities:
[ EASTERN FLIGHT ] Zephyr has the ability to fly major distances and heights due to his draconic roots.
[ TERRAFORM ] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As a Perfect, this effect is amplified to at least more than several meters in front of him.
[ NATURE'S WRATH ] Receives a boost to his weakness of fire and ice, along with an extra offensive boost to his defense and offense while in lush environments.
[ EASTERN SECRET ART ] Whiskers can be used as an extra appendage for wrapping around, bashing, etc.
Attacks:
[ SOLAR PLUME ] Charges up with solar power to attack with one wide and giant plume of concetrated solar energy. A variation can be made where he attacks with beams of solar energy for the sacrifice of not being able to charge up. [Charge: 1 Post]
[ POLLINOSIS MINE ] Summons large seeds that dig into the ground. When they sprout, they release a foul odor that causes seizure like movements and deals minor damage to the enemy. The seed mines can be spread out for at least 5-6 meters and cannot be used in sucession. [Duration: 3 Posts]
[ APOLLO'S RAYS ] Focuses and summons several spiky orbs of pure solar energy to hover around him like cores and for defensive and offensive capabilities. The orbs themselves can be thrown to cause explosions, or when touched, cause an explosion that damages the enemy. Only three-four can be summoned at a time.
[ RECOVERY OF THE NATURE DRAGON LORD ] Focuses his power and lets loose a plume of sunlight that can heal cuts and wounds on either himself or an ally. Sadly, this sunlight can only cover himself or an ally, so both cannot be healed simultaneously. [Charge up: 2 Posts.]
[ DESTRUCTION OF THE NATURE DRAGON LORD ] Takes in solar energy, and once released, it is spread into the ground. Large vines rise and attack anything that's considered an enemy to the wielder. These vines cannot execute incredibly difficult commands and only lash out to attack, or defend the wielder from two attacks of their own level, and several for weaker enemies. [Charge up: 2 Posts.][Duration: 3 Posts.][Recharge: 3 Posts]
D-MR Cards
Digimon -
Impmon x1
Tentomon x1
Kabuterimon x1
Myotismon x1
Antlyamon x1
VenomMyotismon x1
Cherubimon x1
Equip Cards -
Wings of Light x3
Aquatic Respiratory x1
Night Eye x1
Particle Decelerator x1
Porcupine Plight x1
Field Cards -
Megabyte Swamp x1
Megabyte Glitchmagama x1
Terabyte Snowstorm x1
Megabyte Razorhail x1
Megabyte Rain x1
[div align="left"][div align="left"][div align="center"][div style="width:475px;text-align:justify;font-size:12px;line-height:100%;background-color:#f2f2f2;color:#000000;padding:20px;"] [div align="center"][font size="5"][font color="00cf0d"]THE PLANT DRAGON MONSTER[/font][/font]
[img alt=" " src="https://dl.dropboxusercontent.com/u/61918841/DFRP/ROOKIE%20FORM%201.jpg" style="max-width:100%;"]
[/div]
[font color="007f07"][b]Name:[/b][/font] Zephyrus [Tarran, Zeph, Noodles, Ymir]
[font color="007f07"][b]Gender:[/b][/font] Male
[font color="007f07"][b]Default Form:[/b][/font] Dracenamon [Child], Akshaydramon [Adult]
[font color="007f07"][b]Alignment:[/b][/font] Chaotic Neutral
[font color="007f07"][b]Theme Song:[/b][/font] "Days of Old" - Vstylez
[font color="007f07"][b]Skills and Talents:[/b][/font]
[font color="007f07"][b]Inventory:[/b][/font] Broken D3, Broken Sunglasses, Deck of D-MR cards.
[ul type="square"]
[li][b][ NATURE MANIPULATION ][/b][/li] Zephyr has gained the talent to tap into the environment around him and take control of any flora or fauna to suit his needs. From producing food to serving as extra appendages in battle, Zephyr has the handiest green thumb.
[li][b][ CAMOFLAUGE ][/b][/li] Zephyr has the ability to conceal himself in any sort of dense forest or grassland like a chameleon due to his coloring and species. This is normally due to his species being non-confrontational to the point of being pacifist.
[li][b][ LIVING SALAD ][/b][/li] Zephyr also has a knowledge of various plants, from edible to poisonous. There are some floras or fauna that he may not know, but usually after a first encounter will he be able to replicate and produce his own, whether for eating or for unknowingly spiking someone's food with a horrid spice or poison.
[/ul]
[hr]
[font color="007f07"][b]Personality:[/b][/font] After his change in species, Zephyr has mellowed out some. He’s not the once temperamental Gaomon who would flip at the drop of a coin. He’s considerably more calm and patient, but get under his fur enough and you’ve got a dragon on your butt. He’s retained his upbeat attitude and pretends to not let most things bother him unless it digs really deep. Whenever he’s bored, instead of shadowboxing, the eastern dragon has taken up the habit of manipulating whatever plants he can get his grubby little paws on. Be it for reasons of battle or just wanting to pull a good prank, you’ll probably find him doing something and having a right to be either very curious of very scared.
True to his prior roots, the dragon has still kept his silly romantic habits, except he’s a bit more open about them and doesn’t seem to care about any sort of gender. If it looks hot, expect him to hit on it, except if it’s human. Zephyr has mostly accepted his new form and will sometimes even make silly plant puns to break the ice. Whether or not they’re successful is a mystery.
As for humans, having lost his D-3 and glasses in his deletion process, the dragon usually has his moments of jealousy and sadness. He figures that with a new body comes a new history. Anyone else he’s run into doesn’t matter for the most part, especially if it’s been a negative one. He plans on making his life for the better. Whether that’s good or bad is up in the air. In all, the dragon has retained some of his attitude and personality from his previous life with some new habits mixed in. While his species normally abhors combat and any sort of aggressiveness, Zephyr is exactly the opposite. At times, he cannot help this urge to stay out of a skirmish or possess the urge to not get himself involved in any situation to the point of pacifism.
[hr]
[font color="007f07"][b]Background History:[/b][/font]
[font size="5"][font color="007f07"][b]
Chapter One: Dog Days[/b][/font][/font]
Zephyr's life was one of normalcy, up until a certain point, which explains his staying of his homeworld. As a baby, being partnered with a human wasn't one of the many things on his top dream list. When it actually happened, he was....less than satisfied, but happy nonetheless. He was paired to a boy named Tobias, and he lived in some place in America. He was still a bit happy and had to deal with a new face.
His only problem was that Tobias was a total shut in. He went through multiple attempts to have him get some damn fresh air. As only a Baby II, his attempts went unnoticed until he pulled out a puppy eyes trick, which got him to at least go out and walk for a bit. since Zephyr hadn't seen much of outside since he was sticking to his partner like glue. it was sort of a field trip for the small digimon, even if he had to stay still. He didn't like being confused as a stuffed doll.
After that attempt, the boy finally came out of his shell, going outside more often and resulted in the small digimon finally gaining his Child form. As a gift for Zephyr, Tobias bought him a pair of sunglasses since the digimon regularly complained about the glare of the sun sometimes. A small trinket yes, but it meant a lot to Zephyr.
Within about a year, Tobais and Zephyr was living something akin to a good life, the teenager being a bit more outgoing. That pretty much changed later on in a few months. Being the book related person Tobias was, he always had the habit of staying in his local library until closing time, Zephyr always sticking by. On the way back, the two got ambushed. Zephyr defended to the best of his abilities, but they overwhelmed him in sheer number and from that he was knocked out.A few days later, he awoke to the scent of blood. Whose blood, he didn't know. And apparently he wasn't alone as the enforcement of the city decided that he should be chased after. He left as fast as he could, fur matted with blood. He couldn't help but wonder who it was. He instantly denied the fact that it might have been his partner's, but a small voice in the back of his head told him so. Seeing as humans weren't that fond of seeing creatures such as him, nor would anyone know of him, he fled over to the train station. It took a bit of hiding, and pretending he was an odd dog, but the Gaomon finally made it back on the path back home. The only problem was that he'd made it to the train by a few seconds too late, which forced him to make a jump. He made it, but suffered a massive head injury and blacked out.
When he awoke, he found himself in a forest with a bump. He looked around, wondering where he ended up. There was a nagging feeling in the back of his head. When he looked up, he still saw the pair of glasses. He didn't have a second thought about leaving them before that same feeling sparked up again. It made him want to keep the glasses. He mulled it over before deciding to keep them on his head. At the moment, he had no idea where he might be, other than that he was in a forest of some sort. He figured that Digital World is a big place, so why not travel for a bit? He did so, wandering around for about a month or so. The Gaomon also figured he might be able to tell where the hell these things came from in the long run. Until then, it was exploring time. Fast forward an indeterminate amount of time later, Zephyr has paved his own path. Meeting with the likes of Ymir and obtaining his Adult form, meeting his first friend along the way and numerous other influences, the canine has changed. His opinion on humans has been better shaped, but he still views them in a negative light after his visit to the Human World. Seeing humans in their own habitat had been interesting, to say the least.
He’d come across a few unsavory grapes in the bunch, a few being rather nice and accepting of the canine and his harsh personality. At the end of everything, he’d acquired a trinket of his former tamer; his digivice. The device is long since inactive, and after numerous attempts to get the thing working, the screen simply remains black, a few cracks along the device itself. While it remains useless, it holds a lot of meaning to the canine. It marks the end of his old life and the beginning of a new one. For the moment, the canine goes wherever the wind takes him, Atlas coming and going as he pleases.
[font size="5"][font color="007f07"][b]Chapter Two: Reincarnation[/b][/font][/font]
After deciding to stay in the Digital World after his traveling in the Human World , Zephyr has met a myriad of people, positive and negative. Attempting to figure out the problems going on with his world, the Gaomon had traveled to The City of Luminas to try and get some answers. Meeting with a familiar Tailmon and Hawkmon, the gaomon set out to the mountains. Preparing himself for a trip, the Gaomon wasn’t ready for what he was about to get himself into.The Terabyte Mountain and the Spyware Caverns claimed the Gaomon and his life. Food was scarce, and attempting to evolve and fly out hadn’t worked either due to the ever present cold having fizzled out his rockets as a MachGaogamon. The snow and cold eventually took over, and the Gaomon’s last breath was spent thinking about his tamer and thanking him for the life he had.
Soon, Zephyr awoke in the Village of Beginnings, expecting to be completely dead. Through a stroke of luck and will, his data had managed to reform into a Digiegg, but with a few problems. Like not having his original body. The process of going to In-training [and finding that he was essentially a sentient tree] was a bit of process. Gaining a new Rookie form was also another hurdle. The passive ability to fly and basically commune with nature was in itself a blessing and a curse. For one, he was a dragon type which gave him immense strength and other benefits, but being of a nature type meant he also had a few weaknesses he had to iron out, like dealing with fire and ice. The memory of the Terabyte Mountains provided enough motivation to go past these weaknesses. Now, Zephyr is faced with a crossroads in his life. WIth no one that knew of his untimely passing, would he go and inform the digimon and people that actually cared for him, or did he go along like nothing happened? The canine turned dragon had been slightly used to the concept of death, but never did he expect it to happen to himself. Was there some sort of process he had to go through? He'd already come to terms with his new form, having attempted to evolve shortly after leaving the village. For some reason, his ability to evolve had gone unhindered, but discovering new Adult and Perfect form felt like having to learn how to fight again. The challenge was accepted, but now he was faced with another problem; facing the cause of his death. He needed to go find his D-3 and shades. Whether they were broken or not was not known, but he didn't care. They were the only remnant of his past and the only thing that would make people believe it was him if he bothered telling anyone. For now, it'd be one of his many dirty little secrets.
[hr]
[div align="center"][font size="5"][font color="00cf0d"]EVOLUTION CHAIN[/font][/font][/div]
[div align="center"][img alt=" " src="https://dl.dropboxusercontent.com/u/61918841/DFRP/BABY.jpg" style="max-width:100%;"]
[b]Baby I[/b][/div]
[font color="007f07"][b]Species:[/b][/font] Nyokimon
[font color="007f07"][b]Level:[/b][/font] Baby I
[font color="007f07"][b]Attribute:[/b][/font] None
[font color="007f07"][b]Family:[/b][/font] None
[font color="007f07"][b]Type:[/b][/font] None
[font color="007f07"][b]Next Form:[/b][/font] Saimon
[font color="007f07"][b]Attacks:
[/b][/font]
[b] [ SEED SCATTER ] [/b] Spits out small seeds from his mouth at rapid-fire. Little to no damage.
[hr]
[div align="center"][img alt=" " src="https://dl.dropboxusercontent.com/u/61918841/DFRP/BABY%20II.png" style="max-width:100%;"]
[a href="https://dl.dropboxusercontent.com/u/61918841/DFRP/IT%20FORM.jpg"][b]BABY II[/b][/a]
[/div]
[font color="007f07"][b]Species:[/b][/font] Saimon
[font color="007f07"][b]Level:[/b][/font] Baby II
[font color="007f07"][b]Attribute:[/b][/font] Data
[font color="007f07"][b]Family:[/b][/font] Nature Spirits, Jungle Troopers
[font color="007f07"][b]Type:[/b][/font] Plant
[font color="007f07"][b]Next Form:[/b][/font] Dracenamon
[font color="007f07"][b]Field Abilities:[/b][/font]
NONE.
[font color="007f07"][b]Attacks:[/b][/font]
[b][ SEED MINE ][/b] Throws out seeds from the inside and lays them in the ground. Upon contact, they explode in a flash of light. Mainly for distractions.
[b][ VINE LASH ][/b] Extends the vines it has and uses it to wrap and slam the opponent to the ground if they’re light enough.
[hr]
[div align="center"][img alt=" " src="https://dl.dropboxusercontent.com/u/61918841/DFRP/Child%20Icon.jpg" style="max-width:100%;"]
[a href="https://dl.dropboxusercontent.com/u/61918841/Commissions%20and%20Gifts/Seiryuuden/comm75fix_copy_of_the_by_seiryuuden-d7krovg.png"][b]CHILD[/b][/a][/div]
[font color="007f07"][b]Species:[/b][/font] Dracenamon
[font color="007f07"][b]Level:[/b][/font] Child
[font color="007f07"][b]Attribute:[/b][/font] Data
[font color="007f07"][b]Family:[/b][/font] Jungle Troopers, Nature Spirits, Dragon's Roar
[font color="007f07"][b]Type:[/b][/font] Plant Dragon
[font color="007f07"][b]Next Form:[/b][/font] Zenryuumon
[font color="007f07"][b]Field Abilities:[/b][/font]
[b][ EASTERN FLIGHT ][/b] Zephyr has the ability to fly mild distances and heights due to his draconic roots.
[b][ TERRAFORM ][/b] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes.
[b][ NATURE'S BLESSING ][/b] Zephyr recieves a bonus in th way of speed and power when in lush and forest environment. So forests, meadows and anything with a good amount of grass give him an edge in battle.
[font color="007f07"][b]
Attacks:[/b][/font]
[b][ VINE BASHER ][/b] Uses his whiskers like whips and to either wrap around the enemy and slam them, or to whip at them. The whiskers can be extended and manipulated like actual vines and sent into the ground for a long range attack if the ground [soil or grass] prompts it.
[b][ BERRY DROP ][/b] Uses the berries that hang off his body for offensive or defensive maneuvers. Can drop them on the ground and upon an enemy walking past them or contact, they explode for offensive damage or can be used like flashbangs. Can only use 4 berries at a time.
[b][ SOLAR BURST ][/b] Takes in solar energy with the gem on his chest. He then opens his mouth and fires a concentrated burst of solar energy from his mouth. Takes one post to charge, but a variant can be done where he takes less time to charge and fires smaller bursts in rapid fire.
[hr]
[div align="center"][img alt=" " src="https://dl.dropboxusercontent.com/u/61918841/DFRP/Adult%20Icon.png" style="max-width:100%;"]
[a href="https://dl.dropboxusercontent.com/u/61918841/Commissions%20and%20Gifts/Seiryuuden/comm75fix_copy_of_the_by_seiryuuden-d7krovg.png"][b]ADULT[/b][/a][/div]
[font color="007f07"][b]Species:[/b][/font] Akshaydramon
[font color="007f07"][b]Level:[/b][/font] Adult
[font color="007f07"][b]Attribute:[/b][/font] Data
[font color="007f07"][b]Family:[/b][/font] Jungle Troopers, Nature Spirits, Dragon's Roar
[font color="007f07"][b]Type:[/b][/font] Plant Dragon
[font color="007f07"][b]Next Form:[/b][/font] EkkiDramon
[font color="007f07"][b]Field Abilities:[/b][/font]
[b]
[ KAIJU LAND ][/b] Zephyr possesses an almost monster like amount of strength as much as his body does not show it. This power is also increased in different environments such as cities or forests. He also receives a minor buff to his weakness of fire when in effect.
[b][ EASTERN SOAR ][/b] Zephyr has the ability to fly minor distances and heights due to his draconic roots.
[b][ TERRAFORM ][/b] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As an Adult, this effect is amplified to at least a few feet in around him.
[b][ EASTERN SECRET MOVE ][/b] Whiskers can be used as an extra appendage for wrapping around, bashing, etc.
[font color="007f07"][b]
Attacks:[/b][/font]
[b][ VINE FRENZY ][/b] Uses his vines to lash out at the opponent and slam them to the ground. He can also conjure several gnarly, prickly vines to attack with from the ground or use the ones wrapped around his arms to punch with for better offensive damage.
[b][ SOLAR BOMB ][/b] Can take in solar energy for one post to let out a massive bomb of pure, concentrated solar energy. This move also has a variation where he takes in power for less time, but lets out a myriad of smaller bombs like a gun.
[b][ APOLLO'S RAGE ][/b] Summons a berry from one of his horns for consumption. Anyone who eats this goes into a purified rage mode. This berry grants offensive capabilities mimicking that of a Perfect level, but sacrifice defense and mental standing, as anyone is now an enemy for the duration of time this attack lasts. [b][Duration: 3 Posts][Recharge: 3 Posts.][/b]
[b][ APOLLO'S BLESSING ][/b] Summons up a cage of bramble and vines to protect himself and anyone near his person. The cage deals damage if an enemy touches or rams into it, and can possibly be structure due to the pricks and vines that can lash out at Zephyr's will. [b][Duration: 3 Posts][Charge: 1 Post][Side Effect: 1 Post][/b]
[hr]
[div align="center"][img alt=" " src="https://dl.dropboxusercontent.com/u/61918841/DFRP/Perfect%20Icon.png" style="max-width:100%;"]
[a href="https://dl.dropboxusercontent.com/u/61918841/Commissions%20and%20Gifts/Seiryuuden/comm75fix_copy_of_the_by_seiryuuden-d7krovg.png"][b]PERFECT[/b][/a][/div]
[font color="007f07"][b]Species:[/b][/font] EkkiDramon
[font color="007f07"][b]Level:[/b][/font] Perfect
[font color="007f07"][b]Attribute:[/b][/font] Data
[font color="007f07"][b]Family:[/b][/font] Dragon's Roar, Jungle Troopers, Nature Spirits, Wind Guardians
[font color="007f07"][b]Type:[/b][/font] Plant Dragon Man
[font color="007f07"][b]Next Form:[/b][/font] YggDramon
[font color="007f07"][b]Field Abilities:[/b][/font]
[b]
[ EASTERN SOAR ][/b] Zephyr has the ability to fly minor distances and heights due to his draconic roots, but is held down due to his armor.
[b][ TERRAFORM ][/b] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As a Perfect, this effect is amplified to at least more than a few meters around him.
[b][ KNIGHT OF FOREST ][/b] When in lush environment such as forests and meadows, Zephyr receives a boost to his overall fighting capabilities and receives a minor buff to his weakness of fire and ice when in effect.
[font color="007f07"][b]
Attacks:[/b][/font]
[b][ SOLAR BLADE ][/b] Charges up the vine swords with solar power to attack with one wide crescent made of concentrated solar energy. A variation can be made where the vines are imbued with solar energy to increase their offensive capabilities or send out smaller waves of solar energy. [b][Charge: 1 Post][/b]
[b][ DRACONIC ROOTS ][/b] By tapping into his dragon side and channeling from the ground, he recieves an overall boost to his offensive and defensive capabilities mimicking that of a Mega. During this time, he cannot move but has access to his other moves during this time. [b][Recharge: 2 Posts][Duration: 3 Posts][/b]
[b][ DRACONIC FRENZY ][/b] Can summon large prickly vines from the ground for extra offense. Number ranges from three to close to a dozen. Can become larger for limited long range power, but as long as the ground or area provides it (can’t be used in cities, for example). If there is lack of suitable land, the vines on his arms can be beefed up to be used as something like gauntlets.
[b][ FRUITS OF THE LAND ][/b] Focuses his power and summons several berries from the ground. Thes berries range in size from baseballs to medicine balls and have various uses. They can be thrown and be used as flash bangs while smaller and shrapnel bombs of seeds and thorns while bigger. These berries can also be consumed by himself or an ally to restore their health by a small amount. [Recharge if used to heal: 2 posts]
[b][ BON VIRTUOSO ][/b] Throws several seeds that latch onto the enemy. After a certain amount of time, these seeds sprout and begin to make vines spread on the enemy's body and begin to immobilize, then begin to deal damage as they constrict and dig the vines into the enemy's body until they disappear. [b][Charge: 1 Post][Recharge: 3 Posts][/b]
[hr]
[div align="center"][img alt=" " src="https://dl.dropboxusercontent.com/u/61918841/DFRP/Ultimate%20Icon.png" style="max-width:100%;"]
[a href="https://dl.dropboxusercontent.com/u/61918841/Commissions%20and%20Gifts/Seiryuuden/comm75fix_copy_of_the_by_seiryuuden-d7krovg.png"][b]ULTIMATE[/b][/a][/div]
[font color="007f07"][b]Species:[/b][/font] YggDramon
[font color="007f07"][b]Level:[/b][/font] Ultimate
[font color="007f07"][b]Attribute:[/b][/font] Data
[font color="007f07"][b]Family:[/b][/font] Dragon's Roar, Jungle Troopers, Nature Spirits, Wind Guardians
[font color="007f07"][b]Type:[/b][/font] Plant Dragon
[font color="007f07"][b]Next Form:[/b][/font] YggDramon - Knight Stance
[font color="007f07"][b]Field Abilities:[/b][/font]
[b][ EASTERN FLIGHT ][/b] Zephyr has the ability to fly major distances and heights due to his draconic roots.
[b][ TERRAFORM ][/b] Stepping on the ground, Zephyr can change the landscape to suit his needs. From land able to bear fruit to making literal grassland with every step he takes. As a Perfect, this effect is amplified to at least more than several meters in front of him.
[b][ NATURE'S WRATH ][/b] Receives a boost to his weakness of fire and ice, along with an extra offensive boost to his defense and offense while in lush environments.
[b][ EASTERN SECRET ART ][/b] Whiskers can be used as an extra appendage for wrapping around, bashing, etc.
[font color="007f07"][b]Attacks:[/b][/font]
[b][ SOLAR PLUME ][/b] Charges up with solar power to attack with one wide and giant plume of concetrated solar energy. A variation can be made where he attacks with beams of solar energy for the sacrifice of not being able to charge up. [b][Charge: 1 Post][/b]
[b][ POLLINOSIS MINE ][/b] Summons large seeds that dig into the ground. When they sprout, they release a foul odor that causes seizure like movements and deals minor damage to the enemy. The seed mines can be spread out for at least 5-6 meters and cannot be used in sucession. [b][Duration: 3 Posts][/b]
[b][ APOLLO'S RAYS ][/b] Focuses and summons several spiky orbs of pure solar energy to hover around him like cores and for defensive and offensive capabilities. The orbs themselves can be thrown to cause explosions, or when touched, cause an explosion that damages the enemy. Only three-four can be summoned at a time.
[b][ RECOVERY OF THE NATURE DRAGON LORD ][/b] Focuses his power and lets loose a plume of sunlight that can heal cuts and wounds on either himself or an ally. Sadly, this sunlight can only cover himself or an ally, so both cannot be healed simultaneously. [b][Charge up: 2 Posts.][/b]
[b][ DESTRUCTION OF THE NATURE DRAGON LORD ][/b] Takes in solar energy, and once released, it is spread into the ground. Large vines rise and attack anything that's considered an enemy to the wielder. These vines cannot execute incredibly difficult commands and only lash out to attack, or defend the wielder from two attacks of their own level, and several for weaker enemies. [b][Charge up: 2 Posts.][Duration: 3 Posts.][Recharge: 3 Posts][/b]
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[font color="007f07"][b]D-MR Cards[/b][/font]
Digimon -
Impmon x1
Tentomon x1
Kabuterimon x1
Myotismon x1
Antlyamon x1
VenomMyotismon x1
Cherubimon x1
Equip Cards -
Wings of Light x3
Aquatic Respiratory x1
Night Eye x1
Particle Decelerator x1
Porcupine Plight x1
Field Cards -
Megabyte Swamp x1
Megabyte Glitchmagama x1
Terabyte Snowstorm x1
Megabyte Razorhail x1
Megabyte Rain x1
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