Dust revamp
Apr 20, 2016 1:43:56 GMT
Post by Dust on Apr 20, 2016 1:43:56 GMT
Impmon.
Non-combat passives.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives.
Army of one: Gives a 10% increase to attack power when facing more then one opponent.
Attacks.
No edits.
Devimon
Non-combat Passives.
Flight: Using the wings on his back he can fly.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives.
Dark Drain: Every attack when it hits his opponent heals Dust for a bit of his damage taken, if none taken the attack deals extra damage.
Army of One: Slightly increase overall attack power when facing more then one opponent.
Attacks.
Apocalypse: Detail change, now extends for 12 feet.
SkullSatamon
Non-Combat Passives.
Flight: Using the wings on his back he can fly.
Lack of presence:Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives.
Demonic Healing: When a enemy gets in the way of an attack launched by Dust that heals deals damage to the enemy instead.
Overclocked: Allows for a move to be used twice in succession but makes the cool down twice as much as it was originally.
Attacks.
Healing field edit: From 5 posts cool down to 3
Nail Bone changed to Nail Bat: Hits the enemy in rapid succession with his staff.
Beelzemon
Non-Combat Passives.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives.
Army of one: Increase attack 20% per enemy he's facing, only works while alone.
Draining charge: Every attack heals Dust for a small amount of the damage inflicted by the attack, when multiple attacks hit without Dust getting hit increases the amount healed.
Last Rights: If defeated is fully revived one in a thread, with the revival his defense is lowered to that of a In-training
Attacks.
Apocalypse and Sacrifice are unedited, the rest are scrapped for these.
Summon Vehicle: Summons the motorcycle Behemoth to the battle, lasts until destroyed and when destroyed will not appear for the rest of the thread.
Black Charge: Charges a large amount of Dark Energy to dramatically increase his speed, attack and defense for 2 posts, only usable once per thread.
Mighty Commando: Shoots several shots that paralyzes his opponent if hit, he will then fire a storm of bullets at the stunned opponent. Stun lasts for the entire move, the bullet storm can be used if the stun isn't hit. 4 post cool down.
Fire everything: Charges a massive amount of energy in one of his guns and fires it at his opponent. One post charge and 2 post cool down.
Beelzemon Blast Mode
Non-Combat Passives.
Flight: Using his wings he can fly.
Lack of presence: Same as all the last ones.
Combat Passives.
Draining Aura: Every attack will drain a small amount of the damage to heal Dust, every attack hit without Dust being hit increases the amount healed.
Legion of one: Increase overall combat performance by 25% per every enemy of the same level he's facing. Requires Dust be alone to benefit from the effect
Last Rights: If defeated is fully revived one in a thread, with the revival his defense is lowered to that of a In-training.
Close Up Shot: The closer he is to his opponent the stronger his gun and cannon moves will be.
Attacks.
Corona Blaster: Fires a massive shot from the Blaster on his arm. 1 post cooldown.
Full power shot: Charges energy into his one gun firing a massive shot, can be charged and fired alongside Final Shot. 1 post charge 2 post cool down
Final Shot: Charges energy into his Blaster and fires a massive shot, can be charged and fired alongside Full Power Shot. 1 post charge 2 post cool down.
Summon Vehicle: Summons the motorcycle Behemoth to the battle, lasts until destroyed and when destroyed will not appear for the rest of the thread. (See image above for the Motorcycle)
Phase Dash: A rapid teleport that can be used consecutively but only goes a small distance, can be hit on start up and end but not during the move.
Point Break: Charges energy and blasts it dealing no damage but knocks enemies back. 1 post cool down.
Non-combat passives.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives.
Army of one: Gives a 10% increase to attack power when facing more then one opponent.
Attacks.
No edits.
Devimon
Non-combat Passives.
Flight: Using the wings on his back he can fly.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives.
Dark Drain: Every attack when it hits his opponent heals Dust for a bit of his damage taken, if none taken the attack deals extra damage.
Army of One: Slightly increase overall attack power when facing more then one opponent.
Attacks.
Apocalypse: Detail change, now extends for 12 feet.
SkullSatamon
Non-Combat Passives.
Flight: Using the wings on his back he can fly.
Lack of presence:Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives.
Demonic Healing: When a enemy gets in the way of an attack launched by Dust that heals deals damage to the enemy instead.
Overclocked: Allows for a move to be used twice in succession but makes the cool down twice as much as it was originally.
Attacks.
Healing field edit: From 5 posts cool down to 3
Nail Bone changed to Nail Bat: Hits the enemy in rapid succession with his staff.
Beelzemon
Non-Combat Passives.
Lack of presence: Take from his actual skills Dust has a hard time being sensed by normal Digimon and scanners unless he's being directly targeted by them.
Combat Passives.
Army of one: Increase attack 20% per enemy he's facing, only works while alone.
Draining charge: Every attack heals Dust for a small amount of the damage inflicted by the attack, when multiple attacks hit without Dust getting hit increases the amount healed.
Last Rights: If defeated is fully revived one in a thread, with the revival his defense is lowered to that of a In-training
Attacks.
Apocalypse and Sacrifice are unedited, the rest are scrapped for these.
Summon Vehicle: Summons the motorcycle Behemoth to the battle, lasts until destroyed and when destroyed will not appear for the rest of the thread.
Black Charge: Charges a large amount of Dark Energy to dramatically increase his speed, attack and defense for 2 posts, only usable once per thread.
Mighty Commando: Shoots several shots that paralyzes his opponent if hit, he will then fire a storm of bullets at the stunned opponent. Stun lasts for the entire move, the bullet storm can be used if the stun isn't hit. 4 post cool down.
Fire everything: Charges a massive amount of energy in one of his guns and fires it at his opponent. One post charge and 2 post cool down.
Beelzemon Blast Mode
Non-Combat Passives.
Flight: Using his wings he can fly.
Lack of presence: Same as all the last ones.
Combat Passives.
Draining Aura: Every attack will drain a small amount of the damage to heal Dust, every attack hit without Dust being hit increases the amount healed.
Legion of one: Increase overall combat performance by 25% per every enemy of the same level he's facing. Requires Dust be alone to benefit from the effect
Last Rights: If defeated is fully revived one in a thread, with the revival his defense is lowered to that of a In-training.
Close Up Shot: The closer he is to his opponent the stronger his gun and cannon moves will be.
Attacks.
Corona Blaster: Fires a massive shot from the Blaster on his arm. 1 post cooldown.
Full power shot: Charges energy into his one gun firing a massive shot, can be charged and fired alongside Final Shot. 1 post charge 2 post cool down
Final Shot: Charges energy into his Blaster and fires a massive shot, can be charged and fired alongside Full Power Shot. 1 post charge 2 post cool down.
Summon Vehicle: Summons the motorcycle Behemoth to the battle, lasts until destroyed and when destroyed will not appear for the rest of the thread. (See image above for the Motorcycle)
Phase Dash: A rapid teleport that can be used consecutively but only goes a small distance, can be hit on start up and end but not during the move.
Point Break: Charges energy and blasts it dealing no damage but knocks enemies back. 1 post cool down.