Gallatin Monado New Evolution Stage
Apr 24, 2016 2:08:57 GMT
Post by Gallatin on Apr 24, 2016 2:08:57 GMT
Appearance:
H-Hybrid Spirit: Temporamon
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters, Wind Guardians
Type: Exalted Knight, Warrior, Wizard
Combat Passive Skills:
- Temporal Adaption: Temporamon is able to detect when time is frozen around him by means other than his own powers and can even see in the realm of stopped time as if they were regular seconds to him. Additionally, he can move when time is stopped by another being, for 2 seconds; this movement time can be expanded if he uses his Chrono Break.
Non-Combat Passive Skills:
- Flight: Temporamon’s focuses temporal energy into the spires on his back which project the energy downward and allow him to freely move through the air. Alternatively, by positioning DigiPentagrams under an appendage, Temporamon can effectively fly for a few minutes at a time; but this method can fatigue him.
- Millennial Acceleration X3: Accelerates time in increments on the user's person to triple movement speed while striking at an opponent; a variation can be used on numerous bodily appendages for different results, but leaves the user a third as tired as if they had exerted the same amount of movement while fighting at a natural pace. (Duration is 1 post. Cooldown is 2 posts.)
- Millennium Blade(s): Summons a DigiPentagram in the air and pulls from a pocket dimension the Temporal Anomaly known as the Millennium Blade, a two handed long-sword. Because of his condensed form though, the blade is moderately weaker than its potential and is operating at less than maximum power. The Millennium Blade is surrounded by a temporal field that if touched, by any other than the user, will cause the increased degradation of cells/data, effectively weakening the touched area for minimal resistance to cuts and punctures; subjects effected by this degradation cease to experience its effects when not in contact with the blade though. It is known to break in this form due to being in such a condensed state, but only does so under a significant power. The sword can be split into two, one handed swords that each are half as strong as the singular version but also allow for faster strikes and piercing blows; this does however weaken the durability of the blade(s) and a well-placed strike could shatter them. When broken, the sword(s) automatically is returned to the pocket dimension from whence it was summoned and cannot be retrieved for some time until it has reformed. The Millennium Blade can be deposited at any time, if unbroken, to retrieve with no cooldown. (Cooldown after breaking is 3 posts.)
- Millennial Blade Twin Burst: While the Millennial Blade is split into two, Temporamon can slash the two time altering swords’ blades against each other. The resulting chronal friction causes an energy dispersion that, when focused through a DigiPentagram, shoots a beam of energy out that damages anything it comes into contact with. Upon contact with a physical object, the energy beam will either disperse upon the object proving to be too large/durable, or pass through entirely until it comes into contact with a dense enough object to disperse it. (Objects that it could pass through are things like rocks, small digimon, gasses, etc.)
REFERENCE IMAGE:
- Millennium Buster X2: Conjures a DigiPentagram to accelerate time in the space enclosed there; causing the mass deaths of protons within the enclosed area. The enclosed area explodes the DigiPentagram to send dying protons at an opponent with the force of a relatively sized energy blast or explosion. The size of the digital pentagram can be altered to produce differently sized blasts, larger ones taking up more effort and energy to use. Additionally, this attack can be channeled into DigiPrentagrams drawn or carved into places; but require more energy to activate; however, there is no limit on how many that can be activated at the same time in this method (Attacks activated from drawn DigiPentagrams have a Startup time of 1 post.)
- Chrono Break X2: Draws on the far reaches of its sealed magic power to stop time for 3 seconds at moderate to full strength, 2 seconds if fatigued. This ability is only useful for either a quick physical or projectile attack with minimal damage and startup, or a defensive maneuver for retreating, blocking, or evading over a distance of 7 meters at moderate physical condition. (This attack can either extend a post with one quick action, such as a non-cooldown attack added on to the end of your post, or an evasion/block that takes place in your initial post that would normally be in response to an attack. Projectile attacks launched during or right before the period of frozen time are also frozen in place until time resumes, or they are acted on by a force moving during the paused time. Cooldown is 2 posts.)