Sophie James and Lan the Spadamon Jan 5, 2017 3:17:40 GMT
Post by Sophie & Lantis on Jan 5, 2017 3:17:40 GMT
Name: Sophie James
Height: 5'7" (170cm)
Weight: 145lb (65kg)
Alignment: Neutral Good
Birth Date: 14th March
Birth Place: Nebraska, USA
Bilingual - As well as her native English, Sophie is fairly good at speaking Japanese.
Sharp Witted - Sophie is very good at reading people's expressions and words when they are talking to her, and is able to generally know when she's being lied to or if someone is hiding something.
Well Read - Sophie is generally well educated. Her specialties are literature and biology.
Personality: Sophie is a somewhat sharp, intelligent and independent, yet impatient and quick tempered girl. She likes intelligent conversation and friendly banter, but does not tolerate idiotic behaviour. Unless of course it's meant in friendly ways. However she forgives transgressions fairly easily as long as she has the impression that it was done in mistake.
Sophie is determined to not end up like her aunt, but sadly has about 10% of the personality of Ms. James in that she succumbs easily to addiction. She can say regrettable things a little too easily when she's angry, and she is willing to go through risky shortcuts to get her way. But for the most part she tries to be affable and approachable.
On the whole, Sophie is most content pursuing a goal of world peace or something similar to that degree. If that is unachievable, she can settle for the next best thing.
In regards to her partner, Sophie finds Lantis quite adorable and accepts him as part of her life, finding his knightly goals admirable. She does not however share his thirst for going out of his way to right wrongs and triumph over evil. However, she learns how to control this aspect of his fairly quickly.
Sophie is a medium-to-large built girl of about average weight. She has black hair (usually done up with hairpins), lavender eyes and fair skin. She usually dresses in drab, plain clothes that don't draw that much attention for daily life, but enjoys pretty clothes on special occasions. She also tends to wear chokers as decoration, ranging from plain black cloth to prettier designs.
Sophie isn't afraid to look people in the eyes as she speaks to them, and is determined to make a lasting impression on those who have a conversation with her. Sophie has a very confident way of conducting herself, always walking with her back straight and her chin high.
The clothes that Sophie wears in high school are usually modest. Despite her confidence in her stature (mostly through upbringing), she prefers to wear skirts that are a length lower than her knees, and wearing stockings or trousers underneath her skirt if she can get away with it. This arises from living with two younger brothers, who she would never want to see her in skimpy clothing.
This extends to what Sophie wears when swimming, wearing plain shorts and a tank top rather than swimsuits, even though swimming is a hobby she enjoys. She sees no reason why she needs to dress for other peoples' pleasure, unless of course that's what she wants, when dressing to entice someone she likes.
Personal History: Sophie was born and raised in Omaha, Nebraska. Her ancestry is 1/4 Japanese (her paternal grandmother was from Japan, and emigrated to the states in the 1960s where she married Sophie's grandfather, who had been a soldier) and the remainder anglo-American.
Sophie was raised in a fairly standard household. She has two little brothers, Rick and Colin, of whom she has learned to deal with by coddling them if they annoy her. She doesn't monster over them, but they know not to go out of their way to bother her, else they'd suffer her full affectionate attention. She is also familiar with her aunt, Irma James, who is a rather infamous teacher.
Much to Sophie's parents' chagrin, they embarked on a summer vacation to Japan to help her father's sister get out of the trouble she was in. While Sophie personally disliked her, she did enjoy the idea of a vacation to her grandmother's land, and embraced the idea of a trip there. That and they wanted to expand their horizons, her parents being offered jobs in Japan. And of course, her little brother Colin's health was a concern too - that the inland weather of the USA would be too much for him, hence the idea of taking a chance in a more coastal environment. So it was decided, the James family would move to Japan.
So while her parents get settled in their new jobs, Sophie has set about somewhat independently to explore the delights of Tokyo, exploring her ancestral land and getting ready for the world beyond. So far in the past year, she's thoroughly delighted with school life in her new high school. While as a somewhat brash American girl, she tends to frighten her classmates a little bit with her bold attitude and lack of subtlety, but some of them really appreciate her bluntness, kindness and sense of justice, and has earned a somewhat robust circle of friends.
- Notepad & Pen
- First Aid Kit
- Hand Sanitizer
Digivice: Basic digivice (White base with blue grips)
Partner’s Name: Lantis
Default Form: Champion
Alignment: Lawful Good
Ways of the Knight: Lantis is skilled with swordsmanship and all other manner of things a knight should be skilled in, including chivalry and drinking contests.
Smithing: Lantis has an interest in how to craft metal equipment. Can include swords and armor, but also includes metal tools and accoutrements.
Personality: Lantis, often simplified as "Lan", is a fairly chill sort of guy who likes things simple and orderly. He doesn't like when people lie and pretend they're something they're not. But for the most part, he is content to follow his partner's ideals and stay out of trouble rather than pounce on other digimon for every transgression.
For the most part, Lantis will want to help weak people in need, but if a situation is hopeless, he won't risk his life to act, as his duty is to his partner. Lantis will defend Sophie with his life.
He is a hard worker and his goal in life is to be respected and admired as a good digimon that made a difference to the world. However, he can be a bit clumsy at times, in both his physical motor skills as well as his social tact.
Lantis has a bit of a weakness for sweets. Also he purrs when he's very happy. He finds this embarrassing. Also embarrassing is how Lantis has a weakness to being able to enjoy himself. While he is firm in his desire to one day become a worthy knight, he can succumb to peer pressure and submit to the ways of fun.DIGIMON'S INITIAL EVOLUTION LINEBaby: Popomon
Fuzzy Bop: Bounces at the target to fill their face with irritating little hairs.
Digivolves To: FrimonIn-Training: FrimonAttribute: Free
Family: Nature Spirits
- Leap Fang: Jumps up and bites the foe.
- High Bounce: Makes it easier for Lantis to dodge attacks for 1 turn.
Digivolves To: SpadamonRookie: Spadamon
(Picture credit to Yuuki)
Appearance: Like a regular Spadamon, standing 3'9". His armor is decorated with Fleur-de-lis symbols, representing the Crest of Diligence (which will be a part of his and Sophie's plotlines later).
Families: Nature Spirits, Virus Busters
Combat Passive Ability: Blessed Squire - As long as Lantis treads the path of good, he can survive long enough to hopefully tell the tale. Minor injuries and battle damage heals gradually over time.
- Aurora Blazer: Gathers up energy in his sword, then launches it at the foe with a blaze of aurora-like light. [Cooldown: 1 post]
- Mana Shield: Forms an energy shield in front of himself or an ally that can nullify damage and effects from a Rookie level attack or lower for that turn . Halves damage from Armor Champion or Champion levels. Useless on Perfect levels or greater. [Cooldown: 1 post]
- Mana Blade: Runs his hand along the flat of his sword blade, causing it to light up with blue energy. He then strikes with it.
Digivolves To: LeomonChampion: Leomon
Appearance: Like a regular Leomon, wearing a white tank top over his torso bearing a fleur-de-lis symbol. Stands 7'6", with his sword design matching that of the sword of Spadamon's instead of the Shishio-maru.
Familes: Nature Spirits, Virus Busters
Combat Passive Ability: Non-Canon - If Lantis is dealt a fatal blow, he can hold on to his existence for one last turn, able to strike back with a final attack. Of course if attacked again, he will be destroyed as normal.
- Jūouken - Lantis punches an energy wave in the shape of a lion's head at the enemy. Has the ability to home in on its target and intercept other weak Champion attacks and lower. [Cooldown: 1 post]
- Lion Sword - Lantis draws his sword and slashes at the foe with it.
- Paladin Art: Flesh Mend - Lantis focuses his true knight ways in order to heal himself or an ally that requires assistance. Can focus on one target for concentrated healing, or can heal a group of his allies for lower grade healing. [Cooldown: 1 post]
- Power Break - Lantis performs a special technique that seals the power of one of his opponents, reducing their attacks to the next lower level for 3 turns (i.e.- Champion levels deal Rookie level attacks, etc). Only effective on Perfect levels and lower. [Cooldown: 2 posts]
- Living Shield - Lantis rushes to the aid of one of his friends in the midst of the battle, able to block an attack directed at them and reducing damage by 1 level (ie Champion down to Rookie). [Cooldown: 1 post]
Digivolves To: PanjyamonGRAPLEOMONAppearance: Like a regular GrapLeomon, only with a gold Fleur-de-lis symbol on his chest armor. Stands 8' in height.Attribute: VaccineFamilies: Nature Spirits, Metal EmpireType: CyborgAbilities:Combat Passive: Turbine Levitation - Lantis has the ability to use his turbines to effectively fly in battle.Combat Passive: Grappling Expert - If Lantis is attacked with a melee strike, he can counter-attack with a melee ability of his own with a 30% damage bonus in the next post.Vacuum Surge Cross: Spins the turbines on his fists at maximum speed, then aims a powerful blast of energy in the shape of a Lion's head at the foe. If it hits directly, the target is knocked down. If it hits the ground, it explodes and deals area-of-effect damage with a radius of 10 meters. [Cooldown: 2 posts]Cyclone Onslaught: With turbines spinning, Lantis launches a devastating combination attack of punches and kicks. Gains a 20% boost in power if used directly after Vacuum Surge Cross. [Cooldown: 1 post].Tornado Kick: The turbines on his legs spinning at top speed, Lantis aims a powerful kick at the foe.Second Wind: Lantis focuses inwards, then launches a gust of healing wind over himself or an ally that moderately heals their injuries. Can concentrate on one, or restore health to a group of allies for reduced healing. [Cooldown: 1 post]Armor Break: Lantis aims a powerful cyclonic punch at the foe. If it hits, for the next 2 turns, the constitution of their data would be compromised, meaning they would take 30% more damage from incoming attacks. [Cooldown: 2 turns]BANCHO LEOMON
Appearance: Like a standard BanchoLeomon, only the cross on his chest is shaped like a fleur-de-lis. Stands 10ft tall.
Families: Nature Spirits, Virus Busters
Type: Beast Man
Fighting Style: In this form, Lantis prefers to get close and personal and lay down the melee attacks, using his feline agility to evade incoming attacks and close in for his special attacks. However, he still retains ranged attacks to use if this cannot be done. Lastly, as the partner to the leader of AEGIS, he does have healing and support techniques to support those under his and Sophie's leadership.
Combat Passive - Feline Agility: Lantis has the ability to always land on his feet whatever the situation. He is thus unable to be knocked down unless critically damaged, and is immune to abilities that artificially raise the cooldown of his attacks or impede his movement.
Combat Passive - Heavy Hitter: All of Lantis's melee attacks hit harder than the average Mega level. Increases melee damage he inflicts and direct sword attacks by 30%.
Combat Passive - Gaku-Ran: There's more to Lan's cape than looks alone. It reduces damage he receives from melee attacks by 30%.
King Lion Cross: Lantis gathers energy in his fist then aims a shattering punch at the enemy, so strong it can put a dent in digizoid. [Cooldown: 1 turn]
Soul of Sword: Lantis runs a hand along his sword, igniting it with white flames, then aims a powerful slash at the foe. For 30% reduced damage, he can send out the flames in a wave that can hit up to 50m away.
Omniheal: Lantis raises a fist and casts a wave of white healing energy around himself or one ally for concentrated healing, or multiple allies for less potent healing. If used on one ally, it also reduces the effect of any negative debuff by 1 turn [Cooldown: 2 turns].
Vanguard of Aegis: Lantis summons 3 globes of data that rushes toward 3 allies (or himself and 2 allies). For 3 turns, their Attack and Defense (from Ranged Attacks only) increases by 30%. [Cooldown: 3 turns]
Ride of Maahes: His body glowing with energy, Lantis summons a fiery lion spirit that charges down an enemy, exploding with heat and force when contact is made, dealing area-of-effect damage for 20m, and can break through shields and defenses. [Cooldown: 3 turns]
Lion Heart: Lantis charges up energy within his sword momentarily, then rushes at the enemy, slashing them several times with his blade, aiming to do as much damage to them as possible. A pure attacking move (reminiscent of Squall's move in FF8). [Cooldown: 3 turns]
Species: BanchoLeomon Burst Mode
Appearance: In his Burst Mode, Lantis's Gaku-Ran coat is removed, and blue digizoid armor forms at the same places that he had as Spadamon - his chest, forehead, forearms and ankles. Still retains the trousers that he had as BanchoLeomon. In addition, he obtains a glowing bright blue cape from his shoulders. His sword resembles the same sort of shape as it was as Spadamon, but decorated with fleur-de-lises on its handguard. Also has similar fleur-de-lis patterns on his armor. In this form, Lantis stands at eight feet tall.
Families: Nature Spirits/Virus Busters
Type: Beast Man
Fighting Style: In this form, Lantis's attacks are brutal and wild, especially the ones with his sword. As the Vanguard of AEGIS, he also has the ability to heal and strengthen his allies when fighting alongside them. His weapon, cape and some of his fur blazes with blue-white starfire as he battles, making his fighting very flashy and dangerous to even look at.
Abilities:Passive Ability: Flight - Lantis has the ability to fly.
Combat Passive Ability - Blue Digizoid Armor: Lantis's armor increases his defense against all damage by 30%.
Combat Passive Ability - Starfire Sword: Lantis's sword can glow white with the power of starlight. The result of this means that all of his attacks with the sword are 30% stronger than average, and can halve the effectiveness of any passive ability of the enemy that reduces Fire damage for his attacks.
Combat Passive Ability - Corona Cape: Lantis's cape can glow bright with a similar intensity of looking directly at the sun. As he battles, direct eye contact with him can dazzle his enemies, reducing the accuracy of their attacks a little and causing pain to their eyes if they continue to look at him directly.Regulus Gloria: Lantis's sword glows with bright starfire, then he advances forth and slashes at the enemy. A basic SM attack with no cooldown. But for a reduction in the power of his attack by 30%, he can cast the starfire at an opponent for a range of 100m.Aura Zosma: Lantis draws his power inward and focuses, then casts forth a spell of healing. It can heal 1 ally or himself for major healing, 2 allies for moderate healing, or 3-4 allies for minor healing. [Cooldown: 2 turns]Lance of Algieba: Lantis holds his sword out in front of him, pointing forwards, then conjures a piercing burst of steel that can pierce through any active or passive defenses that protects an opponent, even passing through to damage the targets standing behind them. [Cooldown: 2 turns]Denebola Inferno: Lantis cartwheels once through the air, his tail bursting with white hot flames, then sends a burst of starfire in the direction of the enemy, causing area-of-effect damage for 100m. [Cooldown: 1 turn]Adhafera Force: Lantis's mane glows white with starfire as he raises his sword to the sky. For the next 3 turns, his attacks, and the attacks of up to 2 allies deal 50% more damage. [Cooldown: 3 turns]Zosma Burst: Lantis summons up his full strength from his digicore, gathering energy, then releases it all in an immense beam that can pass through active and passive defenses, dealing immense damage. His finishing move. [Cooldown: 3 turns]Chertan Strike: Lantis slashes at the foe with his blade, not only causing damage, but also jams their data, immobilizing them in place for 1 turn. [Cooldown: 3 turns]
Digivolves From: BanchoLeomonArmor Champion
Families: Metal Empire/Nature Spirits
Abilities:Passive Ability: Power Digger - Outside of combat, Lantis has the ability to use his drilling abilities to dig through soil, rock and concrete. This does not enable him to quickly dig while in combat though.Combat Passive: Heavy Duty Armor - Lantis is clad with sturdy armor that increases his defense against melee attacks by 50%. However, this increases electric elemental damage against him by 50%.Bore Buster - Lantis's mane spins like a drill and he charges into the enemy. This attack can pierce through active and passive defenses. [Cooldown: 2 turns]Emerald Halation: Lantis focuses, makes the green gem on his forehead glow, then casts forth a spell of healing. It can heal 1 ally or himself for moderate healing, or 2-4 allies for minor healing. [Cooldown: 2 turns]Morning Star Wrecker - Lantis aims a strike with the heavy wrecking ball on his tail.Breath of the Earth: Cleanses a target from statuses with a rush of power from the ground below. In effect, removes up to 3 debuffing lingering effects from himself or an ally. [Cooldown: 2 posts]Mechanized Roar: Lantis gives a powerful, discordant roar toward his opponents, disrupting their concentration. For 1 turn, it disrupts any attempt at charging their attacks, and also prevents any active cooldowns from reducing in that turn. Afflicts up to 4 opponents. [Cooldown: 2 turns]
Digivolves From: Spadamon
Families: Nightmare Soldiers, Nature Spirits
Abilities:Passive: Hunter's Senses - Lantis's sense of sight, hearing and smell are very powerful in this form.Combat Passive: Ebony Armor - The armor that covers Lantis's body increases his defense against melee attacks by 30%, dark elemental attacks by 50%, but makes him take 50% more damage from light elemental attacks.Combat Passive: Shadow Tread - At night or in dark places, Lantis's form darkens to the point where he's entirely invisible unless he attacks. However, this effect is cancelled if anyone uses a Fire, Lightning or Light elemental attack.Ebony Blast: Lantis opens his mouth, charges dark energy, then launches it in a beam of darkness that explodes upon impact.Obsidian Onslaught: Lantis covers his body with dark energy, then rushes at the enemy in a heavy tackle, dealing physical and dark damage. Deals 30% more damage to Virus Buster family digimon.Converging Darkness: The cannons and gems on Lantis's fire twin homing beams of dark energy that track toward the opponent. The enemy must dodge the attack for 2 turns to completely escape its effects. [Cooldown: 2 turns]Crimson Retribution: The red jewels on Lantis's body glow, surrounding him with an aura. This allows him to reflect an attack up to the Ultimate level back at the one who fired it, halving its damage and reducing the duration of its effects down to 1 turn if it is more than that to begin with. [Cooldown: 3 turns]Resonating Roar: Lantis emits a terrifying roar that disrupts the data of the enemy. Renders up to 3 targets unable to use named attacks for 1 turn, and (with player consent) instills a sense of fear in digimon up to the Ultimate level that would compel them to run from him. Works like a shockwave. [Cooldown: 3 turns]
Digivolves From: LeomonMercenary #1Digimon Name: EnkiduNickname: EnkyDefault Form: Rookie
Alignment: Unresolved (Currently around True Neutral)
Personality: Enkidu is a digimon from the wilds of the digital world. He's the type of digimon that feels the need to move toward the action, to be a part of the action, yet at the same time, not be the one to make the decisions. In terms of a typical wolf pack, he'd be something of a beta, preferring to defer to the leader, but still he holds a sense of dog-like loyalty to the person that obtains his respect. On the whole, Enkidu likes humans, and is of the opinion they're a force for good on the digital world.Enkidu also tends to be somewhat of a playful, yet streetwise digimon. Around those he trusts, he likes to let loose and be somewhat friendly. He's also something of a good double agent, able to mingle with digimon of different opinions to himself and learn from them. Of course he has his limits, but, overall, he treats his mercenary contract seriously.Personal History: Enkidu's current life began in the wilds of the Spears of Megiddo. His egg began in one of the valleys between the mountains, lush with plants. When he hatched, he was raised in a survivalist settlement, far from built civilization, where he was taught the ways of the land and to find food and build shelter as soon as he evolved to Rookie.Yet, life in this survivalist manner didn't settle well with him. Enkidu felt that there was more to the world than his immediate surroundings, and so he set off from the Spears to the mainland, quickly finding himself somewhat overwhelmed by the civilization of Rustport, but here, it seemed his ability to find food and shelter was most welcome by the locals as it was a time of drought. And so began his career as hired help.It was here that he found out about the humans. The first human he met properly was a teenage boy and his twin Impmon and Elecmon partners, who had hired him for help in exploring some ruins. While nothing much came of their expedition, Enkidu came to trust this human, and was offered further work if he would meet up with his sister. And so the BlackGaomon journeyed to Terminus City to meet with her. It was then that he clicked with Sophie's partner, Lantis, the two breaking the ice at a pub, then quickly becoming friends. It was then that Enkidu decided he'd like to follow them around for a while more. He was intrigued by the existence of AEGIS and approved of it, but also was even more intrigued of being a solo digimon to set foot on another world.Rookie: BlackGaomonAppearance: As above. Stands 4'2" in height.Attribute: VirusFamily: Nature SpiritsType: BeastAbilitiesCombat Passive: Beast Senses - Enkidu has an acute sense of smell and hearing. Outside of combat, he can track down items and people and sense danger when it's close. Inside combat, he can still fight effectively if he can't see the opponent.Wild Echo: Enkidu gives a loud, sharp bark, sending a wave of sound energy that strikes those in front of him. Has a range of 25 feet with an area-of-effect. [Cooldown: 1 turn.]Gao Rush: Enkidu rushes up to an enemy and punches them rapidly with jabs.Foul Crunch: Enkidu drops pretenses of a fair fight and uses his best weapons - his teeth. Bites down hard on an opponent wherever he can take hold.Digivolves to: BlackFilmonChampion: BlackFilmonAppearance: As above. Stands 7'2" in height.Attribute: Virus
Family: Nature Spirits
Type: BeastAbilities:Combat Passive Ability: Superior Beast Senses - Enkidu retains his superior senses of smell and hearing, making him able to function in combat even if his sight has been compromised. As long as all senses are present, gives him an adept knowledge of his surroundings.Crimson Slash: Enkidu rushes at the enemy and rips at them with his glowing red claws. If his attack hits, he is able to heal himself a little from the data that has been rendered asunder. [Cooldown: 1 turn]Ravaging Ripper: Enkidu tears a small fragment of data from himself to charge up his attack, then uses this extra energy to aim a particularly heavy slash to the opponent. Deals small damage to himself to deal moderate data damage to the enemy.Firewall Rupture: Enkidu's claws glow red, and he launches a concentrated wave of energy at an opponent that aims to disrupt their data. For the next 3 turns, the target's defense is reduced by 30%. [Cooldown: 3 turns].Power Roar: Enkidu makes a vicious snarl that aims to disrupt enemy data. If the opponent is unable to resist, they are immobilized in place from the sheer force for 1 turn, but are still able to use attacks. [Cooldown: 3 turns].Wild Wave: Enkidu charges his claws with wind energy, then swings a vicious uppercut to the enemy, sending a wave of power at them. Has a range of 50 feet.Digivolves from: BlackGaomonDigivolves to: BlackWeregarurumonUltimate (Mercenary)
Families: Nature Spirits, Nightmare Soldiers
Type: Beast Man
Abilities:Combat Passive: Superior Beast Senses - Enkidu retains his superior senses of smell and hearing, making him able to function in combat even if his sight has been compromised. As long as all senses are present, gives him an adept knowledge of his surroundings.Combat Passive: Withering Quills - The red spikes on Enkidu's body disrupt the constitution of the data of an enemy. Those who attempt to strike him with melee attacks will have their defense reduced by 10% each time for a maximum of 30%. Once the enemy does not get afflicted by this effect for 3 turns, the defense drop ends.Scarlet Storm - Enkidu crosses his arms, every red quill on his body glowing, then throws out a storm of beams that track toward the foe. Can target up to 3 enemies. An attack with increased accuracy. [Cooldown: 2 turns]Giga Crimson Dive - Enkidu lunges forward toward the enemy, rotating his body a little. As he does so, his body glows with a red aura, then he launches this energy toward a target. This energy spins faster and faster so that by the time it strikes the foe, it's rotating with the speed and force of a drill. This attack can pierce through passive and active defenses, as well as immediately breaking any shield buffs. [Cooldown: 2 turns]Spiked Shield - Enkidu conjures a glowing red shield in front of himself or an ally, which has long, sharp spikes upon it. Not only does it block up to 1 Ultimate level attack, it will deal damage equal to a basic attack to the enemy if their attack was melee. [Cooldown: 3 turns]Lancer Charge - Enkidu readies his quills and charges down the opponent with a tackle, aiming to impale them. If this attack hits, they receive additional bleeding damage for 2 turns. This damage increases depending on how badly afflicted they are by Withering Quills. [Cooldown: 2 turns]Ravager Dance - Enkidu makes a series of swift movements that ends with him glowing with yellow energy. The result of this increases his attack and speed by 30% for 3 turns. [Cooldown: 3 turns]
Digivolves From: BlackFilmon
Digivolves To: TBA
FaceClaim: Muv-Luv • kei ayamine • Sophie James