Karin's Edit Thread
Aug 14, 2017 8:09:02 GMT
Post by karin on Aug 14, 2017 8:09:02 GMT
Valkyrimon/Ultimate/God-Man/Vaccine/VB
Passive:
Flight
Air Walk
Combat Passive:
Warmaiden's Oath:
Everytime Jeanne consumes one of her Aetheryte Rune stack, Jeanne gain 1 stack of Warmaiden's Oath. Warmaiden's Oath caps at 12 stacks and allow Jeanne to ignore negative status effects upon use, including but not limited to: debuff, poison, blindness, and so on. However, to ignore stun type move, Warmaiden's Oath need to be active beforehand.
One turn of Warmaiden's Oath consumes 3 stacks with maximum of four stacks.
Three turns cooldown between each uses. During cooldown, Warmaiden's Oath will not stack.
Soul Break:
Everytime Jeanne attacked and it's defended or hit, add one stack of Soul Break to the enemy. Soul Break increases Jeanne's damage to that target by 10% and lower their speed by 5%, with maximum of five stacks. The moment Soul Break enters full five stack, additional status called 'Break' is set on enemy. The effect of the former will vanish if Jeanne did not hit or make them defend after 5 turns. However, if the enemy has entered Break state, Soul Break stack will vanish along Break state after three turns.
Aetheryte Rune:
Per fifth turn, Jeanne will gain 5 Aetheryte Rune stack. The Rune caps at 5 turns, and start the battle with 5. The rune may add side effect to her skill or removes some debilitating effect behind it. Each skill usage and normal attack consumes at least one Aetheryte Rune stack. If Jeanne did not have any Aetheryte Rune on, her attack damage and defense is decreased by 25%. All Aetheryte Rune's consumption are not optional.
Skill:
Gungnir:
Shoot her spear at the enemy. Guided and ignore defensive skill and buff upon hit. If enemy is affected by Break, erase the status effect upon hit and add 100% to the damage. 2 turns cooldown.
Aetheryte Rune: Consumes two Aetheryte Rune stack. Allow the spear to resume chasing if it's dodged. Add 100% more damage upon hit.
Shield of Brynhildr:
Cut all incoming damage this turn for all allies by 80%, but Jeanne will be immobile. If pierced or ignored or sealed, Jeanne's next attack will be 100% more damaging. Four turns cooldown
Aetheryte Rune: Consumes one Aetheryte Rune stack, Jeanne will not be immobile.
Valkyrian Plume:
Major healing for all allies in 100m range. Three turns cooldown.
Aetheryte Rune: Consumes two Aethertye Rune, also heal one negative status effect.
Aetheryte Blade:
Draw sword and slashes the opponent. If the opponent have debuff, increase the damage by 25% per debuff and lower their duration by one (only if hit). Two turns cooldown
Aetheryte Rune: Consumes two Aetheryte Rune, the duration did not decrease.
Soul Harvest:
Jeanne twirl her spear and blasts the enemies with an attack that cannot be blocked. Erase the Soul Break stack on the enemy. The number of attack is according to the number of Soul Break stack(s) on them, each damaging them with 50% of Jeanne's normal attack power. If the enemy dodged them, they will chase back with doubled damage. Unable to be used without the stack. Two turns cooldown.
Aetheryte Rainfall:
Transforms three Warmaiden's Oath for one Aetheryte Rune stack to refresh its amount. Also damage the opponent with AoE attack on 50 meter radius. Three turns cooldown.