Alrighty, somewhat large edit today. Adding Lan's Super Mega, Armor Champion and Armor Ultimate, and Enkidu's Ultimate.
Burst Mode
Species: BanchoLeomon Burst Mode
Appearance: In his Burst Mode, Lantis's Gaku-Ran coat is removed, and blue digizoid armor forms at the same places that he had as Spadamon - his chest, forehead, forearms and ankles. Still retains the trousers that he had as BanchoLeomon. In addition, he obtains a glowing bright blue cape from his shoulders. His sword resembles the same sort of shape as it was as Spadamon, but decorated with fleur-de-lises on its handguard. Also has similar fleur-de-lis patterns on his armor. In this form, Lantis stands at eight feet tall.
Attribute: Vaccine
Families: Nature Spirits/Virus Busters
Type: Beast Man
Fighting Style: In this form, Lantis's attacks are brutal and wild, especially the ones with his sword. As the Vanguard of AEGIS, he also has the ability to heal and strengthen his allies when fighting alongside them. His weapon, cape and some of his fur blazes with blue-white starfire as he battles, making his fighting very flashy and dangerous to even look at.
Abilities:
Passive Ability: Flight - Lantis has the ability to fly.
Combat Passive Ability - Blue Digizoid Armor: Lantis's armor increases his defense against all damage by 30%.
Combat Passive Ability - Starfire Sword: Lantis's sword can glow white with the power of starlight. The result of this means that all of his attacks with the sword are 30% stronger than average, and can halve the effectiveness of any passive ability of the enemy that reduces Fire damage for his attacks.
Combat Passive Ability - Corona Cape: Lantis's cape can glow bright with a similar intensity of looking directly at the sun. As he battles, direct eye contact with him can dazzle his enemies, reducing the accuracy of their attacks a little and causing pain to their eyes if they continue to look at him directly.
Regulus Gloria: Lantis's sword glows with bright starfire, then he advances forth and slashes at the enemy. A basic SM attack with no cooldown. But for a reduction in the power of his attack by 30%, he can cast the starfire at an opponent for a range of 100m.
Aura Zosma: Lantis draws his power inward and focuses, then casts forth a spell of healing. It can heal 1 ally or himself for major healing, 2 allies for moderate healing, or 3-4 allies for minor healing. [Cooldown: 2 turns]
Lance of Algieba: Lantis holds his sword out in front of him, pointing forwards, then conjures a piercing burst of steel that can pierce through any active or passive defenses that protects an opponent, even passing through to damage the targets standing behind them. [Cooldown: 2 turns]
Denebola Inferno: Lantis cartwheels once through the air, his tail bursting with white hot flames, then sends a burst of starfire in the direction of the enemy, causing area-of-effect damage for 100m. [Cooldown: 1 turn]
Adhafera Force: Lantis's mane glows white with starfire as he raises his sword to the sky. For the next 3 turns, his attacks, and the attacks of up to 2 allies deal 50% more damage. [Cooldown: 3 turns]
Zosma Burst: Lantis summons up his full strength from his digicore, gathering energy, then releases it all in an immense beam that can pass through active and passive defenses, dealing immense damage. His finishing move. [Cooldown: 3 turns]
Chertan Strike: Lantis slashes at the foe with his blade, not only causing damage, but also jams their data, immobilizing them in place for 1 turn. [Cooldown: 3 turns]
Digivolves From: BanchoLeomon
Armor Champion
Species: LoaderLeomon
Appearance:
Attribute: Vaccine
Families: Metal Empire/Nature Spirits
Type: Machine
Abilities:
Passive Ability: Power Digger - Outside of combat, Lantis has the ability to use his drilling abilities to dig through soil, rock and concrete. This does not enable him to quickly dig while in combat though.
Combat Passive: Heavy Duty Armor - Lantis is clad with sturdy armor that increases his defense against melee attacks by 50%. However, this increases electric elemental damage against him by 50%.
Bore Buster - Lantis's mane spins like a drill and he charges into the enemy. This attack can pierce through active and passive defenses. [Cooldown: 2 turns]
Emerald Halation: Lantis focuses, makes the green gem on his forehead glow, then casts forth a spell of healing. It can heal 1 ally or himself for moderate healing, or 2-4 allies for minor healing. [Cooldown: 2 turns]
Morning Star Wrecker - Lantis aims a strike with the heavy wrecking ball on his tail.
Breath of the Earth: Cleanses a target from statuses with a rush of power from the ground below. In effect, removes up to 3 debuffing lingering effects from himself or an ally. [Cooldown: 2 posts]
Mechanized Roar: Lantis gives a powerful, discordant roar toward his opponents, disrupting their concentration. For 1 turn, it disrupts any attempt at charging their attacks, and also prevents any active cooldowns from reducing in that turn. Afflicts up to 4 opponents. [Cooldown: 2 turns]
Digivolves From: Spadamon
Armor Ultimate
Species: KaiserLeomon
Appearance:
Attribute: Vaccine
Families: Nightmare Soldiers, Nature Spirits
Type: Cyborg
Abilities:
Passive: Hunter's Senses - Lantis's sense of sight, hearing and smell are very powerful in this form.
Combat Passive: Ebony Armor - The armor that covers Lantis's body increases his defense against melee attacks by 30%, dark elemental attacks by 50%, but makes him take 50% more damage from light elemental attacks.
Combat Passive: Shadow Tread - At night or in dark places, Lantis's form darkens to the point where he's entirely invisible unless he attacks. However, this effect is cancelled if anyone uses a Fire, Lightning or Light elemental attack.
Ebony Blast: Lantis opens his mouth, charges dark energy, then launches it in a beam of darkness that explodes upon impact.
Obsidian Onslaught: Lantis covers his body with dark energy, then rushes at the enemy in a heavy tackle, dealing physical and dark damage. Deals 30% more damage to Virus Buster family digimon.
Converging Darkness: The cannons and gems on Lantis's fire twin homing beams of dark energy that track toward the opponent. The enemy must dodge the attack for 2 turns to completely escape its effects. [Cooldown: 2 turns]
Crimson Retribution: The red jewels on Lantis's body glow, surrounding him with an aura. This allows him to reflect an attack up to the Ultimate level back at the one who fired it, halving its damage and reducing the duration of its effects down to 1 turn if it is more than that to begin with. [Cooldown: 3 turns]
Resonating Roar: Lantis emits a terrifying roar that disrupts the data of the enemy. Renders up to 3 targets unable to use named attacks for 1 turn, and (with player consent) instills a sense of fear in digimon up to the Ultimate level that would compel them to run from him. Works like a shockwave. [Cooldown: 3 turns]
Digivolves From: Leomon
Ultimate (Mercenary)
Species: BlackStefilmon
Appearance:
Attribute: Virus
Families: Nature Spirits, Nightmare Soldiers
Type: Beast Man
Abilities:
Combat Passive: Superior Beast Senses - Enkidu retains his superior senses of smell and hearing, making him able to function in combat even if his sight has been compromised. As long as all senses are present, gives him an adept knowledge of his surroundings.
Combat Passive: Withering Quills - The red spikes on Enkidu's body disrupt the constitution of the data of an enemy. Those who attempt to strike him with melee attacks will have their defense reduced by 10% each time for a maximum of 30%. Once the enemy does not get afflicted by this effect for 3 turns, the defense drop ends.
Scarlet Storm - Enkidu crosses his arms, every red quill on his body glowing, then throws out a storm of beams that track toward the foe. Can target up to 3 enemies. An attack with increased accuracy. [Cooldown: 2 turns]
Giga Crimson Dive - Enkidu lunges forward toward the enemy, rotating his body a little. As he does so, his body glows with a red aura, then he launches this energy toward a target. This energy spins faster and faster so that by the time it strikes the foe, it's rotating with the speed and force of a drill. This attack can pierce through passive and active defenses, as well as immediately breaking any shield buffs. [Cooldown: 2 turns]
Spiked Shield - Enkidu conjures a glowing red shield in front of himself or an ally, which has long, sharp spikes upon it. Not only does it block up to 1 Ultimate level attack, it will deal damage equal to a basic attack to the enemy if their attack was melee. [Cooldown: 3 turns]
Lancer Charge - Enkidu readies his quills and charges down the opponent with a tackle, aiming to impale them. If this attack hits, they receive additional bleeding damage for 2 turns. This damage increases depending on how badly afflicted they are by Withering Quills. [Cooldown: 2 turns]
Ravager Dance - Enkidu makes a series of swift movements that ends with him glowing with yellow energy. The result of this increases his attack and speed by 30% for 3 turns. [Cooldown: 3 turns]
Digivolves From: BlackFilmon
Digivolves To: TBA