Amy's Profile Edits™
Oct 27, 2017 0:43:48 GMT
Post by Amelie on Oct 27, 2017 0:43:48 GMT
Adding second spirit line and a general fighting style for Delirium mons. This goes in the first reserved post.
Spirit Element: Absolution.
Non-Combat Passives — Shared across all forms:
—Interrogator: Digimons of this line have an almost supernatural ability to sense the intent of their target after a few minutes of conversation, as well as their general disposition (rough alignment) after concentrating on somebody for a dozen or so seconds.
—Transcendence: Yeah, they can float and levitate because their deity(ies) favors them. Deal with it.
—Worship: There's no religion without a something to worship, right? These beings' faith manifests by the ability they have to channel flashes in the past or memories of others due to their connection they have with their deities, just as long as they have knowledge of them (See Psychic Probe, Psychic Intrusion and Transgress the Mind).
Appearance:
—Stands roughly 185 cm (6'1'').
—Humanoid. Feminine and delicate figure, even if mostly hidden by long, flowing robes.
—Violet eyes and dark blue, waist-length hair. Latter's still hidden by the robes.
—Robes themselves are white and somewhat plain. They have some nondescript signs on them, even if they seem to change where they are with each evolution.
—Brown leather boots, traveling gloves, and belt. Gives out a rugged, wayfaring appearance.
—Usually, a brown, triangle-shaped hat completes the outfit, but when she engages in combat or when opportune, a light gray chrome digizoid mask shrouds most of her face. Mask itself is plain, only with three little holes for the eyes and the mouth.
—Has a bag under her robes. There, she stores a collection of "religious" items and still has (relatively) plenty of space for other items she might be interested in.
—When donning the mask, a gigantic (more or less about half of the size of her body) wooden arbalest secured with a strap manifests on her back.
—Besides the fact that it doesn't have a lever, reloads automatically and ammo seems to come out of nowhere each time the mechanism winds up, the weapon itself doesn't have any noteworthy features, looking plain and almost crude on purpose.
H-Hybrid Spirit: Preachmon.
Attribute: Vaccine.
Family: Virus Busters.
Type: Puppet.
Fighting Style: Preachmon usually avoids fighting, seeking a peaceful resolution if able; she'll probably be slower to engage into a confrontation than most digimons, but when she does, she's relentless. Being an obvious a ranged fighter, she's at her best when having cover, but won't hesitate on engaging a foe head-on if she must.
Normally, she'll try to give support her close-ranged allies with suppressing fire, helping them to engage their foes while doing her part at a distance. If things get personal with her, however, she won't doubt to use the butt end of her weapon in order to defend herself, all while trying to widen the gap. If feeling bold enough, she might even attempt some point-blank shots.
In contrast with her appearance, she's a hardy fighter, both surprisingly strong and resilient; her body can take a fair bit of punishment before giving in, the main tradeoff being her somewhat sluggish motions and below-average reflexes.
She also has access to some tricks under her sleeve, but doesn't resort to them unless she has to.
Abilities:
—Martyrdom [Passive Ability]: For every two harmful attacks this digimon is subject to, all her active cooldowns are decreased by one post. If she actually gets in the way of an enemy attack going in an ally's way, these cooldowns are decreased by one post for each harmful attack that would reach her.
—Penace [Passive Ability]: If this digimon would delete or kill another being, she can choose to spare their life. Instead, they remain unconscious for the rest of the thread (NPCs) or for a varying length of time, depending on the mutual agreement between players (at least 4 posts).
—Willful Desire [Passive Ability - RAM Upgrade Giga]: This ability can be replaced by any passive ability this digimon has learned about. When this ability changes, it must remain active for at least three posts before being able to be changed again.
—Chastise: Violently bashes the target with the butt-end of her arbalest, dealing a moderate amount of damage and stunning them for one post. If Preachmon has been subject to a melee attack since her last post, this attack doesn't use an action and gives her a moderate speed boost for that post. Duration: 1 post. Cooldown: 3 posts.
—Expiate: A massive cross-shaped crossbow bolt (think more or less of the size of an utility pole) is somehow mounted on Preachmon's arbalest. Betraying its appearance, this attack is almost lightning-fast and surprisingly accurate, but its strongest point is its almost unhumanly long range. Deals more or less twice as much damage as Preach. Cooldown: 4 posts.
—Lay on Hands: Preachmon's hands glow with faint, pink light as she places them along the wounds of an injured being. Ends up healing some (25%) of the target's wounds. Cooldown: 3 posts.
—Preach: Bread and butter crossbow strike. Decent range, relatively high projectile speed and moderate damage. Targets affected by it leave a trail of blood (or a violet viscous liquid in case they don't bleed) until their next post, making them easily trackable. Duration: 1 post. Cooldown: None.
—Sacrifice [RAM Upgrade]: This ability is triggered by Preachmon injuring herself with one of her own bolts, muttering a prayer to her deities. As time passes, her robes begin to glow with eldritch runes as their white fabric progressively turns dark red. Sacrifice deals a small amount of damage to Preachmon for every post it's active. It can be canceled and/or executed at any moment during her posts. The attack's exact properties depend on how much time it was active before being executed. These effects are cumulative.
*1 Post: Preachmon instantly evolves into any digimon of the Delirium element, not needing an action to do so. If the evolution is successful, the new digimon gets an additional action this turn.
*2 Posts: Upon evolution, the digimon's healed from any damage Sacrifice dealt to her.
*3 Posts: Upon evolution and for three posts, the digimon gains a massive (100%) boost to their attack power and speed.
*4 Posts: For the rest of the fight, the new digimon gains access to up to two abilities from Preachmon's move list. Willful Desire and Surreal Memoir can't be chosen this way.
Duration: Variable. Cooldown: Once per fight.
—Surreal Memoir [RAM Upgrade]: This ability can be replaced by any active ability this digimon has learned about. This ability is subject to the cooldown of the last ability that it mimicked. When this ability changes, it must remain as it is for at least three posts before being able to be changed again.
Digivolves To: Any digimon in the Delirium Line, [TBD].
This goes under Non-combat passives for Delirium element.
Fighting Style: Most of the digimon of the Delirium element are peculiar in the sense that neither their tactics and/or fighting style is definite among them; however, there are a few noteworthy facts about them.
Unless really threatened (or if by some miracle, Amelie manages to retain control of the evolution), they'll pretty much play with their opponents, trying to gather as much information about them before making a conscious effort to end the battle. The goal's to Assimilate as many abilities as possible, meaning that more often than not, these beings won't do a conscious effort at getting out of harm's way, much to dismay of the human previously mentioned. Not having anything they consider vital and the ability to regenerate any lost tissue helps a lot with that one. Oftentimes, they'll also try to dictate the pace of any given fight, just for their foe to resort to the best tools in their arsenal and promptly siphon them away.
They will always take advantage of their aerial abilities and of the fact that they barely have to put thought in remaining airborne, so they either use this as a crucial advantage against grounded foes, or favor aerial confrontations against enemies that depend on silly things like wings or not being in pain to be at their best in the air.
If able, they will drag the fight somewhere their currents opponents would have a hard time. To name a few, underground, underwater and any extremely enclosed space are some of their favored battlefields. The more senses or advantages they can take away from their prey for free, the better.
Finally, they'll keep any fallen enemies alive if they can help it, and will shamelessly siphon them from every bit of information they have. Then, they're equally likely to finish the job or not, mostly depending on a whim.
SPIRIT EVOLUTION LINE
Spirit Element: Absolution.
Non-Combat Passives — Shared across all forms:
—Interrogator: Digimons of this line have an almost supernatural ability to sense the intent of their target after a few minutes of conversation, as well as their general disposition (rough alignment) after concentrating on somebody for a dozen or so seconds.
—Transcendence: Yeah, they can float and levitate because their deity(ies) favors them. Deal with it.
—Worship: There's no religion without a something to worship, right? These beings' faith manifests by the ability they have to channel flashes in the past or memories of others due to their connection they have with their deities, just as long as they have knowledge of them (See Psychic Probe, Psychic Intrusion and Transgress the Mind).
Appearance:
—Stands roughly 185 cm (6'1'').
—Humanoid. Feminine and delicate figure, even if mostly hidden by long, flowing robes.
—Violet eyes and dark blue, waist-length hair. Latter's still hidden by the robes.
—Robes themselves are white and somewhat plain. They have some nondescript signs on them, even if they seem to change where they are with each evolution.
—Brown leather boots, traveling gloves, and belt. Gives out a rugged, wayfaring appearance.
—Usually, a brown, triangle-shaped hat completes the outfit, but when she engages in combat or when opportune, a light gray chrome digizoid mask shrouds most of her face. Mask itself is plain, only with three little holes for the eyes and the mouth.
—Has a bag under her robes. There, she stores a collection of "religious" items and still has (relatively) plenty of space for other items she might be interested in.
—When donning the mask, a gigantic (more or less about half of the size of her body) wooden arbalest secured with a strap manifests on her back.
—Besides the fact that it doesn't have a lever, reloads automatically and ammo seems to come out of nowhere each time the mechanism winds up, the weapon itself doesn't have any noteworthy features, looking plain and almost crude on purpose.
H-Hybrid Spirit: Preachmon.
Attribute: Vaccine.
Family: Virus Busters.
Type: Puppet.
Fighting Style: Preachmon usually avoids fighting, seeking a peaceful resolution if able; she'll probably be slower to engage into a confrontation than most digimons, but when she does, she's relentless. Being an obvious a ranged fighter, she's at her best when having cover, but won't hesitate on engaging a foe head-on if she must.
Normally, she'll try to give support her close-ranged allies with suppressing fire, helping them to engage their foes while doing her part at a distance. If things get personal with her, however, she won't doubt to use the butt end of her weapon in order to defend herself, all while trying to widen the gap. If feeling bold enough, she might even attempt some point-blank shots.
In contrast with her appearance, she's a hardy fighter, both surprisingly strong and resilient; her body can take a fair bit of punishment before giving in, the main tradeoff being her somewhat sluggish motions and below-average reflexes.
She also has access to some tricks under her sleeve, but doesn't resort to them unless she has to.
Abilities:
—Martyrdom [Passive Ability]: For every two harmful attacks this digimon is subject to, all her active cooldowns are decreased by one post. If she actually gets in the way of an enemy attack going in an ally's way, these cooldowns are decreased by one post for each harmful attack that would reach her.
—Penace [Passive Ability]: If this digimon would delete or kill another being, she can choose to spare their life. Instead, they remain unconscious for the rest of the thread (NPCs) or for a varying length of time, depending on the mutual agreement between players (at least 4 posts).
—Willful Desire [Passive Ability - RAM Upgrade Giga]: This ability can be replaced by any passive ability this digimon has learned about. When this ability changes, it must remain active for at least three posts before being able to be changed again.
—Chastise: Violently bashes the target with the butt-end of her arbalest, dealing a moderate amount of damage and stunning them for one post. If Preachmon has been subject to a melee attack since her last post, this attack doesn't use an action and gives her a moderate speed boost for that post. Duration: 1 post. Cooldown: 3 posts.
—Expiate: A massive cross-shaped crossbow bolt (think more or less of the size of an utility pole) is somehow mounted on Preachmon's arbalest. Betraying its appearance, this attack is almost lightning-fast and surprisingly accurate, but its strongest point is its almost unhumanly long range. Deals more or less twice as much damage as Preach. Cooldown: 4 posts.
—Lay on Hands: Preachmon's hands glow with faint, pink light as she places them along the wounds of an injured being. Ends up healing some (25%) of the target's wounds. Cooldown: 3 posts.
—Preach: Bread and butter crossbow strike. Decent range, relatively high projectile speed and moderate damage. Targets affected by it leave a trail of blood (or a violet viscous liquid in case they don't bleed) until their next post, making them easily trackable. Duration: 1 post. Cooldown: None.
—Sacrifice [RAM Upgrade]: This ability is triggered by Preachmon injuring herself with one of her own bolts, muttering a prayer to her deities. As time passes, her robes begin to glow with eldritch runes as their white fabric progressively turns dark red. Sacrifice deals a small amount of damage to Preachmon for every post it's active. It can be canceled and/or executed at any moment during her posts. The attack's exact properties depend on how much time it was active before being executed. These effects are cumulative.
*1 Post: Preachmon instantly evolves into any digimon of the Delirium element, not needing an action to do so. If the evolution is successful, the new digimon gets an additional action this turn.
*2 Posts: Upon evolution, the digimon's healed from any damage Sacrifice dealt to her.
*3 Posts: Upon evolution and for three posts, the digimon gains a massive (100%) boost to their attack power and speed.
*4 Posts: For the rest of the fight, the new digimon gains access to up to two abilities from Preachmon's move list. Willful Desire and Surreal Memoir can't be chosen this way.
Duration: Variable. Cooldown: Once per fight.
—Surreal Memoir [RAM Upgrade]: This ability can be replaced by any active ability this digimon has learned about. This ability is subject to the cooldown of the last ability that it mimicked. When this ability changes, it must remain as it is for at least three posts before being able to be changed again.
Digivolves To: Any digimon in the Delirium Line, [TBD].
This goes under Non-combat passives for Delirium element.
Fighting Style: Most of the digimon of the Delirium element are peculiar in the sense that neither their tactics and/or fighting style is definite among them; however, there are a few noteworthy facts about them.
Unless really threatened (or if by some miracle, Amelie manages to retain control of the evolution), they'll pretty much play with their opponents, trying to gather as much information about them before making a conscious effort to end the battle. The goal's to Assimilate as many abilities as possible, meaning that more often than not, these beings won't do a conscious effort at getting out of harm's way, much to dismay of the human previously mentioned. Not having anything they consider vital and the ability to regenerate any lost tissue helps a lot with that one. Oftentimes, they'll also try to dictate the pace of any given fight, just for their foe to resort to the best tools in their arsenal and promptly siphon them away.
They will always take advantage of their aerial abilities and of the fact that they barely have to put thought in remaining airborne, so they either use this as a crucial advantage against grounded foes, or favor aerial confrontations against enemies that depend on silly things like wings or not being in pain to be at their best in the air.
If able, they will drag the fight somewhere their currents opponents would have a hard time. To name a few, underground, underwater and any extremely enclosed space are some of their favored battlefields. The more senses or advantages they can take away from their prey for free, the better.
Finally, they'll keep any fallen enemies alive if they can help it, and will shamelessly siphon them from every bit of information they have. Then, they're equally likely to finish the job or not, mostly depending on a whim.