Ok this is it. The BIG edit. I apologize for all the work as I needed to update Cas to reflect in-play change and growth. I am unsure how custom digivolutions are looked upon, but wished to give it a try.
Name: Cassandra Cross
Alias: Cas
Age: 25
Gender: Female
Height: 5'1
Weight: 125lb
Alignment: Neutral Good
Birth Date: June 1st
Western Horoscope: Gemini
Birth Place: Chattanooga Tennessee
Skills/Talents:
-Due to her career as both a veterinary doctor, human/digimon paramedic, and her experience in high stress and dangerous situations Dr. Cross is highly capable of treating both humans, animals, and digimon for medical emergencies. Allowing her to stabilize even critically injured patients in the field with basic equipment and halving their normal treatment and recovery time.
-Due to her career and willingness to enter high risk areas to provide medical treatment to those in need while remaining neutral Dr. Cross has accumulated a
lot of favors and debts owed unto her. Leading to her having a rather expansive information network in regards to both the criminal underworld of the Yakuza and the likes of low grade government groups such as Animal Control and the Police. Leading to both groups being willing to work with her and turn a blind eye to her activities while offering neutrality and protection within reason. Her willingness to treat solo-digimon has since caused this information network to tentatively begin to expand to the digital world.
-While not a trained fighter Dr. Cross has lived a hard and difficult life and is a dab hand at turning every day items into dangerous improvised weaponry in a pinch. Her knowledge of shady tactics, underhanded tricks, deadly chemical compounds, and the skills she's picked up working with police and Yakuza alike make her a difficult opponent to pin down and a hard enemy to predict.
-Speaks English fluently and Japanese functionally
Backpack/Cargo Pocket Contents:
- Veterinary/Paramedic kit
- Canteen
- D-Terminal
- Cellphone
- Multitool
- 1x Roll of Ductape
- 1x Roll of Electrical tape
- 1x Spool of High Tensile Microfiliment Fishing line
- Sewing kit
- Packet of Beef Jerky
- Camping Gear
- 2x Rubber handled needle nose pliers
- Pen light
- Cigarette lighter
- Washcloth
- 20x20ft Tarp
Digivice:
Personality: Cassandra who prefers to go by Cas or Dr. Cross to her patients and colleges is a rather light-hearted young woman with a quick wit and a quicker tongue. She enjoys verbal banter, casual flirting, poetry, and word play, and possesses a rather astonishing memory in terms of facts and trivia. By nature she's highly adaptive often keeping her head in stressful and dangerous situations while refusing to be cowed. Thus often commanding the attention if not respect of those around her. While playful and nearly endlessly patient with patients she dislikes idiots and is prone to turning her sharp tongue and sharper sarcasm on those who irritate her. By nature though Cas is a survivor. Her ability to adapt stems from her unwillingness to trust or depend on anyone outside of a carefully selected few and while she's quite open and charitable to creatures she's far warier of humans. She rarely allows anyone close to her beyond what is necessary to build a working rapport and despises showing any sort of emotional or physical vulnerability. This makes her prone to secreting herself away or lashing out when hurt in order to lick her wounds in solitude. Often causing her to compartmentalize and ignore her own issues or over-work herself in an effort to not think about them.
That being said Cas is a rather likable young woman with an easy smile and a quip usually always on the tip of her tongue. While rather morally gray Cas does her best to stay on the right side of the law or whatever is the 'useful side' as she likes to dub the government and it's officials. She believes more in personal responsibility then she does flimsy words on paper and is far from opposed to bending a few rules so long as it can't be backtracked back to her. After all gaming the system and twisting it to her and others advantages is a long time hobby of hers. While certainly smart Cas is more streetsmart or 'coyote wise' as it was known in her home town. More prone by nature to being a quick study and good at putting things together through time and hard work then she is at any genius level leaps of logic.
Those who do manage to worm their way past her practical and professional exterior will find a rather loyal and driven woman with a fondness for tongue in cheek humor. One whom despite her confident exterior still harbors a deep-seated fear of not being wanted and feels that her worth is based around what she can do and give rather than merely in herself. Yet despite her jaded exterior Cas still harbors some of the wide-eyed wonder of youth and is rarely as unaffected and calm as she appears. Something that often shines through in her excitement when she forgets she's supposed to be the professional.
Appearance: Cassandra is a rather petite woman fair of skin and face though left scarred and changed since her encounter with the D-reaper and subsequent plummet into the Dark Area. Her once blue eyes are now a rich true red accenting the faded tattoo like blue slash mark that mars her right cheek. These features along with her sharpened canine teeth and the way her once short blonde hair has grown out into a nearly unmanageable pale platinum mane coming up just short of her mid-back leaves the woman with an almost feral appearance. These changes or 'gifts' as Baalmon likes to laughingly refer to them remain as a constant reminder to both Tamer and digimon that all knowledge and power comes at a price. Some steeper then others.
A fact that is only further driven home by the mass of burn scars that covers most of Cassandra's upper left torso. Her skin twisted and fire kissed from the back of her left hand all the way up her arm, shoulder and collarbone, to the left side of her neck. Standing out along with the thin slash scar beneath her left eye as a reminder of the dangers of the digital world. With the worst of the scarring amassing about her left wrist where her D-terminal once was. The skin there have melded with the infected machine before it was torn from her person. Leaving only a band of sickly glittering metal that seems to be slowly spreading. The blood in her veins near it glowing an eerie red where flesh meets the metal's ragged edges.
Cas's time trapped upon the Dark continent has left her apparel a
scavenged mix of dark cloth and leather. Every inch of skin carefully covered in protective layers with ease of movement held in mind. The purpose of which is to both hide her mutations as well as the fact she is a human rather than a digimon. She keeps her face carefully covered with an avian like mask and hair obscured with a hood. Her hands and feet are covered with sturdy black leather gloves and boots with as many pouches strapped to her belt and side as she can manage to carry. Leaving the woman's appearance distinctly unnerving to behold.
In the real world Cas sheds her protective layers in favor of her usual apparel of a long sleeved black turtleneck and black cargo pants. She wears her scars proudly, but never leaves her wrist unbandaged and favors wearing her long white Doctors coat now more then ever. Exchanging it for the sturdy leather of her olive drab bomber jacket when the weather grows cold. Her apparel if anything is even more militant then before with Cas still favoring sturdy leather gloves and steel toed boots. Her waist forever accented by a woven black fibermesh belt which she keeps a variety of pouches along with her medical kit strapped too. When not in the digital world the Doctor puts aside her mask and instead hides her mark and more unusual features with careful application of makeup, contacts, and dark glasses. There is however little she's managed to do about her hair and simply keeps the wild mane pulled back from her face the best she can with a strong leather tie or in a braid. Whether in the digital world or human and no matter what outfit Cas may favor she always keeps a white armband with the green medics cross pinned to her upper left arm.
FaceClaim: Ciri by
Krysdecker •
Ciri from Witcher • Keen
Personal History:
Cassandra Maurine Cross was born happy and healthy in a small hospital in Chattanooga Tennessee to her rather harried nurse of a single Mother. Her Father having been in the United states military before his death in service. Cassandra would spend the first five years of her life in various daycares and bounced between babysitters as her Mother tried to make ends meet before she perished a little before Cas's sixth birthday in a fatal car accident. With only two rather ancient and feeble grandparents in relation to her that were ruled unfit to care for Cas she was thus put at the mercy of the American foster care system. Bouncing from home to home where she grew wild, wary, and more then a little mean in order to survive until she nearly killed an older boy that had been harassing her at the age of twelve prompting her to be pulled from the group home she was currently staying at. She would eventually be placed with an older farmer who kept cattle and horses looking for someone who was willing to work up near the foothills of the Smokey mountains.
It was through him Cas found her passion for animals and nature as the horses and country soothed away many of the rough edges she'd developed trying to keep her soul and sanity intact in the dog eat dog world of government foster care. However, her time bouncing from various homes had taught Cas a few useful skills, namely how to exploit the system. Something she did with much gladness when she decided at fourteen that she wanted to become a natural biologist and set about looking to take advantage of every loophole and scholarship for college she possibly could. At least until she got access to the insurance money at eighteen put aside for her at her parents deaths. The sciences however, were far from supported so when it came time for her to attend college she phrased her interest as something more practical. Something her foster Father would be more likely to encourage and aid in thus majoring in veterinary medicine and minoring in natural biology with the intention to earn her masters on the sly and supplement her knowledge on the species she might be studying. Graduating at age twenty-three Cas managed to earn a minor research grant to study the natural adaptation and evolution of the native animals of Japan as they deal with the various threats and infringement of human society allowing her to travel outside the country like she had always longed to do.
The grant however, was hardly enough to cover her own personal expenses and barely enough for basic research. Thus she pooled her saving to open a small exotic animal clinic on the outer edges of Greater Shibuya. Thus far moonlighting providing medical assistance for the wealthy's more unusual pets and earning her keep with Shibuya's Animal control as their go to vet for when their normal staff are unable to handle an issue has kept her bills paid. In the two years she's been in the area she's managed to build a rapport with the local authorities and improve her Japanese to a functional if not elegant level. She has a strict "No Yakuza" policy in terms of providing back alley medical care. Despite this she's rather well known for providing stitches and assistance in a pinch for the more impoverished sections when it's clear an actual doctor can't be afforded or reached in time to save a patients life so long as it's not done at her place of business. While she upholds her strict rule on not treating gangs she holds no such qualms about aiding those innocents harmed by their violence. This has thus far afforded her the luxury of staying fairly neutral and unharassed in the seedier parts of Greater Shibuya as while the Yakuza are rather displeased at her refusal to treat them the fact she's saved more then a few wives, sons, mothers, and daughters in a pinch when gangs clash has earned her their tentative respect and made her small clinic and the neighborhood surrounding it a neutral zone of sorts. This has complicated Cas's life somewhat, prompting her to go out of her way to earn her paramedic certification in order to treat the people as well as pets that wind up on her doorstep. Thus far the authorities have turned a blind-eye to her aid since she is not actively treating criminals and has made it a point to refer her patients elsewhere after basic medical treatment is given. Even the law officers understand that the poor and those too scared to approach them have to get medical treatment somewhere.
Digimon Name - Partner #1: Cloak
Default Form: Dark Knightmon
Gender: Male
Alignment: Chaotic Nuetral
Skills/Talents:
Inventory: Holosuit Appearance:Personality: Of the twins Cloak is the calmer more level-headed of the two. While far from silent next to his chatterbox of a sibling this digimon almost appears quiet. This is however, far from the truth as Cloak vastly enjoys verbal sparring as much as he does physical sparring and tends to possess a quick and cutting wit and a deep love for comebacks and one-liners. While more prone to assessing a situation first rather then diving head-long into the fray Cloak is a bit overly prideful of his own intelligence and tactical abilities and often tends to under-estimate his opponents. This more often then not leads to him being taken down a peg when he least expects it leaving Cloak to sulk and fume for a few days before deciding if it's worth it to take revenge. While he does not cling to his anger this digimon may be willing to forgive, but he rarely forgets.
While Cloak often tends to conduct himself as the 'mature' twin he's rather prone to being drawn into his siblings childish bickering if only because he can't resist a good argument and is often unwilling to leave an issue well enough alone until he's certain his opponent knows who's won. Namely the victor being him. In the case where he's not the victor he tends to do his best to quietly retreat and ignore the incident or downplay his own involvement. Despite his pride Cloak is highly observant and tends to be the first of the two to pick up when their tamer is upset and when there is an issue.
Personal History: While little is still known about the twins past Cloak harbors memories of the Dark Continent. Believing to have lived there prior to his memory loss. Most of what he can recall comes in unpleasant snatches leaving the digimon to suspect he'd once served as a General for one of the past Dark Area's tyrants.
Digimon Name - Partner #2: Dagger
Default Form: Duramon
Gender: Male
Alignment: Lawful Nuetral
Skills/Talents:
Inventory: Holosuit Appearance: Personality: Dagger tends to embody the saying of "Shoot first, ask questions later." A bit of a hot head he's prone to tackling a situation head on with the belief that goodness and justice will see him through. By nature he is loud and proud, and extremely prone to talking the ear off of anyone that will sit still and put up with him long enough to listen. He enjoys fighting and contests of brute force as of the two siblings he tends to be the stronger one physically and enjoys using his strength to overcome his twins biting wit. Mostly since despite his flashy displays of confidence Dagger tends to wear his heart on his sleeve and get his feelings hurt rather easily. Though nowhere near as clever as his sibling Dagger is far from a slouch in the tactical department. He simply rarely employs anything more then your basic smash and grab or overwhelming force strategy unless heavily pressed.
He is particularly fond of playing the hero preferring to be the star of the show and shining focus of attention. Dagger loves swooping in at the last second to pull off amazing saves and helping others both out of the goodness of his own heart as much as for the praise. Despite the rather shining example of heroic goodness he attempts to portray the digimon himself has a rather nasty temper when crossed and is prone to exploding in anger when his ire is roused. Likewise he's known to stubbornly cling to an issue harrying a problem like a dog chews at a bone till he either solves it or breaks himself against it. Though he often plays at having a short attention span Dagger has a rather long memory and unlike his sibling is known for carrying a grudge nearly eternally unless confronted and forced to give it up. Unlike his sibling though he tends to be as free with his affection as he is his anger and it's fairly easy to tell at all times what this digimon is feeling as he rarely turns taciturn or silent unless highly distressed.
Personal History:
FIRST DIGIMON'S INITIAL EVOLUTION LINE
FreshSpecies: Choromon
Appearance:
Attribute: None
Family/ies: Metal Empire
Type: Machine
Fighting Style: Fairly helpless it resorts mostly to shocking those that pick it up and threaten it.
Abilities:
-Jamming Power: Choromon electrifies itself temporarily stunning anything touching it for one turn as though they had been hit with a tazer and short circuiting un-insulated machinery. Has a Cooldown of Three posts
Digivolves To: Caprimon
In-TrainingSpecies: Caprimon
Appearance:
Attribute: None
Family/ies: Metal Empire
Type: Lesser
Fighting Style: Prefers to attack from afar when possible or use hit and run tactics when it can to wear down likely bigger and stronger opponents.
Abilities:
- Howling Hertz: Generates a resonance between its two horns to paralyze the opponents for one turn. Has a cool down of three posts.
- Sonic Boom: Launches a deafening and disorientating scream at the opponent temporarily stunning them for a single turn and blowing them back a short ways. Has a cool down of three posts.
Digivolves From: Choromon
Digivolves To: Kotemon
RookieSpecies: Kotemon
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Dragon's Roar
Type: Reptile
Fighting Style: In this form the digimon fights tactically dancing around their opponent and slicing away at their limbs and armor to wear them down before going in for the win.
Abilities:
- Fires Edge: Covers its weapon in flames and strikes at the enemy's head.
- Thunder Kote: An electricity-charged blade stroke aimed at the enemy's arm causing their muscles to spasm and temporarily lose use of the limb for two turns. Has a cool down of two posts.
- Rising Sun: Coating its weapon in flame it slices in front of it launching an arching blade of fire through the air.
- Glancing Blow: Turning away from a strike it takes an attack as a glancing blow across it's armor halving the damage it would have taken from a direct strike. Has a cooldown of one post.
Digivolves From: Caprimon
Digivolves To: SkullKnightmon
ChampionSpecies: SkullKnightmon
Appearance:
Attribute: None
Family/ies: None
Type: Undead
Fighting Style: A tactical and underhanded fighter. In this form the digimon has learned there's no such thing as a fair fight and seeks to end their opponent in a fast and vicious manner.
Abilities:
- Spear Needle: It leaps diving at it's opponent with it's lances aiming to drive one through their leg and the other through their heart.
- Flashing Plate: The eyes within it's chestplate glow in a blinding burst of light temporarily blinding and dazzling it's opponents for two turns. Has a cool down of one post.
- Shoulder Charge: It uses it's massive weight to ram and throw the opponent off their feet. This attack can likewise bust down most reinforced doors and other structures given the thickness of the digimon's armor.
- Cloak of Night: Half spinning it catches it's opponents face and neck with it's cloak blinding them with the garment before snapping it tight throwing it's enemy to the ground or into the line of fire of another digimon's attack.
- Shield Lance: Holding it's lances up a shimmering barrier of energy forms in front of it for a single turn deflecting single physical attack or redirecting a single energy or range attack where the digimon wishes them be that back at their user or elsewhere. Has a cool down of three posts.
- Touch of Death: The digimon's lances glow with dark energy which it launches at range at it's enemies causing anything the energy touches to burn and decay.
Digivolves From: Kotemon
Digivolves To: Dark Knightmon
UltimateSpecies: Dark Knightmon
Appearance:
Attribute: None
Family/ies: None
Type: Dark Knight
Fighting Style:
Abilities: [7 Abilities Max]
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Digivolves From: SkullKnightmon
Digivolves To: Tactimon
MegaSpecies: Tactimon
Appearance:
Attribute: None
Family/ies: Metal Empire
Type: Demon Man
Fighting Style:
Abilities: [9 Abilities Max]
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Digivolves From: Dark Knightmon
Digivolves To: Gaiamon
Burst ModeSpecies: Gaiamon
Appearance:
Attribute: None
Family/ies: None
Type: God
Fighting Style:
Abilities: [10 Abilities Max]
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Digivolves From: Tactimon
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Alternate FormsDigiarmor of Knowledge
UltimateSpecies: Baalmon
Appearance:
Attribute: Virus
Family/ies: None
Type: Demon Man
Fighting Style: Cold, tactical, and vicious Baalmon does whatever he must to finish a fight and finish it quickly. Even if it means making difficult decisions in order to preserve his Tamer and Twin's life.
Abilities:
- Kamiuchi: Releases a mighty, lightning-fast smite from the Dǎshénbiān, which is especially effective against Holy-species Digimon.
-Shadow Walk: Scatters paper talismans in the air like a smoke screen before sinking into the shadows and appearing behind an opponent it can see to strike the target in the back. Cooldown three turns.
-Flicker Step: The Digimon moves at speeds difficult to see appearing to teleport from one place to another within range of of it's sight allowing it to cleanly dodge an attack. Cooldown two turns.
-Baleful Eye: Catches a digimon in the gaze of it's third eyes trapping them in their own nightmares for one turn. Cooldown three turns
-Devil Smite: Launches a wave of dark energy from it's sword that can slice through solid rock and steel and even weaken Digichrome armor. Cooldown four turns.
-Mind Thief: Reaches into a digimon's mind with spectral claws doing no damage, but allowing Baalmon to not only learn of it's victims attacks, but steal one of them for his own use. The stolen attack must be used within two turns of being stolen. If not it simply fades away. In order to use the stolen attack again or steal a different attack Baalmon must once more use Mind thief.
-All Knowing Eyes: The Baalmon's cloak wraps around the digimon immobilizing it and forcing it to lock eyes with Baalmon allowing the digimon to flip through it's victims memories within the scope of searching for information on a specific known topic or person or within a known time frame. That or it may read their current surface thoughts, but not both so long as the victim remains restrained. This attack can be resisted psychically as well as physically. May be used once per thread.
SECOND DIGIMON'S INITIAL EVOLUTION LINE
FreshSpecies: Sakumon
Appearance:
Attribute: None
Family/ies: None
Type: Weapon
Fighting Style:
Abilities:
- Cutting Blade: The digimon spins in a circle slicing out at opponents that draw near.
Digivolves To: Sakuttomon
In-TrainingSpecies: Sakuttomon
Appearance:
Attribute: None
Family/ies: None
Type: Weapon
Fighting Style:
Abilities:
- Whirling Dervish: The digimon spins rapidly becoming a wheel of knives as it rushes it's opponent head on to slash them.
- Blade Snap: The digimon ducks catching an opponents weapon or arm between the two blades of it's head and twists to the side cutting into their limb or cutting through and snapping a weapon.
Digivolves From: Sakumon
Digivolves To: Zabumon
RookieSpecies: Zubamon
Appearance:
Attribute: Vaccine
Family/ies: None
Type: Weapon
Fighting Style:
Abilities:
- Twenty Dive: Charges at the opponent head first aiming to impale them on it's blade.
- Twenty Scratch: Lashes out with it's razor sharp claws to slash it's opponent in two.
- Dawn Slash: Sends a sweeping blade of light energy at the opponent through the air.
- Twenty Sword: Transforms itself into a sword increasing the attack power of any weapon using digimon that wields it by twenty-five percent and allowing them to use the Dawn Slash ability.
Digivolves From: Sakuttomon
Digivolves To: Zabaeagermon
ChampionSpecies: Zubaeagermon
Appearance: Attribute: Vaccine
Family/ies: Metal Empire
Type: Weapon
Fighting Style:
Abilities:
- Road T(w)o Decades: Thrusts it's head blade straight into the enemy's chest.
- Vantions: Curls its body into a ball and spins towards the enemy, slicing them with its tail blade.
- Jaws of Justice: It's fangs glow with bright burning energy as it bites down on it's enemy tearing into them and holding them in place.
- Daylight Deflection: The digimon swipes an attack out of the air from either in front of it or behind it catching the attack and deflecting it with either it's head or tail blade. Has a cool down of three posts.
- Rain of Stars: Slashing his tail through the air the digimon hurls a barrage of knives made out of light hitting multiple opponents within a twenty-foot radius of their impact.
- Twenty Sword: Transforms itself into a sword increasing the attack power of any weapon using digimon that wields it by fifty percent and allowing them to use the Rain of Stars ability.
Digivolves From: Zubamon
Digivolves To: Duramon
UltimateSpecies: Duramon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Weapon
Fighting Style:
Abilities: [7 Abilities Max]
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Digivolves From: Zubaeagermon
Digivolves To: Durandamon
MegaSpecies: Durandamon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Holy Sword
Fighting Style:
Abilities: [9 Abilities Max]
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Digivolves From: Duramon
Digivolves To: Deus
Burst ModeSpecies: Deusmon
Appearance:
Attribute: None
Family/ies: None
Type: God
Fighting Style:
Abilities: [10 Abilities Max]
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Digivolves From: Durandamon
Alternate EvolutionsDigiarmor of CourageUltimateSpecies: Grademon
Appearance:
Attribute: Vaccine
Family/ies:
Metal Empire
Nature Spirits
Type: Warrior
Fighting Style: At the beginning of a battle Grademon is all elegant grace and control, but as the fight prolongs his attacks grow stronger and more erratic as he loses himself to bloodlust and the madness of his blades.
Abilities: [7 Abilities Max]
-Cross Blade: Slices the enemy crosswise with a high-speed sword attack strong enough to slice through stone and thick metal.
-Part The Light: Grademon holds it's swords in front of it the blades so sharp they part the light before it turning it invisible so long as it does not attack. Should it engage it's opponent it breaks it's invisibility. Maximum duration four turns. Cooldown four turns.
-After Image: Grademon moves at such a high speed he leaves an afterimage of himself in his place. Fooling his enemies into believing they have struck true with their attacks when they have hit only air. Cooldown three turns.
-Slice The Sky: Grademon slices the air in an uppercut launching a razorsharp vacuum of wind at his enemy that can cleave into even chrome digizoid armor. Cooldown three turns.
-Blade Dance: The Digimon whirls batting away any physical attacks aimed at it for one turn and slicing into any enemy that approaches within it's range. Cooldown three turns
-Bunker Buster: The Digimon swords glow with blue energy as they slash them forward launching a slicing blade of power at their opponent that explodes upon contact. Cooldown four turns.
-Madness of War: For every two turns Grademon is engaged in combat the power of his attacks increase by ten percent. By thirty percent he is no longer capable of sparing his opponent and will kill them even if ordered not to. By fifty percent he is no longer capable of discerning friend or foe and will fight anyone whom attacks him. By seventy percent Grademon will begin actively attacking and seeking to destroy any living being friend or foe within the radius of his senses. At one-hundred percent Grademon is now lost to a mindless rage. The power and side-effects of Madness of War will wear off after five consecutive posts where Grademon is not currently in combat or when all opponents friend or foe have been eliminated.
TWIN DNA DIGIVOLUTION LINE
ChampionSpecies: Deceimon
Appearance:
Art CreditAttribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Born of Cloak's smartmouth, Daggers hot head lack of impulse control, and the general volatile mix of features that is the two twins unique personalities Deceimon exemplifies both the best and worst of the Digimon that make up him. An acrobatic and dexterous fighter Deceimon likes to dance around his opponents dodging, weaving, and generally showing off. This more often then not leaves him eating dirt when he forgets to watch where he's going and crashes into a tree or a fist that wasn't there before. Deceimon in general is proud, loud, and a more often then not literally on fire proving as much as help as a hindrance at times.
Abilities:
-Ashcloud: The Digimon takes a deep break firing a large gout of burning ash and flame that blinds an enemy for 1 turn and acts as a smokescreen for two turns. Cooldown two turns.
-Firestarter: The Digimon spits out a fireball damaging enemies at range and setting flammable objects and people on fire.
-Flamelance: The Digimons claws super heat glowing a bright molten red as it lashes out with enough power to slice solid rock in two like butter. Cooldown two turns
- Hijack: The Digimon stabs an enemy with it's tails temporarily hacking that Digimon and forcing them to fight for it for one turn. The control is limited too to the letter orders such as "Attack 'target A" or "Go to 'coordinate B" forcing Deceimon to have to be specific and careful with what he says lest he give his target undue leeway. Cooldown three turns
- Meltdown: The Digimon slashes up with it's claws sending a wave of magma at it's enemies which will burn them for two turns if it connects before hardening to stone slowing down and hampering movement. Cooldown three turns.
-Phase Out: The Digimon turns immaterial making them impervious to damage, but unable to attack. Allowing them to move through solid objects at will, but if they wish to engage an enemy they must opt to cancel the ability. Lasts two turns if not turned off at max. Cooldown three turns
Digivolves To: Vertimon
UltimateSpecies: Vertimon
Appearance:
Art CreditAttribute: Virus
Family/ies: Metal Empire/Nightmare Soldiers
Type: Demon Man
Fighting Style: Unlike Deceimon Vertimon is far more formal and tightly controlled in his manners, but with an unusually vicious streak when it comes to downing his opponents. He prefers to end a fight with overwhelming force or cripple his opponents early on for ease of combat.
Abilities: [7 Abilities Max]
-Night Spike: Stabs it's sword into the ground causing solid spikes of shadows to erupt from the earth beneath it's enemy impaling them and all those withing a twenty foot radius of it. Cooldown three turns.
-Midas Touch: The Digimon grabs a hold of it's enemy turning them to a statue of solid unmoving gold for one turn. Cooldown three turns.
-Night Lord: The Digimon's stabs it's enemies shadow with it's sword causing their enemies shadow to rise and attack it's owner using dark versions of their own abilities, not including once per fight or thread abilities, until it is either destroyed or dissipates after two turns. The Shadow is very fragile however and is easily destroyed with one or two well placed attacks. Cooldown six turns.
-Black Crescent: The Digimon sweeps it's sword launching a large wave of dark energy capable of slicing through solid steel and stone. Cooldown two turns.
-Dark Heart: The Digimon's hand glows black burning away at any data it touches as it stabs it's hand through it's enemies chest driving it straight through their heart. Cooldown four turns.
-Shadowstep: The Digimon steps into it's own shadow melting into the darkness allowing it to reappear from any other shadow within line of sight. Cooldown three turns.
-Hamstring: The Digimon controls the shadows causing them to rise up and rake the enemy across the back of the legs hamstringing their target with a bleeding wound that halves their speed for four turns. Cooldown four turns.
Digivolves From: Deceimon
Digivolves To: Zenithmon
MegaSpecies: Zenithmon
Appearance:
Art CreditAttribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
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Digivolves From: Vertimon
Digivolves To: Solarimon
Biomerge Species: Solarimon
Appearance:
Art CreditAttribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
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Digivolves From: Zenithmon