Digimon Name: Jegan
Default Form: Medicmon
Gender: Male
Alignment: Neutral Good
Skills/Talents:
-Trained Medical Assistant: Jegan is capable of aiding in stabilizing a medical patient both human or digital, doing first aid, and surgical prep. Allowing him to assist a trained doctor or surgeon with little fuss and even boosting their success rate with his aid.
-Uplink: Jegan is capable of linking with Cassandra's D-terminal to send her information whether she is in the human or digital world. Allowing her to access and examine any data his scanners have picked up.
Inventory:
-Digital Medic Kit
Personality:
Jegan is an efficient and logical digimon with a rather machine-like outlook on life. Straight laced and practical he prefers to remain the consummate professional at all times and hates disorganization. If a machine could get hives chaos would certainly give him them as in the thick of things without a superior too look to or guidelines to follow Jegan becomes easily confused and upset. He does, however, do excellent in terms of taking orders and loves a solid chain of command. Giving much the appearance of a mechanical honeybee as he bustles about attending to his tasks and growing distressed or despondent when left to idle. Beyond the necessary greetings and assessments Jegan despises small talk preferring to remain silent and concentrated on his tasks. When forced to communicate he tends to be rather blunt saving his politeness for the Doctor alone and only offering up the bare amount of information required to ensure whoever is currently speaking to him leaves him be. When not aiding Cassandra he prefers to clean, file, and organize things, but has a distinct fondness for piano and violin music. While openly dismissive of Char and Zaku's fascination with anime he is no less easily fascinated with such programs though he will often flip to channels to something more 'educational' when he thinks someone is watching or pretend to be reading or cleaning when then the two Monitamon are on a mobilesuit binge.
Personal History:
Originally from Hardware Den Jegan is yet another of Cas's rescues having run afoul of a hungry Machinedramon while working to help repair the solar panels that power the small settlement. Chased far from his home by the hungry Mega he eventually managed to find refuge hiding among the dunes, but in doing so became helplessly lost in the process. Leading to him to stumbling into Rustport tired, weak, hungry, and exhausted while still suffering from the injuries he'd incurred dodging the mechanical Digimon that had sought to make a meal out of him. There he was pointed towards a Doctor who was staying in the area for a time on a separate mission and received treatment from her. Marveling at how well the Medicmon had done in cleaning and doing his best to prevent infection of his own injuries given the circumstances Cassandra offered him the position of medical assistant. A position the Medicmon did not immediately agree to take, but as he returned to Hardware Den he found himself thinking more and more on the offer and the debt he owed the woman until he decided to leave his rather meager home for 'greener pastures' as it were and take up the offered position. Eventually earning the name Jegan from the Doctor and finding a greater purpose in working alongside her than just cleaning minor cuts and fixing solar panels.
DIGIMON'S INITIAL EVOLUTION LINE
FreshSpecies: Choromon
Appearance:
Attribute: None
Family/ies: Metal Empire
Type: Machine
Digivolves To: Mochimon
In-TrainingSpecies: Mochimon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Lesser
Digivolves From: Choromon
Digivolves To: Medicmon
ChampionSpecies: Medicmon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Life
Fighting Style:
Abilities: [6 Abilities Max]
-Bio Scan: Equipped with short range incredibly powerful scanners Medicmon is capable of scanning a Digimon or human reading through their biological signs, data, and dna for anomalies or illnesses allowing him to safely identify them for treatment. May be used on one patient per turn and cannot take accurate readings beyond twenty-five feet.
-Triage: Medicmon places their target whether human or digimon into a temporary bio-stasis for five posts. This stasis does not stop the target from interacting or being aware of their surroundings, but instead slows their vitals down to a point they are at a standstill preventing any wounds or infections they are suffering from from getting worse. However should the target engage in combat the bio-stasis will be immediately broken. Cooldown one post.
-Antidote: Medicmon points to a target as they are bathed in healing blue light ending whatever current ongoing negative physical status effect may be afflicting them and halving the time of negative mental effects. Cooldown three posts.
-Patch Job: Bombarding a target with healing light Medicmon may close up the wounds of a rookie or below Digimon in a single turn, the wounds of a Champion Digimon in two turns, and the wounds of a Perfect Digimon in four turns. This however does not magically 'fix' the injury, but is in fact Medicmon speeding up his targets own healing process meaning that if a broken bone is not properly set or if a wound is not properly cleaned and cared for it will heal up wrong. Both Medicmon and their target must remain stationary during this process.
-Night Night: Medicmon fires a tranq dart at the target stunning them and preventing them from moving for one turn. Cooldown three turns.
-Miracle Aid: Medicmon may act as a fully equipped mobile medical and toxicology lab for those he is assisting and boosts all allied healing abilities, skills, and cards by fifteen percent. (passive)
Digivolves From: Mochimon
Digivolves To: Biomon
MegaSpecies: Biomon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire/Virus Busters
Type: Machine
Abilities:
-Bio Scan: Equipped with short range incredibly powerful scanners Biomon is capable of scanning a Digimon or human reading through their biological signs, data, and dna for anomalies or illnesses allowing him to safely identify them for treatment. May be used on up to three patient per turn and reveals the last loaded data a digimon or human may have ingested. Cannot take accurate readings beyond twenty-five feet.
-Spurn Death: Biomon may place a willing or unconscious patient into complete stasis sealing them within a medical crystal where they remain outside the effects of time preventing their injuries from worsening or health further decaying until he releases them. He may have five of these crystals active at one time, but the crystals shatter becoming inactive and releasing the patient upon taking damage. (Requires player permission)
-Field Medic: Bombarding a target with healing light Biomon may close up the wounds of up to two rookies or below Digimon in single turn, the wounds of a Champion Digimon in one turn, the wounds of a Perfect Digimon in two turns, the wounds of a Mega Digimon in three turns. This however does not magically 'fix' the injury, but is in fact Biomon speeding up his targets own healing process meaning that if a broken bone is not properly set or if a wound is not properly cleaned and cared for it will heal up wrong. Both Biomon and their target must remain stationary during this process.
-Clean Slate: Biomon points to a target as they are bathed in healing blue light ending whatever current ongoing negative physical or mental status effect may be afflicting them. Cooldown three posts.
-Lingering Poison: Biomon fires a rain of syringes at his target. The syringes themselves do no damage, but the poison they contain extends the cooldown of every move the target uses by two posts for the thread or until twelve hours pass whichever comes first. Cooldown five posts
-Toxic Shock: Biomon materializes spectral scalpels and flings them at his target where they cut into his opponent before disappearing dealing relatively minor damage, but causing the target to take moderate damage every turn for three turns as the wound bleeds profusely with the damage increased to massive damage on the turns where the wounded location is hit by further attacks. Cooldown four turns.
-Level Head: Biomon is uneffected by mental effects. (passive)
-Zone of Healing: All allies within fifty feet of Biomon recover ten percent health every turn they are not actively engaged in combat. (Passive)
-Miracle Aid: Medicmon may act as a fully equipped mobile medical and toxicology lab for those he is assisting and boosts all allied healing abilities, skills, and cards by twenty-five percent. (passive)
Digivolves From: Medicmon