Trinity Ultimate and Armor Ultimate + MINOR edits
May 1, 2018 4:51:47 GMT
Post by Trinity on May 1, 2018 4:51:47 GMT
Adding abilities for Trinity's Ultimate and Armor Ultimate forms. Other info has also been updated so they are full sections for the forms.
Small edit too: Can her Default form be simplified to just 'BlackGatomon'?
Also can the 'Shattered Reflection' on Witchmon(armor champ) be moved to the correct space? There is an empty space marked with a - that it was meant to go to, but was put below her basic abilities (ones without fancy names) for some reason.
Note: A Ram Upgrade has been used to add an addition ability to BelleStarmon, and the added ability will be marked as a Ram Upgrade ability as such. Thats why there is 8 instead of 7.
Ultimate
Species: BelleStarmon (Suppressed)
Appearance: In this form, BelleStarmon looks basically normal, simply lacking her signature handguns from her stronger stages, as well as the upgrades to her outfit added with each following stage. She has a pair of wings she can sprout from her shoulder blades, taking on an appearance of a Fallen Angel's wings, black feathered. All her Bellestarmon forms have access to these wings. There are 2 slits in her coats for these wings.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Woman
Fighting Style: The first of three stages of Trinity as BelleStarmon, this suppressed form is mostly a way to conserve energy, but that doesn't mean she can't fight. In this form she lacks her signature handguns, but still packs an array of abilities to make up for that, mixing melee, ranged, and deceptive abilities. Her heels still pack guns. She also can form wings in this and other BelleStarmon forms, letting her take these battles to the sky.
Abilities:
-Dark Crescent: Putting both palms out in front of themselves, BelleStarmon will form a crescent of lightning energy, a dark crimson shade--and sharp as a sword. Once formed, this can be launched at high speed towards a target, the cutting power having the potential to cut limbs of unsuspecting targets, and do heavy damage otherwise. This has a 3 post cool down.
-Shadow Blitz: Putting the palm out forward, BelleStarmon will build a lightning energy, taking a dark crimson and black color, in the palm of their hand. Once charged, they can release this as a powerful arc of this crimson and black lightning. This take a bit of time to charge, usually not enough to matter, but does make it hard to pull in time-sensitive situations. This has a 2 post cool down.
-Sonic Pulse: Raising their palm, BelleStarmon will channel energy into the palm, before releasing it in a directional shockwave, able to blast targets back with decent force. This can not really hurt much unless used to slam someone into a wall. This has a 1 post cool down.
-Shattered Reflection: The same as when used by BlackGatomon, BelleStarmon will put both palms forward upon seeing an incoming attack, and create a mirror, which is an effective barrier while also reflecting 50% of the attack back at its origin. This has a 3 post cool down. This can not reflect attacks from a Super Mega, instead just taking the hit and shattering.
-Glass Reflection: Essentially a form of active camouflage, BelleStarmon will make their form completely transparent, making detecting BelleStarmon very tough. With this BelleStarmon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if BelleStarmon is hit by an attack.
-Bringer of Light: Bellestarmon will lift their hand out in front of them, putting their thumb and middle finger together. Assuming the target looked at or even towards this direction, BelleStarmon will snap, and with this snap there is an instant and extremely intense bright flash. This will instantly blind anyone who seen this light, but its only an illusion, there never was a bright light--meaning allies are not effected. This can target up to 3 targets at once, and the illusion will blind those effected for 2 posts, them seeing nothing but pure white. This has a 3 post cool down, and no lasting effects--eyesight returned perfectly after the effect is up.
-Voice of a Fallen Angel: This comes in two different forms, either by whistling a tone, or actually singing a tone, BelleStarmon's voice will create an interesting effect. Intended targets, up to 3 at once, will suddenly become disorientated, the sound causing havoc for their ear drums and throwing their equilibrium all out of wack, even having the potential to make those effected get sick of they have weak stomachs. The disorientation lasts for 1 post during and a bit after the ability was used, and this ability has a 2 post cool down. (Ram Upgrade)
-Intangibility: As the name suggests, BelleStarmon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. this lasts for up to 2 posts, having a 3 post cool down. Area of effect attacks can still damage the Digimon in this state, negating this ability, it only works against direct attacks and physical contact.
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Non-Combat/Natural abilities
-Flight: Able to sprout wings from their back, BelleStarmon can fly, hover, and even fly upside-down with speed, grace, and stability. Performing acrobatic feats in flight is also among what can be done.
-Heel guns: Built into BelleStarmon's heels are a set of machine guns, not amazingly powerful, but with a fire rate of 10 rounds a second to make up for it.
Digivolves From: BlackGatomon, DemiDevimon
Digivolves To: BelleStarmon (Full Power), BelleStarmon Crimson Mode
Armor Ultimate
Species: FallenAngewomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Fallen Angel
Fighting Style: Mixing flight, agility, and effective abilities both for offence and support, what this form may lack in multiple similar types of moves, FallenAngewomon makes up for it in verity. The main style in which Trinity uses for offence in this form is her Broken Arrow ability.
Abilities:
-Fallen Arrow: The main offensive tactic by FallenAngewomon, they are able to summon a black arrow by whistling a brief tune, FallenAngewomon uses this arrow without a bow, using alterations in the pitch of their whistle to control the arrow. It flies through the air very swiftly and with pinpoint accuracy, making it hard to avoid, dodge, or destroy. The arrow is followed by a bright blue trail of lightning, trailing for 20 feet behind the arrow as it flies. The effect of the arrow is unique--it will pass straight through the target, doing no external damage, but instead doing internal damage to those hit by it--meaning it ignores external defenses and defense buffs. It can be controlled from 1 to 3 posts, with a cool down equal to the duration it was used--if can be destroyed to cut the use and this will add 2 posts to the cool down. So if destroyed after 2 posts, there would be a 4 post cool down, if destroyed at 3 posts, it'd be 5 post cool down, ect. (Based on the Yaka Arrow wielded by Yondu in the MCU films. Here is a video showing how this looks and works essentially. Obviously Digimon are stronger then those wasted in the video.)
-Broken Arrow: While using the Fallen Arrow, FallenAngewomon will send it towards and opponent and can activate this additional ability. This will split the arrow into 100 separate arrows, spread out as it flies towards the target. Each arrow does slightly less damage then it would normally, but added up this can be devastating. This has a 3 post cool down, and will end the use of Fallen Arrow if this is used, starting its cool down as well.
-Shield of the Fallen: Spreading both arms out in front of themselves while remaining stationary, FallenAngewomon will form a semi-transparent shield of dark energy, giving it a dark shade like a pair of sunglasses's lens. This barrier is 10 feet wide and curves slightly, able to shield allies behind it. Nothing can get through it up to Ultimate tier attacks, Mega attacks have reduced damage upon shattering the shield, and Super Mega attacks can blast through it completely. It can be active for up to 2 posts, with a 3 post cool down. No other abilities may be used when this is active.
-Voice of a Fallen Angel: This comes in two different forms, either by whistling a tone, or actually singing a tone, FallenAngewomon's voice will create an interesting effect. Intended targets, up to 3 at once, will suddenly become disorientated, the sound causing havoc for their ear drums and throwing their equilibrium all out of wack, even having the potential to make those effected get sick of they have weak stomachs. The disorientation lasts for 1 post during and a bit after the ability was used, and this ability has a 2 post cool down.
-Gate of Purifying: Spinning their arm around in a circle, FallenAngewomon will form a ring of white light energy, before moving their hand to 'shove' this ring at an enemy that is under the influence of some form of control, be it a Digimon's ability to control another, be it a controlling device or straight mind control. If the ring of light passes over the target, it will purify them, freeing them of the control enacted upon them. This has a 3 post cool down. This can not be used against Dark Spire controlled Digimon.
-Gate of Healing: Spinning their arm around in a circle, FallenAngewomon will form a ring of blue light energy, before moving their hand to 'shove' this ring at an ally. This will rush over the ally and they will be healed by 20% of their overall health. This has a 3 post cool down.
-Intangibility: As the name suggests, FallenAngewomon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. This lasts for up to 2 posts, having a 3 post cool down. Area of effect attacks can still damage the Digimon in this state, negating this ability, it only works against direct attacks and physical contact.
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Non-Combat/Natural abilities
Flight: Possessing wings, Fallen Angewomon can fly, hover, and perform stable acrobatic movements in flight.
Digivolves From: DemiDevimon
Small edit too: Can her Default form be simplified to just 'BlackGatomon'?
Also can the 'Shattered Reflection' on Witchmon(armor champ) be moved to the correct space? There is an empty space marked with a - that it was meant to go to, but was put below her basic abilities (ones without fancy names) for some reason.
Note: A Ram Upgrade has been used to add an addition ability to BelleStarmon, and the added ability will be marked as a Ram Upgrade ability as such. Thats why there is 8 instead of 7.
Ultimate
Species: BelleStarmon (Suppressed)
Appearance: In this form, BelleStarmon looks basically normal, simply lacking her signature handguns from her stronger stages, as well as the upgrades to her outfit added with each following stage. She has a pair of wings she can sprout from her shoulder blades, taking on an appearance of a Fallen Angel's wings, black feathered. All her Bellestarmon forms have access to these wings. There are 2 slits in her coats for these wings.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Woman
Fighting Style: The first of three stages of Trinity as BelleStarmon, this suppressed form is mostly a way to conserve energy, but that doesn't mean she can't fight. In this form she lacks her signature handguns, but still packs an array of abilities to make up for that, mixing melee, ranged, and deceptive abilities. Her heels still pack guns. She also can form wings in this and other BelleStarmon forms, letting her take these battles to the sky.
Abilities:
-Dark Crescent: Putting both palms out in front of themselves, BelleStarmon will form a crescent of lightning energy, a dark crimson shade--and sharp as a sword. Once formed, this can be launched at high speed towards a target, the cutting power having the potential to cut limbs of unsuspecting targets, and do heavy damage otherwise. This has a 3 post cool down.
-Shadow Blitz: Putting the palm out forward, BelleStarmon will build a lightning energy, taking a dark crimson and black color, in the palm of their hand. Once charged, they can release this as a powerful arc of this crimson and black lightning. This take a bit of time to charge, usually not enough to matter, but does make it hard to pull in time-sensitive situations. This has a 2 post cool down.
-Sonic Pulse: Raising their palm, BelleStarmon will channel energy into the palm, before releasing it in a directional shockwave, able to blast targets back with decent force. This can not really hurt much unless used to slam someone into a wall. This has a 1 post cool down.
-Shattered Reflection: The same as when used by BlackGatomon, BelleStarmon will put both palms forward upon seeing an incoming attack, and create a mirror, which is an effective barrier while also reflecting 50% of the attack back at its origin. This has a 3 post cool down. This can not reflect attacks from a Super Mega, instead just taking the hit and shattering.
-Glass Reflection: Essentially a form of active camouflage, BelleStarmon will make their form completely transparent, making detecting BelleStarmon very tough. With this BelleStarmon can remain invisible for up to 3 posts, before needing a 3 post cool down. They can not perform any abilities without breaking the invisibility instantly, and the invisibility will also be broken if BelleStarmon is hit by an attack.
-Bringer of Light: Bellestarmon will lift their hand out in front of them, putting their thumb and middle finger together. Assuming the target looked at or even towards this direction, BelleStarmon will snap, and with this snap there is an instant and extremely intense bright flash. This will instantly blind anyone who seen this light, but its only an illusion, there never was a bright light--meaning allies are not effected. This can target up to 3 targets at once, and the illusion will blind those effected for 2 posts, them seeing nothing but pure white. This has a 3 post cool down, and no lasting effects--eyesight returned perfectly after the effect is up.
-Voice of a Fallen Angel: This comes in two different forms, either by whistling a tone, or actually singing a tone, BelleStarmon's voice will create an interesting effect. Intended targets, up to 3 at once, will suddenly become disorientated, the sound causing havoc for their ear drums and throwing their equilibrium all out of wack, even having the potential to make those effected get sick of they have weak stomachs. The disorientation lasts for 1 post during and a bit after the ability was used, and this ability has a 2 post cool down. (Ram Upgrade)
-Intangibility: As the name suggests, BelleStarmon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. this lasts for up to 2 posts, having a 3 post cool down. Area of effect attacks can still damage the Digimon in this state, negating this ability, it only works against direct attacks and physical contact.
---------------------------
Non-Combat/Natural abilities
-Flight: Able to sprout wings from their back, BelleStarmon can fly, hover, and even fly upside-down with speed, grace, and stability. Performing acrobatic feats in flight is also among what can be done.
-Heel guns: Built into BelleStarmon's heels are a set of machine guns, not amazingly powerful, but with a fire rate of 10 rounds a second to make up for it.
Digivolves From: BlackGatomon, DemiDevimon
Digivolves To: BelleStarmon (Full Power), BelleStarmon Crimson Mode
Armor Ultimate
Species: FallenAngewomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Fallen Angel
Fighting Style: Mixing flight, agility, and effective abilities both for offence and support, what this form may lack in multiple similar types of moves, FallenAngewomon makes up for it in verity. The main style in which Trinity uses for offence in this form is her Broken Arrow ability.
Abilities:
-Fallen Arrow: The main offensive tactic by FallenAngewomon, they are able to summon a black arrow by whistling a brief tune, FallenAngewomon uses this arrow without a bow, using alterations in the pitch of their whistle to control the arrow. It flies through the air very swiftly and with pinpoint accuracy, making it hard to avoid, dodge, or destroy. The arrow is followed by a bright blue trail of lightning, trailing for 20 feet behind the arrow as it flies. The effect of the arrow is unique--it will pass straight through the target, doing no external damage, but instead doing internal damage to those hit by it--meaning it ignores external defenses and defense buffs. It can be controlled from 1 to 3 posts, with a cool down equal to the duration it was used--if can be destroyed to cut the use and this will add 2 posts to the cool down. So if destroyed after 2 posts, there would be a 4 post cool down, if destroyed at 3 posts, it'd be 5 post cool down, ect. (Based on the Yaka Arrow wielded by Yondu in the MCU films. Here is a video showing how this looks and works essentially. Obviously Digimon are stronger then those wasted in the video.)
-Broken Arrow: While using the Fallen Arrow, FallenAngewomon will send it towards and opponent and can activate this additional ability. This will split the arrow into 100 separate arrows, spread out as it flies towards the target. Each arrow does slightly less damage then it would normally, but added up this can be devastating. This has a 3 post cool down, and will end the use of Fallen Arrow if this is used, starting its cool down as well.
-Shield of the Fallen: Spreading both arms out in front of themselves while remaining stationary, FallenAngewomon will form a semi-transparent shield of dark energy, giving it a dark shade like a pair of sunglasses's lens. This barrier is 10 feet wide and curves slightly, able to shield allies behind it. Nothing can get through it up to Ultimate tier attacks, Mega attacks have reduced damage upon shattering the shield, and Super Mega attacks can blast through it completely. It can be active for up to 2 posts, with a 3 post cool down. No other abilities may be used when this is active.
-Voice of a Fallen Angel: This comes in two different forms, either by whistling a tone, or actually singing a tone, FallenAngewomon's voice will create an interesting effect. Intended targets, up to 3 at once, will suddenly become disorientated, the sound causing havoc for their ear drums and throwing their equilibrium all out of wack, even having the potential to make those effected get sick of they have weak stomachs. The disorientation lasts for 1 post during and a bit after the ability was used, and this ability has a 2 post cool down.
-Gate of Purifying: Spinning their arm around in a circle, FallenAngewomon will form a ring of white light energy, before moving their hand to 'shove' this ring at an enemy that is under the influence of some form of control, be it a Digimon's ability to control another, be it a controlling device or straight mind control. If the ring of light passes over the target, it will purify them, freeing them of the control enacted upon them. This has a 3 post cool down. This can not be used against Dark Spire controlled Digimon.
-Gate of Healing: Spinning their arm around in a circle, FallenAngewomon will form a ring of blue light energy, before moving their hand to 'shove' this ring at an ally. This will rush over the ally and they will be healed by 20% of their overall health. This has a 3 post cool down.
-Intangibility: As the name suggests, FallenAngewomon is temporarily able to make their form intangible--meaning anything will simply pass through them as if they was a ghost. This lasts for up to 2 posts, having a 3 post cool down. Area of effect attacks can still damage the Digimon in this state, negating this ability, it only works against direct attacks and physical contact.
---------------------------
Non-Combat/Natural abilities
Flight: Possessing wings, Fallen Angewomon can fly, hover, and perform stable acrobatic movements in flight.
Digivolves From: DemiDevimon