Skip Navigation
|
Post by Bonetrousled? on Dec 22, 2018 21:46:15 GMT
Apologies for the delay! BishopChessmon is 2/2 approved too!
|
|
|
Post by Katherine Jasso on Feb 3, 2019 20:49:11 GMT
MERCENARY #3 Digimon Name: Fei
Nickname: The Traveler
Default form: Lekismon
Gender: Female
Alignment: Lawful Good
Skills/Talents: -Fei has wandered around the world for over three hundred years. This means she has a wide amount of knowledge about the Digital World and its history. Basically, she knows a lot about a lot of stuff.
-Fei has dedicated her whole life to nursing. She loves taking care of others and has a vast knowledge about how to deal with different types of sickness and injuries.
Inventory: -His locket: This is an old locket the Ancient Sage gave her when they were together. He said it represented their everlasting love. He left it in the Drum Sanctuary before offering his life to bring her back.
-Backpack: Fei carries an old backpack everywhere. Inside, she carries bandages, ointments, and medicines.
Personality: Unbreakable. That's the word the Ancient Sage used to describe her. Everyone who gets to know Fei gets the exact same feeling about her. It doesn't matter the hardships that life can throw at her, she will keep going.
Fei has a kind heart and an excellent friend. Fei is also very empathetic, always willing to lend a hand to those in need. This conflicts with her desire to not getting emotionally involved with others. Being immortal means Fei had gone through many groups of friends, she had met many digimon who passed away or simply moved on. She has always been there. This has made her develop a rather cold personality, trying to not get too close to others and keep her distance. More often than not, she'll fail terribly at it, creating a very hard conflict for herself.
Fei loves fish dishes and has a very polarized sense of humor. Sometimes the most simplistic things can make her laugh, having a laugh even easier to trigger than Katherine herself. While sometimes she can only laugh at very complex things, or jokes nobody else understands.
Fei is Boru's master. She loves the Psychemon dearly and will do everything to protect him. He gave some meaning to her life once again, and she will ever be eternally grateful for that.
Personal History: Fei was left without the love of her life. Fei was left without her friends. Fei was left as the world moved on. Fei was left.
The legend of the Ancient Sage and the five Zoid Gems is very real. Fei knows this, because she was a part of it, filling the role of 'The Traveler'.
Since then, Fei has traveled around the world, looking for the five Zoid Gems, to help release the love of her life: The Ancient Sage, out of his slumber. It didn't take long to realize her body was different. It somehow felt... eternal. She felt pain just like any other digimon, but her data couldn't disband; she couldn't die. Not due to sickness, not due to getting old, not even due to gruesome battles. She just... couldn't die.
During her traveling, Fei met a group of gallant brave warriors that helped digimon across the Digital World, and fought for the great purpose of stopping an evil organization. Even if she hesitated at first, she thought maybe this would help her find the Zoid Gems. There, she met Royland the Brave, who became one of her best friends, forming a powerful alliance. However, just like everything else, misfortune didn't take long to reach the group. They managed to stop the plans of this evil being but were scattered around the world. In the end, everyone passed away. Everyone except... Fei.
Time passed by. People died and the world changed. But Fei was always there. Just when things seemed to have gotten a lot worst, Fei met Boru, and then found out about a teenager and her digimon partner, traveling the world to reunite the Zoid Gems. From then on, after 300 years, Fei life was about to take a huge spin.
Maybe, being unbreakable did pay off in the end.
DIGIMON'S INITIAL EVOLUTION LINE
ULTIMATE
Species: Lekismon
Attribute: Data
Family/ies: Natura Spirits
Type: Beast Man
Fighting Style: Fei is not very used to fighting. She usually uses her magic power for healing and aiding others, and not to cause harm. When she is forced to engage in combat, she uses her offensive magic, which is known as Onnix and the Onnix Beam is her strongest individual technique. If she is alongside The Wind Warrior, she can surpass this power and cause even more damage.Abilities:[Non-Combat Passive] Healing: Fei can use her magic to progressively heal others. She needs a great amount of concentration for this, it takes time and therefore she can't do it during combat. However, if she's given enough time, she can completely heal another being, as long as their wounds are not impossible to patch. However, the tiredness she'll suffer is proportional to the amount of energy she had to use to heal them.
[Non-Combat Passive] Soul Vibes: Fei can know the exact amount of power a digimon can currently reach by themselves just by looking at them. This saves her the trouble of unknowing an enemy’s potential and know exactly what she’s facing.
[Non-Combat Passive] Fly: Fei has learned to focus her energy in the tip of her limbs and levitate, being able to reach great heights.
[Passive Ability] Cracking their shields: Every two turns, Fei can select an ally within a 50 meters’ radius. This turn, if that ally performs an active ability, that technique cannot be affected by any opponent’s passive defensive ability in any way. This means its damage can’t be reduced, deflected or absorbed by any passive ability coming from an enemy.
Explosive Onnix: Fei opens her hand, facing an enemy. The air around them explodes in a burst of purple colored magic, causing damage.
Justice!: Fei propels herself by making the air around the toes of her feet explode to launch her body against an opponent and clubber them with a solid punch.
I’ll take care of you: Focusing all of her energy in her hands, Fei aims at an ally. They will recover all the HP they may have lost during one of the last three turns. Fei decides which one. 4 turns cooldown.
Onnix Beam: Fei gathers magical energy inside her gloves, releasing it in a brutal shot of purple energy aimed to pierce the opponent, causing a great amount of damage. 3 posts cooldown.
Nonoroku-Onnix Beam: If Arianna is fighting alongside Fei, they will both put their most powerful beams together to shot a massive, devastating and crushing wave of energy against the opponent, causing a huge amount of damage. This technique cannot be affected by any opponent’s passive defensive ability in any way. The Nonoroku-Onnix Beam moves at great speed, which makes it hard to be dodged completely. Arianna cannot attack individually the turn this technique is performed. Can only be used once per thread. Digivolves From: ?? Digivolves To: ??
This time I'm just adding a mercenary to Katherine's team: Fei, the Traveler.... Oh! I'm also changing Katherine's age to 17.
Thanks for your hard work, everyone!
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Feb 3, 2019 22:06:27 GMT
Seems good.
1/2
|
|
|
Post by Bonetrousled? on Feb 7, 2019 4:11:27 GMT
Approved!
|
|
|
Post by Katherine Jasso on Mar 22, 2019 3:29:02 GMT
DNA MEGA
Species: Minervamon. Attribute: Virus Family/ies: Nightmare Soldiers Type: God Woman Fighting Style: Minervamon will constantly mock her opponent, boasting and showing an over-confident attitude during combat. She'll even do things as stopping mid-combat to throw random jokes most people can't even understand and techniques just to scare off the enemy, just to prove her superiority over them over and over again. When things get serious and she's met with a worthy opponent, fire will start surrounding her body and the thrive for combat will take over her. She enjoys a good battle to its fullest, even if its exhausting or life-risking.
When she's fighting seriously, Minervamon is an all-out fighter. She is virtually unable to think of strategies or workarounds regarding combat so, basically, the only fighting style she knows is throwing all of her offensive power at the opponent with everything she's got. The outcomes of this strategy are not important. She believes giving her all to end an opponent will always work.
Abilities: -[Non-Combat Passive] Minerva: Minervamon's humanity can be completely encapsulated in a single form. Much like a holosuit, she can, at will, transform into a human woman with regular human features. Almost as if there wasn't a crazy digimon goddess beneath that disguise! If she uses any combat ability (Passive or Active) she'll immediately transform into the digimon we all love or not. A nice advantage is that she can modify her outfit at will.
-[Non-Combat Passive] Beyond the Fourth Wall: Minervamon seems to have knowledge of another plain, a further dimension where she and everyone around her are controlled by humans writing on electronic devices. Or maybe she's just... completely delusional. In any case, this makes her throw some very weird comments, making constant references to this other world. As some might say... breaking the fourth wall. No one seems to understand these jokes in this plain, but they probably would be pretty amusing if these people existed and were reading what she said.
-[Non-Combat Passive] Fly: Her magic powers allow Minervamon to ignore the gravitational effects on her (or whatever that makes things stick to the ground inside the Digital World, at that) when she wishes to. Minervamon can fly up to great heights and levitate around the battle stage.
-[Ram Upgrade] [Passive-ability] Unavoidable!: If Minervamon performs a damaging ability this turn, such ability cannot be affected, avoided or hindered by any non-damaging ability. Cooldown: 2 turns. -[Passive ability] Crescendo. Vibrato: Minervamon's aura is named Crescendo. It is a green and black aura that's surrounding her at any time, working as a shield. When Minervamon is targeted by a physical attack, Vibrato activates, turning the whole shield green. Minervamon will take 30% less of the damage the physical attack should inflict.
-[Passive ability] Crescendo. Tremolo: Minervamon's aura is named Crescendo. It is a green and black aura that's surrounding her at any time, working as a shield. When Minervamon is targeted by a darkness type kind of attack, Tremolo activates, turning the whole shield black. The shield deployed will reduce the damage that technique should inflict by 50%. As a consequence, if Minervamon is targeted by a holy-type attack, she'll take 125% of the damage it should normally inflict.
-Shielderang!: Minervamon rears back and chucks her shield with a great amount of force behind it. The shield itself has the potentiality to damage several targets by bouncing between them (up to three enemies!) before the shield makes a return trip. If she's able to catch it, then the cooldown of this move is a single post. But, normally, the cooldown is at 2 when she can't catch the shield.
-Ohohohohoho!: Can only be used if Minervamon has used at least one other technique during this combat first. Minervamon licks the tip of her sword, tasting the sweet aftermath of the battle she has taken part of until now and gaining motivation to keep going. She laughs frenetically and rams against the opponent, trying to slice them by throwing multiple slashes of her sword repeatedly at them. While she performs this technique, Minervamon gets a boost of 30% movement speed and the wounds she has sustained during this battle seem to hurt a lot less. 2 post duration, 2 posts cooldown.
-Black Wind: Minervamon swings her sword once, in a manner so fierce that the very wind from the slash threatens to carve an opponent to shreds!
-I’ll SPLIT YOU IN TWO!: Minervamon rushes an opponent down in an attempt to bring her sword down upon them! It doesn’t actually have the risk of splitting someone in half, but it still hurts to be struck by this technique!
-Wind Miasma: If she's being targeted by a damaging attack, Minervamon's body dissipates into a fine mist before taking the damage. While she's in this form, she takes 50% less damage from enemy or allies' attacks and she gains a 15% movement speed. Duration: 2 posts. Cooldown: 4 posts.
-Bassilandra: Minervamon transforms into Bassilandra, her ancient snake form, gaining a 20% attack power boost. Bassilandra is around 25 ft. long and has a thick skin. She can't speak, but she can mentally communicate with her tamers. She also can't perform any other techniques. As Bassilandra, Minervamon will mainly attempt to crunch on her opponents with her huge fangs, slam her serpent body and spit venom. None of these has any different effect from each other, so they can be considered Bassilandra's basic attacks. Duration: 2 posts. Cooldown: 5 posts.
-Minerva's anger: Minervamon shouts with all of her might at the opponent. This creates a sonic disruption that produces waves of energy coming out of Minervamon's body that will damage up to three digimon around a 50 ft radius. This shouting does not affect humans. The disruptive energy waves cause great damages to those digimon it reaches, since they disturb their digital structure. Besides, these waves destroy structures built around Minervamon, causing more chaos. The words she shouts basically depend on her current mood, but it probably won't be anything nice. Cooldown: 1 post.
-[Ram Upgrade] Abyssal Storm: Minervamon lifts her sword aloft as the blade expands into a much larger and longer form, before a burst of dark energies erupts along the sword. A powerful whirlwind is formed along Minervamon to keep other enemies away, except for the one she's attempting to hurt. She leaps into the air before she descends upon one foe! Whatever her blade makes contact with, it's likely that the enemy will end up being severely damaged, along with whatever's around it and on the ground. This is Minervamon's most destructive and powerful move, as it will probably cause massive damage to both the enemy and the landscape around her. Cooldown: 3 posts.
Digivolves From: Jazz the CefiroDarcmon + Anzu the Mephistomon
'Holosuit':KANTAI COLLECTION • Musashi • Minervamon [Holosuit]
This is a DNA with Akemi's Anzu, so it would need to be added to Akemi's profile after being approved. Akemi & Anzu
|
|
D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
|
Post by D-Reaper Scout on Mar 24, 2019 0:36:05 GMT
[Passive ability] Crescendo. Vibrato This should be an active ability and have a cooldown of at least 2 posts.
Wind Miasma This is more suited to an ultimate skill as this is essentially 'null anything'. It should be once per thread if the move is kept.
|
|
|
Post by Katherine Jasso on Mar 24, 2019 1:25:00 GMT
[Passive ability] Crescendo. VibratoThis should be an active ability and have a cooldown of at least 2 posts. Wind MiasmaThis is more suited to an ultimate skill as this is essentially 'null anything'. It should be once per thread if the move is kept. Hi there! I eliminated the gust of wind that blows enemies away from Crescendo Vibrato. Hopefully, it won't need to be an active now, since it's only a shield that hinders damage. I modified Wind Miasma. It's no longer a 'null anything' move and I raised it's cooldown to 4 posts. Hope it's good now!
|
|
D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
|
Post by D-Reaper Scout on Mar 24, 2019 16:35:20 GMT
1/2
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Mar 26, 2019 19:27:12 GMT
Approved.
|
|
|
Post by Katherine Jasso on Apr 29, 2019 12:38:13 GMT
Hi there! I need to make some quick edits on Jazz's Chohakkaimon form. I want to:
-Edit her Fighting Style -Edit some of her techniques (the ones that are not mentioned should stay the same) -Add a couple more of abilities through Ram Upgrades.
Fighting Style: Cho-Hakkaimon is "the completely used to fighting" form for Jazz. She's much more frontal and relentless than the previous stages. Even though she still takes a moment to look for weak spots, she usually goes all out against the opponent, trying to crush it down completely and as quick as she can, using her Roketto Dingpá and her superhuman strength. Although mighty, Jazz is constantly studying the opponent and looking for the best way to succeed in a fight. Her main priority will be to protect Katherine. In this regard, she will use Jaenryu, an ancient fire-dragon spirit given to her by an old friend that inhabits inside her data. Jazz can make Jaenryu appear in order to protect her tamer from harm. When she gets overly excited or angered, Jaenryu's fire can come out of her naturally.
Abilities: -[Ram Upgrade] [Passive ability] Jaenryu: When they are in close-range danger, the fire-dragon spirit living inside of Jazz will raise to protect herself or one of her allies from harm. A burst of fire surrounds the protected target (whether it is Jazz or an ally), burning and scorching anything in contact with them or surrounding them in a one-meter radius. The fire causes no harm to the protected target itself and the intensity of these flames is barely unbearable for a rookie and definitely painful for a Champion. Once Jaenryu has been activated on an ally, it can't be activated on a different ally during the same fight. -[Ram Upgrade] Shock!: Cho-Hakkaimon slams her Roketto Dingpa to the floor, making the ground vibrate. This generates a wave that travels through the ground and releases an electric shock upon reaching the opponent. The targeted enemy will be unable to use a technique next turn. 3 posts cooldown. ——Danger Dropkick!: Cho-Hakkaimon takes impulse and mightily jumps into the air. A gust of slicing wind surrounding her body and she throws a brutal kick at an enemy, trying to pierce through them like a bullet. One post cooldown ——This is the End!!!: Cho-Hakkaimon swings the Roketto Dingpa with full power, creating a whirlwind that's shot directly against the enemy. Although it probably won’t make any heavy Champion even lose balance, the fast-traveling wind will try to slice their body, causing several wounds on them. Normal damage on Champions and above. Double damage on Rookies and below. 1 post cooldown. ——Roast of the Pig: Cho-Hakkaimon embraces the opponent with her body and then bursts into flames due to her wrath, roasting the opponent in the process. 1 post cooldown. ——The Wind Drives Me Mad!: Cho-Hakkaimon swings the Roketto Dīng pá with its acceleration at full-throttle. She can create an enormous wave of wind coming from any direction, even the ground, blowing the opponent into the distance, regardless of its size. With this, Cho-Hakkaimon manages to gain a decent distance from it, although not causing much damage. If the enemy’s stage is Ultimate or higher, they need to be smaller than a Greymon to be affected by this technique.
|
|
D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
|
Post by D-Reaper Scout on Apr 30, 2019 22:40:28 GMT
1/2
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on May 9, 2019 0:15:34 GMT
Approved.
|
|
|
Post by Katherine Jasso on Mar 5, 2020 0:12:58 GMT
Hi there! This should be the quickest edit ever.
I just want to eliminate everything about Boru as Katherine's mercenary. He is going to a better place!
... No! H-He's not dying!
|
|
|