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Post by Adrian Boriker on Jul 11, 2018 0:23:17 GMT
Hello! This is Shoutmon's new Armor Evolution!
Armor Ultimate Species: Tylomon Appearance:
Attribute: Free, Vaccine Family/ies: Nature Spirits, Metal Empire Type: Sea Dragon
Fighting Style: When in this form, Tylomon takes to the skies or to the seas, and shoots out mainly projectile-based attacks, but is not shy of getting physical, either.
Abilities: [7 Abilities Max] Torpedo Attack: Launches a torpedo that locks onto a target and homes in onto it. If it misses the first time, it has an opportunity to come back around the second time. Cooldown is two posts.
Terror Plankton: Sends a legion of poisonous plankton at the enemy, causing the enemy to be poisoned, which causes damage and a general ill feeling that lasts for three posts. Cooldown is two posts.
Hydro Wave: Tylomon unleashes a powerful blast of water from its mouth.
Terror Spiral: Tylomon spins round and round, creating a water tornado which is then sent at the target. Cooldown is three posts.
Ice Blast: Shoots a blast of below freezing ice from his mouth.
Shark Fin Blade: Tylomon's fins glow and become as razor sharp as swords, which he then uses to slash his opponents.
Digivolves From: Shoutmon
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jul 11, 2018 23:07:34 GMT
Nothing wrong here.
1/2
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 17
OOC Name: Spiraga™
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Post by Spire on Jul 12, 2018 9:50:05 GMT
Just need a little clarification on an attack:
Torpedo Attack - You've got two options on how to treat this attack. You can either: - Have the torpedo "track toward" the enemy with increased accuracy. If it misses, it will no longer be a threat. This needs a 1 turn cooldown. - Have the torpedo "home in" on the enemy as in being locked on. If it misses on the first turn, it has the opportunity to turn around and try again on the second turn. This needs a 2 turn cooldown.
Pick an effect for this move and it should be fine.
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Post by Adrian Boriker on Jul 12, 2018 16:01:52 GMT
Just need a little clarification on an attack:
Torpedo Attack - You've got two options on how to treat this attack. You can either: - Have the torpedo "track toward" the enemy with increased accuracy. If it misses, it will no longer be a threat. This needs a 1 turn cooldown. - Have the torpedo "home in" on the enemy as in being locked on. If it misses on the first turn, it has the opportunity to turn around and try again on the second turn. This needs a 2 turn cooldown.
Pick an effect for this move and it should be fine.
There we go, fixed!
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 17
OOC Name: Spiraga™
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Post by Spire on Jul 12, 2018 22:17:41 GMT
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