Tsukino Hiro
Apr 12, 2014 21:47:51 GMT
Post by heroslayer on Apr 12, 2014 21:47:51 GMT
Name: Tsukino HiroAlias: Yuusha
Age: 15
Gender: Male
Height: 5’10”
Weight: 65 kg
Alignment: Neutral Good
Birth Date: January 3
Birth Place: Tokyo, Japan
Western Horoscope: Capricorn
Skills/Talents:
[*]Speed Reading- Sometimes you want to sit down and enjoy a book, but other times you just want to get through it as fast as possible. Hiro can skim through anything written quickly and retain the general information written. He does lose some of the details since he’s skipping over them, but he gets the overall message.
[*]Bilingual- Hiro spent five years in the United States before moving back to Japan. While he cannot claim mastery over the English language, he can speak it fluently. He is a bit sensitive about his accent, though.
[*]Intuition- Unconscious recognition of motion. A quick study, Hiro is good at recognizing familiar patterns in movement. After seeing a technique once or twice, depending on the complexity, he gets a sense of the rhythm of their movement. He does not see the technique before its coming, rather his reaction time to that technique quickens as he is now familiar with the technique.
Weakness/Flaws:
[*]Tunnel Vision- Hiro can get too focused on something and lose sight of everything else. He forgets other tasks that he was supposed to do, or about things like collateral damage and his surroundings.
Personality: With no real goal in life, other than to find somewhere comfortable, Hiro is pretty laid back. He just goes along with his own whims and tries to make life as comfortable as possible. If he's hungry, he'll go eat, if he's bored he'll go play some sports, etc. He does not really mind inconveniencing other people for his own gain, though he does draw the line at actually hurting other people.
Growing up with both Japanese and American cultures, Hiro is a complicated mix of both. He is a bit hypocritical as he attempts to keep ideals from both cultures. He respects authority and tells others to obey teachers, but breaks the rules to maintain his own freedom. He wants to fit in, but wants to be unique and special.
The last five years have made him a bit bitter, but he’s slowly breaking out of that now that he’s back in Japan. He’s a bit cynical about life, but he can still see the bright points in life. He’ll just do so alongside the bad. Hiro likes to complain often enough for the sake of complaining.
Not exactly someone that likes to stick of his own neck, but neither someone that can ignore someone in real pain, Hiro is reluctant to help people. When he sees a problem or a person hurt, he’ll wait for someone to do something about and if no one does, he’ll groan and gripe, but he’ll go and help.
Five years of loneliness in America and still coming to terms with culture shock, Hiro is kind of bad with other people. He’s a bit blunt and will mouth off to anyone if he sees them doing something bad or stupid. He’s also a bit dense and takes some time to notice anything subtle. If he feels like he’s said or done something really hurtful than he’ll apologize, but if he thinks it’s something minor, he’ll just forget about it.
Hiro has a bad habit of using people’s first names without their permission, a habit from America that he has not been able to shake. This is mostly with people his age. He still has trouble remembering to use honorifics.
Appearance: Above average height, Hiro stands at five foot ten inches, with a bit more to grow. He's rather skinny but has an athletic build. He finds a happy medium with eating what he wants and burning it off with sports. His black hair is styled to cover his left eye. He tends to have a serious face as default. While he looks like a serious person at first glance, Hiro is actually pretty emotive once he gets going. It gives him a mature look, until he starts speaking. He tends to smile a lot more when around people and fall back into his surly look when alone.
Hiro prefers comfort rather than style in his clothing. He wears casual clothing that allows easy movement. His default outfit is a loose single color shirt and jeans. If he wants to add a bit of style, he'll grab a jacket or accessories since he likes his clothing to be simple, things like a necklace and wristbands.Personal History: Hiro lived in Tokyo with his parents and older brother until he was ten years old. Then his father had gotten an international position that moved the family to the United States. Hiro struggled to adapt to the new country, but his poor English and culture shock caused him to lash out at the people around him. Sadly, by the time he got over these flaws, he had set himself up with a reputation as a loner and alienated his peers.
Five years of complaining finally drilled into his parents that Hiro was miserable in America and they shipped him back to Japan to live with his older brother. While grateful that his older brother is giving him a chance to be back in Japan, Hiro is a bit resentful towards him for being allowed to stay for college and settling down while Hiro had to follow his family to America and be miserable. Their relationship is difficult, but it’s mostly one sided.
A burning ball of resentment that is just starting to unwind, Hiro is rather dismayed to find that he is not quite as comfortable in Japan as he remembered. He is a bit too westernized to assimilate completely and the nail that sticks out gets hammered. His friends have all grown up and changed and while they have become friends once more, there is a gap of four years that he is struggling to get past.
Backpack Contents:
- Digivice
- Notebook
- MP3 Player and Earphones
- D-Terminal
Digivice:
Partner’s Name: Tetsu
Default Form: DORUmon
Gender: Male
Alignment: None
Passive Skills:
Mithril Hair:[Passive] Tetsu’s fur is made up of Mithril Hair. This tough fur gives him a bit of resistance to cutting attacks. This ability disappears in his Mega and Biomerge levels, as he no longer has fur in those forms.
Personality: Tetsu is straightforward like Hiro, but without the cynicism and bitterness. Tetsu is idealistic and Romantic. He sees the best in life and wants to make the world an even better place. Where Hiro will hesitate before helping someone, Tetsu will run straight for them, only taking the time to start dragging Hiro behind him. He wants the best for Hiro and does his best to show him that he really is a good person inside. Mostly by dragging him around and finding people to help, because he knows that Hiro hates seeing people in pain. Tetsu lives in the moment and does not plan ahead unless its important. He prefers to just take life as it comes.
Tetsu is trusting in nature, but that also makes him a bit naive. He'll give people a chance, but he hates it when his trust is taken for granted. He believes in old fashioned beliefs like honor and chivalry, though his knowledge on chivalry and honor are rather lacking, so he just makes it up as he goes.
In battle, Tetsu is straightforward and determined. If left to his own devices, he'll rush at his enemy at full power and clash against them. Strategy is not necessarily his strong suit. He relies on Hiro for that. He trusts Hiro and follows his commands to the letter, like a good knight listens to his commander.
Tetsu is quite fond of eating metal. He can and does eat normal food, but metal things just tastes so good.DIGIMON'S INITIAL EVOLUTION LINE
Fresh: Dodomon
Attribute: None
Family/ies:
Type: Slime
Attacks:
Iron Spit: Dodomon spits a small stream of metal grains at his opponent. A digimon of the same level will take minor damage. This attack can also cause irritation to the eyes. Digimon of higher levels will only be annoyed by the attack.
Digivolves To:In-Training: Dorimon
Attribute: None
Family/ies:
Type: Lesser
Attacks: Metal Drop: Dorimon takes a breathe before spitting out tiny iron pellets at his enemy. A digimon of the same level will take minor damage. Anything else will just be annoyed slightly by the attack.
Straight Dash: Dorimon dashes in a straight line and tackles his opponent. A full body tackle, along with his sharp ears, this attack does a bit of damage… to digimon of the same level. Higher level digimon will just shrug it off.
Digivolves To:
Rookie: DORUmon
Attribute: Data
Family/ies: Dragon’s Roar, Nature’s Spirits
Type: Beast
Attacks: Metal Cannon: DORUmon spits an iron ball out of his mouth. This attack can be launched while moving, but it is more powerful when he stands still and gathers power.
Steel Fist: DORUmon dashes at his opponent and throws a full body punch. This attack does more damage if he has used Iron Defense before hand as it adds more weight to his punch.
Iron Defense: DORUmon gathers energy into his Mithril Hair and strengthens his defense. He gains a completely metallic sheen and in a sense turns his fur into metal. This defense weakens Rookie and Champion attacks for 2 posts including the one it is deployed it.
Because DORUmon is now covered in metal all his physical attacks are boosted thanks to his added weight, but he is now slower. Ultimate digimon and higher can simply overpower the defense. [3 post cool down - 2 duration]
Digivolves To:
Champion: DORUgamon
Attribute: Data
Family/ies: Dragon’s Roar, Nature’s Spirits
Type: Beast Dragon
Attacks:
Power Metal: Tetsu spits a large iron ball out of his mouth that smashes his target. This attack can be launched while moving, but it is more powerful when he stands still and gathers power.
Cannonball: Tetsu dives at his enemy and curls into a ball before colliding into them.
Power Claw: Tetsu gathers energy into his claws and attacks his enemy. He can use his claws as a slash attack or a fist as an impact attack.
Dragon’s Roar: Tetsu’s rage and ferocity is channeled into a bestial roar. This roar frightens and demoralizes enemies while boosting the fighting spirit of himself and his allies. Enemy power is reduced and ally power is increased for 2 posts. [Cooldown 2 posts]
Digivolves To:
Ultimate: DORUguremon
Attribute: Data
Family/ies: Dragon’s Roar, Nature Spirits
Type: Beast Dragon
Attacks:
Metal Meteor: Tetsu calls down a ball of iron that is ten times his size down to smash his enemy.
Twisted Spear: Tetsu stabs his opponent with the spear at the end of his tail with enough force to pierce through rock or steel. He can also use his tail to wrap his enemy to restrict them.
Dragon's Fang: Tetsu detaches the ten gold spear heads attached to his wings and fires them at his opponent. While not homing attacks, Tetsu can curve each fang to an extent. When the fangs impact against an object they explode. The fangs once shot need time to reform before he can use this attack again. [1 post cooldown]
Whirling Death: Tetsu summons a cloud of shards of razor sharp metal to swirl around himself or one of his allies. The cloud of razors protects its target, reducing damage from Ultimate digimon and below. The cloud of razors are also extremely sharp and cut enemies that stray too close for continues minor damage. Tetsu can only summon up one set of Whirling Death at a time. [2 post cooldown - 3 post duration]
Dream of the Dragon: Tetsu pulls out the full force of his digicore and the idea of the Dragon stored within it. This increases his power and speed for a 3 posts. However, because his current body cannot handle the full strength of the digicore, Tetsu becomes exhausted after this attack and weakens for 2 posts.
Mega: DORUgoramon
Attribute: Data Vaccine
Family/ies: Dragon's Roar, Nature Spirit
Type: Beast Dragon
Attacks: [6 attacks]
Brave Metal:
DORU Din:
Digivolves To:
Biomerge: Alphamon
Attribute: Vaccine
Family/ies: Virus Buster
Type: Holy Knight
Attacks: [7 attacks]
Digitalize of Soul:
Seiken Gradalpha:
FaceClaim: KUROKO NO BASKET• Hirumo Tatsuya • Tsukino Hiro