Kouji Akiyama
Dec 14, 2013 12:37:55 GMT
Post by Cheshire on Dec 14, 2013 12:37:55 GMT
Name: Kouji Akiyama
Alias: Kou (by friends and family, only)
Age: 19
Gender: Male
Height: 5'8"
Weight: 149lbs
Alignment: Neutral
Birth Date: 2/10/1994
Birth Place: Japan
Western Horoscope: Libra
Eastern Zodiac: Dog
Skills/Talents:
- Artistic - As an artist, Kou is really quite talented. Well, most days, anyway: Sometimes he'll have days where he draws like an intoxicated toddler. And, of course, there's a few things Kou can't draw, no matter how 'in the zone' he is; To name but a few, he cannot render camels or bicycles in a manner that would lead you to believe that he was arty whatsoever.
- Charming - He's really quite charming. The kind of person you could imagine being some suave movie-star, with some attractive woman hanging off his arm. It's only really skin-deep, though...
- Liar - Kouji is pretty darn proficient at spinning a yarn - Whether it's up to his demeanour or his reputation is unclear, but, in general, most people who hear him believe him.
Personality: Kouji is a rather charming person, when you first meet him: The kind of person most people can't help but like just a little - Witty, artistic, reasonably intelligent. A real prize for whatever girl nabs him...
...
...Right? Well, Kou is much more of an egotist than he lets on. He's charming because he's hoping for a compliment. Witty because it gathers people. Artistic because it often garners ego-stroking remarks. Indeed, Kouji doesn't really have friends - He has admirers.
Perhaps due to his arrogant and self-centered nature, or perhaps due to something else entirely, Kouji is awful at handling change: Whilst others simply adjust their lifestyles, and move on, he quite often finds it quite a challenge to do so. Not that Kouji would ask for help, or, heck, even tell anybody! He's got his pride, you know. Perhaps a little too much for his own good.
He isn't rotten to the core, however. Nobody is. For those clingy enough to stick by him, and honest enough to pick out a suitable amount of flaws, they might find hi opening up, even if just a little. And, if they stuck their hands into such a fissure in his arrogant armour, they might even be able to pull a little of it off, one day.
That said, nobody's actually managed that just yet.
Appearance: Kouji is reasonably tall, standing at 5'8", and around the proper weight for his height. He's not particularly muscular, but, then again, he's not completely flabby, either - He's managed to strike a reasonable medium between the two, although this is really more down to his breeding than any particular lifestyle choices: He doesn't really watch what he eats, and he doesn't really actively exercise, apart from riding his bike around (it's much quicker than walking everywhere!)
Kouji, after much deliberation and experimentation, has, for the moment, decided that a nice shade if blue was an appropriate colour to dye his shoulder-length hair. Why? Well, not a lot of people would forget a guy with blue hair, right? Indeed, his natural ashy-brown hair was far too commonplace for him. Besides, it was a way to show some 'artistic flair', as well as that rebellious thing that some girls seemed to like: Kouji had no problem taking advantage of that: The more people to feed his ego, the better!
Like his hair, Kouji's eyes are technically blue, although they seem a little greyer than actually blue: Whether this is the blue hair, or vaguely pale complexion is a mystery, but in any case, Kou's blue eyes are not really all that blue...
Personal History: Kouji never really had a difficult life - Born to a wealthy businessman, and his wife, the only real hardship he had to endure was his parent's divorce (their expectations of each other were just pulling in opposite directions), and even then, he was far too young to really understand. Kouji adjusted to his new mother just fine.
School was a little of a culture shock for him, really: Other people who had these inexplicable feelings. Other people who apparently mattered just as much as him. Kouji wasn't too sure on that one - The other children seemed to just want to fight with each other, stick crayons in each other's ears, that sort of thing.
He drifted about for a few years, getting on with schoolwork, as well as other people, before he hit on the power of charm.
It got him everything he thought he wanted, really: Popularity, friends, the lot. He felt powerful over these other people. Like they were just servants there to cater to his whims, and be paid on a thin salary of witty remarks, and a gleaming façade.
There was always something lacking for Kouji, there. A hollowness he could never quite fill with his sycophants. Not that it stopped him from trying. Real friends, real shmends. He had everything, didn't he?
Even when he graduated onto further education, he couldn't rid himself of the odd feelings he had rattling around inside, even when he had more followers than ever. Of course, more followers meant a lot more of a reputation. And Kouji had a notorious reputation at that time. So notorious, in fact, that it was losing him people to dispense compliments. Now, that would not do at all.
So, what did he do? Become a better person? No, he got what followers he had left to spread so many rumours about him, nobody could really tell what was fact, and what was fabrication, in the end.
Backpack Contents:
[li]Mobile Phone - Silver-grey, with a small plastic phone charm, in the shape of a small Christmas tree. The paint on both the phone and the charm is beginning to wear off at the edges.[/li]
[/ul]
Digivice: Steel-grey in colour, with a black grip. It's all scratched, and one of the buttons appears to have fallen off, for whatever reason, although the thing works like it was new...
SPIRIT EVOLUTION LINE
Spirit Element: Metal
Appearance:
A small serpent digimon. He 'stands' at about three feet, ordinarily, although his body is probably about five feet long. Whilst the pipes and tubes that mostly make up his body are varying shades of grey, Demidraconismon's armour is white, with golden accents (eyes, fangs, turbines, spikes, etc). When the tubes in his body are broken, they spurt a blackish-green liquid that smells something like a cross between petrol and nail-varnish remover (it isn't flammable, though).
S-Hybrid Spirit: Demidraconismon
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Attacks:
- ]Iron Rain - Demidraconismon is able to spit a small shower of iron pellets - These are reasonably hot when they are first fired, and tend to deform into points. Said points are sharp, but only effective when moving at speed: Stepping on one would hurt about as much as stepping on any other vaguely pointed metal object.
- Electrostatic Venom - Through the various tubes in his body, electricity and a liquid very much akin to liquid copper is supplied to Demidraconismon's fangs. (This is quite a long process, and requires one post to accomplish. Demidraconismon can move whilst this is happening, but any attack used will override the charge period, and thus 'Electrostatic Venom' would require a charge period again.) When a target is bitten, the electricity conducted by the 'venom' discharges into the target's body, rendering most Rookie-level (and lower) digimon fully paralysed for one post. This attack cannot affect digimon higher than Rookie. If a target cannot be bitten properly (having body composed of intangible substance, for example), or uses electrical attacks through internal generation, then it cannot be paralysed.
- ]Turbine Booster - By activating the turbines located along his body, Demidraconismon can move much faster, and become slightly more agile (than most Rookie-level Digimon). However, these turbines can only be activated for two posts (the second of which Demidraconismon will only possess enhanced speed), twice per thread, due to the energy consumption. Similar shaped digimon can trail behind, and gain a lesser speed boost from the slipstream.
Digivolves To: Draconismon-L
Appearance:
Looking rather like his predecessor in most of his appearance, the only new additions to Draconismon-L are his limbs: Held in place by the (golden) regulator rings, which monitor the electromagnetic forces that suspend the limbs in midair, they are mostly white, although the claws are golden.
H-Hybrid Spirit: Draconismon-L
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Attacks:
- Shattering Rain - Spat forth from Draconismon-L's maw, this attack relies upon small spherical pieces of metal, around the size of a large marble. These are really quite fragile, and shatter at the slightest movement. Using the same electromagnetic forces that hold his limbs in place, these spheres can be spread around a radius of about three meters. Movement from either digimon, provided that they strike at least one sphere, produces a chain reaction that causes all the spheres to break. After two posts of being held in place, Draconismon-L will lose the required power to hold them in place, and the spheres with come crashing to the ground. This will cause much the same shattering effect as the chain reaction. Draconismon-L cannot move or attack when 'Shattering Rain' is active - Any attempt to do so will cause the spheres to fall to the ground.
- Stardust Edge - Using the ring-shaped regulators, which check the electromagnetic force being used to levitate and move Draconismon-L's limbs, blade-like masses of energy can be formed. They burn more than they cut, but are solid enough to parry most physical strikes. The 'Stardust Edge' technique consumes a lot of energy, and thus lasts only for three posts, once each thread.
- Constellation Barrage - Draconismon-L produces a series of energy blobs which line up with each other in the form of a random constellation. Said blobs fire towards the target as thin, laser-like streams. This attack can only be used once every other post.
- Gale Thruster - By spinning the turbines located along his body, Draconismon-L's straight-line speed can be increased, making him slightly faster than the majority of unboosted Champion-level digimon. Due to the way his limbs are (or indeed, are not ) connected to his body, this cannot boost his agility. Requires a cooldown period of four posts, and can be used only twice per thread.
Digivolves To: Draconismon-S
Appearance:
Rather different in shape to Draconismon-L, Draconismon-S has the body shape of a winged snake. Indeed, how it flies is really quite a mystery, seeing as his wings are not technically attached to his body and all... Just one of those things, really. As his predecessors are, Draconismon-S is white, with gold fangs, eyes, turbine blades and such. The tubes that make up most of his body are all grey, albeit all slightly different shades. The twin blades by his tail are steel-grey, and, if you looked closely, you'd be able to pick out little swirls and impurities in the metal: Certainly, it's no kind of chrome digizoid...
B-Hybrid Spirit: Draconismon-S
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Attacks:
- Wired Connection - Whilst Draconismon-S cannot technically heal himself, he can 'equalise' his damage and their own. This ability can only be used once per thread. To initiate the procedure, Draconismon-S must keep the target still, as well as rupturing any armour they might have (generally achieved by biting them), so that the various wires and cables ,used to adjust both digimon's' damage, can attach themselves securely. This process takes two posts to complete, and adjusts the target's damage first.
- Meteor Crush - This attack can only be used when Draconismon-S' target is on the ground, and Draconismon-S is flying, since it has very little momentum of its own. The titular 'meteor' is a large ball of metal, around the same size as a small wrecking-ball, which can be levitated momentarily after it's creation by Draconismon-S' electromagnetism, before it must be let go. When it hits the ground, it breaks into many sharp shards, which fly in various directions.
- Tazer Tail Cutter - The dual blades, held in place by the regulator rings around his tail, can be charged with a small amount of electricity, which discharges when the target is in close proximity (about half a meter) with the blades, and serves as a distraction from the blades themselves. Digimon hit with the electricity will generally not be affected by it - It hurts, but that's really about it. The edges of the blades, of course, are another story entirely.
- Teravolt Constriction - Being a serpent in design, Draconismon-S is capable of imitating several actions that real-world serpents can do - Constriction of a victim, for example. Of course, many digimon have strength enough to severely damage Draconismon-S if it tried, thus, to try to remedy this problem, electricity is used to subdue the target before constriction: If the target is a Rookie Level digimon, the effects of the stunning last three posts, if a Champion, two posts, and if a Perfect, one post. (For multiple post stunning, the digimon regains some semblance of control over its bodily functions after the first post. The paralysis fades very quickly after the post duration ends) Digimon higher than Perfect cannot be stunned by this technique. Constriction can last a maximum of two posts, and deals more damage the smaller and thinner a target may be. Draconismon-S cannot fly whilst this attack is being used. May be used up to four times per thread.
- Hurricane Drive - Like its predecessors, Draconismon-S is able to spin the turbines located along his body in order to facilitate increased speed and agility (since it's wings, unlike Draconismon-L's limbs, do not impede such an increase). The effect lasts three posts - For the first and second, Draconismon-S' speed and agility is higher than most unboosted Perfect level digimon. For the last post, only speed is boosted. Due to the extreme energy usage, this technique requires a five post cooldown, and can only be used three times per thread.
Digivolves To: Draconismon-LS
Appearance:
Clearly drawing elements from both Draconismon-L and S, Draconismon-LS has a wyvern-like body, along with a pair of arms. He has the same colour scheme as the rest of his line.
A-Hybrid Spirit: Draconismon-LS
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Attacks:
- Third Eye Perception - Twice per thread, with a cooldown period of three posts, Draconismon-LS can detect hidden/stealthed digimon. They can only be seen for a maximum of one post with this ability, and only if they are within a range where they could be seen with normal vision if they were not stealthed.
- Volt Venom - Delivered by biting the target, Draconismon-LS discharges a large amount of electricity into the target's body. This attack is more damage orientated, rather than a stunning attack, however, Rookie and Champion level digimon may be stunned, provided they are susceptible to electrical attacks (being composed of a very conductive material, being wet, etc). In this case, Rookie digimon would be stunned for three posts, and Champions for two. This attack merely damages higher levelled digimon. The paralysis begins to fade after the first post, and the digimon should have some control over their limbs, although they are unlikely to have much strength behind their movements. After the duration of effect ends, paralysis subsides very quickly, 'Volt Venom' can only be used three times per post, with a cooldown of two posts. It cannot be used on the same digimon more than twice in one thread.
- Electric Guillotine - As Draconismon-LS, the tail blades can be moved around a lot more, provided they remain close to their regulator rings. When this technique is used, the blades are charged with electricity (although more to facilitate movement than anything else), and are positioned in an appropriate place to attack (often the arms), depending on the target. After this, the target is slashed with the two blades at once, in a sort of pincer movement.
- Stellar Fangs - Each side of Draconismon-LS, two large energy-balls are formed (this takes one post to complete. No other attacks may be used in the meantime). After they have formed adequately, they are fired at the opponent as two thick beams of energy (these are thin to begin with, and build up thickness as they are fired, thus the name 'fangs').
- Thunderbolt Sidewinder - By overloading some of his systems, Draconismon-LS can produce a vicious discharge of electricity from his body. This attack is executed by slamming the side of his body into the target.
- Typhoon Impulser - Like the rest of his ilk, the turbines located along Draconismon-LS' body allow his speed and in-flight agility (since his limbs are a negligible factor whilst in flight) to be raised for a duration of three posts. During this time, Draconismon-LS will be faster and more agile than most unboosted mega level digimon. After the boost duration has ended, Draconismon-LS' speed and agility decrease sharply. Due to the sheer amount of energy needing to be devoted to this, 'Typhoon Impulser' has a cooldown period of four posts, and can be used only twice per thread.
Digivolves To: Kaiserdraconismon
Appearance:
A four-winged, four-legged dragon, Kaiserdraconismon is arguably the most impressive of his line, fitting, perhaps, his status as a Z-Hybrid Spirit. He does still follow the same colour scheme as the rest, however, the gold and white has a little more... Sparkle to it, and the green-black goop he bleeds, a little less chemical smelling.
Z-Hybrid Spirit: Kaiserdraconismon
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Attacks:
- Kaiser Gatling - Building up a blob of energy in his mouth, Kaiserdraconismon fires it at his target as a shower of small energy pellets. The closer to the enemy these are fired, the more damage they deal.
- Electromagnetic Thread - Kaiserdraconismon spins a thin layer of fine metal threads over his body, in what appears to be a rather pathetic defence for a Super-Mega equivalent digimon. However, when Kaiserdraconismon is struck (with an attack that makes contact), said thread sticks to the attacker. After five posts Kaiserdraconismon discharges electricity down the wires, thus electrocuting those on the other end. This may be used only once per thread. Kaiserdraconismon must be within the range of ten meters from the target, or the threads will break. After the electrical discharge, the threads break and fall off.
- Wyvern's Roar - Kaiserdraconismon is capable of producing a phenomenally loud roar: Digimon hearing it, that are less that five meters away, may experience dizziness and temporary deafness. Requires a cooldown of two posts.
- Twin Guillotine - Using the twin blades that levitate next to his tail, Kaiserdraconismon uses his serpentine body to trap the target between a sharp blade and his body.
- Piercing Gaze - Using his three eyes, Kaiserdraconismon is capable of seeing stealthed/hidden digimon, provided they are in a range that they could be seen if they were not stealthed/hidden. Kaiserdraconismon can see them for a maximum of two posts. This ability can be used twice per thread, with a cooldown of two posts.
- Direct Connection Drain - Using some of the wires that compose its body, Kaiserdraconismon can 'equalise' the damage taken by both himself and the target. The wires do require some place to connect, unimpeded by armour (usually achieved through biting), and affects Kaiserdraconismon's damage first. Usuable once per thread.
- Tempest Jet-Stream - Using the turbines located along his body, Kaiserdraconismon, like his predecessors, is able to increase his speed and in-flight agility exponentially. In the four posts that 'Tempest Jet-Stream' is active, three of those have Kaiserdraconismon with more speed and more agility than most unboosted digimon at the Super-Mega level. For the fourth post, he has normal agility, but boosted speed. Usuable twice per thread, with a cooldown period of five posts.
OPTIONAL EVOLUTIONARY STAGES
- To be added
FaceClaim: YU-GI-OH GX: ryo marufuji