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D-Reaper Scout
In-Training
Never The End
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OOC Name: NolChannel™
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Post by D-Reaper Scout on Apr 9, 2019 23:49:38 GMT
[ABILITY] Bubble Aid Enemies can certainly pop the bubble. This can have increased durability but not selective invulnerability.
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Ophelia
In-Training
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OOC Name: Tsukistar
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Post by Ophelia on Apr 10, 2019 0:54:40 GMT
D-Reaper ScoutThe idea behind it was that even if an enemy cannot pop it, they can still play keepaway + wait out the timer for a bubble to pop, either wasting it or healing themselves with it.
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Apr 10, 2019 1:26:28 GMT
If its struck with a named attack, it should honestly pop like its not even there.
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Ophelia
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OOC Name: Tsukistar
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Post by Ophelia on Apr 10, 2019 1:35:26 GMT
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Apr 10, 2019 2:40:19 GMT
2/2
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on May 17, 2019 4:17:48 GMT
Hello! Pardon the bucketful of edits, but I'd like the following edits done, please! 1. Can the Inventory section be removed from both Ophelia and Cassandra, as I'm handling their inventories in a separate thread, please? 2. Her Prominence Native passive as a Rookie/Spadamon was never changed to remove the fire weakness portion (see her Champion/Himamon form) - could that passive be edited to take out the fire weakness, please? 3. Could I have this ram move added to Ophelia's Rookie/Spadamon and Champion/Himamon forms, please? [PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 8% attack and accuracy increase for each stack she gets, capping at 40% attack and accuracy at 5 stacks. 4. Can I get the two forms below added, please? Armor ChampionSpecies: Gatomon Appearance: Note: Though resembling a Gatomon from head to toe, her fur is noticeably thicker and fluffier than a normal Gatomon's. Attribute: Vaccine Family/ies: Nature Spirits, Virus Busters Type: Holy Beast Fighting Style: Ophelia has a somewhat mixed style, almost like that of a Paladin, in this form. She specializes primarily in getting up close and personal much like her main line, using holy attacks - as opposed to ice - to enhance her weapons or claws. However, she also has a bit of support capability to back up allies who fight alongside her, such as healing and stat boosts. Abilities: [NONCOMBAT PASSIVE] Feline Senses: Ophelia has sensitive hearing, smelling, and sight. As a result, she might notice something before someone with more average senses - but this also means that loud noises, some bright lights, and strong smells are more likely to overwhelm her senses. However, she is otherwise more tolerant to things such as snow blindness if given a little time to adjust, having grown up in the Northern Prominence. [NONCOMBAT PASSIVE] Nightlight: Ophelia is able to create and dismiss harmless orbs of light, that tend to range in size from a golfball to a baseball or tennisball. These orbs follow her will, can float and follow after her or a nearby individual, or remain hovering in place - producing a warm, golden light that illuminates the immediate surroundings. They cannot stray too far from her, however - any orbs further than 30 feet from her wink out automatically. [PASSIVE] Prominence Native: Still having particularly thick and fluffy fur much like her main line forms, and having been raised in the coldest parts of Prominence, Ophelia has increased durability against ice/cold-based attacks. [PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 8% attack and accuracy increase for each stack she gets, capping at 40% attack and accuracy at 5 stacks. [PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way. [ABILITY] Shining Willpower: Ophelia's sheer willpower manifests in a beam of holy light that shines downward on herself, or an ally of her choice - energizing and healing them a small amount, and healing a single debuff of her choice. [3 Turn Cooldown] [ABILITY] Inspiring Vigor: With an energized battlecry, Ophelia inspires up to 3 digimon of her choice - either herself or allies - to fight harder, increasing each digimon's attack by 20% for 2 turns. [3 Turn Cooldown] [ABILITY] Shining Shield: Ophelia produces a buckler-like shield on her forearm made out of holy light. It can block up to 2 Champion level moves before shattering, or 50% of a single Ultimate move. It otherwise lasts for 1 turn before fading away. [3 Turn Cooldown] [ATTACK] Bright Blade: Ophelia charges her weapon with holy light, giving it a gold sheen, and strikes at the enemy! Unarmed Variant: Ophelia's claws shine golden with holy light as she swipes at the enemy. [ATTACK] Purge Strike: A powerfully charged move, holy light forms around the weapon - glowing a blindingly-bright gold - and grows in size. Using this, she strikes at the enemy viciously - dealing increased damage against Virus and/or Dark type digimon. Unarmed Variant: Holy light forms around Ophelia's clawgloves into the shape of clawed gauntlets, which she strikes the enemy with to the same effect. [2 Turn Cooldown] Digivolves From: Ophelia + Digimental of Loyalty Armor UltimateSpecies: Mihiramon Appearance: Attribute: Data Family/ies: Wind Guardians Type: Holy Beast Fighting Style: Abilities: [7 Abilities Max] Digivolves From: Ophelia + Digimental of Tenacity
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on May 22, 2019 23:20:37 GMT
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 22, 2019 23:53:54 GMT
Approved.
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Ophelia
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OOC Name: Tsukistar
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Post by Ophelia on Jun 13, 2019 15:35:47 GMT
Hello! I would like to add Ophelia and Cassandra's faceclaims, as indicated below, please! Ophelia's Holosuit: Faceclaim: Granblue Fantasy • Farrah • Ophelia Cassandra's Holosuit Faceclaim: Slayers • Amelia Wil Tesla Seyruun • Cassandra/Cassie
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jun 13, 2019 15:39:57 GMT
Approved.
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Jun 27, 2019 18:05:39 GMT
Hello! A couple minor changes, and a new form for Cassie! 1. Can I have this added to Cassie's Rookie/Gomamon-X form, please? [NONCOMBAT PASSIVE] Blubber: Though Cassie's fur is generally short and thin (save for the tufts and manes of her forms), she is still able to stand up to the cold with a thick layer of blubber under her skin! It isn't enough for her to stand up to cold attacks any more than the average digimon, but she can still withstand cold climates just as well as any other arctic digimon. 2. I removed the clause about this ability being unable to refresh itself, since I realized that it's unlikely that such a situation COULD come up - could it be edited accordingly for Cassie's Rookie/Gomamon-X form please? [ABILITY] Invigorating Waters: Cassie produces a single bubble filled with a bubbling, sparkling water, and either launches it, or leaves the bubble floating. It follows much of the same mechanics of Bubble Aid, except that instead of healing, in buffs a single recipient - increasing attack and speed by 30% each for 2 turns. Much like Bubble Aid, the bubble can be popped as a free action by an ally or moved by an enemy, and lasts 2 turns before popping on its own. [3 Turn Cooldown] 3. And finally, Cassie's champ form! ChampionSpecies: Singalamon Appearance: (Click for Source; Credits go to Garmmy) Attribute: Data Family/ies: Deep Savers Type: Marine Animal Fighting Style: Cassie's loadout as a Champion functions much similarly to her loadout as a rookie - she isn't one to fight, acting more as a medic and support to those around her. However, she can still punish anyone who tries to come after her with a fierce headbutt, and use Slip n Slide to reposition herself around the battlefield as necessary! Abilities: [6 Abilities Max] [NONCOMBAT PASSIVE] Blubber: Though Cassie's fur is generally short and thin (save for the tufts and manes of her forms), she is still able to stand up to the cold with a thick layer of blubber under her skin! It isn't enough for her to stand up to cold attacks any more than the average digimon, but she can still withstand cold climates just as well as any other arctic digimon. [PASSIVE] The Eager Medic: Cassie has natural potential as a healer, and her bodyshape and natural strength lends well to devastating tackles - but her bodyshape also leads her to be a little awkward on land, and in non-snowy or non-icy conditions. Her healing is 30% stronger than a normal digimon's, and her attacks 15%, but she's 30% slower - except for when in water, or on snow/ice. [ABILITY] Bubble Aid: Cassie produces 3 bubbles filled with faintly glowing water, that soothes and heals. Upon producing a bubble, she can choose to either launch it at an ally - in which case the bubble pops on impact, and splashes the ally with the healing waters - or to leave the bubble floating, where Cassie or an ally can choose to pop it as a free action on their own time. Enemies cannot pop the bubble except for with a same-level named attack, or stronger - but they can still move the bubble around or drag it with them. An ally can be affected by multiple bubbles from the same use of Bubble Aid at once/in succession - though the subsequent bubbles will not be as effective as the last. If left unpopped, the bubbles last 2 turns before popping on their own, and splashing the nearest digimon within melee range of the bubble. [3 Turn Cooldown] [ABILITY] Invigorating Waters: Cassie produces a single bubble filled with a bubbling, sparkling water, and either launches it, or leaves the bubble floating. It follows much of the same mechanics of Bubble Aid, except that instead of healing, in buffs a single recipient - increasing attack and speed by 30% each for 2 turns. Much like Bubble Aid, the bubble can be popped as a free action by an ally or moved by an enemy, and lasts 2 turns before popping on its own. [3 Turn Cooldown] [ABILITY] Cleansing Bubble: Functioning much like Bubble Aid, Cassie produces a single bubble filled with fizzy, foaming water that has a slight minty scent to it. She can either launch it, or leave it floating - but upon use, it cleanses the recipient of one debuff of their choice, and leaves them smelling minty fresh! The bubble otherwise lasts for 2 turns before popping on its own. [3 Turn Cooldown] [ABILITY] Slip n Slide: Slamming her flippers onto the ground, a path of ice extends forward that she is able to use - sliding along on her belly at increased speeds! This path winds and curves as she pleases as long as it remains within the general area, and can even lift off the ground a few feet for things such as tight turns, bumps, and ramps - higher if she's able to use the environment around her to support the ice! Digimon who are not used to icy or arctic conditions in any way tend to slip and trip on it if they try to use it, but other digimon like herself can bellyslide on it as well! This path lasts for 3 turns before melting completely. Outside of combat, Cassie can use this ability as she pleases to keep up with others - but only one path can be active at a time. [3 Turn Cooldown] [ATTACK] Overenthusiastic Headbutt: Cassie slams into the enemy digimon with surprising strength - knocking them over and/or tripping them up in the process! While prone, the digimon is 66% slower for one turn. Has decreased effect against particularly large/heavy digimon. [2 Turn Cooldown] Digivolves From: Gomamon-X Digivolves To: Anjilamon
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D-Reaper Scout
In-Training
Never The End
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OOC Name: NolChannel™
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Post by D-Reaper Scout on Jun 27, 2019 23:24:37 GMT
Bubble Aid - Surely ultimates and higher don't need named attacks to pop them : P
Otherwise, I like! 1/2 pending revision.
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Ophelia
In-Training
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OOC Name: Tsukistar
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Post by Ophelia on Jun 28, 2019 0:55:30 GMT
I'm using wording you've okayed before D-Reaper Scout - this is pretty much the same moveset as her rookie stage save for cleansing bubble + slip n slide Should I have the rookie version be edited accordingly too, or is this something that you'd imagine would sorta go without saying? Cause the ability is already getting pretty wordy XD;
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Jun 30, 2019 0:00:38 GMT
I'd change the rookie form too, just for clarity.
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Jun 30, 2019 16:40:48 GMT
D-Reaper ScoutIs that wording good? :,D trying to keep it from getting too wordy but i'm dying squirtle-
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