Gowowwwll Grrr (Sanoske Edit Thread)
Jun 16, 2014 0:13:06 GMT
Post by Byakko on Jun 16, 2014 0:13:06 GMT
Sanoske Ability Additions
His wings offer great defense, and are quite durable. However, the rest of his body has sub par defense.
Can hold his breath indefinitely. He does breathe, but doesn't actually need to.
Lowered overall ability while hungry or tired (more than what would be considered normal).
Attack Edits
Attacks-
Hidden Missile: Spots open up in surfaces around him, as if they were false surfaces, where small missiles fire from. Missile number depends on level (5/10/15/25).
Solid Flash: Creates a stationary hot blue energy sphere with a 2/6/10/16 foot diameter. It lasts a long while, but only 2/3/4/5 can be set at a time, one per turn (Two at ultimate), depending on level. They don't so much explode so much as they deal damage and pop. Cool down of one turn per popped sphere.
Push Back: He pushes an opponent, pushing them back greatly (more than it looks like he should push them back.) Effectiveness depends on level. However, how well it works is dependent on the mass of a digimon, not strength. He is able to bear through most attacks during the shove, making it hard to interrupt, but he takes no less damage.
Ram Upgrade-Another Shade: Creates a copy of himself with black eyes. Is able to deliver a single, stronger special attack. However, Sanoske cannot perform any special attacks while the copy is out. Takes a turn to form.
-Champion Break- Sanoske throws an energy sphere that, either on the same or next turn, fires off a blast of smaller energy shots.
-Ultimate Star Cutter- With the energy claws on his forearm armor, his slashes can penetrate most forms of physical armor, although the slash itself doesn't harm digimon too greatly.
-Mega Chain Striker-: With ghostly chains, he can can strike enemies at a distance, bind them, acts as a defensive shield, or launch surprise attacks by sending them underground to strike opponents from below.